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Support
Are you having any kind of problem with Voxel Section Editor II (Stucuk's Editions) or III? Need help with it? Feel free to post (even if you are not registered).
Moderators: stucuk
34
212
Normals direction ques...
Fri Sep 29, 2017 5:11 pm
TheNecro
Bug Reporting
Is Voxel Section Editor II (Stucuk's Editions) or Voxel Section Editor III having an unexpected behaviour? Screweing up your work? Or giving wonderfull access violations? Please, report to us (even if you are not registered) in this forum and we will do whatever possible to fix it.
Moderators: stucuk
93
577
Auto-normals dialog en...
Sat Jan 05, 2019 1:24 pm
Banshee
Suggestions
Do you have any idea that will help Voxel Section Editor III to become even better? Is there any feature you wanna see in the future versions? Feel free to post (even if you are not registered).
Moderators: stucuk
72
441
.vox file support (wor...
Mon Jan 28, 2019 11:13 pm
Banshee
Tutorials
Here's where we post tutorials about how to use its features. Feel free to comment them (even if you are not registered) and spy it to learn more about this program.
Moderators: stucuk
10
103
Using Flyby's Voxelizer
Thu Jan 20, 2011 10:40 am
Chaotix000
SVN Beta News Feeds
This forum automatically gathers the RSS feeds generated by VXLSE III SVN.
191
250
Rev 578 -- VXLSE III n...
Sat Jan 05, 2019 5:26 pm
PPMNewsReporter
Topics
Author
Replies
Views
Last Post
Announcements
1.4 Development topic
Discussion of development goes here, since it is not worth keep it private.
Banshee
22
18745
Wed Feb 04, 2009 2:08 am
Banshee
Topics
Manual Normals
stucuk
4
1443
Fri Dec 21, 2018 4:06 pm
G-E
Download the latest VXLSE III Beta
Banshee
43
32338
Wed Aug 08, 2018 11:26 pm
PussyPus
Using srcollwheel on the layer sliders skips on large voxels
G-E
0
1011
Mon Jun 18, 2018 10:08 pm
G-E
Voxel File Format Research
CCHyper
11
3608
Mon Feb 26, 2018 6:32 pm
ApolloTD
YOU PEOPLE HAVE BEEN LIVING A LIE
tomsons26lv
21
12176
Thu Feb 22, 2018 5:31 pm
stucuk
Will VXLSE III ever get an Android version?
I am sometimes too lazy to use my PC :P
NucleiSplitter
5
1322
Wed Feb 14, 2018 6:35 pm
stucuk
Index 4 Normal Maps
TheNecro
0
672
Fri Sep 29, 2017 6:32 pm
TheNecro
A public discussion about painting normals and autonormals
(related to a tool issue Banshee and I disagree on solving)
G-E
30
4642
Thu May 11, 2017 10:22 am
Mig Eater
Voxel very ... pink
Raziel
6
1996
Wed Feb 08, 2017 12:56 pm
G-E
Unofficial VXLSE III 1.38.R.1.0
Roach's Version: New Shortcut keys added
Roaches
39
23908
Fri Jan 20, 2017 11:47 am
E1 Elite
Making a UFO-style Voxel
DarkVen9109
2
1466
Sun Dec 25, 2016 7:27 am
DarkVen9109
I need nudge hotkeys
PussyPus
8
2079
Wed Nov 16, 2016 3:34 am
Banshee
Will's + VXLSE editor bug
Mig Eater
4
1914
Wed Jun 01, 2016 12:43 pm
Mig Eater
Any chance for a long-smooth option?
(like for hull/fuselage curvature)
G-E
2
1320
Tue May 24, 2016 9:35 pm
G-E
Qubicle Voxel Editor
MadHQ
5
2290
Wed Apr 27, 2016 2:16 pm
Graion Dilach
aAarrRgh! the memory leak is killing me
G-E
2
1501
Sun Mar 20, 2016 12:30 am
G-E
The auto-normals dialog keeps shifting down-right
G-E
2
1715
Wed Apr 22, 2015 7:25 am
G-E
There is no "Cancel" button
deathreaperz
6
1849
Sun Apr 19, 2015 5:19 am
Banshee
Question about resizing
Millennium
2
1402
Sat Mar 28, 2015 12:31 pm
Graion Dilach
Allow setting a default Normals option?
G-E
14
3889
Fri Mar 20, 2015 6:35 am
Banshee
Copy-Pasting a layer also copies normals?
G-E
5
2204
Tue Mar 17, 2015 4:25 pm
G-E
Huge voxel section problem
MasterHaosis
10
4688
Fri Feb 13, 2015 1:18 am
G-E
Current Progress on VXLSE III
Quick heads up about our upcoming online editing mode.
Banshee
2
2319
Fri Oct 25, 2013 10:16 pm
Banshee
3d problem.....
HG_SCIPCION
2
2485
Fri Jul 19, 2013 3:31 pm
HG_SCIPCION
Voxel position problem
MasterHaosis
11
4451
Thu Jul 04, 2013 10:35 pm
MasterHaosis
double sized vxl
mireazma
2
2359
Fri Jun 28, 2013 3:14 pm
mireazma
editing questions
mireazma
4
2427
Wed Jun 26, 2013 12:54 pm
mireazma
Voxel Section Editor 1.39
MasterHaosis
6
4803
Tue Jun 11, 2013 6:27 pm
Banshee
Reversed voxel
DarkVen9109
4
2684
Tue May 28, 2013 12:19 pm
DarkVen9109
Preview with Turret
OrangeNero
11
4746
Fri Mar 29, 2013 9:42 pm
Atomic_Noodles
Quick Question...
Aydra
2
2085
Fri Mar 08, 2013 10:41 pm
Aydra
Feature showcase: Topology Analysis & Increase Resolution.
Yes, it is possible to get great normals with the new Increase Resolution + Auto Normals.
Banshee
14
8247
Fri Jun 01, 2012 9:06 am
Banshee
Voxel to 3D Model Progress (May 2012)
We've finished the implementation of the mesh extraction process.
Banshee
6
6532
Wed May 16, 2012 7:58 am
SMIFFGIG
[3ds2vxl] *tur *barl scale
ReFlex
5
3772
Fri Feb 10, 2012 7:42 pm
ReFlex
Convert voxel to 3D-model
It's possible?
g.A.Mauzer
6
4071
Sun Feb 05, 2012 11:14 am
g.A.Mauzer
Problem with vxl/hva
ReFlex
2
2652
Sun Feb 05, 2012 6:54 am
OrangeNero
Bump mapping textures automatically generated
That's our current research.
Banshee
14
11342
Wed Oct 05, 2011 10:36 pm
Orac
Normals Palette Chart II
Crimsonum
4
3827
Sun Aug 14, 2011 8:53 am
Krow
Red Alert 2 File Format Descriptions
I've been meaning to post this for some time...
shiny
5
5274
Wed Dec 15, 2010 2:43 pm
zzattack
Reserved Key Commands
Atari2600
0
2674
Thu Oct 28, 2010 6:37 pm
Atari2600
Mesh Optimization in testing stages.
Now we can export smaller models keeping most details.
Banshee
7
6104
Wed Sep 22, 2010 8:03 am
Roaches
Palette for check pink dot
GameMaster0000
0
2733
Fri Sep 03, 2010 6:40 am
GameMaster0000
Resolution problem
SSTG
5
4853
Sat Aug 21, 2010 12:38 am
SSTG
Diffuse Textures Being Automatically Generated?
That's our current research.
Banshee
36
18144
Sun Jun 06, 2010 3:24 am
Cranium
VXLSE III Shaders and ATI video cards.
I cannot test them on ATI cards.
Banshee
10
6846
Wed Mar 10, 2010 7:12 pm
Banshee
New Feature: VXLSE III Auto Repair Assistant.
Using beta SVN builds of the program is now ridiculous.
Banshee
0
3384
Wed Mar 10, 2010 5:33 am
Banshee
How do you create re-mappable textures?
AYBABTU
2
3593
Sun Feb 28, 2010 4:14 am
Banshee
Voxel Section Editor III 1.4 Plans
After thinking about recoding it and make VXLSE IV, I've changed my plans...
Banshee
34
19451
Sat Jan 30, 2010 6:02 am
Cranium
Importing 3ds files at VXLSE III
It's possible, but it requires ViPr's 3ds2vxl!
Banshee
4
4366
Fri Jan 29, 2010 10:32 pm
Banshee
Different sections don't cull
Rider
6
4555
Wed Jan 20, 2010 5:33 pm
Banshee
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