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 Forum index » Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tutorials Factory
Moderators: Global Moderators, Tiberian Sun Moderators
Displayed key words: #Tutorials #TiberianSun
Post new topic Page 2 of 4 [186 Topics] Goto page: Previous 1, 2, 3, 4 Next
 Topics   Author   Replies   Views   Last Post 
 Announcements 
 Announcement 
 No new posts Warning ! Tutorials Factory Rules :: Read This Before Posting  
Do not post questions or requests as new topics.
  Banshee    0    10218    Mon Apr 09, 2007 3:17 pm 
Banshee View latest post
 Topics 
 No new posts Note Attachment Edit your minimap for your TS MAPS. (*)  
Because everyone loves doodling dongs on their minimap for everyone to see. 8D
  Wiziwig    22    15063    Fri Aug 03, 2012 7:32 am 
Krow View latest post
 No new posts Note Attachment Space Marine Voice [Audio Tutorial]  
Via Audacity...
Modding Central » Media Hut » Tutorials ]
  Atomic_Noodles    4    5495    Thu Jul 19, 2012 6:55 pm 
Atomic_Noodles View latest post
 No new posts Note Attachment Making civilian vehicles stay still (*)     SuperJoe    8    3949    Tue Jun 19, 2012 7:25 am 
Lin Kuei Ominae View latest post
 No new posts Note Oil Derricks in TS (Old way)     SuperJoe    12    7168    Tue Jun 19, 2012 2:23 am 
SuperJoe View latest post
 No new posts [ Popular ] Note Attachment [User Info] Making cameos from TS units with SHP Builder!  
Featured Tools » OS SHP Builder » Documentation and Tutorials ]
  Banshee    27    29855    Sun Jun 17, 2012 3:38 am 
Insomniac View latest post
 No new posts Note Attachment Adding new cameos     Banshee    23    27295    Sat Jun 16, 2012 1:16 am 
Insomniac View latest post
 No new posts Note Attachment How to simulate CellSpread in TS     Lin Kuei Ominae    15    5956    Thu Jun 07, 2012 2:25 pm 
Bittah Commander View latest post
 No new posts [ Popular ] Note Enabling the 4th Tiberium     Joshy    47    46249    Fri Apr 13, 2012 9:23 am 
Lin Kuei Ominae View latest post
 No new posts Note Attachment Making Tunnels with Curves Work  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  pft1086    9    19186    Wed Feb 29, 2012 9:34 pm 
Lin Kuei Ominae View latest post
 No new posts Note Attachment Correctly adding the third side to Tiberian Sun     01001011    19    22888    Thu Jan 26, 2012 7:42 pm 
NOD-Kane and Brotherhood View latest post
 No new posts Note Attachment 3dsMax/RA2 Max Script Cliff Tut  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Cranium    4    6126    Wed Jan 18, 2012 5:51 am 
gamefreak11221 View latest post
 No new posts [ Popular ] Note Attachment Best solution of make balance 3 or more sides in TS(****)  
Goto pageGoto page: 1, 2 ]
  GameMaster0000    53    36409    Mon Dec 12, 2011 4:29 pm 
My Big Boss View latest post
 No new posts Note Creating an AA-only unit     SuperJoe    4    3754    Fri Aug 26, 2011 12:20 pm 
Crimsonum View latest post
 No new posts Note Converting Voxels to SHPs (*)  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Durrandi    4    6905    Fri Aug 19, 2011 8:28 am 
Lin Kuei Ominae View latest post
 No new posts Note Animations and art.ini debris     Lin Kuei Ominae    0    3450    Thu Aug 04, 2011 1:13 pm 
Lin Kuei Ominae View latest post
 No new posts Note Veterancy (*)     Allied General    5    3780    Fri Jul 29, 2011 5:12 pm 
Dutchygamer View latest post
 No new posts Note Single Player AI Triggers (***)     krnyoshi    20    14268    Tue Jul 26, 2011 8:57 pm 
Allied General View latest post
 No new posts Note How to create random damage (***)  
using art.ini debris and a particlesystem for a mutation effect
  Lin Kuei Ominae    7    4206    Sat Jul 02, 2011 6:22 am 
ApolloTD View latest post
 No new posts Note Attachment Adapting the WSOCK32.DLL LAN patch for your mod project  
when you got a custom exe file
  Nyerguds    5    9907    Tue Apr 12, 2011 11:54 am 
Reaperrr View latest post
 No new posts Note How to make half decent shps, in MS paint  
if you MUST use it..
  Team Black    18    13082    Tue Mar 15, 2011 12:04 pm 
Team Black View latest post
 No new posts [ Popular ] Note Enabling Hidden Stuff:     Clarkson    27    25354    Sun Mar 13, 2011 4:02 am 
gufu View latest post
 No new posts [ Popular ] Note Attachment Targetable Meteor Shower/Storm -whatever  
...
  XxpeddyxX    30    21584    Tue Jan 25, 2011 7:10 pm 
armdn View latest post
 No new posts Note Using Flyby's Voxelizer  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Banshee    12    17576    Thu Jan 20, 2011 10:40 am 
Chaotix000 View latest post
 No new posts [ Popular ] Note Creating a new unit  
Goto pageGoto page: 1, 2 ]
  Banshee    82    62090    Tue Nov 23, 2010 8:05 pm 
Cranium View latest post
 No new posts Note How to create debris for exploding tiberium     Lin Kuei Ominae    2    3689    Tue Sep 28, 2010 8:43 pm 
SMIFFGIG View latest post
 No new posts Note How to create a working Missile Silo Launchanim     Lin Kuei Ominae    1    3372    Tue Sep 28, 2010 1:27 pm 
GameMaster0000 View latest post
 No new posts [ Popular ] Note Separate Harvesters for each side? Explained...     christophski the great    40    64957    Wed Sep 15, 2010 6:00 pm 
GameMaster0000 View latest post
 No new posts Note Make a Laser Fence work like gate  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  GameMaster0000    2    7643    Sun Sep 12, 2010 1:09 am 
Lin Kuei Ominae View latest post
 No new posts Note How to make a weapon (*)     RaveFromHell    1    2881    Sun Jul 18, 2010 9:23 am 
Lin Kuei Ominae View latest post
 No new posts Note A way to create more mobile EMP vehicles (*)     SuperJoe    5    3850    Wed Jun 09, 2010 8:12 am 
SuperJoe View latest post
 No new posts Idea Attachment Rotating 2d buildings from other games in right perspective  
You think this is impossible? I will show ya!
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  smoke_th    13    7609    Fri Apr 30, 2010 3:46 am 
Joshy View latest post
 No new posts Idea How To: Make Your Own Terrain.  
Patience is a virtue.
  Palkia323    2    2647    Fri Apr 09, 2010 3:08 am 
Palkia323 View latest post
 No new posts Note Attachment (**) Properly getting rid of Upgrade Center plugins.     Darkstorm    6    2900    Mon Mar 29, 2010 12:01 am 
Darkstorm View latest post
 No new posts Note Faction Structure Lists (*)  
What each side has, and what a third/X-th side will need
  Askhati    13    3969    Sun Mar 28, 2010 11:46 pm 
GotterakaThing View latest post
 No new posts Note [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III  
Featured Tools » Voxel Section Editor III » Tutorials ]
  Banshee    14    43109    Sun Feb 28, 2010 7:36 am 
............? View latest post
 No new posts Note Attachment Ion Storm Super Weapon     CalChillin    6    8770    Mon Dec 14, 2009 9:54 am 
zinkin View latest post
 No new posts Note Attachment Visceroid spawning weapons     djohe    17    28246    Mon Dec 14, 2009 9:48 am 
zinkin View latest post
 No new posts Note Tiberian Sun Foundations     Aro    8    3968    Tue Nov 24, 2009 10:07 pm 
CCHyper View latest post
 No new posts Note how to make a "no enemy" mode  
great for testing new units
  Angic    7    5002    Thu Nov 19, 2009 6:20 pm 
Ordosherrscher View latest post
 No new posts [ Popular ] Note Making A Terrain Tile (*)  
With TMP Builder
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  MT    26    16209    Thu Nov 19, 2009 1:55 am 
Nikademis Von Hisson View latest post
 No new posts Note Simple Voxel Enhancement  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  ConMan    2    4271    Wed Sep 23, 2009 1:06 pm 
ConMan View latest post
 No new posts Note How to prevent problems with buildings, mouse.shp  
...and where to find the palettes for some SHPs
  Reaperrr    3    21800    Sat Aug 15, 2009 3:04 am 
sunfowerggs View latest post
 No new posts Note Attachment HVA Walkanimation Tutorial  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  ronco    3    21666    Tue Aug 11, 2009 5:53 am 
Dubzac View latest post
 No new posts [ Popular ] Note Attachment Converting blueprints to voxel templates  
based off of MigEater's voxel guide
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Roaches    26    35226    Wed Aug 05, 2009 5:05 pm 
crevio View latest post
 No new posts Note Flamethrower Infantry  
adapted from Weed infantry animation and icon
  hybridfurie    3    3891    Fri Jul 03, 2009 7:49 pm 
Lin Kuei Ominae View latest post
 No new posts Note Making custom palettes using Paint.NET [Ra2/YR]  
For YR/Ra2 loading screens.
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Lexa    7    5702    Mon Jun 22, 2009 8:11 am 
Renegangsta View latest post
 No new posts Note Attachment Enabling Elite Cadre in Firestorm but keep cyborgs in TS(*)     Darkstorm    5    8033    Fri Jun 19, 2009 8:40 pm 
Darkstorm View latest post
 This topic is locked: you cannot edit posts or make replies. 
 No new posts [ Popular ] Note Attachment How to unprotect a protected MIX file  
requires: a hex editor and a brain
Goto pageGoto page: 1, 2, 3 ][ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  aristurtle    149    40785    Fri Apr 17, 2009 10:03 pm 
Elerium-155 View latest post
 No new posts Note List of Hex editing Tutorials and support[TS]     Revolutionary    2    4362    Tue Apr 07, 2009 7:48 pm 
Crimsonum View latest post
 No new posts [ Popular ] Note Attachment Spy Plane Super Weapon (****)     Morpher    26    47007    Mon Mar 30, 2009 3:04 pm 
Morpher View latest post
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