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First High-Detail Map for NCM
Moderators: Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Jan 08, 2004 3:17 am    Post subject:  First High-Detail Map for NCM Reply with quote  Mark this post and the followings unread

Heres a look at the best map I've ever made for TS that will come with NCM Revolution. I call it Urban Stronghold, a 5 player map that features a maze of bridges that cross a dried up river network. The river bed can be used for sneak attacks at the enemys back door. Plenty of Tiberium to last throughout the game, but you'll have to keep it gaurded so the enemy doesn't cut you off by blowing the bridges. All bridges are repairable. Two working tunnels offer back-door attacks. The two vienhole monsters spread quickly as the river bed their in is mostly flat.



urban stronghold 1.jpg
 Description:
The center of the City. Pre-realase light posts replace the smaller style.
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urban stronghold 1.jpg



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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Jan 08, 2004 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

(2)



urban stronghold 2.jpg
 Description:
This tiberium meteor nearly missed the city.
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urban stronghold 2.jpg



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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Thu Jan 08, 2004 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Awsome!

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Jan 08, 2004 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

(3)



urban stronghold 3.jpg
 Description:
Many ways to get where your going.
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urban stronghold 3.jpg



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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Jan 08, 2004 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the idea of the meteor hole, i was using it in another map, but was using large craters with tiberium, i didn't think to do it that way, well done. It looks really good.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 08, 2004 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice stuff, specially the meteor stuff Smile. The light post looks a way too big imho Sad.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Thu Jan 08, 2004 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice! Cool

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jan 09, 2004 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I matched the light to the windows on the buildings, never saw how big it was! I'll have two versions now, the big ones will be the ones you can build, these new medium ones will replace the old ones. Look any better?



urban stronghold 6.jpg
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urban stronghold 6.jpg



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 09, 2004 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

much better Smile

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jan 09, 2004 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) Map looks very good, especially lighting, but look at the cliff in the 3rd image.. shadow is not right and the corner of the cliff needs another tile for that... also the connection from bridge to ground isn't good yet.. but for the rest it looks very good.

2) I think the big light posts look better than the small ones..

3) LOL @ your tiberium healer cameo!

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat Jan 10, 2004 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy It used to be called Dr. Evil, hence the Dr. Evil Cameo. Laughing So adding another tile to the cliff will fix the shadow problem? I'll fix that right away. I aslo see now I forgot some things ex; bridges. Thanks!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 12, 2004 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm using this reply just to post a thumb for the news...



ncmhdmap.jpg
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ncmhdmap.jpg



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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Mon Jan 12, 2004 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice map, gives a twilightish atmosphere, i noticed the cliff error aswell, also i think both light posts look cool, i dont mind which 1 u use

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Jan 12, 2004 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got all the cliff errors fixed now, just adding some small things, like the moving train. I'll get some new shots up soon.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sun Feb 15, 2004 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

so cliff shadow errors are due to missing cliff tiles?

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