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Reaper's Raid help
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Posted: Sat Jun 16, 2018 4:40 am
Yeah, I got it, thanks. That part seems to really heavily rely on luck though, I had to basically rush into the base with all units at once when I got to the back, and hope the machinist didn't get picked off. I finished it on hard, but the one time I tried it on normal, it didn't seem much easier.
Posted: Fri Jun 15, 2018 8:13 pm
Spoiler (click here to read it):
You have to be quick. Don't waste time destroying the Tiberium refineries, simply move past them and flank the outpost from the rear (out of reach from the RPG towers). There's also a health crate hidden to the north-east. Lure the GDI infantry to open the back gate, and move your cyborgs on the gate to keep it open. The cyborgs should also take all the fire from the Vulcan Towers, allowing you to sneak your Machinist into the Communications Center.
That's for the first phase. The second phase should be more simple, but it takes some careful positioning of your units.
Posted: Fri Jun 15, 2018 5:29 am
Post subject: Reaper's Raid help
How do you complete this mission? I'm given only 6 cyborg disciples and it's nothing compared to the endless waves of infantry, and especially the RPG towers. I'm apparently supposed to capture a communications center in a base defended by all that, with a 6 minute countdown until a squad of Goliaths arrive. It's next to impossible from what I've seen. Am I missing something?
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