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  Topic: Community News - Early September 2017
Plokite_Wolf

Replies: 1
Views: 305

Post Posted: Tue Sep 05, 2017 3:13 pm    Subject:   Community News - Early September 2017
Forum:  PPM Zone » PPM News Network
Hello,

in this community update, I will relay what's been covered in today's The Red Alter mod team have Kane's Wrath Reloaded (a Tiberium Wars mod despite the name) has been updated to Rampastring ...
  Topic: C&C Online's website now supports multiples languages.
Banshee

Replies: 0
Views: 602

Post Posted: Sun Jan 15, 2017 7:40 pm    Subject:   C&C Online's website now supports multiples languages.
Subject description: Czesc! Now hablamos muitas sprachens!
Forum:  PPM Zone » PPM News Network
Our friends over [url=http://www.cnc-online.net]C&C: Online have expanded their website to cover multiples languages, such as Croatian, German, Polish, Portuguese from Brazil, Simplified Chinese, ...
  Topic: Use of the W3x Viewer [Video][*]
Zengar_Zombolt

Replies: 0
Views: 2888

Post Posted: Wed Nov 13, 2013 4:32 am    Subject:   Use of the W3x Viewer [Video][*]
Subject description: yes, I get asked about the W3X viewer.
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
[youtube]http://www.youtube.com/watch?v=0LmIf66IIQA[/youtube]
An Older Tutorial on the use of the Packed in W3x Viewer, a tool packed in the CnC3 and RA3 SDK. It's simple, and my first attempt at vid ...
  Topic: C&C3 Texture formats
Madin

Replies: 2
Views: 2600

Post Posted: Tue Nov 12, 2013 3:48 pm    Subject:   C&C3 Texture formats
Subject description: A basic tutorial
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
A quick review of C&C3 dds texture formats and the effect they have on a 512x512 .psd texture.



DXT1
8:1 compression (file size 171kb, TGA 769kb).
Diffuse
http://media.moddb.com/images/me ...
  Topic: Changing Textures in RA3[**]
Zengar_Zombolt

Replies: 2
Views: 2173

Post Posted: Fri Nov 01, 2013 9:07 pm    Subject:   Changing Textures in RA3[**]
Subject description: From my ModDB tutorials
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
IN this Tutorial, I'll show you how to texture an Existing unit in Red Alert 3.

You will need-
Red Alert 3 & SDK
Your Favorite DDS Editor
Your favorite Big Extract and Bin Veiwer
Your Favor ...
  Topic: Converting w3x models without 3dsmax[*]
Zengar_Zombolt

Replies: 0
Views: 1729

Post Posted: Fri Nov 01, 2013 9:04 pm    Subject:   Converting w3x models without 3dsmax[*]
Subject description: Yes it's Copy of My Moddb tut
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
Hello, and Welcome!

Another Tutorial by your friend, Jason. Today we have the bread and butter of No 3dsmax Modeling ~Conversions~

Now Why Convert Models? Well because 3dsmax 7 or 9 are very har ...
  Topic: Space Marine Voice [Audio Tutorial]
Atomic_Noodles

Replies: 4
Views: 4229

Post Posted: Thu Jul 19, 2012 9:12 am    Subject:   Space Marine Voice [Audio Tutorial]
Subject description: Via Audacity...
Forum:  Modding Central » Media Hut » Tutorials
So thought i'd try teaching people the trick to making the Space Marine Voice.

1) Record/get a voice. If you will Record a voice make sure to record  a few seconds of "silence".

2 ...
  Topic: Adding Objectives To SP Maps
Phantom139

Replies: 4
Views: 3421

Post Posted: Tue Oct 19, 2010 1:09 am    Subject:   Adding Objectives To SP Maps
Subject description: Finally figured this out
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
With some schema research, and trial/error process, I have discovered how to make objectives for your custom maps. I'll post updates to this as I find them, but for now, this is what I have.

Each m ...
  Topic: How to add 1 repair drone to NOD Crane,a lot of explanations
Cantdrawbutmod

Replies: 1
Views: 4053

Post Posted: Sat Oct 24, 2009 9:48 am    Subject:   How to add 1 repair drone to NOD Crane,a lot of explanations
Subject description: Can be used by a complete beginner I think,but even more boring than C&C3 Tutorial for experts
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Hi,

This tutorial is made for somebody beginning at mods (like me Very Happy ),some parts (or even the whole thing Laughing ) may seem too long for more experienced users.
Also take note that i'm french,so i ...
  Topic: Working With Big Files
DaFool

Replies: 1
Views: 4044

Post Posted: Sun Aug 02, 2009 9:14 pm    Subject:   Working With Big Files
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
.Big files are the .mixes of Generals and Zero Hour, or if you don't know what a .mix is, then a .big file is like the big mailboxes you see on the street corner.  You put all your stuff in there ...
  Topic: Mini Map Making Colour Palettes
TiberianFiend

Replies: 0
Views: 3680

Post Posted: Sat Mar 28, 2009 4:52 pm    Subject:   Mini Map Making Colour Palettes
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
Heres a few Colour schemes from Mini-maps i've seen around EAs campaigns.Your more than welcome to use these to guide your way through making your own mini map.

Things to watch out for

you will ...
  Topic: Floating Fort Higher Elevations /Ramps + Angled Construction
TiberianFiend

Replies: 0
Views: 10209

Post Posted: Fri Jan 09, 2009 7:54 pm    Subject:   Floating Fort Higher Elevations /Ramps + Angled Construction
Subject description: Difficulty level:****
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
Ok so this Tutorial is for people who are confident
that they can make Basic Shaped Floating Island Fortresses,

If you aren't Sure that You fully understand any part of basic Floating Island Cons ...
  Topic: My modelling tutorial
ruby92

Replies: 10
Views: 19693

Post Posted: Tue Dec 09, 2008 7:41 am    Subject:   My modelling tutorial
Subject description: for eevryone to use^^
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
NOTE : Karias is ruby, ruby is karias

i have a modelling tutorial, feel free to dl it. its for generals modders.
the linky is :
http://www.mediafire.com/download.php?gojzmcyybyn
[[url=http://ww ...
  Topic: Explosive Blue Tiberium
Dutchygamer

Replies: 2
Views: 5011

Post Posted: Thu Aug 21, 2008 10:50 am    Subject:   Explosive Blue Tiberium
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
This is merely a c/p tutorial, so it shouldn't be all to difficult.
As you may know, in TS when a Blue Tib field was damaged, it could explode. It's a shame this was disabled in TW, but with this tut ...
  Topic: W3DM2ASE Tutorial
TksSdo

Replies: 11
Views: 9831

Post Posted: Wed Mar 19, 2008 8:55 pm    Subject:   W3DM2ASE Tutorial
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Convert the w3dm files into ase file, and open it in 3D Studio MAX

First, you need this program,  http://i100.photobucket.com/albums/m17/Patollica/1.jpg

7) And tip:

w3dm2ase -i  *.w ...
  Topic: Where to place Mods so they work (*)
Kurorahk

Replies: 12
Views: 11580

Post Posted: Thu Dec 06, 2007 12:41 am    Subject:   Where to place Mods so they work (*)
Subject description: A tutorial not a Question
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
This is how you do it in Windows, I don't know how on a mac so I will need someone to pm me how so I can add it, any ways to the Tutorial.

First: go to My Documents
Second: go to a folder called C ...
  Topic: How to add walls to your mod.
Equal

Replies: 8
Views: 9330

Post Posted: Tue Nov 27, 2007 3:08 pm    Subject:   How to add walls to your mod.
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Difficulty: Easy/Average
Made by: Equal (Me)

Hello, I'm going to teach you how to add walls to your mod.

Go to your mod's data folder.
(eg. MODSDK\Mods\EqualMod\data\)

Open Mod.xml

Add i ...
  Topic: Basic Tutorial to adding New Crate Surprises
Rebelmoon

Replies: 7
Views: 9069

Post Posted: Mon Sep 17, 2007 5:30 am    Subject:   Basic Tutorial to adding New Crate Surprises
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
This is a simple basic tutorial to adding new crate surpises.

In this we'll be adding a Predator crate so you'll only need to add 2 new xml files to your mod. The 1st is the GenericCrateSpawner.xml ...
  Topic: Writing the AssetBuilder log to a file (*)
Buzzer

Replies: 0
Views: 4979

Post Posted: Mon Sep 10, 2007 9:58 am    Subject:   Writing the AssetBuilder log to a file (*)
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
If you compile your mod using the Binary Asset Builder from the command prompt, all the output (log data) will appear on the screen. But what if you want to save it for later review, or post it on a f ...
  Topic: How to get MiniMap on World Builder
BuddaBoy

Replies: 8
Views: 15622

Post Posted: Sat Apr 21, 2007 8:14 am    Subject:   How to get MiniMap on World Builder
Subject description: as found on another forum
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
1) go into WorldBuilder and load up your map

2) hit CTRL+F to go into top view, and zoom out until you can see the whole map.

3) go to the edit menu and uncheck waypoints, object maps, until all ...
  Topic: Watching and Creating .VP6 Movies (**)
Banshee

Replies: 19
Views: 55487

Post Posted: Mon Mar 12, 2007 11:01 am    Subject:   Watching and Creating .VP6 Movies (**)
Subject description: This tutorial doesn't teach you to make movies, but to convert your movies to the EA's VP6 format.
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Tutorial Name: Watching and Creating .VP6 Movies
Made by: Banshee
Dificulty: Easy (2 stars)

Attention! You can post this tutorial in any forum you wish as long as I'm credited. If you wanna post ...
  Topic: The Basic Modding Introduction: Playing with .BIG Files. (*)
Banshee

Replies: 4
Views: 20788

Post Posted: Sun Mar 11, 2007 3:39 am    Subject:   The Basic Modding Introduction: Playing with .BIG Files. (*)
Subject description: This tutorial shows you how to browse and create BIG files and edit ini files.
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Tutorial Name: Playing with BIG Files
Made by: Banshee
Dificulty: Very easy (1 star)

Attention! Please, do not post this tutorial in any forum. This is an exclusive and unique content for Project ...
  Topic: How to make a good looking blended texture (**)
Sleepwalker

Replies: 8
Views: 6314

Post Posted: Sat Sep 09, 2006 2:36 pm    Subject:   How to make a good looking blended texture (**)
Forum:  Modding Central » Media Hut » Tutorials
For terrain-makers, a normal difficulty is when making new textures, you need the cells to blend with eachother, that can be a pain in the ass, but not if you follow my tutorial. Smile

1. Start off by ...
 
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