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  Topic: Creating .shp cameos from a 'raw' image
superepicgecko

Replies: 3
Views: 230

Post Posted: Fri Mar 10, 2017 2:39 am    Subject:   Creating .shp cameos from a 'raw' image
Subject description: (Some knowledge assumed)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Hi there! Today I was working on a mod project for Tiberium sun and stumbled into a problem.

Tiberium Sun uses .shp files for in-game cameos, and I wanted to make a custom one.

For this I atte ...
  Topic: How I make RA2 cameos...
G-E

Replies: 0
Views: 836

Post Posted: Mon Mar 16, 2015 9:20 pm    Subject:   How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, ...
  Topic: [RA2/YR] VQA Movies
Glukv48

Replies: 6
Views: 1930

Post Posted: Thu Jul 24, 2014 11:50 pm    Subject:   [RA2/YR] VQA Movies
Subject description: Use the VQA movies in RA2 or YR
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I will not describe here step by step action. I just explain the basic principles.

Historic information:
VQA movies used in all C&C games to RA2, code responsible for VQA completely preserved ...
  Topic: The FAST way of rendering&converting model from other games
kenosis

Replies: 0
Views: 1336

Post Posted: Fri Nov 15, 2013 8:36 pm    Subject:   The FAST way of rendering&converting model from other games
Subject description: but make sure it has finished animation files........
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
[youtube]http://www.youtube.com/watch?v=hOnn5cQQfWI[/youtube]

toolkit download at http://www.ppmsite.com/forum/viewtopic.php?t=35910&postorder=asc
instructions also in that toolkit.
  Topic: Use of the W3x Viewer [Video][*]
Zengar_Zombolt

Replies: 0
Views: 2595

Post Posted: Wed Nov 13, 2013 4:32 am    Subject:   Use of the W3x Viewer [Video][*]
Subject description: yes, I get asked about the W3X viewer.
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
[youtube]http://www.youtube.com/watch?v=0LmIf66IIQA[/youtube]
An Older Tutorial on the use of the Packed in W3x Viewer, a tool packed in the CnC3 and RA3 SDK. It's simple, and my first attempt at vid ...
  Topic: C&C3 Texture formats
Madin

Replies: 2
Views: 2213

Post Posted: Tue Nov 12, 2013 3:48 pm    Subject:   C&C3 Texture formats
Subject description: A basic tutorial
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
A quick review of C&C3 dds texture formats and the effect they have on a 512x512 .psd texture.



DXT1
8:1 compression (file size 171kb, TGA 769kb).
Diffuse
http://media.moddb.com/images/me ...
  Topic: Rendering units in 3DSMax for RA2/YR (You Tube)
HG_SCIPCION

Replies: 14
Views: 3876

Post Posted: Wed Oct 30, 2013 11:11 pm    Subject:   Rendering units in 3DSMax for RA2/YR (You Tube)
Subject description: ehhhm..... well
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
well, friends..... this tutorial is my video..... enjoy?

https://www.youtube.com/watch?v=z5WxgE2J6QY

[youtube]http://www.youtube.com/watch?v=z5WxgE2J6QY[/youtube]

Smile  Rolling Eyes

sorry!!!!
  Topic: (***) how to create SHP units with 3dsmax
Lin Kuei Ominae

Replies: 0
Views: 2936

Post Posted: Thu Dec 13, 2012 10:14 am    Subject:   (***) how to create SHP units with 3dsmax
Subject description: now with building foundation example
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a tutorial showing how i create SHP units.
It's probably not the best way but the result is still good.

\EDIT
This is a faster way that IcySon55 told me. For this you need Step Nr1: Crea ...
  Topic: (**) The Palette
Lin Kuei Ominae

Replies: 0
Views: 2045

Post Posted: Thu Dec 13, 2012 9:28 am    Subject:   (**) The Palette
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory

Originally posted by denmon0728:

--------------------------------------------------------------------------------------------------------------

This is the beginning of a couple of Tiberian su ...
  Topic: [RA2/YR] Creating Cameos from Voxels for Voxel Units
Atomic_Noodles

Replies: 54
Views: 18961

Post Posted: Sat May 12, 2012 6:57 pm    Subject:   [RA2/YR] Creating Cameos from Voxels for Voxel Units
Subject description: Image Heavy...
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Well I guess i'll get started on this tutorial. Cameos is a bit of a double-edged sword. Most often you'll be having to use a bit of your imagination on creating them or touching up cameos. For this t ...
  Topic: Rotating 2d buildings from other games in right perspective
smoke_th

Replies: 13
Views: 5963

Post Posted: Fri Apr 30, 2010 12:49 am    Subject:   Rotating 2d buildings from other games in right perspective
Subject description: You think this is impossible? I will show ya!
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
So begin. We have warfactory building from red alert 1. (i'm really sorry about my english. I'm from soviet russia you know Very Happy.)
  Topic: 3dsMax/RA2 Max Script Cliff Tut
Cranium

Replies: 4
Views: 5282

Post Posted: Mon Apr 19, 2010 6:00 am    Subject:   3dsMax/RA2 Max Script Cliff Tut
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
these are 1x1 and 2x2 cliff templates. They were made to be used with the RA2 Max script and in conjunction with DonutArnolds cliff tutorial. Just skip the first part of DonutArnolds tutorial where it ...
  Topic: How To: Make Your Own Terrain.
Palkia323

Replies: 2
Views: 2242

Post Posted: Fri Apr 09, 2010 2:00 am    Subject:   How To: Make Your Own Terrain.
Subject description: Patience is a virtue.
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I know there are already some Terrain tutorials, but I'm posting one anyway.

First:

Open Temperat.ini (I use notepad)

Now find " [TileSet0081] " -that is the Kodiak Crash. (It's wha ...
  Topic: Simple Voxel Enhancement
ConMan

Replies: 2
Views: 3611

Post Posted: Tue Sep 22, 2009 8:31 pm    Subject:   Simple Voxel Enhancement
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This tutorial shows you a simple technique to enhance and texturize the look of your voxels, making them look more realistic.

Things needed:

-VXLSE3
-Adobe Photoshop (don't think it matter whic ...
  Topic: HVA Walkanimation Tutorial
ronco

Replies: 3
Views: 16622

Post Posted: Tue Jul 14, 2009 7:39 pm    Subject:   HVA Walkanimation Tutorial
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
so i hope it helps someone Smile
  Topic: Making custom palettes using Paint.NET [Ra2/YR]
Lexa

Replies: 7
Views: 4741

Post Posted: Sun Jun 21, 2009 1:59 pm    Subject:   Making custom palettes using Paint.NET [Ra2/YR]
Subject description: For YR/Ra2 loading screens.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I saw AG's tutorial on how to make custom palettes on Irfanview. Then I tried using Paint.NET and it works. You can make custom palettes for your own loading screen using the good old Paint.NET.

Pr ...
  Topic: How to Make a Quick Cameo
ConMan

Replies: 28
Views: 13709

Post Posted: Sat Apr 04, 2009 1:50 am    Subject:   How to Make a Quick Cameo
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This is a quick tutorial outlining how to make a cameo. What I am going to show you will hopefully be very quick and easy.

THings needed:

-SHP Builder (You can download it at here File > Imp ...
  Topic: (**) Converting palettes of SHPs
Bittah Commander

Replies: 0
Views: 2486

Post Posted: Wed Feb 18, 2009 9:42 am    Subject:   (**) Converting palettes of SHPs
Subject description: I decided to just copy my topic from TibWeb...
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
As an example I'm going to use an SHP called "shp.shp" and of which I'm going to convert the isosno palette colors it's using to the isotem palette.

First of open the XCC Mixer, browse to ...
  Topic: Making A Terrain Tile (*)
MT

Replies: 26
Views: 13711

Post Posted: Sat Jan 24, 2009 12:08 am    Subject:   Making A Terrain Tile (*)
Subject description: With TMP Builder
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Well, I didn't find a tutorial on this, and Icy kept complaining (thread now erased, along with the rest of TACKTICS's forum) about people asking him how, so I thought "why not?".

This tu ...
  Topic: My modelling tutorial
ruby92

Replies: 10
Views: 18733

Post Posted: Tue Dec 09, 2008 7:41 am    Subject:   My modelling tutorial
Subject description: for eevryone to use^^
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
NOTE : Karias is ruby, ruby is karias

i have a modelling tutorial, feel free to dl it. its for generals modders.
the linky is :
http://www.mediafire.com/download.php?gojzmcyybyn
[[url=http://ww ...
  Topic: Edit your minimap for your TS MAPS. (*)
Wiziwig

Replies: 22
Views: 11958

Post Posted: Fri Dec 05, 2008 1:59 am    Subject:   Edit your minimap for your TS MAPS. (*)
Subject description: Because everyone loves doodling dongs on their minimap for everyone to see. 8D
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Pretty much the title is self-explanatory. This is for those people who hate the look of the minimap that is generated by Finalsun, and want it to look more 'Official', aka similar to the official Wes ...
  Topic: How to make half decent shps, in MS paint
Team Black

Replies: 18
Views: 10491

Post Posted: Wed Dec 03, 2008 8:19 pm    Subject:   How to make half decent shps, in MS paint
Subject description: if you MUST use it..
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I promised you guys this tutorial a long time ago, back when I made the DO NOT USE THE DARKEST BLACK - IT WILL SHOW AS TRANSPARENT IN THE GAME!!!

When you resize your pic, you'll need to find a way ...
  Topic: Making SHP Buildings/units from 3d models
IVI

Replies: 1
Views: 2787

Post Posted: Mon Aug 04, 2008 9:21 am    Subject:   Making SHP Buildings/units from 3d models
Subject description: tedious, but effective.
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Difficulty: Easy

to convert 3d models to SHPs, you can try the most basic albeit tedious method that I use:

1.) open your file.

2.) rotate, tilt and position the camera in such a way that wou ...
  Topic: Making Custom Billboards (***)
Aro

Replies: 4
Views: 4830

Post Posted: Fri Jun 20, 2008 3:56 pm    Subject:   Making Custom Billboards (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tools Required: XCC Mixer, Photoshop, OSHPBuilder.

Making your own custom billboards is actually really easy though it looks like a pretty complicated thing to do. If you want to make your own http ...
  Topic: Converting blueprints to voxel templates
Roaches

Replies: 26
Views: 31397

Post Posted: Mon Jun 09, 2008 11:45 pm    Subject:   Converting blueprints to voxel templates
Subject description: based off of MigEater's voxel guide
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This tutorial is based on MigEater's guide to voxelling: http://forums.revora.net/index.php?showtopic=54236&hl=life

However he didn't explain how to convert the blueprints to a voxel template a ...
  Topic: Cliffs [3d tutorial] -unfinished
DonutArnold

Replies: 35
Views: 21428

Post Posted: Fri May 30, 2008 8:00 pm    Subject:   Cliffs [3d tutorial] -unfinished
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hello to you who happens to have 3ds Max/other 3d program. I like to present you a set of tutorials (which will be done when I have free time) that helps classic C&C modding 3d artists to be less ...
  Topic: W3DM2ASE Tutorial
TksSdo

Replies: 11
Views: 9137

Post Posted: Wed Mar 19, 2008 8:55 pm    Subject:   W3DM2ASE Tutorial
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Convert the w3dm files into ase file, and open it in 3D Studio MAX

First, you need this program,  http://i100.photobucket.com/albums/m17/Patollica/1.jpg

7) And tip:

w3dm2ase -i  *.w ...
  Topic: How to prevent problems with buildings, mouse.shp
Reaperrr

Replies: 3
Views: 21081

Post Posted: Sun Jan 06, 2008 1:55 am    Subject:   How to prevent problems with buildings, mouse.shp
Subject description: ...and where to find the palettes for some SHPs
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I found out some stuff about SHPs and palettes while working on ROTD, so I thought I just might share these infos.

It's entirely possible that some or even most of you have found out about  these ...
  Topic: Watching and Creating .VP6 Movies (**)
Banshee

Replies: 19
Views: 54255

Post Posted: Mon Mar 12, 2007 11:01 am    Subject:   Watching and Creating .VP6 Movies (**)
Subject description: This tutorial doesn't teach you to make movies, but to convert your movies to the EA's VP6 format.
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Tutorial Name: Watching and Creating .VP6 Movies
Made by: Banshee
Dificulty: Easy (2 stars)

Attention! You can post this tutorial in any forum you wish as long as I'm credited. If you wanna post ...
  Topic: [User Info] Auto Normalizer tips.
Banshee

Replies: 0
Views: 4495

Post Posted: Sun Feb 18, 2007 2:56 am    Subject:   [User Info] Auto Normalizer tips.
Subject description: For VXLSE III 1.36 or newer.
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The version 1.36 of the Voxel Section Editor III and newer comes with a fully customizable AutoNormalizer dialog. It may look greek for some, but the purpose of this tutorial is to make it simple and ...
  Topic: Adding new sounds, wavs to auds.
IVI

Replies: 13
Views: 8464

Post Posted: Sat Nov 18, 2006 9:06 am    Subject:   Adding new sounds, wavs to auds.
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
often, when you try to use Olaf Van Der Speck's winamp plug-in script to convert wavs to auds, the plug in fails to do so. This is because the frequency is different (The DvD pointed this out).

In ...
  Topic: How to give tiberium proper radar colors
Bittah Commander

Replies: 23
Views: 21710

Post Posted: Sat Oct 14, 2006 12:12 am    Subject:   How to give tiberium proper radar colors
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This Tutorial is rated 4 star ****

I finally figured out the mystery on how to change the radar color of tiberium, which should be useful for alot of mods. Here's how to do it:

Open the SHP of t ...
  Topic: [Shp tutorial 2] Making a standard fire anim
Denmon

Replies: 12
Views: 6981

Post Posted: Wed Nov 23, 2005 9:54 pm    Subject:   [Shp tutorial 2] Making a standard fire anim
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
How to make a good fire anim
When making a fire anim then theres basicly three colours that will be used.
http://www.ppmsite.com/images/unittem-palette.png
The colours that we will use to make a st ...
  Topic: [Shp tutorial 1] The palette
Denmon

Replies: 5
Views: 4769

Post Posted: Wed Nov 23, 2005 9:05 pm    Subject:   [Shp tutorial 1] The palette
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is the beginning of a couple of Tiberian sun Infantry shp tutorials that i will be writing on my spare time. And the first thing that you need to know about when editing TS infantry shps is the c ...
  Topic: Making civilian vehicles that blend in with the WW ones (*)
Tyler Adams

Replies: 2
Views: 6215

Post Posted: Sun Oct 09, 2005 12:34 am    Subject:   Making civilian vehicles that blend in with the WW ones (*)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Not really a tutorial, just some useful hints on how to make something blend in.

Color. WestWood ones use colors 19 and 20 (remap) for the main body, dark grey for the windows (say, 53-5Cool, black ( ...
  Topic: TMP Editing: Making your own terrain
GeckoYamori

Replies: 21
Views: 39513

Post Posted: Thu Aug 11, 2005 12:18 am    Subject:   TMP Editing: Making your own terrain
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
TMP Editing Tutorial
Terrain artists seem very scarce in the community, I can't even name 5 people capable of doing it including me. It's really not as hard as one might think it is, all it requires ...
  Topic: Converting Voxels to SHPs (*)
Durrandi

Replies: 4
Views: 6012

Post Posted: Wed Aug 10, 2005 1:31 pm    Subject:   Converting Voxels to SHPs (*)
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Required:

Shp Builder
Voxel Viewer
A voxel (duh)
an animator of some sort

difficulty: monkey (very,very easy)

I suggest this is only for non-animating voxels

1. Open up the voxel you wa ...
  Topic: EDITING flat TMP's
Gangster

Replies: 23
Views: 45093

Post Posted: Tue Nov 30, 2004 8:29 pm    Subject:   EDITING flat TMP's
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This tutorial will teach you how to EDIT flat TMP's.

Fist of all, lets make a ini entry for your new tileset. Open temperate.ini and find


; Kodiak Crash
EDIT: Added Jahs info -SMIFFGIG
  Topic: [User Info] Image Effects
Banshee

Replies: 0
Views: 4064

Post Posted: Fri Nov 12, 2004 5:24 am    Subject:   [User Info] Image Effects
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Requirements: OS SHP Builder 3.2 or better.



Introduction


This is a little documentation that will explain the image effects available in OS SHP Builder 3.2 and some of its future versions. ...
  Topic: [User Info] Colour Conversion Methods (CCM) explanation.
Banshee

Replies: 2
Views: 4523

Post Posted: Sat Sep 04, 2004 12:35 pm    Subject:   [User Info] Colour Conversion Methods (CCM) explanation.
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
For those who doesnt understand what is a colour conversion method, concept created on this program, here's a small explanation.


SHP can hold up to 256 values for colours (0-255), but most of gra ...
  Topic: [User Info] Making cameos from TS units with SHP Builder!
Banshee

Replies: 27
Views: 25819

Post Posted: Mon Aug 30, 2004 4:37 am    Subject:   [User Info] Making cameos from TS units with SHP Builder!
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Making Cameos from TS units with OS SHP Builder



1. Introduction:


Hello. This tutorial will show you a nice and easy way to make cameos with the OS SHP Builder for your TS voxels featuring ...
  Topic: OS: HVA Builder - Aligning Body,Turrets,Barrels and Sections
stucuk

Replies: 1
Views: 25598

Post Posted: Sun Jun 27, 2004 5:16 pm    Subject:   OS: HVA Builder - Aligning Body,Turrets,Barrels and Sections
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Title: Aligning Body,Turrets,Barrels and Sections
By: Stucuk

I heard that you should align with the sections bounds not the hva!
This is true, you should align all sections, turrets, barrels by t ...
  Topic: [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Banshee

Replies: 14
Views: 39145

Post Posted: Fri May 14, 2004 6:38 pm    Subject:   [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The Using Custom Schemes on VXLSE

Index:

1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.



1. Intro ...
  Topic: HVA Animation 101
MadHQ

Replies: 2
Views: 4741

Post Posted: Mon Apr 19, 2004 1:30 am    Subject:   HVA Animation 101
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
i havent seen a HVA Animation tutorial so i thought i would write one. so here it is.
  Topic: Making SHPs with 3D Apps
meselfs

Replies: 38
Views: 21232

Post Posted: Tue Feb 03, 2004 6:40 pm    Subject:   Making SHPs with 3D Apps
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
04-11-05

The guide is now up at:


http://web.archive.org/web/20060827220645/http://web.cecs.pdx.edu/~ben_s/Misc/3DTut/index.html

I'm not doing this to promote my awful webspace, but because ...
  Topic: How to make cameos using Adobe Photoshop 7.0
DeeZeL

Replies: 0
Views: 7152

Post Posted: Tue Jan 06, 2004 4:08 pm    Subject:   How to make cameos using Adobe Photoshop 7.0
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I am writing this to clarify some points in Blade's tutorial (also because i lack the presence of any visual material to help you Very Happy), which can be found additional area to the one you select it earli ...
  Topic: Alternative Method for Cameo's without PaintShop Pro
G10N89TS

Replies: 15
Views: 11252

Post Posted: Sun Dec 21, 2003 3:48 pm    Subject:   Alternative Method for Cameo's without PaintShop Pro
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Creator:  G10N89TS (If any one else have used this method before I didn't know, I found while I was testing ways to get rid of the palette problem)

Difficulty: Very easy

This is actually ve ...
  Topic: Where to place new VQAs
SeaMan

Replies: 6
Views: 5345

Post Posted: Sun Sep 14, 2003 1:00 pm    Subject:   Where to place new VQAs
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
VQA is the video format used by all C&Cs before Red Alert 2.

All .VQA files should be inserted to your expandXX.mix archive.

I will not however tell how to insert a file inside MIX archive.
  Topic: Using Flyby's Voxelizer
Banshee

Replies: 12
Views: 13495

Post Posted: Fri Aug 08, 2003 12:47 am    Subject:   Using Flyby's Voxelizer
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
bullethead authorized me to post this excelent and quite simple tutorial about converting your 3d models to voxel with the Voxelizer script from Flyby. I should point out that this tutorial also works ...
  Topic: Converting TD graphics to TS
Banshee

Replies: 18
Views: 14539

Post Posted: Tue Aug 05, 2003 1:20 pm    Subject:   Converting TD graphics to TS
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
That's quite simple to convert graphics from Tiberian Dawn (C&C95) to Tiberian Sun. Follow the 8 steps below:


1. turn on the convert from TD option in XCC Mixer
2. convert the SHP to PCX
...
 
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