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  Topic: Changing Textures in RA3[**]
Zengar_Zombolt

Replies: 2
Views: 2159

Post Posted: Fri Nov 01, 2013 9:07 pm    Subject:   Changing Textures in RA3[**]
Subject description: From my ModDB tutorials
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
IN this Tutorial, I'll show you how to texture an Existing unit in Red Alert 3.

You will need-
Red Alert 3 & SDK
Your Favorite DDS Editor
Your favorite Big Extract and Bin Veiwer
Your Favor ...
  Topic: (**) Different Chassis Tutorial (ZH)
Dutchygamer

Replies: 0
Views: 3031

Post Posted: Sat Aug 07, 2010 4:26 pm    Subject:   (**) Different Chassis Tutorial (ZH)
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
In this tutorial we'll discuss the use of BuildVariations and ObjectReskin.
First of all, what exactly are BuildVariations you may ask? Remember the GLA Technical? When you build it, it had 3 kinds o ...
  Topic: Basic INI codding (ZH)
Gen.Kenobi

Replies: 0
Views: 3114

Post Posted: Tue Dec 29, 2009 10:16 pm    Subject:   Basic INI codding (ZH)
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
What this tutorial will cover?

* Basic INI codding
* Adding a new unit, making it buildable.

----------------------------------------------------------------------------------

So...you have ...
  Topic: Working With Big Files
DaFool

Replies: 1
Views: 4034

Post Posted: Sun Aug 02, 2009 9:14 pm    Subject:   Working With Big Files
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
.Big files are the .mixes of Generals and Zero Hour, or if you don't know what a .mix is, then a .big file is like the big mailboxes you see on the street corner.  You put all your stuff in there ...
  Topic: The Newbie Guide to Modding
DaFool

Replies: 5
Views: 6563

Post Posted: Wed Apr 01, 2009 11:38 pm    Subject:   The Newbie Guide to Modding
Subject description: (Generals Edition)
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
The Newbie Guide to Modding (Generals’ Edition)

After a request, and going over LKO’s newbie modding guide, I have made this tutorial as the introduction to modding Generals, and a reference sh ...
  Topic: Adding new cameos [ZH]
DaFool

Replies: 8
Views: 35187

Post Posted: Thu Jan 01, 2009 4:20 am    Subject:   Adding new cameos [ZH]
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
It's been a while since I have posted a tutorial, but since this below has basically been my day, I thought I'd post it up.  I aslo have all the red alert 1 and tiberian dawn cameos converted and ...
  Topic: Adding a New Unit [ZH] (3/3)
DaFool

Replies: 1
Views: 6948

Post Posted: Wed Feb 27, 2008 2:13 am    Subject:   Adding a New Unit [ZH] (3/3)
Subject description: alos applies to infantry, aircraft, and buildings
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
Adding a New Unit

This is the third installment of my tutorials.  As I learn how to mod Zero Hour, I will share my knowledge with you the reader.  Thus if you have read and understood my ...
  Topic: (**) Editing the AI (ZH)
Dutchygamer

Replies: 6
Views: 18189

Post Posted: Fri Jun 01, 2007 9:53 am    Subject:   (**) Editing the AI (ZH)
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
This tutorial will teach you how to edit the AI in Generals Zero Hour. I especially say Zero Hour, because Generals uses a different way of AI scripting.

Some generals information:
Generals (and Z ...
  Topic: Watching and Creating .VP6 Movies (**)
Banshee

Replies: 19
Views: 55472

Post Posted: Mon Mar 12, 2007 11:01 am    Subject:   Watching and Creating .VP6 Movies (**)
Subject description: This tutorial doesn't teach you to make movies, but to convert your movies to the EA's VP6 format.
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Tutorial Name: Watching and Creating .VP6 Movies
Made by: Banshee
Dificulty: Easy (2 stars)

Attention! You can post this tutorial in any forum you wish as long as I'm credited. If you wanna post ...
  Topic: The Basic Modding Introduction: Playing with .BIG Files. (*)
Banshee

Replies: 4
Views: 20751

Post Posted: Sun Mar 11, 2007 3:39 am    Subject:   The Basic Modding Introduction: Playing with .BIG Files. (*)
Subject description: This tutorial shows you how to browse and create BIG files and edit ini files.
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Tutorial Name: Playing with BIG Files
Made by: Banshee
Dificulty: Very easy (1 star)

Attention! Please, do not post this tutorial in any forum. This is an exclusive and unique content for Project ...
 
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