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  Topic: Creating .shp cameos from a 'raw' image
superepicgecko

Replies: 3
Views: 542

Post Posted: Fri Mar 10, 2017 2:39 am    Subject:   Creating .shp cameos from a 'raw' image
Subject description: (Some knowledge assumed)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Hi there! Today I was working on a mod project for Tiberium sun and stumbled into a problem.

Tiberium Sun uses .shp files for in-game cameos, and I wanted to make a custom one.

For this I atte ...
  Topic: How I make RA2 cameos...
G-E

Replies: 0
Views: 876

Post Posted: Mon Mar 16, 2015 9:20 pm    Subject:   How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, ...
  Topic: The FAST way of rendering&converting model from other games
kenosis

Replies: 0
Views: 1393

Post Posted: Fri Nov 15, 2013 8:36 pm    Subject:   The FAST way of rendering&converting model from other games
Subject description: but make sure it has finished animation files........
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
[youtube]http://www.youtube.com/watch?v=hOnn5cQQfWI[/youtube]

toolkit download at http://www.ppmsite.com/forum/viewtopic.php?t=35910&postorder=asc
instructions also in that toolkit.
  Topic: Rendering units in 3DSMax for RA2/YR (You Tube)
HG_SCIPCION

Replies: 14
Views: 4012

Post Posted: Wed Oct 30, 2013 11:11 pm    Subject:   Rendering units in 3DSMax for RA2/YR (You Tube)
Subject description: ehhhm..... well
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
well, friends..... this tutorial is my video..... enjoy?

https://www.youtube.com/watch?v=z5WxgE2J6QY

[youtube]http://www.youtube.com/watch?v=z5WxgE2J6QY[/youtube]

Smile  Rolling Eyes

sorry!!!!
  Topic: [RA2/YR] Creating Cameos from Voxels for Voxel Units
Atomic_Noodles

Replies: 54
Views: 19289

Post Posted: Sat May 12, 2012 6:57 pm    Subject:   [RA2/YR] Creating Cameos from Voxels for Voxel Units
Subject description: Image Heavy...
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Well I guess i'll get started on this tutorial. Cameos is a bit of a double-edged sword. Most often you'll be having to use a bit of your imagination on creating them or touching up cameos. For this t ...
  Topic: How to Make a Quick Cameo
ConMan

Replies: 28
Views: 14118

Post Posted: Sat Apr 04, 2009 1:50 am    Subject:   How to Make a Quick Cameo
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This is a quick tutorial outlining how to make a cameo. What I am going to show you will hopefully be very quick and easy.

THings needed:

-SHP Builder (You can download it at here File > Imp ...
  Topic: How to make half decent shps, in MS paint
Team Black

Replies: 18
Views: 10626

Post Posted: Wed Dec 03, 2008 8:19 pm    Subject:   How to make half decent shps, in MS paint
Subject description: if you MUST use it..
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I promised you guys this tutorial a long time ago, back when I made the DO NOT USE THE DARKEST BLACK - IT WILL SHOW AS TRANSPARENT IN THE GAME!!!

When you resize your pic, you'll need to find a way ...
  Topic: The newbie guide in modding
Lin Kuei Ominae

Replies: 12
Views: 15052

Post Posted: Thu Aug 21, 2008 8:09 pm    Subject:   The newbie guide in modding
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
1. Overview over the different filetypes
2. Changing the inis
3. Adding new stuff, common problems and newbie mistakes
4. Some useful and simple tutorials for beginner

1. Overview over the diffe ...
  Topic: Making SHP Buildings/units from 3d models
IVI

Replies: 1
Views: 2945

Post Posted: Mon Aug 04, 2008 9:21 am    Subject:   Making SHP Buildings/units from 3d models
Subject description: tedious, but effective.
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Difficulty: Easy

to convert 3d models to SHPs, you can try the most basic albeit tedious method that I use:

1.) open your file.

2.) rotate, tilt and position the camera in such a way that wou ...
  Topic: Making Custom Billboards (***)
Aro

Replies: 4
Views: 4882

Post Posted: Fri Jun 20, 2008 3:56 pm    Subject:   Making Custom Billboards (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tools Required: XCC Mixer, Photoshop, OSHPBuilder.

Making your own custom billboards is actually really easy though it looks like a pretty complicated thing to do. If you want to make your own http ...
  Topic: Making (insert whatever you like here) barricades
IVI

Replies: 5
Views: 3606

Post Posted: Wed Mar 26, 2008 8:55 am    Subject:   Making (insert whatever you like here) barricades
Subject description: In this case, wrecked car barricades
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
making wrecked stuff is easy, all you need is Photoshop, a 3d program (VXSLE will do), SHP builder and a little imagination.

1.) make a 3d model of a  wrecked car.

2.) code it in-game as ...
  Topic: How to prevent problems with buildings, mouse.shp
Reaperrr

Replies: 3
Views: 21138

Post Posted: Sun Jan 06, 2008 1:55 am    Subject:   How to prevent problems with buildings, mouse.shp
Subject description: ...and where to find the palettes for some SHPs
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I found out some stuff about SHPs and palettes while working on ROTD, so I thought I just might share these infos.

It's entirely possible that some or even most of you have found out about  these ...
  Topic: [Shp tutorial 2] Making a standard fire anim
Denmon

Replies: 12
Views: 7061

Post Posted: Wed Nov 23, 2005 9:54 pm    Subject:   [Shp tutorial 2] Making a standard fire anim
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
How to make a good fire anim
When making a fire anim then theres basicly three colours that will be used.
http://www.ppmsite.com/images/unittem-palette.png
The colours that we will use to make a st ...
  Topic: Converting Voxels to SHPs (*)
Durrandi

Replies: 4
Views: 6059

Post Posted: Wed Aug 10, 2005 1:31 pm    Subject:   Converting Voxels to SHPs (*)
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Required:

Shp Builder
Voxel Viewer
A voxel (duh)
an animator of some sort

difficulty: monkey (very,very easy)

I suggest this is only for non-animating voxels

1. Open up the voxel you wa ...
  Topic: [User Info] Image Effects
Banshee

Replies: 0
Views: 4116

Post Posted: Fri Nov 12, 2004 5:24 am    Subject:   [User Info] Image Effects
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Requirements: OS SHP Builder 3.2 or better.



Introduction


This is a little documentation that will explain the image effects available in OS SHP Builder 3.2 and some of its future versions. ...
  Topic: [User Info] Colour Conversion Methods (CCM) explanation.
Banshee

Replies: 2
Views: 4569

Post Posted: Sat Sep 04, 2004 12:35 pm    Subject:   [User Info] Colour Conversion Methods (CCM) explanation.
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
For those who doesnt understand what is a colour conversion method, concept created on this program, here's a small explanation.


SHP can hold up to 256 values for colours (0-255), but most of gra ...
  Topic: [User Info] Making cameos from TS units with SHP Builder!
Banshee

Replies: 27
Views: 26004

Post Posted: Mon Aug 30, 2004 4:37 am    Subject:   [User Info] Making cameos from TS units with SHP Builder!
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Making Cameos from TS units with OS SHP Builder



1. Introduction:


Hello. This tutorial will show you a nice and easy way to make cameos with the OS SHP Builder for your TS voxels featuring ...
  Topic: [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Banshee

Replies: 14
Views: 39351

Post Posted: Fri May 14, 2004 6:38 pm    Subject:   [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The Using Custom Schemes on VXLSE

Index:

1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.



1. Intro ...
 
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