Author |
Message |
Topic: Creating .shp cameos from a 'raw' image |
superepicgecko
Replies: 3
Views: 3333
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Posted: Fri Mar 10, 2017 2:39 am Subject:
Creating .shp cameos from a 'raw' image
Subject description: (Some knowledge assumed)
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
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Hi there! Today I was working on a mod project for Tiberium sun and stumbled into a problem.
Tiberium Sun uses .shp files for in-game cameos, and I wanted to make a custom one.
For this I atte ... |
Topic: How I make RA2 cameos... |
G-E
Replies: 0
Views: 1355
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Posted: Mon Mar 16, 2015 9:20 pm Subject:
How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
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1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, ... |
Topic: The FAST way of rendering&converting model from other games |
kenosis
Replies: 0
Views: 1941
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Posted: Fri Nov 15, 2013 8:36 pm Subject:
The FAST way of rendering&converting model from other games
Subject description: but make sure it has finished animation files........
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
[youtube]http://www.youtube.com/watch?v=hOnn5cQQfWI[/youtube]
toolkit download at http://www.ppmsite.com/forum/viewtopic.php?t=35910&postorder=asc
instructions also in that toolkit. |
Topic: Rendering units in 3DSMax for RA2/YR (You Tube) |
HG_SCIPCION
Replies: 14
Views: 6210
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Posted: Wed Oct 30, 2013 11:11 pm Subject:
Rendering units in 3DSMax for RA2/YR (You Tube)
Subject description: ehhhm..... well
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
well, friends..... this tutorial is my video..... enjoy?
https://www.youtube.com/watch?v=z5WxgE2J6QY
[youtube]http://www.youtube.com/watch?v=z5WxgE2J6QY[/youtube]
sorry!!!! |
Topic: [RA2/YR] Creating Cameos from Voxels for Voxel Units |
Atomic_Noodles
Replies: 54
Views: 25466
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Posted: Sat May 12, 2012 6:57 pm Subject:
[RA2/YR] Creating Cameos from Voxels for Voxel Units
Subject description: Image Heavy...
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
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Well I guess i'll get started on this tutorial. Cameos is a bit of a double-edged sword. Most often you'll be having to use a bit of your imagination on creating them or touching up cameos. For this t ... |
Topic: How to Make a Quick Cameo |
ConMan
Replies: 28
Views: 17778
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Posted: Sat Apr 04, 2009 1:50 am Subject:
How to Make a Quick Cameo
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
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This is a quick tutorial outlining how to make a cameo. What I am going to show you will hopefully be very quick and easy.
THings needed:
-SHP Builder (You can download it at here File > Imp ... |
Topic: How to make half decent shps, in MS paint |
Team Black
Replies: 18
Views: 12647
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Posted: Wed Dec 03, 2008 8:19 pm Subject:
How to make half decent shps, in MS paint
Subject description: if you MUST use it..
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
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I promised you guys this tutorial a long time ago, back when I made the DO NOT USE THE DARKEST BLACK - IT WILL SHOW AS TRANSPARENT IN THE GAME!!!
When you resize your pic, you'll need to find a way ... |
Topic: The newbie guide in modding |
Lin Kuei Ominae
Replies: 12
Views: 17489
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Posted: Thu Aug 21, 2008 8:09 pm Subject:
The newbie guide in modding
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
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1. Overview over the different filetypes
2. Changing the inis
3. Adding new stuff, common problems and newbie mistakes
4. Some useful and simple tutorials for beginner
1. Overview over the diffe ... |
Topic: Making SHP Buildings/units from 3d models |
IVI
Replies: 1
Views: 3490
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Posted: Mon Aug 04, 2008 9:21 am Subject:
Making SHP Buildings/units from 3d models
Subject description: tedious, but effective.
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
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Difficulty: Easy
to convert 3d models to SHPs, you can try the most basic albeit tedious method that I use:
1.) open your file.
2.) rotate, tilt and position the camera in such a way that wou ... |
Topic: Making Custom Billboards (***) |
Aro
Replies: 5
Views: 5783
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Posted: Fri Jun 20, 2008 3:56 pm Subject:
Making Custom Billboards (***)
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
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Tools Required: XCC Mixer, Photoshop, OSHPBuilder.
Making your own custom billboards is actually really easy though it looks like a pretty complicated thing to do. If you want to make your own http ... |
Topic: Making (insert whatever you like here) barricades |
IVI
Replies: 5
Views: 4238
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Posted: Wed Mar 26, 2008 8:55 am Subject:
Making (insert whatever you like here) barricades
Subject description: In this case, wrecked car barricades
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
making wrecked stuff is easy, all you need is Photoshop, a 3d program (VXSLE will do), SHP builder and a little imagination.
1.) make a 3d model of a wrecked car.
2.) code it in-game as ... |
Topic: How to prevent problems with buildings, mouse.shp |
Reaperrr
Replies: 3
Views: 21670
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Posted: Sun Jan 06, 2008 1:55 am Subject:
How to prevent problems with buildings, mouse.shp
Subject description: ...and where to find the palettes for some SHPs
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
I found out some stuff about SHPs and palettes while working on ROTD, so I thought I just might share these infos.
It's entirely possible that some or even most of you have found out about these ... |
Topic: PPM SHP Builder 3.36 released! |
Banshee
Replies: 4
Views: 923
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Posted: Sun Apr 02, 2006 9:30 pm Subject:
PPM SHP Builder 3.36 released!
Subject description: And another release of PPM Modding Software Solutions!
Forum:
PPM Zone » PPM News Network
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And here, after few hours, we have another successfull release from -> PPM SHP Builder 3.36
This is the latest version of the program that used to be called OS SHP Builder. This program loads, ... |
Topic: PPM Announces: PPM Modding Software Solutions! |
Banshee
Replies: 18
Views: 3855
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Posted: Sun Apr 02, 2006 6:33 am Subject:
PPM Announces: PPM Modding Software Solutions!
Subject description: The best tools at the best prices!
Forum:
PPM Zone » PPM News Network
|
We are proud to announce the launch of [url=http://software.ppmsite.com/]PPM Modding Software Solutions. This is our new business division created to cover costs of events such as OMC and future event ... |
Topic: [Shp tutorial 2] Making a standard fire anim |
Denmon
Replies: 12
Views: 8100
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Posted: Wed Nov 23, 2005 9:54 pm Subject:
[Shp tutorial 2] Making a standard fire anim
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
How to make a good fire anim
When making a fire anim then theres basicly three colours that will be used.
http://www.ppmsite.com/images/unittem-palette.png
The colours that we will use to make a st ... |
Topic: Converting Voxels to SHPs (*) |
Durrandi
Replies: 4
Views: 6722
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Posted: Wed Aug 10, 2005 1:31 pm Subject:
Converting Voxels to SHPs (*)
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
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Required:
Shp Builder
Voxel Viewer
A voxel (duh)
an animator of some sort
difficulty: monkey (very,very easy)
I suggest this is only for non-animating voxels
1. Open up the voxel you wa ... |
Topic: [User Info] Image Effects |
Banshee
Replies: 0
Views: 4634
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Posted: Fri Nov 12, 2004 5:24 am Subject:
[User Info] Image Effects
Forum:
Featured Tools » OS SHP Builder » Documentation and Tutorials
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Requirements: OS SHP Builder 3.2 or better.
Introduction
This is a little documentation that will explain the image effects available in OS SHP Builder 3.2 and some of its future versions. ... |
Topic: [User Info] Colour Conversion Methods (CCM) explanation. |
Banshee
Replies: 2
Views: 5027
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Posted: Sat Sep 04, 2004 12:35 pm Subject:
[User Info] Colour Conversion Methods (CCM) explanation.
Forum:
Featured Tools » OS SHP Builder » Documentation and Tutorials
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For those who doesnt understand what is a colour conversion method, concept created on this program, here's a small explanation.
SHP can hold up to 256 values for colours (0-255), but most of gra ... |
Topic: [User Info] Making cameos from TS units with SHP Builder! |
Banshee
Replies: 27
Views: 29091
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Posted: Mon Aug 30, 2004 4:37 am Subject:
[User Info] Making cameos from TS units with SHP Builder!
Forum:
Featured Tools » OS SHP Builder » Documentation and Tutorials
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Making Cameos from TS units with OS SHP Builder
1. Introduction:
Hello. This tutorial will show you a nice and easy way to make cameos with the OS SHP Builder for your TS voxels featuring ... |
Topic: [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III |
Banshee
Replies: 14
Views: 42276
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Posted: Fri May 14, 2004 6:38 pm Subject:
[User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Forum:
Featured Tools » Voxel Section Editor III » Tutorials
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The Using Custom Schemes on VXLSE
Index:
1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.
1. Intro ... |
Topic: BS SHP Builder 3.0: Beta Testing next week! |
Banshee
Replies: 0
Views: 625
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Posted: Thu Apr 01, 2004 4:59 am Subject:
BS SHP Builder 3.0: Beta Testing next week!
Forum:
PPM Zone » PPM News Network
|
If you stop to pay attention to the news activity here, you will notice that I post much more news at the weekend than in the weekdays. The matter is that I made a hard usage of the weekdays to work o ... |
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