:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 37 matches
 Forum index » Search
Page 1 of 1 [37 Posts]  
Author Message
  Topic: Creating .shp cameos from a 'raw' image
superepicgecko

Replies: 3
Views: 1065

Post Posted: Fri Mar 10, 2017 2:39 am    Subject:   Creating .shp cameos from a 'raw' image
Subject description: (Some knowledge assumed)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Hi there! Today I was working on a mod project for Tiberium sun and stumbled into a problem.

Tiberium Sun uses .shp files for in-game cameos, and I wanted to make a custom one.

For this I atte ...
  Topic: Tech Irradiator
4StarGeneral

Replies: 3
Views: 1233

Post Posted: Wed Nov 02, 2016 5:16 pm    Subject:   Tech Irradiator
Subject description: For all your mapping radiation needs.
Forum:  Modding Central » Media Hut » SHPs
Why would civilians own these? Let me tell you, they're just plain tired of being run over by crazy tanks and shot by flak toting infantry. Or it could just be to fend off zombies.

Decided to relea ...
  Topic: Spooky Treant (RA2/YR)
Quiet

Replies: 13
Views: 1843

Post Posted: Mon Oct 24, 2016 4:44 pm    Subject:   Spooky Treant (RA2/YR)
Subject description: a Halloween Map Prop " Vehicle "
Forum:  Modding Central » Media Hut » SHPs
As its near Halloween , heres something I've made using one of my last year Halloween style trees.

It walks , melee attacks and deploys into a static tree " building ".

A Code Readme i ...
  Topic: MadHQ's Allied Tank Bunker Cameo
deathreaperz

Replies: 1
Views: 1208

Post Posted: Wed Oct 19, 2016 12:31 pm    Subject:   MadHQ's Allied Tank Bunker Cameo
Subject description: I'm just trying to improve my skills...
Forum:  Modding Central » Media Hut » SHPs
Hello, guys...

Since some of mods using MadHQ's (Unfinished) Allied Tank Bunker but with no cameo of it, here is my cameo. Touchups are welcome, credit me if you use this cameo.
  Topic: [RA2]Allied Prism Trooper
Trans_C

Replies: 26
Views: 3802

Post Posted: Sun Sep 04, 2016 2:37 pm    Subject:   [RA2]Allied Prism Trooper
Subject description: With the max files.
Forum:  Modding Central » Media Hut » SHPs
A guy clad in heavy armor wielding a prism turret dismantled from an abandoned prism tank.
Do not have crawl frames but have deploy frames instead.

*Update: Undeploy frames and parachute frame add ...
  Topic: [RA2]Soviet VDV Rifleman
Trans_C

Replies: 8
Views: 2233

Post Posted: Sat Aug 27, 2016 1:36 pm    Subject:   [RA2]Soviet VDV Rifleman
Subject description: With the max files.
Forum:  Modding Central » Media Hut » SHPs
Basically a conscript that has exchanged his shoulder pads for a little blue hat, an AK-74, and a backpack.

Thanks to LKO's Image Combine, this time the remap color is separately rendered. (It's st ...
  Topic: How I make RA2 cameos...
G-E

Replies: 0
Views: 973

Post Posted: Mon Mar 16, 2015 9:20 pm    Subject:   How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, ...
  Topic: The FAST way of rendering&converting model from other games
kenosis

Replies: 0
Views: 1482

Post Posted: Fri Nov 15, 2013 8:36 pm    Subject:   The FAST way of rendering&converting model from other games
Subject description: but make sure it has finished animation files........
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
[youtube]http://www.youtube.com/watch?v=hOnn5cQQfWI[/youtube]

toolkit download at http://www.ppmsite.com/forum/viewtopic.php?t=35910&postorder=asc
instructions also in that toolkit.
  Topic: Rendering units in 3DSMax for RA2/YR (You Tube)
HG_SCIPCION

Replies: 14
Views: 4368

Post Posted: Wed Oct 30, 2013 11:11 pm    Subject:   Rendering units in 3DSMax for RA2/YR (You Tube)
Subject description: ehhhm..... well
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
well, friends..... this tutorial is my video..... enjoy?

https://www.youtube.com/watch?v=z5WxgE2J6QY

[youtube]http://www.youtube.com/watch?v=z5WxgE2J6QY[/youtube]

Smile  Rolling Eyes

sorry!!!!
  Topic: Sidebar Templates PSD & Creation Information [TS]
Aro

Replies: 11
Views: 3976

Post Posted: Wed Jan 09, 2013 8:03 pm    Subject:   Sidebar Templates PSD & Creation Information [TS]
Subject description: Photoshop only.
Forum:  Modding Central » Media Hut » Tutorials
Along with the Tabs.shp: This SHP consists of 3 frames. The first frame being the button on the top left of your screen, the second frame being the miscellaneous decor which connects the first and thi ...
  Topic: (***) how to create SHP units with 3dsmax
Lin Kuei Ominae

Replies: 0
Views: 3085

Post Posted: Thu Dec 13, 2012 10:14 am    Subject:   (***) how to create SHP units with 3dsmax
Subject description: now with building foundation example
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a tutorial showing how i create SHP units.
It's probably not the best way but the result is still good.

\EDIT
This is a faster way that IcySon55 told me. For this you need Step Nr1: Crea ...
  Topic: [RA2/YR] Creating Cameos from Voxels for Voxel Units
Atomic_Noodles

Replies: 54
Views: 20046

Post Posted: Sat May 12, 2012 6:57 pm    Subject:   [RA2/YR] Creating Cameos from Voxels for Voxel Units
Subject description: Image Heavy...
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Well I guess i'll get started on this tutorial. Cameos is a bit of a double-edged sword. Most often you'll be having to use a bit of your imagination on creating them or touching up cameos. For this t ...
  Topic: Rotating 2d buildings from other games in right perspective
smoke_th

Replies: 13
Views: 6314

Post Posted: Fri Apr 30, 2010 12:49 am    Subject:   Rotating 2d buildings from other games in right perspective
Subject description: You think this is impossible? I will show ya!
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
So begin. We have warfactory building from red alert 1. (i'm really sorry about my english. I'm from soviet russia you know Very Happy.)
  Topic: How to Make a Quick Cameo
ConMan

Replies: 28
Views: 14829

Post Posted: Sat Apr 04, 2009 1:50 am    Subject:   How to Make a Quick Cameo
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This is a quick tutorial outlining how to make a cameo. What I am going to show you will hopefully be very quick and easy.

THings needed:

-SHP Builder (You can download it at here File > Imp ...
  Topic: (**) Converting palettes of SHPs
Bittah Commander

Replies: 0
Views: 2556

Post Posted: Wed Feb 18, 2009 9:42 am    Subject:   (**) Converting palettes of SHPs
Subject description: I decided to just copy my topic from TibWeb...
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
As an example I'm going to use an SHP called "shp.shp" and of which I'm going to convert the isosno palette colors it's using to the isotem palette.

First of open the XCC Mixer, browse to ...
  Topic: How to make half decent shps, in MS paint
Team Black

Replies: 18
Views: 10989

Post Posted: Wed Dec 03, 2008 8:19 pm    Subject:   How to make half decent shps, in MS paint
Subject description: if you MUST use it..
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I promised you guys this tutorial a long time ago, back when I made the DO NOT USE THE DARKEST BLACK - IT WILL SHOW AS TRANSPARENT IN THE GAME!!!

When you resize your pic, you'll need to find a way ...
  Topic: Making SHP Buildings/units from 3d models
IVI

Replies: 1
Views: 3048

Post Posted: Mon Aug 04, 2008 9:21 am    Subject:   Making SHP Buildings/units from 3d models
Subject description: tedious, but effective.
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Difficulty: Easy

to convert 3d models to SHPs, you can try the most basic albeit tedious method that I use:

1.) open your file.

2.) rotate, tilt and position the camera in such a way that wou ...
  Topic: Making Custom Billboards (***)
Aro

Replies: 4
Views: 4986

Post Posted: Fri Jun 20, 2008 3:56 pm    Subject:   Making Custom Billboards (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tools Required: XCC Mixer, Photoshop, OSHPBuilder.

Making your own custom billboards is actually really easy though it looks like a pretty complicated thing to do. If you want to make your own http ...
  Topic: How to prevent problems with buildings, mouse.shp
Reaperrr

Replies: 3
Views: 21239

Post Posted: Sun Jan 06, 2008 1:55 am    Subject:   How to prevent problems with buildings, mouse.shp
Subject description: ...and where to find the palettes for some SHPs
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I found out some stuff about SHPs and palettes while working on ROTD, so I thought I just might share these infos.

It's entirely possible that some or even most of you have found out about  these ...
  Topic: [TS] Mech Factory
Lin Kuei Ominae

Replies: 17
Views: 14909

Post Posted: Wed Feb 07, 2007 2:04 pm    Subject:   [TS] Mech Factory
Subject description: warning: big gifs
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
Originally posted on http://www.tiberiumweb.org/forums/uploads/post-281-1170628677.png Nod:http://www.tiberiumweb.org/forums/uploads/post-281-1170628687.png
Buildup:http://www.tiberiumweb.org/forums/ ...
  Topic: How to give tiberium proper radar colors
Bittah Commander

Replies: 23
Views: 22273

Post Posted: Sat Oct 14, 2006 12:12 am    Subject:   How to give tiberium proper radar colors
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This Tutorial is rated 4 star ****

I finally figured out the mystery on how to change the radar color of tiberium, which should be useful for alot of mods. Here's how to do it:

Open the SHP of t ...
  Topic: [Shp tutorial 2] Making a standard fire anim
Denmon

Replies: 12
Views: 7257

Post Posted: Wed Nov 23, 2005 9:54 pm    Subject:   [Shp tutorial 2] Making a standard fire anim
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
How to make a good fire anim
When making a fire anim then theres basicly three colours that will be used.
http://www.ppmsite.com/images/unittem-palette.png
The colours that we will use to make a st ...
  Topic: Converting Voxels to SHPs (*)
Durrandi

Replies: 4
Views: 6173

Post Posted: Wed Aug 10, 2005 1:31 pm    Subject:   Converting Voxels to SHPs (*)
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Required:

Shp Builder
Voxel Viewer
A voxel (duh)
an animator of some sort

difficulty: monkey (very,very easy)

I suggest this is only for non-animating voxels

1. Open up the voxel you wa ...
  Topic: [User Info] Image Effects
Banshee

Replies: 0
Views: 4211

Post Posted: Fri Nov 12, 2004 5:24 am    Subject:   [User Info] Image Effects
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Requirements: OS SHP Builder 3.2 or better.



Introduction


This is a little documentation that will explain the image effects available in OS SHP Builder 3.2 and some of its future versions. ...
  Topic: [User Info] Colour Conversion Methods (CCM) explanation.
Banshee

Replies: 2
Views: 4643

Post Posted: Sat Sep 04, 2004 12:35 pm    Subject:   [User Info] Colour Conversion Methods (CCM) explanation.
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
For those who doesnt understand what is a colour conversion method, concept created on this program, here's a small explanation.


SHP can hold up to 256 values for colours (0-255), but most of gra ...
  Topic: [User Info] Making cameos from TS units with SHP Builder!
Banshee

Replies: 27
Views: 26507

Post Posted: Mon Aug 30, 2004 4:37 am    Subject:   [User Info] Making cameos from TS units with SHP Builder!
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Making Cameos from TS units with OS SHP Builder



1. Introduction:


Hello. This tutorial will show you a nice and easy way to make cameos with the OS SHP Builder for your TS voxels featuring ...
  Topic: [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Banshee

Replies: 14
Views: 39981

Post Posted: Fri May 14, 2004 6:38 pm    Subject:   [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The Using Custom Schemes on VXLSE

Index:

1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.



1. Intro ...
  Topic: Making SHPs with 3D Apps
meselfs

Replies: 38
Views: 21761

Post Posted: Tue Feb 03, 2004 6:40 pm    Subject:   Making SHPs with 3D Apps
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
04-11-05

The guide is now up at:


http://web.archive.org/web/20060827220645/http://web.cecs.pdx.edu/~ben_s/Misc/3DTut/index.html

I'm not doing this to promote my awful webspace, but because ...
  Topic: How to make cameos using Adobe Photoshop 7.0
DeeZeL

Replies: 0
Views: 7250

Post Posted: Tue Jan 06, 2004 4:08 pm    Subject:   How to make cameos using Adobe Photoshop 7.0
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I am writing this to clarify some points in Blade's tutorial (also because i lack the presence of any visual material to help you Very Happy), which can be found additional area to the one you select it earli ...
  Topic: Alternative Method for Cameo's without PaintShop Pro
G10N89TS

Replies: 15
Views: 11491

Post Posted: Sun Dec 21, 2003 3:48 pm    Subject:   Alternative Method for Cameo's without PaintShop Pro
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Creator:  G10N89TS (If any one else have used this method before I didn't know, I found while I was testing ways to get rid of the palette problem)

Difficulty: Very easy

This is actually ve ...
  Topic: Converting TD graphics to TS
Banshee

Replies: 18
Views: 14824

Post Posted: Tue Aug 05, 2003 1:20 pm    Subject:   Converting TD graphics to TS
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
That's quite simple to convert graphics from Tiberian Dawn (C&C95) to Tiberian Sun. Follow the 8 steps below:


1. turn on the convert from TD option in XCC Mixer
2. convert the SHP to PCX
...
  Topic: GMAX -> Tiberian Sun
Banshee

Replies: 12
Views: 17222

Post Posted: Thu Jun 05, 2003 9:48 pm    Subject:   GMAX -> Tiberian Sun
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a simple guide that might explain the basic steps of converting a model made in GMAX to a normal picture. Fomr that, it's quite easy to go to Tiberian Sun. Note: All pictures are thumbnails.
...
  Topic: Resizing infantry in Paintshop Pro.
Tratos

Replies: 10
Views: 9120

Post Posted: Thu Jun 05, 2003 9:38 pm    Subject:   Resizing infantry in Paintshop Pro.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This is a tutorial for Paint Shop Pro, i used version 8 of PSP and cannot guarantee this will work exactly the same in other versions.

-------------------------------------------------------------- ...
  Topic: Converting Shps from other C&C Games to Red Alert 2 form
tibmaker

Replies: 6
Views: 8840

Post Posted: Tue Apr 22, 2003 4:06 am    Subject:   Converting Shps from other C&C Games to Red Alert 2 form
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Converting Shps to Red Alert 2 format
Requirements:
XCC Mixer
Tiberian Sun, or Red Alert
Some of you might already know this but there is a lot of you out there who keep saying t ...
  Topic: Resizing Shps
tibmaker

Replies: 0
Views: 4380

Post Posted: Tue Apr 22, 2003 4:02 am    Subject:   Resizing Shps
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Requirements:
XCC Mixer
Shp Files
This is the simplest tutorial I have ever done. Open XCC Mixer and find the file you want changed. Do what I did in the tutorial about Convert ...
  Topic: RA2->TS Animations
Banshee

Replies: 10
Views: 9148

Post Posted: Fri Apr 11, 2003 1:48 pm    Subject:   RA2->TS Animations
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This was initially a reply to TerroR in the topic "Few Questions", but it might help a lot of people showing how to convert RA2 animations to TS.

RA2 to TS animations conversion


Ste ...
  Topic: Adding new cameos
Banshee

Replies: 23
Views: 25328

Post Posted: Sun Dec 22, 2002 11:33 pm    Subject:   Adding new cameos
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tutorial Name: Adding New Cameos
Made by: Banshee
Dificulty: Easy

Attention! You can post this tutorial in any forum you wish (except arm-ent), as long as I'm credited. If you wanna post it in yo ...
 
Page 1 of 1 [37 Posts]  
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.3920s ][ Queries: 16 (0.0524s) ][ Debug on ]