Author |
Message |
Topic: Creating .shp cameos from a 'raw' image |
superepicgecko
Replies: 3
Views: 3333
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Posted: Fri Mar 10, 2017 2:39 am Subject:
Creating .shp cameos from a 'raw' image
Subject description: (Some knowledge assumed)
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
Hi there! Today I was working on a mod project for Tiberium sun and stumbled into a problem.
Tiberium Sun uses .shp files for in-game cameos, and I wanted to make a custom one.
For this I atte ... |
Topic: Tech Irradiator |
4StarGeneral
Replies: 3
Views: 2105
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Posted: Wed Nov 02, 2016 5:16 pm Subject:
Tech Irradiator
Subject description: For all your mapping radiation needs.
Forum:
Modding Central » Media Hut » SHPs
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Why would civilians own these? Let me tell you, they're just plain tired of being run over by crazy tanks and shot by flak toting infantry. Or it could just be to fend off zombies.
Decided to relea ... |
Topic: Spooky Treant (RA2/YR) |
Quiet
Replies: 13
Views: 3032
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Posted: Mon Oct 24, 2016 4:44 pm Subject:
Spooky Treant (RA2/YR)
Subject description: a Halloween Map Prop " Vehicle "
Forum:
Modding Central » Media Hut » SHPs
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As its near Halloween , heres something I've made using one of my last year Halloween style trees.
It walks , melee attacks and deploys into a static tree " building ".
A Code Readme i ... |
Topic: MadHQ's Allied Tank Bunker Cameo |
deathreaperz
Replies: 1
Views: 1792
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Posted: Wed Oct 19, 2016 12:31 pm Subject:
MadHQ's Allied Tank Bunker Cameo
Subject description: I'm just trying to improve my skills...
Forum:
Modding Central » Media Hut » SHPs
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Hello, guys...
Since some of mods using MadHQ's (Unfinished) Allied Tank Bunker but with no cameo of it, here is my cameo. Touchups are welcome, credit me if you use this cameo. |
Topic: [RA2]Allied Prism Trooper |
Trans_C
Replies: 26
Views: 6451
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Posted: Sun Sep 04, 2016 2:37 pm Subject:
[RA2]Allied Prism Trooper
Subject description: With the max files.
Forum:
Modding Central » Media Hut » SHPs
|
A guy clad in heavy armor wielding a prism turret dismantled from an abandoned prism tank.
Do not have crawl frames but have deploy frames instead.
*Update: Undeploy frames and parachute frame add ... |
Topic: [RA2]Soviet VDV Rifleman |
Trans_C
Replies: 8
Views: 3547
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Posted: Sat Aug 27, 2016 1:36 pm Subject:
[RA2]Soviet VDV Rifleman
Subject description: With the max files.
Forum:
Modding Central » Media Hut » SHPs
|
Basically a conscript that has exchanged his shoulder pads for a little blue hat, an AK-74, and a backpack.
Thanks to LKO's Image Combine, this time the remap color is separately rendered. (It's st ... |
Topic: How I make RA2 cameos... |
G-E
Replies: 0
Views: 1355
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Posted: Mon Mar 16, 2015 9:20 pm Subject:
How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
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1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, ... |
Topic: The FAST way of rendering&converting model from other games |
kenosis
Replies: 0
Views: 1941
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Posted: Fri Nov 15, 2013 8:36 pm Subject:
The FAST way of rendering&converting model from other games
Subject description: but make sure it has finished animation files........
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
[youtube]http://www.youtube.com/watch?v=hOnn5cQQfWI[/youtube]
toolkit download at http://www.ppmsite.com/forum/viewtopic.php?t=35910&postorder=asc
instructions also in that toolkit. |
Topic: Rendering units in 3DSMax for RA2/YR (You Tube) |
HG_SCIPCION
Replies: 14
Views: 6210
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Posted: Wed Oct 30, 2013 11:11 pm Subject:
Rendering units in 3DSMax for RA2/YR (You Tube)
Subject description: ehhhm..... well
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
well, friends..... this tutorial is my video..... enjoy?
https://www.youtube.com/watch?v=z5WxgE2J6QY
[youtube]http://www.youtube.com/watch?v=z5WxgE2J6QY[/youtube]
sorry!!!! |
Topic: Sidebar Templates PSD & Creation Information [TS] |
Aro
Replies: 11
Views: 5075
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Posted: Wed Jan 09, 2013 8:03 pm Subject:
Sidebar Templates PSD & Creation Information [TS]
Subject description: Photoshop only.
Forum:
Modding Central » Media Hut » Tutorials
|
Along with the Tabs.shp: This SHP consists of 3 frames. The first frame being the button on the top left of your screen, the second frame being the miscellaneous decor which connects the first and thi ... |
Topic: (***) how to create SHP units with 3dsmax |
Lin Kuei Ominae
Replies: 0
Views: 3551
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Posted: Thu Dec 13, 2012 10:14 am Subject:
(***) how to create SHP units with 3dsmax
Subject description: now with building foundation example
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
This is a tutorial showing how i create SHP units.
It's probably not the best way but the result is still good.
\EDIT
This is a faster way that IcySon55 told me. For this you need Step Nr1: Crea ... |
Topic: [RA2/YR] Creating Cameos from Voxels for Voxel Units |
Atomic_Noodles
Replies: 54
Views: 25466
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Posted: Sat May 12, 2012 6:57 pm Subject:
[RA2/YR] Creating Cameos from Voxels for Voxel Units
Subject description: Image Heavy...
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
Well I guess i'll get started on this tutorial. Cameos is a bit of a double-edged sword. Most often you'll be having to use a bit of your imagination on creating them or touching up cameos. For this t ... |
Topic: Rotating 2d buildings from other games in right perspective |
smoke_th
Replies: 13
Views: 7275
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Posted: Fri Apr 30, 2010 12:49 am Subject:
Rotating 2d buildings from other games in right perspective
Subject description: You think this is impossible? I will show ya!
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
So begin. We have warfactory building from red alert 1. (i'm really sorry about my english. I'm from soviet russia you know .) |
Topic: How to Make a Quick Cameo |
ConMan
Replies: 28
Views: 17778
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Posted: Sat Apr 04, 2009 1:50 am Subject:
How to Make a Quick Cameo
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
This is a quick tutorial outlining how to make a cameo. What I am going to show you will hopefully be very quick and easy.
THings needed:
-SHP Builder (You can download it at here File > Imp ... |
Topic: (**) Converting palettes of SHPs |
Bittah Commander
Replies: 0
Views: 2791
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Posted: Wed Feb 18, 2009 9:42 am Subject:
(**) Converting palettes of SHPs
Subject description: I decided to just copy my topic from TibWeb...
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
As an example I'm going to use an SHP called "shp.shp" and of which I'm going to convert the isosno palette colors it's using to the isotem palette.
First of open the XCC Mixer, browse to ... |
Topic: How to make half decent shps, in MS paint |
Team Black
Replies: 18
Views: 12647
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Posted: Wed Dec 03, 2008 8:19 pm Subject:
How to make half decent shps, in MS paint
Subject description: if you MUST use it..
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
I promised you guys this tutorial a long time ago, back when I made the DO NOT USE THE DARKEST BLACK - IT WILL SHOW AS TRANSPARENT IN THE GAME!!!
When you resize your pic, you'll need to find a way ... |
Topic: Making SHP Buildings/units from 3d models |
IVI
Replies: 1
Views: 3490
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Posted: Mon Aug 04, 2008 9:21 am Subject:
Making SHP Buildings/units from 3d models
Subject description: tedious, but effective.
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
Difficulty: Easy
to convert 3d models to SHPs, you can try the most basic albeit tedious method that I use:
1.) open your file.
2.) rotate, tilt and position the camera in such a way that wou ... |
Topic: Making Custom Billboards (***) |
Aro
Replies: 5
Views: 5783
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Posted: Fri Jun 20, 2008 3:56 pm Subject:
Making Custom Billboards (***)
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
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Tools Required: XCC Mixer, Photoshop, OSHPBuilder.
Making your own custom billboards is actually really easy though it looks like a pretty complicated thing to do. If you want to make your own http ... |
Topic: How to prevent problems with buildings, mouse.shp |
Reaperrr
Replies: 3
Views: 21670
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Posted: Sun Jan 06, 2008 1:55 am Subject:
How to prevent problems with buildings, mouse.shp
Subject description: ...and where to find the palettes for some SHPs
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
I found out some stuff about SHPs and palettes while working on ROTD, so I thought I just might share these infos.
It's entirely possible that some or even most of you have found out about these ... |
Topic: [TS] Mech Factory |
Lin Kuei Ominae
Replies: 17
Views: 16054
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Posted: Wed Feb 07, 2007 2:04 pm Subject:
[TS] Mech Factory
Subject description: warning: big gifs
Forum:
Modding Central » Media Hut » SHPs » Spotlighted SHPs
|
Originally posted on http://www.tiberiumweb.org/forums/uploads/post-281-1170628677.png Nod:http://www.tiberiumweb.org/forums/uploads/post-281-1170628687.png
Buildup:http://www.tiberiumweb.org/forums/ ... |
Topic: How to give tiberium proper radar colors |
Bittah Commander
Replies: 23
Views: 23693
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Posted: Sat Oct 14, 2006 12:12 am Subject:
How to give tiberium proper radar colors
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
This Tutorial is rated 4 star ****
I finally figured out the mystery on how to change the radar color of tiberium, which should be useful for alot of mods. Here's how to do it:
Open the SHP of t ... |
Topic: [Shp tutorial 2] Making a standard fire anim |
Denmon
Replies: 12
Views: 8100
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Posted: Wed Nov 23, 2005 9:54 pm Subject:
[Shp tutorial 2] Making a standard fire anim
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
How to make a good fire anim
When making a fire anim then theres basicly three colours that will be used.
http://www.ppmsite.com/images/unittem-palette.png
The colours that we will use to make a st ... |
Topic: Converting Voxels to SHPs (*) |
Durrandi
Replies: 4
Views: 6722
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Posted: Wed Aug 10, 2005 1:31 pm Subject:
Converting Voxels to SHPs (*)
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
Required:
Shp Builder
Voxel Viewer
A voxel (duh)
an animator of some sort
difficulty: monkey (very,very easy)
I suggest this is only for non-animating voxels
1. Open up the voxel you wa ... |
Topic: [User Info] Image Effects |
Banshee
Replies: 0
Views: 4634
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Posted: Fri Nov 12, 2004 5:24 am Subject:
[User Info] Image Effects
Forum:
Featured Tools » OS SHP Builder » Documentation and Tutorials
|
Requirements: OS SHP Builder 3.2 or better.
Introduction
This is a little documentation that will explain the image effects available in OS SHP Builder 3.2 and some of its future versions. ... |
Topic: [User Info] Colour Conversion Methods (CCM) explanation. |
Banshee
Replies: 2
Views: 5027
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Posted: Sat Sep 04, 2004 12:35 pm Subject:
[User Info] Colour Conversion Methods (CCM) explanation.
Forum:
Featured Tools » OS SHP Builder » Documentation and Tutorials
|
For those who doesnt understand what is a colour conversion method, concept created on this program, here's a small explanation.
SHP can hold up to 256 values for colours (0-255), but most of gra ... |
Topic: [User Info] Making cameos from TS units with SHP Builder! |
Banshee
Replies: 27
Views: 29091
|
Posted: Mon Aug 30, 2004 4:37 am Subject:
[User Info] Making cameos from TS units with SHP Builder!
Forum:
Featured Tools » OS SHP Builder » Documentation and Tutorials
|
Making Cameos from TS units with OS SHP Builder
1. Introduction:
Hello. This tutorial will show you a nice and easy way to make cameos with the OS SHP Builder for your TS voxels featuring ... |
Topic: [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III |
Banshee
Replies: 14
Views: 42276
|
Posted: Fri May 14, 2004 6:38 pm Subject:
[User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Forum:
Featured Tools » Voxel Section Editor III » Tutorials
|
The Using Custom Schemes on VXLSE
Index:
1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.
1. Intro ... |
Topic: Making SHPs with 3D Apps |
meselfs
Replies: 38
Views: 24601
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Posted: Tue Feb 03, 2004 6:40 pm Subject:
Making SHPs with 3D Apps
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
04-11-05
The guide is now up at:
http://web.archive.org/web/20060827220645/http://web.cecs.pdx.edu/~ben_s/Misc/3DTut/index.html
I'm not doing this to promote my awful webspace, but because ... |
Topic: How to make cameos using Adobe Photoshop 7.0 |
DeeZeL
Replies: 0
Views: 7559
|
Posted: Tue Jan 06, 2004 4:08 pm Subject:
How to make cameos using Adobe Photoshop 7.0
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
I am writing this to clarify some points in Blade's tutorial (also because i lack the presence of any visual material to help you ), which can be found additional area to the one you select it earli ... |
Topic: Alternative Method for Cameo's without PaintShop Pro |
G10N89TS
Replies: 15
Views: 12372
|
Posted: Sun Dec 21, 2003 3:48 pm Subject:
Alternative Method for Cameo's without PaintShop Pro
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
Creator: G10N89TS (If any one else have used this method before I didn't know, I found while I was testing ways to get rid of the palette problem)
Difficulty: Very easy
This is actually ve ... |
Topic: Converting TD graphics to TS |
Banshee
Replies: 18
Views: 16129
|
Posted: Tue Aug 05, 2003 1:20 pm Subject:
Converting TD graphics to TS
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
That's quite simple to convert graphics from Tiberian Dawn (C&C95) to Tiberian Sun. Follow the 8 steps below:
1. turn on the convert from TD option in XCC Mixer
2. convert the SHP to PCX
... |
Topic: GMAX -> Tiberian Sun |
Banshee
Replies: 12
Views: 18295
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Posted: Thu Jun 05, 2003 9:48 pm Subject:
GMAX -> Tiberian Sun
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
This is a simple guide that might explain the basic steps of converting a model made in GMAX to a normal picture. Fomr that, it's quite easy to go to Tiberian Sun. Note: All pictures are thumbnails.
... |
Topic: Resizing infantry in Paintshop Pro. |
Tratos
Replies: 10
Views: 9984
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Posted: Thu Jun 05, 2003 9:38 pm Subject:
Resizing infantry in Paintshop Pro.
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
This is a tutorial for Paint Shop Pro, i used version 8 of PSP and cannot guarantee this will work exactly the same in other versions.
-------------------------------------------------------------- ... |
Topic: Converting Shps from other C&C Games to Red Alert 2 form |
tibmaker
Replies: 6
Views: 9265
|
Posted: Tue Apr 22, 2003 4:06 am Subject:
Converting Shps from other C&C Games to Red Alert 2 form
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
Author: tibmaker
Converting Shps to Red Alert 2 format
Requirements:
XCC Mixer
Tiberian Sun, or Red Alert
Some of you might already know this but there is a lot of you out there who keep saying t ... |
Topic: Resizing Shps |
tibmaker
Replies: 0
Views: 4727
|
Posted: Tue Apr 22, 2003 4:02 am Subject:
Resizing Shps
Forum:
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
|
Author: tibmaker
Requirements:
XCC Mixer
Shp Files
This is the simplest tutorial I have ever done. Open XCC Mixer and find the file you want changed. Do what I did in the tutorial about Convert ... |
Topic: RA2->TS Animations |
Banshee
Replies: 10
Views: 9989
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Posted: Fri Apr 11, 2003 1:48 pm Subject:
RA2->TS Animations
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
This was initially a reply to TerroR in the topic "Few Questions", but it might help a lot of people showing how to convert RA2 animations to TS.
RA2 to TS animations conversion
Ste ... |
Topic: Adding new cameos |
Banshee
Replies: 23
Views: 26882
|
Posted: Sun Dec 22, 2002 11:33 pm Subject:
Adding new cameos
Forum:
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
|
Tutorial Name: Adding New Cameos
Made by: Banshee
Dificulty: Easy
Attention! You can post this tutorial in any forum you wish (except arm-ent), as long as I'm credited. If you wanna post it in yo ... |
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