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  Topic: Creating .shp cameos from a 'raw' image
superepicgecko

Replies: 3
Views: 855

Post Posted: Fri Mar 10, 2017 2:39 am    Subject:   Creating .shp cameos from a 'raw' image
Subject description: (Some knowledge assumed)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Hi there! Today I was working on a mod project for Tiberium sun and stumbled into a problem.

Tiberium Sun uses .shp files for in-game cameos, and I wanted to make a custom one.

For this I atte ...
  Topic: XCC Utilities (PPM's Distribution) is now available!
Banshee

Replies: 10
Views: 1970

Post Posted: Sun Jun 26, 2016 7:36 am    Subject:   XCC Utilities (PPM's Distribution) is now available!
Subject description: Your contributions will not go to the waste or to the depths of our huge forum database.
Forum:  PPM Zone » PPM News Network
Hello everyone. Once in a while, a random member of this forum updates a tool from tomsons26lv has released Blade has edited [url=http://www.ppmforums.com/viewtopic.php?t=42154]XCC Mixer to encode SHP ...
  Topic: How I make RA2 cameos...
G-E

Replies: 0
Views: 931

Post Posted: Mon Mar 16, 2015 9:20 pm    Subject:   How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, ...
  Topic: [RA2YR] String edit reference (*)
m7

Replies: 0
Views: 895

Post Posted: Sat Nov 29, 2014 3:25 pm    Subject:   [RA2YR] String edit reference (*)
Subject description: For the things most mods change.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Below are a few strings and where they correlate to. I'm posting this in the tutorial vault since it is a reference to certain strings in the game, as finding certain elements that are commonly change ...
  Topic: (***) how to create SHP units with 3dsmax
Lin Kuei Ominae

Replies: 0
Views: 3047

Post Posted: Thu Dec 13, 2012 10:14 am    Subject:   (***) how to create SHP units with 3dsmax
Subject description: now with building foundation example
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a tutorial showing how i create SHP units.
It's probably not the best way but the result is still good.

\EDIT
This is a faster way that IcySon55 told me. For this you need Step Nr1: Crea ...
  Topic: (**) How to add downloaded units,buildings and graphics
Lin Kuei Ominae

Replies: 0
Views: 3721

Post Posted: Thu Dec 13, 2012 9:39 am    Subject:   (**) How to add downloaded units,buildings and graphics
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This Tutorial is for all those who want to add new graphics to the game, like those which are made public here in the Don't use TibEd, Sun2k or any other ini editor! Because they tend to mess up your ...
  Topic: ( ) All Palettes for XCC Mixer
Lin Kuei Ominae

Replies: 1
Views: 3804

Post Posted: Thu Dec 13, 2012 9:32 am    Subject:   ( ) All Palettes for XCC Mixer
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a short tutorial that shows you how to give XCC Mixer every palette from all C&C games, without the need for having them all installed.

This way has some slight advantages over the inbu ...
  Topic: (**) Different Chassis Tutorial (ZH)
Dutchygamer

Replies: 0
Views: 2945

Post Posted: Sat Aug 07, 2010 4:26 pm    Subject:   (**) Different Chassis Tutorial (ZH)
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
In this tutorial we'll discuss the use of BuildVariations and ObjectReskin.
First of all, what exactly are BuildVariations you may ask? Remember the GLA Technical? When you build it, it had 3 kinds o ...
  Topic: How To: Make Your Own Terrain.
Palkia323

Replies: 2
Views: 2304

Post Posted: Fri Apr 09, 2010 2:00 am    Subject:   How To: Make Your Own Terrain.
Subject description: Patience is a virtue.
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I know there are already some Terrain tutorials, but I'm posting one anyway.

First:

Open Temperat.ini (I use notepad)

Now find " [TileSet0081] " -that is the Kodiak Crash. (It's wha ...
  Topic: Basic INI codding (ZH)
Gen.Kenobi

Replies: 0
Views: 3038

Post Posted: Tue Dec 29, 2009 10:16 pm    Subject:   Basic INI codding (ZH)
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
What this tutorial will cover?

* Basic INI codding
* Adding a new unit, making it buildable.

----------------------------------------------------------------------------------

So...you have ...
  Topic: Working With Big Files
DaFool

Replies: 1
Views: 3869

Post Posted: Sun Aug 02, 2009 9:14 pm    Subject:   Working With Big Files
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
.Big files are the .mixes of Generals and Zero Hour, or if you don't know what a .mix is, then a .big file is like the big mailboxes you see on the street corner.  You put all your stuff in there ...
  Topic: How to unprotect a protected MIX file
aristurtle

Replies: 149
Views: 34084

Post Posted: Fri Apr 17, 2009 2:42 pm    Subject:   How to unprotect a protected MIX file
Subject description: requires: a hex editor and a brain
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Some background:

TS/RA2 Mix files consist of a header, an index, and a body. The header includes basic information about the MIX (does it have a checksum, is it encrypted, how many files are in it, ...
  Topic: The Newbie Guide to Modding
DaFool

Replies: 5
Views: 6313

Post Posted: Wed Apr 01, 2009 11:38 pm    Subject:   The Newbie Guide to Modding
Subject description: (Generals Edition)
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
The Newbie Guide to Modding (Generals’ Edition)

After a request, and going over LKO’s newbie modding guide, I have made this tutorial as the introduction to modding Generals, and a reference sh ...
  Topic: (**) Converting palettes of SHPs
Bittah Commander

Replies: 0
Views: 2542

Post Posted: Wed Feb 18, 2009 9:42 am    Subject:   (**) Converting palettes of SHPs
Subject description: I decided to just copy my topic from TibWeb...
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
As an example I'm going to use an SHP called "shp.shp" and of which I'm going to convert the isosno palette colors it's using to the isotem palette.

First of open the XCC Mixer, browse to ...
  Topic: Adding new cameos [ZH]
DaFool

Replies: 7
Views: 34305

Post Posted: Thu Jan 01, 2009 4:20 am    Subject:   Adding new cameos [ZH]
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
It's been a while since I have posted a tutorial, but since this below has basically been my day, I thought I'd post it up.  I aslo have all the red alert 1 and tiberian dawn cameos converted and ...
  Topic: Edit your minimap for your TS MAPS. (*)
Wiziwig

Replies: 22
Views: 12348

Post Posted: Fri Dec 05, 2008 1:59 am    Subject:   Edit your minimap for your TS MAPS. (*)
Subject description: Because everyone loves doodling dongs on their minimap for everyone to see. 8D
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Pretty much the title is self-explanatory. This is for those people who hate the look of the minimap that is generated by Finalsun, and want it to look more 'Official', aka similar to the official Wes ...
  Topic: The newbie guide in modding
Lin Kuei Ominae

Replies: 12
Views: 15202

Post Posted: Thu Aug 21, 2008 8:09 pm    Subject:   The newbie guide in modding
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
1. Overview over the different filetypes
2. Changing the inis
3. Adding new stuff, common problems and newbie mistakes
4. Some useful and simple tutorials for beginner

1. Overview over the diffe ...
  Topic: Making SHP Buildings/units from 3d models
IVI

Replies: 1
Views: 3008

Post Posted: Mon Aug 04, 2008 9:21 am    Subject:   Making SHP Buildings/units from 3d models
Subject description: tedious, but effective.
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Difficulty: Easy

to convert 3d models to SHPs, you can try the most basic albeit tedious method that I use:

1.) open your file.

2.) rotate, tilt and position the camera in such a way that wou ...
  Topic: Making Custom Billboards (***)
Aro

Replies: 4
Views: 4942

Post Posted: Fri Jun 20, 2008 3:56 pm    Subject:   Making Custom Billboards (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tools Required: XCC Mixer, Photoshop, OSHPBuilder.

Making your own custom billboards is actually really easy though it looks like a pretty complicated thing to do. If you want to make your own http ...
  Topic: Where to Find Renegade Models.
DaFool

Replies: 2
Views: 32525

Post Posted: Fri Mar 21, 2008 10:43 pm    Subject:   Where to Find Renegade Models.
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
I know this is the Generals tutorial place, but since there is no renegade one, and also since you can use the models in General's, I will put it here.

Where to find the renegade infantry models an ...
  Topic: Adding a New Unit [ZH] (3/3)
DaFool

Replies: 1
Views: 6796

Post Posted: Wed Feb 27, 2008 2:13 am    Subject:   Adding a New Unit [ZH] (3/3)
Subject description: alos applies to infantry, aircraft, and buildings
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
Adding a New Unit

This is the third installment of my tutorials.  As I learn how to mod Zero Hour, I will share my knowledge with you the reader.  Thus if you have read and understood my ...
  Topic: Playing With Buttons [ZH] (2/3)
DaFool

Replies: 0
Views: 7270

Post Posted: Mon Feb 25, 2008 10:54 pm    Subject:   Playing With Buttons [ZH] (2/3)
Subject description: Using CommandButton.ini and CommandSet.ini
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
Playing with Buttons

I have recently begun my crusade into modding generals after all these years that it's been out. Noticing that there aren't too many tutorials at this site, I've decided to wri ...
  Topic: Adding a new Playable Faction [ZH] (1/3)
DaFool

Replies: 10
Views: 12753

Post Posted: Mon Feb 25, 2008 1:21 am    Subject:   Adding a new Playable Faction [ZH] (1/3)
Subject description: PlayerTemplate.ini and ControlBarScheme.ini
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
Adding a Playabe Faction

I have recently begun my crusade into modding generals after all these years that it's been out.  Noticing that there aren't too many tutorials at this site, I've deci ...
  Topic: How to prevent problems with buildings, mouse.shp
Reaperrr

Replies: 3
Views: 21202

Post Posted: Sun Jan 06, 2008 1:55 am    Subject:   How to prevent problems with buildings, mouse.shp
Subject description: ...and where to find the palettes for some SHPs
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I found out some stuff about SHPs and palettes while working on ROTD, so I thought I just might share these infos.

It's entirely possible that some or even most of you have found out about  these ...
  Topic: XCC mixing 101
Team Black

Replies: 31
Views: 16069

Post Posted: Wed Aug 29, 2007 8:24 pm    Subject:   XCC mixing 101
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Under request of Biohazard, I put this together. It covers the most basic functions of the XCC mixer, and XCC editor.

XCC mixer:
http://www.tiberiumweb.org/forums/uploads/monthly_08_2007/post-123- ...
  Topic: (**) Editing the AI (ZH)
Dutchygamer

Replies: 6
Views: 17808

Post Posted: Fri Jun 01, 2007 9:53 am    Subject:   (**) Editing the AI (ZH)
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
This tutorial will teach you how to edit the AI in Generals Zero Hour. I especially say Zero Hour, because Generals uses a different way of AI scripting.

Some generals information:
Generals (and Z ...
  Topic: A new way to add songs in RA2/YR
Chrisse

Replies: 8
Views: 9816

Post Posted: Thu Jul 27, 2006 6:43 pm    Subject:   A new way to add songs in RA2/YR
Subject description: My first toturial
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Well this is my first toturial, So lets see what we can do

First. Things you will need.

 *Blaze Media Pro - Note: The files you are converting using Blaze Media Pro is being about 4 times ...
  Topic: Fixing the sound bug
Morpher

Replies: 3
Views: 4389

Post Posted: Wed May 03, 2006 3:17 pm    Subject:   Fixing the sound bug
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Some people may have found that when they add new sounds to TS, they get a horrible error where after that sound has been triggered to play by the game, any other following sound will not play. TFADW ...
  Topic: TMP Editing: Making your own terrain
GeckoYamori

Replies: 21
Views: 40061

Post Posted: Thu Aug 11, 2005 12:18 am    Subject:   TMP Editing: Making your own terrain
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
TMP Editing Tutorial
Terrain artists seem very scarce in the community, I can't even name 5 people capable of doing it including me. It's really not as hard as one might think it is, all it requires ...
  Topic: How To Make 3 Tiberium Types/Colours On A Custom Map (***)
CCHyper

Replies: 11
Views: 39174

Post Posted: Mon Jun 20, 2005 11:58 pm    Subject:   How To Make 3 Tiberium Types/Colours On A Custom Map (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
## Copyed Over From Tiberiumsun.com ##

This Tutorial is rated 3 star ***

How To Make 3 Tiberium Types/Colours On A Custom Map (Spawnable)


***** You must have the Firestorm Expansion disc or ...
  Topic: Adding sounds to your Tiberian Sun Mod
The DvD

Replies: 12
Views: 14218

Post Posted: Sat Feb 21, 2004 9:21 pm    Subject:   Adding sounds to your Tiberian Sun Mod
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This tutorial will teach you how to make, add, and apply sounds to your TS mod.

Sounds for Tiberian Sun are in .aud format. It's a compression format like Mp3, only a bit worse in quality. Note tha ...
  Topic: Creating and managing your MIX files
The DvD

Replies: 6
Views: 7663

Post Posted: Sat Feb 21, 2004 9:08 pm    Subject:   Creating and managing your MIX files
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This tutorial will teach you how to make and edit .mix files. Mix files are storage files, like zip files, that are used for most Westwood games.
They are used to store game data files.

Mix files ...
  Topic: Alternative Method for Cameo's without PaintShop Pro
G10N89TS

Replies: 15
Views: 11415

Post Posted: Sun Dec 21, 2003 3:48 pm    Subject:   Alternative Method for Cameo's without PaintShop Pro
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Creator:  G10N89TS (If any one else have used this method before I didn't know, I found while I was testing ways to get rid of the palette problem)

Difficulty: Very easy

This is actually ve ...
  Topic: Making a new pause menu
DeeZeL

Replies: 0
Views: 4919

Post Posted: Sun Aug 17, 2003 11:53 am    Subject:   Making a new pause menu
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
If you want to change the background, all you have to do is to make .pcx format background of your own save its pallete 1.Allied background (pause menu): ra2.mix => sidec01 => bkgdlg.shp (for 10 ...
  Topic: Adding new tank
DeeZeL

Replies: 66
Views: 53006

Post Posted: Sun Aug 17, 2003 4:48 am    Subject:   Adding new tank
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Tools you MUST have:
==============

1.xcc uilities, and i mean all of them (xcc mixer, xcc mix editor, xcc sound plug-in)
2.any text editor (notepad, word pad will do)
3.any picture editor (adob ...
  Topic: Using Flyby's Voxelizer
Banshee

Replies: 12
Views: 14036

Post Posted: Fri Aug 08, 2003 12:47 am    Subject:   Using Flyby's Voxelizer
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
bullethead authorized me to post this excelent and quite simple tutorial about converting your 3d models to voxel with the Voxelizer script from Flyby. I should point out that this tutorial also works ...
  Topic: Converting TD graphics to TS
Banshee

Replies: 18
Views: 14741

Post Posted: Tue Aug 05, 2003 1:20 pm    Subject:   Converting TD graphics to TS
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
That's quite simple to convert graphics from Tiberian Dawn (C&C95) to Tiberian Sun. Follow the 8 steps below:


1. turn on the convert from TD option in XCC Mixer
2. convert the SHP to PCX
...
  Topic: Mixing and Matching vehicle bodies and turrets
Mike430

Replies: 18
Views: 12347

Post Posted: Wed Jul 16, 2003 3:29 pm    Subject:   Mixing and Matching vehicle bodies and turrets
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Ok this is an easy way to create new units, and it it just plain cool!

(You need XCC Mixer and Mix Editor for this)

First, create the new unit in Rules.ini like normal and include Turret=yes

...
  Topic: Converting Shps from other C&C Games to Red Alert 2 form
tibmaker

Replies: 6
Views: 8779

Post Posted: Tue Apr 22, 2003 4:06 am    Subject:   Converting Shps from other C&C Games to Red Alert 2 form
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Converting Shps to Red Alert 2 format
Requirements:
XCC Mixer
Tiberian Sun, or Red Alert
Some of you might already know this but there is a lot of you out there who keep saying t ...
  Topic: Modifying Game Text
tibmaker

Replies: 3
Views: 6799

Post Posted: Tue Apr 22, 2003 4:04 am    Subject:   Modifying Game Text
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Requirements:
XCC Mixer
String Editor
Rules.ini or Rulesmd.ini
Csf files contain dialogue messages, unit names, etc. Extract your CSF file. Either in langmd.mix or language.mi ...
  Topic: Movies
tibmaker

Replies: 17
Views: 16035

Post Posted: Tue Apr 22, 2003 4:03 am    Subject:   Movies
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Requirements:
XCC Mixer
RAD Bink Tools
Your bink file
This is a real short tutorial of how to create movies. There are 2 movies though so you have to pick:
Intro Movie:
This o ...
  Topic: Converting PCX's to Voxels
tibmaker

Replies: 10
Views: 9477

Post Posted: Tue Apr 22, 2003 4:03 am    Subject:   Converting PCX's to Voxels
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Requirements:
XCC
All your PCX files
It isn't that hard to do but it is really long. First you must create you PCXs. To make a voxel out of PCXs you have to make each PCX a verti ...
  Topic: Resizing Shps
tibmaker

Replies: 0
Views: 4346

Post Posted: Tue Apr 22, 2003 4:02 am    Subject:   Resizing Shps
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Requirements:
XCC Mixer
Shp Files
This is the simplest tutorial I have ever done. Open XCC Mixer and find the file you want changed. Do what I did in the tutorial about Convert ...
  Topic: Adding a Wolverine or Titan to RA2
tibmaker

Replies: 26
Views: 21310

Post Posted: Tue Apr 22, 2003 4:02 am    Subject:   Adding a Wolverine or Titan to RA2
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker

How to add a Wolverine or Titan in Red Alert 2
Requirements:
XCC Mixer
Ini files
Tiberian Sun
Open XCC Mixer and goto the Tiberian Sun directory and select TIBSUN.mix. Go to C ...
  Topic: RA2->TS Animations
Banshee

Replies: 10
Views: 9087

Post Posted: Fri Apr 11, 2003 1:48 pm    Subject:   RA2->TS Animations
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This was initially a reply to TerroR in the topic "Few Questions", but it might help a lot of people showing how to convert RA2 animations to TS.

RA2 to TS animations conversion


Ste ...
  Topic: Adding new cameos
Banshee

Replies: 23
Views: 25222

Post Posted: Sun Dec 22, 2002 11:33 pm    Subject:   Adding new cameos
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tutorial Name: Adding New Cameos
Made by: Banshee
Dificulty: Easy

Attention! You can post this tutorial in any forum you wish (except arm-ent), as long as I'm credited. If you wanna post it in yo ...
 
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