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  Topic: OpenRA Release 20190314
^Rampastein

Replies: 18
Views: 757

Post Posted: Sat Mar 23, 2019 9:42 am    Subject: OpenRA Release 20190314
Forum:  PPM Zone » PPM News Network
Regardless of popularity, good job with the changes. Automatic targeting while moving is especially interesting as it's a big gameplay change that should make the game more accessible to new players. ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 383
Views: 104743

Post Posted: Tue Mar 19, 2019 7:38 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
You should bring Twisted Insurrection discussion to the Twisted Insurrection forum: https://ppmforums.com/index.php?f=746
  Topic: Latest 1.76u Update
^Rampastein

Replies: 15
Views: 870

Post Posted: Sat Mar 16, 2019 7:28 am    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
Did you do step #2?

If yes and it still crashes, could you upload the client.log file from the crash here?
  Topic: queue crashing
^Rampastein

Replies: 6
Views: 161

Post Posted: Fri Mar 15, 2019 8:52 am    Subject: queue crashing
Forum:  Featured Projects » Dawn of the Tiberium Age
We're noticed crashes are fairly common with large numbers of AI players and Extreme AI enabled. Without Extreme AI the game runs stably for us, there's an occasional crash but you can complete 90-95% ...
  Topic: queue crashing
^Rampastein

Replies: 6
Views: 161

Post Posted: Thu Mar 14, 2019 5:19 pm    Subject: queue crashing
Forum:  Featured Projects » Dawn of the Tiberium Age
I doubt the queue can cause crashes, unless there's some limitation for the number of queued units and it crashes when you exceed a certain threshold of queued units. But it shouldn't be random.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 383
Views: 104743

Post Posted: Mon Mar 11, 2019 7:12 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Glad to hear that you got it to work and are enjoying it!
  Topic: Tiberian Sun Client
^Rampastein

Replies: 383
Views: 104743

Post Posted: Fri Mar 08, 2019 7:44 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
It'd install, but if it's an old integrated graphics part, then it likely doesn't support the necessary DX11 features for running the client in DX11 mode.

The XNA version is based on DX9 and does n ...
  Topic: Video Recording Tiberian Sun
^Rampastein

Replies: 8
Views: 274

Post Posted: Thu Mar 07, 2019 3:10 pm    Subject: Video Recording Tiberian Sun
Forum:  Modding Central » Tiberian Sun Editing Forum
I use OBS Studio. The menus are a bit confusing, but once you figure out the settings it works beautifully. https://www.youtube.com/watch?v=H64x_cjqmB8
  Topic: Problem with Skirmish or CnCNet
^Rampastein

Replies: 3
Views: 159

Post Posted: Wed Mar 06, 2019 12:18 am    Subject: Problem with Skirmish or CnCNet
Forum:  Featured Projects » Dawn of the Tiberium Age
Okay, but if we turn Extreme AI off, we can win the game like little kids.
Use default settings (no fast resource growth, 10 000 money etc.) and 6 regular Hard AIs will most likely crush you.

Most ...
  Topic: Problem with Skirmish or CnCNet
^Rampastein

Replies: 3
Views: 159

Post Posted: Tue Mar 05, 2019 9:03 pm    Subject: Problem with Skirmish or CnCNet
Forum:  Featured Projects » Dawn of the Tiberium Age
EXCEPT_5_3_2019_21_29.TXT: Something to do with freeing memory, possibly memory that was used up by a team.

EXCEPT_14_2_2019_21_44.TXT: A crash when trying to free memory used by a building (free f ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 383
Views: 104743

Post Posted: Mon Mar 04, 2019 6:58 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Ah, that's still the missing DirectX11 error.

As an alternative way to fix it, you can try the following:

1) Download and install Microsoft XNA Framework 4.0 Refresh: https://www.microsoft.com/e ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 383
Views: 104743

Post Posted: Mon Mar 04, 2019 4:19 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
the other says "kabooooom tiberian sun has stopped working".

It doesn't end there; it should also give some details. What's the rest of the message?
  Topic: Tiberian Sun Client
^Rampastein

Replies: 383
Views: 104743

Post Posted: Mon Mar 04, 2019 8:22 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Start TiberianSun.exe instead of Game.exe.

DX11 used to be Windows 7 only, but it was later delivered to Vista through updates.
  Topic: Latest 1.76u Update
^Rampastein

Replies: 15
Views: 870

Post Posted: Mon Mar 04, 2019 8:19 am    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
What kind of error message do you get? Can you screenshot it?

Are you also certain that you're running the downloaded latest version (1.176z)? It has fixed the graphics issue for multiple people. ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 383
Views: 104743

Post Posted: Sun Mar 03, 2019 10:09 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I take it all this is available to download from Microsoft website?
Yes, or possibly even Windows Update directly.

Btw, I highly recommend downloading the clients only from their original official ...
  Topic: Quick Feedback
^Rampastein

Replies: 3
Views: 282

Post Posted: Sun Mar 03, 2019 8:52 pm    Subject: Quick Feedback
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
The AI doesn't build Gatling tanks in the current public build because of a bug. We already fixed it in our development build a
long time ago though, so it'll be fixed in the next public update.
Th ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 383
Views: 104743

Post Posted: Sun Mar 03, 2019 12:14 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
On Vista you need to have DirectX11 installed, which means the Platform Update and Service Pack 2, possibly other updates as well.
  Topic: [7] Cliffs of Lunacy
^Rampastein

Replies: 1
Views: 115

Post Posted: Tue Feb 26, 2019 8:25 pm    Subject:   [7] Cliffs of Lunacy
Subject description: By Rampastring
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
--
  Topic: FS : Busses Never Go ThereV1.1(2-4)
^Rampastein

Replies: 10
Views: 599

Post Posted: Thu Feb 21, 2019 6:22 pm    Subject: FS : Busses Never Go ThereV1.1(2-4)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Not a bad remake HG_SCIPCION!
It's not a remake, it's literally the exact same map just used in his mod.

His mod does look very pretty, though.
  Topic: [8] Ore Rig
^Rampastein

Replies: 1
Views: 245

Post Posted: Fri Feb 15, 2019 9:27 pm    Subject:   [8] Ore Rig
Subject description: By Rampastring
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
--
  Topic: Tiberian Sun Client
^Rampastein

Replies: 383
Views: 104743

Post Posted: Wed Feb 06, 2019 12:07 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
About TS Client, Is it planned to update it on same level as DTA?

It's planned, but not with a specific timeline in mind. I also don't promise that it'll actually happen.
  Topic: Another update from Jim Vessella on the C&C remaster
^Rampastein

Replies: 10
Views: 786

Post Posted: Thu Jan 31, 2019 7:54 pm    Subject: Another update from Jim Vessella on the C&C remaster
Forum:  PPM Zone » PPM News Network
So the system requirements will be absurd for what you're looking at and dodgy netcode? 'cause that's been GlyphX I've experienced so far. #Tongue
I can't remember UAW being that bad, it ran smoothly for ...
  Topic: Map making
^Rampastein

Replies: 1
Views: 317

Post Posted: Fri Jan 25, 2019 5:34 am    Subject: Map making
Forum:  Featured Projects » Dawn of the Tiberium Age
You need to place your own maps to the \Maps\Custom\ folder.
  Topic: Latest 1.76u Update
^Rampastein

Replies: 15
Views: 870

Post Posted: Mon Jan 21, 2019 10:03 pm    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
1.176z has fixed the problem for at least 2 people so far, so it'll likely help in this case too.
  Topic: TI: Bug Tracker
^Rampastein

Replies: 17
Views: 4304

Post Posted: Sat Jan 19, 2019 2:43 pm    Subject: TI: Bug Tracker
Forum:  Featured Projects » Twisted Insurrection » Your Input
Try a different resolution, or disable windowed mode.
  Topic: Latest 1.76u Update
^Rampastein

Replies: 15
Views: 870

Post Posted: Sat Jan 19, 2019 2:16 pm    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
So the entire DX code could be put into the try catch exception construct and when there is problem could switch to XNA.

That's not a good idea and also practically impossible, there's a ton of gra ...
  Topic: Latest 1.76u Update
^Rampastein

Replies: 15
Views: 870

Post Posted: Fri Jan 18, 2019 9:46 pm    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
The DX error detection in 1.176y's client is unfortunately (still) flawed. The next update should fix it. (unfortunately I have no way of confirming this because I don't have a system that would encou ...
  Topic: Error with clientdx.exe on Win7
^Rampastein

Replies: 6
Views: 525

Post Posted: Sun Jan 13, 2019 12:43 pm    Subject: Error with clientdx.exe on Win7
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Ah, so creating a texture works but loading a texture is where it fails? Previously someone on ModDB sent me a log file where it failed in Texture2D.SetData, so I thought that was enough.

Also, whe ...
  Topic: Error with clientdx.exe on Win7
^Rampastein

Replies: 6
Views: 525

Post Posted: Fri Jan 11, 2019 12:00 pm    Subject: Error with clientdx.exe on Win7
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
DTA.exe will start detecting this DeviceRemoved error with the next update and will forward users suffering from it to using the XNA version of the client instead.
  Topic: Save games GDI campaign
^Rampastein

Replies: 1
Views: 317

Post Posted: Mon Jan 07, 2019 6:19 pm    Subject: Save games GDI campaign
Forum:  Featured Projects » Dawn of the Tiberium Age
It'd be otherwise easy to give a save for the mission, but the GDI campaign has 4 different possibilities for the 4th mission depending on your actions in the first 3 missions.
  Topic: Error with clientdx.exe on Win7
^Rampastein

Replies: 6
Views: 525

Post Posted: Mon Jan 07, 2019 6:17 pm    Subject: Error with clientdx.exe on Win7
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Most likely a graphics card / driver compatibility issue with the newer version of MonoGame that is used from version 1.175o onwards. I'm planning on making the client detect this crash and redirect t ...
  Topic: Update on the upcoming Command & Conquer Remaster
^Rampastein

Replies: 23
Views: 829

Post Posted: Sat Dec 22, 2018 5:44 pm    Subject: Update on the upcoming Command & Conquer Remaster
Forum:  PPM Zone » PPM News Network
First of all the C&C community is so small it's not really a profitable audience. It's strange they make it seem like theyre doing this all for a small group of fans who still play. OpenRA has no ...
  Topic: error after current update
^Rampastein

Replies: 1
Views: 332

Post Posted: Sun Dec 16, 2018 4:36 pm    Subject: error after current update
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Sounds like something went wrong with the update. You have two options:

1) Download DTA again from https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads/dta1175 and overwrite your curre ...
  Topic: Vote DTA for Mod of the Year!
^Rampastein

Replies: 2
Views: 318

Post Posted: Sun Dec 02, 2018 10:33 pm    Subject:   Vote DTA for Mod of the Year!
Forum:  Featured Projects » Dawn of the Tiberium Age
It's that time of the year again! Last year we reached position 8. Can you help us beat that spot this year?

To get that far though, we first need to get to the Top 100. Vote for us and help us rea ...
  Topic: Introduction & Nod Design Ideas
^Rampastein

Replies: 14
Views: 858

Post Posted: Thu Nov 22, 2018 6:49 pm    Subject: Introduction & Nod Design Ideas
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
The Microwave Tank's name is important because it's well known among C&C fans
Is it, really? I at least wouldn't know about the unit if it wasn't in DTA.

Also, giving Nod a laser-based tank wo ...
  Topic: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
^Rampastein

Replies: 43
Views: 2677

Post Posted: Sat Nov 17, 2018 10:34 pm    Subject: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Forum:  PPM Zone » PPM News Network
I'm not a programmer so I may be totally wrong on this...but I'd think trying to adapt a 20-year old engine to an HD remaster could be more difficult than just making/adopting a newer engine for that ...
  Topic: LAN doesn't work
^Rampastein

Replies: 3
Views: 241

Post Posted: Mon Nov 12, 2018 10:37 pm    Subject: LAN doesn't work
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
I did recently alter the game options broadcasting code a bit to support certain new options. I just don't use the LAN feature myself often (only in LAN parties once or twice a year), neither does any ...
  Topic: LAN doesn't work
^Rampastein

Replies: 3
Views: 241

Post Posted: Mon Nov 12, 2018 9:47 am    Subject: LAN doesn't work
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Thanks for the report, I'll look into it.
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1917

Post Posted: Wed Nov 07, 2018 9:16 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
I found out that it's quite annoying how FinalSun always resets a map's MaxPlayer= and GameMode= when it saves the map, so to work around that the next version of the client will also read ClientMaxPl ...
  Topic: Introduction & Nod Design Ideas
^Rampastein

Replies: 14
Views: 858

Post Posted: Mon Nov 05, 2018 10:21 pm    Subject: Introduction & Nod Design Ideas
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
It just feels very limited to not be able to capitalize on lackluster AA.

Just quickly commenting on this point, I don't have the time to cover the whole post yet.

You can capitalize on lacklust ...
  Topic: Civilians and War
^Rampastein

Replies: 16
Views: 1234

Post Posted: Wed Oct 31, 2018 8:21 pm    Subject: Re: Campaign idea
Forum:  Featured Projects » Dawn of the Tiberium Age
I am glad to hear that. I would like to expand the idea and write down a detailed plan about the maps and their briefings. The problem is, that I have zero experience with the map editor, so I cannot ...
  Topic: Civilians and War
^Rampastein

Replies: 16
Views: 1234

Post Posted: Tue Oct 30, 2018 10:13 pm    Subject: Civilians and War
Forum:  Featured Projects » Dawn of the Tiberium Age
How about civilians as an anomaly? Changing their weapons and stats to become OP?
This is already somewhat done in the Co-op mission "Forged Payback". That doesn't mean that there wouldn't ...
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1917

Post Posted: Sun Oct 28, 2018 8:34 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
PS: Does anyone how to hide EnemyHouses starting points in launcher for coop maps?

You can try editing [Basic] MaxPlayer=. Although FinalSun probably always changes it back to match the number of s ...
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1917

Post Posted: Mon Oct 22, 2018 6:48 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
They're the colors in Rules.ini.
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1917

Post Posted: Sun Oct 21, 2018 7:44 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
In GameOptions.ini the colors are R,G,B, in Rules.ini they're H,S,V with the values capped at 255,255,255 instead of the standard 360,255,255.

If you want to enable all the colors in the game you n ...
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1917

Post Posted: Sun Oct 21, 2018 3:31 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
Interesting. Nice to see someone putting the client's possibilities for custom maps into use Smile
  Topic: Game crashes, frozen units & more issues/questions
^Rampastein

Replies: 7
Views: 844

Post Posted: Sat Oct 20, 2018 5:05 pm    Subject: Re: Game crashes, frozen units & more issues/questions
Forum:  Featured Projects » Twisted Insurrection » Your Input
As for viceroids, this issue goes to original game since newly created visceroids are assigned neutral owner, same as used by civilians, thus it will not be automatically picked as threat and this can ...
  Topic: teh game crashes in skirmish mode (Downtown warfare map)
^Rampastein

Replies: 3
Views: 363

Post Posted: Wed Oct 17, 2018 2:26 pm    Subject: teh game crashes in skirmish mode (Downtown warfare map)
Forum:  Featured Projects » Dawn of the Tiberium Age
This won't solve the crash, but it might be useful to us for future reference.

For the first crash, Is_Techno (maybe checks whether an object is a TechnoType?) gets a bad pointer to an object. Is_T ...
  Topic: The importance of a proper UI for Command & Conquer
^Rampastein

Replies: 14
Views: 1268

Post Posted: Tue Oct 16, 2018 12:23 pm    Subject: Re: The importance of a proper UI for Command & Conquer
Forum:  PPM Zone » PPM News Network
I agree with the first post and the general idea of improving the UI, but there's some details that the first post misses.

- Use attack-move as the default move order. If you need to move without a ...
  Topic: A Special Announcement from EA
^Rampastein

Replies: 15
Views: 1451

Post Posted: Sun Oct 14, 2018 10:51 am    Subject: A Special Announcement from EA
Forum:  PPM Zone » PPM News Network
To me, the fact they approached the OpenRA project of all things, and not some project that actually involves the old games, like CnCNet, just shows how out of touch with the community they are.
They ...
 
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