:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 1562 matches
 Forum index » Search
Page 1 of 32 [1562 Posts]   Goto page: 1, 2, 3, ..., 30, 31, 32 Next
Author Message
  Topic: [8] Ore Rig
^Rampastein

Replies: 0
Views: 13

Post Posted: Yesterday, at 9:27 pm    Subject:   [8] Ore Rig
Subject description: By Rampastring
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
--
  Topic: Tiberian Sun Client
^Rampastein

Replies: 342
Views: 100768

Post Posted: Wed Feb 06, 2019 12:07 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
About TS Client, Is it planned to update it on same level as DTA?

It's planned, but not with a specific timeline in mind. I also don't promise that it'll actually happen.
  Topic: Another update from Jim Vessella on the C&C remaster
^Rampastein

Replies: 10
Views: 636

Post Posted: Thu Jan 31, 2019 7:54 pm    Subject: Another update from Jim Vessella on the C&C remaster
Forum:  PPM Zone » PPM News Network
So the system requirements will be absurd for what you're looking at and dodgy netcode? 'cause that's been GlyphX I've experienced so far. #Tongue
I can't remember UAW being that bad, it ran smoothly for ...
  Topic: Map making
^Rampastein

Replies: 1
Views: 243

Post Posted: Fri Jan 25, 2019 5:34 am    Subject: Map making
Forum:  Featured Projects » Dawn of the Tiberium Age
You need to place your own maps to the \Maps\Custom\ folder.
  Topic: Latest 1.76u Update
^Rampastein

Replies: 10
Views: 573

Post Posted: Mon Jan 21, 2019 10:03 pm    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
1.176z has fixed the problem for at least 2 people so far, so it'll likely help in this case too.
  Topic: TI: Bug Tracker
^Rampastein

Replies: 17
Views: 4024

Post Posted: Sat Jan 19, 2019 2:43 pm    Subject: TI: Bug Tracker
Forum:  Featured Projects » Twisted Insurrection » Your Input
Try a different resolution, or disable windowed mode.
  Topic: Latest 1.76u Update
^Rampastein

Replies: 10
Views: 573

Post Posted: Sat Jan 19, 2019 2:16 pm    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
So the entire DX code could be put into the try catch exception construct and when there is problem could switch to XNA.

That's not a good idea and also practically impossible, there's a ton of gra ...
  Topic: Latest 1.76u Update
^Rampastein

Replies: 10
Views: 573

Post Posted: Fri Jan 18, 2019 9:46 pm    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
The DX error detection in 1.176y's client is unfortunately (still) flawed. The next update should fix it. (unfortunately I have no way of confirming this because I don't have a system that would encou ...
  Topic: Error with clientdx.exe on Win7
^Rampastein

Replies: 6
Views: 453

Post Posted: Sun Jan 13, 2019 12:43 pm    Subject: Error with clientdx.exe on Win7
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Ah, so creating a texture works but loading a texture is where it fails? Previously someone on ModDB sent me a log file where it failed in Texture2D.SetData, so I thought that was enough.

Also, whe ...
  Topic: Error with clientdx.exe on Win7
^Rampastein

Replies: 6
Views: 453

Post Posted: Fri Jan 11, 2019 12:00 pm    Subject: Error with clientdx.exe on Win7
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
DTA.exe will start detecting this DeviceRemoved error with the next update and will forward users suffering from it to using the XNA version of the client instead.
  Topic: Save games GDI campaign
^Rampastein

Replies: 1
Views: 281

Post Posted: Mon Jan 07, 2019 6:19 pm    Subject: Save games GDI campaign
Forum:  Featured Projects » Dawn of the Tiberium Age
It'd be otherwise easy to give a save for the mission, but the GDI campaign has 4 different possibilities for the 4th mission depending on your actions in the first 3 missions.
  Topic: Error with clientdx.exe on Win7
^Rampastein

Replies: 6
Views: 453

Post Posted: Mon Jan 07, 2019 6:17 pm    Subject: Error with clientdx.exe on Win7
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Most likely a graphics card / driver compatibility issue with the newer version of MonoGame that is used from version 1.175o onwards. I'm planning on making the client detect this crash and redirect t ...
  Topic: Update on the upcoming Command & Conquer Remaster
^Rampastein

Replies: 23
Views: 796

Post Posted: Sat Dec 22, 2018 5:44 pm    Subject: Update on the upcoming Command & Conquer Remaster
Forum:  PPM Zone » PPM News Network
First of all the C&C community is so small it's not really a profitable audience. It's strange they make it seem like theyre doing this all for a small group of fans who still play. OpenRA has no ...
  Topic: error after current update
^Rampastein

Replies: 1
Views: 310

Post Posted: Sun Dec 16, 2018 4:36 pm    Subject: error after current update
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Sounds like something went wrong with the update. You have two options:

1) Download DTA again from https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads/dta1175 and overwrite your curre ...
  Topic: Vote DTA for Mod of the Year!
^Rampastein

Replies: 2
Views: 286

Post Posted: Sun Dec 02, 2018 10:33 pm    Subject:   Vote DTA for Mod of the Year!
Forum:  Featured Projects » Dawn of the Tiberium Age
It's that time of the year again! Last year we reached position 8. Can you help us beat that spot this year?

To get that far though, we first need to get to the Top 100. Vote for us and help us rea ...
  Topic: Introduction & Nod Design Ideas
^Rampastein

Replies: 14
Views: 799

Post Posted: Thu Nov 22, 2018 6:49 pm    Subject: Introduction & Nod Design Ideas
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
The Microwave Tank's name is important because it's well known among C&C fans
Is it, really? I at least wouldn't know about the unit if it wasn't in DTA.

Also, giving Nod a laser-based tank wo ...
  Topic: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
^Rampastein

Replies: 43
Views: 2542

Post Posted: Sat Nov 17, 2018 10:34 pm    Subject: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Forum:  PPM Zone » PPM News Network
I'm not a programmer so I may be totally wrong on this...but I'd think trying to adapt a 20-year old engine to an HD remaster could be more difficult than just making/adopting a newer engine for that ...
  Topic: LAN doesn't work
^Rampastein

Replies: 3
Views: 221

Post Posted: Mon Nov 12, 2018 10:37 pm    Subject: LAN doesn't work
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
I did recently alter the game options broadcasting code a bit to support certain new options. I just don't use the LAN feature myself often (only in LAN parties once or twice a year), neither does any ...
  Topic: LAN doesn't work
^Rampastein

Replies: 3
Views: 221

Post Posted: Mon Nov 12, 2018 9:47 am    Subject: LAN doesn't work
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Thanks for the report, I'll look into it.
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1590

Post Posted: Wed Nov 07, 2018 9:16 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
I found out that it's quite annoying how FinalSun always resets a map's MaxPlayer= and GameMode= when it saves the map, so to work around that the next version of the client will also read ClientMaxPl ...
  Topic: Introduction & Nod Design Ideas
^Rampastein

Replies: 14
Views: 799

Post Posted: Mon Nov 05, 2018 10:21 pm    Subject: Introduction & Nod Design Ideas
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
It just feels very limited to not be able to capitalize on lackluster AA.

Just quickly commenting on this point, I don't have the time to cover the whole post yet.

You can capitalize on lacklust ...
  Topic: Civilians and War
^Rampastein

Replies: 16
Views: 1185

Post Posted: Wed Oct 31, 2018 8:21 pm    Subject: Re: Campaign idea
Forum:  Featured Projects » Dawn of the Tiberium Age
I am glad to hear that. I would like to expand the idea and write down a detailed plan about the maps and their briefings. The problem is, that I have zero experience with the map editor, so I cannot ...
  Topic: Civilians and War
^Rampastein

Replies: 16
Views: 1185

Post Posted: Tue Oct 30, 2018 10:13 pm    Subject: Civilians and War
Forum:  Featured Projects » Dawn of the Tiberium Age
How about civilians as an anomaly? Changing their weapons and stats to become OP?
This is already somewhat done in the Co-op mission "Forged Payback". That doesn't mean that there wouldn't ...
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1590

Post Posted: Sun Oct 28, 2018 8:34 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
PS: Does anyone how to hide EnemyHouses starting points in launcher for coop maps?

You can try editing [Basic] MaxPlayer=. Although FinalSun probably always changes it back to match the number of s ...
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1590

Post Posted: Mon Oct 22, 2018 6:48 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
They're the colors in Rules.ini.
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1590

Post Posted: Sun Oct 21, 2018 7:44 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
In GameOptions.ini the colors are R,G,B, in Rules.ini they're H,S,V with the values capped at 255,255,255 instead of the standard 360,255,255.

If you want to enable all the colors in the game you n ...
  Topic: DTA Map Assistant
^Rampastein

Replies: 25
Views: 1590

Post Posted: Sun Oct 21, 2018 3:31 pm    Subject: DTA Map Assistant
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
Interesting. Nice to see someone putting the client's possibilities for custom maps into use Smile
  Topic: Game crashes, frozen units & more issues/questions
^Rampastein

Replies: 7
Views: 796

Post Posted: Sat Oct 20, 2018 5:05 pm    Subject: Re: Game crashes, frozen units & more issues/questions
Forum:  Featured Projects » Twisted Insurrection » Your Input
As for viceroids, this issue goes to original game since newly created visceroids are assigned neutral owner, same as used by civilians, thus it will not be automatically picked as threat and this can ...
  Topic: teh game crashes in skirmish mode (Downtown warfare map)
^Rampastein

Replies: 3
Views: 338

Post Posted: Wed Oct 17, 2018 2:26 pm    Subject: teh game crashes in skirmish mode (Downtown warfare map)
Forum:  Featured Projects » Dawn of the Tiberium Age
This won't solve the crash, but it might be useful to us for future reference.

For the first crash, Is_Techno (maybe checks whether an object is a TechnoType?) gets a bad pointer to an object. Is_T ...
  Topic: The importance of a proper UI for Command & Conquer
^Rampastein

Replies: 14
Views: 1207

Post Posted: Tue Oct 16, 2018 12:23 pm    Subject: Re: The importance of a proper UI for Command & Conquer
Forum:  PPM Zone » PPM News Network
I agree with the first post and the general idea of improving the UI, but there's some details that the first post misses.

- Use attack-move as the default move order. If you need to move without a ...
  Topic: A Special Announcement from EA
^Rampastein

Replies: 15
Views: 1387

Post Posted: Sun Oct 14, 2018 10:51 am    Subject: A Special Announcement from EA
Forum:  PPM Zone » PPM News Network
To me, the fact they approached the OpenRA project of all things, and not some project that actually involves the old games, like CnCNet, just shows how out of touch with the community they are.
They ...
  Topic: The Second Tiberium War 2.0 (Preview)
^Rampastein

Replies: 7
Views: 1702

Post Posted: Tue Oct 02, 2018 10:10 pm    Subject: The Second Tiberium War 2.0 (Preview)
Forum:  Other Projects » Released » C&C: The Second Tiberium War
Congratz on the release! It sounds like a solid TS improvement mod.
  Topic: teh game crashes in skirmish mode (Downtown warfare map)
^Rampastein

Replies: 3
Views: 338

Post Posted: Sun Sep 30, 2018 4:25 pm    Subject: teh game crashes in skirmish mode (Downtown warfare map)
Forum:  Featured Projects » Dawn of the Tiberium Age
Could you go to the \Client\ErrorLogs directory in your DTA installation directory, find the EXCEPT_XX_XX_XXXX_XX_XX.txt file (where the Xs match the date and time of the crash) and upload it here? It ...
  Topic: Exception - Divide by Zero
^Rampastein

Replies: 4
Views: 424

Post Posted: Sun Sep 09, 2018 9:07 pm    Subject: Exception - Divide by Zero
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
this is TS and not RA2. no clue how you got that into the map
Looks like the "Day-Night Loop.fscript" FinalSun script adds those keys. We should probably fix that.

I'm no experienced SP ...
  Topic: TI: Internal Errors
^Rampastein

Replies: 24
Views: 46658

Post Posted: Sun Sep 09, 2018 2:56 pm    Subject: TI: Internal Errors
Forum:  Featured Projects » Twisted Insurrection » Your Input
This won't help you solve the problem, but might be useful for devs.

Aside from one, all the EXCEPTs in the ZIP are caused by bad pointers. Checking the stack reveals that Is_Techno (maybe checks w ...
  Topic: Exception - Divide by Zero
^Rampastein

Replies: 4
Views: 424

Post Posted: Sun Sep 09, 2018 2:36 pm    Subject: Exception - Divide by Zero
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
As far as I can see, it crashes when trying to calculate the repair cost of a building.
  Topic: DTA Commander's Intel
^Rampastein

Replies: 3
Views: 377

Post Posted: Sat Sep 01, 2018 6:21 am    Subject: Re: DTA Commander's Intel
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Looks like i found a forum i never seen, looks like a mod for TS or RA2 or similar

Or just the home page of a DTA fan.
  Topic: Overlays make map white in finalsun
^Rampastein

Replies: 7
Views: 1120

Post Posted: Sat Aug 11, 2018 10:28 am    Subject: Overlays make map white in finalsun
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
The problem could also be a graphical issue, if you are on Win8 or Win10. Try different compatibility settings for FinalSun.exe. There is also a Resources\FScompatfix.sdb file, I think TSClient someti ...
  Topic: Command and Conquer: Rivals has been announced!
^Rampastein

Replies: 36
Views: 2942

Post Posted: Sun Jun 10, 2018 9:05 am    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
I can't imagine what value the C&C name has now BESIDES to the old fans, who want an actual RTS and not a throwaway mobile game, that itself is a clone of so many others. Who are they even targeti ...
  Topic: Using DropDown option in TS Client for Map ini
^Rampastein

Replies: 5
Views: 1088

Post Posted: Sat May 26, 2018 9:11 pm    Subject: Using DropDown option in TS Client for Map ini
Forum:  Modding Central » Tiberian Sun Editing Forum
OK, got it working nicely now. I am temporarily using DTA Client, until new TS will be compiled. I hope there aren't any side-effects, I have added/replaced client exe's and bin. dll's.
DTA has optio ...
  Topic: Editing Savegames
^Rampastein

Replies: 1
Views: 651

Post Posted: Mon May 21, 2018 4:53 pm    Subject: Re: Editing Savegames
Forum:  Featured Projects » Twisted Insurrection » Your Input
is it possible to edit skirmish savegames and change for example alliances or game modes?
No.

i also want to get rid of one medium and later of one hard allied AI, but the enemys just dont get the ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 342
Views: 100768

Post Posted: Sun May 20, 2018 4:16 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I'm wondering if there'd be someone interested in taking up development of this TS package.

It was an interesting side-project, a gift to the community and a nice show-case of the client's capabili ...
  Topic: RA2's (or older) max perfomance
^Rampastein

Replies: 7
Views: 491

Post Posted: Sat May 19, 2018 7:03 pm    Subject: RA2's (or older) max perfomance
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
One last thing: does RA2 not using the GPU mean that I don't need to specify the NVIDIA processor as the prefered one for RA2?
Pretty much. In the past, bugs in Intel graphics drivers made it harder ...
  Topic: RA2's (or older) max perfomance
^Rampastein

Replies: 7
Views: 491

Post Posted: Sat May 19, 2018 6:23 pm    Subject: RA2's (or older) max perfomance
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
It's been a long time since I checked RAM usage, but IIRC for vanilla TS it's a bit over 100 MB in large maps. YR as well as mods like DTA and TI need more, but still relatively insignificant amounts. ...
  Topic: RA2's (or older) max perfomance
^Rampastein

Replies: 7
Views: 491

Post Posted: Sat May 19, 2018 6:16 pm    Subject: RA2's (or older) max perfomance
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
It doesn't use the graphics card and it doesn't make use of more than 1 core.

You get maximum performance from any highly-clocked modern CPU. A 6-core, 12-thread i7 won't give any better performanc ...
  Topic: Red Alert Online has been announced by Tencent Games
^Rampastein

Replies: 25
Views: 3539

Post Posted: Wed May 16, 2018 6:49 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
I don't actually miss the RA2 sidebar much. At high resolutions you can see most of the icons at once anyway, and the scroll wheel helps reach the rest quickly.

Back in the days of 800x600 the adva ...
  Topic: Red Alert Online has been announced by Tencent Games
^Rampastein

Replies: 25
Views: 3539

Post Posted: Wed May 16, 2018 3:43 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
An older engine that doesn't have something like Ares, unlike RA2.
There's the [url=https://github.com/CnCNet/ts-patches]CnCNet TS-patch project, which, while not exactly Ares, is still quite impres ...
  Topic: client crash log
^Rampastein

Replies: 3
Views: 536

Post Posted: Tue May 15, 2018 8:15 am    Subject: client crash log
Forum:  Featured Projects » Twisted Insurrection » Your Input
Nope, it still detects the OS as Win10.

Also, you shouldn't run the client in any kind of compatibility mode, it's a modern application that is developed on Win10 and VS2017. Not even the game itse ...
  Topic: client crash log
^Rampastein

Replies: 3
Views: 536

Post Posted: Tue May 15, 2018 6:40 am    Subject: client crash log
Forum:  Featured Projects » Twisted Insurrection » Your Input
These crash logs are from 2017, from an ancient client version. They're not of much use. You've also been running Windows 7 in those logs btw.
  Topic: TI crashes a lot in skirmish i mean a lot
^Rampastein

Replies: 10
Views: 805

Post Posted: Thu May 10, 2018 6:53 am    Subject: TI crashes a lot in skirmish i mean a lot
Forum:  Featured Projects » Twisted Insurrection » Your Input
Try changing the Renderer in the client's Options menu. If you're using TS-DDRAW, change it to DDrawCompat. Or if you're using DDrawCompat, try TS-DDRAW.

It crashed in some blit function.
 
Page 1 of 32 [1562 Posts]   Goto page: 1, 2, 3, ..., 30, 31, 32 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.3300s ][ Queries: 17 (0.1851s) ][ Debug on ]