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  Topic: Command and Conquer: Rivals has been announced!
^Rampastein

Replies: 26
Views: 816

Post Posted: Sun Jun 10, 2018 9:05 am    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
I can't imagine what value the C&C name has now BESIDES to the old fans, who want an actual RTS and not a throwaway mobile game, that itself is a clone of so many others. Who are they even targeti ...
  Topic: Pathfinding bug? - Occupied cells
^Rampastein

Replies: 31
Views: 604

Post Posted: Fri Jun 08, 2018 1:44 pm    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
Offtopic: How exactly works the MP savegame exe patch? I have noticed that if running game with custom resolution, the savegame option is missing from menu, it shows only 3 options. When the resolutio ...
  Topic: Using DropDown option in TS Client for Map ini
^Rampastein

Replies: 5
Views: 486

Post Posted: Sat May 26, 2018 9:11 pm    Subject: Using DropDown option in TS Client for Map ini
Forum:  Modding Central » Tiberian Sun Editing Forum
OK, got it working nicely now. I am temporarily using DTA Client, until new TS will be compiled. I hope there aren't any side-effects, I have added/replaced client exe's and bin. dll's.
DTA has optio ...
  Topic: Editing Savegames
^Rampastein

Replies: 1
Views: 443

Post Posted: Mon May 21, 2018 4:53 pm    Subject: Re: Editing Savegames
Forum:  Featured Projects » Twisted Insurrection » Your Input
is it possible to edit skirmish savegames and change for example alliances or game modes?
No.

i also want to get rid of one medium and later of one hard allied AI, but the enemys just dont get the ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 330
Views: 79207

Post Posted: Sun May 20, 2018 4:16 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I'm wondering if there'd be someone interested in taking up development of this TS package.

It was an interesting side-project, a gift to the community and a nice show-case of the client's capabili ...
  Topic: RA2's (or older) max perfomance
^Rampastein

Replies: 7
Views: 226

Post Posted: Sat May 19, 2018 7:03 pm    Subject: RA2's (or older) max perfomance
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
One last thing: does RA2 not using the GPU mean that I don't need to specify the NVIDIA processor as the prefered one for RA2?
Pretty much. In the past, bugs in Intel graphics drivers made it harder ...
  Topic: RA2's (or older) max perfomance
^Rampastein

Replies: 7
Views: 226

Post Posted: Sat May 19, 2018 6:23 pm    Subject: RA2's (or older) max perfomance
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
It's been a long time since I checked RAM usage, but IIRC for vanilla TS it's a bit over 100 MB in large maps. YR as well as mods like DTA and TI need more, but still relatively insignificant amounts. ...
  Topic: RA2's (or older) max perfomance
^Rampastein

Replies: 7
Views: 226

Post Posted: Sat May 19, 2018 6:16 pm    Subject: RA2's (or older) max perfomance
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
It doesn't use the graphics card and it doesn't make use of more than 1 core.

You get maximum performance from any highly-clocked modern CPU. A 6-core, 12-thread i7 won't give any better performanc ...
  Topic: Red Alert Online has been announced by Tencent Games
^Rampastein

Replies: 23
Views: 1898

Post Posted: Wed May 16, 2018 6:49 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
I don't actually miss the RA2 sidebar much. At high resolutions you can see most of the icons at once anyway, and the scroll wheel helps reach the rest quickly.

Back in the days of 800x600 the adva ...
  Topic: Red Alert Online has been announced by Tencent Games
^Rampastein

Replies: 23
Views: 1898

Post Posted: Wed May 16, 2018 3:43 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
An older engine that doesn't have something like Ares, unlike RA2.
There's the [url=https://github.com/CnCNet/ts-patches]CnCNet TS-patch project, which, while not exactly Ares, is still quite impres ...
  Topic: client crash log
^Rampastein

Replies: 3
Views: 338

Post Posted: Tue May 15, 2018 8:15 am    Subject: client crash log
Forum:  Featured Projects » Twisted Insurrection » Your Input
Nope, it still detects the OS as Win10.

Also, you shouldn't run the client in any kind of compatibility mode, it's a modern application that is developed on Win10 and VS2017. Not even the game itse ...
  Topic: client crash log
^Rampastein

Replies: 3
Views: 338

Post Posted: Tue May 15, 2018 6:40 am    Subject: client crash log
Forum:  Featured Projects » Twisted Insurrection » Your Input
These crash logs are from 2017, from an ancient client version. They're not of much use. You've also been running Windows 7 in those logs btw.
  Topic: TI crashes a lot in skirmish i mean a lot
^Rampastein

Replies: 10
Views: 409

Post Posted: Thu May 10, 2018 6:53 am    Subject: TI crashes a lot in skirmish i mean a lot
Forum:  Featured Projects » Twisted Insurrection » Your Input
Try changing the Renderer in the client's Options menu. If you're using TS-DDRAW, change it to DDrawCompat. Or if you're using DDrawCompat, try TS-DDRAW.

It crashed in some blit function.
  Topic: TS Firestorm 2.03 questions
^Rampastein

Replies: 6
Views: 391

Post Posted: Fri May 04, 2018 6:59 pm    Subject: TS Firestorm 2.03 questions
Forum:  Modding Central » Tiberian Sun Editing Forum
The artillery has some hardcoded properties in Game.exe that can't be changed with Rules.ini / Firestrm.ini editing alone, but I'm not sure what. Westwood often hardcoded patch changes into the execut ...
  Topic: Another "Map limit"?
^Rampastein

Replies: 70
Views: 1972

Post Posted: Fri May 04, 2018 6:24 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Q45 also ran into this when creating the final mission of TI's Nod campaign. He couldn't find a solution, so he cut details from the rest of the map.
  Topic: Play on mac?
^Rampastein

Replies: 5
Views: 711

Post Posted: Fri May 04, 2018 2:41 pm    Subject: Re: Couldnt get it to work
Forum:  Featured Projects » Dawn of the Tiberium Age
Have u guys ever got C&C 1 to work on win 10?

I last played it at the end of 2015, but at least back then it worked after installing Nyerguds' unofficial 1.06 patch: http://www.moddb.com/mods/c ...
  Topic: Play on mac?
^Rampastein

Replies: 5
Views: 711

Post Posted: Thu May 03, 2018 9:53 pm    Subject: Play on mac?
Forum:  Featured Projects » Dawn of the Tiberium Age
It's possible, some people have done it. However it might not be very easy, because others have said that they've failed at getting it to work.

Unfortunately no one in our staff has a Mac so we hav ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
^Rampastein

Replies: 66
Views: 3306

Post Posted: Tue May 01, 2018 1:16 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
The ScrollDelay patch is enabled in both DTA and TI. The client doesn't set the key, but you can set it manually and it works.
  Topic: DTA will not install
^Rampastein

Replies: 2
Views: 506

Post Posted: Mon Apr 23, 2018 3:43 pm    Subject: DTA will not install
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
It's most likely a graphics driver issue. You can give a try to an alternative client version though:

1) Install DTA by downloading and unzipping this ZIP package: http://www.moddb.com/mods/the-daw ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
^Rampastein

Replies: 66
Views: 3306

Post Posted: Sun Apr 15, 2018 2:01 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
Tested the new ones in DTA in fullscreen mode, the options menu is now visible after saving with both GDI and OpenGL versions. Alt-tab works with both as well.

OpenGL menu lag seems to be mostly fi ...
  Topic: US just bombed Syria
^Rampastein

Replies: 36
Views: 862

Post Posted: Sat Apr 14, 2018 1:05 pm    Subject: US just bombed Syria
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
It's not only the US and Trump, Britain and France were also involved.
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
^Rampastein

Replies: 66
Views: 3306

Post Posted: Tue Apr 10, 2018 4:54 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
Tested in DTA.

OpenGL suffers from lag in the menus. GDI has no lag in the menus.

GDI is stuttery when running the game at very high frame rates (over 100 FPS), while OpenGL is still smooth. At ...
  Topic: TI: Internal Errors
^Rampastein

Replies: 21
Views: 43726

Post Posted: Thu Apr 05, 2018 7:46 pm    Subject: TI: Internal Errors
Forum:  Featured Projects » Twisted Insurrection » Your Input
DirectX issues are extremely rare because DX11 has been bundled with Windows ever since Windows 7 (and Vista's Platform Update also includes it). No separate DirectX 11 installer even exists.

Even ...
  Topic: TI: Internal Errors
^Rampastein

Replies: 21
Views: 43726

Post Posted: Thu Apr 05, 2018 4:51 pm    Subject: Re: Downloaded TI and keeps crashing
Forum:  Featured Projects » Twisted Insurrection » Your Input
Just downloaded this game really looking forward to playing but keeps crashing when i use TI launcher info as follows

Twisted insurrection has crashed. Error message
HRESULT:

This is usually ...
  Topic: YR Red-Resurrection 2.2 released!
^Rampastein

Replies: 8
Views: 682

Post Posted: Tue Apr 03, 2018 8:15 am    Subject: YR Red-Resurrection 2.2 released!
Forum:  PPM Zone » PPM News Network
There's no hurry Smile
  Topic: YR Red-Resurrection 2.2 released!
^Rampastein

Replies: 8
Views: 682

Post Posted: Mon Apr 02, 2018 7:26 pm    Subject: YR Red-Resurrection 2.2 released!
Forum:  PPM Zone » PPM News Network
Not much that is actually game-changing, so far. Most notable is probably the ability to define additional 'random side selectors' that could be used to make options like 'Random Allied/Soviet Country ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 330
Views: 79207

Post Posted: Sun Mar 25, 2018 8:27 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I'd be curious as to whether that's even a client issue. To my knowledge, the client spawns an instance of the game with certain map parameters in which it injects added rule sets.
It's not a client ...
  Topic: A new Dune or C&C game in development?
^Rampastein

Replies: 47
Views: 1995

Post Posted: Mon Mar 19, 2018 6:50 pm    Subject: A new Dune or C&C game in development?
Forum:  Miscellaneous Forums » Game Chat
Im not excited for a new C&C (C$C) game from EA, if they want to make some money they should sell the license to Petroglyph. Otherwise it will be a disappointment like generals 2.
Petroglyph hasn ...
  Topic: Render problem
^Rampastein

Replies: 5
Views: 465

Post Posted: Thu Mar 15, 2018 8:00 am    Subject: Re: Render problem
Forum:  Featured Projects » Twisted Insurrection » Your Input
3. after many trial and error found out because ti client resolution unwindowed is capped at 1280x800 (recommended), if run game on 1280x800 resolution the problem disappear (game resolution allign wi ...
  Topic: Can't remember the mission or campaign name about 2 cyborgs
^Rampastein

Replies: 6
Views: 304

Post Posted: Mon Mar 12, 2018 5:56 pm    Subject: Can't remember the mission or campaign name about 2 cyborgs
Forum:  Featured Projects » Dawn of the Tiberium Age
Ah, you meant MapSel.ini rather than Battle.ini. The GDIXX and NODXX entries there are for campaign missions that were / are in development but have been abandoned or haven't been finished yet.
  Topic: Can't remember the mission or campaign name about 2 cyborgs
^Rampastein

Replies: 6
Views: 304

Post Posted: Mon Mar 12, 2018 5:14 pm    Subject: Can't remember the mission or campaign name about 2 cyborgs
Forum:  Featured Projects » Dawn of the Tiberium Age
There's no single player mission that fits your description, but there's a co-op mission, If not, then what is OP remembering and why are there .ini configurations for a campaign that doens't exist? ( ...
  Topic: TI: Internal Errors
^Rampastein

Replies: 21
Views: 43726

Post Posted: Sun Mar 04, 2018 7:44 pm    Subject: TI: Internal Errors
Forum:  Featured Projects » Twisted Insurrection » Your Input
The saved game is corrupted, there's nothing that can be done about it.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 330
Views: 79207

Post Posted: Mon Feb 26, 2018 8:56 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
The main menu button textures are located in Resources\TS Theme\MainMenu\

You can edit the locations of the buttons in Resouces\TS Theme\MainMenu.ini.
  Topic: Allied mission: River Raid.
^Rampastein

Replies: 8
Views: 605

Post Posted: Tue Feb 20, 2018 4:06 pm    Subject: Allied mission: River Raid.
Forum:  Featured Projects » Dawn of the Tiberium Age
Interesting, I didn't even know that you (LKO) play DTA's singleplayer missions.

That's also an interesting tactic. Someone on CnCNet did once tell me that he managed to destroy the center base bef ...
  Topic: Allied mission: River Raid.
^Rampastein

Replies: 8
Views: 605

Post Posted: Mon Feb 19, 2018 6:09 pm    Subject: Allied mission: River Raid.
Forum:  Featured Projects » Dawn of the Tiberium Age
That's pretty much the hardest part of the mission; deciding where to set up your base and staying alive while growing your economy.

Probably the best place to set up your base is right to the nort ...
  Topic: Modding DTA
^Rampastein

Replies: 3
Views: 314

Post Posted: Fri Feb 16, 2018 12:30 am    Subject: Modding DTA
Forum:  Featured Projects » Dawn of the Tiberium Age
Note: when you modify the files, the next time you start the Client, the Client will notice the changes and try to update/correct them. So once you start to modify them, you should refrain from updati ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 330
Views: 79207

Post Posted: Wed Feb 14, 2018 5:35 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Yes.
  Topic: CnCnet
^Rampastein

Replies: 12
Views: 554

Post Posted: Sat Feb 10, 2018 6:17 pm    Subject: CnCnet
Forum:  Featured Projects » D-Day
Half of the backend of the Rampaclient is closed-source and if your mod isn't Mental Omega, DTA or TI, you will receive no support.
Aside from the updater, the client is 100% open-source. And the onl ...
  Topic: TI: Bug Tracker
^Rampastein

Replies: 15
Views: 1871

Post Posted: Thu Feb 08, 2018 7:53 pm    Subject: TI: Bug Tracker
Forum:  Featured Projects » Twisted Insurrection » Your Input
The second bug: The image I use as a desktop background gets reverted to a black screen after I close TI, though this does not always occur (it did after I played three games in one session, but not a ...
  Topic: AI cheating on skirmish?
^Rampastein

Replies: 6
Views: 573

Post Posted: Thu Feb 08, 2018 6:53 pm    Subject: AI cheating on skirmish?
Forum:  Featured Projects » Dawn of the Tiberium Age
Extreme AI can build 3 airstrips. The regular Hard AI builds 2 to 4 airstrips.

The AI doesn't respect the cap of 3 A-10s, though. It can also build more than 1 of various special units like the X-O ...
  Topic: Venom Walker!!!
^Rampastein

Replies: 3
Views: 419

Post Posted: Tue Feb 06, 2018 7:29 pm    Subject: Venom Walker!!!
Forum:  Featured Projects » Twisted Insurrection » Your Input
You most likely got it from a crate. Even if you didn't pick up a crate manually, one of your units might've picked up a crate while just normally moving on the map.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 330
Views: 79207

Post Posted: Sun Feb 04, 2018 10:55 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Alt-to-undeploy is not fixed. It's disabled by default, however.

Wobbling units are not fixed, and I don't know how I'd do it anyway. If someone else fixes them, I could include the fix in the clie ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 330
Views: 79207

Post Posted: Sun Feb 04, 2018 10:12 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
AltToRally=false by default is intentional. IIRC the Limpet drone bug was related to alt-to-undeploy, which is separate from alt-to-rally.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 330
Views: 79207

Post Posted: Sat Feb 03, 2018 4:29 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Oh, I'm sorry.

You can download Renderers.ini from https://rampastring.cnc-comm.com/tsupdates/Resources/Renderers.ini . Place it into the Resources directory.

Also download https://rampastring.c ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 330
Views: 79207

Post Posted: Sat Feb 03, 2018 10:01 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Version 5.42 (February 3, 2018):

Updated client (Credits: Rampastring, aside from DDrawCompat)
You can now configure your keyboard hotkeys from the client (Options -> Game -> Configure Hotke ...
  Topic: How do/can you restore a saved multiplayer game?
^Rampastein

Replies: 2
Views: 240

Post Posted: Fri Feb 02, 2018 4:37 pm    Subject: How do/can you restore a saved multiplayer game?
Forum:  Featured Projects » Twisted Insurrection » Your Input
This auto-save introduction video is from Dawn of the Tiberium Age, but it works identically in Twisted Insurrection:

[youtube]GbX23QV5RTA[/youtube]
  Topic: Where is the chronosphere and iron curtain?
^Rampastein

Replies: 9
Views: 1201

Post Posted: Mon Jan 29, 2018 6:49 pm    Subject: Where is the chronosphere and iron curtain?
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
The Iron Curtain and Chronosphere are so iconic that we'd definitely add them if we could. GDI and Nod would then of course receive additional support powers, though.
  Topic: Screen issues.
^Rampastein

Replies: 3
Views: 258

Post Posted: Sat Jan 27, 2018 2:41 pm    Subject: Screen issues.
Forum:  Featured Projects » Dawn of the Tiberium Age
That is actually sometimes caused by windowed mode. But yeah, try the different renderers in both windowed and fullscreen modes.

https://rampastring.cnc-comm.com/cncnet/renderer.png
  Topic: Dawn of Tiberium Age (Game Executable) has stopped working
^Rampastein

Replies: 2
Views: 192

Post Posted: Sat Jan 27, 2018 9:15 am    Subject: Dawn of Tiberium Age (Game Executable) has stopped working
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Try changing the Renderer in the options menu. Give a try to DxWnd, and if it doesn't work, then TS-DDRAW. If that doesn't work either, then try the rest.

https://rampastring.cnc-comm.com/cncnet/re ...
  Topic: TI: Bug Tracker
^Rampastein

Replies: 15
Views: 1871

Post Posted: Sun Jan 21, 2018 5:40 pm    Subject: TI: Bug Tracker
Forum:  Featured Projects » Twisted Insurrection » Your Input
It's intentional. The "locked" missions actually haven't been created yet.
 
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