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  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Sun Mar 19, 2017 9:19 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
How do you prevent the "cheater" dialog box from popping up when using a modified rules.ini file?

Update to the just-released version 5.36 (back-up your modified files first, because the ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Sat Mar 18, 2017 11:27 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I'm not sure what kind of co-op maps you mean, but they're possible to make similar to either vanilla TS or how they have been done in Dawn of the Tiberium Age. For the latter (which offers a lot more ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Sat Mar 18, 2017 10:54 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Yes, it does work.

Make sure your map has a ".map" file extension.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Sat Mar 18, 2017 8:30 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Put your map to Maps\Custom\, then in Skirmish / multiplayer it should show up under either the "Custom Map" or "Standard" game mode.
  Topic: Problem With Co-Op
^Rampastein

Replies: 6
Views: 125

Post Posted: Sun Mar 12, 2017 8:11 pm    Subject: Problem With Co-Op
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
Can you select something as the tech level as the game host?

If not, could you post the map's code in MPMaps.ini here?
  Topic: Problem With Co-Op
^Rampastein

Replies: 6
Views: 125

Post Posted: Sun Mar 12, 2017 7:02 pm    Subject: Problem With Co-Op
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
In the game lobby, what are your Starting Credits and Tech Level options set to before the game is started (on the client PCs)?
  Topic: Problem With Co-Op
^Rampastein

Replies: 6
Views: 125

Post Posted: Sun Mar 12, 2017 5:14 pm    Subject: Problem With Co-Op
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
Go to your DTA directory, then to the "Client\ErrorLogs\" sub-directory. Find the client crash log there and upload it to this topic.

Is your "co-op mission" a regular multiplay ...
  Topic: Letting AI not sell pre-assigned buildings
^Rampastein

Replies: 13
Views: 262

Post Posted: Fri Mar 10, 2017 6:21 pm    Subject: Letting AI not sell pre-assigned buildings
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
In TS, if you give the AI a pre-placed factory, like a barracks or war factory, the AI won't sell off all its pre-placed buildings at the start of the game. The RA2 AI could work similarly, so give it ...
  Topic: New EVA/Cabal speech
^Rampastein

Replies: 15
Views: 221

Post Posted: Fri Mar 10, 2017 4:10 pm    Subject: New EVA/Cabal speech
Forum:  Modding Central » Tiberian Sun Editing Forum
I don't know exactly how WDT worked either, it was already offline by the time we got internet access in our family. (EDIT: I got ninja'd by Crimsonum, thanks for the info)

I also don't think any g ...
  Topic: New EVA/Cabal speech
^Rampastein

Replies: 15
Views: 221

Post Posted: Fri Mar 10, 2017 3:09 pm    Subject: New EVA/Cabal speech
Forum:  Modding Central » Tiberian Sun Editing Forum
Maybe they were used in WDT?
  Topic: [6] Rural Idyll
^Rampastein

Replies: 4
Views: 119

Post Posted: Wed Mar 08, 2017 8:55 am    Subject: [6] Rural Idyll
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
You have a point. I'll add some gems near the top-left player's starting location to give them a nice early-game economy boost (I don't think they're irrelevant, especially not early on).
  Topic: Hi there! New (and late) to TS modding.
^Rampastein

Replies: 10
Views: 181

Post Posted: Wed Mar 08, 2017 8:49 am    Subject: Hi there! New (and late) to TS modding.
Forum:  Modding Central » Tiberian Sun Editing Forum
I plan to use as much outside assets as I can (again no theft intended!) to keep my focus on actual features and unit stats, gameplay etc. Art is not my forte, making SHPs and HVAs and Voxels for EVER ...
  Topic: [6] Rural Idyll
^Rampastein

Replies: 4
Views: 119

Post Posted: Tue Mar 07, 2017 9:54 pm    Subject:   [6] Rural Idyll
Subject description: By Rampastring
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
A new multiplayer map for DTA 1.16.
  Topic: Hi there! New (and late) to TS modding.
^Rampastein

Replies: 10
Views: 181

Post Posted: Tue Mar 07, 2017 3:50 pm    Subject: Hi there! New (and late) to TS modding.
Forum:  Modding Central » Tiberian Sun Editing Forum
Rampastring, on the off chance you should ever read this - Keep up the work dude, people really do appreciate your efforts.
I'm active here on the forums, and being a TS modder, I of course read topi ...
  Topic: Help Please
^Rampastein

Replies: 2
Views: 154

Post Posted: Thu Feb 23, 2017 7:51 am    Subject: Re: Help Please
Forum:  Modding Central » Tiberian Sun Editing Forum
...but when I update the game it can no longer launch and it gives me a error repeating telling me to contact someone on this forum about it.
If there's a Client sub-directory in your TS installation ...
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 471

Post Posted: Sat Feb 18, 2017 12:56 pm    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Looks like it indeed doesn't work. I'll ask the creator of the hack (dkeeton of CnCNet) about it. Until it's fixed, you'll have to do it with the traditional way of editing tutorial.ini.
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 471

Post Posted: Sat Feb 18, 2017 12:22 pm    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Hmm. The code for the new tutorial lines on maps should be there, I'll look at it.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Sat Feb 18, 2017 12:21 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
So, later fixes are a miss like jumpjet crash fix.
Enabled the jumpjet crash fix.

Is there any significance to auto-replace language.dll through the launcher
exe when modded? There is always an ...
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 471

Post Posted: Sat Feb 18, 2017 10:13 am    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
AFAIK renumbering isn't necessary. But it's best if you test it first.
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 471

Post Posted: Sat Feb 18, 2017 9:44 am    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
With the TS client it's also possible to insert new text lines into the map itself and override existing tutorial.ini line IDs, so you wouldn't need to distribute tutorial.ini with your map.

Simply ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Sat Feb 18, 2017 9:24 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
All the source code for the CnCNet spawner (Game.exe) used in this client is now open-source and available at https://github.com/CnCNet/ts-patches/

To compile the spawner, clone the repository and ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Fri Feb 17, 2017 3:35 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
1) Does additional service depot repair aircraft or it is necessary to add next name to RepairBay=GADEPT ?
All repair bays now simply repair aircraft, regardless of whether they're included in the Re ...
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 471

Post Posted: Fri Feb 17, 2017 3:28 pm    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
The mission looks interesting. The map is pretty well detailed, although the use of different ground types could be more interesting. The layout seems good too. I also like how you've included the fir ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Sat Feb 11, 2017 3:42 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Congrats on the release with the new client. Nice work.
Thanks!

Looks like the demo maps are not included yet and the beta map.
Seems I forgot the beta map. I didn't have time for including the d ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Sat Feb 11, 2017 8:08 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Version 5.30 of the client has been released!

News post: http://www.moddb.com/mods/tiberian-sun-client/news/tiberian-sun-client-530-released

Downloads:

Full version: http://www.moddb.com/mods ...
  Topic: Fix For Medic/Repair Vehicle
^Rampastein

Replies: 11
Views: 348

Post Posted: Tue Jan 24, 2017 5:21 am    Subject: Fix For Medic/Repair Vehicle
Forum:  Modding Central » Tiberian Sun Editing Forum
With 2 it will not heal anything what-so-ever unless given this order or they are right next to or in the same cell as any potential targets.
I haven't played vanilla TS in a very long time, but at l ...
  Topic: DTA TV Tropes page
^Rampastein

Replies: 4
Views: 329

Post Posted: Mon Jan 23, 2017 4:44 am    Subject: DTA TV Tropes page
Forum:  Featured Projects » The Dawn of the Tiberium Age
Which ones? I haven't played through all Nod missions to notice. Crates don't really count in this case since they are too rare to take into account.
The Toxic Diversion has 4 different ending missio ...
  Topic: DTA TV Tropes page
^Rampastein

Replies: 4
Views: 329

Post Posted: Sun Jan 22, 2017 9:20 pm    Subject: DTA TV Tropes page
Forum:  Featured Projects » The Dawn of the Tiberium Age
That was interesting to read through. Great job Smile

I didn't spot any issues that Bittah didn't already list.
  Topic: Twisted Insurrection Version 0.6
^Rampastein

Replies: 14
Views: 1534

Post Posted: Thu Jan 19, 2017 5:12 am    Subject: Twisted Insurrection Version 0.6
Forum:  Featured Projects » Twisted Insurrection
The new skirmish menu no longer lets you choose a starting location
It does. Just click on a starting location on the map preview.
  Topic: Difficulty of the game and units
^Rampastein

Replies: 8
Views: 566

Post Posted: Tue Jan 17, 2017 12:20 am    Subject: Difficulty of the game and units
Forum:  Featured Projects » Twisted Insurrection » Your Input
TI is indeed quite fast, and many maps have an almost infinite amount of resources. It often becomes a contest of who has the best long-term economy (most refineries and harvesters), and unit counts t ...
  Topic: OpenRA wants a new logo
^Rampastein

Replies: 65
Views: 2403

Post Posted: Sun Jan 08, 2017 5:30 pm    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
basic unit / projectile behaviour felt the same as in the original C&Cs

I am speaking for myself here, but I see that as an excuse to throw anytime. Especially from the likes of you who I consi ...
  Topic: OpenRA wants a new logo
^Rampastein

Replies: 65
Views: 2403

Post Posted: Fri Jan 06, 2017 3:06 pm    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
Actually DTA won't officially happen, i've discussed it with Rampa and Bittah, the tl;dr of the lengthy discussion was, it just isn't C&C and feels wrong.
My stance is still that we might eventua ...
  Topic: 2 bugs
^Rampastein

Replies: 6
Views: 524

Post Posted: Thu Jan 05, 2017 2:56 pm    Subject: 2 bugs
Forum:  Featured Projects » The Dawn of the Tiberium Age » Support & Feedback
For me (and most others) DTA works properly on Windows 10. But on some systems there's problems like this. Unfortunately solving compatibility issues like this is hard, especially when we don't encoun ...
  Topic: 2 bugs
^Rampastein

Replies: 6
Views: 524

Post Posted: Wed Jan 04, 2017 8:50 pm    Subject: 2 bugs
Forum:  Featured Projects » The Dawn of the Tiberium Age » Support & Feedback
Try what Lin Kuei Ominae suggested.

Also, are you able to load saved games from the client (main menu)?
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Wed Dec 21, 2016 12:42 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
The detail level in Twin Isles seems much higher than in WW maps, so it seems likely that it's not official.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Tue Dec 20, 2016 3:16 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Interesting, I've never heard of that map before. It looks a bit too campy for my standards, but that's no reason to leave it out. I'll include it in the next version of the TS client.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 229
Views: 41188

Post Posted: Mon Dec 19, 2016 5:13 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
So question, what's the likelihood of getting a general client for modding with RA2/YR? I know there's some issues with not being able to distribute the core files but something like the MO client but ...
  Topic: KABOOOOOOOM
^Rampastein

Replies: 2
Views: 287

Post Posted: Tue Dec 13, 2016 6:56 pm    Subject: KABOOOOOOOM
Forum:  Featured Projects » Twisted Insurrection » Your Input
Note that we don't officially support Macs. I don't own a Mac so it hasn't been possible to test the client on a Mac.

But try running Resources\clientxna.exe instead of running TI_Launcher.exe dire ...
  Topic: [8] Subterranean Bluewery
^Rampastein

Replies: 2
Views: 342

Post Posted: Tue Dec 13, 2016 6:27 pm    Subject:   [8] Subterranean Bluewery
Subject description: By Rampastring
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
A new map for an upcoming update.
  Topic: Vote DTA for Mod of the Year!
^Rampastein

Replies: 5
Views: 522

Post Posted: Tue Dec 13, 2016 6:25 pm    Subject: Vote DTA for Mod of the Year!
Forum:  Featured Projects » The Dawn of the Tiberium Age
DTA is now one of ModDB's Top 100 mods for the third year in a row! Thanks to all the fans and supporters who voted for us.

The second phase of the voting is now going on, so please follow the link ...
  Topic: Vote Twisted Insurrection for Mod of the Year 2016
^Rampastein

Replies: 19
Views: 927

Post Posted: Sun Dec 11, 2016 5:03 pm    Subject: Vote Twisted Insurrection for Mod of the Year 2016
Forum:  Featured Projects » Twisted Insurrection » Updates & Announcements
voted for Dawn of the Tiberium Age  Confused
You can vote for both, just like I did.
  Topic: Promotional screenshots
^Rampastein

Replies: 33
Views: 5493

Post Posted: Sat Dec 10, 2016 4:48 pm    Subject: Promotional screenshots
Forum:  Featured Projects » The Dawn of the Tiberium Age » Screenshots
An image of a certain campaign that we're remaking.
  Topic: Vote DTA for Mod of the Year!
^Rampastein

Replies: 5
Views: 522

Post Posted: Fri Dec 02, 2016 4:49 pm    Subject:   Vote DTA for Mod of the Year!
Forum:  Featured Projects » The Dawn of the Tiberium Age
MOTY 2016 voting has started. If you've enjoyed our updates this year, please show your support by voting for us and help us reach the Top 100 for the third year in a row!

You can vote here: http:/ ...
  Topic: Mod Considers My Own Mission Map As A Cheat
^Rampastein

Replies: 4
Views: 220

Post Posted: Tue Nov 22, 2016 2:17 pm    Subject: Mod Considers My Own Mission Map As A Cheat
Forum:  Featured Projects » Twisted Insurrection » Your Input
You modified the mission by replacing the original mission, so in other words you modified the mod, so you get the message.
  Topic: Microsoft.Xna.Framework.Media.MediaPlayer threw an exception
^Rampastein

Replies: 5
Views: 364

Post Posted: Sun Nov 20, 2016 11:10 pm    Subject: Microsoft.Xna.Framework.Media.MediaPlayer threw an exception
Forum:  Featured Projects » Twisted Insurrection » Your Input
I believe it's used to play the sounds for the launcher. (XNA is quite the relic)
XNA was discontinued in 2012. MonoGame is an open-source replacement for XNA and still in development, and the client ...
  Topic: Microsoft.Xna.Framework.Media.MediaPlayer threw an exception
^Rampastein

Replies: 5
Views: 364

Post Posted: Sun Nov 20, 2016 4:15 pm    Subject: Microsoft.Xna.Framework.Media.MediaPlayer threw an exception
Forum:  Featured Projects » Twisted Insurrection » Your Input
After the client has crashed, go to your friend's TI directory, find Client\client.log and upload it here.

TI use's XNA?
It uses MonoGame / XNA, yes.
  Topic: Kirrim Finds Stuffs
^Rampastein

Replies: 30
Views: 1826

Post Posted: Thu Nov 17, 2016 10:41 pm    Subject: Kirrim Finds Stuffs
Forum:  Featured Projects » Twisted Insurrection » Your Input
Does this include the stupid visceroid collides with harvester and harv explodes issue?
https://github.com/CnCNet/ts-patches/blob/master/src/fix_depot_explosion_glitch.asm

;;; If you pressed 's' t ...
  Topic: Antivirus/firewall?
^Rampastein

Replies: 10
Views: 330

Post Posted: Wed Nov 16, 2016 7:39 pm    Subject: Antivirus/firewall?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
https://chart.av-comparatives.org/chart1.php

Nowadays I only use Windows Defender, UAC and common sense (don't run unknown executables, visit suspicious sites etc.) and keep everything up-to-date. ...
  Topic: Explanation of settings in skirmish
^Rampastein

Replies: 3
Views: 381

Post Posted: Wed Nov 16, 2016 3:15 pm    Subject: Explanation of settings in skirmish
Forum:  Featured Projects » The Dawn of the Tiberium Age » Support & Feedback
There are supposed to be balloon popups explaining them. Seems in Skirmish (can't test online right now) they are not working.
Rampastring will surely fix them with the next update.
The tool-tips we ...
  Topic: My musical input / MjN
^Rampastein

Replies: 16
Views: 535

Post Posted: Tue Nov 15, 2016 10:19 pm    Subject: My musical input / MjN
Forum:  Featured Projects » Twisted Insurrection » Your Input
Awesome. I like them all.

Erityisesti Twisted March on mahtava Very Happy
 
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