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  Topic: STARTING MONEY AND IDEAS
^Rampastein

Replies: 79
Views: 7729

Post Posted: Sun Jun 25, 2017 12:30 pm    Subject: STARTING MONEY AND IDEAS
Forum:  Featured Projects » Twisted Insurrection » Your Input
See also: http://modenc.renegadeprojects.com/AIVirtualPurifiers
That doesn't apply to Tiberian Sun.

MultiplayerAICM= defines the number of bonus credits that the AI starts with as a percentage. In ...
  Topic: Kabooom
^Rampastein

Replies: 4
Views: 169

Post Posted: Sun Jun 18, 2017 7:50 am    Subject: Kabooom
Forum:  Featured Projects » Twisted Insurrection » Your Input
Have you modded the game in any way? Specifically changed LocalGame= in ClientDefinitions.ini. If you have, change it back to TI.

I can't see how that crash could happen if TI is correctly installe ...
  Topic: Kabooom
^Rampastein

Replies: 4
Views: 169

Post Posted: Fri Jun 16, 2017 6:17 am    Subject: Kabooom
Forum:  Featured Projects » Twisted Insurrection » Your Input
Look at your TI directory, and then the \Client\ErrorLogs\ sub-directory. There should be a ClientCrashLog file, upload it here.

What does the error message say in English?
  Topic: [4] Omega City
^Rampastein

Replies: 0
Views: 208

Post Posted: Sun Jun 11, 2017 2:01 pm    Subject:   [4] Omega City
Subject description: By Drive
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
A new multiplayer map for the upcoming DTA version 1.16, created by Drive.
  Topic: okay, what is a Political Conspirator?
^Rampastein

Replies: 63
Views: 810

Post Posted: Thu Jun 08, 2017 7:42 pm    Subject: okay, what is a Political Conspirator?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
You cease being a Muslim when you become a terrorist.
Your view of your own religion sadly isn't shared by all followers of the same religion. If it was, we wouldn't have nearly as many issues relate ...
  Topic: okay, what is a Political Conspirator?
^Rampastein

Replies: 63
Views: 810

Post Posted: Thu Jun 08, 2017 6:57 pm    Subject: okay, what is a Political Conspirator?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Are you really that dumb to think MUSLIMS are in the wrong instead of being WRONGED?
I don't generally feel like participating in these topics because the discussion in them is low quality. But when ...
  Topic: Is The UK Full Of Newbs?
^Rampastein

Replies: 19
Views: 340

Post Posted: Mon Jun 05, 2017 4:04 pm    Subject: Is The UK Full Of Newbs?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
So please, everyone who wants to say Islam=terror/killing/rape: please search for the local mosque AND ASK.
There was a document where they did exactly that in a Danish mosque. The imams naturally de ...
  Topic: Rise and fall of Command & Conquer
^Rampastein

Replies: 31
Views: 823

Post Posted: Sun Jun 04, 2017 11:17 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Maybe TS would've ended up being better if EA didn't impact the development process, maybe not.
Explain how EA impacted the development process within the same year where Tiberian Sun got delayed at ...
  Topic: Rise and fall of Command & Conquer
^Rampastein

Replies: 31
Views: 823

Post Posted: Sat Jun 03, 2017 7:44 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
1. The 3rd installments of tiberium and red alert would have been better than those TW & RA3.
Westwood* already failed with Tiberian Sun. While TS was a good game, it wasn't anywhere near as grea ...
  Topic: vehicles used to have structure selection boxes
^Rampastein

Replies: 10
Views: 533

Post Posted: Mon May 15, 2017 12:05 pm    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
Curiously no one mention the side effect of EMP immunity with that key on stock game so may not be as advisable apart from hack that takes it out as not always desirable.
the latest spawner has afaik ...
  Topic: [6] Subterranean Jewelry
^Rampastein

Replies: 2
Views: 303

Post Posted: Fri May 05, 2017 5:53 am    Subject:   [6] Subterranean Jewelry
Subject description: By Rampastring
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
A new multiplayer map for the upcoming DTA version 1.16.
  Topic: TI: 0.6 Bug Tracker
^Rampastein

Replies: 24
Views: 2054

Post Posted: Mon May 01, 2017 2:56 pm    Subject: TI: 0.6 Bug Tracker
Forum:  Featured Projects » Twisted Insurrection » Your Input
Issue 1: This is a known problem that occurs sometimes when trying to launch a saved file from the client itself. If you try loading a saved game from the in-game dialogue itself, you may have better ...
  Topic: [TS] Lost Contact (2-8)
^Rampastein

Replies: 11
Views: 585

Post Posted: Mon Apr 24, 2017 2:35 pm    Subject: [TS] Lost Contact (2-8)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Very impressive for your first map! Everything from terrain detailing to lighting to layout is great.

Mind if I include it with the TS client in the next update?
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Thu Apr 20, 2017 11:25 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
And you'll put up a generic cncnet5.dll for casual Ares modders?
I didn't promise anything, but it's a possibility.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Thu Apr 20, 2017 9:50 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Ah, I wasn't aware of that. Maybe a generic cncnet5.dll should be made and put up for download for casual YR modders. Although if someone doesn't care about Ares, they can also download the CnCNet Yur ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Thu Apr 20, 2017 7:08 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
It can't work with RA2. It can and does work with YR though. In addition to Mental Omega, the official [url=https://cncnet.org/yuris-revenge]CnCNet Yuri's Revenge client is based on this client.

I ...
  Topic: Co-Op: [3] The Anchoring
^Rampastein

Replies: 0
Views: 169

Post Posted: Fri Apr 14, 2017 11:55 pm    Subject:   Co-Op: [3] The Anchoring
Subject description: By Rampastring
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
A new Nod co-op mission for the upcoming DTA version 1.16.
  Topic: Everything is wrong. DTA
^Rampastein

Replies: 1
Views: 451

Post Posted: Thu Apr 13, 2017 6:47 am    Subject: Re: Everything is wrong. DTA
Forum:  Featured Projects » The Dawn of the Tiberium Age » Support & Feedback
First off, i'm trying to connect to cncnet with DTA v. 1,1579 where i get: ERROR :Closing Link :"Username" by Colocrossing...............
How to fix?
Reproduce the issue, then exit the cli ...
  Topic: DTA ubuntu client
^Rampastein

Replies: 1
Views: 149

Post Posted: Thu Mar 30, 2017 12:19 pm    Subject: DTA ubuntu client
Forum:  Featured Projects » The Dawn of the Tiberium Age
No such thing as a "DTA Ubuntu client" exists. There is only one DTA client, and officially we only support it on Windows.

However, it is possible to run DTA on some Linux-based OSs throu ...
  Topic: Some MP Houses questions
^Rampastein

Replies: 5
Views: 320

Post Posted: Wed Mar 29, 2017 6:00 pm    Subject: Re: Some MP Houses questions
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
1) In FinalSun, for selecting spawn house in actions, etc. , there are two options to choose from. Spawn1-8 group and Multi-Player group. What is difference between these options? Which is better to u ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Sun Mar 19, 2017 9:19 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
How do you prevent the "cheater" dialog box from popping up when using a modified rules.ini file?

Update to the just-released version 5.36 (back-up your modified files first, because the ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Sat Mar 18, 2017 11:27 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I'm not sure what kind of co-op maps you mean, but they're possible to make similar to either vanilla TS or how they have been done in Dawn of the Tiberium Age. For the latter (which offers a lot more ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Sat Mar 18, 2017 10:54 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Yes, it does work.

Make sure your map has a ".map" file extension.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Sat Mar 18, 2017 8:30 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Put your map to Maps\Custom\, then in Skirmish / multiplayer it should show up under either the "Custom Map" or "Standard" game mode.
  Topic: Problem With Co-Op
^Rampastein

Replies: 8
Views: 453

Post Posted: Sun Mar 12, 2017 8:11 pm    Subject: Problem With Co-Op
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
Can you select something as the tech level as the game host?

If not, could you post the map's code in MPMaps.ini here?
  Topic: Problem With Co-Op
^Rampastein

Replies: 8
Views: 453

Post Posted: Sun Mar 12, 2017 7:02 pm    Subject: Problem With Co-Op
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
In the game lobby, what are your Starting Credits and Tech Level options set to before the game is started (on the client PCs)?
  Topic: Problem With Co-Op
^Rampastein

Replies: 8
Views: 453

Post Posted: Sun Mar 12, 2017 5:14 pm    Subject: Problem With Co-Op
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
Go to your DTA directory, then to the "Client\ErrorLogs\" sub-directory. Find the client crash log there and upload it to this topic.

Is your "co-op mission" a regular multiplay ...
  Topic: Letting AI not sell pre-assigned buildings
^Rampastein

Replies: 13
Views: 463

Post Posted: Fri Mar 10, 2017 6:21 pm    Subject: Letting AI not sell pre-assigned buildings
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
In TS, if you give the AI a pre-placed factory, like a barracks or war factory, the AI won't sell off all its pre-placed buildings at the start of the game. The RA2 AI could work similarly, so give it ...
  Topic: New EVA/Cabal speech
^Rampastein

Replies: 15
Views: 457

Post Posted: Fri Mar 10, 2017 4:10 pm    Subject: New EVA/Cabal speech
Forum:  Modding Central » Tiberian Sun Editing Forum
I don't know exactly how WDT worked either, it was already offline by the time we got internet access in our family. (EDIT: I got ninja'd by Crimsonum, thanks for the info)

I also don't think any g ...
  Topic: New EVA/Cabal speech
^Rampastein

Replies: 15
Views: 457

Post Posted: Fri Mar 10, 2017 3:09 pm    Subject: New EVA/Cabal speech
Forum:  Modding Central » Tiberian Sun Editing Forum
Maybe they were used in WDT?
  Topic: [6] Rural Idyll
^Rampastein

Replies: 4
Views: 224

Post Posted: Wed Mar 08, 2017 8:55 am    Subject: [6] Rural Idyll
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
You have a point. I'll add some gems near the top-left player's starting location to give them a nice early-game economy boost (I don't think they're irrelevant, especially not early on).
  Topic: Hi there! New (and late) to TS modding.
^Rampastein

Replies: 10
Views: 368

Post Posted: Wed Mar 08, 2017 8:49 am    Subject: Hi there! New (and late) to TS modding.
Forum:  Modding Central » Tiberian Sun Editing Forum
I plan to use as much outside assets as I can (again no theft intended!) to keep my focus on actual features and unit stats, gameplay etc. Art is not my forte, making SHPs and HVAs and Voxels for EVER ...
  Topic: [6] Rural Idyll
^Rampastein

Replies: 4
Views: 224

Post Posted: Tue Mar 07, 2017 9:54 pm    Subject:   [6] Rural Idyll
Subject description: By Rampastring
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
A new multiplayer map for DTA 1.16.
  Topic: Hi there! New (and late) to TS modding.
^Rampastein

Replies: 10
Views: 368

Post Posted: Tue Mar 07, 2017 3:50 pm    Subject: Hi there! New (and late) to TS modding.
Forum:  Modding Central » Tiberian Sun Editing Forum
Rampastring, on the off chance you should ever read this - Keep up the work dude, people really do appreciate your efforts.
I'm active here on the forums, and being a TS modder, I of course read topi ...
  Topic: Help Please
^Rampastein

Replies: 2
Views: 243

Post Posted: Thu Feb 23, 2017 7:51 am    Subject: Re: Help Please
Forum:  Modding Central » Tiberian Sun Editing Forum
...but when I update the game it can no longer launch and it gives me a error repeating telling me to contact someone on this forum about it.
If there's a Client sub-directory in your TS installation ...
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 634

Post Posted: Sat Feb 18, 2017 12:56 pm    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Looks like it indeed doesn't work. I'll ask the creator of the hack (dkeeton of CnCNet) about it. Until it's fixed, you'll have to do it with the traditional way of editing tutorial.ini.
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 634

Post Posted: Sat Feb 18, 2017 12:22 pm    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Hmm. The code for the new tutorial lines on maps should be there, I'll look at it.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Sat Feb 18, 2017 12:21 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
So, later fixes are a miss like jumpjet crash fix.
Enabled the jumpjet crash fix.

Is there any significance to auto-replace language.dll through the launcher
exe when modded? There is always an ...
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 634

Post Posted: Sat Feb 18, 2017 10:13 am    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
AFAIK renumbering isn't necessary. But it's best if you test it first.
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 634

Post Posted: Sat Feb 18, 2017 9:44 am    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
With the TS client it's also possible to insert new text lines into the map itself and override existing tutorial.ini line IDs, so you wouldn't need to distribute tutorial.ini with your map.

Simply ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Sat Feb 18, 2017 9:24 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
All the source code for the CnCNet spawner (Game.exe) used in this client is now open-source and available at https://github.com/CnCNet/ts-patches/

To compile the spawner, clone the repository and ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Fri Feb 17, 2017 3:35 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
1) Does additional service depot repair aircraft or it is necessary to add next name to RepairBay=GADEPT ?
All repair bays now simply repair aircraft, regardless of whether they're included in the Re ...
  Topic: Operation: Seasick
^Rampastein

Replies: 20
Views: 634

Post Posted: Fri Feb 17, 2017 3:28 pm    Subject: Operation: Seasick
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
The mission looks interesting. The map is pretty well detailed, although the use of different ground types could be more interesting. The layout seems good too. I also like how you've included the fir ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Sat Feb 11, 2017 3:42 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Congrats on the release with the new client. Nice work.
Thanks!

Looks like the demo maps are not included yet and the beta map.
Seems I forgot the beta map. I didn't have time for including the d ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 241
Views: 45223

Post Posted: Sat Feb 11, 2017 8:08 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Version 5.30 of the client has been released!

News post: http://www.moddb.com/mods/tiberian-sun-client/news/tiberian-sun-client-530-released

Downloads:

Full version: http://www.moddb.com/mods ...
  Topic: Fix For Medic/Repair Vehicle
^Rampastein

Replies: 11
Views: 586

Post Posted: Tue Jan 24, 2017 5:21 am    Subject: Fix For Medic/Repair Vehicle
Forum:  Modding Central » Tiberian Sun Editing Forum
With 2 it will not heal anything what-so-ever unless given this order or they are right next to or in the same cell as any potential targets.
I haven't played vanilla TS in a very long time, but at l ...
  Topic: DTA TV Tropes page
^Rampastein

Replies: 4
Views: 478

Post Posted: Mon Jan 23, 2017 4:44 am    Subject: DTA TV Tropes page
Forum:  Featured Projects » The Dawn of the Tiberium Age
Which ones? I haven't played through all Nod missions to notice. Crates don't really count in this case since they are too rare to take into account.
The Toxic Diversion has 4 different ending missio ...
  Topic: DTA TV Tropes page
^Rampastein

Replies: 4
Views: 478

Post Posted: Sun Jan 22, 2017 9:20 pm    Subject: DTA TV Tropes page
Forum:  Featured Projects » The Dawn of the Tiberium Age
That was interesting to read through. Great job Smile

I didn't spot any issues that Bittah didn't already list.
  Topic: Twisted Insurrection Version 0.6
^Rampastein

Replies: 14
Views: 2300

Post Posted: Thu Jan 19, 2017 5:12 am    Subject: Twisted Insurrection Version 0.6
Forum:  Featured Projects » Twisted Insurrection
The new skirmish menu no longer lets you choose a starting location
It does. Just click on a starting location on the map preview.
  Topic: Difficulty of the game and units
^Rampastein

Replies: 8
Views: 745

Post Posted: Tue Jan 17, 2017 12:20 am    Subject: Difficulty of the game and units
Forum:  Featured Projects » Twisted Insurrection » Your Input
TI is indeed quite fast, and many maps have an almost infinite amount of resources. It often becomes a contest of who has the best long-term economy (most refineries and harvesters), and unit counts t ...
 
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