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  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
^Rampastein

Replies: 31
Views: 1073

Post Posted: Sun Apr 15, 2018 2:01 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
Tested the new ones in DTA in fullscreen mode, the options menu is now visible after saving with both GDI and OpenGL versions. Alt-tab works with both as well.

OpenGL menu lag seems to be mostly fi ...
  Topic: US just bombed Syria
^Rampastein

Replies: 19
Views: 297

Post Posted: Sat Apr 14, 2018 1:05 pm    Subject: US just bombed Syria
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
It's not only the US and Trump, Britain and France were also involved.
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
^Rampastein

Replies: 31
Views: 1073

Post Posted: Tue Apr 10, 2018 4:54 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
Tested in DTA.

OpenGL suffers from lag in the menus. GDI has no lag in the menus.

GDI is stuttery when running the game at very high frame rates (over 100 FPS), while OpenGL is still smooth. At ...
  Topic: TI: Internal Errors
^Rampastein

Replies: 20
Views: 42684

Post Posted: Thu Apr 05, 2018 7:46 pm    Subject: TI: Internal Errors
Forum:  Featured Projects » Twisted Insurrection » Your Input
DirectX issues are extremely rare because DX11 has been bundled with Windows ever since Windows 7 (and Vista's Platform Update also includes it). No separate DirectX 11 installer even exists.

Even ...
  Topic: TI: Internal Errors
^Rampastein

Replies: 20
Views: 42684

Post Posted: Thu Apr 05, 2018 4:51 pm    Subject: Re: Downloaded TI and keeps crashing
Forum:  Featured Projects » Twisted Insurrection » Your Input
Just downloaded this game really looking forward to playing but keeps crashing when i use TI launcher info as follows

Twisted insurrection has crashed. Error message
HRESULT:

This is usually ...
  Topic: YR Red-Resurrection 2.2 released!
^Rampastein

Replies: 8
Views: 450

Post Posted: Tue Apr 03, 2018 8:15 am    Subject: YR Red-Resurrection 2.2 released!
Forum:  PPM Zone » PPM News Network
There's no hurry Smile
  Topic: YR Red-Resurrection 2.2 released!
^Rampastein

Replies: 8
Views: 450

Post Posted: Mon Apr 02, 2018 7:26 pm    Subject: YR Red-Resurrection 2.2 released!
Forum:  PPM Zone » PPM News Network
Not much that is actually game-changing, so far. Most notable is probably the ability to define additional 'random side selectors' that could be used to make options like 'Random Allied/Soviet Country ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 320
Views: 72394

Post Posted: Sun Mar 25, 2018 8:27 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I'd be curious as to whether that's even a client issue. To my knowledge, the client spawns an instance of the game with certain map parameters in which it injects added rule sets.
It's not a client ...
  Topic: A new Dune or C&C game in development?
^Rampastein

Replies: 30
Views: 1024

Post Posted: Mon Mar 19, 2018 6:50 pm    Subject: A new Dune or C&C game in development?
Forum:  Miscellaneous Forums » Game Chat
Im not excited for a new C&C (C$C) game from EA, if they want to make some money they should sell the license to Petroglyph. Otherwise it will be a disappointment like generals 2.
Petroglyph hasn ...
  Topic: Render problem
^Rampastein

Replies: 5
Views: 373

Post Posted: Thu Mar 15, 2018 8:00 am    Subject: Re: Render problem
Forum:  Featured Projects » Twisted Insurrection » Your Input
3. after many trial and error found out because ti client resolution unwindowed is capped at 1280x800 (recommended), if run game on 1280x800 resolution the problem disappear (game resolution allign wi ...
  Topic: Can't remember the mission or campaign name about 2 cyborgs
^Rampastein

Replies: 6
Views: 193

Post Posted: Mon Mar 12, 2018 5:56 pm    Subject: Can't remember the mission or campaign name about 2 cyborgs
Forum:  Featured Projects » Dawn of the Tiberium Age
Ah, you meant MapSel.ini rather than Battle.ini. The GDIXX and NODXX entries there are for campaign missions that were / are in development but have been abandoned or haven't been finished yet.
  Topic: Can't remember the mission or campaign name about 2 cyborgs
^Rampastein

Replies: 6
Views: 193

Post Posted: Mon Mar 12, 2018 5:14 pm    Subject: Can't remember the mission or campaign name about 2 cyborgs
Forum:  Featured Projects » Dawn of the Tiberium Age
There's no single player mission that fits your description, but there's a co-op mission, If not, then what is OP remembering and why are there .ini configurations for a campaign that doens't exist? ( ...
  Topic: TI: Internal Errors
^Rampastein

Replies: 20
Views: 42684

Post Posted: Sun Mar 04, 2018 7:44 pm    Subject: TI: Internal Errors
Forum:  Featured Projects » Twisted Insurrection » Your Input
The saved game is corrupted, there's nothing that can be done about it.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 320
Views: 72394

Post Posted: Mon Feb 26, 2018 8:56 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
The main menu button textures are located in Resources\TS Theme\MainMenu\

You can edit the locations of the buttons in Resouces\TS Theme\MainMenu.ini.
  Topic: Allied mission: River Raid.
^Rampastein

Replies: 8
Views: 451

Post Posted: Tue Feb 20, 2018 4:06 pm    Subject: Allied mission: River Raid.
Forum:  Featured Projects » Dawn of the Tiberium Age
Interesting, I didn't even know that you (LKO) play DTA's singleplayer missions.

That's also an interesting tactic. Someone on CnCNet did once tell me that he managed to destroy the center base bef ...
  Topic: Allied mission: River Raid.
^Rampastein

Replies: 8
Views: 451

Post Posted: Mon Feb 19, 2018 6:09 pm    Subject: Allied mission: River Raid.
Forum:  Featured Projects » Dawn of the Tiberium Age
That's pretty much the hardest part of the mission; deciding where to set up your base and staying alive while growing your economy.

Probably the best place to set up your base is right to the nort ...
  Topic: Modding DTA
^Rampastein

Replies: 3
Views: 233

Post Posted: Fri Feb 16, 2018 12:30 am    Subject: Modding DTA
Forum:  Featured Projects » Dawn of the Tiberium Age
Note: when you modify the files, the next time you start the Client, the Client will notice the changes and try to update/correct them. So once you start to modify them, you should refrain from updati ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 320
Views: 72394

Post Posted: Wed Feb 14, 2018 5:35 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Yes.
  Topic: CnCnet
^Rampastein

Replies: 12
Views: 432

Post Posted: Sat Feb 10, 2018 6:17 pm    Subject: CnCnet
Forum:  Featured Projects » D-Day
Half of the backend of the Rampaclient is closed-source and if your mod isn't Mental Omega, DTA or TI, you will receive no support.
Aside from the updater, the client is 100% open-source. And the onl ...
  Topic: TI: Bug Tracker
^Rampastein

Replies: 15
Views: 1297

Post Posted: Thu Feb 08, 2018 7:53 pm    Subject: TI: Bug Tracker
Forum:  Featured Projects » Twisted Insurrection » Your Input
The second bug: The image I use as a desktop background gets reverted to a black screen after I close TI, though this does not always occur (it did after I played three games in one session, but not a ...
  Topic: AI cheating on skirmish?
^Rampastein

Replies: 6
Views: 407

Post Posted: Thu Feb 08, 2018 6:53 pm    Subject: AI cheating on skirmish?
Forum:  Featured Projects » Dawn of the Tiberium Age
Extreme AI can build 3 airstrips. The regular Hard AI builds 2 to 4 airstrips.

The AI doesn't respect the cap of 3 A-10s, though. It can also build more than 1 of various special units like the X-O ...
  Topic: Venom Walker!!!
^Rampastein

Replies: 3
Views: 300

Post Posted: Tue Feb 06, 2018 7:29 pm    Subject: Venom Walker!!!
Forum:  Featured Projects » Twisted Insurrection » Your Input
You most likely got it from a crate. Even if you didn't pick up a crate manually, one of your units might've picked up a crate while just normally moving on the map.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 320
Views: 72394

Post Posted: Sun Feb 04, 2018 10:55 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Alt-to-undeploy is not fixed. It's disabled by default, however.

Wobbling units are not fixed, and I don't know how I'd do it anyway. If someone else fixes them, I could include the fix in the clie ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 320
Views: 72394

Post Posted: Sun Feb 04, 2018 10:12 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
AltToRally=false by default is intentional. IIRC the Limpet drone bug was related to alt-to-undeploy, which is separate from alt-to-rally.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 320
Views: 72394

Post Posted: Sat Feb 03, 2018 4:29 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Oh, I'm sorry.

You can download Renderers.ini from https://rampastring.cnc-comm.com/tsupdates/Resources/Renderers.ini . Place it into the Resources directory.

Also download https://rampastring.c ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 320
Views: 72394

Post Posted: Sat Feb 03, 2018 10:01 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Version 5.42 (February 3, 2018):

Updated client (Credits: Rampastring, aside from DDrawCompat)
You can now configure your keyboard hotkeys from the client (Options -> Game -> Configure Hotke ...
  Topic: How do/can you restore a saved multiplayer game?
^Rampastein

Replies: 2
Views: 161

Post Posted: Fri Feb 02, 2018 4:37 pm    Subject: How do/can you restore a saved multiplayer game?
Forum:  Featured Projects » Twisted Insurrection » Your Input
This auto-save introduction video is from Dawn of the Tiberium Age, but it works identically in Twisted Insurrection:

[youtube]GbX23QV5RTA[/youtube]
  Topic: Where is the chronosphere and iron curtain?
^Rampastein

Replies: 9
Views: 895

Post Posted: Mon Jan 29, 2018 6:49 pm    Subject: Where is the chronosphere and iron curtain?
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
The Iron Curtain and Chronosphere are so iconic that we'd definitely add them if we could. GDI and Nod would then of course receive additional support powers, though.
  Topic: Screen issues.
^Rampastein

Replies: 3
Views: 180

Post Posted: Sat Jan 27, 2018 2:41 pm    Subject: Screen issues.
Forum:  Featured Projects » Dawn of the Tiberium Age
That is actually sometimes caused by windowed mode. But yeah, try the different renderers in both windowed and fullscreen modes.

https://rampastring.cnc-comm.com/cncnet/renderer.png
  Topic: Dawn of Tiberium Age (Game Executable) has stopped working
^Rampastein

Replies: 2
Views: 132

Post Posted: Sat Jan 27, 2018 9:15 am    Subject: Dawn of Tiberium Age (Game Executable) has stopped working
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Try changing the Renderer in the options menu. Give a try to DxWnd, and if it doesn't work, then TS-DDRAW. If that doesn't work either, then try the rest.

https://rampastring.cnc-comm.com/cncnet/re ...
  Topic: TI: Bug Tracker
^Rampastein

Replies: 15
Views: 1297

Post Posted: Sun Jan 21, 2018 5:40 pm    Subject: TI: Bug Tracker
Forum:  Featured Projects » Twisted Insurrection » Your Input
It's intentional. The "locked" missions actually haven't been created yet.
  Topic: Vanilla TS campaign messed up
^Rampastein

Replies: 15
Views: 1098

Post Posted: Sun Jan 14, 2018 3:57 pm    Subject: Vanilla TS campaign messed up
Forum:  Modding Central » Tiberian Sun Editing Forum
-in singleplayer the AI does nothing automatic on its own and only does what is set in the map triggers/teams/scripts etc

It is possible to make the AI follow AI.ini in singleplayer missions, and m ...
  Topic: Tactics of Small Squads in Unique Scenarios
^Rampastein

Replies: 6
Views: 284

Post Posted: Fri Jan 12, 2018 9:21 pm    Subject: Re: Tactics of Small Squads in Unique Scenarios
Forum:  Featured Projects » Dawn of the Tiberium Age
Some quick answers. I'm not making up an exact unit composition, but just writing out my first thoughts.

Scenario 1:
Artillery units (= Nod or Allied Mobile Artilleries, Nod SSM, GDI Rocket Launch ...
  Topic: DTA Installer
^Rampastein

Replies: 5
Views: 282

Post Posted: Thu Jan 11, 2018 5:14 pm    Subject: DTA Installer
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
You could try transferring it with an USB stick, or e-mail might also work since the installer is fairly small.

Note however that the installer also downloads most of DTA's files from the CnCNet se ...
  Topic: Finally Learning FinalSun, Help Appreciated!
^Rampastein

Replies: 99
Views: 5907

Post Posted: Wed Jan 10, 2018 6:07 pm    Subject: Finally Learning FinalSun, Help Appreciated!
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
https://rampastring.cnc-comm.com/cncnet/renderer.png

The current version of the TS client doesn't have DDrawCompat yet.
  Topic: Finally Learning FinalSun, Help Appreciated!
^Rampastein

Replies: 99
Views: 5907

Post Posted: Wed Jan 10, 2018 4:42 pm    Subject: Finally Learning FinalSun, Help Appreciated!
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
In addition to the recording software, the selected renderer also affects it. I've succesfully recorded TS using OBS with TS-DDRAW as the renderer, and also using Radeon ReLive with DDrawCompat as the ...
  Topic: Intel fucked up bigtime
^Rampastein

Replies: 12
Views: 963

Post Posted: Fri Jan 05, 2018 7:38 pm    Subject: Intel fucked up bigtime
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
And I just chked with Comodo's KillSwitch: 172 processes running during writing this, most of them probably aren't even relevant to system functions, but are running anyways.
As I'm writing this, I o ...
  Topic: Consequences of the Pentadecimal System
^Rampastein

Replies: 76
Views: 8011

Post Posted: Sun Dec 31, 2017 12:18 am    Subject: Consequences of the Pentadecimal System
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
To make the campaign button show up, find MainMenu.ini, from there find [btnNewCampaign] and give it Visible=true and Enabled=true, as well as a size that's bigger than zero (you might also need some ...
  Topic: Turtle Power
^Rampastein

Replies: 9
Views: 365

Post Posted: Fri Dec 29, 2017 10:11 pm    Subject: Turtle Power
Forum:  Featured Projects » Dawn of the Tiberium Age
Base defenses are more cost effective than units when they actually get to fight with units, so base defenses become an option (if not a necessity) on maps that have only 1 or 2 bottleneck attack rout ...
  Topic: Turtle Power
^Rampastein

Replies: 9
Views: 365

Post Posted: Fri Dec 29, 2017 8:25 pm    Subject: Turtle Power
Forum:  Featured Projects » Dawn of the Tiberium Age
These are quite broad questions, but I'll try to give some useful answers.

----

I almost always use some base defenses against the AI. Against human players I mostly use them as the Allies, alth ...
  Topic: Mod of the Year 2017 Results!
^Rampastein

Replies: 11
Views: 904

Post Posted: Thu Dec 28, 2017 2:43 pm    Subject: Mod of the Year 2017 Results!
Forum:  PPM Zone » PPM News Network
As Graion already said, a mod that has previously been in the Top 10 won't be included in the Top 10 unless it ends up in a better position than what it had before.

Because MO was 2nd in 2015 (IIRC ...
  Topic: DTA Gets Place 8 in MOTY Awards
^Rampastein

Replies: 2
Views: 190

Post Posted: Wed Dec 27, 2017 11:30 pm    Subject:   DTA Gets Place 8 in MOTY Awards
Forum:  Featured Projects » Dawn of the Tiberium Age
This is amazing  Very Happy  We didn't expect to be even close to the Top 10!

Thanks to everyone who voted for us!

http://www.moddb.com/groups/2017-mod-of-the-year-awards/features/players-choi ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 320
Views: 72394

Post Posted: Wed Dec 27, 2017 10:54 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
The client isn't really able to interfere with the running game at all. Maybe it'd be able to use WriteProcessMemory and such, but it'd be far from an easy way.

Dkeeton recently added an option to ...
  Topic: TI: Bug Tracker
^Rampastein

Replies: 15
Views: 1297

Post Posted: Tue Dec 26, 2017 8:00 pm    Subject: TI: Bug Tracker
Forum:  Featured Projects » Twisted Insurrection » Your Input
@ArchlordII: Try the following:

1) Install XNA Framework 4.0 Refresh: https://www.microsoft.com/en-us/download/details.aspx?id=27598

2) Run Resources\clientxna.exe

Does the client work then?
  Topic: It's me again, with yet another bug ^_^
^Rampastein

Replies: 4
Views: 262

Post Posted: Fri Dec 22, 2017 3:00 pm    Subject: It's me again, with yet another bug ^_^
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
It's not random, but a MPMaps.ini coding mistake.
  Topic: Finally Learning FinalSun, Help Appreciated!
^Rampastein

Replies: 99
Views: 5907

Post Posted: Sun Dec 17, 2017 11:01 pm    Subject: Finally Learning FinalSun, Help Appreciated!
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Ah so no prolonging of the trigger text display time? Oh well.

Try changing [AudioVisual]
MessageDelay=5.0         ; time duration of multiplayer messages displayed ove ...
  Topic: Laurels to the Victorious
^Rampastein

Replies: 2
Views: 304

Post Posted: Tue Dec 12, 2017 1:22 pm    Subject: Laurels to the Victorious
Forum:  Featured Projects » Dawn of the Tiberium Age
Thank you for the kind words. We indeed had interesting discussions back in the day and we've actually been wondering where you suddenly disappeared #Tongue No worries about the campaign, you can come back ...
  Topic: Finally Learning FinalSun, Help Appreciated!
^Rampastein

Replies: 99
Views: 5907

Post Posted: Sun Dec 10, 2017 4:22 pm    Subject: Finally Learning FinalSun, Help Appreciated!
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
It crashes when doing reinforcements (through trigger action 7 or 80). Check your reinforcement triggers, teams, taskforces and scripts for mistakes.
  Topic: [6] Diamond Valley
^Rampastein

Replies: 0
Views: 463

Post Posted: Wed Dec 06, 2017 5:02 pm    Subject:   [6] Diamond Valley
Subject description: By Rampastring
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
Mod of the Year voting is still going on, so if you've enjoyed DTA 1.16, vote for us in case you haven't already done so! http://www.moddb.com/mods/the-dawn-of-the-tiberium-age#motycountdown

Here's ...
  Topic: Unable to Update via Launcher
^Rampastein

Replies: 2
Views: 181

Post Posted: Sat Dec 02, 2017 9:33 pm    Subject: Unable to Update via Launcher
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
If it still happens, force-quit the client itself instead of clientupdt.dat.
 
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