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  Topic: Finally Learning FinalSun, Help Appreciated!
^Rampastein

Replies: 27
Views: 371

Post Posted: Yesterday, at 4:22 pm    Subject: Finally Learning FinalSun, Help Appreciated!
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
It crashes when doing reinforcements (through trigger action 7 or 80). Check your reinforcement triggers, teams, taskforces and scripts for mistakes.
  Topic: [6] Diamond Valley
^Rampastein

Replies: 0
Views: 85

Post Posted: Wed Dec 06, 2017 5:02 pm    Subject:   [6] Diamond Valley
Subject description: By Rampastring
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
Mod of the Year voting is still going on, so if you've enjoyed DTA 1.16, vote for us in case you haven't already done so! http://www.moddb.com/mods/the-dawn-of-the-tiberium-age#motycountdown

Here's ...
  Topic: Unable to Update via Launcher
^Rampastein

Replies: 2
Views: 79

Post Posted: Sat Dec 02, 2017 9:33 pm    Subject: Unable to Update via Launcher
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
If it still happens, force-quit the client itself instead of clientupdt.dat.
  Topic: Update failing
^Rampastein

Replies: 1
Views: 45

Post Posted: Sat Dec 02, 2017 3:28 am    Subject: Update failing
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Usually this happens when some antivirus software blocks the download.

If there's no other way to get it updated, you can download a fresh installation of DTA 1.16 from http://www.moddb.com/mods/th ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Wed Nov 29, 2017 6:36 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Is there a list of the Color IDs?

Here's a list from DTA. Some things (particularly the first 8 colors) are different, but most of the list should apply:

0 = multiplayer color #0 (Gold) ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Thu Nov 23, 2017 9:57 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
It shouldn't, but the networking-related code is obviously different so it's possible that the LAN implementation has bugs that the far more tested CnCNet implementation doesn't.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Thu Nov 23, 2017 4:17 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Also after some point of time (not sure if because of saving skips) saved games become somehow corrupted and throw IE when trying to load. The IE is also same when I attempt to load as SP game. Every ...
  Topic: DTA 1.16 Release Date and PCGamer Feature
^Rampastein

Replies: 3
Views: 262

Post Posted: Tue Nov 21, 2017 12:35 am    Subject: DTA 1.16 Release Date and PCGamer Feature
Forum:  Featured Projects » Dawn of the Tiberium Age
Our [url=http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/dta-116-gameplay-changes]latest news post got us featured again! Smile http://www.pcgamer.com/dawn-of-the-tiberium-age-cc-mod-adds-nap ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Mon Nov 20, 2017 10:31 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
That depends on your system as well. Try them out and see how the game runs with each. The reason why we have so many different renderers in the first place is that what works for one system might not ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Mon Nov 20, 2017 1:51 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Depends on your system and what kind of trouble you're having.

If you're having in-game display or performance issues, try changing the Renderer in the Options menu's Display tab.
  Topic: DTA 1.16 Release Date and PCGamer Feature
^Rampastein

Replies: 3
Views: 262

Post Posted: Mon Nov 13, 2017 8:12 pm    Subject:   DTA 1.16 Release Date and PCGamer Feature
Forum:  Featured Projects » Dawn of the Tiberium Age
Our [url=http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/v116-release-date]news post about DTA 1.16's release on December 1st has generated a ton of publicity in the last days, and today e ...
  Topic: AI selling unsellable buildings.
^Rampastein

Replies: 2
Views: 135

Post Posted: Sun Nov 12, 2017 9:59 pm    Subject: AI selling unsellable buildings.
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Removing the buildup animation via Art.ini is AFAIK the only solution.
  Topic: DDrawCompat - Improve game performance and fix win 8/10 bugs
^Rampastein

Replies: 17
Views: 756

Post Posted: Tue Nov 07, 2017 6:31 pm    Subject: DDrawCompat - Improve game performance and fix win 8/10 bugs
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
What windows do you have?

Windows 10, with an AMD Radeon HD 7850 as the graphics card. (mentioning it since graphics cards / drivers also tend to affect the behaviour of the wrappers)
  Topic: DDrawCompat - Improve game performance and fix win 8/10 bugs
^Rampastein

Replies: 17
Views: 756

Post Posted: Tue Nov 07, 2017 3:07 pm    Subject: DDrawCompat - Improve game performance and fix win 8/10 bugs
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I'm not the expert for it but I asked tomsons and bittath, you can start the client and then put the file into your game folder and it should work.

It's also overwritten when you start a game throu ...
  Topic: Single Player mission editing
^Rampastein

Replies: 54
Views: 1535

Post Posted: Sun Oct 15, 2017 7:18 pm    Subject: Single Player mission editing
Forum:  Featured Projects » Dawn of the Tiberium Age
1. Indeed not possible.

2. You can either adjust the dog's movement speed via a rules edit, or create a new unit (clone of the dog that has lower movement speed).

3. Powering laser fences on and ...
  Topic: Single Player mission editing
^Rampastein

Replies: 54
Views: 1535

Post Posted: Sun Oct 15, 2017 3:11 pm    Subject: Single Player mission editing
Forum:  Featured Projects » Dawn of the Tiberium Age
If the Image= key isn't specified, it defaults to the unit's ID. In other words, to get the Commando's image, you'd use Image=RMBO.

You unfortunately cannot embed new unit sprites / cameos (or any ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Sun Oct 01, 2017 4:51 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
The tracks are already in the client, but because of a bug in the engine they're only available in the Nod campaign. I'll likely make them available in multiplayer and the GDI campaign too in the futu ...
  Topic: Single Player mission editing
^Rampastein

Replies: 54
Views: 1535

Post Posted: Sun Oct 01, 2017 2:57 pm    Subject: Single Player mission editing
Forum:  Featured Projects » Dawn of the Tiberium Age
Use action 80, it's more reliable than 7. For the first parameter, use your TeamType (BuggyTeam). For the second parameter, use the waypoint where you the team to spawn.

Also, if you want the patro ...
  Topic: [6] Rural Idyll
^Rampastein

Replies: 5
Views: 418

Post Posted: Sat Sep 23, 2017 1:42 pm    Subject: [6] Rural Idyll
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
Here's an updated preview from the client.
  Topic: OpenRA dta mod
^Rampastein

Replies: 41
Views: 5565

Post Posted: Tue Sep 19, 2017 7:15 pm    Subject: OpenRA dta mod
Forum:  Featured Projects » Dawn of the Tiberium Age
The "TS-adapted" (actually completely remade with an original model by LKO) war factories don't look bad, so we don't really mind them. If we switched to OpenRA we might still use the new WF ...
  Topic: White Screen!
^Rampastein

Replies: 1
Views: 188

Post Posted: Sat Sep 09, 2017 7:33 am    Subject: White Screen!
Forum:  Featured Projects » Dawn of the Tiberium Age
Try to change the Renderer in the Options menu's Display tab. Try each one until you find one that works.

You can also try disabling the compatibility fix, although if the game works with it, you s ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Thu Aug 31, 2017 1:03 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I just released a new update (version 5.41) that deletes BattleFS.ini.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Thu Aug 31, 2017 7:25 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Version 5.40 (August 31, 2017):
Added Tiberian Sun Demo missions (Credits: E1 Elite)
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Tue Aug 22, 2017 3:16 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
The client still uses DirectX by default on Windows. You can manually run the OpenGL version by running Resources\clientogl.exe.

The OpenGL version is mainly intended for Linux / Mac users since I' ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Sat Aug 19, 2017 6:17 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Version 5.38 (August 19, 2017):
Added Fan-made map "Lost Contact" (Credits: Tuc0)
Added support for multiple sides for Prerequisites and AITriggerTypes (Credits: AlexB)
Fixed several mino ...
  Topic: [TS] Lost Contact (2-8)
^Rampastein

Replies: 17
Views: 1989

Post Posted: Sat Aug 19, 2017 10:00 am    Subject: [TS] Lost Contact (2-8)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
The map has been included in today's new client update.
  Topic: Distant Thunder
^Rampastein

Replies: 2
Views: 425

Post Posted: Wed Jul 19, 2017 5:39 pm    Subject: Distant Thunder
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
Both players play as the Soviets in this mission.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Mon Jul 17, 2017 1:41 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Just found minor bug.

After building latest TS Client I have found that alt_to_undeploy patch interferes with IsLimpetMine=true key and disables ability to undeploy completely. Adding "MoveToU ...
  Topic: STARTING MONEY AND IDEAS
^Rampastein

Replies: 79
Views: 8760

Post Posted: Sun Jun 25, 2017 12:30 pm    Subject: STARTING MONEY AND IDEAS
Forum:  Featured Projects » Twisted Insurrection » Your Input
See also: http://modenc.renegadeprojects.com/AIVirtualPurifiers
That doesn't apply to Tiberian Sun.

MultiplayerAICM= defines the number of bonus credits that the AI starts with as a percentage. In ...
  Topic: Kabooom
^Rampastein

Replies: 4
Views: 393

Post Posted: Sun Jun 18, 2017 7:50 am    Subject: Kabooom
Forum:  Featured Projects » Twisted Insurrection » Your Input
Have you modded the game in any way? Specifically changed LocalGame= in ClientDefinitions.ini. If you have, change it back to TI.

I can't see how that crash could happen if TI is correctly installe ...
  Topic: Kabooom
^Rampastein

Replies: 4
Views: 393

Post Posted: Fri Jun 16, 2017 6:17 am    Subject: Kabooom
Forum:  Featured Projects » Twisted Insurrection » Your Input
Look at your TI directory, and then the \Client\ErrorLogs\ sub-directory. There should be a ClientCrashLog file, upload it here.

What does the error message say in English?
  Topic: [4] Omega City
^Rampastein

Replies: 0
Views: 332

Post Posted: Sun Jun 11, 2017 2:01 pm    Subject:   [4] Omega City
Subject description: By Drive
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
A new multiplayer map for the upcoming DTA version 1.16, created by Drive.
  Topic: okay, what is a Political Conspirator?
^Rampastein

Replies: 63
Views: 2263

Post Posted: Thu Jun 08, 2017 7:42 pm    Subject: okay, what is a Political Conspirator?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
You cease being a Muslim when you become a terrorist.
Your view of your own religion sadly isn't shared by all followers of the same religion. If it was, we wouldn't have nearly as many issues relate ...
  Topic: okay, what is a Political Conspirator?
^Rampastein

Replies: 63
Views: 2263

Post Posted: Thu Jun 08, 2017 6:57 pm    Subject: okay, what is a Political Conspirator?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Are you really that dumb to think MUSLIMS are in the wrong instead of being WRONGED?
I don't generally feel like participating in these topics because the discussion in them is low quality. But when ...
  Topic: Is The UK Full Of Newbs?
^Rampastein

Replies: 21
Views: 864

Post Posted: Mon Jun 05, 2017 4:04 pm    Subject: Is The UK Full Of Newbs?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
So please, everyone who wants to say Islam=terror/killing/rape: please search for the local mosque AND ASK.
There was a document where they did exactly that in a Danish mosque. The imams naturally de ...
  Topic: Rise and fall of Command & Conquer
^Rampastein

Replies: 31
Views: 2058

Post Posted: Sun Jun 04, 2017 11:17 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Maybe TS would've ended up being better if EA didn't impact the development process, maybe not.
Explain how EA impacted the development process within the same year where Tiberian Sun got delayed at ...
  Topic: Rise and fall of Command & Conquer
^Rampastein

Replies: 31
Views: 2058

Post Posted: Sat Jun 03, 2017 7:44 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
1. The 3rd installments of tiberium and red alert would have been better than those TW & RA3.
Westwood* already failed with Tiberian Sun. While TS was a good game, it wasn't anywhere near as grea ...
  Topic: vehicles used to have structure selection boxes
^Rampastein

Replies: 11
Views: 1278

Post Posted: Mon May 15, 2017 12:05 pm    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
Curiously no one mention the side effect of EMP immunity with that key on stock game so may not be as advisable apart from hack that takes it out as not always desirable.
the latest spawner has afaik ...
  Topic: [6] Subterranean Jewelry
^Rampastein

Replies: 2
Views: 446

Post Posted: Fri May 05, 2017 5:53 am    Subject:   [6] Subterranean Jewelry
Subject description: By Rampastring
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
A new multiplayer map for the upcoming DTA version 1.16.
  Topic: TI: 0.6 Bug Tracker
^Rampastein

Replies: 28
Views: 3573

Post Posted: Mon May 01, 2017 2:56 pm    Subject: TI: 0.6 Bug Tracker
Forum:  Featured Projects » Twisted Insurrection » Your Input
Issue 1: This is a known problem that occurs sometimes when trying to launch a saved file from the client itself. If you try loading a saved game from the in-game dialogue itself, you may have better ...
  Topic: [TS] Lost Contact (2-8)
^Rampastein

Replies: 17
Views: 1989

Post Posted: Mon Apr 24, 2017 2:35 pm    Subject: [TS] Lost Contact (2-8)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Very impressive for your first map! Everything from terrain detailing to lighting to layout is great.

Mind if I include it with the TS client in the next update?
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Thu Apr 20, 2017 11:25 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
And you'll put up a generic cncnet5.dll for casual Ares modders?
I didn't promise anything, but it's a possibility.
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Thu Apr 20, 2017 9:50 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Ah, I wasn't aware of that. Maybe a generic cncnet5.dll should be made and put up for download for casual YR modders. Although if someone doesn't care about Ares, they can also download the CnCNet Yur ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Thu Apr 20, 2017 7:08 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
It can't work with RA2. It can and does work with YR though. In addition to Mental Omega, the official [url=https://cncnet.org/yuris-revenge]CnCNet Yuri's Revenge client is based on this client.

I ...
  Topic: Co-Op: [3] The Anchoring
^Rampastein

Replies: 0
Views: 271

Post Posted: Fri Apr 14, 2017 11:55 pm    Subject:   Co-Op: [3] The Anchoring
Subject description: By Rampastring
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
A new Nod co-op mission for the upcoming DTA version 1.16.
  Topic: Everything is wrong. DTA
^Rampastein

Replies: 1
Views: 1280

Post Posted: Thu Apr 13, 2017 6:47 am    Subject: Re: Everything is wrong. DTA
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
First off, i'm trying to connect to cncnet with DTA v. 1,1579 where i get: ERROR :Closing Link :"Username" by Colocrossing...............
How to fix?
Reproduce the issue, then exit the cli ...
  Topic: DTA ubuntu client
^Rampastein

Replies: 1
Views: 365

Post Posted: Thu Mar 30, 2017 12:19 pm    Subject: DTA ubuntu client
Forum:  Featured Projects » Dawn of the Tiberium Age
No such thing as a "DTA Ubuntu client" exists. There is only one DTA client, and officially we only support it on Windows.

However, it is possible to run DTA on some Linux-based OSs throu ...
  Topic: Some MP Houses questions
^Rampastein

Replies: 5
Views: 604

Post Posted: Wed Mar 29, 2017 6:00 pm    Subject: Re: Some MP Houses questions
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
1) In FinalSun, for selecting spawn house in actions, etc. , there are two options to choose from. Spawn1-8 group and Multi-Player group. What is difference between these options? Which is better to u ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Sun Mar 19, 2017 9:19 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
How do you prevent the "cheater" dialog box from popping up when using a modified rules.ini file?

Update to the just-released version 5.36 (back-up your modified files first, because the ...
  Topic: Tiberian Sun Client
^Rampastein

Replies: 285
Views: 58290

Post Posted: Sat Mar 18, 2017 11:27 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I'm not sure what kind of co-op maps you mean, but they're possible to make similar to either vanilla TS or how they have been done in Dawn of the Tiberium Age. For the latter (which offers a lot more ...
 
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