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  Topic: Order the Media Hut
4StarGeneral

Replies: 16
Views: 323

Post Posted: Yesterday, at 1:44 am    Subject: Order the Media Hut
Forum:  PPM Zone » PPM Discussion Zone
Once the keyword system becomes attached to most resources via updating/reorganizing the lists Anderwin started, it can become the de facto system for finding what you need and users will know what ke ...
  Topic: Pull over weapon [Solved]
4StarGeneral

Replies: 2
Views: 114

Post Posted: Sun May 19, 2019 2:52 pm    Subject: Pull over weapon [Solved]
Forum:  Modding Central » Red Alert 2 Editing Forum
You're looking for [url=https://www.modenc.renegadeprojects.com/Rocker]Rocker. The higher the damage, the more the rotation. Oh and also see [url=https://www.modenc.renegadeprojects.com/DirectRocker]D ...
  Topic: [RA2] Allied Medium Tank and Soviet Heavy Tank
4StarGeneral

Replies: 11
Views: 683

Post Posted: Tue May 07, 2019 10:53 am    Subject: [RA2] Allied Medium Tank and Soviet Heavy Tank
Forum:  Modding Central » Media Hut » Voxels
-
  Topic: Fission's Voxel Outpost
4StarGeneral

Replies: 19
Views: 1827

Post Posted: Sun Apr 28, 2019 10:22 am    Subject: Fission's Voxel Outpost
Forum:  Modding Central » Media Hut
It looks good, maybe missing some headlights, but it does look like it carries half of what a vanilla one could carry. I think the semi-circle holding the white orbs could be moved back a pixel.
  Topic: Ideas & suggestions
4StarGeneral

Replies: 629
Views: 52071

Post Posted: Fri Apr 26, 2019 2:57 pm    Subject: Re: 3x Feature Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Feature 3:
Multiple tank garage/hangar building - as some kind of garage/hangar for tanks.
So this not to be building as classic Tank Bunker, from this building tanks shouldn't be able to fire, just ...
  Topic: Infantry can clear out garrisoned buildings w/out damaging i
4StarGeneral

Replies: 4
Views: 123

Post Posted: Wed Apr 24, 2019 4:02 pm    Subject: Infantry can clear out garrisoned buildings w/out damaging i
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
[BuildingType]?UC.PassThrough=100%

The percentage of shots that will pass through to the occupants (and therefore not damage this building)

Despite the category name, this isn't ...
  Topic: Ares 3.0 Development
4StarGeneral

Replies: 32
Views: 1973

Post Posted: Wed Apr 24, 2019 3:58 pm    Subject: Ares 3.0 Development
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
IsDetachedRailgun works great, all fired by the same unit.
https://i.imgur.com/Z06rVdd.png
  Topic: Late edition: Ares 2.0 has been released (long ago)
4StarGeneral

Replies: 8
Views: 577

Post Posted: Sun Apr 21, 2019 7:50 pm    Subject: Late edition: Ares 2.0 has been released (long ago)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Thanks as always AlexB, the modding community would certainly be worse off without your contributions! Better late than never. #Tongue
  Topic: New Construction Options: C&C Remaster Art Preview!
4StarGeneral

Replies: 59
Views: 2657

Post Posted: Sat Apr 20, 2019 12:08 pm    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
New graphics, so its a remake not a remaster!?

New graphics would mean it's a remaster.
  Topic: UnitsGainSelfHeal for Aircraft.
4StarGeneral

Replies: 2
Views: 148

Post Posted: Fri Apr 19, 2019 11:01 am    Subject: UnitsGainSelfHeal for Aircraft.
Forum:  Modding Central » Red Alert 2 Editing Forum
Give a building a global AttachEffect weapon that heals friendly aircraft only by giving aircraft their own custom armor.

[ArmorTypes]
airlight=light
airmedium=medium
airheavy=heavy

& ...
  Topic: Modenc not working
4StarGeneral

Replies: 15
Views: 581

Post Posted: Sat Apr 13, 2019 7:38 pm    Subject: Modenc not working
Forum:  PPM Zone » PPM Discussion Zone
No wonder the community is dead, all the regulars are trolls who just use this forum to vent the frustrations with their failure at life.

I think you need to take a few steps back and see who reall ...
  Topic: A generic RA2/YR screen position/resolution question...
4StarGeneral

Replies: 17
Views: 530

Post Posted: Wed Apr 10, 2019 5:40 pm    Subject: A generic RA2/YR screen position/resolution question...
Forum:  Modding Central » Red Alert 2 Editing Forum
Wrong, some resolutions simply do not work and as E1 Elite said, you'd need a custom ddraw.dll for that.
  Topic: Storm.Sensitive (TS logic restore)
4StarGeneral

Replies: 2
Views: 212

Post Posted: Wed Apr 10, 2019 11:19 am    Subject: Storm.Sensitive (TS logic restore)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I think this would've belonged in the "Ideas & Suggestions" thread. Yes this would be a nice feature, but not every new tag needs to be different, it could just be IonSensitive and peopl ...
  Topic: Can i switch an infantry to another infantry using deploy?
4StarGeneral

Replies: 3
Views: 164

Post Posted: Fri Mar 29, 2019 11:24 am    Subject: Can i switch an infantry to another infantry using deploy?
Forum:  Modding Central » Red Alert 2 Editing Forum
As of Ares build 18.219.921:

Convert Unit into Another Type on Deploy


This works on Vehicle (and Aircraft?) Types only though, infantry would still require a MakeInfantry workaround like LKO s ...
  Topic: Ideas & suggestions
4StarGeneral

Replies: 629
Views: 52071

Post Posted: Sat Mar 23, 2019 3:29 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Can I suggest a more broad approach where you can set it to build from a group of entities either at random, in order, back and forth, or some other function?

[UNITBASE]
GroupOwner.List=UNITA, UNI ...
  Topic: C&C Rivals Is Imbalanced
4StarGeneral

Replies: 6
Views: 238

Post Posted: Sat Mar 23, 2019 11:18 am    Subject: C&C Rivals Is Imbalanced
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
He has also threatened several times that he is done with C&C community, yet he still keeps coming back...
  Topic: How to Convert My Mod Into a .exe?
4StarGeneral

Replies: 9
Views: 231

Post Posted: Sun Mar 10, 2019 6:34 pm    Subject: How to Convert My Mod Into a .exe?
Forum:  Modding Central » Red Alert 2 Editing Forum
SFX is another name no one uses for Self-Extracting Archive, so what cxtian stated.

If you want a real EXE like some mods use with a nice launcher, etc. you need to learn something like C++/C# or J ...
  Topic: [2] [RA2] [YR] Royal Arena
4StarGeneral

Replies: 9
Views: 739

Post Posted: Tue Mar 05, 2019 7:24 pm    Subject: [2] [RA2] [YR] Royal Arena
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
At least add some details, this is like a 5 minute map.
  Topic: [YR] How does [ColorAdd] work, for non-programmers?
4StarGeneral

Replies: 4
Views: 182

Post Posted: Sun Mar 03, 2019 12:57 pm    Subject: [YR] How does [ColorAdd] work, for non-programmers?
Forum:  Modding Central » Red Alert 2 Editing Forum
They're binary based to convert to WW's choice of 5,6,5 color coding to support old monitors that can't understand 24-bit color (the usual 255 system). What this means is the maximums for each color a ...
  Topic: How can i have all ground tiles on final alert 2?
4StarGeneral

Replies: 6
Views: 260

Post Posted: Fri Mar 01, 2019 11:05 pm    Subject: How can i have all ground tiles on final alert 2?
Forum:  Modding Central » Red Alert 2 Editing Forum
You can use other terrain tiles in a certain theater, but you have to copy those tiles over and probably replace existing tiles. You would also have to change the color template for that theater to ac ...
  Topic: Here is Practical Explanation about Next Life,
4StarGeneral

Replies: 45
Views: 690

Post Posted: Thu Feb 28, 2019 9:41 pm    Subject: Here is Practical Explanation about Next Life,
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Interesting responses kid.
  Topic: Here is Practical Explanation about Next Life,
4StarGeneral

Replies: 45
Views: 690

Post Posted: Tue Feb 26, 2019 9:15 pm    Subject: Here is Practical Explanation about Next Life,
Forum:  Miscellaneous Forums » Offtopic Discussion Area
So? You want to show you're any better? The way I see it, none of you do.

Really no need to show how I or anyone else here is better than someone that thinks everyone that isn't them or looks and t ...
  Topic: Here is Practical Explanation about Next Life,
4StarGeneral

Replies: 45
Views: 690

Post Posted: Tue Feb 26, 2019 5:47 pm    Subject: Here is Practical Explanation about Next Life,
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Everyone else: stop picking on the guy/girl. You want to show you're better? Show it with constructive comments rather than flames.
Don't become another politics/media a-hole.
Give me a break. All h ...
  Topic: How can i make these stop from happening?
4StarGeneral

Replies: 13
Views: 467

Post Posted: Mon Feb 25, 2019 10:45 pm    Subject: How can i make these stop from happening?
Forum:  Modding Central » Red Alert 2 Editing Forum
SpeedType=Winged I believe would work, but they'll move through everything as if flying.

I also don't believe SHP-based units have this issue.
  Topic: Here is Practical Explanation about Next Life,
4StarGeneral

Replies: 45
Views: 690

Post Posted: Mon Feb 25, 2019 8:33 pm    Subject: Here is Practical Explanation about Next Life,
Forum:  Miscellaneous Forums » Offtopic Discussion Area
better you go to hell. and even if you came i will kick you in the face.

Would not you then deserve to go to hell? You write that other people are hypocritical when really it's you.

I think you ...
  Topic: Pre-Release Eiffel Tower
4StarGeneral

Replies: 36
Views: 1373

Post Posted: Mon Feb 25, 2019 8:23 pm    Subject: Pre-Release Eiffel Tower
Forum:  Modding Central » Media Hut
Nah, people will still use things without a damage frame, invincible or not. Damage frame is a lot of work, but if you think it's manageable for your free time, why not?
  Topic: Here is Practical Explanation about Next Life,
4StarGeneral

Replies: 45
Views: 690

Post Posted: Mon Feb 25, 2019 4:00 am    Subject: Here is Practical Explanation about Next Life,
Forum:  Miscellaneous Forums » Offtopic Discussion Area
with the false propgandas like evolution, big bang, moon landing, etc.

Why did it have to be a flat earthing, anti-vaxxer type and not a bot. Lmao.
  Topic: Here is Practical Explanation about Next Life,
4StarGeneral

Replies: 45
Views: 690

Post Posted: Sun Feb 24, 2019 4:58 pm    Subject: Here is Practical Explanation about Next Life,
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Who cares, new account, most likely a bot.
  Topic: IE and side-specific and completely depends on the map.
4StarGeneral

Replies: 18
Views: 346

Post Posted: Sun Feb 24, 2019 2:14 pm    Subject: IE and side-specific and completely depends on the map.
Forum:  Modding Central » Red Alert 2 Editing Forum
That's not the issue as he said he did it on a random map. Extcrashdump doesn't help, but at least except.txt gives an idea that it's an Ares error. I tried to find it but I only see it push null and ...
  Topic: Pre-Release Eiffel Tower
4StarGeneral

Replies: 36
Views: 1373

Post Posted: Sun Feb 24, 2019 3:42 am    Subject: Pre-Release Eiffel Tower
Forum:  Modding Central » Media Hut
Fixed the explosion lighting on the sun-facing bottom arch so it doesn't look cut in the center.
  Topic: Ideas & suggestions
4StarGeneral

Replies: 629
Views: 52071

Post Posted: Wed Feb 20, 2019 11:09 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
That doesn't have anything to do with Ares and it's a huge task that several people have tried and quit.
  Topic: Area Spread Mind Control
4StarGeneral

Replies: 14
Views: 1770

Post Posted: Mon Feb 18, 2019 8:43 pm    Subject: Area Spread Mind Control
Forum:  Modding Central » Red Alert 2 Editing Forum
It has to be able to detonate, so it needs at least 5 cells first before it will spread as it's Splits logic not Airburst, don't let AirburstWeapon confuse you. Give it a shorter ProjectileRange or a ...
  Topic: maybe I just show something……
4StarGeneral

Replies: 8
Views: 622

Post Posted: Tue Feb 12, 2019 5:59 pm    Subject: maybe I just show something……
Forum:  Modding Central » Media Hut
The non-gattling cannon yuri building is actually [url=https://ppmforums.com/viewtopic.php?t=44197]this but resized. Looks better proportioned than the original at least.
  Topic: Tesla tanks in battle fortress cause IE
4StarGeneral

Replies: 17
Views: 808

Post Posted: Sun Feb 10, 2019 8:26 pm    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
Only the top-level unit will have InitialPayload read, having those units also have InitialPayloads will result in them being empty.

ex.
[TANK1]
InitialPayload=TANK2

[TANK2]
InitialPayload=TA ...
  Topic: [Release] Advanced Rubble for Civilian Buildings + Fixes
4StarGeneral

Replies: 11
Views: 840

Post Posted: Sun Feb 10, 2019 1:40 am    Subject: [Release] Advanced Rubble for Civilian Buildings + Fixes
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
And CASTL02 from snow mix is in the wrong palette for rubble as well, most of PARS doesn't have different rubble for snow, and there doesn't even seem to be a correct palette for TEXS06-08's rubble, e ...
  Topic: Trash
4StarGeneral

Replies: 2
Views: 277

Post Posted: Sun Feb 10, 2019 1:11 am    Subject: Trash
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
I really have to say, I dislike the lack of aesthetics. It's way too straightforward.
  Topic: MadHQ's Graveyard
4StarGeneral

Replies: 507
Views: 103166

Post Posted: Mon Feb 04, 2019 5:48 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
It's a saw blade...
  Topic: Issue, jets damaging themselves.
4StarGeneral

Replies: 7
Views: 233

Post Posted: Sat Feb 02, 2019 10:09 pm    Subject: Issue, jets damaging themselves.
Forum:  Modding Central » Red Alert 2 Editing Forum
What are you talking about?
From ModEnc:
" ... the TypeImmune=Yes flag will render an object immune to damage (but not targetting) from a weapon on a unit of the same identity and owner." ...
  Topic: Issue, jets damaging themselves.
4StarGeneral

Replies: 7
Views: 233

Post Posted: Wed Jan 30, 2019 2:15 pm    Subject: Issue, jets damaging themselves.
Forum:  Modding Central » Red Alert 2 Editing Forum
You may want to speed up the Acceleration on the projectile and adjust the FLH so it's faster than the unit itself and not being fired from within the unit. Otherwise if the projectile isn't hitting i ...
  Topic: Ares Resolution support
4StarGeneral

Replies: 15
Views: 459

Post Posted: Wed Jan 16, 2019 3:23 am    Subject: Ares Resolution support
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
320x200 isn't a valid resolution. You can use 320x240 instead, but you can't quit the game, you must win or lose to exit or kill the process.
IIRC the game chooses resolutions available per your gra ...
  Topic: Music Thread
4StarGeneral

Replies: 112
Views: 7714

Post Posted: Wed Jan 16, 2019 1:51 am    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=C_ijc7A5oAc[/youtube]
  Topic: Is it hate if they admit it?
4StarGeneral

Replies: 16
Views: 1101

Post Posted: Wed Jan 09, 2019 5:52 pm    Subject: Is it hate if they admit it?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
No need to bring your anti-jewish hate in here thanks. Youtube doing a good job by blocking it.
  Topic: Issue with walls
4StarGeneral

Replies: 9
Views: 309

Post Posted: Sat Jan 05, 2019 5:10 pm    Subject: Issue with walls
Forum:  Modding Central » Red Alert 2 Editing Forum
Try copying nnwall and naming it ngwall, should fix it.

https://www.wikihow.com/images/thumb/c/c9/Use-the-%22Print-Screen%22-Function-on-a-Keyboard-Step-1-Version-5.jpg/aid959724-v4-728px-Use-the-% ...
  Topic: Issue with walls
4StarGeneral

Replies: 9
Views: 309

Post Posted: Sat Jan 05, 2019 2:37 pm    Subject: Issue with walls
Forum:  Modding Central » Red Alert 2 Editing Forum
Why couldn't you just use printscreen instead of gigantic images?

What final alert version is this?
  Topic: "shield" on buildings using pip slot
4StarGeneral

Replies: 17
Views: 361

Post Posted: Fri Jan 04, 2019 5:27 pm    Subject: "shield" on buildings using pip slot
Forum:  Modding Central » Red Alert 2 Editing Forum
Use DontScore=yes instead. I was going to suggest the same method, with an auto-firing UnitDelivery SW, but I've had nothing but problems trying to get a building to auto-abduct a civilian with Civili ...
  Topic: custom load screen using ares
4StarGeneral

Replies: 13
Views: 247

Post Posted: Sun Dec 23, 2018 9:48 pm    Subject: custom load screen using ares
Forum:  Modding Central » Red Alert 2 Editing Forum
With big images, you should use
https://ppmforums.com/files/20181223_210643_143.jpg
[ img=600 ] [ /img ] where 600 is the width
with this it fits on most screens and right-click -> view image w ...
  Topic: custom load screen using ares
4StarGeneral

Replies: 13
Views: 247

Post Posted: Sun Dec 23, 2018 8:47 pm    Subject: custom load screen using ares
Forum:  Modding Central » Red Alert 2 Editing Forum
Replace:
File.LoadScreenPal=estonian.pal
With:
File.LoadScreenPAL=estonian.pal
  Topic: ai keeps building sentry guns and battle bunkers
4StarGeneral

Replies: 5
Views: 323

Post Posted: Thu Dec 20, 2018 1:16 am    Subject: ai keeps building sentry guns and battle bunkers
Forum:  Modding Central » Red Alert 2 Editing Forum
So why exactly do you keep copying everyone else's posts?
  Topic: Deviantart
4StarGeneral

Replies: 5
Views: 460

Post Posted: Mon Dec 17, 2018 1:18 pm    Subject: Deviantart
Forum:  Miscellaneous Forums » Offtopic Discussion Area
ArtStation after CGHub died.
  Topic: fatal string for naval yard
4StarGeneral

Replies: 8
Views: 469

Post Posted: Mon Dec 17, 2018 12:29 am    Subject: fatal string for naval yard
Forum:  Modding Central » Red Alert 2 Editing Forum
Did you make any changes to DefaultDeathWeapon (The weapon used by [Combat]>DeathWeapon=)?
 
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