:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 1822 matches
 Forum index » Search
Page 1 of 37 [1822 Posts]   Goto page: 1, 2, 3, ..., 35, 36, 37 Next
Author Message
  Topic: maybe I just show something……
4StarGeneral

Replies: 8
Views: 215

Post Posted: Tue Feb 12, 2019 5:59 pm    Subject: maybe I just show something……
Forum:  Modding Central » Media Hut
The non-gattling cannon yuri building is actually [url=https://ppmforums.com/viewtopic.php?t=44197]this but resized. Looks better proportioned than the original at least.
  Topic: Tesla tanks in battle fortress cause IE
4StarGeneral

Replies: 15
Views: 543

Post Posted: Sun Feb 10, 2019 8:26 pm    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
Only the top-level unit will have InitialPayload read, having those units also have InitialPayloads will result in them being empty.

ex.
[TANK1]
InitialPayload=TANK2

[TANK2]
InitialPayload=TA ...
  Topic: [Release] Advanced Rubble for Civilian Buildings + Fixes
4StarGeneral

Replies: 11
Views: 635

Post Posted: Sun Feb 10, 2019 1:40 am    Subject: [Release] Advanced Rubble for Civilian Buildings + Fixes
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
And CASTL02 from snow mix is in the wrong palette for rubble as well, most of PARS doesn't have different rubble for snow, and there doesn't even seem to be a correct palette for TEXS06-08's rubble, e ...
  Topic: Trash
4StarGeneral

Replies: 2
Views: 156

Post Posted: Sun Feb 10, 2019 1:11 am    Subject: Trash
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
I really have to say, I dislike the lack of aesthetics. It's way too straightforward.
  Topic: MadHQ's Graveyard
4StarGeneral

Replies: 501
Views: 97915

Post Posted: Mon Feb 04, 2019 5:48 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
It's a saw blade...
  Topic: Issue, jets damaging themselves.
4StarGeneral

Replies: 7
Views: 170

Post Posted: Sat Feb 02, 2019 10:09 pm    Subject: Issue, jets damaging themselves.
Forum:  Modding Central » Red Alert 2 Editing Forum
What are you talking about?
From ModEnc:
" ... the TypeImmune=Yes flag will render an object immune to damage (but not targetting) from a weapon on a unit of the same identity and owner." ...
  Topic: Issue, jets damaging themselves.
4StarGeneral

Replies: 7
Views: 170

Post Posted: Wed Jan 30, 2019 2:15 pm    Subject: Issue, jets damaging themselves.
Forum:  Modding Central » Red Alert 2 Editing Forum
You may want to speed up the Acceleration on the projectile and adjust the FLH so it's faster than the unit itself and not being fired from within the unit. Otherwise if the projectile isn't hitting i ...
  Topic: Ares Resolution support
4StarGeneral

Replies: 15
Views: 340

Post Posted: Wed Jan 16, 2019 3:23 am    Subject: Ares Resolution support
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
320x200 isn't a valid resolution. You can use 320x240 instead, but you can't quit the game, you must win or lose to exit or kill the process.
IIRC the game chooses resolutions available per your gra ...
  Topic: Music Thread
4StarGeneral

Replies: 76
Views: 4498

Post Posted: Wed Jan 16, 2019 1:51 am    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=C_ijc7A5oAc[/youtube]
  Topic: Is it hate if they admit it?
4StarGeneral

Replies: 16
Views: 578

Post Posted: Wed Jan 09, 2019 5:52 pm    Subject: Is it hate if they admit it?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
No need to bring your anti-jewish hate in here thanks. Youtube doing a good job by blocking it.
  Topic: Issue with walls
4StarGeneral

Replies: 9
Views: 260

Post Posted: Sat Jan 05, 2019 5:10 pm    Subject: Issue with walls
Forum:  Modding Central » Red Alert 2 Editing Forum
Try copying nnwall and naming it ngwall, should fix it.

https://www.wikihow.com/images/thumb/c/c9/Use-the-%22Print-Screen%22-Function-on-a-Keyboard-Step-1-Version-5.jpg/aid959724-v4-728px-Use-the-% ...
  Topic: Issue with walls
4StarGeneral

Replies: 9
Views: 260

Post Posted: Sat Jan 05, 2019 2:37 pm    Subject: Issue with walls
Forum:  Modding Central » Red Alert 2 Editing Forum
Why couldn't you just use printscreen instead of gigantic images?

What final alert version is this?
  Topic: "shield" on buildings using pip slot
4StarGeneral

Replies: 17
Views: 315

Post Posted: Fri Jan 04, 2019 5:27 pm    Subject: "shield" on buildings using pip slot
Forum:  Modding Central » Red Alert 2 Editing Forum
Use DontScore=yes instead. I was going to suggest the same method, with an auto-firing UnitDelivery SW, but I've had nothing but problems trying to get a building to auto-abduct a civilian with Civili ...
  Topic: custom load screen using ares
4StarGeneral

Replies: 13
Views: 221

Post Posted: Sun Dec 23, 2018 9:48 pm    Subject: custom load screen using ares
Forum:  Modding Central » Red Alert 2 Editing Forum
With big images, you should use
https://ppmforums.com/files/20181223_210643_143.jpg
[ img=600 ] [ /img ] where 600 is the width
with this it fits on most screens and right-click -> view image w ...
  Topic: custom load screen using ares
4StarGeneral

Replies: 13
Views: 221

Post Posted: Sun Dec 23, 2018 8:47 pm    Subject: custom load screen using ares
Forum:  Modding Central » Red Alert 2 Editing Forum
Replace:
File.LoadScreenPal=estonian.pal
With:
File.LoadScreenPAL=estonian.pal
  Topic: ai keeps building sentry guns and battle bunkers
4StarGeneral

Replies: 5
Views: 283

Post Posted: Thu Dec 20, 2018 1:16 am    Subject: ai keeps building sentry guns and battle bunkers
Forum:  Modding Central » Red Alert 2 Editing Forum
So why exactly do you keep copying everyone else's posts?
  Topic: Deviantart
4StarGeneral

Replies: 4
Views: 230

Post Posted: Mon Dec 17, 2018 1:18 pm    Subject: Deviantart
Forum:  Miscellaneous Forums » Offtopic Discussion Area
ArtStation after CGHub died.
  Topic: fatal string for naval yard
4StarGeneral

Replies: 8
Views: 429

Post Posted: Mon Dec 17, 2018 12:29 am    Subject: fatal string for naval yard
Forum:  Modding Central » Red Alert 2 Editing Forum
Did you make any changes to DefaultDeathWeapon (The weapon used by [Combat]>DeathWeapon=)?
  Topic: About turret's barrel
4StarGeneral

Replies: 27
Views: 760

Post Posted: Thu Dec 13, 2018 12:21 pm    Subject: About turret's barrel
Forum:  Modding Central » Media Hut
Have you tried not using an HVA rotation and using FireAngle=24 on the unit?
  Topic: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
4StarGeneral

Replies: 20
Views: 559

Post Posted: Tue Dec 11, 2018 1:39 am    Subject: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I wish that were the problem here Crimsonum. -_-;
  Topic: Tips for cloning Psychic dominator
4StarGeneral

Replies: 5
Views: 211

Post Posted: Mon Dec 10, 2018 12:58 pm    Subject: Tips for cloning Psychic dominator
Forum:  Modding Central » Red Alert 2 Editing Forum
You can't state Cursor= and leave it blank lol.
  Topic: AI dumb brain
4StarGeneral

Replies: 29
Views: 704

Post Posted: Mon Dec 10, 2018 12:55 am    Subject: AI dumb brain
Forum:  Modding Central » Red Alert 2 Editing Forum
Essentially the AI generals can be enabled, but it's generally useless for RA2 as it was never updated for new logics and requires a lot of work to enable.
  Topic: Emp Station shp of mental omega
4StarGeneral

Replies: 8
Views: 287

Post Posted: Sun Dec 09, 2018 1:48 pm    Subject: Emp Station shp of mental omega
Forum:  Modding Central » Red Alert 2 Editing Forum
MO's EMP Station is a private SHP I never released to anyone but Speeder. Use the one Jho linked.
  Topic: Done messed up in rules md
4StarGeneral

Replies: 1
Views: 129

Post Posted: Sun Dec 09, 2018 1:44 pm    Subject: Done messed up in rules md
Forum:  Modding Central » Red Alert 2 Editing Forum
Line 2063 needs to be commented out ;Tiberium Green
Remaking the animation list like this is BAD unless you're making a complete total conversion. I don't see any signs of a new country anywhere, unl ...
  Topic: About the first AI wave
4StarGeneral

Replies: 12
Views: 314

Post Posted: Tue Nov 27, 2018 2:43 pm    Subject: About the first AI wave
Forum:  Modding Central » Red Alert 2 Editing Forum
If you know something is wrong, you should change it when you get the chance, I do. It's open to anyone to edit.
  Topic: G-E's G6 Howitzer
4StarGeneral

Replies: 4
Views: 1015

Post Posted: Sun Nov 25, 2018 11:32 am    Subject: G-E's G6 Howitzer
Forum:  Modding Central » Media Hut » Voxels
Looks really bland texture-wise and the tires are really really round, otherwise not bad.
  Topic: Codes keep dissapearing
4StarGeneral

Replies: 6
Views: 253

Post Posted: Thu Nov 22, 2018 9:23 pm    Subject: Codes keep dissapearing
Forum:  Modding Central » Red Alert 2 Editing Forum
Are you trying to save a read-only file or not have permissions to change files in that directory?
  Topic: Flag build up animation
4StarGeneral

Replies: 3
Views: 501

Post Posted: Sun Nov 18, 2018 2:43 pm    Subject: Flag build up animation
Forum:  Modding Central » Media Hut » SHPs
I feel like the grass and stuff should've come first, but still good nonetheless.
  Topic: SHPs turrets proplem
4StarGeneral

Replies: 8
Views: 309

Post Posted: Sat Nov 17, 2018 12:14 pm    Subject: SHPs turrets proplem
Forum:  Modding Central » Red Alert 2 Editing Forum
That's just how homing missiles work in RA2, it's part of the reason most projectiles have a short range. Look at the Aegis cruiser's missiles, the only reason they first go up is because the CourseLo ...
  Topic: SHPs turrets proplem
4StarGeneral

Replies: 8
Views: 309

Post Posted: Fri Nov 16, 2018 11:54 am    Subject: SHPs turrets proplem
Forum:  Modding Central » Red Alert 2 Editing Forum
SHPs can't tilt, only rotate, and you need to use FirersPalette=yes in rules code (See other similar projectiles like DOGJUMP).
  Topic: Looking for: Pre-release Allied and Soviet Ore Refineries
4StarGeneral

Replies: 4
Views: 1022

Post Posted: Sun Nov 11, 2018 2:05 pm    Subject: Looking for: Pre-release Allied and Soviet Ore Refineries
Forum:  Modding Central » Media Hut
Top pick by googling "Sprite sheet to images" Rolling Eyes
https://ezgif.com/sprite-cutter

It's not exactly a perfect sprite sheet, so you're going to have to align it yourself after.
  Topic: Using unused unittem colors
4StarGeneral

Replies: 9
Views: 282

Post Posted: Fri Nov 09, 2018 9:21 pm    Subject: Using unused unittem colors
Forum:  Modding Central » Red Alert 2 Editing Forum
It's just unused by WW, you can change it to any color you want and it'll work.
  Topic: CloudPunk - new voxel game
4StarGeneral

Replies: 4
Views: 206

Post Posted: Fri Nov 09, 2018 2:21 pm    Subject: CloudPunk - new voxel game
Forum:  Miscellaneous Forums » Game Chat
Well for one it's not using a 16-bit palette so I think pretty well lol. I've seen to many pixel/voxel games these days, not really impressed here without gameplay.
  Topic: Regarding garrisoned civilian buildings.
4StarGeneral

Replies: 7
Views: 265

Post Posted: Fri Nov 02, 2018 11:09 am    Subject: Regarding garrisoned civilian buildings.
Forum:  Modding Central » Red Alert 2 Editing Forum
That's what Starkku is saying, rubble frame is 4th and for the Battle Bunker, the rubble frame is the damaged while garrisoned frame (4th). You would have to manually change every civilian building's ...
  Topic: Request for [red alert 2 YR]
4StarGeneral

Replies: 16
Views: 604

Post Posted: Mon Oct 29, 2018 1:21 pm    Subject: Request for [red alert 2 YR]
Forum:  Modding Central » Red Alert 2 Editing Forum
I mean, I linked to the Ares Documentation, figured it was pretty obvious...
  Topic: Missile Projectiles and Cliffs.
4StarGeneral

Replies: 7
Views: 236

Post Posted: Sun Oct 28, 2018 7:09 pm    Subject: Missile Projectiles and Cliffs.
Forum:  Modding Central » Red Alert 2 Editing Forum
I thought the vertical problem only affected vehicles; Try:
CourseLockDuration=5
;Acceleration=40
https://i.gyazo.com/9611c9e531e55b20e5eb2162944913c8.gif

If the vertical problem still is happen ...
  Topic: Missile Projectiles and Cliffs.
4StarGeneral

Replies: 7
Views: 236

Post Posted: Sun Oct 28, 2018 2:34 pm    Subject: Missile Projectiles and Cliffs.
Forum:  Modding Central » Red Alert 2 Editing Forum
CourseLockDuration= long enough to clear the cliff, maybe 8 judging by the Acceleration, the only problem is then you have Aegis-like missiles.
  Topic: Request for [red alert 2 YR]
4StarGeneral

Replies: 16
Views: 604

Post Posted: Fri Oct 26, 2018 7:46 pm    Subject: Request for [red alert 2 YR]
Forum:  Modding Central » Red Alert 2 Editing Forum
You're looking for [url=http://ares-developers.github.io/Ares-docs/new/initialpayload.html]InitialPayload.

[BFRT]
InitialPayload.Types=E1,GGI,GHOST,CLEG
InitialPayload.Nums=1,2,1,1
SizeLimit=2
...
  Topic: [RA2/YR] Manual shadow drawing, beginner's guide
4StarGeneral

Replies: 3
Views: 2018

Post Posted: Fri Oct 26, 2018 1:31 pm    Subject: [RA2/YR] Manual shadow drawing, beginner's guide
Forum:  Modding Central » Media Hut » Tutorials
If you're using a new-ish version of photoshop you can also render a shadow by turning the layer into a 1px depth 3D of itself, turn on isometric depth and render the shadow to a new layer. Probably m ...
  Topic: I'm Back!
4StarGeneral

Replies: 14
Views: 340

Post Posted: Thu Oct 25, 2018 7:27 pm    Subject: I'm Back!
Forum:  Modding Central » Red Alert 2 Editing Forum
Welcome back!

For windows 8.1 you might need a [url=https://github.com/CnCNet/ts-ddraw/releases]DirectDraw fix to run RA2, I don't think there's any other issues aside from keeping permissions from ...
  Topic: AttachEffect and Armor types + buildings problem.
4StarGeneral

Replies: 11
Views: 750

Post Posted: Thu Oct 25, 2018 12:15 pm    Subject: AttachEffect and Armor types + buildings problem.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Is this building the firer of the superweapon and needs DamageSelf? It's the only thing that makes possible sense.
  Topic: magic circles
4StarGeneral

Replies: 17
Views: 891

Post Posted: Wed Oct 24, 2018 1:58 pm    Subject: magic circles
Forum:  Modding Central » Media Hut
Better be something worthwhile 'magic-ing' up because it's 37.2 seconds long in game time! Other than that, looks good.
  Topic: magic circles
4StarGeneral

Replies: 17
Views: 891

Post Posted: Wed Oct 24, 2018 12:31 am    Subject: magic circles
Forum:  Modding Central » Media Hut
It's nice, but reminds me too much of 2hu to be useful for my D&D mod.

I feel like the red ring makes the blue circle look like it's going into the ground though.
  Topic: Loop sound
4StarGeneral

Replies: 8
Views: 288

Post Posted: Tue Oct 23, 2018 1:08 pm    Subject: Loop sound
Forum:  Modding Central » Red Alert 2 Editing Forum
If you're hearing silence it's either because:
A) the file itself has silence in the beginning
or
B) because Priority=Low it's being cut for more important sounds. Try removing limit as well.
  Topic: [Release] Advanced Rubble for Civilian Buildings + Fixes
4StarGeneral

Replies: 11
Views: 635

Post Posted: Tue Oct 23, 2018 12:57 pm    Subject: [Release] Advanced Rubble for Civilian Buildings + Fixes
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Uploaded a new version as I didn't noticed 3 of the buildings had the wrong foundation or wrong rubble for their building.
  Topic: Concept Psychic Dominator
4StarGeneral

Replies: 17
Views: 2576

Post Posted: Mon Oct 15, 2018 2:29 am    Subject: Concept Psychic Dominator
Forum:  Modding Central » Media Hut
Because I don't see myself completing this in the foreseeable future thanks to failing health reasons, I've decided to just release it as-is and anyone that wants to tweak it to their own way can feel ...
  Topic: Help with a crash.
4StarGeneral

Replies: 8
Views: 525

Post Posted: Mon Oct 15, 2018 2:00 am    Subject: Help with a crash.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Not sure how you're getting it corrupted, but I'm using XCC Mixer 1.47 and putting it into and out of a mix isn't corrupting it no matter how many times I try.
  Topic: The next Ares
4StarGeneral

Replies: 265
Views: 31146

Post Posted: Fri Oct 12, 2018 6:24 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I'm just throwing this out there, but wouldn't Speed=0 work?
  Topic: A Special Announcement from EA
4StarGeneral

Replies: 15
Views: 1391

Post Posted: Fri Oct 12, 2018 4:10 pm    Subject: A Special Announcement from EA
Forum:  PPM Zone » PPM News Network
Yes, if your game is free and makes no income with microtransactions or whatever, use of unreal engine is free as well.
  Topic: A Special Announcement from EA
4StarGeneral

Replies: 15
Views: 1391

Post Posted: Fri Oct 12, 2018 3:35 pm    Subject: A Special Announcement from EA
Forum:  PPM Zone » PPM News Network
Well let me once again express my suggestion that more things should be voxelized Smile

Please no more voxels, they're really pointless for an RTS unless you're going to be using it for combat damage. ...
 
Page 1 of 37 [1822 Posts]   Goto page: 1, 2, 3, ..., 35, 36, 37 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.2910s ][ Queries: 16 (0.1387s) ][ Debug on ]