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  Topic: "Skycrane" Carryall
Atomic_Noodles

Replies: 3
Views: 124

Post Posted: Tue Oct 10, 2017 9:22 am    Subject: "Skycrane" Carryall
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
It's an actual Aircraft Type which is the only way for you to use CarryAll Logic.
  Topic: PreRelease Tesla Coil Edit
Atomic_Noodles

Replies: 9
Views: 1461

Post Posted: Fri Sep 29, 2017 3:27 am    Subject: PreRelease Tesla Coil Edit
Forum:  Modding Central » Media Hut » SHPs
Forgot I had finished a snow version myself. Updated the original RAR File.
  Topic: Noodles Graphics Pile
Atomic_Noodles

Replies: 85
Views: 9216

Post Posted: Wed Sep 27, 2017 10:17 am    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Refactored and recycling some units. The Double Barreled Heavy Tank is now the Rhino Tank and is exclusively deployed from a support power. With this change i've made the Original Rhino Tank into the ...
  Topic: Advanced Ammo UI for Aircraft/Jumpjet?
Atomic_Noodles

Replies: 6
Views: 247

Post Posted: Mon Sep 25, 2017 7:08 am    Subject: Advanced Ammo UI for Aircraft/Jumpjet?
Forum:  Modding Central » Red Alert 2 Editing Forum
https://ppmforums.com/viewtopic.php?t=38791

Could be related to what you need...
  Topic: Patriot missiles -remake- [RA2/YR]
Atomic_Noodles

Replies: 23
Views: 2869

Post Posted: Sun Sep 24, 2017 11:37 pm    Subject: Patriot missiles -remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Sentry Gun, Flak Cannon, Tesla Coil, Gattling Cannon, Psychic Tower, Bunkers, Walls...

So you're asking me to mix in an Allied Air Defense with Soviet Defenses... of course they're gonna clash.
  Topic: Patriot missiles -remake- [RA2/YR]
Atomic_Noodles

Replies: 23
Views: 2869

Post Posted: Sun Sep 24, 2017 3:10 pm    Subject: Patriot missiles -remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Looks fine to me...  Confused
  Topic: Noodles Graphics Pile
Atomic_Noodles

Replies: 85
Views: 9216

Post Posted: Sat Sep 23, 2017 9:51 am    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Preview of the Flamethrower Turret of the Humvee and a remake of the Cop Car in the RA2 Mixes.
  Topic: Harrier Jet
Atomic_Noodles

Replies: 4
Views: 297

Post Posted: Mon Sep 18, 2017 2:15 pm    Subject: Harrier Jet
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
Fixed now...  Embarassed
  Topic: Ares 0.E has arrived
Atomic_Noodles

Replies: 20
Views: 1119

Post Posted: Mon Sep 18, 2017 2:11 am    Subject: Ares 0.E has arrived
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AlternateFLH is capped to 5 (since WW didn't think they'd need more than that with the Battle Fortress)

Could be a small request I guess for next Ares version to support AlternateFLH to go higher n ...
  Topic: Miggy's Workbench
Atomic_Noodles

Replies: 197
Views: 12973

Post Posted: Sat Sep 16, 2017 1:15 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
Cotton Candy Machine Tank?  Laughing
  Topic: YR Miscellaneous Tweaks
Atomic_Noodles

Replies: 6
Views: 2790

Post Posted: Sat Sep 16, 2017 9:45 am    Subject: YR Miscellaneous Tweaks
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
It works AFAIK with the New Prism Support Beam...
  Topic: RA2/YR Infantry Remaster Pack
Atomic_Noodles

Replies: 45
Views: 12418

Post Posted: Fri Sep 15, 2017 7:44 am    Subject: RA2/YR Infantry Remaster Pack
Forum:  Modding Central » Media Hut » SHPs
- Updated Paradrop Frames of Boris and added Prone Frames for his Flare Gun/Pointer
- Arnie Frankenfurter and Sammy Stallion have improved death animations and Paradrop Frames.
  Topic: Can someone send a demonstration of the RockAngel's Weapon?
Atomic_Noodles

Replies: 13
Views: 351

Post Posted: Wed Sep 13, 2017 2:09 pm    Subject: Can someone send a demonstration of the RockAngel's Weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
Combined with Large Enough Burst with Inaccurate and FlakScatter on the Weapons/Projectiles then probably even RadialFireSegment set on the Unit.
  Topic: "Razorback" Light Strike Vehicle
Atomic_Noodles

Replies: 4
Views: 210

Post Posted: Tue Sep 12, 2017 11:31 am    Subject: "Razorback" Light Strike Vehicle
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
Well he already posted most of the Scrin Set.
  Topic: How do I make a spy disguise into a specific infantry?
Atomic_Noodles

Replies: 1
Views: 116

Post Posted: Tue Sep 12, 2017 10:36 am    Subject: How do I make a spy disguise into a specific infantry?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
You could try making it so they can only target specific armortypes (Needs Ares and a bit of work)

So they'll just default to picking the targets they can disguise as.
  Topic: Can someone send a demonstration of the RockAngel's Weapon?
Atomic_Noodles

Replies: 13
Views: 351

Post Posted: Tue Sep 12, 2017 9:37 am    Subject: Can someone send a demonstration of the RockAngel's Weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
http://ares-developers.github.io/Ares-docs/new/projectiles/splits.html

Maybe this?
  Topic: Promotional screenshots
Atomic_Noodles

Replies: 40
Views: 7145

Post Posted: Sun Sep 10, 2017 10:55 am    Subject: Promotional screenshots
Forum:  Featured Projects » Dawn of the Tiberium Age » Screenshots
When Giant Insects come invading and threaten humanity I guess they decide to set aside differences...

Or the Missions use a custom loadout of equipment.
  Topic: 2D Attempts
Atomic_Noodles

Replies: 142
Views: 5185

Post Posted: Sun Sep 10, 2017 7:34 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
[youtube]https://www.youtube.com/watch?v=8yyAgk9der4[/youtube]

Why is he always making Mental Omega based stuff... by now we pretty much know Speeder isn't going to use any of his stuff though.
  Topic: Akita Turret
Atomic_Noodles

Replies: 5
Views: 240

Post Posted: Sat Sep 09, 2017 8:07 am    Subject: Akita Turret
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Structures
Indeed it is. Originally I was using it as the graphics of the Standard Turret but I had ended up switching to MadHQ's Version as it looked more similar to the one in Red Alert 1.

The PreRelease Te ...
  Topic: RA2/YR Infantry Remaster Pack
Atomic_Noodles

Replies: 45
Views: 12418

Post Posted: Fri Sep 08, 2017 11:54 pm    Subject: RA2/YR Infantry Remaster Pack
Forum:  Modding Central » Media Hut » SHPs
Simple darkened + recolorized version of the Allied Attack Dog to look like a doberman. I don't have a cameo for it but you can probably use the one from MO 2.0's Rabbid Dog.
  Topic: Completing Catching Up
Atomic_Noodles

Replies: 62
Views: 3693

Post Posted: Thu Sep 07, 2017 6:34 am    Subject: Completing Catching Up
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
you can already do that. You can already sorta scrapping SlaveLiberated Audio. Aside from that you can have multiple Slave/Slave Miners.
  Topic: Harrier Jet
Atomic_Noodles

Replies: 4
Views: 297

Post Posted: Thu Sep 07, 2017 5:14 am    Subject:   Harrier Jet
Subject description: Like the Wind.
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
http://media.moddb.com/images/mods/1/21/20827/falc_prev.png

Pilot Reporting.? -Harrier when Selected

Harrier
Affiliation: Allied Nations
Primary Weapon: 2x Maverick Missiles
Role: Anti-Ground ...
  Topic: Spirit Bomber
Atomic_Noodles

Replies: 8
Views: 273

Post Posted: Thu Sep 07, 2017 4:58 am    Subject: Spirit Bomber
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
Meh I resized it...
http://media.moddb.com/images/mods/1/21/20827/b2spirit_preview.pnghttp://media.moddb.com/images/mods/1/21/20827/b2spirit_prev.png
Side by Side Comparison I guess.
  Topic: Spirit Bomber
Atomic_Noodles

Replies: 8
Views: 273

Post Posted: Thu Sep 07, 2017 2:20 am    Subject: Spirit Bomber
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
I see... Hmm either way the set of scale for the aircraft is already somewhat skewed so it isn't too much of an issue for me. Since I'm not sure I could push it to be much bigger and still not overlap ...
  Topic: Spirit Bomber
Atomic_Noodles

Replies: 8
Views: 273

Post Posted: Thu Sep 07, 2017 12:14 am    Subject: Spirit Bomber
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
I'm keeping its size similar to the vanilla Airforce Command and Jets. It seemed to be roughly bigger and wider than compared to the Harrier and Black Eagle though.
  Topic: Spirit Bomber
Atomic_Noodles

Replies: 8
Views: 273

Post Posted: Wed Sep 06, 2017 4:32 am    Subject:   Spirit Bomber
Subject description: In and Out
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
http://media.moddb.com/images/mods/1/21/20827/b2spirit_prev.png

Smooth and Sleek? -Warthog when Selected

Spirit
Affiliation: Allied Nations
Primary Weapon: Cluster Bombs
Role: Anti-Structure ...
  Topic: WASP Hive
Atomic_Noodles

Replies: 3
Views: 147

Post Posted: Tue Sep 05, 2017 1:58 pm    Subject:   WASP Hive
Subject description: Drones Ready for Deployment.
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
http://media.moddb.com/images/mods/1/21/20827/hivtank_preview.png

WASP Hive
Affiliation: Allied Nations
Weapon: 3x Battle Drones
Role: Anti-Ground/Artillery
Cost: 1800
Speed: Normal
Hitpoints ...
  Topic: Akita Turret
Atomic_Noodles

Replies: 5
Views: 240

Post Posted: Tue Sep 05, 2017 4:11 am    Subject: Akita Turret
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Structures
It's cloaked just like the Camo Pillbox which is also used by the Talon Ops.

A similar support power the Soviets have from the Elite Corp is the Recon which is unlocked earlier for them which is al ...
  Topic: Akita Turret
Atomic_Noodles

Replies: 5
Views: 240

Post Posted: Mon Sep 04, 2017 2:12 pm    Subject:   Akita Turret
Subject description: Stay Frosty and Scout Ahead.
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Structures
http://media.moddb.com/images/mods/1/21/20827/gatur_prev0000.png
*Credits to Tomson for GFX

Akita Turret
Affiliation: Defense Initiative
Role: Pop-Up Ground Defense
Primary: 105mm Cryo-Shells
...
  Topic: About SHP-based VehicleTypes
Atomic_Noodles

Replies: 13
Views: 436

Post Posted: Mon Sep 04, 2017 2:59 am    Subject: About SHP-based VehicleTypes
Forum:  Modding Central » Red Alert 2 Editing Forum
SHP order is organized:
Walk

Turret (32 Frames) - If you have a Turret for the Unit (If no Turret it skips to Stand Frames.

Stand

Attack

WalkFrames,StandingFrames & FiringFrames defin ...
  Topic: Akula Sub
Atomic_Noodles

Replies: 7
Views: 481

Post Posted: Sun Sep 03, 2017 3:47 am    Subject: Akula Sub
Forum:  Modding Central » Media Hut » SHPs
When the Submarine is uncloaked... the lighting will look off.
  Topic: Yuri Grinder Fix
Atomic_Noodles

Replies: 2
Views: 317

Post Posted: Thu Aug 31, 2017 3:53 pm    Subject: Yuri Grinder Fix
Forum:  Modding Central » Media Hut » SHPs
Later next month probably. I've already fixed most of Yuri's Vanilla stuff so I might as well put them all in one bundle for convenience.
  Topic: Aviary
Atomic_Noodles

Replies: 3
Views: 166

Post Posted: Thu Aug 31, 2017 3:51 pm    Subject: Aviary
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
I've been lazy on fixing it's missing remap and blue edges from back then... but otherwise it is done.

I've added a trio of glowing eyes for it as well as the rotating things on top stop when power ...
  Topic: Yuri Grinder Fix
Atomic_Noodles

Replies: 2
Views: 317

Post Posted: Thu Aug 31, 2017 3:28 pm    Subject:   Yuri Grinder Fix
Forum:  Modding Central » Media Hut » SHPs
- Fixed the animations of the Rollers to be looping as intended.
- Made the flying sparks use glowing colors.


Rules Entry
EnterGrinderSound=

Art Entry

CameoPCX=grindicon.pcx
Foundation=3 ...
  Topic: KOMATSU 930E Truck
Atomic_Noodles

Replies: 22
Views: 938

Post Posted: Thu Aug 31, 2017 12:25 pm    Subject: KOMATSU 930E Truck
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
The Scale of it is honestly alright for RA2/YR. That's how big they are in RL aren't they. You can probably use this for "Mining Area" Decors...
  Topic: Aviary
Atomic_Noodles

Replies: 3
Views: 166

Post Posted: Thu Aug 31, 2017 9:32 am    Subject:   Aviary
Subject description: Quoth the Raven "Nevermore"
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
http://media.moddb.com/images/mods/1/21/20827/ykenn_preview.png
*Credits to 4StarGeneral for GFX

Aviary
Affiliation: Syndicate
Role: Corvid Infantry Access
Hitpoints: 300
Strong: None
Weak: E ...
  Topic: Noodles Graphics Pile
Atomic_Noodles

Replies: 85
Views: 9216

Post Posted: Wed Aug 30, 2017 2:31 pm    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
RIAKTOR wants a Power Armor Voxel... IIRC though Quiet also made an IFV Mech for Yuri-Schemed from back last year too.

You can also probably use the ED-209 Mech from MadHQ's Stuff as I mentioned ea ...
  Topic: Noodles Graphics Pile
Atomic_Noodles

Replies: 85
Views: 9216

Post Posted: Wed Aug 30, 2017 2:43 am    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
I'll be releasing a pack for the expanded IFV Turrets for the "Vanilla Infantry" Set in the future though.

As for the Power Armor... you can probably use something like the Odyssey Voxel ...
  Topic: Mastermind with psiwave issue
Atomic_Noodles

Replies: 7
Views: 211

Post Posted: Tue Aug 29, 2017 1:30 pm    Subject: Mastermind with psiwave issue
Forum:  Modding Central » Red Alert 2 Editing Forum
And you've tested it with the code you've posted WITH Deployer=yes already?

IsSimpleDeployer is a tag that works differently. It forces the unit to become immobile and forces them to use only their ...
  Topic: Mastermind with psiwave issue
Atomic_Noodles

Replies: 7
Views: 211

Post Posted: Tue Aug 29, 2017 12:59 pm    Subject: Mastermind with psiwave issue
Forum:  Modding Central » Red Alert 2 Editing Forum
Not IsSimpleDeployer, more precisely Deployer=yes

Do note also if the Unit has a turret it will always face south when deploying and will keep firing until ordered to stop.
  Topic: Noodles Graphics Pile
Atomic_Noodles

Replies: 85
Views: 9216

Post Posted: Tue Aug 29, 2017 11:27 am    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Previews of the New IFV Turrets, Once its working... that is.
Initiate Turret on the Stryker and the Dog Bark Amplifier on the Humvee.
  Topic: Completing Catching Up
Atomic_Noodles

Replies: 62
Views: 3693

Post Posted: Tue Aug 29, 2017 12:37 am    Subject: Completing Catching Up
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Wow! This is impressive and a big game changer for alot of things. Especially the OpenTopped and Gunner Logics. Amazing Work as always Alex!  Very Happy
  Topic: Cobra Cannon
Atomic_Noodles

Replies: 8
Views: 312

Post Posted: Mon Aug 28, 2017 2:41 pm    Subject: Cobra Cannon
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
It looks like this roughly in-game when the capsules are glowing.
  Topic: Cobra Cannon
Atomic_Noodles

Replies: 8
Views: 312

Post Posted: Mon Aug 28, 2017 12:43 pm    Subject: Cobra Cannon
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
It's using processed tiberium inside the capsules that are meant to glow brightly... to make it more noticable in darkened maps as well. And it is using a custom palette which have the capsules pulsat ...
  Topic: Cobra Cannon
Atomic_Noodles

Replies: 8
Views: 312

Post Posted: Mon Aug 28, 2017 5:18 am    Subject:   Cobra Cannon
Subject description: Hail Cobra!
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
http://media.moddb.com/images/mods/1/21/20827/ygcobrac_prev0000.png
*Credits to BysC for GFX

Cobra Cannon
Affiliation: Chaos Cell
Role: Heavy Ground Defense
Primary: Twin Dissintegrator Cannon ...
  Topic: Bu7loos Voxeling Shake.
Atomic_Noodles

Replies: 1134
Views: 169486

Post Posted: Sun Aug 27, 2017 2:09 pm    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
Have you set these to 0 in the INI?
ExtraUnitLight=0 ; Extra light to make units glow.
ExtraInfantryLight=0 ; Extra light to make infantry glow.
ExtraAircraftLight=0 ; Extra light to make aircraft ...
  Topic: Excavator catapult of barrels (Request)
Atomic_Noodles

Replies: 9
Views: 412

Post Posted: Fri Aug 25, 2017 12:30 pm    Subject: Excavator catapult of barrels (Request)
Forum:  Modding Central » Media Hut
The Excavator's Arms aren't even deisnged to be able to move that fast...

But I imagine you want something like a Trebuchet Mounted on a Truck or something.
  Topic: How to make a prison?
Atomic_Noodles

Replies: 8
Views: 337

Post Posted: Thu Aug 24, 2017 11:47 am    Subject: How to make a prison?
Forum:  Modding Central » Red Alert 2 Editing Forum
You don't dock them. you unload the abducted infantry then enter them into the building yourself.
  Topic: Mobile suit Iron blooded orphan mobile worker
Atomic_Noodles

Replies: 8
Views: 843

Post Posted: Thu Aug 24, 2017 11:44 am    Subject: Mobile suit Iron blooded orphan mobile worker
Forum:  Modding Central » Media Hut » Voxels
you could also combine them by increasing the canvas size on the chassis and opening the turret in another VXLSE window and copying it over into the chassis till you place it right with trial and erro ...
  Topic: How to make a prison?
Atomic_Noodles

Replies: 8
Views: 337

Post Posted: Thu Aug 24, 2017 7:39 am    Subject: How to make a prison?
Forum:  Modding Central » Red Alert 2 Editing Forum
Just base the code off the grinder and disallow it to absorb vehicless.
 
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