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  Topic: MadHQ Refinery with Storage Graphics
Atomic_Noodles

Replies: 7
Views: 436

Post Posted: Sat May 18, 2019 9:10 am    Subject: MadHQ Refinery with Storage Graphics
Forum:  Modding Central » Media Hut » SHPs
Storage is similar to back in TS/RA1/TD. For better or for worse its up to the modder themselves on how to properly balance it back as RA2 also has stuff like the Oil Derricks that generate cash outsi ...
  Topic: —MO2Reset---Kaamos Cannon—
Atomic_Noodles

Replies: 16
Views: 1127

Post Posted: Fri May 17, 2019 10:19 am    Subject: —MO2Reset---Kaamos Cannon—
Forum:  Modding Central » Media Hut » Voxels
These people complaining about "crappy" voxels probably don't even know how to make better ones themselves.
  Topic: MadHQ Refinery with Storage Graphics
Atomic_Noodles

Replies: 7
Views: 436

Post Posted: Wed May 15, 2019 8:50 am    Subject:   MadHQ Refinery with Storage Graphics
Forum:  Modding Central » Media Hut » SHPs
MadHQ's Yuri Refinery with additional edits for if you want to use Storage Logic via Ares.

[YAREFN]
CameoPCX=yarefnicon.pcx
Foundation=4x3
Height=6
ZShapePointMove=30,15
Buildup=YAREFN ...
  Topic: Unit design
Atomic_Noodles

Replies: 7
Views: 254

Post Posted: Wed May 15, 2019 12:14 am    Subject: Unit design
Forum:  Miscellaneous Forums » Game Chat
I find it ironic how he hates the CnC Games but (Not sure if I'm correct on this assumption) most of the unit concepts are heavily rooted/inspired by CnC Stuff.
  Topic: RA2 Swimable Dogs
Atomic_Noodles

Replies: 22
Views: 1181

Post Posted: Sun May 12, 2019 4:48 am    Subject: RA2 Swimable Dogs
Forum:  Modding Central » Media Hut » SHPs
Remove Limbolaunch from the Dog Weapons.

Add CloseRange=yes to the Dog's Entries.

Replace/Edit Warhead to not have Parasite=yes
  Topic: Two Explosion animation with air waves
Atomic_Noodles

Replies: 8
Views: 440

Post Posted: Sun May 12, 2019 12:05 am    Subject: Two Explosion animation with air waves
Forum:  Modding Central » Media Hut » SHPs
It also has some holes as well. Overall it looks good, I'm gonna be using the Blue one as some sort of snow bomb explosion. I recommend keeping at least one index on the palette an off-color to have l ...
  Topic: RA2 Swimable Dogs
Atomic_Noodles

Replies: 22
Views: 1181

Post Posted: Sat May 11, 2019 10:17 pm    Subject: RA2 Swimable Dogs
Forum:  Modding Central » Media Hut » SHPs
Ditch Parasite/LimboLauncher on the dog.
  Topic: Ratling Gunner
Atomic_Noodles

Replies: 4
Views: 381

Post Posted: Sat May 11, 2019 7:17 am    Subject:   Ratling Gunner
Subject description: Converted from CivFanatics GFX
Forum:  Modding Central » Media Hut » SHPs
Original Author is Aaglo and Cameo is from Vermintide.

[RatGunnerSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,10,10
Crawl=8,10,10
Up=0,1,1
Down=0,1,1
FireUp=88,6,6
FirePron ...
  Topic: getting sonic projectile to work from an aircraft-vehicle
Atomic_Noodles

Replies: 7
Views: 266

Post Posted: Thu May 09, 2019 10:57 pm    Subject: getting sonic projectile to work from an aircraft-vehicle
Forum:  Modding Central » Red Alert 2 Editing Forum
At this point wouldn't it be easier to have just make a fake projectile which looked like the wave?
  Topic: Riptide ACV
Atomic_Noodles

Replies: 0
Views: 100

Post Posted: Thu May 09, 2019 11:47 am    Subject:   Riptide ACV
Subject description: Someone Call for a Transport?
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
https://media.moddb.com/images/mods/1/21/20827/acv_090519.png

Riptide ACV
Affiliation: Talon Ops
Primary Weapon: 2-Inch Gun
Secondary Weapon: 2x Torpedo Tubes
Role: Amphibious Combat Vessel
Co ...
  Topic: SageWolf 3D's Destroyer-vxl
Atomic_Noodles

Replies: 4
Views: 470

Post Posted: Wed May 08, 2019 8:24 am    Subject: SageWolf 3D's Destroyer-vxl
Forum:  Modding Central » Media Hut » Voxels
Oh wow thanks. Also the Boat looks pretty nice. Would probably fit right in D-Day stuff?
  Topic: SageWolf 3D's Destroyer-vxl
Atomic_Noodles

Replies: 4
Views: 470

Post Posted: Wed May 08, 2019 3:33 am    Subject: SageWolf 3D's Destroyer-vxl
Forum:  Modding Central » Media Hut » Voxels
How'd you do the fake water line?
  Topic: RA2/YR Infantry Remaster Pack
Atomic_Noodles

Replies: 57
Views: 22213

Post Posted: Tue May 07, 2019 10:48 pm    Subject: RA2/YR Infantry Remaster Pack
Forum:  Modding Central » Media Hut » SHPs
You can also edit them yourself. Since most of the frames are already there. Its just a matter of figuring out which frames are used on which one are from the Soviet Dog.
  Topic: Soviet Base Expansion (Repair Depot Edit.)
Atomic_Noodles

Replies: 2
Views: 570

Post Posted: Thu May 02, 2019 10:23 pm    Subject: Soviet Base Expansion (Repair Depot Edit.)
Forum:  Modding Central » Media Hut » SHPs
Can probably just "fix" the cameos by moving the crane to the middle and/or adding more greenery on the left.

Also nice touch on actually filling out the remap border on the base as in MO ...
  Topic: Prodigy Sub
Atomic_Noodles

Replies: 0
Views: 127

Post Posted: Wed May 01, 2019 6:18 am    Subject:   Prodigy Sub
Subject description: Why yes I *AM* a Genius.
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
https://media.moddb.com/images/mods/1/21/20827/telesub_prev010519.png

Mobile Grinder
Affiliation: Syndicate
Weapon: Tractor Beam/Rupture Beam
Role: Siege/Support
Cost: 3000
Speed: Slow
Armor: ...
  Topic: Siren Sub
Atomic_Noodles

Replies: 0
Views: 82

Post Posted: Wed May 01, 2019 6:17 am    Subject:   Siren Sub
Subject description: Need some new Toys?
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
https://media.moddb.com/images/mods/1/21/20827/ymermaid_080519.png

Siren Sub
Affiliation: Enclave
Weapons: Psychic Decimator (23) /Mind Control (7)
Role: Siege/Support
Cost: 3000
Speed: Slow ( ...
  Topic: Noodles Graphics Pile
Atomic_Noodles

Replies: 97
Views: 19486

Post Posted: Wed May 01, 2019 3:22 am    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Another year-long necrobump...

Finished recently some units in my bucket list.
First up is the Siren a Yuri Capital ship that can bombard enemies with a psychic energy or It can deploy into an imm ...
  Topic: Ideas & suggestions
Atomic_Noodles

Replies: 627
Views: 51717

Post Posted: Mon Apr 29, 2019 1:53 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Potential follow up idea to the cloaked stuff. Maybe new tags to let a weapon or warhead have the option of not triggering decloak on hit so we can have underwater or cloaked units not breaking out of ...
  Topic: Unit-specific grinders
Atomic_Noodles

Replies: 7
Views: 379

Post Posted: Sun Apr 28, 2019 11:07 pm    Subject: Unit-specific grinders
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Haven't tested this myself but will the passenger.allowed and canbeoccupiedby tags not work for this?
  Topic: James Bond Infantry
Atomic_Noodles

Replies: 1
Views: 342

Post Posted: Sun Apr 28, 2019 1:16 pm    Subject:   James Bond Infantry
Subject description: Converted from CivFanatics GFX
Forum:  Modding Central » Media Hut » SHPs
Here's a little James Bond Infantry made by KinBoat in Civ Fanatics, No Crawl or Prone Frames. I've made him a paradrop frame though. There is the version without team color applied yet. It was in blu ...
  Topic: Mobile Grinder
Atomic_Noodles

Replies: 0
Views: 137

Post Posted: Thu Apr 25, 2019 5:45 am    Subject:   Mobile Grinder
Subject description: This Road is Furious.
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
https://media.moddb.com/images/mods/1/21/20827/mgrnd_prev_250419.png

Mobile Grinder
Affiliation: Syndicate
Weapon: N/A
Role: Base Support
Cost: 1500
Speed: Slow
Armor: Heavy Plating
Movement ...
  Topic: Cadet GI
Atomic_Noodles

Replies: 1
Views: 114

Post Posted: Wed Apr 24, 2019 9:27 am    Subject:   Cadet GI
Subject description: He's still too skinny.
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Infantry
https://media.moddb.com/images/mods/1/21/20827/cdt_preview.png

Lock and Load! -When upgrading to Gunner GIs

Cadet GI
Affiliation: Allied Nations
Primary Weapon: M1911 Pistol
Role: Anti-Infant ...
  Topic: Cadet Infantry
Atomic_Noodles

Replies: 0
Views: 366

Post Posted: Wed Apr 24, 2019 6:14 am    Subject:   Cadet Infantry
Subject description: He's still too skinny.
Forum:  Modding Central » Media Hut » SHPs
Recolored American Civilian to have remap pants and added remap to the pants. You can possibly use this as a convertion infantry for Liberated Slaves as well. This doesn't have any crawl fire frames s ...
  Topic: Salvage Crate
Atomic_Noodles

Replies: 6
Views: 151

Post Posted: Tue Apr 23, 2019 1:38 am    Subject:   Salvage Crate
Subject description: We take what we want.
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
https://media.moddb.com/images/mods/1/21/20827/yacrate_230419.png

Salvage Crate
Affiliation: Cabal Directive
Role: Support Power Structure
Hitpoints: 600
Cost: N/A
Power: N/A
Armor: Basic Con ...
  Topic: Soviet Tech Structures
Atomic_Noodles

Replies: 1
Views: 135

Post Posted: Mon Apr 22, 2019 8:32 am    Subject:   Soviet Tech Structures
Subject description: Soviet Science is the best in the world!
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Structures
https://media.moddb.com/images/mods/1/21/20827/natechprev_220419.png
*Credits to PreRA2 for HQ Graphics
*Credits to xuetianyi/Symphonic for Science Lab Graphics

From Left to Right.

Headquarter ...
  Topic: Late edition: Ares 2.0 has been released (long ago)
Atomic_Noodles

Replies: 8
Views: 506

Post Posted: Mon Apr 22, 2019 5:10 am    Subject: Late edition: Ares 2.0 has been released (long ago)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Huzzah again for another release, Thanks AlexB and everbody else.
  Topic: E:BFD Dust Scout Audio
Atomic_Noodles

Replies: 2
Views: 285

Post Posted: Sun Apr 21, 2019 2:12 pm    Subject:   E:BFD Dust Scout Audio
Forum:  Modding Central » Media Hut » Sounds
Recorded this audio from the game a couple years back. Might come in handy for anybody else I guess.
  Topic: Perun Platform
Atomic_Noodles

Replies: 1
Views: 102

Post Posted: Sat Apr 20, 2019 4:21 am    Subject:   Perun Platform
Subject description: A Storm is Brewing.
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Units
https://media.moddb.com/images/mods/1/21/20827/peruntnk_preview_0000.png

Perun Platform
Affiliation: Soviet Union
Primary Weapon: Tesla Coil
Role: Armored Assault Platform
Cost: 2000
Speed: Sl ...
  Topic: RA2 Swimable Dogs
Atomic_Noodles

Replies: 22
Views: 1181

Post Posted: Tue Apr 16, 2019 4:07 am    Subject: RA2 Swimable Dogs
Forum:  Modding Central » Media Hut » SHPs
You can use this, I edited this out of the Navy SEAL Shp for copying onto other stuff I wanted to make amphibious back in the day.
  Topic: RA2 Swimable Dogs
Atomic_Noodles

Replies: 22
Views: 1181

Post Posted: Sat Apr 13, 2019 10:21 pm    Subject: RA2 Swimable Dogs
Forum:  Modding Central » Media Hut » SHPs
Yep, There's even an unused projectile for the squid in the mixes still in TS Animation Palette. LimboLaunch afaik is a instant kill for infantry types. On Vehicles it will damage enemies until the un ...
  Topic: RA2 Swimable Dogs
Atomic_Noodles

Replies: 22
Views: 1181

Post Posted: Sat Apr 13, 2019 11:57 am    Subject: RA2 Swimable Dogs
Forum:  Modding Central » Media Hut » SHPs
Looks rather fine by me. Impressive work with the water ripples.

Though I'm not sure how well this would look with the dogs "jumping" on water...

Most mods just change the Dog Weapon t ...
  Topic: RA2 Swimable Dogs
Atomic_Noodles

Replies: 22
Views: 1181

Post Posted: Fri Apr 12, 2019 1:35 pm    Subject: RA2 Swimable Dogs
Forum:  Modding Central » Media Hut » SHPs
Looks alright, Have you tried copying out the water ripples from Tanya/SEAL for use on the dog ones?

The drown animation could be further improved by slowly fading and shrinking whats seen when the ...
  Topic: [CnP]Pre Allied War Factory Remake
Atomic_Noodles

Replies: 12
Views: 1059

Post Posted: Wed Mar 27, 2019 12:06 am    Subject: [CnP]Pre Allied War Factory Remake
Forum:  Modding Central » Media Hut » SHPs
@Mechacaseal
Did you get hacked by shortbus or something?

@SHP
Nice Work.
  Topic: WaterImage done wrong
Atomic_Noodles

Replies: 12
Views: 470

Post Posted: Mon Feb 18, 2019 11:31 am    Subject: WaterImage done wrong
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use that setup as Virgil said. The Firing Locations of the Tesla Coils will be incorrect since the Land and Naval Version both have different height.
  Topic: [TS] RA: Returns - Mammoth Tank
Atomic_Noodles

Replies: 3
Views: 989

Post Posted: Thu Feb 07, 2019 3:55 am    Subject: [TS] RA: Returns - Mammoth Tank
Forum:  Modding Central » Media Hut » Voxels
Nice. Excited to see how the Sidebar & others will look redesigned for TS? I'm guessing you'll be getting help/using what trick DTA used to get Naval Units/Buildings working?
  Topic: Arrows from the sky
Atomic_Noodles

Replies: 36
Views: 2538

Post Posted: Fri Jan 11, 2019 5:09 am    Subject: Arrows from the sky
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I always think the "Arrows from the Sky" is more of a 4th Wall breaking Joke. But it could be implied as either Ion Storms or the Nukes.
  Topic: About turret's barrel
Atomic_Noodles

Replies: 27
Views: 889

Post Posted: Sat Dec 15, 2018 5:39 am    Subject: About turret's barrel
Forum:  Modding Central » Media Hut
Via Photoshop with how EVA-251's method.

1. Open both Voxel Files and Make both the Turret and Barrel have the same canvas dimensions. (I.E: both are 30x50x30)

2. Copy the layer of the barrel in ...
  Topic: About turret's barrel
Atomic_Noodles

Replies: 27
Views: 889

Post Posted: Thu Dec 13, 2018 7:47 am    Subject: About turret's barrel
Forum:  Modding Central » Media Hut
Combine the Barrel into the Turret.vxl file itself.
  Topic: Roundtable Discussion October 2018's Edition
Atomic_Noodles

Replies: 10
Views: 749

Post Posted: Tue Oct 09, 2018 7:40 am    Subject: Roundtable Discussion October 2018's Edition
Forum:  PPM Zone » PPM News Network
1: Literal Facepalm, But I could leave it be now I guess. Lets the newer generation try out CnC and hopefully get curious with the classics.

2: Not really, I'm still able to enjoy the previous CnC ...
  Topic: Sleipnirstuff is gone?
Atomic_Noodles

Replies: 15
Views: 1391

Post Posted: Thu Sep 13, 2018 1:13 pm    Subject: Sleipnirstuff is gone?
Forum:  PPM Zone » PPM Discussion Zone
you have to change the text to lowercase if you mean the 404 error one.
  Topic: [WIP]Marina Bay Sands
Atomic_Noodles

Replies: 6
Views: 609

Post Posted: Tue Sep 11, 2018 5:05 am    Subject: [WIP]Marina Bay Sands
Forum:  Modding Central » Media Hut
https://en.wikipedia.org/wiki/Marina_Bay_Sands

TL:DR its a Fancy Hotel in Singapore.
  Topic: [RA2] Allied Power Plant Smoke Trails
Atomic_Noodles

Replies: 8
Views: 1391

Post Posted: Thu Aug 30, 2018 1:03 pm    Subject: [RA2] Allied Power Plant Smoke Trails
Forum:  Modding Central » Media Hut » SHPs
Would the other 2 chimneys collapsing really would have stopped the smoke from puffing out?

Tried my own attempt on adding smoke animations though with the other 2 having darker smoke since they're ...
  Topic: Riptide IFV?
Atomic_Noodles

Replies: 14
Views: 595

Post Posted: Tue Aug 21, 2018 8:15 am    Subject: Riptide IFV?
Forum:  Modding Central » Red Alert 2 Editing Forum
So you have a duplicate of every instance of the Normal IFV Voxel/HVA Files as well?

FV.vxl
FVTUR.vxl
FVTUR1.vxl
FVTUR2.vxl
FVTUR3.vxl

FVWTUR.vxl
FVWTUR1.vxl
FVWTUR2.vxl
FVWTUR3.vxl


...
  Topic: [Ra2]Ra3 multigunner turret
Atomic_Noodles

Replies: 18
Views: 4126

Post Posted: Mon Aug 13, 2018 11:42 am    Subject: [Ra2]Ra3 multigunner turret
Forum:  Modding Central » Media Hut » SHPs
I've fixed the Buildup as well as one frame for the normal turrets is using a darker texture for it.

Also could be nice to make a version of the buildup without the Turrets so we can use this as an ...
  Topic: Dreadnought Prime - Version 2
Atomic_Noodles

Replies: 6
Views: 3057

Post Posted: Wed Aug 01, 2018 11:59 am    Subject: Dreadnought Prime - Version 2
Forum:  Modding Central » Media Hut » Voxels
You need to use Ares' Custom Missile Logic to add additional Dreadnought/V3/Boomer Clones.
  Topic: Noodles Graphics Pile
Atomic_Noodles

Replies: 97
Views: 19486

Post Posted: Tue Jul 31, 2018 10:18 am    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Restarting work on remaking the Civilian Voxels...
  Topic: Tencent RAOnline Allied Building (battle lab type)
Atomic_Noodles

Replies: 12
Views: 2658

Post Posted: Mon Jul 30, 2018 8:44 am    Subject: Tencent RAOnline Allied Building (battle lab type)
Forum:  Modding Central » Media Hut » SHPs
regarding the shadows you can probably make one by tracing the side and warping that shape into the dimetric view RA2/TS uses.
  Topic: Generals Alpha Mod for OpenRA spotlights the tunnel system.
Atomic_Noodles

Replies: 3
Views: 431

Post Posted: Sat Jul 28, 2018 11:54 pm    Subject: Generals Alpha Mod for OpenRA spotlights the tunnel system.
Forum:  PPM Zone » PPM News Network
I hope some of the art is just placeholder for now. For Infantry at least you could go the same method they did with using colored bands/backpacks to help distinguish other variants.
  Topic: Random EVA Compilation
Atomic_Noodles

Replies: 0
Views: 479

Post Posted: Thu Jul 26, 2018 11:54 pm    Subject:   Random EVA Compilation
Forum:  Modding Central » Media Hut » Sounds
A compilation of various EVA Voices I've edited/spliced together, Some are made just to fill in the gaps missing from vanilla others are useful other areas:

swfound - A supposed alternate to replac ...
  Topic: Phantom Hover Transport
Atomic_Noodles

Replies: 0
Views: 443

Post Posted: Tue Jul 24, 2018 8:31 am    Subject:   Phantom Hover Transport
Subject description: Conveyer for our Psychic Legion.
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
https://media.moddb.com/images/mods/1/21/20827/yhvr_preview_240718.png

Phantom Hover Transport
Affiliation: Syndicate
Role: Amphibious Transport
Cost: 900
Speed: Normal
Hitpoints: 400
Armor: ...
 
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