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  Topic: Is it possible to add new units to Dune 2000 with OpenRA
CabalCore

Replies: 14
Views: 1669

Post Posted: Thu May 10, 2018 8:42 pm    Subject: Is it possible to add new units to Dune 2000 with OpenRA
Forum:  Modding Central » OpenRA Editing Forums
I have a related question regarding Dune 2000.

I like the debris effect Dune has when you destroy a building in the game. So I wanted to add the desbris to TD and possibly RA (whenever I get around ...
  Topic: Tiberian Sun Client
CabalCore

Replies: 331
Views: 91406

Post Posted: Wed Nov 29, 2017 11:39 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I noticed something odd. During the first GDI mission of standard TS (not Firestorm)  the small video that plays on the radar screen in the upper right hand corner flickers with a black screen. W ...
  Topic: Tiberian Sun Client
CabalCore

Replies: 331
Views: 91406

Post Posted: Wed Nov 29, 2017 8:22 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Thank You! Now I can add more maps and custom colors. Very Happy

EDIT: I've managed to properly add a new custom color. I see the last value stands for Color ID, from what I understand shows the color inga ...
  Topic: Tiberian Sun Client
CabalCore

Replies: 331
Views: 91406

Post Posted: Wed Nov 29, 2017 6:25 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Does this client allow additional player colors and is this client compatible with additional custom maps?
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Thu Nov 23, 2017 12:48 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
These programs can also be used to remap structures and units, right?

EDIT: I wanted to know because I couldn't find a tutorial about it when I searched.
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Thu Nov 23, 2017 12:24 am    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
Yeah, I've seen gimp also being used for making cameos. I used it in the past but got rid of it cause I didn't use it that often. I'll use the method through SHP Builder first before I use gimp.

So ...
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Wed Nov 22, 2017 9:51 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
So I open an shp and open another one. select and crop one of the shps, copy it and past it into the other shp and drag it into position?
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Wed Nov 22, 2017 8:44 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
Lol, how do I get the cameo with the animations on the Core? I know they're listed as.

core.shp
core_a.shp
core_b.shp
core_c.shp

the A, B and C are the animations but how do I get them on the ...
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Wed Nov 22, 2017 7:20 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
These are the cameos I made so far.  What are your opinions on them?
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Tue Nov 21, 2017 8:27 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
how would I get what I want to be in the cameo?
Seriously? You get what you want, by taking the image that you want -> Make things yourself.
Tuc was basically spoon-feeding you already with a com ...
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Tue Nov 21, 2017 12:04 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
how would I get what I want to be in the cameo?
Seriously? You get what you want, by taking the image that you want -> Make things yourself.
Tuc was basically spoon-feeding you already with a com ...
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Tue Nov 21, 2017 9:45 am    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
That's pretty cool, I have the Cabal Obelisk without the pipes, which is what I want to be in the cameo.

For example, how would I get what I want to be in the cameo?
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Tue Nov 21, 2017 8:11 am    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
Extract frames from the FMVs Wink

Or create a 3d model of these and then render your cameo. The buidings have pretty simple shapes, so it shouldn't be that hard to recreate them.

Well, the type of ...
  Topic: Requesting cameos and remaps
CabalCore

Replies: 24
Views: 1794

Post Posted: Tue Nov 21, 2017 3:12 am    Subject:   Requesting cameos and remaps
Subject description: Some Cabal stuff I can never find.
Forum:  Modding Central » Tiberian Sun Editing Forum
I'm looking for cameos for Cabal's core, core defender, cabal obelisk and the obelisk of darkness. These are cameos I can NEVER find. Please if anyone has them that they can give me. It would be great ...
  Topic: Tiberian Sun Client
CabalCore

Replies: 331
Views: 91406

Post Posted: Mon Nov 20, 2017 8:08 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I just tried DxWnd and it works and the flickering stopped but it's not as fast as TS-DDRAW but still fast.
  Topic: Tiberian Sun Client
CabalCore

Replies: 331
Views: 91406

Post Posted: Mon Nov 20, 2017 6:20 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Seems that TS-DDRAW is the best for me but I've encountered a problem. When I pause the game the screen will flicker and when I go through the different options of the menu is flickers again and again ...
  Topic: Tiberian Sun Client
CabalCore

Replies: 331
Views: 91406

Post Posted: Mon Nov 20, 2017 2:01 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
What exactly does each renderer option do?
  Topic: Tiberian Sun Client
CabalCore

Replies: 331
Views: 91406

Post Posted: Mon Nov 20, 2017 12:23 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Having a bit of trouble with the client. I use Windows 8.1 so what would be the settings to get it to run good?
  Topic: New Chemical Spray
CabalCore

Replies: 6
Views: 1591

Post Posted: Thu Aug 10, 2017 11:11 am    Subject: New Chemical Spray
Forum:  Modding Central » OpenRA Editing Forums
Sorry to bump this topic again. I also have another question and felt it was kinda pointless to open another topic.

What is the coding for a Sandstorm weather effect for a desert map?
  Topic: New Chemical Spray
CabalCore

Replies: 6
Views: 1591

Post Posted: Sun Jul 16, 2017 10:01 am    Subject: New Chemical Spray
Forum:  Modding Central » OpenRA Editing Forums
-open the palette
-change the yellow/orange/red colors to a green range
-save palette under new name
-assign new palette to the chemthrower version (voila, red changed to green)

I didn't think i ...
  Topic: New Chemical Spray
CabalCore

Replies: 6
Views: 1591

Post Posted: Sun Jul 16, 2017 5:53 am    Subject: New Chemical Spray
Forum:  Modding Central » OpenRA Editing Forums
I'm not really good with those sorts of things. That's why I was making a request for someone who is an expert to do it if they have some free time.
  Topic: New Chemical Spray
CabalCore

Replies: 6
Views: 1591

Post Posted: Sun Jul 16, 2017 2:23 am    Subject:   New Chemical Spray
Subject description: Requesting a unique animation
Forum:  Modding Central » OpenRA Editing Forums
Please, if someone can do it.

I'm requesting a chemical spray version of the flame thrower used by flame troopers in OpenRA's RA for TD.

I was intrigued by this new flame animation and wanted a ...
  Topic: Garrisoned Guard Tower
CabalCore

Replies: 2
Views: 1244

Post Posted: Fri May 26, 2017 6:29 am    Subject: Garrisoned Guard Tower
Forum:  Modding Central » OpenRA Editing Forums
Did some experimenting first to make sure I got it down.


GTWR:
Inherits: ^Defense
Valued:
Cost: 600
Tooltip:
Name: Guard Tower
Buildable:
BuildPalette ...
  Topic: Garrisoned Guard Tower
CabalCore

Replies: 2
Views: 1244

Post Posted: Tue May 23, 2017 8:02 am    Subject:   Garrisoned Guard Tower
Subject description: need correct port offsets
Forum:  Modding Central » OpenRA Editing Forums
I got the idea to make the Guard Tower in TD a garrisoned defense. The idea came from the pillbox in RA.

I tried doing a copy and paste from the pillbox and it worked fine for the most part. The pr ...
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Sun Nov 27, 2016 7:28 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
Alright, thanks for the help. Though I do have an unrelated question.

How do I play Tiberian Sun on OpenRA?
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Sat Nov 26, 2016 10:00 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
You were right, that's where they were. How do I change it to where the files are saved where I want them?
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Sat Nov 26, 2016 6:28 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
It's not there.
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Sat Nov 26, 2016 5:25 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
Yes, it converted and said the filename.oramap was saved at the end of the conversion. I used CMD to do this.
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Sat Nov 26, 2016 4:47 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
That's what I thought to because I followed the tutorial on the OpenRA Mapping wiki page.

However, the converted map doesn't save there.
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Sat Nov 26, 2016 4:11 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
Sorry for bumping an old topic but it regards the same thing. Did this instead of making a new one.

I've converted the map successfully, but when I convert the map, I have no idea of what folder it ...
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Fri May 27, 2016 7:56 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
Still says file not found but I put in the right path name, I even attempted to put it in another folder to change the path but still the error. Don't know what I'm doing wrong here.
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Fri May 27, 2016 2:34 am    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
It seems right, but now it says file not found. any suggestions?

EDIT: there are 2 files that come with the maps, the BIN and INI, and the INI is the one I need to convert with, correct?
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Fri May 27, 2016 1:29 am    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
Sorry to bump an old topic but I have a question regarding the maps, thus feeling it was pointless to make another one.

The question I have is. I want to convert maps from the original C&C to O ...
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Mon Apr 04, 2016 10:16 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
Thanks for the help! Smile
  Topic: Openra Maps
CabalCore

Replies: 23
Views: 4845

Post Posted: Mon Apr 04, 2016 10:44 am    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
This was my topic and I accidentally posted it as a Guest.

Mybad, I didn't know I could do this but this is my question.
  Topic: Volkov?
CabalCore

Replies: 20
Views: 4882

Post Posted: Sun Feb 14, 2016 9:22 am    Subject: Volkov?
Forum:  Modding Central » OpenRA Editing Forums
Yeah, the IconPalette trait I understand. Thanks for your help Very Happy

My bad for being annoying but truth be told I had no idea wtf I was doing. Now I have it working. Smile

THANKS!
  Topic: Volkov?
CabalCore

Replies: 20
Views: 4882

Post Posted: Sun Feb 14, 2016 7:45 am    Subject: Volkov?
Forum:  Modding Central » OpenRA Editing Forums
I've heard of the SHP Editor. So basically I use an SHP Editor, change the palette of the icon to Chrome and it will work with OpenRA?

Which SHP Editor do I use that is compatible with OpenRA?

E ...
  Topic: Volkov?
CabalCore

Replies: 20
Views: 4882

Post Posted: Sat Feb 13, 2016 10:55 pm    Subject: Volkov?
Forum:  Modding Central » OpenRA Editing Forums
The icon for Volkov that I want shows correctly in the asset browser when I put the setting on Terrain but using the other settings it's all messed up and inverted.

I have the Volkov cameo I want a ...
  Topic: Volkov?
CabalCore

Replies: 20
Views: 4882

Post Posted: Fri Feb 12, 2016 7:28 pm    Subject: Volkov?
Forum:  Modding Central » OpenRA Editing Forums
Sorry for the double post. I have Volkov implemented, now all I need to do is fix the icon colors ingame.

Can someone explain how it is to be done?
  Topic: Volkov?
CabalCore

Replies: 20
Views: 4882

Post Posted: Thu Feb 11, 2016 8:44 pm    Subject: Volkov?
Forum:  Modding Central » OpenRA Editing Forums
So how do I get the palette to show up correctly ingame when I'm training the unit?

I'm not familiar with modding Openra.
  Topic: Volkov?
CabalCore

Replies: 20
Views: 4882

Post Posted: Thu Feb 11, 2016 10:14 am    Subject: Volkov?
Forum:  Modding Central » OpenRA Editing Forums
Used it, but the cameo is all messed up. Does this mean I have the wrong palette?

Which one does OpenRa use?
  Topic: Volkov?
CabalCore

Replies: 20
Views: 4882

Post Posted: Thu Feb 11, 2016 8:26 am    Subject: Volkov?
Forum:  Modding Central » OpenRA Editing Forums
I was kinda thinking of using the Volkov cameo from DTA because it fits better with the game rather than the RA2 one.
  Topic: Volkov?
CabalCore

Replies: 20
Views: 4882

Post Posted: Thu Feb 11, 2016 6:28 am    Subject: Volkov?
Forum:  Modding Central » OpenRA Editing Forums
Sorry for the late reply. Is there a way to get a good Volkov cameo?
  Topic: Volkov?
CabalCore

Replies: 20
Views: 4882

Post Posted: Fri Feb 05, 2016 2:37 am    Subject:   Volkov?
Subject description: Adding Volkov ingame
Forum:  Modding Central » OpenRA Editing Forums
Is there a way to add Volkov as the Soviet hero unit in the game?
  Topic: TD changes
CabalCore

Replies: 11
Views: 3119

Post Posted: Thu Nov 26, 2015 3:03 am    Subject: TD changes
Forum:  Modding Central » OpenRA Editing Forums
It's nice what you're trying to do, as I don't like OpenRA's TD current mod... too different from original, prerequisites changed, some things switched from their respective sides... I think it's a re ...
  Topic: TD changes
CabalCore

Replies: 11
Views: 3119

Post Posted: Mon Nov 16, 2015 8:01 am    Subject: TD changes
Forum:  Modding Central » OpenRA Editing Forums
Try Notepad++, it can handle yaml files fine, and also note that not being carefull with your sintax can easily make the game crash, I mean... one extra letter or space, using caps on the wrong word o ...
  Topic: TD changes
CabalCore

Replies: 11
Views: 3119

Post Posted: Sun Nov 15, 2015 11:31 pm    Subject: TD changes
Forum:  Modding Central » OpenRA Editing Forums
Depends on what tool you use. OpenRA strictly uses tabs for indentation, but some advanced tools tend to convert that to spaces sometimes. Check your tool's doc.

I was using notepad to mod them.
  Topic: TD changes
CabalCore

Replies: 11
Views: 3119

Post Posted: Sun Nov 15, 2015 2:04 pm    Subject: TD changes
Forum:  Modding Central » OpenRA Editing Forums
Sorry for the double post. How do I do proper indentation in the yaml file? Sometimes I'd get a "Bad Indent" error when I modify them.
  Topic: TD changes
CabalCore

Replies: 11
Views: 3119

Post Posted: Sat Nov 14, 2015 9:40 pm    Subject: TD changes
Forum:  Modding Central » OpenRA Editing Forums
Thanks! I was able to get them working like in the classic version.
  Topic: TD changes
CabalCore

Replies: 11
Views: 3119

Post Posted: Sat Nov 14, 2015 6:55 am    Subject:   TD changes
Subject description: modding Tiberian Dawn
Forum:  Modding Central » OpenRA Editing Forums
I'm trying to mod TD on OpenRA to where it will match the classic version more. I noticed that the Commando doesn't fire on vehicles, the SSM Launcher doesn't fire at ground units and that the MLRS do ...
 
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