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  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Crimsonum

Replies: 111
Views: 13913

Post Posted: Sat Jun 15, 2019 9:15 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
I noticed that AICHECK doesn't always seem to find buildings if another object type is listed with the same ID, for example an animation or an overlay. With cases like walls, both the building and the ...
  Topic: New Construction Options: C&C Remaster Art Preview!
Crimsonum

Replies: 73
Views: 3427

Post Posted: Thu Jun 06, 2019 8:35 pm    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
I do hope they'll add some actual new content into the game(s) instead of just remaking everything in HD. I couldn't care less about playing the same ancient missions and awful multiplayer maps no mat ...
  Topic: New Construction Options: C&C Remaster Art Preview!
Crimsonum

Replies: 73
Views: 3427

Post Posted: Thu Jun 06, 2019 5:06 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
Looks good. I like how the cameos retain the original perspective, that's some attention to detail.
  Topic: a visual representation of AI building patterns
Crimsonum

Replies: 1
Views: 231

Post Posted: Tue Jun 04, 2019 7:07 pm    Subject: Re: a visual representation of AI building patterns
Forum:  Modding Central » Tiberian Sun Editing Forum
it builds a ring around their base in pavement because since it cannot actually make the building, it keeps trying to place it.

Technically the AI does place down the pavement building, but it get ...
  Topic: When will the AutoShadows tool return?
Crimsonum

Replies: 5
Views: 575

Post Posted: Sun Jun 02, 2019 10:55 am    Subject: When will the AutoShadows tool return?
Forum:  Featured Tools » OS SHP Builder » Suggestions
If you want a perfect shadow, yes, but IMO a "dumb" autoshadow would already be helpful.

https://www.ppmsite.com/forum/files/obel_shadows_504.png

See the shadow on the left, you can ac ...
  Topic: When will the AutoShadows tool return?
Crimsonum

Replies: 5
Views: 575

Post Posted: Sat Jun 01, 2019 6:53 pm    Subject: When will the AutoShadows tool return?
Forum:  Featured Tools » OS SHP Builder » Suggestions
Not really, all the program would have to do is copy the sprite, fill it with one colour, and distort it so you achieve the illusion of perspective (think of the "transform by handle" tool i ...
  Topic: how to make campaign AI auto base build
Crimsonum

Replies: 3
Views: 159

Post Posted: Sat Jun 01, 2019 6:30 pm    Subject: how to make campaign AI auto base build
Forum:  Modding Central » Tiberian Sun Editing Forum
IIRC, in the Firestorm GDI mission where you have to alert civilian villages against CABAL, the AI builds its base largely without nodes. You might want to check it out. Nevermind, just checked that w ...
  Topic: Yuri Barracks 2
Crimsonum

Replies: 6
Views: 586

Post Posted: Fri May 24, 2019 8:11 am    Subject: Yuri Barracks 2
Forum:  Modding Central » Media Hut » SHPs
Huh, I was so used to the original I never realized how stupid that face looks Very Happy
  Topic: Game of Thrones season 8 episode 5
Crimsonum

Replies: 30
Views: 657

Post Posted: Mon May 20, 2019 5:44 pm    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
The ending was perfect, a lot more geo-politically savvy that a lot of people complaining seem to get.

Disappointing ending for a disappointing season, so yeah, it was perfect Smile

It was all too ...
  Topic: scripting aircraft
Crimsonum

Replies: 8
Views: 284

Post Posted: Sat May 18, 2019 9:24 am    Subject: scripting aircraft
Forum:  Modding Central » Tiberian Sun Editing Forum
In YR you don't scrip the land or reloading aspect (though aircraft are unable to land on the ground there).

Same here, aircraft will abort any attack mission when they run out of ammo and return t ...
  Topic: Game of Thrones season 8 episode 5
Crimsonum

Replies: 30
Views: 657

Post Posted: Sat May 18, 2019 9:17 am    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Tyrion is going to get it. The last scene will be him in sunglasses, on the Iron Throne sipping a margarita

I would pay for this ending.
  Topic: Unit design
Crimsonum

Replies: 7
Views: 479

Post Posted: Thu May 16, 2019 9:05 am    Subject: Unit design
Forum:  Miscellaneous Forums » Game Chat
I find it ironic how he hates the CnC Games but (Not sure if I'm correct on this assumption) most of the unit concepts are heavily rooted/inspired by CnC Stuff.

Indeed, you can easily spot a TD Har ...
  Topic: Game of Thrones season 8 episode 5
Crimsonum

Replies: 30
Views: 657

Post Posted: Thu May 16, 2019 8:26 am    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
There is only one episode left, Crimsonum.


Oh, well that explains why this season feels so rushed and compact. For some reason I thought there were 8 episodes (number of the season? I dunno).
  Topic: Game of Thrones season 8 episode 5
Crimsonum

Replies: 30
Views: 657

Post Posted: Tue May 14, 2019 6:16 pm    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I somewhat disliked that they defeated the Night King already in episode 3, I had hoped it to be the climax of the series. Cersei was offed just two episodes later. A lot of the subplots have also bee ...
  Topic: Unit design
Crimsonum

Replies: 7
Views: 479

Post Posted: Tue May 14, 2019 12:26 pm    Subject: Unit design
Forum:  Miscellaneous Forums » Game Chat
that person has a fine taste for RTS: C&C, Dune, Z, Dark Reign.

He clearly states he disliked C&C though. So burn him at the stake!
  Topic: Cliff Passable by Hover Unit
Crimsonum

Replies: 15
Views: 421

Post Posted: Tue May 14, 2019 12:18 pm    Subject: Cliff Passable by Hover Unit
Forum:  Modding Central » Red Alert 2 Editing Forum
Btw how destructible cliff works does it change to another terrain?

Yes, there's two facings, each gets replaced by two specific pieces from SlopeSetPieces. IIRC even if you have just a single cell ...
  Topic: Tiberian Sun: WarZone
Crimsonum

Replies: 50
Views: 1381

Post Posted: Tue May 14, 2019 12:11 pm    Subject: Tiberian Sun: WarZone
Forum:  Modding Central » Tiberian Sun Editing Forum
I see. But invisible dummy debris, like stray bullets, work even with just one frame, AFAIK. I guess you need Rate=0 to make sure it doesn't expire before hitting ground/obstacle.
  Topic: Tiberian Sun: WarZone
Crimsonum

Replies: 50
Views: 1381

Post Posted: Tue May 14, 2019 10:33 am    Subject: Tiberian Sun: WarZone
Forum:  Modding Central » Tiberian Sun Editing Forum
Image=CLRANIM ;SHP with 10 empty frames and 1x1pixel canvas size

Such a dummy anim isn't even necessary, you can just use Image=none and the animation will work just fine.

Also, if you want to ...
  Topic: Campaign AI triggers
Crimsonum

Replies: 10
Views: 549

Post Posted: Sat May 11, 2019 10:58 am    Subject: Campaign AI triggers
Forum:  Modding Central » Red Alert 2 Editing Forum
Define in AITriggerTypesEnable as yes.

All global AITriggerTypes are enabled by default, whether they're defined in [AITriggerTypesEnable] or not. The only use that section has is for disabling ind ...
  Topic: Cliff Passable by Hover Unit
Crimsonum

Replies: 15
Views: 421

Post Posted: Sat May 11, 2019 10:50 am    Subject: Cliff Passable by Hover Unit
Forum:  Modding Central » Red Alert 2 Editing Forum
I think I tested this in TS with the Hover MLRS years ago and found it worked but pathfinding was janky

This. Pathfinding generally seems to avoid crossing between different height levels unless sl ...
  Topic: Tiberian Sun: WarZone
Crimsonum

Replies: 50
Views: 1381

Post Posted: Fri May 10, 2019 2:04 pm    Subject: Tiberian Sun: WarZone
Forum:  Modding Central » Tiberian Sun Editing Forum
Haven't tried the Overlay, I know it has the option (Explodes=yes) but can I add the specific animation used to explode or a special Warhead that includes this?

Exploding overlays use these flags f ...
  Topic: Tiberian Sun: WarZone
Crimsonum

Replies: 50
Views: 1381

Post Posted: Fri May 10, 2019 7:17 am    Subject: Tiberian Sun: WarZone
Forum:  Modding Central » Tiberian Sun Editing Forum
Animations are definitely what makes this mod stand out. They have this retro look to them, and it fits. Keep it up!

You might want to increase the speed of some of the explosions, they look strang ...
  Topic: Multiple issues with GDI Mission 9:Flight
Crimsonum

Replies: 4
Views: 357

Post Posted: Thu May 02, 2019 9:39 am    Subject: Multiple issues with GDI Mission 9:Flight
Forum:  Featured Projects » Twisted Insurrection » Your Input
That issue with cyborgs is likely an engine problem, you can see it happen in Tiberian Sun too. Sometimes when cyborgs are tightly packed together some of them may survive an EMP blast.

As for them ...
  Topic: Tunnel Tutorial
Crimsonum

Replies: 14
Views: 7643

Post Posted: Thu May 02, 2019 9:27 am    Subject: Tunnel Tutorial
Forum:  Featured Projects » Twisted Insurrection » Your Input
For the coordinates being shown in reverse in FinalSun/FinalTI on the status bar as Y / X - H, it can be changed to show as X / Y - H with an EXE hack available

Just want to point out that they wi ...
  Topic: New Construction Options: C&C Remaster Art Preview!
Crimsonum

Replies: 73
Views: 3427

Post Posted: Sat Apr 27, 2019 9:51 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
Loot crates are just goodie crates evolved #Tongue
  Topic: New Construction Options: C&C Remaster Art Preview!
Crimsonum

Replies: 73
Views: 3427

Post Posted: Wed Apr 24, 2019 6:02 pm    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
Shouldnt post it here and confuse people.
I was currious how it might look on EA side

Terrain and hummer taken from google

Damn. That mockup screenshot alone gives me such strong nostalgia vib ...
  Topic: How about a MOVIE review thread of sorts?
Crimsonum

Replies: 18
Views: 1167

Post Posted: Tue Mar 19, 2019 8:16 pm    Subject: How about a MOVIE review thread of sorts?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I don't get why people enjoy the recent DC/Marvel superhero movies. They're obviously done on pure milking purposes. They're all the same, shallow and full of clichés and political correctness.

A ...
  Topic: [4] Catastrophe Park
Crimsonum

Replies: 3
Views: 307

Post Posted: Mon Mar 18, 2019 9:54 am    Subject: [4] Catastrophe Park
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
Nice to see some activity here, that's one good looking map. Smile

Dude! Long time no see Very Happy You should check out the TI Discord, you'd be surprised. https://discordapp.com/invite/QeAfg8j
  Topic: FS : River Runs(2-4)
Crimsonum

Replies: 7
Views: 605

Post Posted: Mon Mar 18, 2019 9:45 am    Subject: FS : River Runs(2-4)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Detail around the river, especially the upper half, is very good. I like the narrow paths at the top, though they may be problematic for the AI. It's also nice to see a few ambient light and meteor st ...
  Topic: C&C Executable Modifier
Crimsonum

Replies: 145
Views: 60958

Post Posted: Sun Mar 17, 2019 8:57 am    Subject: C&C Executable Modifier
Forum:  Featured Tools » Community Tools
When moving the group number pip, it's worth keeping in mind it affects buildings too. The group number is offset from the leftmost cell on the building's foundation.
  Topic: [4] Catastrophe Park
Crimsonum

Replies: 3
Views: 307

Post Posted: Wed Mar 06, 2019 7:28 pm    Subject:   [4] Catastrophe Park
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
https://ti.ppmsite.com/Public/Maps/cataparkmini.png
(Click to view map in actual size)Author: McPwny and TrainStation
  Topic: XCC TMP Editor Palette Issue
Crimsonum

Replies: 3
Views: 435

Post Posted: Mon Feb 11, 2019 8:20 am    Subject: XCC TMP Editor Palette Issue
Forum:  Modding Central » Tiberian Sun Editing Forum
Oh, sweet, I wasn't even aware of Starkku's tool. Thanks for the tip.
  Topic: XCC TMP Editor Palette Issue
Crimsonum

Replies: 3
Views: 435

Post Posted: Sun Feb 10, 2019 7:12 pm    Subject:   XCC TMP Editor Palette Issue
Forum:  Modding Central » Tiberian Sun Editing Forum
Is there any way to make the XCC TMP Editor automatically load new TMP files with a specific palette? It almost always shows them with gibberish before you manually load a palette. You can easily have ...
  Topic: HalfDamageSmokeLocation
Crimsonum

Replies: 1
Views: 408

Post Posted: Thu Jan 10, 2019 11:11 am    Subject:   HalfDamageSmokeLocation
Subject description: What does it do?
Forum:  Modding Central » Tiberian Sun Editing Forum
In TS and RA2, there's a rare rules.ini flag called HalfDamageSmokeLocation1 that's only used on Refineries, Ore Purifier, Industrial Plant, and Robot Control Center. In all these cases the flag has t ...
  Topic: Arrows from the sky
Crimsonum

Replies: 36
Views: 2636

Post Posted: Wed Jan 09, 2019 1:44 pm    Subject: Arrows from the sky
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Ignoring the ridiculous bump. Seeing all these familiar faces from the past...makes me miss those early days. This place just isn't the same without the same people.

Also I'm amazed Ackron's sig st ...
  Topic: In-Game Screenshots
Crimsonum

Replies: 228
Views: 92769

Post Posted: Tue Jan 08, 2019 2:28 pm    Subject: In-Game Screenshots
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
I feel like the project got a little too ambitious/carried away by switching to OpenRA while the engine (at least the TS part) was/is still very much incomplete. With Ares' abilities, it could've very ...
  Topic: Your Illuminati fix for the day
Crimsonum

Replies: 11
Views: 590

Post Posted: Tue Jan 08, 2019 1:12 pm    Subject: Your Illuminati fix for the day
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
well researched positions

As in YouTube "experts" and meme pictures?
  Topic: VPLEdit - A VPL file editor for TS/RA2.
Crimsonum

Replies: 18
Views: 12256

Post Posted: Sat Dec 22, 2018 12:23 pm    Subject: VPLEdit - A VPL file editor for TS/RA2.
Forum:  Featured Tools » Community Tools
Thank you, it works properly now.

I'm using the default windows DPI scaling settings.
  Topic: VPLEdit - A VPL file editor for TS/RA2.
Crimsonum

Replies: 18
Views: 12256

Post Posted: Fri Dec 21, 2018 9:35 am    Subject: VPLEdit - A VPL file editor for TS/RA2.
Forum:  Featured Tools » Community Tools
Excuse me for the bump, but I have an issue with the interface. The bottom row of the palette goes beyond the window border, making it almost impossible to select these indexes. There's no way to resi ...
  Topic: Bu7loos Voxeling Shake.
Crimsonum

Replies: 1171
Views: 226497

Post Posted: Fri Dec 21, 2018 8:40 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
For the high contrast part, The reason I made that to be the case imho I would like that way Ra2 has high contrast textures and making the unit voxels as such kinda makes scene to me not to mention th ...
  Topic: Red Alert Online Buildings
Crimsonum

Replies: 68
Views: 5869

Post Posted: Thu Dec 20, 2018 11:35 am    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
Best way to make a transparent image/pixel solid is use PS/GIMP & copy the layer multiple times & then merge them together.

Sounds like a very troublesome/inaccurate way to do it, you can j ...
  Topic: TMP Shop
Crimsonum

Replies: 129
Views: 49342

Post Posted: Thu Dec 20, 2018 11:26 am    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
Interesting, I haven't noticed such bug before, and I'd rather keep the beach type in some tiles where it's useful (it prevents normal ground vehicles and ships from passing, but allows amphibious veh ...
  Topic: Bu7loos Voxeling Shake.
Crimsonum

Replies: 1171
Views: 226497

Post Posted: Thu Dec 20, 2018 11:21 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
Fine models, but I think they could use better/smoother textures, the contrast between the "blank" areas and the dark lines is very strong. Look at the radar on the E-2C, it's literally fill ...
  Topic: TMP Shop
Crimsonum

Replies: 129
Views: 49342

Post Posted: Tue Dec 18, 2018 2:13 pm    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
Well, I didn't see it used anywhere else but these cliff ramps, so it might indeed have (or it was intended to have) some special properties.
Vanilla TS/RA2 uses clear 13 everywhere (clear*, rmpfx*, ...
  Topic: TMP Shop
Crimsonum

Replies: 129
Views: 49342

Post Posted: Mon Dec 17, 2018 4:50 pm    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
13 falls back to clear ground
See

Thanks, I was looking for that chart.

I made it show as unknown, since there is already a clear ground and second one made no sense and there was also no othe ...
  Topic: TMP Shop
Crimsonum

Replies: 129
Views: 49342

Post Posted: Mon Dec 17, 2018 1:20 pm    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
While browsing through some TMPs, I noticed that all cliff ramps use the TileType no. 13, which the program does not recognize (it just shows it as "?13?"). I'm not sure if this was one of t ...
  Topic: [2] Angel Bay
Crimsonum

Replies: 1
Views: 430

Post Posted: Mon Dec 17, 2018 9:41 am    Subject:   [2] Angel Bay
Subject description: Tournament Map
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
https://ti.ppmsite.com/Public/Maps/angelbaymini.png
(Click to view map in actual size)Type: Tournament

Author: TrainStation
  Topic: Naming Inconsistencies
Crimsonum

Replies: 3
Views: 306

Post Posted: Thu Dec 13, 2018 9:24 am    Subject: Re: Naming Inconsistencies
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
C&C's rocket soldiers are called "Bazooka" while the RA ones are named the same as the icon. This is incorrect as bazookas are a type of weapon.

That's a reference to the original C&a ...
  Topic: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Crimsonum

Replies: 20
Views: 682

Post Posted: Mon Dec 10, 2018 3:51 pm    Subject: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=EdstMCqTJw8[/youtube]
  Topic: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Crimsonum

Replies: 20
Views: 682

Post Posted: Mon Dec 10, 2018 11:26 am    Subject: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I think you're debating on semantics here.

Time and change are essentially the same. You cannot have change (progression) without time (for change to occur, you need a beginning and an end - two po ...
 
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