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  Topic: Post Le Frenchie Roundup of week
Crimsonum

Replies: 9
Views: 235

Post Posted: Sun May 14, 2017 9:18 am    Subject: Post Le Frenchie Roundup of week
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Why female drivers get lost easily?
http://www.sciencedirect.com/science/article/pii/S016643281630239X

Interesting article, though I can't help but wonder how much of the difference is accounted ...
  Topic: Deformat's corner
Crimsonum

Replies: 7
Views: 356

Post Posted: Sun Apr 30, 2017 11:07 am    Subject: Deformat's corner
Forum:  Modding Central » Media Hut
The poster doesn't feel authentic enough. It's too obviously made in photoshop. The film grain feels very artificial, and it doesn't seem to affect the white border or the font at all. If you study ol ...
  Topic: Yuri Statue Head Replacement [RA2/YR]
Crimsonum

Replies: 16
Views: 771

Post Posted: Tue Apr 18, 2017 7:01 pm    Subject: Yuri Statue Head Replacement [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
That's one sweet cranial monstrosity.
  Topic: Twisted Insurrection Job Application Thread
Crimsonum

Replies: 6
Views: 5253

Post Posted: Tue Apr 18, 2017 6:54 pm    Subject: Twisted Insurrection Job Application Thread
Forum:  Featured Projects » Twisted Insurrection
Hi DigitalRonin, and welcome to the forums!

Impressive work for a first map, even if you have previous experience with RA2. Here are some suggestions for improvements:
It's very big for just two p ...
  Topic: Cliff & Pathfinding questions
Crimsonum

Replies: 15
Views: 367

Post Posted: Sat Apr 15, 2017 6:06 pm    Subject: Cliff & Pathfinding questions
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
I'm not sure if veins cause any pathfinding errors, but it's worth testing.
  Topic: Cliff & Pathfinding questions
Crimsonum

Replies: 15
Views: 367

Post Posted: Sat Apr 15, 2017 7:03 am    Subject: Cliff & Pathfinding questions
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
If you insist on having those cells passable, then yeah, you need to use pavement or some workaround like the big rough tiles (#0035). However, if you leave these cells clear, then they will be automa ...
  Topic: Cliff & Pathfinding questions
Crimsonum

Replies: 15
Views: 367

Post Posted: Fri Apr 14, 2017 7:52 pm    Subject: Re: Cliff & Pathfinding questions
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Do these adjacent cells need to have only clear ground or can also these tiles ground1, ground2, ground3 be applied?

It isn't related to the tile properties per se, but rather Tiberium. If you let ...
  Topic: Tiberian Sun Maps in Global Crisis
Crimsonum

Replies: 16
Views: 1445

Post Posted: Thu Apr 13, 2017 2:08 pm    Subject: Tiberian Sun Maps in Global Crisis
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
Funny you'd say that LKO, I think the opposite. The glowing outline on the crystal cliff adds a nice eerie touch on them. It kinda looks like glowing bacterial mat.

On the algae it looks strange, b ...
  Topic: An intermezzo called Ares 0.D
Crimsonum

Replies: 110
Views: 4565

Post Posted: Thu Apr 06, 2017 10:42 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Let the AI build more than one building of each type

Does this result in multiple AI-owned factories cloning whatever unit/building is being produced, or is this just a bug in TS? For example, if a ...
  Topic: Some MP Houses questions
Crimsonum

Replies: 5
Views: 270

Post Posted: Wed Mar 29, 2017 6:48 pm    Subject: Re: Some MP Houses questions
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
3) I have read somewhere here (also tested myself) that MP house can't be set for trigger event, giving IE. Is this still true, or something has changed since releasing of TS Client? For example havin ...
  Topic: Can Ore Have Arctic Frames
Crimsonum

Replies: 4
Views: 234

Post Posted: Mon Mar 27, 2017 6:48 am    Subject: Can Ore Have Arctic Frames
Forum:  Modding Central » Red Alert 2 Editing Forum
no, TerrainTypes are restricted to 1x1.

Not true, but any larger and infantry will get stuck inside. At least in TS.
  Topic: Trans_C's Random WIP stuff
Crimsonum

Replies: 228
Views: 19917

Post Posted: Fri Mar 24, 2017 2:56 pm    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
Mental Omega Device 2.0?
  Topic: DonutArnold's Art Dumpster
Crimsonum

Replies: 67
Views: 2466

Post Posted: Wed Mar 22, 2017 8:58 pm    Subject: DonutArnold's Art Dumpster
Forum:  Modding Central » Media Hut
Cool idea! Should the bricks be a little smaller or have I just forgotten how huge they were in RA2? #Tongue
  Topic: C&C Tiberian Dawn Redux Mod Promo Video [2016]
Crimsonum

Replies: 8
Views: 698

Post Posted: Wed Mar 22, 2017 11:19 am    Subject: C&C Tiberian Dawn Redux Mod Promo Video [2016]
Forum:  Modding Central » Public Project Announcements
Looking good! I take it you had a good reason for not making the north-west island isolated from the mainland like in the original? In the original you get a second MCV on the mainland so you can buil ...
  Topic: Explosions for everyone
Crimsonum

Replies: 109
Views: 15602

Post Posted: Tue Mar 21, 2017 11:42 am    Subject: Explosions for everyone
Forum:  Modding Central » Media Hut
Looks great but since the flame source continues so long, this only seems applicable to something that doesn't rotate away quickly, and likewise against a target that doesn't move quickly too.

Yeah ...
  Topic: Post picturs of your Command & Conquer collection
Crimsonum

Replies: 652
Views: 95696

Post Posted: Mon Mar 20, 2017 11:03 am    Subject: Post picturs of your Command & Conquer collection
Forum:  Miscellaneous Forums » Offtopic Discussion Area
"100% unofficial addons" for Red Alert? What an advertisement Very Happy
  Topic: TS triggers for randomizer?
Crimsonum

Replies: 22
Views: 506

Post Posted: Fri Mar 17, 2017 11:27 pm    Subject: TS triggers for randomizer?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Though i would have expected the random movement to be disabled outside the map, since any unit moving outside the map and coming to a stop there instantly vanishes (like any unit scripted to leave th ...
  Topic: PreRA2 Progress Thread 2017
Crimsonum

Replies: 25
Views: 1026

Post Posted: Fri Mar 17, 2017 7:07 pm    Subject: PreRA2 Progress Thread 2017
Forum:  Modding Central » Media Hut
Nice work. Are you going to use a 4x3 foundation or a custom one (assuming you use Ares)?
  Topic: TS triggers for randomizer?
Crimsonum

Replies: 22
Views: 506

Post Posted: Fri Mar 17, 2017 6:49 pm    Subject: TS triggers for randomizer?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
That visceroid cage is a pretty clever idea. It's also preferable in multiplayer maps, where (AFAIK) actual random trigger events can cause sync loss.
  Topic: SSL Support at PPM
Crimsonum

Replies: 15
Views: 544

Post Posted: Fri Mar 10, 2017 5:50 pm    Subject: SSL Support at PPM
Forum:  PPM Zone » PPM News Network » Forum Announcements
I could've sworn I already did that. D'oh Embarassed Problem solved, thanks.
  Topic: Red Alert 2 Archives -> Icelan Beta Session
Crimsonum

Replies: 13
Views: 7626

Post Posted: Fri Mar 10, 2017 4:18 pm    Subject: Red Alert 2 Archives -> Icelan Beta Session
Forum:  PPM Zone » PPM Discussion Zone » Site Sections
Any idea why the screenshots were black and white in the first place?
  Topic: tomsons26's thread
Crimsonum

Replies: 110
Views: 21011

Post Posted: Fri Mar 10, 2017 4:15 pm    Subject: tomsons26's thread
Forum:  Modding Central » Media Hut
I love your archive <3
  Topic: New EVA/Cabal speech
Crimsonum

Replies: 15
Views: 368

Post Posted: Fri Mar 10, 2017 4:09 pm    Subject: New EVA/Cabal speech
Forum:  Modding Central » Tiberian Sun Editing Forum
I never got to play it either, but I have read somewhere about how it worked.

The tour began with equal amount of territories under GDI and Nod control. There were border territories you could pla ...
  Topic: Nomad Galaxy
Crimsonum

Replies: 32
Views: 1012

Post Posted: Fri Mar 10, 2017 1:20 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
Wow, this looks impressive. I love the retroish 16-bit style. You should probably add more remap on the units though, to make it easier to distinguish friendlies from enemies. Some of the battles seem ...
  Topic: New EVA/Cabal speech
Crimsonum

Replies: 15
Views: 368

Post Posted: Fri Mar 10, 2017 10:43 am    Subject: New EVA/Cabal speech
Forum:  Modding Central » Tiberian Sun Editing Forum
85=00-I370 EVA Your Probability Of Success Is Insignificant And Dropping
86=00-I372 EVA Surrender Is Acceptable And Preferable Against The Odds That You Are Facing  
87=00-I374 EVA Data Received I ...
  Topic: SSL Support at PPM
Crimsonum

Replies: 15
Views: 544

Post Posted: Fri Mar 10, 2017 10:10 am    Subject: SSL Support at PPM
Forum:  PPM Zone » PPM News Network » Forum Announcements
I'm experiencing an odd problem in Chrome, where logging in at http://ppmforums.com redirects to https://ppmforums.com but forgets the login/logs you out. This causes you to miss out on any new posts, ...
  Topic: Medvedev's corruption
Crimsonum

Replies: 3
Views: 362

Post Posted: Mon Mar 06, 2017 5:17 pm    Subject: Medvedev's corruption
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
He's good friends with Putin. Surprised he's also corrupt?

Anyway, this looks like a lengthy documentary, I'll have to check it on a better time.
  Topic: Nintendo Switch
Crimsonum

Replies: 12
Views: 320

Post Posted: Tue Feb 28, 2017 8:45 am    Subject: Nintendo Switch
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Interesting, I like the flexibility, though personally I have no desire for mobile games. I only ever play on a PC.
  Topic: Will we ever see strange or fictitious units added?
Crimsonum

Replies: 4
Views: 186

Post Posted: Wed Feb 22, 2017 12:14 pm    Subject: Will we ever see strange or fictitious units added?
Forum:  Featured Projects » D-Day
As for really fictitious stuff like mechs, ray guns, tesla weapons & UFOs they may appear as part of a new Nazi occult side/faction in the future.

Do I hear Wolfenstein? #Tongue or [url=https://en.w ...
  Topic: Voxel very ... pink
Crimsonum

Replies: 6
Views: 619

Post Posted: Thu Feb 02, 2017 8:33 pm    Subject: Voxel very ... pink
Forum:  Featured Tools » Voxel Section Editor III
As you can find out from the palette thread LKO linked to, not all of the colours covered with magenta in VXLSEIII actually turn magenta in the game. At least not in Tiberian Sun. For example, you can ...
  Topic: SSL Support at PPM
Crimsonum

Replies: 15
Views: 544

Post Posted: Fri Jan 27, 2017 11:31 am    Subject: SSL Support at PPM
Forum:  PPM Zone » PPM News Network » Forum Announcements
Yup, this is good news.
  Topic: post you single player maps
Crimsonum

Replies: 1
Views: 305

Post Posted: Wed Jan 25, 2017 2:36 pm    Subject: post you single player maps
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
https://dl.dropboxusercontent.com/u/6111039/how_to_find_ra2yr_missions.gif
  Topic: Post up your best inauguration memes!
Crimsonum

Replies: 11
Views: 489

Post Posted: Tue Jan 24, 2017 2:48 pm    Subject: Post up your best inauguration memes!
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Well well, it didn't take long to fulfill Godwin's law.
  Topic: Post up your best inauguration memes!
Crimsonum

Replies: 11
Views: 489

Post Posted: Mon Jan 23, 2017 3:01 pm    Subject: Post up your best inauguration memes!
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
There's science that's not based on evidence...?
  Topic: Unit disappears on undeploy
Crimsonum

Replies: 6
Views: 480

Post Posted: Thu Jan 19, 2017 6:55 pm    Subject: Unit disappears on undeploy
Forum:  Modding Central » Tiberian Sun Editing Forum
The difference between the flags is which direction the unit turns to before deploying:
- TickTank turns the unit to south-east
- Artillary to north-east
- Juggernaut to south-west
  Topic: What was Dusk?
Crimsonum

Replies: 16
Views: 693

Post Posted: Tue Jan 17, 2017 1:33 pm    Subject: What was Dusk?
Forum:  Other Projects » Pre-Alpha Projects » Tiberian Dusk
From what I know it was just a mod to improve TS and expand it with new units and graphics. No new story or anything.
  Topic: OpenRA wants a new logo
Crimsonum

Replies: 65
Views: 2681

Post Posted: Fri Jan 06, 2017 8:24 am    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
I think the new tank logo is fine, the tank + health bar symbolises RTS perfectly, but the mouse cursor in it is a bit confusing especially on the desktop icon mockups. My brain wants to tell me the a ...
  Topic: Recreating Beta Flamethrower Rehaviour
Crimsonum

Replies: 3
Views: 558

Post Posted: Sat Dec 31, 2016 11:19 pm    Subject:   Recreating Beta Flamethrower Rehaviour
Subject description: Is it possible?
Forum:  Modding Central » Tiberian Sun Editing Forum
I was looking at one of the early TS footages from E3 '98, and I noticed something interesting. The Flame Tanks seem to use a particle system that, unlike the final Devil Tongue's flamethrower, is not ...
  Topic: [TI] Happy Holidays & Happy New Year!
Crimsonum

Replies: 8
Views: 1029

Post Posted: Fri Dec 30, 2016 11:01 am    Subject: [TI] Happy Holidays & Happy New Year!
Forum:  Featured Projects » Twisted Insurrection » Updates & Announcements
Merry belated Christmas and happy new year to you too, you magnificent bastard! Razz Thanks for keeping TI up for all these years, and the years to come! This is by far the most enjoyable team proje ...
  Topic: Patriot missiles -remake- [RA2/YR]
Crimsonum

Replies: 14
Views: 1629

Post Posted: Thu Dec 22, 2016 9:15 pm    Subject: Patriot missiles -remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Lol, I never understood why the original had voxel graphics. It doesn't even change its firing angle, thus making any benefits of voxel graphics nonexistant.

Great job with the remake!
  Topic: Re: Secondary Support Powers?
Crimsonum

Replies: 5
Views: 390

Post Posted: Wed Dec 21, 2016 8:12 am    Subject: Re: Secondary Support Powers?
Forum:  Featured Projects » Twisted Insurrection » Your Input
Mental Omega uses -reinforcements via dropship/orca are not possible. droppods are a hardcoded effect of a single droppod (a simple image with 2 facings only) with a single infantry as passenger alrea ...
  Topic: Tiberian Sun Client
Crimsonum

Replies: 236
Views: 43554

Post Posted: Tue Dec 20, 2016 8:58 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
No the 4 player Snow map which was included with TS DeeZire and subsequently in retro. I forget it's name offhand.

This one? I extracted it from TSR. It does look very much like Westwood's handwrit ...
  Topic: Tiberian Sun Client
Crimsonum

Replies: 236
Views: 43554

Post Posted: Mon Dec 19, 2016 10:20 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Unfortunatelly I lost it many years ago Sad
  Topic: Tiberian Sun Client
Crimsonum

Replies: 236
Views: 43554

Post Posted: Mon Dec 19, 2016 4:20 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
You mean the one seen in the beta screenshots? I've never seen the complete map. I tried to remake it once but using the screenshots alone makes it quite ambiguous.
  Topic: Mission 16: Eagles Fall - Nod reinforcements East- and West
Crimsonum

Replies: 9
Views: 640

Post Posted: Wed Dec 14, 2016 6:21 pm    Subject: Mission 16: Eagles Fall - Nod reinforcements East- and West
Forum:  Featured Projects » Twisted Insurrection » Your Input
They are just that - support bases. Once they've destroyed the two GDI bases and deployed their own, they start to aid in the attack to the main GDI base until the mission is completed.
  Topic: Allegiance of Americans and the US Army/ The Drone Question
Crimsonum

Replies: 24
Views: 1570

Post Posted: Wed Dec 14, 2016 9:14 am    Subject: Allegiance of Americans and the US Army/ The Drone Question
Forum:  Featured Projects » Twisted Insurrection » Your Input
Nod doesn't really need them, since the fact of the word "Brotherhood" seems to imply a certain exclusion.

Well, in modern times the word "brotherhood" doesn't necessarily mean ...
  Topic: [8] Subterranean Bluewery
Crimsonum

Replies: 2
Views: 411

Post Posted: Wed Dec 14, 2016 8:49 am    Subject: [8] Subterranean Bluewery
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
Cool lighting indeed, I love it.
  Topic: YR: WIP
Crimsonum

Replies: 10
Views: 1339

Post Posted: Tue Dec 13, 2016 11:34 am    Subject: YR: WIP
Forum:  Modding Central » Public Project Announcements
A bow seems very low tech for any of the factions, although recently it's become somewhat of a trope in video games (see Crysis 2 and 3 for example). Could work with Allies as Marvel's Hawkeye -like c ...
  Topic: Vote Twisted Insurrection for Mod of the Year 2016
Crimsonum

Replies: 19
Views: 1019

Post Posted: Tue Dec 13, 2016 11:27 am    Subject: Vote Twisted Insurrection for Mod of the Year 2016
Forum:  Featured Projects » Twisted Insurrection » Updates & Announcements
2019 was the old date, the main story now takes place in late 2030s. This was done in order to make the advances in technology and Tiberian evolution more believable.
  Topic: Question of the values of Actions section [Final alert 2]
Crimsonum

Replies: 2
Views: 388

Post Posted: Fri Dec 09, 2016 7:14 pm    Subject: Question of the values of Actions section [Final alert 2]
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
http://modenc.renegadeprojects.com/Actions_(maps)

It's the first parameter of the first action. In this case, [url=http://modenc.renegadeprojects.com/Actions_(maps)/RA2YR]action 11 - "display ...
 
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