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  Topic: How about a MOVIE review thread of sorts?
Crimsonum

Replies: 13
Views: 461

Post Posted: Tue Mar 19, 2019 8:16 pm    Subject: How about a MOVIE review thread of sorts?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I don't get why people enjoy the recent DC/Marvel superhero movies. They're obviously done on pure milking purposes. They're all the same, shallow and full of clichés and political correctness.

A ...
  Topic: [4] Catastrophe Park
Crimsonum

Replies: 3
Views: 177

Post Posted: Mon Mar 18, 2019 9:54 am    Subject: [4] Catastrophe Park
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
Nice to see some activity here, that's one good looking map. Smile

Dude! Long time no see Very Happy You should check out the TI Discord, you'd be surprised. https://discordapp.com/invite/QeAfg8j
  Topic: FS : River Runs(2-4)
Crimsonum

Replies: 5
Views: 325

Post Posted: Mon Mar 18, 2019 9:45 am    Subject: FS : River Runs(2-4)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Detail around the river, especially the upper half, is very good. I like the narrow paths at the top, though they may be problematic for the AI. It's also nice to see a few ambient light and meteor st ...
  Topic: C&C Executable Modifier
Crimsonum

Replies: 144
Views: 57316

Post Posted: Sun Mar 17, 2019 8:57 am    Subject: C&C Executable Modifier
Forum:  Featured Tools » Community Tools
When moving the group number pip, it's worth keeping in mind it affects buildings too. The group number is offset from the leftmost cell on the building's foundation.
  Topic: [4] Catastrophe Park
Crimsonum

Replies: 3
Views: 177

Post Posted: Wed Mar 06, 2019 7:28 pm    Subject:   [4] Catastrophe Park
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
https://ti.ppmsite.com/Public/Maps/cataparkmini.png
(Click to view map in actual size)Author: McPwny and TrainStation
  Topic: XCC TMP Editor Palette Issue
Crimsonum

Replies: 3
Views: 375

Post Posted: Mon Feb 11, 2019 8:20 am    Subject: XCC TMP Editor Palette Issue
Forum:  Modding Central » Tiberian Sun Editing Forum
Oh, sweet, I wasn't even aware of Starkku's tool. Thanks for the tip.
  Topic: XCC TMP Editor Palette Issue
Crimsonum

Replies: 3
Views: 375

Post Posted: Sun Feb 10, 2019 7:12 pm    Subject:   XCC TMP Editor Palette Issue
Forum:  Modding Central » Tiberian Sun Editing Forum
Is there any way to make the XCC TMP Editor automatically load new TMP files with a specific palette? It almost always shows them with gibberish before you manually load a palette. You can easily have ...
  Topic: HalfDamageSmokeLocation
Crimsonum

Replies: 1
Views: 359

Post Posted: Thu Jan 10, 2019 11:11 am    Subject:   HalfDamageSmokeLocation
Subject description: What does it do?
Forum:  Modding Central » Tiberian Sun Editing Forum
In TS and RA2, there's a rare rules.ini flag called HalfDamageSmokeLocation1 that's only used on Refineries, Ore Purifier, Industrial Plant, and Robot Control Center. In all these cases the flag has t ...
  Topic: Arrows from the sky
Crimsonum

Replies: 36
Views: 2410

Post Posted: Wed Jan 09, 2019 1:44 pm    Subject: Arrows from the sky
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Ignoring the ridiculous bump. Seeing all these familiar faces from the past...makes me miss those early days. This place just isn't the same without the same people.

Also I'm amazed Ackron's sig st ...
  Topic: In-Game Screenshots
Crimsonum

Replies: 228
Views: 88893

Post Posted: Tue Jan 08, 2019 2:28 pm    Subject: In-Game Screenshots
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
I feel like the project got a little too ambitious/carried away by switching to OpenRA while the engine (at least the TS part) was/is still very much incomplete. With Ares' abilities, it could've very ...
  Topic: Your Illuminati fix for the day
Crimsonum

Replies: 11
Views: 507

Post Posted: Tue Jan 08, 2019 1:12 pm    Subject: Your Illuminati fix for the day
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
well researched positions

As in YouTube "experts" and meme pictures?
  Topic: VPLEdit - A VPL file editor for TS/RA2.
Crimsonum

Replies: 18
Views: 11460

Post Posted: Sat Dec 22, 2018 12:23 pm    Subject: VPLEdit - A VPL file editor for TS/RA2.
Forum:  Featured Tools » Community Tools
Thank you, it works properly now.

I'm using the default windows DPI scaling settings.
  Topic: VPLEdit - A VPL file editor for TS/RA2.
Crimsonum

Replies: 18
Views: 11460

Post Posted: Fri Dec 21, 2018 9:35 am    Subject: VPLEdit - A VPL file editor for TS/RA2.
Forum:  Featured Tools » Community Tools
Excuse me for the bump, but I have an issue with the interface. The bottom row of the palette goes beyond the window border, making it almost impossible to select these indexes. There's no way to resi ...
  Topic: Bu7loos Voxeling Shake.
Crimsonum

Replies: 1168
Views: 220523

Post Posted: Fri Dec 21, 2018 8:40 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
For the high contrast part, The reason I made that to be the case imho I would like that way Ra2 has high contrast textures and making the unit voxels as such kinda makes scene to me not to mention th ...
  Topic: Red Alert Online Buildings
Crimsonum

Replies: 68
Views: 5312

Post Posted: Thu Dec 20, 2018 11:35 am    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
Best way to make a transparent image/pixel solid is use PS/GIMP & copy the layer multiple times & then merge them together.

Sounds like a very troublesome/inaccurate way to do it, you can j ...
  Topic: TMP Shop
Crimsonum

Replies: 129
Views: 48049

Post Posted: Thu Dec 20, 2018 11:26 am    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
Interesting, I haven't noticed such bug before, and I'd rather keep the beach type in some tiles where it's useful (it prevents normal ground vehicles and ships from passing, but allows amphibious veh ...
  Topic: Bu7loos Voxeling Shake.
Crimsonum

Replies: 1168
Views: 220523

Post Posted: Thu Dec 20, 2018 11:21 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
Fine models, but I think they could use better/smoother textures, the contrast between the "blank" areas and the dark lines is very strong. Look at the radar on the E-2C, it's literally fill ...
  Topic: TMP Shop
Crimsonum

Replies: 129
Views: 48049

Post Posted: Tue Dec 18, 2018 2:13 pm    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
Well, I didn't see it used anywhere else but these cliff ramps, so it might indeed have (or it was intended to have) some special properties.
Vanilla TS/RA2 uses clear 13 everywhere (clear*, rmpfx*, ...
  Topic: TMP Shop
Crimsonum

Replies: 129
Views: 48049

Post Posted: Mon Dec 17, 2018 4:50 pm    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
13 falls back to clear ground
See

Thanks, I was looking for that chart.

I made it show as unknown, since there is already a clear ground and second one made no sense and there was also no othe ...
  Topic: TMP Shop
Crimsonum

Replies: 129
Views: 48049

Post Posted: Mon Dec 17, 2018 1:20 pm    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
While browsing through some TMPs, I noticed that all cliff ramps use the TileType no. 13, which the program does not recognize (it just shows it as "?13?"). I'm not sure if this was one of t ...
  Topic: [2] Angel Bay
Crimsonum

Replies: 1
Views: 375

Post Posted: Mon Dec 17, 2018 9:41 am    Subject:   [2] Angel Bay
Subject description: Tournament Map
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
https://ti.ppmsite.com/Public/Maps/angelbaymini.png
(Click to view map in actual size)Type: Tournament

Author: TrainStation
  Topic: Naming Inconsistencies
Crimsonum

Replies: 3
Views: 253

Post Posted: Thu Dec 13, 2018 9:24 am    Subject: Re: Naming Inconsistencies
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
C&C's rocket soldiers are called "Bazooka" while the RA ones are named the same as the icon. This is incorrect as bazookas are a type of weapon.

That's a reference to the original C&a ...
  Topic: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Crimsonum

Replies: 20
Views: 601

Post Posted: Mon Dec 10, 2018 3:51 pm    Subject: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=EdstMCqTJw8[/youtube]
  Topic: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Crimsonum

Replies: 20
Views: 601

Post Posted: Mon Dec 10, 2018 11:26 am    Subject: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I think you're debating on semantics here.

Time and change are essentially the same. You cannot have change (progression) without time (for change to occur, you need a beginning and an end - two po ...
  Topic: some CnP buildings
Crimsonum

Replies: 64
Views: 4051

Post Posted: Fri Dec 07, 2018 4:28 pm    Subject: some CnP buildings
Forum:  Modding Central » Media Hut
It's pretty neat how closely these follow the original RA2 style. I guess the RAO team had access to some of the original models/textures/lighting setups, or they were just good at copying.
  Topic: Tool for Auto-List Weapons and Projectiles
Crimsonum

Replies: 18
Views: 871

Post Posted: Fri Dec 07, 2018 4:16 pm    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
Looks like the logic follows closely to TS's. The first two are derived from DropPodWeapon and NukeSpecial, however the third one (NukePayload) is an exception. After these three it scans buildings in ...
  Topic: Tool for Auto-List Weapons and Projectiles
Crimsonum

Replies: 18
Views: 871

Post Posted: Fri Dec 07, 2018 1:02 pm    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
How specific is this behaviour? The default unit code has the elite weapons listed later as written by WW, so if it parses the whole unit adding each in turn, you'd get the above described effect, eve ...
  Topic: Tool for Auto-List Weapons and Projectiles
Crimsonum

Replies: 18
Views: 871

Post Posted: Thu Dec 06, 2018 2:07 pm    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
With the help of Bittah Commander, Dkeeton/xme and Tomson, I was able to determine how the list is formed (to an extent), though an automated list would still be handy. After all the list changes if y ...
  Topic: Tool for Auto-List Weapons and Projectiles
Crimsonum

Replies: 18
Views: 871

Post Posted: Tue Dec 04, 2018 10:08 pm    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
Bump. I could really use a way to print out the Weapons list or at least know how the game forms it. Why? Well, there's a certain trigger action (#42) that fires a weapon into a waypoint. It takes two ...
  Topic: MapTool
Crimsonum

Replies: 53
Views: 11519

Post Posted: Sun Nov 25, 2018 8:53 pm    Subject: MapTool
Forum:  Featured Tools » Community Tools
I'm testing a simple conversion between a few tiles and I'm already stumped. I get the following error, and I've no idea why.

Error encountered. Message: The requested operation requires elevat ...
  Topic: AI Editor for RA2 and TS
Crimsonum

Replies: 151
Views: 41118

Post Posted: Wed Oct 31, 2018 6:16 pm    Subject: AI Editor for RA2 and TS
Forum:  Featured Tools » Community Tools
In the config files the VeteranLevel values are wrong.

These
[VeteranLevels]
0=Rookie
1=Veteran
2=Elite

should be
[VeteranLevels]
1=Rookie
2=Veteran
3=Elite

In additio ...
  Topic: Game crashes, frozen units & more issues/questions
Crimsonum

Replies: 7
Views: 844

Post Posted: Mon Oct 22, 2018 11:20 am    Subject: Re: Game crashes, frozen units & more issues/questions
Forum:  Featured Projects » Twisted Insurrection » Your Input
Hello Frank, and thanks for the thorough feedback. Fortunately, some of these issues have already been fixed. The next release is currently undergoing internal testing but it should be released soon. ...
  Topic: Do you have a suggestion for the forums? Post here!
Crimsonum

Replies: 226
Views: 60230

Post Posted: Mon Oct 22, 2018 8:35 am    Subject:   Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
I've a request regarding the spoiler tags. Clicking one should only toggle that particular spoiler, not every spoiler on the page. It's frustrating when you open a spoiler in the middle of a thread co ...
  Topic: Panorama of Ra2
Crimsonum

Replies: 2
Views: 315

Post Posted: Thu Oct 18, 2018 5:59 am    Subject: Panorama of Ra2
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Wow, just...wow.

I bet this is inspired by RA:Online.
  Topic: Site
Crimsonum

Replies: 3
Views: 692

Post Posted: Mon Oct 08, 2018 8:34 am    Subject: Site
Forum:  Featured Projects » Twisted Insurrection » Your Input
We are aware, I just haven't made an announcement as I hoped I'd get the new (actually old) site up soon, but I haven't had time to work on it much.

Anyway, the site will be transfered to http://ti ...
  Topic: Surgeon's Bug Report / Feedback Thread
Crimsonum

Replies: 8
Views: 718

Post Posted: Mon Oct 08, 2018 8:22 am    Subject: Surgeon's Bug Report / Feedback Thread
Forum:  Featured Projects » Twisted Insurrection » Your Input
It's also possible the mission has something like the Mammoth belonging to a house with a high IQ, which might enable it to scatter. I'll have to check once I get home.
  Topic: Surgeon's Bug Report / Feedback Thread
Crimsonum

Replies: 8
Views: 718

Post Posted: Mon Oct 08, 2018 7:48 am    Subject: Surgeon's Bug Report / Feedback Thread
Forum:  Featured Projects » Twisted Insurrection » Your Input
Are Globotech hospitals supposed to give Nod medics? IIRC there was one of those on that map along the southern edge, and actually I did capture it so that I could build off it and set up a forward ba ...
  Topic: Surgeon's Bug Report / Feedback Thread
Crimsonum

Replies: 8
Views: 718

Post Posted: Sat Oct 06, 2018 9:07 pm    Subject: Surgeon's Bug Report / Feedback Thread
Forum:  Featured Projects » Twisted Insurrection » Your Input
I see. I guess it's just because that mission lacks any way to repair tanks/infantry, my Eclipses kept getting whittled down so I was being stingy with them. I'd send groups of tank hunters but becaus ...
  Topic: Surgeon's Bug Report / Feedback Thread
Crimsonum

Replies: 8
Views: 718

Post Posted: Thu Oct 04, 2018 4:10 pm    Subject: Re: Nod Mission 04: Globotech clown cars & other whinging
Forum:  Featured Projects » Twisted Insurrection » Your Input
Hi Surgeon, and welcome to the TI forums. Glad you're enjoying the mod, and thanks for providing feedback as well.

I had a group of infantry by the river to the southeast of my base, who could've p ...
  Topic: Work in progress Ore system
Crimsonum

Replies: 5
Views: 414

Post Posted: Thu Oct 04, 2018 9:16 am    Subject: Work in progress Ore system
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Well, in RA1 the Ore Truck was filled with a very dark material that didn't look like ore nor gems. It looked more like coal. I suppose you could do the same here.

If you need an explanation for it ...
  Topic: Happy birthday to PPM! 18 years old!
Crimsonum

Replies: 24
Views: 1102

Post Posted: Tue Oct 02, 2018 7:56 am    Subject: Happy birthday to PPM! 18 years old!
Forum:  PPM Zone » PPM News Network
Happy Birthday! Can't believe I've already spent 13 years here Smile
  Topic: The Second Tiberium War 2.0 (Preview)
Crimsonum

Replies: 7
Views: 2030

Post Posted: Mon Oct 01, 2018 5:11 pm    Subject: The Second Tiberium War 2.0 (Preview)
Forum:  Other Projects » Released » C&C: The Second Tiberium War
Nice to see this mod being revived, there's surprisingly few good TS overhauls out there.

All missiles were sped up and no longer blow up prior to hitting their target.

I'm curious, how did you ...
  Topic: Info on bridge overlay types
Crimsonum

Replies: 5
Views: 251

Post Posted: Thu Sep 27, 2018 7:22 am    Subject: Info on bridge overlay types
Forum:  Modding Central » Red Alert 2 Editing Forum
There's also a bug, at least in TS, where a unit can drive off a high bridge onto a slope below, if that slope is adjacent to the bridge. IIRC that includes the normally-impassable guard rail, so to p ...
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Crimsonum

Replies: 15
Views: 887

Post Posted: Mon Sep 17, 2018 6:36 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
EDIT: Okay I checked the .map file and there are 2 lines that say "PrerequisiteBARRACKS=GAPILE,NAHAND,CUSTOM" the very next line says "PrerequisiteBarracks=GAPILE,NAHAND,CUSTOM". ¬ ...
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Crimsonum

Replies: 15
Views: 887

Post Posted: Sat Sep 15, 2018 9:12 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
Holy crap people are still using SE2K??? Very Happy
  Topic: So you thought I was worried about Article 13 for nothing
Crimsonum

Replies: 28
Views: 1963

Post Posted: Fri Sep 14, 2018 11:05 am    Subject: So you thought I was worried about Article 13 for nothing
Forum:  PPM Zone » PPM Discussion Zone
If EA wanted to shut down modding, they could've done so decades ago. I'm pretty sure the EULA and terms of use already prohibit any kind of reverse-engineering or meddling with the game files, which ...
  Topic: SHP anim looping back
Crimsonum

Replies: 11
Views: 501

Post Posted: Thu Sep 13, 2018 8:26 am    Subject: SHP anim looping back
Forum:  Modding Central » Red Alert 2 Editing Forum
It's real, but at least in TS it doesn't work well with damage anims (the animation becomes glitched when the building is repaired, IIRC).
  Topic: Flame tank flames
Crimsonum

Replies: 26
Views: 2904

Post Posted: Sat Sep 08, 2018 3:13 pm    Subject: Flame tank flames
Forum:  Modding Central » Red Alert 2 Editing Forum
Bumping this old thread because I'm interested to research more about Arm.

In TS, Arm is definitely a timer that tells the warhead when it is ready to hit the target (only for homing projectiles). ...
  Topic: The Word Game
Crimsonum

Replies: 10797
Views: 240716

Post Posted: Fri Sep 07, 2018 8:16 am    Subject: The Word Game
Forum:  Miscellaneous Forums » Game Chat
BUM-

no wait, I actually don't mind these old forum games being resurrected (Although this particular one is pretty boring). Thems were good times.
  Topic: Heavy weapons guy
Crimsonum

Replies: 13
Views: 4403

Post Posted: Thu Sep 06, 2018 10:00 am    Subject: Heavy weapons guy
Forum:  Modding Central » Media Hut » SHPs
Any chance for a version with separate shadow frames, or shadows with a unique color?

A bonus would be to have the firing muzzle use colours #246-#248, although it's easy to do in SHP Builder.
 
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