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  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Crimsonum

Replies: 15
Views: 357

Post Posted: Mon Sep 17, 2018 6:36 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
EDIT: Okay I checked the .map file and there are 2 lines that say "PrerequisiteBARRACKS=GAPILE,NAHAND,CUSTOM" the very next line says "PrerequisiteBarracks=GAPILE,NAHAND,CUSTOM". ¬ ...
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Crimsonum

Replies: 15
Views: 357

Post Posted: Sat Sep 15, 2018 9:12 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
Holy crap people are still using SE2K??? Very Happy
  Topic: So you thought I was worried about Article 13 for nothing
Crimsonum

Replies: 18
Views: 304

Post Posted: Fri Sep 14, 2018 11:05 am    Subject: So you thought I was worried about Article 13 for nothing
Forum:  PPM Zone » PPM Discussion Zone
If EA wanted to shut down modding, they could've done so decades ago. I'm pretty sure the EULA and terms of use already prohibit any kind of reverse-engineering or meddling with the game files, which ...
  Topic: SHP anim looping back
Crimsonum

Replies: 11
Views: 268

Post Posted: Thu Sep 13, 2018 8:26 am    Subject: SHP anim looping back
Forum:  Modding Central » Red Alert 2 Editing Forum
It's real, but at least in TS it doesn't work well with damage anims (the animation becomes glitched when the building is repaired, IIRC).
  Topic: Flame tank flames
Crimsonum

Replies: 26
Views: 2538

Post Posted: Sat Sep 08, 2018 3:13 pm    Subject: Flame tank flames
Forum:  Modding Central » Red Alert 2 Editing Forum
Bumping this old thread because I'm interested to research more about Arm.

In TS, Arm is definitely a timer that tells the warhead when it is ready to hit the target (only for homing projectiles). ...
  Topic: The Word Game
Crimsonum

Replies: 10797
Views: 214233

Post Posted: Fri Sep 07, 2018 8:16 am    Subject: The Word Game
Forum:  Miscellaneous Forums » Game Chat
BUM-

no wait, I actually don't mind these old forum games being resurrected (Although this particular one is pretty boring). Thems were good times.
  Topic: Heavy weapons guy
Crimsonum

Replies: 13
Views: 3555

Post Posted: Thu Sep 06, 2018 10:00 am    Subject: Heavy weapons guy
Forum:  Modding Central » Media Hut » SHPs
Any chance for a version with separate shadow frames, or shadows with a unique color?

A bonus would be to have the firing muzzle use colours #246-#248, although it's easy to do in SHP Builder.
  Topic: [TS] Old tanks in new dress
Crimsonum

Replies: 2
Views: 389

Post Posted: Wed Sep 05, 2018 3:56 pm    Subject: [TS] Old tanks in new dress
Forum:  Modding Central » Media Hut » Voxels
Wow, it's like I've been chronoshifted back to 2003.
  Topic: Small Electric Ball Projectile
Crimsonum

Replies: 10
Views: 596

Post Posted: Sat Sep 01, 2018 9:42 pm    Subject: Small Electric Ball Projectile
Forum:  Modding Central » Media Hut » SHPs
I think you want to set AnimHigh=20 as there are only frames 0-19
Maybe even AnimHigh=19, as i'm not sure if the specified frame is still rendered or not. On normal anims LoopEnd and End it is not, s ...
  Topic: Regarding Twisted Insurrection's rumors.
Crimsonum

Replies: 1
Views: 309

Post Posted: Thu Aug 16, 2018 8:12 am    Subject: Regarding Twisted Insurrection's rumors.
Forum:  PPM Zone » PPM News Network
Thanks for posting that here, although it was mostly targeted to Discord servers, since I haven't seen those rumours spread around elsewhere.

I guess that one of these relevant channels is the Twis ...
  Topic: HAPPY NEW YEAR 2018
Crimsonum

Replies: 3
Views: 205

Post Posted: Tue Aug 14, 2018 7:24 am    Subject: HAPPY NEW YEAR 2018
Forum:  Other Projects » Released » Tiberium Essence » Tiberium Essence News
Good thing you managed to fix it, I think it's a good idea to gather news from other community sites (I would post some myself but I have a full plate as it is).
  Topic: Abductor / DeathWeapon bug
Crimsonum

Replies: 2
Views: 184

Post Posted: Mon Aug 13, 2018 12:48 pm    Subject: Abductor / DeathWeapon bug
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
So this lets your opponent to deliver one last blow from beyond the grave. There you go, a bug-made-feature #Tongue
  Topic: Should we give Soviets their Hind back ?
Crimsonum

Replies: 20
Views: 3095

Post Posted: Fri Aug 03, 2018 10:09 am    Subject: Should we give Soviets their Hind back ?
Forum:  Modding Central » OpenRA Editing Forums
I can't understand what's so difficult in solving this issue. Clearly people are upset about the Hind being in the Allied arsenal, so just rename it and replace its graphics if you can. Problem solved ...
  Topic: TS Mechs
Crimsonum

Replies: 8
Views: 955

Post Posted: Fri Aug 03, 2018 9:11 am    Subject: TS Mechs
Forum:  Modding Central » Media Hut » 3D Models
These are awesome Surprised There's some strange flickering with the lights, but it probably doesn't stand out too much ingame.
  Topic: Noodles Graphics Pile
Crimsonum

Replies: 95
Views: 15653

Post Posted: Wed Aug 01, 2018 7:40 am    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Cute voxels. I recommend shading the outer edges of the wheel covers darker so they look less diamond-shaped.
  Topic: Red Alert Online Buildings
Crimsonum

Replies: 45
Views: 1828

Post Posted: Sat Jul 28, 2018 8:24 pm    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
Wait, do those Initiates and Brutes use the original animations? They seem exactly alike.
  Topic: grafic stutters if I run the campaign
Crimsonum

Replies: 2
Views: 128

Post Posted: Sat Jul 28, 2018 6:37 am    Subject: grafic stutters if I run the campaign
Forum:  Featured Projects » Twisted Insurrection » Your Input
Have you tried changing the renderer?

After you've launched TI_Launcher.exe, go to Settings, and under Display you'll find a dropdown box for the option Renderer.
  Topic: A few OpenRA development topics
Crimsonum

Replies: 45
Views: 2157

Post Posted: Fri Jul 13, 2018 11:58 am    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
Yeah TS is abysmal to play, unless you're just casually city building in it. It's basically a tech demo as I see it, besides the campaign. Lots of funky mechanics thrown in that do not make the game i ...
  Topic: Post picturs of your Command & Conquer collection
Crimsonum

Replies: 697
Views: 117744

Post Posted: Tue Jul 10, 2018 6:40 am    Subject: Post picturs of your Command & Conquer collection
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Anderwin should set up a C&C museum Smile
  Topic: OS VSE - To Continue or Not, That is Thy Question
Crimsonum

Replies: 30
Views: 1540

Post Posted: Tue Jul 10, 2018 6:36 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
Z is indeed the height axis in OS VSE.
  Topic: OS VSE - To Continue or Not, That is Thy Question
Crimsonum

Replies: 30
Views: 1540

Post Posted: Tue Jul 10, 2018 6:31 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
It can be confusing indeed, not just because it's opposite to VXLSE III. Sometimes when I shuffle between layers in the top/down view in VXLSE III, I get confused to which is left and right.

I sugg ...
  Topic: Game rants?
Crimsonum

Replies: 2
Views: 243

Post Posted: Tue Jul 03, 2018 7:56 am    Subject: Game rants?
Forum:  Miscellaneous Forums » Game Chat
I don't usually hate games, even if I grow bored with them. But there is at least one exception.

Dead Space 3: Being a fan of the first two, I wanted to give 3 a chance despite the negative reviews ...
  Topic: Clean2Antarctica: A quest for change
Crimsonum

Replies: 6
Views: 254

Post Posted: Mon Jul 02, 2018 7:55 am    Subject: Clean2Antarctica: A quest for change
Forum:  Miscellaneous Forums » Offtopic Discussion Area
With our current technology and knowledge, setting up life in space or other planets is utopia. We are far too dependent on terrestrial conditions and ecosystems to viably detach ourselves from them. ...
  Topic: Clean2Antarctica: A quest for change
Crimsonum

Replies: 6
Views: 254

Post Posted: Sun Jul 01, 2018 6:25 pm    Subject: Clean2Antarctica: A quest for change
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Unfortunately it's not the convenient lifestype that's the issue, it's the consumerist lifestyle where things are made to go bad or break and have to be replaced by new things. There's no reason for a ...
  Topic: Reaper's Raid help
Crimsonum

Replies: 2
Views: 612

Post Posted: Fri Jun 15, 2018 8:13 pm    Subject: Reaper's Raid help
Forum:  Featured Projects » Twisted Insurrection » Your Input
You have to be quick. Don't waste time destroying the Tiberium refineries, simply move past them and flank the outpost from the rear (out of reach from the RPG towers). There's also a health crate hid ...
  Topic: Do You Think C&C Style RTS Is Outdated?
Crimsonum

Replies: 24
Views: 686

Post Posted: Wed Jun 13, 2018 5:42 pm    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
And RTS is just one of those genres that does not work at all on consoles. And consoles bring in a lot of money.

At least that's how I see it.

I disagree, my first ever contact with C&C was ...
  Topic: Command and Conquer: Rivals has been announced!
Crimsonum

Replies: 35
Views: 2146

Post Posted: Sat Jun 09, 2018 8:12 pm    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
This game looks like absolute ztyping garbage. I didn't think they could ever top the abomination that was C&C4 by making an even more awful game, but looks like I was wrong.

The only good thin ...
  Topic: New D-day website
Crimsonum

Replies: 8
Views: 819

Post Posted: Fri Jun 08, 2018 12:41 pm    Subject: New D-day website
Forum:  Featured Projects » D-Day » D-Day News
It links to [url=http://dday.migeater.net/images/para00.png]this image (the bottom gray being #2d2d2d), and the page background colour is #333. So rather, it appears it's missing a layer/modifier that ...
  Topic: Pathfinding bug? - Occupied cells
Crimsonum

Replies: 31
Views: 909

Post Posted: Fri Jun 08, 2018 12:32 pm    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
Interesting research, good to see you managed to pinpoint the cause of this bug.
  Topic: New D-day website
Crimsonum

Replies: 8
Views: 819

Post Posted: Fri Jun 08, 2018 12:19 pm    Subject: New D-day website
Forum:  Featured Projects » D-Day » D-Day News
How does that work though? If it's in my monitor, you shouldn't be able to tell from the screenshot. The colour value is unchanged.

I keep contrast at 80%, but since it's a relative value, it's har ...
  Topic: New D-day website
Crimsonum

Replies: 8
Views: 819

Post Posted: Fri Jun 08, 2018 10:26 am    Subject: New D-day website
Forum:  Featured Projects » D-Day » D-Day News
Firefox. It's not that bad, but I have a keen eye for these things #Tongue

[url=https://gyazo.com/e200de6c6e85acdb3314faf21d3cdbec]Click here for a screenshot.
  Topic: New D-day website
Crimsonum

Replies: 8
Views: 819

Post Posted: Thu Jun 07, 2018 6:43 am    Subject: New D-day website
Forum:  Featured Projects » D-Day » D-Day News
Happy 16th anniversary! Your perseverance with D-Day is inspiring Smile

The revised site is looking better indeed. I especially like the parallax background, gives it a kind of cinematic feeling. Howe ...
  Topic: lotsabugs
Crimsonum

Replies: 2
Views: 595

Post Posted: Tue Jun 05, 2018 7:33 am    Subject: Re: lotsabugs
Forum:  Featured Projects » Twisted Insurrection » Your Input
Game freezes on save

It could be that you simply cannot see the "OK" dialog window that appears due to an incompatible renderer. When you start up the client, go to Settings and try the d ...
  Topic: YR Red-Resurrection Patch 2.2.7
Crimsonum

Replies: 5
Views: 607

Post Posted: Sun Jun 03, 2018 8:24 am    Subject: YR Red-Resurrection Patch 2.2.7
Forum:  PPM Zone » PPM News Network
They look like fun, though #Tongue I especially like the top-left one.
  Topic: [2] Forsaken Canyon
Crimsonum

Replies: 1
Views: 320

Post Posted: Sat Jun 02, 2018 7:58 pm    Subject:   [2] Forsaken Canyon
Subject description: Tournament Map
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
https://ti.ppmsite.com/Public/Maps/forsacanmini.png
(Click to view map in actual size)Years ago, this used to be a nice town. Plenty of water, fertile ground, and the cattle could graze on the hills. ...
  Topic: MapTool
Crimsonum

Replies: 46
Views: 7400

Post Posted: Thu May 24, 2018 6:14 am    Subject: MapTool
Forum:  Featured Tools » Community Tools
I see, I assumed you meant randomizing the TIB13-TIB20 when they're actually on a slope, not flat ground. I haven't tested whether it causes any issues to have TIB13 on an "incorrect" slope, ...
  Topic: MapTool
Crimsonum

Replies: 46
Views: 7400

Post Posted: Wed May 23, 2018 7:41 am    Subject: MapTool
Forum:  Featured Tools » Community Tools
I haven't had much time to look into this tool yet, but from what I can tell, it looks very promising. Keep up the good work.

What's with the ice growth requiring a TSTLAMP, though?

Likewise whe ...
  Topic: anims
Crimsonum

Replies: 8
Views: 1352

Post Posted: Mon May 21, 2018 8:28 am    Subject: anims
Forum:  Modding Central » Media Hut » SHPs
Looks very nice, especially the fires are improved compared to the originals.

fires 02 and 03 are recolored, forgot where i got those.

They are unmistakably from Tiberian Sun.
  Topic: ddraw.dll twisted inserrection
Crimsonum

Replies: 1
Views: 169

Post Posted: Sun May 13, 2018 6:16 pm    Subject: ddraw.dll twisted inserrection
Forum:  Featured Projects » Twisted Insurrection » Your Input
When you go to the settings and select a renderer, it copies the matching .dll file from the Resources folder, pastes it in the root folder and renames it into ddraw.dll. Hence a clean install doesn't ...
  Topic: TI crashes a lot in skirmish i mean a lot
Crimsonum

Replies: 10
Views: 577

Post Posted: Wed May 09, 2018 7:46 am    Subject: TI crashes a lot in skirmish i mean a lot
Forum:  Featured Projects » Twisted Insurrection » Your Input
Would be nice if AICHECK would switch to a TS mode. 90% of the reports are false.
From what i can see are the rest unlikely to cause any exception, though a fix would be indeed nice.

Actually, as ...
  Topic: C&C Executable Modifier
Crimsonum

Replies: 133
Views: 51584

Post Posted: Wed May 09, 2018 7:35 am    Subject: C&C Executable Modifier
Forum:  Featured Tools » Community Tools
I would love to finally create a super huge 256x256 map, not those medium sized 208x210 maps.

I love how you call them "medium" even though the vast majority of maps are well below that s ...
  Topic: TI crashes a lot in skirmish i mean a lot
Crimsonum

Replies: 10
Views: 577

Post Posted: Wed May 09, 2018 7:00 am    Subject: TI crashes a lot in skirmish i mean a lot
Forum:  Featured Projects » Twisted Insurrection » Your Input
I ran AICHECK on it just for kicks...  could use some cleanup Smile

Oh, thanks, this should prove useful. Though I doubt it'll help with the case here.
  Topic: I really hope this happens
Crimsonum

Replies: 3
Views: 434

Post Posted: Tue May 08, 2018 1:33 pm    Subject: I really hope this happens
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Can we not? He's inexcusably horrible as a president and a human being.

Which makes it even more appropriate when it melts.
  Topic: Your daily dose of marxist-feminist-assbaggery
Crimsonum

Replies: 16
Views: 712

Post Posted: Tue May 08, 2018 1:31 pm    Subject: Your daily dose of marxist-feminist-assbaggery
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Oh look it's another nutpicking thread. Not worth anyone's time.

ztype Youtube (I cursed again. You are allowed to shoot twice)
Also, who enfocred curses and cussing to ztype? On drugs again, Bans ...
  Topic: Another "Map limit"?
Crimsonum

Replies: 70
Views: 2609

Post Posted: Sat May 05, 2018 4:02 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
This problem is indeed related to IsoMapPack5. Observe the bug in a past version of the N16 mission in TI:

https://www.ppmsite.com/forum/files/no_god_please_no_noooooooooo_207.png

Q45 averted th ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Crimsonum

Replies: 70
Views: 4666

Post Posted: Tue May 01, 2018 9:50 am    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
Yes, it works a lot smoother now. Thanks.

Scrolling is still a bit clunky, though. I'm not sure about the scroll patch, Rampastring should know if its included with the client.
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Crimsonum

Replies: 70
Views: 4666

Post Posted: Wed Apr 25, 2018 9:23 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
Hmm nope, I tested it and the scroll patch didn't seem to have any effect, the scrolling is still uneven (as if skipping frames) and the game stutters even while staying still. The frame drop seems to ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Crimsonum

Replies: 70
Views: 4666

Post Posted: Wed Apr 25, 2018 7:46 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
I was testing on Speeds 4, 5 and 6 (max). I usually play on 4 or 5, and it suffers on both.

In fact yes, IIRC it stutters if I scroll or move the mouse around, I will check it later.
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Crimsonum

Replies: 70
Views: 4666

Post Posted: Wed Apr 25, 2018 6:28 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
I've done some testing on TI, and sadly your version of TS-DDraw doesn't work as well for me as previous releases.
Pros:
- most of the menus respond very quickly and smoothly
Cons:
- gameplay stut ...
  Topic: RUMOR: Next C&C might be a mobile game
Crimsonum

Replies: 58
Views: 4229

Post Posted: Tue Apr 24, 2018 6:51 am    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Since barely any information is available in English yet, I'm only going to judge by the pictures, which honestly seem very pretty. I especially like that boxart, no matter how cheesy it may seem (wha ...
 
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