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  Topic: Wargame
DonutArnold

Replies: 2
Views: 212

Post Posted: Thu Nov 08, 2018 11:57 am    Subject: Wargame
Forum:  Modding Central » Red Alert 2 Editing Forum
Moved to RA2 editing forums
  Topic: Warcraft 3: Reforged
DonutArnold

Replies: 4
Views: 185

Post Posted: Thu Nov 08, 2018 6:51 am    Subject: Warcraft 3: Reforged
Forum:  Miscellaneous Forums » Game Chat » Warcraft Chat
Well I found this interesting as I haven't played Warcraft 3 at all, so now I have a chance to play it with improved graphics.
  Topic: [Ra2]Small Bomb
DonutArnold

Replies: 6
Views: 625

Post Posted: Tue Oct 16, 2018 8:17 am    Subject: [Ra2]Small Bomb
Forum:  Modding Central » Media Hut » SHPs
Moved.
  Topic: Yuri Bio Reactor [RA2/YR]
DonutArnold

Replies: 44
Views: 6943

Post Posted: Fri Oct 12, 2018 6:50 pm    Subject: Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Spent some time to get the base texture right, as you can see in this render (these are included in the Yuri building kit, btw):
  Topic: Yuri Bio Reactor [RA2/YR]
DonutArnold

Replies: 44
Views: 6943

Post Posted: Fri Oct 12, 2018 2:27 pm    Subject: Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
@Holy_Master: Thanks! Smile I tried to make it look as close to WW's style as possible.
  Topic: A Special Announcement from EA
DonutArnold

Replies: 15
Views: 910

Post Posted: Fri Oct 12, 2018 11:37 am    Subject: A Special Announcement from EA
Forum:  PPM Zone » PPM News Network
Adding modding capabilities would keep the remaster alive for a very long time.
  Topic: A 3dsmax scene that makes your 3d model look like WW's vxl
DonutArnold

Replies: 11
Views: 523

Post Posted: Fri Oct 05, 2018 11:55 am    Subject: A 3dsmax scene that makes your 3d model look like WW's vxl
Forum:  Modding Central » Media Hut
Sweet idea, I'll implement this to Blender templates too Smile
  Topic: You're invited to join Mark Skaggs' new C&C/RTS game project
DonutArnold

Replies: 21
Views: 3622

Post Posted: Fri Sep 28, 2018 12:44 pm    Subject: You're invited to join Mark Skaggs' new C&C/RTS game project
Forum:  Modding Central » Public Project Announcements
I assume this is this mod: https://www.moddb.com/mods/tiberium-secrets
  Topic: Yuri Building Kit [Blender]
DonutArnold

Replies: 4
Views: 1028

Post Posted: Fri Sep 21, 2018 6:57 pm    Subject: Yuri Building Kit [Blender]
Forum:  Modding Central » Media Hut » 3D Models
Possibly, when I'm able to get enough spare time...
  Topic: Request: Some from new and old Mental Omega
DonutArnold

Replies: 33
Views: 1412

Post Posted: Wed Sep 19, 2018 7:05 pm    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
Learn to do 3d stuff with Blender: https://www.youtube.com/watch?v=s6Se3hxgLSM
That one's all I still needed. Thank you. #Tongue

EDIT:
"Note: 1 cell = 2 Blender units" from your Blender Temp ...
  Topic: Request: Some from new and old Mental Omega
DonutArnold

Replies: 33
Views: 1412

Post Posted: Wed Sep 19, 2018 12:57 pm    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
I once was a newbie with creating assets for C&C games. That was like over 10 years ago since I started to learn 3d modeling to create my own assets. Nothing finished comes with a silver plate, bu ...
  Topic: 2D Attempts
DonutArnold

Replies: 243
Views: 23192

Post Posted: Tue Sep 18, 2018 7:34 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
I see that you're getting better at this, nice. Grab this: https://ppmforums.com/viewtopic.php?t=45456
  Topic: Yuri Building Kit [Blender]
DonutArnold

Replies: 4
Views: 1028

Post Posted: Sat Jul 28, 2018 10:36 am    Subject:   Yuri Building Kit [Blender]
Subject description: 1.01 initial release.
Forum:  Modding Central » Media Hut » 3D Models
Hello there,

This is the long awaited Yuri Building Kit. I haven't worked with this for a long time, so I decided to just release it instead of let it fall into abyss of forgotten projects.

Just ...
  Topic: Red Alert Online Buildings
DonutArnold

Replies: 61
Views: 3378

Post Posted: Sat Jul 28, 2018 10:28 am    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
And for textures, you can get some really nice textures, for free to use, from here: www.textures.com

That's the place I use a lot. If you don't like GIMP to edit these textures (like UV mapping &a ...
  Topic: Red Alert Online Buildings
DonutArnold

Replies: 61
Views: 3378

Post Posted: Sat Jul 28, 2018 10:18 am    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
Good work with extracting these BySc! These provides nice reference if someone wants to recreate these or create something else, but similar, with 3d software.
  Topic: Artmd.ini
DonutArnold

Replies: 1
Views: 178

Post Posted: Wed Jul 25, 2018 10:48 am    Subject: Artmd.ini
Forum:  Modding Central » Red Alert 2 Editing Forum
Moved to RA2 Editing Forums.

If I remeber correctly you can extract it with XCC Mixer tool from localmd.mix file.
  Topic: [Ra2]Yuri Tunnel
DonutArnold

Replies: 15
Views: 1893

Post Posted: Tue May 22, 2018 7:41 pm    Subject: [Ra2]Yuri Tunnel
Forum:  Modding Central » Media Hut » SHPs
What template are you using?
  Topic: Moderators may now merge topics
DonutArnold

Replies: 2
Views: 304

Post Posted: Sat May 12, 2018 10:01 pm    Subject: Moderators may now merge topics
Forum:  PPM Zone » PPM News Network » Forum Announcements
Sweet! Thanks! This is a long waited feature in this forum. Smile
  Topic: Why was Generals 2 cancelled?
DonutArnold

Replies: 3
Views: 354

Post Posted: Sun Apr 29, 2018 1:47 pm    Subject: Why was Generals 2 cancelled?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Hey donutarnold, i sent a reply for you if you didn't notice, read it.

Replied.
  Topic: Why was Generals 2 cancelled?
DonutArnold

Replies: 3
Views: 354

Post Posted: Sun Apr 29, 2018 9:24 am    Subject:   Why was Generals 2 cancelled?
Subject description: GVMERS' investigation
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
[youtube]Ipb_buw95d4[/youtube]
  Topic: Yuri's Revenge Zero Hour Mod Logo
DonutArnold

Replies: 14
Views: 5096

Post Posted: Sat Feb 24, 2018 10:19 pm    Subject: Yuri's Revenge Zero Hour Mod Logo
Forum:  Other Projects » Pre-Alpha Projects » YR: Zero Hour
You totally nailed it!
  Topic: Updated Blender templates for building creators.
DonutArnold

Replies: 2
Views: 912

Post Posted: Tue Jan 30, 2018 7:40 pm    Subject: Updated Blender templates for building creators.
Forum:  PPM Zone » PPM News Network
Sweet! My work finally got into front page news, thanks Banshee! #Tongue
  Topic: Blender templates [TD/RA & TS & RA2]
DonutArnold

Replies: 109
Views: 31264

Post Posted: Fri Jan 26, 2018 8:50 pm    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
And it's released, happy modeling!

Cycles version 1.02 changes:
-Smoother AA, was quite sharp
-Improved lighting
-Added Denoiser (requires Blender versio 2.79)
-Added background texture to give ...
  Topic: Blender templates [TD/RA & TS & RA2]
DonutArnold

Replies: 109
Views: 31264

Post Posted: Fri Jan 26, 2018 10:09 am    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
Finally got some time and interest to check Cycles, this attached image is just freshly rendered from RA2 template.

Changelist for versio 1.02 will be:
- Added sky texture which will allow more re ...
  Topic: C&C Generals 2 Alpha tools
DonutArnold

Replies: 30
Views: 5097

Post Posted: Tue Jan 23, 2018 9:28 pm    Subject: C&C Generals 2 Alpha tools
Forum:  Modding Central » Other Games Modding
Anything that asks you to do stupid surveys is hoax. The .rar file is probably a fake too.
  Topic: What's wrong with this?
DonutArnold

Replies: 6
Views: 811

Post Posted: Thu Nov 09, 2017 3:30 pm    Subject: What's wrong with this?
Forum:  Modding Central » Media Hut
Cycles version is old. use the 2.10 which uses Blender Engine. I'll fix the Cycles one at some point.
  Topic: firestorm expansion is a joke
DonutArnold

Replies: 4
Views: 926

Post Posted: Sat Sep 30, 2017 9:18 pm    Subject: firestorm expansion is a joke
Forum:  Miscellaneous Forums » Game Chat
Oh geez, that definitely ruined my intention to buy this expansion for me TS... oh wait, it's free! :O
  Topic: Blender templates [TD/RA & TS & RA2]
DonutArnold

Replies: 109
Views: 31264

Post Posted: Wed Aug 02, 2017 2:40 pm    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
@Agent Z: Will check that at some point. I haven't worked with the Cycles template for a long time.

@PussyPus: Did you check the path/folder you put in the node output? Also, did you check that the ...
  Topic: Blender templates [TD/RA & TS & RA2]
DonutArnold

Replies: 109
Views: 31264

Post Posted: Tue Aug 01, 2017 6:41 pm    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
Yep. With this you don't need to post-edit canvas scale (image cropping) ever again. If you have rendered stuff with 640x480 scale, you can use the same trick to scale the canvas down with Blender. I' ...
  Topic: WIP - Yuri Defence Turret
DonutArnold

Replies: 21
Views: 2412

Post Posted: Sun Jul 30, 2017 1:18 pm    Subject: WIP - Yuri Defence Turret
Forum:  Modding Central » Media Hut
Very nice! Could you post render with its original 1:1 scale?
  Topic: Blender templates [TD/RA & TS & RA2]
DonutArnold

Replies: 109
Views: 31264

Post Posted: Wed Jul 26, 2017 8:01 pm    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
Yes, you need to connect those dots, set your scale, select the right folder and change the file subpath. This will save another set of render to the chosen location, so I suggest you to check Placeho ...
  Topic: how do I draw decent texture?
DonutArnold

Replies: 9
Views: 1212

Post Posted: Wed Jul 19, 2017 7:22 pm    Subject: how do I draw decent texture?
Forum:  Modding Central » Media Hut
@4StarGeneral: That's pretty good tutorial, thanks Smile
  Topic: Arrakis Reborn
DonutArnold

Replies: 69
Views: 10800

Post Posted: Wed Jul 19, 2017 4:41 am    Subject: Arrakis Reborn
Forum:  Modding Central » Public Project Announcements
@Banshee: Well, not enough active at this point. I'll get back to you if I manage to get more active with this project. Smile

@LKO: Thanks! It is 96x48, it's just 3x3 cells big.
  Topic: Arrakis Reborn
DonutArnold

Replies: 69
Views: 10800

Post Posted: Tue Jul 18, 2017 8:11 pm    Subject: Arrakis Reborn
Forum:  Modding Central » Public Project Announcements
Some WIP Harkonnen Refinery passing by
  Topic: how do I draw decent texture?
DonutArnold

Replies: 9
Views: 1212

Post Posted: Tue Jul 11, 2017 2:00 pm    Subject: how do I draw decent texture?
Forum:  Modding Central » Media Hut
If you cannot afford Photoshop, then GIMP is an alternative choice.

Also, here's a tutorial for texturing with Blender: https://www.youtube.com/watch?v=JYBPXTful2g
  Topic: Does anyone have any tips for socializing in real life?
DonutArnold

Replies: 13
Views: 788

Post Posted: Sun Jul 09, 2017 1:58 pm    Subject: Does anyone have any tips for socializing in real life?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Read a book called How to Win Friends and Influence People by Dale Carnegie. It'll be worth it.
  Topic: Unique Models
DonutArnold

Replies: 15
Views: 1582

Post Posted: Fri Jul 07, 2017 10:13 pm    Subject: Unique Models
Forum:  Modding Central » Media Hut
@MadHQ: To clarify, I meant that watch some tutorials to get the basics. After basics you can do whatever you like aka get hands dirty and do a lot of trial and error. Smile
  Topic: Unique Models
DonutArnold

Replies: 15
Views: 1582

Post Posted: Fri Jul 07, 2017 7:42 pm    Subject: Unique Models
Forum:  Modding Central » Media Hut
Dude, just, what? To make quality models, you don't need to place random meshes there and there. Look up some good tutorial videos and do every step they tell you to make. Don't cut corners, skip part ...
  Topic: Reproduce CABAL voice
DonutArnold

Replies: 23
Views: 7594

Post Posted: Sun Jun 25, 2017 7:13 pm    Subject: Reproduce CABAL voice
Forum:  Modding Central » Tiberian Sun Editing Forum
Sweet, how did you do that?
  Topic: Upcoming games of 2017 & 2018
DonutArnold

Replies: 5
Views: 964

Post Posted: Thu Jun 15, 2017 8:47 pm    Subject:   Upcoming games of 2017 & 2018
Subject description: Oooooyeah baby!
Forum:  Miscellaneous Forums » Game Chat
Here's some spoils, get ready to hype with a capital H:

Wolfenstein II: The New Colossus (Release date Oct 27, 2017):
[youtube]https://www.youtube.com/watch?v=X2HKHdVIy9k[/youtube]

Call OF Cthu ...
  Topic: (RA2-YR) Soviet Couple
DonutArnold

Replies: 8
Views: 4267

Post Posted: Thu May 18, 2017 6:12 pm    Subject: (RA2-YR) Soviet Couple
Forum:  Modding Central » Media Hut » SHPs
Personally (and as a global moderator) I don't mind people bumping few months or even couple of years old topics, it keeps the forum alive. Just keep the posts on-topic and constructive and you're goo ...
  Topic: Nice Idea Really?
DonutArnold

Replies: 7
Views: 1302

Post Posted: Sun May 07, 2017 5:29 pm    Subject: Nice Idea Really?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
There's also a Renegade remake called Renegade X for Unreal Engine which looks utterly nice:
https://renegade-x.com/
  Topic: Tutorial Requests
DonutArnold

Replies: 546
Views: 180417

Post Posted: Thu May 04, 2017 5:04 pm    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
@PussyPus: Quick tutorial:
1. Create cube in template and move it so it'll be fully below z=0
2. Press I and select Location (make sure current frame is 0)
3. Then a select current frame around 20 ...
  Topic: Blender templates [TD/RA & TS & RA2]
DonutArnold

Replies: 109
Views: 31264

Post Posted: Mon May 01, 2017 7:23 pm    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
There's two ways for that:

1. You parent lights and camera to a empty cube and animate that cube for each rotation, lights and camera will follow.

2. You rotate infantry's master bone for each d ...
  Topic: Yuri Bio Reactor [RA2/YR]
DonutArnold

Replies: 44
Views: 6943

Post Posted: Sat Apr 29, 2017 6:31 am    Subject: Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
The dots are now fixed (caused by badly made .pal file), I've reuploaded the .zip files and I highly recommend everyone to use this fixed version.
  Topic: Another go at making buildings
DonutArnold

Replies: 227
Views: 44596

Post Posted: Tue Apr 25, 2017 2:02 pm    Subject: Another go at making buildings
Forum:  Modding Central » Media Hut
Oh! Where the hell have you been!? Very Happy
  Topic: Yuri Bio Reactor [RA2/YR]
DonutArnold

Replies: 44
Views: 6943

Post Posted: Sun Apr 23, 2017 8:17 pm    Subject: Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
The dots are fixable by SHP Builder (replace the colour with darkest black in the usable palette), but I'll try to fix 'em and upload soon. Also, noticed that active animations a and b didn't work whe ...
  Topic: What if we added support for cnc3 style 3d terrain?
DonutArnold

Replies: 28
Views: 5082

Post Posted: Thu Apr 20, 2017 7:45 pm    Subject: What if we added support for cnc3 style 3d terrain?
Forum:  Modding Central » OpenRA Editing Forums
This is something I'd like to see as well.
  Topic: Another go at making buildings
DonutArnold

Replies: 227
Views: 44596

Post Posted: Thu Apr 20, 2017 7:42 pm    Subject: Another go at making buildings
Forum:  Modding Central » Media Hut
I believe that the author has completely disappeared or even deceased because he hasn't been active since summer of 2014 (including Facebook), so it is impossible to get these assets published.
  Topic: DonutArnold's Art Dumpster
DonutArnold

Replies: 68
Views: 8541

Post Posted: Thu Apr 20, 2017 7:39 pm    Subject: DonutArnold's Art Dumpster
Forum:  Modding Central » Media Hut
@deathreaperz: Bingo!

@MasterHaosis: It's easier to make stuff that already has concept art than coming up with something totally new. That's why I'm using concept art to complete the Yuri Building ...
 
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