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  Topic: Allied vanguard light cruiser
EVA-251

Replies: 5
Views: 438

Post Posted: Sun Feb 11, 2018 7:02 pm    Subject: Allied vanguard light cruiser
Forum:  Modding Central » Media Hut » Voxels
Great amount of detail, but as per usual with your work, it's crisp and clean ingame. Strikes a fine balance between RA2's goofy aesthetic and more grounded, realistic designs.

Normals near the bow ...
  Topic: Should C&C4 Tiberian Twilight be in the Official C&C Story?
EVA-251

Replies: 6
Views: 445

Post Posted: Mon Jan 15, 2018 5:11 am    Subject: Should C&C4 Tiberian Twilight be in the Official C&C Story?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Never liked the RA->TD continuity. Reeks of a retcon. TD presents itself in a way that makes it pretty clear it's occurring in an unaltered, post Cold War timeline that departs from ours with the T ...
  Topic: [RA2] RA1.5 Cameo Release
EVA-251

Replies: 0
Views: 406

Post Posted: Sat Dec 30, 2017 11:43 pm    Subject:   [RA2] RA1.5 Cameo Release
Forum:  Modding Central » Media Hut » SHPs
3rd content release from RA1.5...this time, cameos!
This is every cameo I made for RA1.5, including the ones I packed with the voxel releases.

All of them have RA2-style buttonize effect and no ca ...
  Topic: Dozen of new cameos!
EVA-251

Replies: 17
Views: 1183

Post Posted: Sat Dec 30, 2017 7:31 pm    Subject: Dozen of new cameos!
Forum:  Modding Central » Media Hut » SHPs
Not a huge fan of the little emblems on the cameos. They also appear to lack a buttonize effect. Both combined make them stand out like sore thumbs among more traditional cameos.

That said, your ch ...
  Topic: Soviet Assault Gun
EVA-251

Replies: 6
Views: 954

Post Posted: Sat Dec 23, 2017 9:31 pm    Subject: Soviet Assault Gun
Forum:  Modding Central » Media Hut » Voxels
Tank destroyer variant of the Apocalypse Tank? I like it. Smile
  Topic: [RA2/TS] RA1.5 Voxel Release 1
EVA-251

Replies: 10
Views: 1150

Post Posted: Thu Dec 14, 2017 6:04 pm    Subject: [RA2/TS] RA1.5 Voxel Release 1
Forum:  Modding Central » Media Hut » Voxels
I updated the download to include a more detailed version of the LVTP I found on my HDD. Original post also has a link to the 2nd release.

When I get off work today, I'll try to update the cameos t ...
  Topic: Creator weapons factory
EVA-251

Replies: 95
Views: 4049

Post Posted: Thu Dec 14, 2017 4:08 pm    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
It looks fantastic, but I have two design issues with it.

It sits too low in the water for the amount of super-structure it has, and I'm not a fan of the funnel being part of the bridge.
  Topic: [RA2/TS] RA1.5 Voxel Release 2
EVA-251

Replies: 1
Views: 563

Post Posted: Thu Dec 14, 2017 3:28 pm    Subject:   [RA2/TS] RA1.5 Voxel Release 2
Subject description: includes cameos
Forum:  Modding Central » Media Hut » Voxels
[url=https://ppmforums.com/viewtopic.php?t=44504]First Release Post

And it goes on! This is the second release of voxels from RA1.5. It includes the following:
amx40td.vxl - French Tank Destroyer ...
  Topic: [RA2/TS] RA1.5 Voxel Release 1
EVA-251

Replies: 10
Views: 1150

Post Posted: Mon Dec 11, 2017 5:45 am    Subject:   [RA2/TS] RA1.5 Voxel Release 1
Subject description: includes cameos
Forum:  Modding Central » Media Hut » Voxels
[url=https://ppmforums.com/viewtopic.php?t=44522]Second Release Thread
About 10 years ago, Volgin/Carnotaurus started a TS mod called RA1.5. Things happened, and by 2012, it was a YR project. However ...
  Topic: Post Your Not Westwood Collections
EVA-251

Replies: 3
Views: 153

Post Posted: Sat Dec 09, 2017 1:55 am    Subject: Post Your Not Westwood Collections
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Shimu Shiti, lol. Not exactly words well suited to the Japanese language.
  Topic: —Apoc—
EVA-251

Replies: 5
Views: 606

Post Posted: Fri Nov 17, 2017 7:06 pm    Subject: —Apoc—
Forum:  Modding Central » Media Hut
Doesn't have much room to slide the turret backwards, actually.
  Topic: Red parts that aren't remap.
EVA-251

Replies: 8
Views: 456

Post Posted: Mon Nov 13, 2017 5:02 am    Subject: Red parts that aren't remap.
Forum:  Modding Central » Media Hut
Unless I am completely missing something, can't this be fixed in the Colour Schemes section?

I'm running 3.38 Beta 15, and under Colour Schemes
Apollo Schemes->Red->RGB Red to Remap (+)
Cu ...
  Topic: Russian BTR-90 Boomerang A.P.C
EVA-251

Replies: 11
Views: 1307

Post Posted: Sat Nov 11, 2017 5:16 am    Subject: Russian BTR-90 Boomerang A.P.C
Forum:  Modding Central » Media Hut » Voxels
It's advanced, but somewhat oversold, which is per usual for new military hardware. I'd be extremely skeptical of the value of modern APS against a properly equipped and trained opponent.

We'll see ...
  Topic: Russian BTR-90 Boomerang A.P.C
EVA-251

Replies: 11
Views: 1307

Post Posted: Fri Nov 10, 2017 8:45 pm    Subject: Russian BTR-90 Boomerang A.P.C
Forum:  Modding Central » Media Hut » Voxels
Yeah, what can you say, the world is a boring place like that.

Modern 8-wheel IFV designs all look very similar.

Kinda like how the Armata looks much more "western" than previous Sovie ...
  Topic: OverWatch's voxels
EVA-251

Replies: 21
Views: 1485

Post Posted: Wed Oct 11, 2017 9:42 pm    Subject: OverWatch's voxels
Forum:  Modding Central » Media Hut
That Soviet-style Grizzly Tank is fantastic.
  Topic: Soviets Tarantula class missile frigate
EVA-251

Replies: 7
Views: 1181

Post Posted: Mon Oct 09, 2017 4:27 pm    Subject: Soviets Tarantula class missile frigate
Forum:  Modding Central » Media Hut » Voxels
Ooh, a naval unit. And a damn good one.

My one critique is that the ship doesn't have enough color variety. Decorations like the radar systems on the superstructure shouldn't have same color as the ...
  Topic: Help with voxels
EVA-251

Replies: 7
Views: 367

Post Posted: Wed Oct 04, 2017 4:41 am    Subject: Help with voxels
Forum:  Modding Central » Media Hut
@4Star
By that, do you mean Tangent Plane Auto Normals, which the program recommends?

If so, I would encourage you to not use it. It makes voxels look ugly more often than not, in my experiences. ...
  Topic: Help with voxels
EVA-251

Replies: 7
Views: 367

Post Posted: Tue Oct 03, 2017 6:27 pm    Subject: Help with voxels
Forum:  Modding Central » Media Hut
With this voxel, setting aside stylistic/artistic decisions, it looks like your normals are off.

Most evident with the front/backsides of the side sponsons. Renormalizing the voxel partially fixes ...
  Topic: Creator weapons factory
EVA-251

Replies: 95
Views: 4049

Post Posted: Mon Oct 02, 2017 3:56 pm    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
@pillbox
Tank Killer appears to have elements of the SU-85 and the A39 Tortoise. Though it should be noted that traditional casemate tank destroyers are pretty similar in their general design.


C ...
  Topic: Allied Battlewolf M.B.T
EVA-251

Replies: 2
Views: 1259

Post Posted: Fri Sep 15, 2017 7:55 pm    Subject: Allied Battlewolf M.B.T
Forum:  Modding Central » Media Hut » Voxels
Turret might be too big if you're aiming for RA2's visual style. (also, traditional tank destroyers have casemates, not turrets #Tongue)
Proportionally, it's very much in line with modern Western tank des ...
  Topic: The ruination of video games is well under way
EVA-251

Replies: 18
Views: 1250

Post Posted: Wed Sep 13, 2017 4:57 pm    Subject: The ruination of video games is well under way
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
At the time you notice a problem, like a rash or a tumour, it's already "serious" enough to attend to isn't it? If collectively thousands of gamers suddenly feel games are being infested wit ...
  Topic: The ruination of video games is well under way
EVA-251

Replies: 18
Views: 1250

Post Posted: Sat Sep 09, 2017 4:43 am    Subject: The ruination of video games is well under way
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
as someone who has played World of- series games and War Thunder, both from Russian devs, I can confirm the presence of communistic indoctrination in today's video games.
  Topic: RA1 Tank Destroyer
EVA-251

Replies: 2
Views: 782

Post Posted: Thu Sep 07, 2017 9:03 pm    Subject: RA1 Tank Destroyer
Forum:  Modding Central » Media Hut » SHPs
It's absolutely adorable.
  Topic: Playtest 20170902
EVA-251

Replies: 11
Views: 756

Post Posted: Tue Sep 05, 2017 2:11 pm    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
First, are we discussing the same thing? I've never used the "oramod" format. I'm more basic than that. #Tongue
I mean just taking a mod's folder, putting that in a ZIP/RAR and giving that to my ...
  Topic: Playtest 20170902
EVA-251

Replies: 11
Views: 756

Post Posted: Tue Sep 05, 2017 5:09 am    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
because bending over backwards to support a 16 year old OS is  a smart decision...
besides Win7 is the master race

Back on topic though (and a dumb question)
ORA will continue to support mods be ...
  Topic: The Allied Sledge hammer heavy tank destroyer
EVA-251

Replies: 3
Views: 1111

Post Posted: Fri Aug 18, 2017 6:36 am    Subject: The Allied Sledge hammer heavy tank destroyer
Forum:  Modding Central » Media Hut » Voxels
IDK about that. Stuff like the [url=https://vignette1.wikia.nocookie.net/cnc/images/6/6d/RA3_Soviet_HammerTank.jpg/revision/latest?cb=20080606055905]Hammer Tank are fundamentally nonsensical designs. ...
  Topic: [RA2] Dreadnought Marmota
EVA-251

Replies: 7
Views: 1591

Post Posted: Sat Jul 01, 2017 3:52 pm    Subject: [RA2] Dreadnought Marmota
Forum:  Modding Central » Media Hut » Voxels
I could have sworn someone made an Edelweiss around the time the game was released. Quick search says otherwise... Huh.
  Topic: Can someone help me with this problem?
EVA-251

Replies: 21
Views: 663

Post Posted: Mon Jun 19, 2017 6:09 pm    Subject: Can someone help me with this problem?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
When my laptop drive failed back in 2009/2010, it become evident with horrifically long load times for games and eventually, simple windows tasks. I played World of Tanks at the time, and I'd sometime ...
  Topic: Nice Idea Really?
EVA-251

Replies: 7
Views: 784

Post Posted: Sun May 07, 2017 4:53 pm    Subject: Nice Idea Really?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
A Path Beyond has existed in one form or another for something like 13 years. Apocalypse Rising has been in development for around 10. CNC Reborn has been around for nearly as long as APB, just withou ...
  Topic: How should we organize our voxels?
EVA-251

Replies: 26
Views: 3328

Post Posted: Mon Apr 17, 2017 2:30 am    Subject: How should we organize our voxels?
Forum:  PPM Zone » PPM Discussion Zone
IMO, it's best to keep it simple.

Go with Air, Land and Sea.

The most complicated I would go is breaking Air down into Helicopter/Fixed Wing/Other and Land into Tracked/Wheeled/Mech/Other
  Topic: Unusual Silence of PPM forums...
EVA-251

Replies: 38
Views: 2395

Post Posted: Sat Apr 08, 2017 4:21 pm    Subject: Unusual Silence of PPM forums...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
That's excellent, I changed my link to https and it's seems to be okay now.
  Topic: Unusual Silence of PPM forums...
EVA-251

Replies: 38
Views: 2395

Post Posted: Fri Apr 07, 2017 6:30 am    Subject: Unusual Silence of PPM forums...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
It remembers my login on ppmsite.com and if I come from ppmsite to the forum, I'll be logged in.

but if I go directly to the forums, I'll be logged out.
  Topic: Unusual Silence of PPM forums...
EVA-251

Replies: 38
Views: 2395

Post Posted: Thu Mar 30, 2017 9:30 pm    Subject: Unusual Silence of PPM forums...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I check PPM multiple times every day, but I generally don't post because this site simply does not remember login information for me anymore, and it's a PITA logging in every single time
  Topic: [RA][OpenRA] Iroquois Gunship
EVA-251

Replies: 7
Views: 1830

Post Posted: Sun Feb 26, 2017 3:35 am    Subject: [RA][OpenRA] Iroquois Gunship
Forum:  Modding Central » Media Hut » SHPs
The goal is to make it fit with the original Westwood sprites.

The UH-1 is simply a more plain looking heli than the Apache, there's less physical detail to work with.

That said, I do agree with ...
  Topic: Should we give Soviets their Hind back ?
EVA-251

Replies: 9
Views: 1530

Post Posted: Tue Feb 21, 2017 3:43 am    Subject: Should we give Soviets their Hind back ?
Forum:  Modding Central » OpenRA Editing Forums
The Mi-24 Hind is arguably the most iconic Soviet helicopter ever produced, the fact it's on the Allies has made it the first thing I change in literally _every_ ORA mod I make.


As some have sugg ...
  Topic: Modding questions
EVA-251

Replies: 4
Views: 1017

Post Posted: Thu Feb 09, 2017 8:27 pm    Subject: Modding questions
Forum:  Modding Central » OpenRA Editing Forums
I ran into another issue, this time related to England's damage multiplier bonus.

So I'll present two scenarios, Scenario A and Scenario B
In A, it's Base E1 vs Base 1TNK
In B, it's Base E1 vs En ...
  Topic: No Ammo Weapon Help
EVA-251

Replies: 5
Views: 747

Post Posted: Tue Jan 24, 2017 8:15 pm    Subject: No Ammo Weapon Help
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The deploy approach is probably better for a unit like this. Player should be able to control when they initiate the buff; having to force fire at something within 5 cells, or worse yet, initiate cont ...
  Topic: Post up your best inauguration memes!
EVA-251

Replies: 11
Views: 854

Post Posted: Tue Jan 24, 2017 3:28 am    Subject: Post up your best inauguration memes!
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Humour House is one section above, G-E.
  Topic: Modding questions
EVA-251

Replies: 4
Views: 1017

Post Posted: Mon Jan 23, 2017 4:04 am    Subject: Modding questions
Forum:  Modding Central » OpenRA Editing Forums
Thank you, putting that code on the Player actor fixes the issue I was having completely!
  Topic: Modding questions
EVA-251

Replies: 4
Views: 1017

Post Posted: Sun Jan 22, 2017 6:37 pm    Subject:   Modding questions
Forum:  Modding Central » OpenRA Editing Forums
So, it's that time of the year where I try to make a Classic RA mod for OpenRA...

What I've been working on is adding National bonuses back to the game (German gains +10% firepower, French get +10% ...
  Topic: Mammoth MKII
EVA-251

Replies: 74
Views: 8513

Post Posted: Mon Jan 16, 2017 9:05 pm    Subject: Mammoth MKII
Forum:  Modding Central » Media Hut
there's really no point to walking war machines/mechs IRL.

no way for them to survive in the modern long-range battlefield. It's why all of the fiction that has mechs alter the rules (or have setti ...
  Topic: OpenRA wants a new logo
EVA-251

Replies: 65
Views: 4982

Post Posted: Sat Jan 14, 2017 6:51 pm    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
As a modder of the older games, I like that ORA doesn't try to imitate the classic projectile behavior.

When people talk about "classic projectile behavior" in reference to the classic CN ...
  Topic: Post picturs of your Command & Conquer collection
EVA-251

Replies: 673
Views: 105757

Post Posted: Sun Dec 11, 2016 4:34 pm    Subject: Post picturs of your Command & Conquer collection
Forum:  Miscellaneous Forums » Offtopic Discussion Area
"Combat Strategy"
heh.

Sole Survivor with the box? Upping the ante, Tore; nice!
  Topic: Trans_C's Random WIP stuff
EVA-251

Replies: 255
Views: 35980

Post Posted: Thu Dec 08, 2016 8:58 pm    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
A little small (even for RA-verse proportions), not enough guns/armor for a battleship IMO

As it stands, it could easily pass for a cruiser. Depending on how big it is ingame, it could also pass fo ...
  Topic: Aircraft Secondary Weapon, Is It Possible?
EVA-251

Replies: 5
Views: 1024

Post Posted: Thu Dec 01, 2016 6:48 pm    Subject: Aircraft Secondary Weapon, Is It Possible?
Forum:  Modding Central » Red Alert 2 Editing Forum
Your initial issue stems from an AA weapon being the primary.

[RAPTOR]
Primary=AMRAAM ;AA attack
Secondary=Maverick ;AG attack

[AMRAAM]
Projectile=AirToAirMissile
Warhead=EXP ...
  Topic: Railgun being stopped by cliff/elevation
EVA-251

Replies: 3
Views: 608

Post Posted: Wed Nov 30, 2016 4:17 am    Subject: Railgun being stopped by cliff/elevation
Forum:  Modding Central » Red Alert 2 Editing Forum
Hitscan weapons (assuming no Inaccurate/FlakScatter), outside of a few weird situations involving improperly placed/built cliffs, will always hit. Atleast in my experience.

With railguns, there is ...
  Topic: Graion's art project
EVA-251

Replies: 97
Views: 18421

Post Posted: Mon Nov 28, 2016 8:50 pm    Subject: Graion's art project
Forum:  Modding Central » Media Hut
I take it you're using a custom palette/vpl (or ORA)? Stuff like the Flak Track would look pretty garish under standard RA2 lighting values.

I really like the Flame Tank. Probably Renegade's best v ...
  Topic: Aircraft Secondary Weapon, Is It Possible?
EVA-251

Replies: 5
Views: 1024

Post Posted: Mon Nov 21, 2016 7:02 am    Subject: Aircraft Secondary Weapon, Is It Possible?
Forum:  Modding Central » Red Alert 2 Editing Forum
Switch their order. Make the bombing attack the primary and the missile attack the secondary.
  Topic: AI and units with TechLevel=-1
EVA-251

Replies: 7
Views: 1139

Post Posted: Sat Oct 15, 2016 6:11 am    Subject: AI and units with TechLevel=-1
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I never actually knew that the AI was blocked from building units with TechLevel -1. Assumed from its use with factory clones that it just stopped human players from doing so.

Generally used TechLe ...
  Topic: Russian Avengers
EVA-251

Replies: 9
Views: 1296

Post Posted: Tue Oct 11, 2016 7:37 am    Subject: Russian Avengers
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Can agree on that last part, but I'm far too impatient #Tongue

My two favorites of the last year would probably see English dubs in mid/late 2017 at the earliest, if at all
 
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