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  Topic: Music Thread
G-E

Replies: 107
Views: 6681

Post Posted: Tue Apr 23, 2019 1:00 am    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I'd rather be more Peter Gabriel, obviously, way better artist than anyone in synthwave. #Tongue  My motivation is ultimately to mix 70s Genesis writing with 80s sound, I wish there was someone out there ...
  Topic: New Construction Options: C&C Remaster Art Preview!
G-E

Replies: 40
Views: 999

Post Posted: Sun Apr 21, 2019 1:04 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
Getting the AI and map scripting consistent without using the original code might be a big challenge, so this pre-production of assets makes sense. The majority of time spent will be making the new ga ...
  Topic: A generic RA2/YR screen position/resolution question...
G-E

Replies: 17
Views: 442

Post Posted: Sat Apr 20, 2019 8:37 pm    Subject: A generic RA2/YR screen position/resolution question...
Forum:  Modding Central » Red Alert 2 Editing Forum
RA2 supports 1280x768 and 1360x768, one of those might more be suitable for stretching in your case... assuming your video driver allows it, some don't.
  Topic: Music Thread
G-E

Replies: 107
Views: 6681

Post Posted: Sat Apr 20, 2019 8:33 pm    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
OmegaBolt: I don't know what your particular motivation/goal with these songs is exactly, but I'd recommend cutting back on the vocals, it just doesn't really suit the genre.

I think your songs wo ...
  Topic: [RA2/YR] Chrono Miner, Paladin Tank, Hind, Rhino Tank, etc..
G-E

Replies: 10
Views: 546

Post Posted: Sat Apr 20, 2019 8:27 pm    Subject: [RA2/YR] Chrono Miner, Paladin Tank, Hind, Rhino Tank, etc..
Forum:  Modding Central » Media Hut » Voxels
Add previews.
  Topic: How about a MOVIE review thread of sorts?
G-E

Replies: 15
Views: 611

Post Posted: Tue Apr 16, 2019 8:49 pm    Subject: How about a MOVIE review thread of sorts?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
A couple more good movie surprises: Glass, and The Head Hunter.

Glass wasn't so much a great movie, which I guess is inline with Unbreakable and Split, but it had several interesting twists, includ ...
  Topic: Newly added voicelines are quiet
G-E

Replies: 7
Views: 194

Post Posted: Thu Apr 04, 2019 5:05 am    Subject: Newly added voicelines are quiet
Forum:  Modding Central » Red Alert 2 Editing Forum
Edit your sound.ini and adjust things like Range= and Volume= and maybe VShift=...
  Topic: Mysterious Infantry-Linking IE + Unknown EIP.
G-E

Replies: 3
Views: 150

Post Posted: Thu Apr 04, 2019 5:03 am    Subject: Mysterious Infantry-Linking IE + Unknown EIP.
Forum:  Modding Central » Red Alert 2 Editing Forum
See what AICHECK says too...
  Topic: [RA2]GDI light infantry FIXED!
G-E

Replies: 10
Views: 735

Post Posted: Thu Apr 04, 2019 5:01 am    Subject: [RA2]GDI light infantry FIXED!
Forum:  Modding Central » Media Hut » SHPs
Way too big... unless you entirely replaced all the "big" buildings with really large "small" buildings, perhaps even bigger than the New England style houses in YR.

Now if you ...
  Topic: PPM is officially supporting C&C Rivals modding!
G-E

Replies: 7
Views: 269

Post Posted: Tue Apr 02, 2019 10:01 pm    Subject: PPM is officially supporting C&C Rivals modding!
Forum:  PPM Zone » PPM News Network
Commanding Conquer: Dispute!
  Topic: TIBERIAN SUN WAR FOR EARTH
G-E

Replies: 4
Views: 498

Post Posted: Sat Mar 30, 2019 11:07 pm    Subject: TIBERIAN SUN WAR FOR EARTH
Forum:  Modding Central » Public Project Announcements
I won't dissuade you from discussing your plans, but all too often announcements like this lead nowhere unless the project already had something tangible to play with...

Don't be one of those who j ...
  Topic: Adblock vs. uBlock origin?
G-E

Replies: 4
Views: 138

Post Posted: Sat Mar 30, 2019 11:01 pm    Subject: Adblock vs. uBlock origin?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I switched to uBlock a while back for performance reasons, Adblock suffers with a lot of tabs, but I haven't tried since FF switched to a WebKit-like engine for Quantum...

uBlock does give you some ...
  Topic: Soviet Sentry Gun -Remake- [RA2/YR]
G-E

Replies: 11
Views: 921

Post Posted: Wed Mar 27, 2019 9:53 am    Subject: Soviet Sentry Gun -Remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
The triangle base with the offset pipe things looks strange to me... otherwise it's a nice gun.
  Topic: Is there an agenda to destroy values/traditions/morality?
G-E

Replies: 14
Views: 517

Post Posted: Wed Mar 27, 2019 1:08 am    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Many "traditions, values and morals" are deplorable.
Yea like cannibalism, but we're not talking about the worst of the worst. We're talking about societies that already had a good set of t ...
  Topic: Is there an agenda to destroy values/traditions/morality?
G-E

Replies: 14
Views: 517

Post Posted: Tue Mar 26, 2019 1:14 pm    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Gok!
  Topic: AI avoiding Ares' Prerequisite.Negative tag
G-E

Replies: 17
Views: 424

Post Posted: Thu Mar 21, 2019 12:26 pm    Subject: AI avoiding Ares' Prerequisite.Negative tag
Forum:  Modding Central » Red Alert 2 Editing Forum
The only prerequisites it respects is whether it has a factory capable of producing the unit or not.
  Topic: AI avoiding Ares' Prerequisite.Negative tag
G-E

Replies: 17
Views: 424

Post Posted: Wed Mar 20, 2019 3:52 am    Subject: AI avoiding Ares' Prerequisite.Negative tag
Forum:  Modding Central » Red Alert 2 Editing Forum
AI ignores Prerequisite= but if your triggers are based owning the building, then it's always possible that early game it will choose differently, which can boost the weighting of it, and continue pre ...
  Topic: Jiefang Truck
G-E

Replies: 2
Views: 604

Post Posted: Wed Mar 20, 2019 3:49 am    Subject: Jiefang Truck
Forum:  Modding Central » Media Hut » Voxels
Way too wide, and the whole thing should be smaller, but the details are pretty good.
  Topic: How about a MOVIE review thread of sorts?
G-E

Replies: 15
Views: 611

Post Posted: Wed Mar 20, 2019 3:20 am    Subject: How about a MOVIE review thread of sorts?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I don't get why people enjoy the recent DC/Marvel superhero movies. They're obviously done on pure milking purposes.
While true to some extent, the same can be said about most sequels/prequels in any ...
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
G-E

Replies: 80
Views: 21274

Post Posted: Wed Mar 13, 2019 10:26 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
You're being dense, I was asking about a feature that I don't require right now, but I would like to have in anticipation of upcoming changes, because of experiences I had in the past. My mod is irrel ...
  Topic: Fantasy sounds: attacks, powerups, fire...
G-E

Replies: 1
Views: 242

Post Posted: Wed Mar 13, 2019 6:11 am    Subject:   Fantasy sounds: attacks, powerups, fire...
Forum:  Modding Central » Media Hut » Sounds
These are ripped from an indie game demo... not actual game resources, but chopped out of a demo video.

I cleaned them up, did the usual crop, fade, etc.
  Topic: Music Thread
G-E

Replies: 107
Views: 6681

Post Posted: Wed Mar 13, 2019 4:25 am    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=VH5lhjrck40[/youtube]
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
G-E

Replies: 80
Views: 21274

Post Posted: Wed Mar 13, 2019 4:19 am    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
I don't have any current problem maps, it's a request because of how much of a pain it is to fix without knowing what changed.

Your example of less frames is a good one, the problem is removing th ...
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
G-E

Replies: 80
Views: 21274

Post Posted: Sun Mar 10, 2019 10:57 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
You clearly don't understand, there is no way to know which or where the problem is, it is often invisible, and the only solution then is to remove ALL the overlays. And again to repeat for the 7th ti ...
  Topic: Music Thread
G-E

Replies: 107
Views: 6681

Post Posted: Sun Mar 10, 2019 4:32 am    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=oN2Xs-MvxLw[/youtube]
  Topic: Is there an agenda to destroy values/traditions/morality?
G-E

Replies: 14
Views: 517

Post Posted: Sat Mar 09, 2019 7:13 pm    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Removed 3 pics that I found improper for PPM.
Prude, those weren't even lewd, just public cartoon imagery that everyone including kids are allowed to see.
G-E hahaha! Where did you find all those va ...
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
G-E

Replies: 80
Views: 21274

Post Posted: Sat Mar 09, 2019 6:50 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
The case that I'm suggesting is one where you don't know precisely what changed. Let's say I updated all but one map for an overlay change, and I don't test it until much later, I have no idea what is ...
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
G-E

Replies: 80
Views: 21274

Post Posted: Sat Mar 09, 2019 12:14 am    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
The UI is not built with batch in mind, won't recommend to use fix-tiles for every map or use preview window in batch etc. and same options may not fit for all files in a folder. For batch, there is c ...
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
G-E

Replies: 80
Views: 21274

Post Posted: Fri Mar 08, 2019 5:14 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
Just an idea, but it could be handy to have a companion util that can do batch rendering and insertion. Rather than have to choose files and names, set the options, just choose a source (and optionall ...
  Topic: Is there an agenda to destroy values/traditions/morality?
G-E

Replies: 14
Views: 517

Post Posted: Thu Mar 07, 2019 6:54 pm    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
3.
  Topic: Is there an agenda to destroy values/traditions/morality?
G-E

Replies: 14
Views: 517

Post Posted: Thu Mar 07, 2019 6:49 pm    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
2.
  Topic: Is there an agenda to destroy values/traditions/morality?
G-E

Replies: 14
Views: 517

Post Posted: Thu Mar 07, 2019 6:47 pm    Subject:   Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
1.
  Topic: How about a MOVIE review thread of sorts?
G-E

Replies: 15
Views: 611

Post Posted: Wed Mar 06, 2019 10:01 pm    Subject: How about a MOVIE review thread of sorts?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I was only posting 2018+ movies, I think going back farther stops being of use to most people.

Though if everyone wants to contribute their list of best/worst recent movies, that could help?
  Topic: Almost reactivated Original RA2 Campaigns in YR Mod
G-E

Replies: 8
Views: 303

Post Posted: Wed Mar 06, 2019 4:55 pm    Subject: Almost reactivated Original RA2 Campaigns in YR Mod
Forum:  Modding Central » Red Alert 2 Editing Forum
Yea FA2 shows a field for next scenario, but I don't recall precisely how those are referenced, I think the game can choose an alternate path?
  Topic: Technician cameo
G-E

Replies: 12
Views: 648

Post Posted: Wed Mar 06, 2019 4:51 pm    Subject: Technician cameo
Forum:  Modding Central » Media Hut » SHPs
Banshee: I'd wager 99% of non-WW cameos are "stolen" from photographs we have know copyright to... I know mine are (albeit modified).

OmegaBolt is right, if you're gonna start slashing an ...
  Topic: Dune 2 eXtended Project
G-E

Replies: 61
Views: 51651

Post Posted: Tue Mar 05, 2019 11:26 pm    Subject: Dune 2 eXtended Project
Forum:  Modding Central » Public Project Announcements
MrFibble: upload a copy of the file here so people don't have to register on that site...
  Topic: Internal Error, Need help please.
G-E

Replies: 15
Views: 279

Post Posted: Tue Mar 05, 2019 12:08 pm    Subject: Internal Error, Need help please.
Forum:  Modding Central » Red Alert 2 Editing Forum
AICHECK -> https://ppmforums.com/viewtopic.php?t=39269

Latest versions always added to that thread.
  Topic: Internal Error, Need help please.
G-E

Replies: 15
Views: 279

Post Posted: Mon Mar 04, 2019 4:27 pm    Subject: Internal Error, Need help please.
Forum:  Modding Central » Red Alert 2 Editing Forum
Probably AI, but it could be pathfinding.

Try AICHECK?
  Topic: C&C Collection site (Webpage)
G-E

Replies: 3
Views: 245

Post Posted: Sun Mar 03, 2019 8:02 am    Subject: C&C Collection site (Webpage)
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I recommend using a black plastic or featherboard sheet for your background, with 2 ambient lights from left/right behind paper to soften it, and no flash. It will help with photo clarity...
  Topic: Pre-Release Eiffel Tower
G-E

Replies: 36
Views: 1245

Post Posted: Fri Mar 01, 2019 10:19 am    Subject: Pre-Release Eiffel Tower
Forum:  Modding Central » Media Hut
The early shadow direction was like TS, with the cell grid, so you are right... I'm just questioning the usefulness of making the shadows wrong for RA2?
  Topic: Pre-Release Eiffel Tower
G-E

Replies: 36
Views: 1245

Post Posted: Thu Feb 28, 2019 8:48 pm    Subject: Pre-Release Eiffel Tower
Forum:  Modding Central » Media Hut
Shadow direction isn't quite right (for RA2)... length might be a bit on the high side too.
  Topic: TMP Editor issue
G-E

Replies: 14
Views: 450

Post Posted: Mon Feb 25, 2019 12:46 pm    Subject: TMP Editor issue
Forum:  Modding Central » Media Hut
This is what I described earlier, welcome to the club.

To save time, TMP Builder is good for making a new tile with >1 dimensions, say 8x8, which you can save then go edit in TMP Editor. The onl ...
  Topic: IE and side-specific and completely depends on the map.
G-E

Replies: 18
Views: 283

Post Posted: Sun Feb 24, 2019 11:01 am    Subject: IE and side-specific and completely depends on the map.
Forum:  Modding Central » Red Alert 2 Editing Forum
Could even be a bad mix, if you have a voxel without hva or the mix has errors, any unit with AllowedToStart... can crash the game if called.
  Topic: Pre-Release Eiffel Tower
G-E

Replies: 36
Views: 1245

Post Posted: Sun Feb 24, 2019 9:21 am    Subject: Pre-Release Eiffel Tower
Forum:  Modding Central » Media Hut
A smaller scale replica in China for reference.
  Topic: Music Thread
G-E

Replies: 107
Views: 6681

Post Posted: Sat Feb 23, 2019 4:04 am    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=XcOHiGonWwU[/youtube]
  Topic: Video of the day
G-E

Replies: 89
Views: 9679

Post Posted: Fri Feb 22, 2019 7:26 am    Subject: Video of the day
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=rQmJ44qcQlU[/youtube]
  Topic: Pre-Release Eiffel Tower
G-E

Replies: 36
Views: 1245

Post Posted: Thu Feb 21, 2019 7:24 pm    Subject: Pre-Release Eiffel Tower
Forum:  Modding Central » Media Hut
It's the increased density of the rungs, the first version had more gaps showing more shadow areas between. It's not a saturation problem.
  Topic: Pre-Release Eiffel Tower
G-E

Replies: 36
Views: 1245

Post Posted: Wed Feb 20, 2019 6:11 am    Subject: Pre-Release Eiffel Tower
Forum:  Modding Central » Media Hut
The platforms need to be darker on the shadow side, and the left half of the front leg needs to be brighter. Otherwise looks ok, though I'd still prefer the less dense upper section.
  Topic: TMP Editor issue
G-E

Replies: 14
Views: 450

Post Posted: Tue Feb 19, 2019 11:42 pm    Subject: TMP Editor issue
Forum:  Modding Central » Media Hut
Sadly TMP Builder is worse, the only thing I really use it for is making a new tile with the cell size I want, and completing it in TMP Editor.

Oh and TMP Editor has another quirk, it saves cells i ...
  Topic: My new spawn plane crash a game.
G-E

Replies: 5
Views: 147

Post Posted: Tue Feb 19, 2019 9:32 am    Subject: My new spawn plane crash a game.
Forum:  Modding Central » Red Alert 2 Editing Forum
Speed seems unreasonably high, I know I've had issues with speeds over 22...

It would be worth describing when exactly it crashes, when it enters the map or when firing?
 
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