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  Topic: Alternate Destroyer Cameo
G-E

Replies: 2
Views: 198

Post Posted: Sun Dec 10, 2017 6:57 am    Subject: Alternate Destroyer Cameo
Forum:  Modding Central » Media Hut
It's terrible, ship looks squished Smile
  Topic: Flak Track Replacement
G-E

Replies: 7
Views: 338

Post Posted: Fri Dec 01, 2017 11:49 pm    Subject: Flak Track Replacement
Forum:  Miscellaneous Forums » Game Chat
Like this kinda?
  Topic: Future warrior custom
G-E

Replies: 7
Views: 248

Post Posted: Fri Dec 01, 2017 12:08 am    Subject: Future warrior custom
Forum:  Modding Central » Media Hut
Must be some people not getting the new HVA Builder to work #Tongue
Stucuck's WIP versions don't have this issue... and VXLSE can do pretty good  renders lately.
  Topic: Future warrior custom
G-E

Replies: 7
Views: 248

Post Posted: Thu Nov 30, 2017 4:53 pm    Subject: Future warrior custom
Forum:  Modding Central » Media Hut
Naw it's gay, it's just like any other rolling mech, but you've created shaded panels with very simplistic shapes. It is a massive target with no advantages like self-leveling legs or independently ar ...
  Topic: [REQUEST] RA2 Beta Soviet Heavy Tank
G-E

Replies: 15
Views: 572

Post Posted: Fri Nov 24, 2017 5:18 am    Subject: [REQUEST] RA2 Beta Soviet Heavy Tank
Forum:  Modding Central » Media Hut
Apparently, E:BfD was meant to have a sequel.
I won't spoil, but the Tleilaxu were meant to betray everyone, even the Guild!

It's all plans within plans within plans...
I would have loved such a ...
  Topic: Tool for Auto-List Weapons and Projectiles
G-E

Replies: 6
Views: 201

Post Posted: Thu Nov 23, 2017 7:15 am    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
Ya seems the only purpose of this would be to more efficiently reuse weapons rather than unique weapons for every unit...

Not very useful I'd think.
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
G-E

Replies: 49
Views: 1128

Post Posted: Sat Nov 18, 2017 7:18 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
For now, I still prefer 43/256. It worked better on IFV, Rhino Tank and few other models.
I was testing them with my ships where the offset is >200...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
G-E

Replies: 49
Views: 1128

Post Posted: Sat Nov 18, 2017 11:41 am    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network

Forward=43*BoundsXscale*transformXscale / 256
Height=43*BoundsYscale*transformYscale / 512
Lateral=43*BoundsZscale*transformZscale / 256
It is 45/* not 43...

Yes Stucuk and I tested this exten ...
  Topic: [Ares]RA3 Reaper
G-E

Replies: 19
Views: 1116

Post Posted: Wed Nov 15, 2017 4:36 am    Subject: [Ares]RA3 Reaper
Forum:  Modding Central » Media Hut » SHPs
I don't get it, why is it farting flames if it walks?
  Topic: Is there a limit to how many trees RA2/YR can have?
G-E

Replies: 11
Views: 247

Post Posted: Wed Nov 15, 2017 4:35 am    Subject: Is there a limit to how many trees RA2/YR can have?
Forum:  Modding Central » Red Alert 2 Editing Forum
Are you adding the same number of trees for all theaters? It's possible it isn't finding your art too, Theater=yes and correct extension?

I've actually had a few missing trees (art) in my mod in on ...
  Topic: "Chemtrails aren't real" - idiot
G-E

Replies: 8
Views: 254

Post Posted: Sat Nov 11, 2017 6:43 pm    Subject: "Chemtrails aren't real" - idiot
Forum:  Miscellaneous Forums » Offtopic Discussion Area
The usual clickbait into bullshit I see. Moving on.
  Topic: Rev 564 -- Highlight section behavior was changed in this r
G-E

Replies: 2
Views: 86

Post Posted: Sat Nov 11, 2017 6:40 pm    Subject: Rev 564 -- Highlight section behavior was changed in this r
Forum:  Featured Tools » Voxel Section Editor III » SVN Beta News Feeds
I haven't tried your fork (happy with stucuk's WIP7) but having transparent sections just makes things harder to align in some cases... I hope you can disable this behaviour?
  Topic: Making AI Oftenly Used
G-E

Replies: 4
Views: 164

Post Posted: Fri Nov 10, 2017 6:43 pm    Subject: Making AI Oftenly Used
Forum:  Modding Central » Red Alert 2 Editing Forum
E1 for something critical on a MW map like capturing derricks, a high weight is necessary, the mistake he's making in that regard is the quantity of the condition.

You should have multiple triggers ...
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 610
Views: 72324

Post Posted: Thu Nov 09, 2017 7:59 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Doesn't really tell me where that is...
"Turbaco" is so hard to read?
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 610
Views: 72324

Post Posted: Thu Nov 09, 2017 5:26 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
I poke around Goog-maps now and then, for some reason I was looking at all my favourite cities from Sid Meier's Pirates! and this isn't far from Cartagena...
  Topic: "Chemtrails aren't real" - idiot
G-E

Replies: 8
Views: 254

Post Posted: Thu Nov 09, 2017 3:32 pm    Subject:   "Chemtrails aren't real" - idiot
Forum:  Miscellaneous Forums » Offtopic Discussion Area
https://climateviewer.com/2017/11/07/ten-technologies-to-own-the-weather-today/
  Topic: What's wrong with this?
G-E

Replies: 6
Views: 304

Post Posted: Thu Nov 09, 2017 3:31 pm    Subject: What's wrong with this?
Forum:  Modding Central » Media Hut
Yes LKO is right, the materials lack shine, you need to have shiny edges to create the contrast necessary when scaled so small. This is partly why WW chose such extreme lighting on voxels...
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 610
Views: 72324

Post Posted: Wed Nov 08, 2017 9:56 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
I hear you like maps...
  Topic: Quick Patches for CnC Editing Tools
G-E

Replies: 10
Views: 15403

Post Posted: Wed Nov 08, 2017 2:35 pm    Subject: Quick Patches for CnC Editing Tools
Forum:  Featured Tools » CnC Editing Tools
Are you giving Voxel Viewer a proper TurretOffset setting like HVA Builder, which we've determined in 45/128 per cell to match the game? The arbitrary offsetting and rotation for the turret is just an ...
  Topic: OS HVA Builder 2.12 360° Image Issue
G-E

Replies: 8
Views: 230

Post Posted: Tue Nov 07, 2017 11:18 pm    Subject: OS HVA Builder 2.12 360° Image Issue
Forum:  Featured Tools » CnC Editing Tools
I never had the flashing bug with HVA Builder only the Voxel Viewer...
  Topic: DDrawCompat - Improve game performance and fix win 8/10 bugs
G-E

Replies: 17
Views: 793

Post Posted: Tue Nov 07, 2017 4:08 pm    Subject: DDrawCompat - Improve game performance and fix win 8/10 bugs
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Ran it with the -mpdebug but it shows 0.0 only...
  Topic: DDrawCompat - Improve game performance and fix win 8/10 bugs
G-E

Replies: 17
Views: 793

Post Posted: Tue Nov 07, 2017 2:22 pm    Subject: DDrawCompat - Improve game performance and fix win 8/10 bugs
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Well I can confirm this works with my setup on Win7, the other ddraw wrapper thingy would just crash, but I have no idea if it performs better than without, at least on RA2.
  Topic: Cure for global warming?
G-E

Replies: 21
Views: 410

Post Posted: Sun Nov 05, 2017 7:23 pm    Subject: Cure for global warming?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
The solar wind presses on the magnetosphere changing its shape, however the charged particles from the sun also helps ionized the magnetic rings, the more it gets charged the stronger it is, and vice ...
  Topic: Cure for global warming?
G-E

Replies: 21
Views: 410

Post Posted: Sun Nov 05, 2017 5:26 pm    Subject: Cure for global warming?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
http://www.swpc.noaa.gov/phenomena/earths-magnetosphere
The interaction between the solar wind and Earth’s magnetic field, and the influence of the underlying atmosphere and ionosphere, creates var ...
  Topic: Cure for global warming?
G-E

Replies: 21
Views: 410

Post Posted: Sun Nov 05, 2017 12:28 pm    Subject: Cure for global warming?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=tJ3eLoGwix0[/youtube]
  Topic: Cure for global warming?
G-E

Replies: 21
Views: 410

Post Posted: Sun Nov 05, 2017 12:22 pm    Subject: Cure for global warming?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
There's plenty of proof that suggests scientists clearly don't understand a thing.... the most probable in most cases.
^^THIS^^ I can agree with. On matters that concern biology, not things like weat ...
  Topic: Cure for global warming?
G-E

Replies: 21
Views: 410

Post Posted: Sun Nov 05, 2017 10:09 am    Subject: Cure for global warming?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
http://notrickszone.com/2017/10/16/recent-co2-climate-sensitivity-estimates-continue-trending-towards-zero/

http://jennifermarohasy.com/2017/09/faux-record-hot-days-including-mildura/

https://ww ...
  Topic: Cure for global warming?
G-E

Replies: 21
Views: 410

Post Posted: Sun Nov 05, 2017 4:20 am    Subject: Cure for global warming?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
@G-E: Is it an obsession for you to view every generally accepted, non-conservative idea as a conspiracy? Global warming has been studied extensively since the 1980s, and there is no credible climatol ...
  Topic: Tsunami Tank in Yuri style
G-E

Replies: 19
Views: 850

Post Posted: Sun Nov 05, 2017 2:22 am    Subject: Tsunami Tank in Yuri style
Forum:  Modding Central » Media Hut » Voxels
Looks alright, I like the design, but that notched barrel tip looks weird...

Also I would upsize the barrel width for better rendering, it is way too thin to see clearly on a dark background.
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 610
Views: 72324

Post Posted: Sat Nov 04, 2017 11:54 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
[youtube]https://www.youtube.com/watch?v=d86O_bokpcU[/youtube]

Notice the AI combines land, sea, air, targets defenses or critical structures, and in some cases flanks the base too.

Who needs &q ...
  Topic: Patriot missiles -remake- [RA2/YR]
G-E

Replies: 46
Views: 4474

Post Posted: Sat Nov 04, 2017 9:41 am    Subject: Patriot missiles -remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
How about an anti-personnel mortar launcher turret...

Something small so it can rotate quickly, with some defensive wall structure around it, similar to a castle wall. The turret itself should appe ...
  Topic: Cure for global warming?
G-E

Replies: 21
Views: 410

Post Posted: Sat Nov 04, 2017 9:30 am    Subject: Cure for global warming?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Ozone is actually toxic to oxygenic lifeforms, and it exists in the parts where the sun is strongest because the solar radiation creates it by breaking o2. Similar to how metallurgy works, where we ad ...
  Topic: Consequences of the Pentadecimal System
G-E

Replies: 49
Views: 4083

Post Posted: Wed Nov 01, 2017 6:12 am    Subject: Consequences of the Pentadecimal System
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AlexB: Your versioning system may be hex based, but honestly it's still arbitrary. I'm sure you've seen countless programs with multiple decimal values strung together, and that doesn't make any more ...
  Topic: Internal Application Error on FA2
G-E

Replies: 7
Views: 368

Post Posted: Sun Oct 29, 2017 4:05 am    Subject: Internal Application Error on FA2
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Most likely a mix loading problem, or it doesn't have permissions based on where the files are (ie. Program Files)...
  Topic: OpenRA release 20171014 is here!
G-E

Replies: 13
Views: 654

Post Posted: Tue Oct 24, 2017 7:10 am    Subject: OpenRA release 20171014 is here!
Forum:  PPM Zone » PPM News Network
Cool... so when is the Ra2 ai.ini system coming? #Tongue

If https://github.com/OpenRA/OpenRA/pull/12949 gets merged, we'll have something similar. There hasn't been much progress there tho.
"Simil ...
  Topic: OS HVA Builder 2.12 360° Image Issue
G-E

Replies: 8
Views: 230

Post Posted: Tue Oct 24, 2017 12:21 am    Subject: OS HVA Builder 2.12 360° Image Issue
Forum:  Featured Tools » CnC Editing Tools
HVA Builder's is perfect, operates like the viewer but without the glitches.
  Topic: Ideas & suggestions
G-E

Replies: 178
Views: 9219

Post Posted: Mon Oct 23, 2017 7:47 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
[quote="AlexB"]Millennium's DamageSound1, ... and so on would be the same, just in disguide. Instead of having 1:N, you would have a list of sounds, multiple lists of warheads, and each time ...
  Topic: Monero mining while playing RA2...
G-E

Replies: 0
Views: 91

Post Posted: Mon Oct 23, 2017 5:28 am    Subject:   Monero mining while playing RA2...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I suspected this might be the case, but on my Gigabyte 7950 bios flashed into an R9 280 with core clock and core voltage lowered from 1072@1.25v to 1025@1.125v there's basically zero performance hit. ...
  Topic: [WIP] Soviet Defence Turret
G-E

Replies: 16
Views: 656

Post Posted: Sun Oct 22, 2017 1:22 am    Subject: [WIP] Soviet Defence Turret
Forum:  Modding Central » Media Hut
The brick texture is totally inappropriate for something that moves, just imagine what would happen with repeated weight shifting and shock from explosions, the whole thing would fall apart.
  Topic: Command & Conquer: Continuum [ARES]
G-E

Replies: 235
Views: 49251

Post Posted: Wed Oct 18, 2017 4:46 am    Subject: Command & Conquer: Continuum [ARES]
Forum:  Modding Central » Public Project Announcements
Are you polling for opinions or just talking out loud?
  Topic: OpenRA release 20171014 is here!
G-E

Replies: 13
Views: 654

Post Posted: Wed Oct 18, 2017 4:42 am    Subject: OpenRA release 20171014 is here!
Forum:  PPM Zone » PPM News Network
Cool... so when is the Ra2 ai.ini system coming? #Tongue
  Topic: A Yuri Style Grinder
G-E

Replies: 11
Views: 883

Post Posted: Wed Oct 18, 2017 4:41 am    Subject: A Yuri Style Grinder
Forum:  Modding Central » Media Hut » Voxels
Looks like a lobster, way too front heavy though...
  Topic: War is imminent...
G-E

Replies: 22
Views: 1070

Post Posted: Mon Oct 16, 2017 5:54 pm    Subject: War is imminent...
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
The real plan has always been Iran, Iran threatens Israel...

The only reason NK is being threatened is their rogue status, since the moment a country has nukes manipulating them becomes infinitely ...
  Topic: War is imminent...
G-E

Replies: 22
Views: 1070

Post Posted: Sat Oct 07, 2017 6:00 am    Subject: War is imminent...
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Shit is going down, and there's a civil war among the elites, things are going to get very interesting ...

https://i.imgur.com/z4VAyAX.jpg
  Topic: YR Red-Resurrection Discord
G-E

Replies: 9
Views: 808

Post Posted: Fri Sep 29, 2017 12:56 pm    Subject: YR Red-Resurrection Discord
Forum:  Modding Central » Public Project Announcements
Enemies that close seems a little obnoxious to me, or did the wrong players ally?
  Topic: The ruination of video games is well under way
G-E

Replies: 18
Views: 890

Post Posted: Thu Sep 14, 2017 8:44 pm    Subject: The ruination of video games is well under way
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
And then this hilarious counterargument happened.
That's not really an argument, there's always going to be fringe garbage, and that's where it should stay.

Imagine all the banana flavoured icecre ...
  Topic: The ruination of video games is well under way
G-E

Replies: 18
Views: 890

Post Posted: Wed Sep 13, 2017 11:48 am    Subject: The ruination of video games is well under way
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Do you really think that because a few games are being retarded that all games are bad?
Where did I say that? Oh wait, I didn't.

That all video games are going the same route?
At the time you no ...
  Topic: The ruination of video games is well under way
G-E

Replies: 18
Views: 890

Post Posted: Sun Sep 10, 2017 11:27 pm    Subject: The ruination of video games is well under way
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
The RTS genre is pretty much dead, but otherwise as a whole, video games are at a great point right now. It's at a point where even a little team of indie devs can get huge payback for their $20 game. ...
  Topic: Remake version of Ra2 black eagle
G-E

Replies: 13
Views: 1275

Post Posted: Sat Sep 09, 2017 6:50 am    Subject: Remake version of Ra2 black eagle
Forum:  Modding Central » Media Hut » Voxels
I've had a Berkut in my mod for eons... haha Smile
  Topic: The ruination of video games is well under way
G-E

Replies: 18
Views: 890

Post Posted: Sat Sep 09, 2017 6:45 am    Subject: The ruination of video games is well under way
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Even if there is such thing, honestly, people need to know how to differentiate fiction from reality. All these games are fiction, even if they claim to simulate reality.
If that was literally the is ...
 
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