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  Topic: Azri's Tank Destroyer.
G-E

Replies: 15
Views: 752

Post Posted: Wed Apr 26, 2017 3:05 pm    Subject: Azri's Tank Destroyer.
Forum:  Modding Central » Media Hut
Well just to be clear once released publicly you can't suddenly demand they be private... or at least no one is obligated to respect that wish.
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Wed Apr 26, 2017 11:47 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
In case anyone wants to see all the new voxels including unreleased versions in SE pal....
  Topic: What if we added support for cnc3 style 3d terrain?
G-E

Replies: 28
Views: 1401

Post Posted: Wed Apr 26, 2017 11:30 am    Subject: What if we added support for cnc3 style 3d terrain?
Forum:  Modding Central » OpenRA Editing Forums
My thoughts on voxel terrain, could easily be done in VXLSE as a flat 100x100 square which then gets rotated and flattened into isometry during pre-render. The "voxel" would only have to be ...
  Topic: gif needs longer frame delay generating 360
G-E

Replies: 5
Views: 134

Post Posted: Mon Apr 24, 2017 10:32 pm    Subject: gif needs longer frame delay generating 360
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
Thank you...

Well as for glitch, my thinking was that you were trying to harmonize all the tools to use the same code/methods, and in this case VXLSE is the odd man out, ie. unpredictable. Now it m ...
  Topic: gif needs longer frame delay generating 360
G-E

Replies: 5
Views: 134

Post Posted: Mon Apr 24, 2017 9:51 am    Subject:   gif needs longer frame delay generating 360
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
Seeeeems like HVA Builder works perfectly as far as timing, Voxel Viewer has the flashing glitch but the timing is fine, it's only VXLSE that doesn't seem to scale the delay for a correct rotation spe ...
  Topic: Civilian Voxel: Packard Estate
G-E

Replies: 1
Views: 223

Post Posted: Mon Apr 24, 2017 3:24 am    Subject:   Civilian Voxel: Packard Estate
Subject description: (made form propaganda truck)
Forum:  Modding Central » Media Hut » Voxels
Made some alterations to everything, but should be close enough to re-scheme as an old ambulance or whatnot.
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Sun Apr 23, 2017 12:13 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
No, it's caused by something else, this is just how it manifests, and for some strange reason always this building... except in rare cases the prism tower.

It's fixed and I've done nothing but add ...
  Topic: G-E's Loaded Truck replacement
G-E

Replies: 4
Views: 346

Post Posted: Sun Apr 23, 2017 3:09 am    Subject: G-E's Loaded Truck replacement
Forum:  Modding Central » Media Hut » Voxels
Does anyone really care about unloading trucks?
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Sun Apr 23, 2017 12:03 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
After 10min the game becomes "survival mode" against 3 brutal AI...

[youtube]https://www.youtube.com/watch?v=8E0hDQFDywg[/youtube]

PS. the snow art on the robot control center is like ...
  Topic: [REQUEST] Atomic_Noodles' Grizzly Tank Remake from 2013
G-E

Replies: 6
Views: 249

Post Posted: Fri Apr 21, 2017 9:50 am    Subject: [REQUEST] Atomic_Noodles' Grizzly Tank Remake from 2013
Forum:  Modding Central » Media Hut
Make yer own, this is super basic voxelling here... even Graion can do better! #Tongue
  Topic: Civilian Voxel: Oil Tanker
G-E

Replies: 2
Views: 257

Post Posted: Fri Apr 21, 2017 7:50 am    Subject:   Civilian Voxel: Oil Tanker
Forum:  Modding Central » Media Hut » Voxels
More awesome decorative junk...
  Topic: G-E's Loaded Truck replacement
G-E

Replies: 4
Views: 346

Post Posted: Wed Apr 19, 2017 12:05 pm    Subject:   G-E's Loaded Truck replacement
Subject description: (Marmon-Herrington 1/2 ton 4x4)
Forum:  Modding Central » Media Hut » Voxels
Also more or less a clone of the Dodge T202-VC3, but they shared parts at the time.

The side sills are "remapable" but shows grayscale until owned, which matches the overall aesthetic.
  Topic: Yuri Bio Reactor [RA2/YR]
G-E

Replies: 23
Views: 778

Post Posted: Wed Apr 19, 2017 4:52 am    Subject: Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Looks like a TS cameo now...
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Sun Apr 16, 2017 8:58 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
BETA 6A is up with a bunch of little fixes and a few extra maps...
  Topic: —Dragon roar rocket—
G-E

Replies: 1
Views: 295

Post Posted: Sun Apr 16, 2017 8:36 am    Subject: —Dragon roar rocket—
Forum:  Modding Central » Media Hut » Voxels
Too many single pixel wide details, especially those striped pipe things on the side, and the ribbing on the top of the launchers...

Aside from that your launcher hot end is angled wrong if the end ...
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Sat Apr 15, 2017 7:41 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Next map, again starting with WW's...
  Topic: Yuri's Revenge: Before Alcatraz
G-E

Replies: 65
Views: 1394

Post Posted: Fri Apr 14, 2017 9:13 am    Subject: Yuri's Revenge: Before Alcatraz
Forum:  Modding Central » Public Project Announcements
*yawn*
  Topic: Bitmap Test
G-E

Replies: 5
Views: 185

Post Posted: Fri Apr 14, 2017 12:08 am    Subject: Bitmap Test
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
No preeview, no kare.
  Topic: Tiberian Sun Maps in Global Crisis
G-E

Replies: 15
Views: 1305

Post Posted: Thu Apr 13, 2017 10:01 pm    Subject: Tiberian Sun Maps in Global Crisis
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
The renderer really doesn't like your bridges/tracks...

What is that fluff in the water, is that land or floatsam or what?
  Topic: Deformat's corner
G-E

Replies: 3
Views: 194

Post Posted: Thu Apr 13, 2017 9:54 pm    Subject: Deformat's corner
Forum:  Modding Central » Media Hut
That doesn't make any sense, the Bolshevik revolution was never about democracy, it was about forced class equality between labourers and producers, with the unspoken isolation of actual power to cont ...
  Topic: MapTool
G-E

Replies: 13
Views: 596

Post Posted: Wed Apr 12, 2017 2:12 pm    Subject: MapTool
Forum:  Featured Tools » CnC Editing Tools
Well in this case they could be remapped to ordinary cliff tiles, perhaps you can add a checkbox to force "strict" conversion for vanilla RA2 terrain?

If you have to add it to the convers ...
  Topic: MapTool
G-E

Replies: 13
Views: 596

Post Posted: Wed Apr 12, 2017 5:35 am    Subject: MapTool
Forum:  Featured Tools » CnC Editing Tools
First bug found, RA2 temp->snow doesn't do water caves... FA2 demands fixing and it shows up as blank tiles.
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Wed Apr 12, 2017 5:19 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Revised Yuri's Plot map to be full water, and added the psychic whateverthehell in the middle, which I gave sensors, so whoever captures it gets to see everything! Smile
  Topic: Yuri's Revenge: Before Alcatraz
G-E

Replies: 65
Views: 1394

Post Posted: Tue Apr 11, 2017 8:43 pm    Subject: Yuri's Revenge: Before Alcatraz
Forum:  Modding Central » Public Project Announcements
Haha I get the same impression, he's writing a story and making a mod to use as diagrams/imagery for the story...

Seriously, story means absolutely nothing once you're playing, unless there's a gui ...
  Topic: Old book of fighting vehicles...
G-E

Replies: 4
Views: 170

Post Posted: Tue Apr 11, 2017 3:06 pm    Subject: Old book of fighting vehicles...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Well it is an unusual book in that it seems to include all the support vehicles we don't hear about...  which is more interesting to me, since I have no need for realistic fighting vehicles anywa ...
  Topic: Old book of fighting vehicles...
G-E

Replies: 4
Views: 170

Post Posted: Mon Apr 10, 2017 9:46 pm    Subject: Old book of fighting vehicles...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
When I get back to doing voxels I'm sure I'll flip through the book a few times too Smile
  Topic: Converting Urban Maps to NewUrban
G-E

Replies: 10
Views: 266

Post Posted: Mon Apr 10, 2017 2:50 pm    Subject: Converting Urban Maps to NewUrban
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Show us an example of the profile code Smile
  Topic: Converting Urban Maps to NewUrban
G-E

Replies: 10
Views: 266

Post Posted: Mon Apr 10, 2017 1:41 pm    Subject: Converting Urban Maps to NewUrban
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
I had zzzattack add a fix option for broken tiles in the renderer, not exactly the ideal tool for such a feature but it solved many problems... some of which arose because of theater conversion.

I' ...
  Topic: Old book of fighting vehicles...
G-E

Replies: 4
Views: 170

Post Posted: Mon Apr 10, 2017 1:27 pm    Subject:   Old book of fighting vehicles...
Subject description: (Mig wanna see anything in particular? haha)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Been unpacking/cleaning/sorting lately...
  Topic: Converting Urban Maps to NewUrban
G-E

Replies: 10
Views: 266

Post Posted: Sun Apr 09, 2017 8:58 am    Subject: Converting Urban Maps to NewUrban
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
If it just honoured the ToSnowTheater etc values, and left the rest as-is, that should already be enough no?

I don't think the need here is to convert custom terrain, so limiting it to standard YR ...
  Topic: Unusual Silence of PPM forums...
G-E

Replies: 38
Views: 856

Post Posted: Fri Apr 07, 2017 8:32 am    Subject: Unusual Silence of PPM forums...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
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  Topic: RA2: Tsunami Riches (enlarged and enriched)
G-E

Replies: 1
Views: 269

Post Posted: Thu Apr 06, 2017 9:51 am    Subject:   RA2: Tsunami Riches (enlarged and enriched)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
The main change is everyone gets 3 ore mines, and a small patch of candy...

The map now has more water around it, so top left and bottom right islands were moved further out. Westwood's triggers/s ...
  Topic: An intermezzo called Ares 0.D
G-E

Replies: 75
Views: 2511

Post Posted: Thu Apr 06, 2017 7:00 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Successor? So there's going to be an Ares replacement?

Or are we talking about making a full hacked exe with the Ares stuff without this syringe thing?
  Topic: Flak Landing Craft
G-E

Replies: 6
Views: 417

Post Posted: Mon Apr 03, 2017 6:01 am    Subject: Flak Landing Craft
Forum:  Modding Central » Media Hut » Voxels
Nice unit, but I would have trouble figuring out how to slot it into a traditional Soviet lineup given the Scorpion and Flak truck. If it has payload room for 4-5 infantry that could be useful, but th ...
  Topic: Good idea? ccmix windows explorer context menu integration
G-E

Replies: 7
Views: 329

Post Posted: Mon Apr 03, 2017 3:14 am    Subject: Good idea? ccmix windows explorer context menu integration
Forum:  Featured Tools » CnC Editing Tools
In my experience it suffers from the same glitches (at least for RA2) as XCC Mix Editor...

I made batch files to create all my mod mixes, but it was just a recipe for exceptions -- not even once d ...
  Topic: Upcoming plans for PPM future.
G-E

Replies: 6
Views: 355

Post Posted: Sun Apr 02, 2017 8:01 am    Subject: Upcoming plans for PPM future.
Forum:  PPM Zone » PPM News Network
I mentioned negation as another method for you to potentially help you define that frontier... I think I more or less understand your process, and it just seems like you might be ignoring the relation ...
  Topic: Upcoming plans for PPM future.
G-E

Replies: 6
Views: 355

Post Posted: Sat Apr 01, 2017 11:49 pm    Subject: Upcoming plans for PPM future.
Forum:  PPM Zone » PPM News Network
Well I learned early on that humans "see" contrast, that they need the process of understanding difference to understand the sameness. The other way to look at this is that we use negation a ...
  Topic: YR: Midnight Bash (2-8)
G-E

Replies: 3
Views: 313

Post Posted: Sat Apr 01, 2017 9:43 am    Subject: YR: Midnight Bash (2-8)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
Pros:
- decent terrain variation, good use of uneven ground mostly
- good attention to cliff repetition, except lacking fluidity -- learn how to draw horizontal cliff backs
- bridges a little redu ...
  Topic: Unusual Silence of PPM forums...
G-E

Replies: 38
Views: 856

Post Posted: Fri Mar 31, 2017 6:30 pm    Subject: Unusual Silence of PPM forums...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
It's all my fault, I've been too busy to inspire controversy... soorrry y'all.
  Topic: Soviet schemed Military Truck
G-E

Replies: 13
Views: 2088

Post Posted: Thu Mar 30, 2017 12:59 am    Subject: Soviet schemed Military Truck
Forum:  Modding Central » Media Hut » Voxels
I dunno it kinda looks like an armored garbage truck for 80's Detroit or something haha #Tongue
  Topic: Command & Conquer: Continuum [ARES]
G-E

Replies: 228
Views: 39999

Post Posted: Sun Mar 26, 2017 7:01 pm    Subject: Command & Conquer: Continuum [ARES]
Forum:  Modding Central » Public Project Announcements
So what you're saying is: you have no more excuses holding you back from doing the mod?
  Topic: —police car— [RA2]
G-E

Replies: 6
Views: 489

Post Posted: Sun Mar 26, 2017 4:20 pm    Subject: —police car— [RA2]
Forum:  Modding Central » Media Hut » Voxels
You could edit the dimensions of the HVA yourself to shrink it down.
Voxels have to be designed with shrinkage in mind...
  Topic: Nomad Galaxy
G-E

Replies: 25
Views: 820

Post Posted: Fri Mar 24, 2017 11:37 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
You could just make the miners themselves super expensive to make them an attack vector instead. If a player has to be very protective of miners, they will deploy fighting units more carefully around ...
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Thu Mar 23, 2017 4:37 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Expanded and enriched Eroded River Winter...  
  Topic: Allied Wheeled tank
G-E

Replies: 5
Views: 347

Post Posted: Wed Mar 22, 2017 7:50 am    Subject: Allied Wheeled tank
Forum:  Modding Central » Media Hut
A little plain but great start!
  Topic: Attacque Supérior Livestream by Hecthor Doomhammer
G-E

Replies: 1
Views: 326

Post Posted: Wed Mar 22, 2017 7:04 am    Subject: Attacque Supérior Livestream by Hecthor Doomhammer
Forum:  PPM Zone » PPM News Network
I'd still really like to see you stream dying a horrible death playing my mod #Tongue
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Wed Mar 22, 2017 4:11 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Prior to YR many of these units didn't have their own voicesets, which ones I used depended on the suitability for other units... I can't begin to describe how many voices I shuffled between units to ...
  Topic: Explosions for everyone
G-E

Replies: 109
Views: 15380

Post Posted: Mon Mar 20, 2017 9:16 pm    Subject: Explosions for everyone
Forum:  Modding Central » Media Hut
Looks great but since the flame source continues so long, this only seems applicable to something that doesn't rotate away quickly, and likewise against a target that doesn't move quickly too.

I wo ...
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Mon Mar 20, 2017 6:44 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
You probably captured a clone factory, to make the Allies build _two_ I had to get creative... this is just a side effect.

Unfortunately there is some prerequisite trickery involved to make the tec ...
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 577
Views: 55964

Post Posted: Sun Mar 19, 2017 4:11 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Ahh you're right, to be fair I haven't played that map since forever, just added mild updates at one point in FA2... luckily CnCMaps renderer has a cute trick to fix broken tiles Smile

At this point I ...
 
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