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  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Today, at 9:28 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
AICHECK 6.3a... performance release!

- Improved log messages
- Lots of code cleanup/optimizing
  Topic: [Q] Thememd.mix Additions not Holding
G-E

Replies: 20
Views: 190

Post Posted: Today, at 5:57 pm    Subject: [Q] Thememd.mix Additions not Holding
Forum:  Modding Central » Red Alert 2 Editing Forum
The bug is random, I used XCC Mix Editor for years, and the larger the mix got, the more likely the corruption. It still happens with XCC Mixer as well, but luckily I don't need those anymore Smile
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Today, at 11:17 am    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum

5. VoxelAnim problems: THis message occurs:


ShareSource is handled, the underlying problem here is that your VoxelAnim is trying to share the turret data of a unit that doesn't exist except as ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Today, at 6:41 am    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
AICHECK 6.2 update...

- Mismatched side for friendly moves now throws a meaningful error when referencing buildings without AIBasePlanningSide set, thus classed as non-player, previously the value ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Today, at 5:59 am    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
Ok, I did another update and went on a huge testing spree with YR. I got interesting results to say the least...

The AICLEAN process, in the course of re-enumerating list index values, showed the b ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Yesterday, at 11:03 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
I can add WeaponTypes to the ignored list, that would at least eliminate parsing.

The alternate art code was tested against YR, and you'd get that error if the tags in the unit have typos, or the v ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Yesterday, at 3:58 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum

1. Think I found a false positive:


I just checked, you're right shrapnel isn't parsed...

I must not have realized because apparently my shrapnel is defined on dummy units like XCOMET.

2se ...
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 702
Views: 125166

Post Posted: Thu May 23, 2019 8:17 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Decided to give the Soviet Airbase a weee upgrade, now holds 8 aircraft!

Also my idea of capturable buildings for cash works well, so far CAWASH14 & 15, give you a small cash payout, and the Fu ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Thu May 23, 2019 8:09 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
I see your point with special! I could ask Alex, he can look behind the curtains. If there is no interference, i could set a ne warhead for spawners - but of course i am a bit reluctant to that.

If ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Thu May 23, 2019 7:09 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
Special might be hardcoded to be verses 100% on everything (default), but I'm telling you it doesn't have any special powers. None of my launchers use special and they all work.

PS. About the 58,x ...
  Topic: Music Thread
G-E

Replies: 112
Views: 7660

Post Posted: Thu May 23, 2019 5:43 pm    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=w2Ov5jzm3j8[/youtube]
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Thu May 23, 2019 3:28 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
AICHECK 6.0...

- Improved missing art logging messages
- Improved side handling, handles up to 8 sides now
- Made generic prerequisites configurable instead of hardcoded
- Added handling for Alt ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Thu May 23, 2019 2:29 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
What he means about the 1st point is that "Special" is referenced as a warhead by several launcher weapons, but no actual warhead named "Special" exists in the base game. Special i ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 101
Views: 13323

Post Posted: Thu May 23, 2019 1:13 am    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
1. this is likely your letter casing, "Special" vs "SPECIAL" vs "special"... the script assumes incorrect casing is an error so that you eliminate doubt by being consiste ...
  Topic: Am I crazy?
G-E

Replies: 14
Views: 327

Post Posted: Mon May 20, 2019 11:36 pm    Subject: Am I crazy?
Forum:  Modding Central » Red Alert 2 Editing Forum
Unlike tanks where armor thickness and designs matter in survivability, infantry shouldn't really get more health just because they're more expensive. You wrote a thousand words without considering th ...
  Topic: Game of Thrones season 8 episode 5
G-E

Replies: 28
Views: 445

Post Posted: Mon May 20, 2019 11:31 pm    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I'm pretty happy to be on the last-season bandwagon, and not seeing 8 years worth of character development get flushed down the pooper
If you mean apparently going insane/power-mad rather quickly, I ...
  Topic: Game of Thrones season 8 episode 5
G-E

Replies: 28
Views: 445

Post Posted: Mon May 20, 2019 10:51 am    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Smile
  Topic: Game of Thrones season 8 episode 5
G-E

Replies: 28
Views: 445

Post Posted: Mon May 20, 2019 10:35 am    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
The ending was perfect, a lot more geo-politically savvy that a lot of people complaining seem to get.

I've also heard criticism from the religious/symbolic/moral angles about the overall show. Whi ...
  Topic: Game of Thrones season 8 episode 5
G-E

Replies: 28
Views: 445

Post Posted: Sat May 18, 2019 2:38 pm    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I know it's magic, but I'm still annoyed that the dragon's are able to destroy stone architecture so easily with their fiery breath...
  Topic: Scorched Earth MOD by G-E
G-E

Replies: 702
Views: 125166

Post Posted: Sat May 18, 2019 11:39 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Finished a map I had started long ago, based on expanding half of an existing map (Scenic Route) left. Came out pretty nice, it has a lot of neat little neighbourhoods. Full render here: http://apropo ...
  Topic: Am I crazy?
G-E

Replies: 14
Views: 327

Post Posted: Sat May 18, 2019 11:21 am    Subject: Am I crazy?
Forum:  Modding Central » Red Alert 2 Editing Forum
I think the overall balance point here is that their deployed weapon is more powerful, which makes deploying a tradeoff. I see this as a good thing.

In my mod the range is significantly higher depl ...
  Topic: Game of Thrones season 8 episode 5
G-E

Replies: 28
Views: 445

Post Posted: Thu May 16, 2019 6:09 am    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
That makes sense, we saw glimpses of when the Night King was made, a full blown faery world with all kinds of magic. Would be a lot of potential material for dramas and side plots.

Who's ready for ...
  Topic: Cliff Passable by Hover Unit
G-E

Replies: 15
Views: 390

Post Posted: Wed May 15, 2019 2:34 am    Subject: Cliff Passable by Hover Unit
Forum:  Modding Central » Red Alert 2 Editing Forum
The ideal mechanic of a jumpjet for the purposes of a helicopter would be to fly over anything that is less height than itself and around anything higher (or higher by a certain amount), so it would f ...
  Topic: Game of Thrones season 8 episode 5
G-E

Replies: 28
Views: 445

Post Posted: Tue May 14, 2019 4:19 am    Subject: Game of Thrones season 8 episode 5
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Honestly, the battles in season 8 have been fantastic, and make up for a lot of the fast-forwarding they've been doing. Season 1-4 in particular seemed a bit lazy by comparison, filling in story, meet ...
  Topic: Campaign AI triggers
G-E

Replies: 10
Views: 514

Post Posted: Sat May 11, 2019 4:35 am    Subject: Campaign AI triggers
Forum:  Modding Central » Red Alert 2 Editing Forum
There's no reason your weights should be that high? All the weights of all triggers are held in one total block, and you'll note most ai.ini triggers are weighted around 100, making yours massively ov ...
  Topic: How about a MOVIE review thread of sorts?
G-E

Replies: 17
Views: 873

Post Posted: Thu May 09, 2019 2:51 am    Subject: How about a MOVIE review thread of sorts?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
So I've seen Avengers: Endgame. It was a bit slow in the beginning but it eventually caught on. This is a must see movie in the MCU.
I saw monday, I concur. It wasn't a great plot, but nothing terrib ...
  Topic: getting sonic projectile to work from an aircraft-vehicle
G-E

Replies: 7
Views: 286

Post Posted: Wed May 08, 2019 12:45 pm    Subject: getting sonic projectile to work from an aircraft-vehicle
Forum:  Modding Central » Red Alert 2 Editing Forum
I like it... rather appropriate for a spaceship weapon.
  Topic: Tiberian Sun: WarZone
G-E

Replies: 51
Views: 1132

Post Posted: Mon May 06, 2019 6:25 am    Subject: Tiberian Sun: WarZone
Forum:  Modding Central » Tiberian Sun Editing Forum
Awesome!
  Topic: Unit-specific grinders
G-E

Replies: 7
Views: 398

Post Posted: Mon Apr 29, 2019 4:04 am    Subject: Unit-specific grinders
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Scrapyards and Organ Harvesting Centers woohoo!
  Topic: Mysterious Infantry-Linking IE + Unknown EIP.
G-E

Replies: 8
Views: 363

Post Posted: Mon Apr 29, 2019 12:12 am    Subject: Mysterious Infantry-Linking IE + Unknown EIP.
Forum:  Modding Central » Red Alert 2 Editing Forum
These errors will cause crashes: "TEAMTYPE has mismatched side for SCRIPT action, move to friendly building invalid"

Most of errors are fixable, some are just remnants WW decided to leave ...
  Topic: Mysterious Infantry-Linking IE + Unknown EIP.
G-E

Replies: 8
Views: 363

Post Posted: Sun Apr 28, 2019 12:30 am    Subject: Mysterious Infantry-Linking IE + Unknown EIP.
Forum:  Modding Central » Red Alert 2 Editing Forum
Well AICHECK is made to be strict so that you see more irrelevant errors but miss fewer obscure ones... with a lot of work you can eliminate 99% of the errors, but that's probably not important right ...
  Topic: Allied-style Prerelease Tech Center
G-E

Replies: 15
Views: 1011

Post Posted: Thu Apr 25, 2019 9:30 pm    Subject: Allied-style Prerelease Tech Center
Forum:  Modding Central » Media Hut
Buildup could use more refining but the damage frame is pretty good.
  Topic: Music Thread
G-E

Replies: 112
Views: 7660

Post Posted: Tue Apr 23, 2019 1:00 am    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I'd rather be more Peter Gabriel, obviously, way better artist than anyone in synthwave. #Tongue  My motivation is ultimately to mix 70s Genesis writing with 80s sound, I wish there was someone out there ...
  Topic: New Construction Options: C&C Remaster Art Preview!
G-E

Replies: 59
Views: 2624

Post Posted: Sun Apr 21, 2019 1:04 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
Getting the AI and map scripting consistent without using the original code might be a big challenge, so this pre-production of assets makes sense. The majority of time spent will be making the new ga ...
  Topic: A generic RA2/YR screen position/resolution question...
G-E

Replies: 17
Views: 529

Post Posted: Sat Apr 20, 2019 8:37 pm    Subject: A generic RA2/YR screen position/resolution question...
Forum:  Modding Central » Red Alert 2 Editing Forum
RA2 supports 1280x768 and 1360x768, one of those might more be suitable for stretching in your case... assuming your video driver allows it, some don't.
  Topic: Music Thread
G-E

Replies: 112
Views: 7660

Post Posted: Sat Apr 20, 2019 8:33 pm    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
OmegaBolt: I don't know what your particular motivation/goal with these songs is exactly, but I'd recommend cutting back on the vocals, it just doesn't really suit the genre.

I think your songs wo ...
  Topic: [RA2/YR] Chrono Miner, Paladin Tank, Hind, Rhino Tank, etc..
G-E

Replies: 11
Views: 1075

Post Posted: Sat Apr 20, 2019 8:27 pm    Subject: [RA2/YR] Chrono Miner, Paladin Tank, Hind, Rhino Tank, etc..
Forum:  Modding Central » Media Hut » Voxels
Add previews.
  Topic: How about a MOVIE review thread of sorts?
G-E

Replies: 17
Views: 873

Post Posted: Tue Apr 16, 2019 8:49 pm    Subject: How about a MOVIE review thread of sorts?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
A couple more good movie surprises: Glass, and The Head Hunter.

Glass wasn't so much a great movie, which I guess is inline with Unbreakable and Split, but it had several interesting twists, includ ...
  Topic: Newly added voicelines are quiet
G-E

Replies: 7
Views: 220

Post Posted: Thu Apr 04, 2019 5:05 am    Subject: Newly added voicelines are quiet
Forum:  Modding Central » Red Alert 2 Editing Forum
Edit your sound.ini and adjust things like Range= and Volume= and maybe VShift=...
  Topic: Mysterious Infantry-Linking IE + Unknown EIP.
G-E

Replies: 8
Views: 363

Post Posted: Thu Apr 04, 2019 5:03 am    Subject: Mysterious Infantry-Linking IE + Unknown EIP.
Forum:  Modding Central » Red Alert 2 Editing Forum
See what AICHECK says too...
  Topic: [RA2]GDI light infantry FIXED!
G-E

Replies: 10
Views: 888

Post Posted: Thu Apr 04, 2019 5:01 am    Subject: [RA2]GDI light infantry FIXED!
Forum:  Modding Central » Media Hut » SHPs
Way too big... unless you entirely replaced all the "big" buildings with really large "small" buildings, perhaps even bigger than the New England style houses in YR.

Now if you ...
  Topic: PPM is officially supporting C&C Rivals modding!
G-E

Replies: 7
Views: 327

Post Posted: Tue Apr 02, 2019 10:01 pm    Subject: PPM is officially supporting C&C Rivals modding!
Forum:  PPM Zone » PPM News Network
Commanding Conquer: Dispute!
  Topic: TIBERIAN SUN WAR FOR EARTH
G-E

Replies: 4
Views: 736

Post Posted: Sat Mar 30, 2019 11:07 pm    Subject: TIBERIAN SUN WAR FOR EARTH
Forum:  Modding Central » Public Project Announcements
I won't dissuade you from discussing your plans, but all too often announcements like this lead nowhere unless the project already had something tangible to play with...

Don't be one of those who j ...
  Topic: Adblock vs. uBlock origin?
G-E

Replies: 4
Views: 193

Post Posted: Sat Mar 30, 2019 11:01 pm    Subject: Adblock vs. uBlock origin?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I switched to uBlock a while back for performance reasons, Adblock suffers with a lot of tabs, but I haven't tried since FF switched to a WebKit-like engine for Quantum...

uBlock does give you some ...
  Topic: Soviet Sentry Gun -Remake- [RA2/YR]
G-E

Replies: 11
Views: 1107

Post Posted: Wed Mar 27, 2019 9:53 am    Subject: Soviet Sentry Gun -Remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
The triangle base with the offset pipe things looks strange to me... otherwise it's a nice gun.
  Topic: Is there an agenda to destroy values/traditions/morality?
G-E

Replies: 14
Views: 742

Post Posted: Wed Mar 27, 2019 1:08 am    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Many "traditions, values and morals" are deplorable.
Yea like cannibalism, but we're not talking about the worst of the worst. We're talking about societies that already had a good set of t ...
  Topic: Is there an agenda to destroy values/traditions/morality?
G-E

Replies: 14
Views: 742

Post Posted: Tue Mar 26, 2019 1:14 pm    Subject: Is there an agenda to destroy values/traditions/morality?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Gok!
  Topic: AI avoiding Ares' Prerequisite.Negative tag
G-E

Replies: 17
Views: 480

Post Posted: Thu Mar 21, 2019 12:26 pm    Subject: AI avoiding Ares' Prerequisite.Negative tag
Forum:  Modding Central » Red Alert 2 Editing Forum
The only prerequisites it respects is whether it has a factory capable of producing the unit or not.
  Topic: AI avoiding Ares' Prerequisite.Negative tag
G-E

Replies: 17
Views: 480

Post Posted: Wed Mar 20, 2019 3:52 am    Subject: AI avoiding Ares' Prerequisite.Negative tag
Forum:  Modding Central » Red Alert 2 Editing Forum
AI ignores Prerequisite= but if your triggers are based owning the building, then it's always possible that early game it will choose differently, which can boost the weighting of it, and continue pre ...
  Topic: Jiefang Truck
G-E

Replies: 2
Views: 712

Post Posted: Wed Mar 20, 2019 3:49 am    Subject: Jiefang Truck
Forum:  Modding Central » Media Hut » Voxels
Way too wide, and the whole thing should be smaller, but the details are pretty good.
 
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