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  Topic: New barney face
Jango

Replies: 29
Views: 4825

Post Posted: Wed Jun 08, 2005 2:21 pm    Subject: New barney face
Forum:  Modding Central » Media Hut
I prefer the good Barney from HL. The hl2 one is less charismatic and kinda young (and there's only one, what about the others? Died misterously?). Anyway, the new skin is good enough.

It's rewardi ...
  Topic: Humans/Colonial Marines
Jango

Replies: 18
Views: 5575

Post Posted: Thu Feb 24, 2005 3:54 pm    Subject: Humans/Colonial Marines
Forum:  Other Projects » Archived Mods » Aliens vs Humans » Ideas
Convert the original siege tank?? it'll be better if it's a voxel, don't you think? Starcraft graphics are bigger than the ts ones. It'd look too big if it's a SHP. Just my thinking.
  Topic: Humans/Colonial Marines
Jango

Replies: 18
Views: 5575

Post Posted: Tue Feb 22, 2005 4:48 pm    Subject: Humans/Colonial Marines
Forum:  Other Projects » Archived Mods » Aliens vs Humans » Ideas
I ain't played starcraft

Too bad. The siege tank is a tank which can deploy himself into a kinda arty. Very Dangerous (usually).

That would be a good idea.
  Topic: :::orca family VOXEL:::
Jango

Replies: 23
Views: 5911

Post Posted: Tue Feb 22, 2005 4:40 pm    Subject: :::orca family VOXEL:::
Forum:  Modding Central » Media Hut
Very good details but IMO they are too huge for Ts.
  Topic: gdi commando
Jango

Replies: 14
Views: 7737

Post Posted: Tue Feb 22, 2005 4:34 pm    Subject: gdi commando
Forum:  Modding Central » Media Hut » SHPs
That SHP is good. I like it.
  Topic: MASSN[TS]
Jango

Replies: 23
Views: 10955

Post Posted: Sat Feb 12, 2005 6:49 pm    Subject: MASSN[TS]
Forum:  Modding Central » Media Hut » SHPs
-Greetings-
Sorry for the delay, I've been disconected for a long time.

Do what you please dubzac58, just give credits or whatever.

well then hell have to do it by hand as the mdl files dont ha ...
  Topic: MASSN[TS]
Jango

Replies: 23
Views: 10955

Post Posted: Tue Dec 21, 2004 7:57 pm    Subject: MASSN[TS]
Forum:  Modding Central » Media Hut » SHPs
Maybe, I think I made 3 different versions (3 differect sizes) but I don't know if they're still out there in my hd. I could check it out if someone are interested.
  Topic: Star Wars conversion
Jango

Replies: 38
Views: 12666

Post Posted: Mon Nov 29, 2004 6:42 pm    Subject: Star Wars conversion
Forum:  Modding Central » Media Hut » SHPs
Hey, this units are very good. By the way Jango is the best, hehe.
  Topic: ArtyMech [TS]
Jango

Replies: 11
Views: 6076

Post Posted: Sun Nov 28, 2004 10:50 pm    Subject: ArtyMech [TS]
Forum:  Modding Central » Media Hut » Voxels
You can see the hva of the hmec to see the offsets and such.
  Topic: ArtyMech [TS]
Jango

Replies: 11
Views: 6076

Post Posted: Sat Nov 27, 2004 10:20 pm    Subject: ArtyMech [TS]
Forum:  Modding Central » Media Hut » Voxels
Hmmm I think, by looking at the shadows, that the hva anims aren't placed correctly. So, the shadows must be in the ground where supposedly the foots are but in the screenshots... That's just what I t ...
  Topic: Small Mech [TS]
Jango

Replies: 6
Views: 4033

Post Posted: Sat Nov 27, 2004 10:14 pm    Subject: Small Mech [TS]
Forum:  Modding Central » Media Hut » Voxels
Good but some are shadowless.
  Topic: MASSN[TS]
Jango

Replies: 23
Views: 10955

Post Posted: Sat Nov 27, 2004 10:11 pm    Subject: MASSN[TS]
Forum:  Modding Central » Media Hut » SHPs
uhm jango i have half life model viewer but how do i do to convert them from there??? do i have too take screen shots of them in the viewver or what?

Yes, that's the point. This is what I ususally ...
  Topic: Comanche X [TS]
Jango

Replies: 31
Views: 10789

Post Posted: Mon Nov 22, 2004 5:57 pm    Subject: Comanche X [TS]
Forum:  Modding Central » Media Hut » Voxels
I prefer choppers without rotors in ts just because they doesn't work as in ra2.
  Topic: FMTV group [TS]
Jango

Replies: 7
Views: 3666

Post Posted: Mon Nov 22, 2004 5:50 pm    Subject: FMTV group [TS]
Forum:  Modding Central » Media Hut » Voxels
They are nice. Now we just need a few for the nod dudes. Good work. Smile
  Topic: Nod LRMS [TS/RA2]
Jango

Replies: 14
Views: 6936

Post Posted: Mon Nov 22, 2004 5:39 pm    Subject: Nod LRMS [TS/RA2]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
Amazing
  Topic: "Paltus" Nod Aerial Transport [TS]
Jango

Replies: 19
Views: 6468

Post Posted: Mon Nov 22, 2004 5:32 pm    Subject: "Paltus" Nod Aerial Transport [TS]
Forum:  Modding Central » Media Hut » Voxels
I like the colors but it looks a little flat... (third screenshot).
  Topic: firetruck[ts]
Jango

Replies: 10
Views: 3918

Post Posted: Thu Nov 18, 2004 5:04 pm    Subject: firetruck[ts]
Forum:  Modding Central » Media Hut » Voxels
Hey, there are a lot of good voxels! thanks for the link.
  Topic: PLEASE HELP ME WITH LAND-MINE
Jango

Replies: 7
Views: 1383

Post Posted: Wed Nov 17, 2004 7:57 pm    Subject: PLEASE HELP ME WITH LAND-MINE
Forum:  Modding Central » Tiberian Sun Editing Forum
But what is the problem exactly? what does it work and what doesn't? I need more info. By the way, create a deployed mine in ts is easier if you look all that tutorial about deploy, self destruction a ...
  Topic: Deployable Mobile HQ...
Jango

Replies: 11
Views: 1684

Post Posted: Wed Nov 17, 2004 7:45 pm    Subject: Deployable Mobile HQ...
Forum:  Modding Central » Tiberian Sun Editing Forum
well, 'quick game' exactly... in ts it's called 'short game'. By the way that feature it is included after certain version (i don't remember).
  Topic: firetruck[ts]
Jango

Replies: 10
Views: 3918

Post Posted: Wed Nov 17, 2004 7:37 pm    Subject: firetruck[ts]
Forum:  Modding Central » Media Hut » Voxels
Yes, I like the yellow truck too, in fact I prefer that truck than the civilian one (which is cool but...).
  Topic: hemet wreaker[TS]
Jango

Replies: 12
Views: 5144

Post Posted: Wed Nov 17, 2004 7:24 pm    Subject: hemet wreaker[TS]
Forum:  Modding Central » Media Hut » Voxels
That would be a great idea, and considering that the voxel is amazing, the results can be very worthwhile in any mod.
  Topic: Super Mammoth Tank [TS]
Jango

Replies: 12
Views: 7737

Post Posted: Wed Nov 17, 2004 7:20 pm    Subject: Super Mammoth Tank [TS]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
The barrels are too small but the body and the turret are greats.
  Topic: MASSN[TS]
Jango

Replies: 23
Views: 10955

Post Posted: Wed Nov 17, 2004 7:15 pm    Subject: MASSN[TS]
Forum:  Modding Central » Media Hut » SHPs
Oh, but the icon of the black guard (hell, what a name) is just a screenshot take it directly from the Model Viewer (another one but from a diferent perspective), and then a little use of photoshop, t ...
  Topic: Hgrunt [TS]
Jango

Replies: 32
Views: 26472

Post Posted: Wed Nov 17, 2004 7:07 pm    Subject: Hgrunt [TS]
Forum:  Modding Central » Media Hut » SHPs
select.shp and pips.shp (or pips2.shp) in conquer.mix are the images that 'controls' that stuff. They can be modified using SHP builder, for example. Of course, the modified versions have to be in a m ...
  Topic: FULLY FIXED Hunter-Seeker [TS]
Jango

Replies: 7
Views: 3050

Post Posted: Mon Nov 01, 2004 5:43 pm    Subject: FULLY FIXED Hunter-Seeker [TS]
Forum:  Modding Central » Media Hut » Voxels
A bit dark, isn't it? Anyway, that voxel isn't the best of the Westwood's.
  Topic: Blue boy to white boy [RA2]
Jango

Replies: 4
Views: 3374

Post Posted: Mon Nov 01, 2004 5:37 pm    Subject: Blue boy to white boy [RA2]
Forum:  Modding Central » Media Hut » SHPs
The seals are almost equal... I don't get the point exactly. It's better take the desert seal and make him green or whatever. Just my opinion.
  Topic: Sam fisher [TS]
Jango

Replies: 20
Views: 7348

Post Posted: Wed Oct 27, 2004 2:50 pm    Subject: Sam fisher [TS]
Forum:  Modding Central » Media Hut » SHPs
Although I don't like Sam Fisher I like the shp. Good work.
  Topic: Particle system on warheads?
Jango

Replies: 5
Views: 1196

Post Posted: Tue Oct 12, 2004 10:30 am    Subject: Particle system on warheads?
Forum:  Modding Central » Tiberian Sun Editing Forum
It's one of these things that make the game SLOWDOWN a little bit. (I can't play Total War even against one computer, excesive visual effects I fear)
  Topic: Zombie[TS]
Jango

Replies: 19
Views: 8569

Post Posted: Tue Oct 12, 2004 10:03 am    Subject: Zombie[TS]
Forum:  Modding Central » Media Hut » SHPs
Uh, thanks. I just hope someone use these in some mod.
  Topic: My first voxel. Not the best.
Jango

Replies: 14
Views: 5176

Post Posted: Wed Sep 01, 2004 9:19 am    Subject: My first voxel. Not the best.
Forum:  Modding Central » Media Hut » Voxels
I like it. Good work.
  Topic: A Few Questions
Jango

Replies: 11
Views: 1768

Post Posted: Tue Aug 31, 2004 9:39 am    Subject: A Few Questions
Forum:  Modding Central » Tiberian Sun Editing Forum
Have you try to make the same thing but only in a structrure (not artillary=yes)? I'm thinking about that the problem is in that tag (perhaps). If you make a clone of the gaarty (asumming that the pro ...
  Topic: Repaired ARTY Voxel
Jango

Replies: 5
Views: 2967

Post Posted: Tue Aug 31, 2004 9:29 am    Subject: Repaired ARTY Voxel
Forum:  Modding Central » Media Hut » Voxels
I'd like to see the arty in a screenshot or whatever.
  Topic: A Few Questions
Jango

Replies: 11
Views: 1768

Post Posted: Mon Aug 30, 2004 10:00 am    Subject: A Few Questions
Forum:  Modding Central » Tiberian Sun Editing Forum
About the second question: the "armor" of the ground is none, so if you make a unit with one AG weapon and an AA weapon then you must set the "none" percentage of the AA warhead to 0 so when you shoot ...
  Topic: MASSN[TS]
Jango

Replies: 23
Views: 10955

Post Posted: Mon Aug 30, 2004 9:29 am    Subject: MASSN[TS]
Forum:  Modding Central » Media Hut » SHPs
Thanks. It isn't dark it's black (black guard) and it's small. uhmm, you're right anyway.
  Topic: MASSN[TS]
Jango

Replies: 23
Views: 10955

Post Posted: Fri Aug 13, 2004 9:54 am    Subject:   MASSN[TS]
Forum:  Modding Central » Media Hut » SHPs
Finally I make this guy. See and judge.
  Topic: Doom 3 > scary?
Jango

Replies: 29
Views: 3391

Post Posted: Fri Aug 13, 2004 9:38 am    Subject: Doom 3 > scary?
Forum:  Miscellaneous Forums » Game Chat » Doom Chat
Have anyone tryed the Doomsday engine? you can play the old and wonderful games with OpenGL (maybe direct3d too? i dont remember). The last month I completed "Hexen: Beyong the Heretic". It's worthwhi ...
  Topic: Zombie[TS]
Jango

Replies: 19
Views: 8569

Post Posted: Fri Aug 13, 2004 9:17 am    Subject: Zombie[TS]
Forum:  Modding Central » Media Hut » SHPs
Well it's just a theory of mine but Gargatua is very big, maybe it's bigger than the cyborg reaper, so if I want to make it well (+ or -) it has to be like a vehicle. Nevertheless, I'll be very busy u ...
  Topic: Hgrunt [TS]
Jango

Replies: 32
Views: 26472

Post Posted: Mon Aug 09, 2004 9:43 am    Subject: Hgrunt [TS]
Forum:  Modding Central » Media Hut » SHPs
Because imo these veteran signs are cooler than the ts ones. I changed the select box and a few pips more just for the change.
  Topic: Zombie[TS]
Jango

Replies: 19
Views: 8569

Post Posted: Mon Aug 09, 2004 9:21 am    Subject: Zombie[TS]
Forum:  Modding Central » Media Hut » SHPs
Sorry for the delay, I lack internet conection right this month.

I made the black ops from Opposing Force a few weeks ago and looks good (in my mod they give me hard moments when they come in a APC ...
  Topic: Getting rid of the crate booby traps
Jango

Replies: 10
Views: 1580

Post Posted: Mon Jul 26, 2004 1:17 pm    Subject: Getting rid of the crate booby traps
Forum:  Modding Central » Tiberian Sun Editing Forum
Then I have a funny version of TS (damn spanish version) because I see the whole map BUT the anims (fire, piff, brnl,...), this is one of the reasons I always deactive that crate.
  Topic: Zombie[TS]
Jango

Replies: 19
Views: 8569

Post Posted: Mon Jul 26, 2004 1:03 pm    Subject: Zombie[TS]
Forum:  Modding Central » Media Hut » SHPs
:something is missing:
  Topic: Zombie[TS]
Jango

Replies: 19
Views: 8569

Post Posted: Mon Jul 26, 2004 1:01 pm    Subject:   Zombie[TS]
Forum:  Modding Central » Media Hut » SHPs
A zombie from HL, the regular one: A scientist with a headcrab on his head. It isn't perfect but at least the size is ok (I think so).
  Topic: Hgrunt [TS]
Jango

Replies: 32
Views: 26472

Post Posted: Mon Jul 26, 2004 12:53 pm    Subject: Hgrunt [TS]
Forum:  Modding Central » Media Hut » SHPs
thanks Kravvitz[/quote]
  Topic: Hgrunt [TS]
Jango

Replies: 32
Views: 26472

Post Posted: Fri Jul 23, 2004 1:08 pm    Subject: Hgrunt [TS]
Forum:  Modding Central » Media Hut » SHPs
Too short but there are great scenes in the game. It's a wonderful game and also comes with a MP version of OP Force if you don't want to install the whole game to play on multiplayer.

It took me a ...
  Topic: Happy birthday, Sk8erkid!
Jango

Replies: 31
Views: 3781

Post Posted: Fri Jul 23, 2004 1:00 pm    Subject: Happy birthday, Sk8erkid!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Happy birthday dude. whoa, a lot of youngster, that's good, this is just the beginning of the modding of C&C Smile (so I hope).

btw in october I'll be 22 years old. I'm a youngster too.
  Topic: Getting rid of the crate booby traps
Jango

Replies: 10
Views: 1580

Post Posted: Fri Jul 23, 2004 12:51 pm    Subject: Getting rid of the crate booby traps
Forum:  Modding Central » Tiberian Sun Editing Forum
Just a question about the reveal map crate: When you pick it up and reveals the map, can you see the anims that take place in the revealed zones?
  Topic: Improved Target Lasers
Jango

Replies: 10
Views: 8126

Post Posted: Fri Jul 23, 2004 12:43 pm    Subject: Improved Target Lasers
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I've been doing my test with the LaserFire2 of the nalasr and a clone I made for a tank so it was only IsLaser.

I've been trying all things with those tags but nothing "interesting" happens. I thin ...
  Topic: Improved Target Lasers
Jango

Replies: 10
Views: 8126

Post Posted: Wed Jul 21, 2004 9:21 am    Subject: Improved Target Lasers
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
i've been testing this but something is wrong, maybe is because my version of TS but I can't get rid of the red gleam of the lasers, and I can't even put the laser with a black color. If I don't put t ...
  Topic: Improved Target Lasers
Jango

Replies: 10
Views: 8126

Post Posted: Sun Jul 18, 2004 5:49 pm    Subject: Improved Target Lasers
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I think that this tags can't be ignored in TS:
LaserOuterColor =*,*,*
LaserOuterSpread=*,*,*

I mean that even if you put 0,0,0 in these you still have the laser spread typical in TS. (You stil ...
  Topic: Random screenshots of Chaos War
Jango

Replies: 22
Views: 9570

Post Posted: Sun Jul 18, 2004 5:44 pm    Subject: Random screenshots of Chaos War
Forum:  Other Projects » Archived Mods » Command & Conquer: Chaos War
Will have the aircraft a pitchangle of 0? in one of the screenshots a bomber is flying just like an orca. I am not saying that it's a bad looking but if the bomber is a kind of jet... (duh, perhaps yo ...
 
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