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  Topic: OS BIG Editor :: Information and Download
Ju-Jin

Replies: 10
Views: 17894

Post Posted: Fri Jul 01, 2016 6:12 am    Subject: OS BIG Editor :: Information and Download
Forum:  PPM Zone » PPM Discussion Zone » Site Sections
Btw what do you think of my solution to stop/continue reading? ^^
(I know I could have used breaks and returns instead of gotos, but they were simply the faster solution in this case)
  Topic: OS BIG Editor :: Information and Download
Ju-Jin

Replies: 10
Views: 17894

Post Posted: Thu Jun 30, 2016 7:16 pm    Subject: OS BIG Editor :: Information and Download
Forum:  PPM Zone » PPM Discussion Zone » Site Sections
Ah sorry I missed the point.
But I don't get why its so hard for you. Just write a stream that gets the data on demand instead of pumping everything at once into memory.
  Topic: OS BIG Editor :: Information and Download
Ju-Jin

Replies: 10
Views: 17894

Post Posted: Thu Jun 30, 2016 7:05 pm    Subject: OS BIG Editor :: Information and Download
Forum:  PPM Zone » PPM Discussion Zone » Site Sections
I wrote a class in C# (you can adapt that easily for C++) for WrathEd 2.0 which reads a refpack compressed file only using a 8 MB pre buffer and a 256KB decomressed buffer (you need only 128 KB but th ...
  Topic: Tiberium missile loaded with collected tiberium {C&C 3}
Ju-Jin

Replies: 2
Views: 1696

Post Posted: Sat Aug 01, 2015 1:20 pm    Subject: Tiberium missile loaded with collected tiberium {C&C 3}
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Try setting DistributedDeposit="false" in the SupplyCenterDockUpdate and then checking for the ModelCondition MONEY_STORED_AMOUNT_4
  Topic: CnC3 and Kanes Wrath
Ju-Jin

Replies: 11
Views: 10758

Post Posted: Thu Aug 28, 2014 11:24 am    Subject: CnC3 and Kanes Wrath
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Btw the most recent "official" Version would be this:
http://thundermods.net/intern/Lilith/Debug.7z
  Topic: Animation State 'FLAGS'?
Ju-Jin

Replies: 2
Views: 1867

Post Posted: Mon Jul 07, 2014 4:08 pm    Subject: Animation State 'FLAGS'?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
ONCE
LOOP
PING_PONG
ONCE_BACKWARDS
LOOP_BACKWARDS
PING_PONG_BACKWARDS
  Topic: Larger radius cursor for upgraded Special power?
Ju-Jin

Replies: 6
Views: 2643

Post Posted: Fri Jul 04, 2014 4:26 pm    Subject: Larger radius cursor for upgraded Special power?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
You have to give the public timer to what in my example is SpecialPower__NodCommanderLaunchCloakingFieldTimer, not the power you want to actually launch.
The power with the weapon does not have a tim ...
  Topic: Spawned model not rotating with turret
Ju-Jin

Replies: 2
Views: 1670

Post Posted: Wed Jul 02, 2014 7:30 pm    Subject: Spawned model not rotating with turret
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Are all your bones correctly declared as extra public bones?
Also it indeed might have to do with the turret rotation not replicating on other things.
Also do you need it as a separate game object? ...
  Topic: Larger radius cursor for upgraded Special power?
Ju-Jin

Replies: 6
Views: 2643

Post Posted: Wed Jul 02, 2014 7:26 pm    Subject: Larger radius cursor for upgraded Special power?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Well I had it lying around from a mod I did some time ago #Tongue
  Topic: Larger radius cursor for upgraded Special power?
Ju-Jin

Replies: 6
Views: 2643

Post Posted: Mon Jun 30, 2014 11:41 pm    Subject: Larger radius cursor for upgraded Special power?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Set up the special power which holds the timer in either your spellbook or the sw (might actually not be needed), then let the sw spawn a dummy (which gets replaced through the upgrades) which holds t ...
  Topic: AutoResolveInfo - What does it do?
Ju-Jin

Replies: 2
Views: 1473

Post Posted: Mon Jun 30, 2014 11:21 pm    Subject: AutoResolveInfo - What does it do?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Yes it's for the War of the Ring (internally referred to as Living World)
It's used when you auto resolve the RTS battles.
  Topic: Attribute Modifier question
Ju-Jin

Replies: 2
Views: 1555

Post Posted: Sun Jun 22, 2014 8:31 pm    Subject: Attribute Modifier question
Forum:  Modding Central » Command & Conquer 3 Editing Forum
IgnoreIfAnticategoryActive was used in BFME, say you did cast a spell which had a DEBUFF attribute modifier which reduces the armor by 50%.
Then there is a hero unit with an aura which gives a BUFF a ...
  Topic: Armor template - FlankedPenalty
Ju-Jin

Replies: 2
Views: 1289

Post Posted: Sun Jun 22, 2014 8:25 pm    Subject: Armor template - FlankedPenalty
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Dunno if it's even still working, it was used in BFME when a unit got attacked from multiple vectors.
  Topic: C&C Online: The Replacement for GameSpy!
Ju-Jin

Replies: 18
Views: 2762

Post Posted: Sun Jun 22, 2014 4:56 pm    Subject: C&C Online: The Replacement for GameSpy!
Forum:  PPM Zone » PPM News Network
And what's with the attitude against cooperation?
It's not about anything against cooperation, it's about this "this looks similar, why is there no partnership" as if it's an requirement. I ...
  Topic: C&C Online: The Replacement for GameSpy!
Ju-Jin

Replies: 18
Views: 2762

Post Posted: Sun Jun 22, 2014 12:07 pm    Subject: C&C Online: The Replacement for GameSpy!
Forum:  PPM Zone » PPM News Network
Shouldn't by that logic CnCNet have some affiliation with XWIS? Both are doing essentially the same thing for the same titles.
Well they don't, case closed.
  Topic: www.cnc-source.com OFFLINE ?
Ju-Jin

Replies: 2
Views: 1462

Post Posted: Sat Jun 21, 2014 4:20 pm    Subject: www.cnc-source.com OFFLINE ?
Forum:  PPM Zone » PPM Discussion Zone
Part of the page got infected, and Assassin doesn't have the time at the moment to keep the page alive much. Though he pulled the infected stuff from it by now.
  Topic: Some questions about map
Ju-Jin

Replies: 3
Views: 1777

Post Posted: Wed Apr 02, 2014 4:02 pm    Subject: Some questions about map
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Go to the scripts, there is one to change the camera frustum to display far away objects.
  Topic: The (null) future of Command & Conquer franchise
Ju-Jin

Replies: 44
Views: 16903

Post Posted: Tue Apr 01, 2014 11:23 am    Subject: The (null) future of Command & Conquer franchise
Forum:  PPM Zone » PPM News Network
You people know what date it is, right?
  Topic: Well...
Ju-Jin

Replies: 32
Views: 13258

Post Posted: Wed Mar 19, 2014 10:11 pm    Subject: Well...
Forum:  Other Projects » Pre-Alpha Projects » Tiberian Dawn Xtended
Your NextPowerOf2 function assumes a 16 bit integer but has a 32 bit integer parameter.

I don't get that https://github.com/OpenRA/OpenRA/blob/bleed/OpenRA.FileFormats/Exts.cs#L130 Parameter and ex ...
  Topic: Well...
Ju-Jin

Replies: 32
Views: 13258

Post Posted: Wed Mar 19, 2014 8:35 pm    Subject: Well...
Forum:  Other Projects » Pre-Alpha Projects » Tiberian Dawn Xtended
Your NextPowerOf2 function assumes a 16 bit integer but has a 32 bit integer parameter.
You create extension functions for one liners but don't use stuff like "public static T[] GetCustomAttribu ...
  Topic: CnC3 and Kanes Wrath
Ju-Jin

Replies: 11
Views: 10758

Post Posted: Wed Mar 19, 2014 8:54 am    Subject: CnC3 and Kanes Wrath
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Yay for 4 different nick names #Tongue
Damn forums not letting me change the name ^^ Though I think I don't use Asuka anywhere anymore.
  Topic: How to make different weapons attacking different enemy?
Ju-Jin

Replies: 8
Views: 5001

Post Posted: Fri Mar 07, 2014 10:02 pm    Subject: How to make different weapons attacking different enemy?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Does your turret have its own AIUpdate? Also did you set it up as secondary weapon, not primary?
  Topic: What is happening to the KW Mod SDK?
Ju-Jin

Replies: 6
Views: 3549

Post Posted: Fri Mar 07, 2014 2:34 am    Subject: What is happening to the KW Mod SDK?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
In case someone cares, I've set up a GitHub repo for WrathEd2:
https://github.com/Qibbi/WrathEd2
  Topic: How to make different weapons attacking different enemy?
Ju-Jin

Replies: 8
Views: 5001

Post Posted: Sat Mar 01, 2014 12:39 am    Subject: How to make different weapons attacking different enemy?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Like the Obelisk use a SpecialObjectFilter to filter out everything but the missiles.
  Topic: What is happening to the KW Mod SDK?
Ju-Jin

Replies: 6
Views: 3549

Post Posted: Wed Feb 05, 2014 10:08 am    Subject: Re: What is happening to the KW Mod SDK?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
On August of 2012, Megumi (aka Lauren) promised for a WrathEd 2.0, but recently something has happened and Megumi refused to tell the C&C community what had happened.
Well there just is no benefi ...
  Topic: New downloads available and Renegade supported at PPM!
Ju-Jin

Replies: 7
Views: 3521

Post Posted: Fri Jan 17, 2014 9:16 am    Subject: Re: New downloads available and Renegade supported at PPM!
Forum:  PPM Zone » PPM News Network
Note however, that the version of WrathEd (the community's mod SDK for Kane's Wrath and Tiberian Twilight) is not the latest one (1.07 Gamma). The gamma one has disappeared from the internet and, in m ...
  Topic: Aircraft issues
Ju-Jin

Replies: 3
Views: 1989

Post Posted: Thu Nov 21, 2013 3:20 pm    Subject: Aircraft issues
Forum:  Modding Central » Command & Conquer 3 Editing Forum
I believe your problem for these attacks not working is because the speed in which the aircraft circles is faster than the turrets can turn, it also might be a problem with their pitch (if the aircraf ...
  Topic: are there any side-effects from adding new ObjectStatusType?
Ju-Jin

Replies: 1
Views: 1239

Post Posted: Thu Oct 31, 2013 6:45 pm    Subject: are there any side-effects from adding new ObjectStatusType?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
It shouldn't affect old ones, but there might be unexpected side effects, though very unlikely.
  Topic: RECHARGE_TIME - Does it work?
Ju-Jin

Replies: 2
Views: 1278

Post Posted: Wed Sep 18, 2013 10:59 pm    Subject: RECHARGE_TIME - Does it work?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Recharge time for all special powers multiplied by these.  Time is figured at the moment power is used, so this has no effect if gained or lost while power is recharging.
You used the power while th ...
  Topic: Does WeaponSet module work?
Ju-Jin

Replies: 6
Views: 1944

Post Posted: Fri Sep 13, 2013 8:52 am    Subject: Does WeaponSet module work?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Haven't tried it as the newer update does all the work just fine, why would you want to use the old method?
  Topic: Custom Maps for Command and Conquer 3 Kane's Wrath
Ju-Jin

Replies: 1
Views: 2304

Post Posted: Fri Sep 13, 2013 8:51 am    Subject: Custom Maps for Command and Conquer 3 Kane's Wrath
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Origin probably didn't set a registry entry.
Create a dword called UseLocalUserMaps in "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\Electronic Arts\Command and Conquer 3 Kanes Wrath& ...
  Topic: Carryall Fly Off The Map Error ?
Ju-Jin

Replies: 2
Views: 1421

Post Posted: Thu Jul 04, 2013 6:01 pm    Subject: Carryall Fly Off The Map Error ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
line 0, position 0
this always tells you the compiler has problems reading your file, probably messed up some character, usually in front of the element mentioned.
  Topic: Automatic time released upgrades?
Ju-Jin

Replies: 7
Views: 1973

Post Posted: Mon May 06, 2013 1:52 pm    Subject: Automatic time released upgrades?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
There are quite a few modules in the schemas, even linked, which don't work, and others which are cut out that actually work.
I could do a test later though to make sure.

And I would suggest using ...
  Topic: Automatic time released upgrades?
Ju-Jin

Replies: 7
Views: 1973

Post Posted: Mon May 06, 2013 4:59 am    Subject: Automatic time released upgrades?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
DeeZire: first rule of TW modding: if you don't know if a module works assume it's broken and test it first #Tongue
(Though I had forgotten about DelayedUpgrade, but I do actually think if Madin says it d ...
  Topic: Automatic time released upgrades?
Ju-Jin

Replies: 7
Views: 1973

Post Posted: Sun May 05, 2013 2:26 pm    Subject: Automatic time released upgrades?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
hmm I would suggest lua and object status, grant the SW an object status which only exists for a set amount of time. Then when the object status is removed you can easily trigger a lua script granting ...
  Topic: Classic Mammoth Missing Barrel ?
Ju-Jin

Replies: 3
Views: 1330

Post Posted: Wed Apr 24, 2013 5:16 am    Subject: Classic Mammoth Missing Barrel ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Aaaaand here it is.
  Topic: Trying To Get Units Into Game ?
Ju-Jin

Replies: 19
Views: 4927

Post Posted: Mon Apr 22, 2013 11:38 am    Subject: Trying To Get Units Into Game ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
I never place my stuff in these folders, so no, if you would ever download a unit made by me your attempts will fail. Lucky for you I don't release any.
  Topic: Trying To Get Units Into Game ?
Ju-Jin

Replies: 19
Views: 4927

Post Posted: Sun Apr 21, 2013 4:46 pm    Subject: Trying To Get Units Into Game ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Well he would have known all of that if he would have read Art_Organization.htm and Data_Structure.htm
Also ART:GUMammoth.w3x points to Mod SDK/Art/GU/GUMammoth.w3x and not into the mod folder. At le ...
  Topic: Trying To Get Units Into Game ?
Ju-Jin

Replies: 19
Views: 4927

Post Posted: Thu Apr 18, 2013 6:38 pm    Subject: Trying To Get Units Into Game ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
It's not like we told you to read the documentation over and over.
  Topic: Trying To Get Units Into Game ?
Ju-Jin

Replies: 19
Views: 4927

Post Posted: Thu Apr 18, 2013 4:49 am    Subject: Trying To Get Units Into Game ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
The "could not find anything like it" was a pointer to the thing I put in the code thingy?
You can find it here:
MOD SDK\CnC3Xml\System\PlayerSpellBook.xml

The problem is the text I lin ...
  Topic: Trying To Get Units Into Game ?
Ju-Jin

Replies: 19
Views: 4927

Post Posted: Wed Apr 17, 2013 3:31 pm    Subject: Trying To Get Units Into Game ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Well you have to figure them out or you will never learn.

But idk, isn't English your first language?
  Topic: Trying To Get Units Into Game ?
Ju-Jin

Replies: 19
Views: 4927

Post Posted: Tue Apr 16, 2013 12:00 pm    Subject: Trying To Get Units Into Game ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Well what can I say, the Mod SDK documentation tells you everything you should know about including files. If you just follow tutorials which say but it in x and add y to your mod.xml you don't learn ...
  Topic: Trying To Get Units Into Game ?
Ju-Jin

Replies: 19
Views: 4927

Post Posted: Mon Apr 15, 2013 7:02 am    Subject: Trying To Get Units Into Game ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Are these files in the same folder as your mod.xml?
Also did you add the command to build these units to the factories logic command set?
  Topic: Icon For Nod AirDrop ?
Ju-Jin

Replies: 11
Views: 5595

Post Posted: Sun Apr 14, 2013 10:36 am    Subject: Icon For Nod AirDrop ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
btw you maybe want to tell commiedog that the issue is resolved...
as "modding guru" as it says in his signature I still wonder why he never even considered the right solution... oh well &g ...
  Topic: Icon For Nod AirDrop ?
Ju-Jin

Replies: 11
Views: 5595

Post Posted: Fri Apr 12, 2013 5:14 pm    Subject: Icon For Nod AirDrop ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
No, even the stuff you add in your files are a mess.
But anyway, create a new xml file and include that in your mod.xml
It does not matter where stuff is, you can even put your whole xml part of the ...
  Topic: Can't get Mutant IronBack into Game ?
Ju-Jin

Replies: 3
Views: 1431

Post Posted: Fri Apr 12, 2013 5:13 pm    Subject: Can't get Mutant IronBack into Game ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
I was that who wrote that.
And there is no "place this file here and this folder there" as your include defines where that file is. You can have files all over your pc, in the web, or where ...
  Topic: Icon For Nod AirDrop ?
Ju-Jin

Replies: 11
Views: 5595

Post Posted: Fri Apr 12, 2013 8:36 am    Subject: Icon For Nod AirDrop ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
PlayerPowerButtonTemplateStore.xml is what you called your file
<Include type="all" source="DATA:Military/data/GlobalData/PlayerPowerButtonTemplate.xml" />
is your incl ...
  Topic: Can't get Mutant IronBack into Game ?
Ju-Jin

Replies: 3
Views: 1431

Post Posted: Fri Apr 12, 2013 7:29 am    Subject: Can't get Mutant IronBack into Game ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
They don't provide that because it's the most basic thing to do.
  Topic: Icon For Nod AirDrop ?
Ju-Jin

Replies: 11
Views: 5595

Post Posted: Thu Apr 11, 2013 10:14 am    Subject: Icon For Nod AirDrop ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Use the checkbox "Disable HTML in this post" if you want t use stuff like
<test
id="test" />


btw if you would upload all relevant files in a zip file I think the prob ...
  Topic: Icon For Nod AirDrop ?
Ju-Jin

Replies: 11
Views: 5595

Post Posted: Wed Apr 10, 2013 2:18 pm    Subject: Icon For Nod AirDrop ?
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Well your special power is called SpecialPowerCallSupportStyka but referenced as SpecialPowerCallSupportNODStyka
Also you didn't rename the store like you were told to.
 
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