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  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Wed Jan 16, 2019 4:39 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Adding the Tech Level Option would be a good idea I think anyway
  Topic: Blender templates [TD/RA & TS & RA2]
Kamuix

Replies: 110
Views: 32912

Post Posted: Tue Jan 15, 2019 1:25 am    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
Here is a small tower i came up with
  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Thu Jan 10, 2019 2:23 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
use the map snapshot function

http://ares-developers.github.io/Ares-docs/ui-features/keyboardcommandshotkeys.html#map-snapshot

Oh wow as if this already existed thank you
  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Thu Jan 10, 2019 12:34 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I didn't think so but you replied as if you could so i was just curious that's all no Biggie.

Another Question and suggestion. The random map generator, why does it random generate maps that are no ...
  Topic: Tiberian Sun Client
Kamuix

Replies: 334
Views: 98632

Post Posted: Thu Jan 10, 2019 12:22 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Hey guys big C&C fan long time fan just downloaded TS client and it's awsome love the restoration of the ability to select where you start and set teams just like RA2YR has and TI has it's unbelie ...
  Topic: Vehicles!!!
Kamuix

Replies: 8
Views: 1357

Post Posted: Mon Jan 07, 2019 5:44 pm    Subject: Vehicles!!!
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis » Civilian Assets
Ok i'm too impressed by this
  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Mon Jan 07, 2019 5:41 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
http://ares-developers.github.io/Ares-docs/new/customanimationandprojectilepalettes.html

You need CustomPalette, first.
Second, you need ~~~

I tried CustomPalette= too and it didn't work

tha ...
  Topic: Detailed Scenes
Kamuix

Replies: 7
Views: 1407

Post Posted: Mon Jan 07, 2019 5:35 pm    Subject: Detailed Scenes
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis » Civilian Assets
Wow ! awsome work
  Topic: USA Arsenal complete and a new era with Shp's!
Kamuix

Replies: 5
Views: 1550

Post Posted: Mon Jan 07, 2019 5:20 pm    Subject: USA Arsenal complete and a new era with Shp's!
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
This is Eye Candy for me i love it all your voxels are awsome.

Also i love the windmill you did, please tell me it has a "Power=XXX" in the ini for that building, weather it's buildable ...
  Topic: Tiberian Sun Maps in Global Crisis
Kamuix

Replies: 17
Views: 5332

Post Posted: Mon Jan 07, 2019 5:14 pm    Subject: Tiberian Sun Maps in Global Crisis
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
Omg This is stunning good work I love all the work the detail is amazing

I also like your remake of the Light Tower from Tiberian sun, i was wondering do you mind if i use it for a private mod i'm ...
  Topic: NEWS
Kamuix

Replies: 92
Views: 20898

Post Posted: Mon Jan 07, 2019 5:08 pm    Subject: NEWS
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
Oh wow this is stunning good work
  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Mon Jan 07, 2019 4:17 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Question, since you can now set a custom palete for Cameos what about setting a custom palete for the building itself? is that doable?Palette=xxx
And you need xxxtem.pal, xxxurb.pal, xxxubn.pal, xxxd ...
  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Mon Jan 07, 2019 3:51 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Question, since you can now set a custom palete for Cameos what about setting a custom palete for the building itself? is that doable?Palette=xxx
And you need xxxtem.pal, xxxurb.pal, xxxubn.pal, xxxd ...
  Topic: WIPS
Kamuix

Replies: 26
Views: 8515

Post Posted: Mon Jan 07, 2019 3:22 pm    Subject: WIPS
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
I can't believe i didn't notice this mod until now, i just got done looking through the screenshots on your moddb page and i must say I'm impressed it looks amazing your work alone i like especially h ...
  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Mon Jan 07, 2019 8:09 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Question, since you can now set a custom palete for Cameos what about setting a custom palete for the building itself? is that doable?
  Topic: New Palette and Natural Light for Voxels (New voxels.VPL)
Kamuix

Replies: 8
Views: 1920

Post Posted: Mon Jan 07, 2019 7:30 am    Subject: New Palette and Natural Light for Voxels (New voxels.VPL)
Forum:  Modding Central » Media Hut
hey HG_SCIPCION do you still have this mod around that you showed us in those screenshots, i thought it looked really cool and i was wondering if you had any more screenshots
  Topic: In-Game Screenshots
Kamuix

Replies: 228
Views: 85871

Post Posted: Mon Jan 07, 2019 7:27 am    Subject: In-Game Screenshots
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Any more updates to show us? Smile
  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Sun Jan 06, 2019 6:54 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I just remembered a neat Idea i thought of a few years back so it's sort of a suggestion because i'm not sure if you guys would find it neat but i thought what if when playing Online/Lan have the Save ...
  Topic: MadHQ's Graveyard
Kamuix

Replies: 498
Views: 96661

Post Posted: Thu Dec 27, 2018 9:59 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Hey i took another look at your website i like the new stuff you've added since and your maps are really good i downloaded them.
  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Thu Dec 27, 2018 4:08 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I just remembered a neat Idea i thought of a few years back so it's sort of a suggestion because i'm not sure if you guys would find it neat but i thought what if when playing Online/Lan have the Save ...
  Topic: Ideas & suggestions
Kamuix

Replies: 560
Views: 43420

Post Posted: Thu Dec 27, 2018 12:52 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The Tech Level bar choice in the skirmish menu, the tech level option, Is there anyway you could put this back in?
  Topic: Nod Scorpion tank [TS]
Kamuix

Replies: 26
Views: 22498

Post Posted: Sun Apr 23, 2017 4:12 am    Subject: Nod Scorpion tank [TS]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
thank you NimoStar as soon as i do more work to my mod i will add your touchup thanks again!
  Topic: Tutorial: How to Insert a C&C95 map into a C&CN64 ROM
Kamuix

Replies: 0
Views: 11

Post Posted: Mon Apr 03, 2017 4:54 pm    Subject:   Tutorial: How to Insert a C&C95 map into a C&CN64 ROM
Subject description: It is now possible to make maps for C&C99 3D
Forum:  Classified Forums » Staff » Moderators Spot » Trash
I know I posted this ion a tucked away topic but i want to make sure everyone get's a chance to see this!

Thanks to the lead programmer at http://www.goldeneyevault.com and to Nyerguds(the Creator ...
  Topic: Tutorial: How to Insert a C&C95 map into a C&CN64 ROM
Kamuix

Replies: 3
Views: 1527

Post Posted: Mon Apr 03, 2017 4:44 am    Subject:   Tutorial: How to Insert a C&C95 map into a C&CN64 ROM
Subject description: It is now possible to make maps for C&C99 3D
Forum:  Modding Central » Other Games Modding
Thanks to the lead programmer at http://www.goldeneyevault.com and to Nyerguds(the Creator of the revised 1.06c version of C&C95 found here:http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/) ...
  Topic: WIPs
Kamuix

Replies: 503
Views: 162240

Post Posted: Thu Jan 12, 2017 7:13 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Honestly there's not enough time in our war driven world i'd release Rewire as it is with this OpenRA project now coming to priority you risk it being to late to release the mod you worked so hard on ...
  Topic: M.O Resource pack
Kamuix

Replies: 8
Views: 2363

Post Posted: Mon Jan 02, 2017 4:43 am    Subject: M.O Resource pack
Forum:  Modding Central » Media Hut
Wow just looked through these with the XCCMixer they're good thanks for releasing them
  Topic: MadHQ's Graveyard
Kamuix

Replies: 498
Views: 96661

Post Posted: Mon Jan 02, 2017 4:36 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
MADHQ i must say your work is still great and i love the website changes you've made
  Topic: WIPs
Kamuix

Replies: 503
Views: 162240

Post Posted: Tue Oct 11, 2016 9:37 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
I can see this mod is going places
  Topic: G-E's Siege Tank replacement
Kamuix

Replies: 2
Views: 2223

Post Posted: Thu Oct 06, 2016 3:58 am    Subject: G-E's Siege Tank replacement
Forum:  Modding Central » Media Hut » Voxels
I love it! ^_^
  Topic: :)
Kamuix

Replies: 10
Views: 2172

Post Posted: Sat Oct 01, 2016 7:24 am    Subject: :)
Forum:  Modding Central » Media Hut
Oh wow these are awesome. The first tower was a 600 meter tall tower proposed to be built in Russia before it got cancelled after the 2008 recession. Second one from Chicago
  Topic: Another go at making buildings
Kamuix

Replies: 227
Views: 46401

Post Posted: Sat Oct 01, 2016 7:22 am    Subject: Another go at making buildings
Forum:  Modding Central » Media Hut
Hey any updates these are all really nice
  Topic: [RA2/YR] Structure suggestions
Kamuix

Replies: 64
Views: 7760

Post Posted: Sat Oct 01, 2016 6:23 am    Subject: [RA2/YR] Structure suggestions
Forum:  Modding Central » Media Hut
I must say these are nice. Any activity by the maker on these forums?
  Topic: Large Voxel rendering glitches
Kamuix

Replies: 14
Views: 3037

Post Posted: Fri Sep 30, 2016 4:25 pm    Subject: Large Voxel rendering glitches
Forum:  Modding Central » Media Hut
Hey can those plane voxels be downloaded?
  Topic: MadHQ's Graveyard
Kamuix

Replies: 498
Views: 96661

Post Posted: Thu Sep 29, 2016 8:34 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
MadHQ I just took a look at your site and saw the updates with the new shps and voxels I really like them! putting some in my private mod i am
  Topic: Avatar last airbender units
Kamuix

Replies: 31
Views: 13209

Post Posted: Fri Sep 16, 2016 11:21 pm    Subject: Avatar last airbender units
Forum:  Modding Central » Media Hut » Voxels
I'm using the smaller airship in my mod and i think it looks great
  Topic: WIPs
Kamuix

Replies: 503
Views: 162240

Post Posted: Thu Mar 31, 2016 8:25 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Fair enough fair enough
  Topic: WIPs
Kamuix

Replies: 503
Views: 162240

Post Posted: Thu Mar 31, 2016 6:27 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
it feels like it to me... But honestly i'm sorry for what i said I understand why that came off as a stupid rant. Truth is i don't think the United States is alone an evil empire it's just been corrup ...
  Topic: WIPs
Kamuix

Replies: 503
Views: 162240

Post Posted: Mon Mar 28, 2016 2:26 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
bah i forgot it was made with ares, on religious grounds ive banned myself from using ares.

Haha
  Topic: WIPs
Kamuix

Replies: 503
Views: 162240

Post Posted: Mon Mar 28, 2016 2:25 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
In a few days Gangster will have been missing for two months, which I can understand. Thanks to the evil empire of the United States trying to frame Russia and drag down their economy in any way possi ...
  Topic: [YR] Toxin Turret
Kamuix

Replies: 1
Views: 2255

Post Posted: Sun Feb 28, 2016 8:14 pm    Subject: [YR] Toxin Turret
Forum:  Modding Central » Media Hut » Voxels
Now That is nice! Thanks for putting all the necessary files in the mix/rar i'm deffinately going to use it in my private mod!

Keep up mthe good work
  Topic: MadHQ's Graveyard
Kamuix

Replies: 498
Views: 96661

Post Posted: Wed Feb 17, 2016 3:45 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Hey MAdHQ I like your "Shark with a frickin laser beam attached to his head" at the end of your voxel list, that was funny of you to do that Smile
  Topic: How to get updown gates to not hide things traveling over
Kamuix

Replies: 4
Views: 948

Post Posted: Wed Feb 17, 2016 12:46 am    Subject: How to get updown gates to not hide things traveling over
Forum:  Modding Central » Red Alert 2 Editing Forum
Oh wow thanks alot guys and thanks alot for taking the time to find that link!
  Topic: How to get updown gates to not hide things traveling over
Kamuix

Replies: 4
Views: 948

Post Posted: Mon Feb 15, 2016 12:50 am    Subject:   How to get updown gates to not hide things traveling over
Subject description: How to get updown gates to not hide things traveling over it
Forum:  Modding Central » Red Alert 2 Editing Forum
So my gates for the post part works great, when vehicle or guy walkes up to it, it closes then let's them through just like in Tiberian sun EXCEPT! the gate when closed hides things traveling 'over' i ...
  Topic: WIPs
Kamuix

Replies: 503
Views: 162240

Post Posted: Sat Feb 13, 2016 3:49 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
I think he might have another month of real-life stuff to deal with #Tongue
  Topic: Does anyone know who was working on whatever mod this is?
Kamuix

Replies: 1
Views: 402

Post Posted: Wed Feb 10, 2016 10:41 pm    Subject:   Does anyone know who was working on whatever mod this is?
Forum:  Modding Central » Red Alert 2 Editing Forum
http://i1379.photobucket.com/albums/ah123/Andrew_Milligan/exodus3_zpsp2d8vakc.jpg
  Topic: Factory Cloning Vehicles
Kamuix

Replies: 7
Views: 1496

Post Posted: Wed Feb 10, 2016 1:48 pm    Subject: Factory Cloning Vehicles
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yea I know you weren't saying that I just meant for my structure i'll have to leave it as a factory that only clones flying vehicles because well it's too big =]

and thanks for the train idea I do ...
  Topic: Factory Cloning Vehicles
Kamuix

Replies: 7
Views: 1496

Post Posted: Wed Feb 10, 2016 3:34 am    Subject: Factory Cloning Vehicles
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I made the decision to post this post knowing there was going to a chance you might come in and start yelling and get mad at me again. I'm sorry I did go through the documentation but i miss things it ...
  Topic: Factory Cloning Vehicles
Kamuix

Replies: 7
Views: 1496

Post Posted: Wed Feb 10, 2016 2:30 am    Subject: Factory Cloning Vehicles
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
OK so update i tried adding everything that i was supposed to add for warfactorys with the custom foundation and still no luck it still does the same thing when i try and buy vehicles.

how ever i ...
  Topic: Factory Cloning Vehicles
Kamuix

Replies: 7
Views: 1496

Post Posted: Wed Feb 10, 2016 1:52 am    Subject: Factory Cloning Vehicles
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
oh right ill try fixing that right now

like this maybe :

http://i1379.photobucket.com/albums/ah123/Andrew_Milligan/paremerters3_zpsjqszwwaf.jpg
  Topic: Factory Cloning Vehicles
Kamuix

Replies: 7
Views: 1496

Post Posted: Tue Feb 09, 2016 10:07 pm    Subject:   Factory Cloning Vehicles
Subject description: Factory Cloning Vehicles with Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It almost works but the problem im having is when the veheicle finishes building, of course the normal vehicle comes out of the warfactory, but with the cloning factory it appears, then disappears for ...
 
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