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  Topic: Extending map beyond upper border?
Lin Kuei Ominae

Replies: 11
Views: 173

Post Posted: Mon Sep 16, 2019 8:03 pm    Subject: Extending map beyond upper border?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
no, it's not possible to extend a map towards north by editing the map ini.
In the north center is where the map has its x/2 and y/2 location, so top left corner has x0, y=width and top right corner ...
  Topic: [TS] Mini games (CnCnet)
Lin Kuei Ominae

Replies: 12
Views: 385

Post Posted: Mon Sep 16, 2019 10:35 am    Subject: [TS] Mini games (CnCnet)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
You could set the Crate to give only 1 credits, then have a trigger which fires when the players credits are bigger than a certain value.
So the player collects crates, this way gets money and wins w ...
  Topic: [TS] Mini games (CnCnet)
Lin Kuei Ominae

Replies: 12
Views: 385

Post Posted: Sun Sep 15, 2019 7:08 pm    Subject: [TS] Mini games (CnCnet)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Why is pacman a train?
A simple labyrinth made of impassable walls would restrict movement the same way as a track.
Then you could add a custom crate and the unit would collect the crates without be ...
  Topic: Bake particle to animation
Lin Kuei Ominae

Replies: 12
Views: 228

Post Posted: Sun Sep 15, 2019 1:06 pm    Subject: Bake particle to animation
Forum:  Modding Central » Red Alert 2 Editing Forum
if you set the material setting "Self-Illumination" to 100, the material ignores shadow effects and is lit on all facings by 100%.
If you then also set the object that shouldn't be affected ...
  Topic: Bake particle to animation
Lin Kuei Ominae

Replies: 12
Views: 228

Post Posted: Sun Sep 15, 2019 11:39 am    Subject: Bake particle to animation
Forum:  Modding Central » Red Alert 2 Editing Forum
use ImageShaper
-import the unit SHP into the left column
-duplicate the frames that will become the firing frames
-put in the middle column the animated pixel/muzzle flash anim
then let imageshap ...
  Topic: [TS] Mini games (CnCnet)
Lin Kuei Ominae

Replies: 12
Views: 385

Post Posted: Fri Sep 13, 2019 7:42 pm    Subject: [TS] Mini games (CnCnet)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Pacman and Galaga definitely give that nice retro vibe.
I wouldn't have expected to see something like that in the TS engine.
Well done. Approved!
  Topic: G-E's Coast Guard Cutter (non-ASW)
Lin Kuei Ominae

Replies: 9
Views: 642

Post Posted: Fri Sep 13, 2019 2:48 pm    Subject: G-E's Coast Guard Cutter (non-ASW)
Forum:  Modding Central » Media Hut » Voxels
Opponent forces will be blinded by the super bright texture?
Shape and details are nice though.
  Topic: Bake particle to animation
Lin Kuei Ominae

Replies: 12
Views: 228

Post Posted: Fri Sep 13, 2019 1:55 pm    Subject: Bake particle to animation
Forum:  Modding Central » Red Alert 2 Editing Forum
oh wow, i would never have guessed this.
But makes sense now that you mention it.

My guess he wants a tile to show a certain animation or particlesystem. Like using the FLH finder anims.
  Topic: Bake particle to animation
Lin Kuei Ominae

Replies: 12
Views: 228

Post Posted: Fri Sep 13, 2019 1:26 pm    Subject: Bake particle to animation
Forum:  Modding Central » Red Alert 2 Editing Forum
what?
Could you clear up the first post and actually explain what you want to do, before throwing in another technical term?

There are
art.ini
-animations
-debris (also animated but more a &quo ...
  Topic: Bake particle to animation
Lin Kuei Ominae

Replies: 12
Views: 228

Post Posted: Fri Sep 13, 2019 12:37 pm    Subject: Bake particle to animation
Forum:  Modding Central » Red Alert 2 Editing Forum
i don't get it
It's like asking how to bake apples to a plate, because your floor has a camera pointing on it.

What do you want to do?
If you mean with SHP an animation, then yes you can attach a ...
  Topic: Help with Trains
Lin Kuei Ominae

Replies: 24
Views: 493

Post Posted: Fri Sep 13, 2019 10:38 am    Subject: Help with Trains
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Also, the TX theatre INIs are a real mess... why did they opt for creating entirely new tilesets instead of reusing the existing ones that had simply been coded by WW to not included anything? Would h ...
  Topic: Kirov Airship, Stealth Tank and V3 Launcher (.max)
Lin Kuei Ominae

Replies: 7
Views: 187

Post Posted: Fri Sep 13, 2019 7:08 am    Subject: Kirov Airship, Stealth Tank and V3 Launcher (.max)
Forum:  Modding Central » Media Hut » 3D Models
For use in other games they seem rather wasteful with polygons.
Every round surface seems to have way too many polygons to be useable in anything but rendered sprites or converted into VXL.
For a 3D ...
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Lin Kuei Ominae

Replies: 157
Views: 29042

Post Posted: Thu Sep 05, 2019 6:05 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
would have been more expressive if both images have shown the same spot on the map. Wink
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Lin Kuei Ominae

Replies: 157
Views: 29042

Post Posted: Thu Sep 05, 2019 3:35 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
TI and DTA use AlphaImage on TerrainTypes for various street lights and fauna. Thus it would be quite useful and nice to see them rendered.

Projectiles, Particles, Voxel/SHP Debris and pretty much ...
  Topic: FinalSun Crashing
Lin Kuei Ominae

Replies: 1
Views: 182

Post Posted: Sun Sep 01, 2019 2:36 pm    Subject: FinalSun Crashing
Forum:  Modding Central » Tiberian Sun Editing Forum
Do you use the TS Client, cncnet client, vanilla TS, or a mod?
Do you downloaded FinalSun or use the one coming with the TS Client?
Did FinalSun ever work for you in the first place?
In which mix ( ...
  Topic: Final Alert 2 YR v1.02 Patches
Lin Kuei Ominae

Replies: 22
Views: 848

Post Posted: Fri Aug 30, 2019 11:30 am    Subject: Final Alert 2 YR v1.02 Patches
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Could you add a little routine to check if that limit is exceeded when the user resizes or sets a maps size?
Would be quite frustrating if a user loses all changes due to a crash, when he upscaled it ...
  Topic: Final Alert 2 YR v1.02 Patches
Lin Kuei Ominae

Replies: 22
Views: 848

Post Posted: Fri Aug 30, 2019 7:20 am    Subject: Final Alert 2 YR v1.02 Patches
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
he did already
https://ppmforums.com/viewtopic.php?t=37926&postorder=asc&start=100#567607
Not sure if this is different from the stuff discussed in this topic though. This here seems a bit m ...
  Topic: OpenRA Playtest 20190825
Lin Kuei Ominae

Replies: 7
Views: 933

Post Posted: Mon Aug 26, 2019 1:18 pm    Subject: OpenRA Playtest 20190825
Forum:  PPM Zone » PPM News Network
Wrong.
Found 13 servers with 34 players matching your selection

and another topic derailed by Shortbus.
  Topic: OpenRA Playtest 20190825
Lin Kuei Ominae

Replies: 7
Views: 933

Post Posted: Mon Aug 26, 2019 6:35 am    Subject: OpenRA Playtest 20190825
Forum:  PPM Zone » PPM News Network
This topic is about OpenRA, not EA's remaster.


Ontopic
@Reaperrr: sad to hear about the Mono issues. But packing the needed parts into OpenRA is actually an improvement imo. It reduces the chanc ...
  Topic: Prehistoric trees and water dinosaur
Lin Kuei Ominae

Replies: 7
Views: 387

Post Posted: Sun Aug 25, 2019 9:55 pm    Subject: Prehistoric trees and water dinosaur
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Do they made a mistake naming this dino?
Seems to be more like a Plesiosaurus.

Attachment shows a Brachiosaurus
  Topic: Napal Explosion
Lin Kuei Ominae

Replies: 10
Views: 1582

Post Posted: Sun Aug 25, 2019 9:46 pm    Subject: Napal Explosion
Forum:  Modding Central » Media Hut » SHPs
exactly the same. This isn't a VXL that gets rendered with some obscure VPL.
What you see here is what you get ingame.

However the anim should be scaled down to 50%. The size of the inner details ...
  Topic: Day Night Loop settings
Lin Kuei Ominae

Replies: 27
Views: 6245

Post Posted: Fri Aug 23, 2019 7:00 am    Subject: Day Night Loop settings
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
start FinalSun
under "Map Tools" select "Tool Scripts"
select "Day-Night-Loop.fscript"
answer all the following messagebox questions with "yes"
Open the Tri ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 102
Views: 22426

Post Posted: Thu Aug 22, 2019 9:26 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
new Version uploaded

Version 01.01.00.18
-(update) support for RGBA JASC palettes
-(update) Euclidean color conversion with Alpha-channel support
-(update) Version 01.01.00.19
-(bugfix) Preview ...
  Topic: Bu7loos Voxeling Shake.
Lin Kuei Ominae

Replies: 1184
Views: 234345

Post Posted: Thu Aug 22, 2019 8:07 am    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
Always impressive how you manage to get fine 1 pixel/voxel fine details done, without them turning pixelated ingame. Approved!
  Topic: Command & Conquer Remaster Mission Selection Preview!
Lin Kuei Ominae

Replies: 24
Views: 1288

Post Posted: Wed Aug 21, 2019 4:17 pm    Subject: Command & Conquer Remaster Mission Selection Preview!
Forum:  PPM Zone » PPM News Network
TD had a secret dino campaign where you were fighting against dinos.
Something like the "It came from Red Alert" ant-campaign in RA1.
[youtube]https://www.youtube.com/watch?v=3YZSMHVV0T8[/ ...
  Topic: Command & Conquer Remaster Mission Selection Preview!
Lin Kuei Ominae

Replies: 24
Views: 1288

Post Posted: Wed Aug 21, 2019 2:23 pm    Subject: Command & Conquer Remaster Mission Selection Preview!
Forum:  PPM Zone » PPM News Network
let me quote what i wrote there and Jim's answer
As a C&C fan from the beginning in 1995, i must say i don't like it at all.It looks like a fancy colored menu for a childrens tablet game, with a ...
  Topic: [WAV] Mystery Sounds
Lin Kuei Ominae

Replies: 3
Views: 315

Post Posted: Tue Aug 20, 2019 9:42 am    Subject: [WAV] Mystery Sounds
Forum:  Modding Central » Media Hut » Sounds
the topic should be deleted before Blizzard is causing stress.
  Topic: SHP Palette Analyzer
Lin Kuei Ominae

Replies: 5
Views: 496

Post Posted: Mon Aug 19, 2019 2:26 pm    Subject: SHP Palette Analyzer
Forum:  Featured Tools » Community Tools
Bittah needed a tool to check over all DTA SHPs, which of them use the glowing colors and which colors exactly.

So when you plan to change the palette, you can use this tool to check which colors a ...
  Topic: SHP Palette Analyzer
Lin Kuei Ominae

Replies: 5
Views: 496

Post Posted: Sun Aug 18, 2019 9:12 pm    Subject:   SHP Palette Analyzer
Forum:  Featured Tools » Community Tools
A quickly slapped together tool to check which colors are used in TS SHP files.

Installation:
unzip in a folder of your choice (best one with write permission)
start the exe


Usage:
click on ...
  Topic: How to Build Jumpjet Vehicle from Airfield
Lin Kuei Ominae

Replies: 27
Views: 1047

Post Posted: Sat Aug 17, 2019 8:26 pm    Subject: How to Build Jumpjet Vehicle from Airfield
Forum:  Modding Central » Red Alert 2 Editing Forum
Do you added SUICIDEANIM to the [Animations] list?
Otherwise it won't load

Do you tried some other anim than Image=INVISO (something visible) to check if your suicide anim is played at all?
INVIS ...
  Topic: Tutorial Requests!
Lin Kuei Ominae

Replies: 207
Views: 101813

Post Posted: Sat Aug 17, 2019 6:18 pm    Subject: Tutorial Requests!
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
which of these do you tried?
How am I able to record Tib Sun without a black screen?
What do you mean with this?
-the game shows a black screen when also recording? (so both game and recording are ...
  Topic: Units Request question
Lin Kuei Ominae

Replies: 8
Views: 304

Post Posted: Thu Aug 15, 2019 6:47 am    Subject: Units Request question
Forum:  Modding Central » Red Alert 2 Editing Forum
It's a way too skinny unit design. Ingame the arms and legs would be 1 pixel thick or even get holes in them because they are so thin.
Most details like the wires on the head won't be visible in the ...
  Topic: [TS] Mammoth MK3 prototype
Lin Kuei Ominae

Replies: 6
Views: 865

Post Posted: Sat Aug 10, 2019 9:46 pm    Subject: [TS] Mammoth MK3 prototype
Forum:  Modding Central » Media Hut » Voxels
Shape is better distinguishable now. good job.
There are still a few pretty pixelated areas though.
e.g. the tracks could use some work. Those alternating black/grey 1 voxel lines turn out too pixel ...
  Topic: Tiberian Sun: Reborn's Mammoth MKII's new look!
Lin Kuei Ominae

Replies: 25
Views: 1434

Post Posted: Wed Aug 07, 2019 2:25 pm    Subject: Tiberian Sun: Reborn's Mammoth MKII's new look!
Forum:  PPM Zone » PPM News Network
Can someone ban already this useless troll?
Not the validation you were looking for i presume? Even The Mastodon looks better. And here you are discussing the shape of its ass.
1. we are discussing ...
  Topic: Tiberian Sun: Reborn's Mammoth MKII's new look!
Lin Kuei Ominae

Replies: 25
Views: 1434

Post Posted: Wed Aug 07, 2019 1:19 pm    Subject: Tiberian Sun: Reborn's Mammoth MKII's new look!
Forum:  PPM Zone » PPM News Network
Can someone ban already this useless troll?
  Topic: [TS] Mammoth MK3 prototype
Lin Kuei Ominae

Replies: 6
Views: 865

Post Posted: Wed Aug 07, 2019 12:55 pm    Subject: [TS] Mammoth MK3 prototype
Forum:  Modding Central » Media Hut » Voxels
for your first voxel this is really good.

Let me state the obvious though, the voxel looks ingame very pixelated.
It's pretty hard to make out the details and shape. (in some facings it's impossib ...
  Topic: Tiberian Sun: Reborn's Mammoth MKII's new look!
Lin Kuei Ominae

Replies: 25
Views: 1434

Post Posted: Tue Aug 06, 2019 9:08 pm    Subject: Tiberian Sun: Reborn's Mammoth MKII's new look!
Forum:  PPM Zone » PPM News Network
attached some images of my model which i think comes pretty close to the original MMKII (i've added a few additional smaller details but main shape should match).
Images are 800x600 (right click open ...
  Topic: Twinblade-ish heli
Lin Kuei Ominae

Replies: 6
Views: 809

Post Posted: Sat Aug 03, 2019 11:24 pm    Subject: Twinblade-ish heli
Forum:  Modding Central » Media Hut » Voxels
the model and texture looks nice.

However I don't like how the rotors are directly attached to the turbines. There would be no way enough space for a gearbox and that middle section usually houses ...
  Topic: Yuri's Arms Expo
Lin Kuei Ominae

Replies: 11
Views: 793

Post Posted: Sat Aug 03, 2019 2:08 pm    Subject: Yuri's Arms Expo
Forum:  Modding Central » Media Hut
Is the heli able to land/deploy on water?
Looks like a ship hull merged into a heli.

\edit
Oh, how about changing it slightly, so it can deploy on water into a submarine?
Would be surely an inte ...
  Topic: How to improve FA2 performance?
Lin Kuei Ominae

Replies: 4
Views: 496

Post Posted: Wed Jul 31, 2019 2:14 pm    Subject: How to improve FA2 performance?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Disable "Show building outline" in the options
  Topic: Reducing the Crater effect of projectiles
Lin Kuei Ominae

Replies: 4
Views: 379

Post Posted: Wed Jul 31, 2019 10:26 am    Subject: Reducing the Crater effect of projectiles
Forum:  Modding Central » Tiberian Sun Editing Forum » Extended Tiberian Sun
Wasn't there a hardcoded deformation for the ioncannon?
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Lin Kuei Ominae

Replies: 157
Views: 29042

Post Posted: Tue Jul 30, 2019 6:24 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
Allow me to simply throw in a big thanks to E1Elite for the various improvements. Approved!
  Topic: Tiberian Sun: Reborn's Mammoth MKII's new look!
Lin Kuei Ominae

Replies: 25
Views: 1434

Post Posted: Tue Jul 30, 2019 12:30 pm    Subject: Tiberian Sun: Reborn's Mammoth MKII's new look!
Forum:  PPM Zone » PPM News Network
it would be no problem to make the cockpit steady as a rock, but i guess it wouldn't look that well.

When i made the http://www.tiberiumweb.org/forums/uploads/post-281-1167260835.gif

btw, this w ...
  Topic: Tiberian Sun: Reborn's Mammoth MKII's new look!
Lin Kuei Ominae

Replies: 25
Views: 1434

Post Posted: Mon Jul 29, 2019 1:25 pm    Subject: Tiberian Sun: Reborn's Mammoth MKII's new look!
Forum:  PPM Zone » PPM News Network
Only a few small issues from what i can see:
-the upper leg seems to be a tad long
and that square plate on the side of the knee should be attached to the lower leg, not the upper leg.
-the front s ...
  Topic: Tiberian Sun: Reborn's Mammoth MKII's new look!
Lin Kuei Ominae

Replies: 25
Views: 1434

Post Posted: Mon Jul 29, 2019 6:39 am    Subject: Tiberian Sun: Reborn's Mammoth MKII's new look!
Forum:  PPM Zone » PPM News Network
The models look great.

I don't think i like the walk anim though. Looks way too bouncy and lightweight for a multi-ton super heavy walker.
An elephant gait would fit better imo, even though it wou ...
  Topic: Moving AlphaImage Afterimage
Lin Kuei Ominae

Replies: 5
Views: 270

Post Posted: Sun Jul 28, 2019 9:04 pm    Subject: Moving AlphaImage Afterimage
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
unfortunately no.
a) it's attached to the weapon and starts when it's fired. There is no way in TS to permanently attach/show it
b) it can't be animated
c) IIRC it's an engine generated alpha light ...
  Topic: Moving AlphaImage Afterimage
Lin Kuei Ominae

Replies: 5
Views: 270

Post Posted: Sun Jul 28, 2019 10:49 am    Subject: Moving AlphaImage Afterimage
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Dear crystal ball on the wall, let me see how his code looks like...

btw, works fine in TS, even without Ares Very Happy
https://www.ppmsite.com/forum/files/airspotlight_162.gif
  Topic: Weapon Tables original RA2
Lin Kuei Ominae

Replies: 7
Views: 492

Post Posted: Sat Jul 27, 2019 8:02 pm    Subject: Weapon Tables original RA2
Forum:  Modding Central » Red Alert 2 Editing Forum
And you both uselessly quote posts that are directly above yours. Wink
  Topic: Complaints About Tiberian Sun On CNCNet
Lin Kuei Ominae

Replies: 2
Views: 360

Post Posted: Fri Jul 26, 2019 1:05 pm    Subject: Complaints About Tiberian Sun On CNCNet
Forum:  Modding Central » Tiberian Sun Editing Forum
So I was banned a few months ago from cncnet forum for calling their changes stupid.
knowing you, it was likely your usage of swear words, flaming and personal insults causing the ban, not the report ...
  Topic: Soviet Spy Plane VS Gap Generator
Lin Kuei Ominae

Replies: 12
Views: 492

Post Posted: Tue Jul 23, 2019 2:08 pm    Subject: Soviet Spy Plane VS Gap Generator
Forum:  Modding Central » Red Alert 2 Editing Forum
Well that sucks

I guess then you can only use Ares to add another paratroopers like SW with the spyplane as bomber image, which spawns instead of a paratrooper the dummy unit that reveals shroud fo ...
 
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