:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 7815 matches
 Forum index » Search
Page 1 of 157 [7815 Posts]   Goto page: 1, 2, 3, ..., 155, 156, 157 Next
Author Message
  Topic: Aegis remake with added missiles - First upload
Lin Kuei Ominae

Replies: 5
Views: 278

Post Posted: Thu Feb 21, 2019 8:58 am    Subject: Aegis remake with added missiles - First upload
Forum:  Modding Central » Media Hut » Voxels
Hard to tell without an ingame image with the unit facing in all 8 major directions.

Looks like the Bounds are made pretty small, making adjacent voxel overlap quite a lot. Thus 1 voxel big details ...
  Topic: Tib storage and Refinery anims
Lin Kuei Ominae

Replies: 2
Views: 96

Post Posted: Wed Feb 20, 2019 9:44 am    Subject: Tib storage and Refinery anims
Forum:  Modding Central » Red Alert 2 Editing Forum
a) RA2 has no storage logic anymore (if i remember correct). I doubt SpecialAnim will work
b) For your not shown ActiveAnim, are you using Image=RAREFN in rules.ini? If yes, get rid of it. Image= omi ...
  Topic: maps
Lin Kuei Ominae

Replies: 1
Views: 80

Post Posted: Wed Feb 20, 2019 7:45 am    Subject: maps
Forum:  Featured Projects » Dawn of the Tiberium Age
yes, DTA includes a Map Editor.
Client Main Menu/Extra/Map Editor
or go into the subfolder Map Editor and start FinalSun_DTA.exe

If you want you can create DTA maps matching the old RA1. If the ...
  Topic: My new spawn plane crash a game.
Lin Kuei Ominae

Replies: 5
Views: 102

Post Posted: Tue Feb 19, 2019 11:27 am    Subject: My new spawn plane crash a game.
Forum:  Modding Central » Red Alert 2 Editing Forum
Do you have
bless.vxl
bless.hva
files in your game folder or in a mix where the game can find them?

Do you have a
[BLESS]
section in your art(md).ini?
  Topic: FS : Busses Never Go ThereV1.1(2-4)
Lin Kuei Ominae

Replies: 10
Views: 354

Post Posted: Mon Feb 18, 2019 10:01 pm    Subject: FS : Busses Never Go ThereV1.1(2-4)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
[url=https://ppmforums.com/index.php?f=947]Global Crisis
A RA2 mod which uses the same theater tilesets configuration as TS, just with the tiles in RA2 size. This way making this RA2 mod able to load ...
  Topic: FS : Busses Never Go ThereV1.1(2-4)
Lin Kuei Ominae

Replies: 10
Views: 354

Post Posted: Mon Feb 18, 2019 10:06 am    Subject: FS : Busses Never Go ThereV1.1(2-4)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
cool Cool

Are there now 2 trees inside your bigger hospital?
  Topic: OpenRA dta mod
Lin Kuei Ominae

Replies: 46
Views: 8951

Post Posted: Sat Feb 16, 2019 9:28 pm    Subject: OpenRA dta mod
Forum:  Featured Projects » Dawn of the Tiberium Age
thank you for this very informative post.
You should be bored more often.

I guess the biggest essential still missing would be save games. That is a must for any game with singleplayer maps imo.
...
  Topic: Where is the chronosphere and iron curtain?
Lin Kuei Ominae

Replies: 11
Views: 1632

Post Posted: Thu Feb 14, 2019 3:03 pm    Subject: Where is the chronosphere and iron curtain?
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
gap generator and spy satellite are special RA1 logics that don't exist in the TS engine, thus DTA can't add them.

For Fake buildings see Bittah's answer in the post above yours.
  Topic: DockingOffset issue
Lin Kuei Ominae

Replies: 7
Views: 150

Post Posted: Tue Feb 12, 2019 4:09 pm    Subject: DockingOffset issue
Forum:  Modding Central » Red Alert 2 Editing Forum
Ohhh I am dumb. Fixed it by adding NormalZAdjust=50 haha
that's not really fixing it, since you most likely now added another bug, where units/buildings behind the building are now rendered in front ...
  Topic: Krusty Krab
Lin Kuei Ominae

Replies: 7
Views: 319

Post Posted: Tue Feb 12, 2019 12:42 pm    Subject: Krusty Krab
Forum:  Modding Central » Media Hut
So cute ^^
so lazy^^
  Topic: More than two thousand building images
Lin Kuei Ominae

Replies: 33
Views: 1121

Post Posted: Tue Feb 12, 2019 7:54 am    Subject: More than two thousand building images
Forum:  Modding Central » Media Hut
RA3 Buildings are here

https://drive.google.com/open?id=1HDdkmm1nBi6KgnkxFD0pBQ6SFFG36Ci1

Thank you very much. The only problem is that this 7zipped file contains a bunch of PNG files and no .SH ...
  Topic: Hologram art style masks for everyone!
Lin Kuei Ominae

Replies: 2
Views: 203

Post Posted: Mon Feb 11, 2019 10:01 pm    Subject: Hologram art style masks for everyone!
Forum:  Modding Central » Media Hut » Tutorials
If you know anything that can keep it working without extra adjustments, please share.
When you want the complete model done this way, you can use the mask PNG directly with image shaper to remove ev ...
  Topic: Marvel Future Fight Busan Department Store
Lin Kuei Ominae

Replies: 6
Views: 246

Post Posted: Mon Feb 11, 2019 9:17 am    Subject: Marvel Future Fight Busan Department Store
Forum:  Modding Central » Media Hut » SHPs
with bland i think he means the missing textures. It looks like simple single colored areas only. No noise, dirt, brick patterns etc.

Different material settings would also help, so those blue wind ...
  Topic: Tesla tanks in battle fortress cause IE
Lin Kuei Ominae

Replies: 15
Views: 557

Post Posted: Sun Feb 10, 2019 4:24 pm    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
set the tesla tank Size high enough, so it can't fit inside any transport.
  Topic: More than two thousand building images
Lin Kuei Ominae

Replies: 33
Views: 1121

Post Posted: Sat Feb 09, 2019 2:23 pm    Subject: More than two thousand building images
Forum:  Modding Central » Media Hut
which of those hieroglyphs means "download"?
please change the first post and add direct links.

What's with the "MO is forbidden to use these pictures" statement?
Might be pre ...
  Topic: PPM slow?
Lin Kuei Ominae

Replies: 9
Views: 881

Post Posted: Fri Feb 08, 2019 3:12 pm    Subject: PPM slow?
Forum:  PPM Zone » PPM Discussion Zone
Still haven't noticed any slowdown at any time here.
  Topic: All PPM Contests Overview
Lin Kuei Ominae

Replies: 17
Views: 13955

Post Posted: Fri Feb 08, 2019 11:55 am    Subject: All PPM Contests Overview
Forum:  Modding Central » Media Hut
bah, external hosters suck.
Many competitions show no images anymore and have broken links.

those that don't work anymore.

2009
2008
2007

probably more, haven't checked them all

Anyone ...
  Topic: yuri-Poisonous spider
Lin Kuei Ominae

Replies: 6
Views: 567

Post Posted: Fri Feb 08, 2019 11:45 am    Subject: yuri-Poisonous spider
Forum:  Modding Central » Media Hut » Voxels
adding to art.iniUseBuffer=yes
DisableVoxelCache=yes
DisableShadowCache=yes
should help getting the shadow and sections rendered better.


The normals on the legs seem to be mirrored/wrong.
O ...
  Topic: Krusty Krab
Lin Kuei Ominae

Replies: 7
Views: 319

Post Posted: Wed Feb 06, 2019 3:07 pm    Subject: Krusty Krab
Forum:  Modding Central » Media Hut
Laughing That's a quite unexpected sight in a game like this.

None the less the model is really well made. Very nice textures and details. Approved!

Given the cartoonish style of RA2, it doesn't ...
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 342
Views: 101327

Post Posted: Mon Feb 04, 2019 5:17 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Another thing about Game speed: Settings in for MP and SP skirmish are different. It might be confusing for someone to pick right speed. Also I remember that after loading MP game, it is not possible ...
  Topic: How to make patriot missile or flak cannon controllable?
Lin Kuei Ominae

Replies: 9
Views: 195

Post Posted: Mon Feb 04, 2019 7:57 am    Subject: How to make patriot missile or flak cannon controllable?
Forum:  Modding Central » Red Alert 2 Editing Forum
Try giving it for Primary a Range=0 AG=yes dummy-weapon to enable manual targeting and as Secondary the main AA weapon.
  Topic: PPM slow?
Lin Kuei Ominae

Replies: 9
Views: 881

Post Posted: Mon Feb 04, 2019 7:53 am    Subject: PPM slow?
Forum:  PPM Zone » PPM Discussion Zone
works fine for me. haven't noticed any significant slowdown in quite a while.
loading, editing pages is done in max 2 seconds.
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 342
Views: 101327

Post Posted: Fri Feb 01, 2019 7:51 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
yes, latest version works.
I downloaded the ModDB one and tested it without doing an update afterwards, as I thought it would be the newest. This however is version 4.30
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 342
Views: 101327

Post Posted: Thu Jan 31, 2019 10:38 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
In skirmish it seems you can't change the game speed in the TS Client.
I can move the slider, but as soon as i leave the menu, it is reset and the game speed doesn't change.

However it works fine ...
  Topic: Why does game crash when i cancel mcv building?
Lin Kuei Ominae

Replies: 4
Views: 109

Post Posted: Thu Jan 31, 2019 8:12 pm    Subject: Why does game crash when i cancel mcv building?
Forum:  Modding Central » Red Alert 2 Editing Forum
Is that the full code? Because then it's because nearly 60% of the code for a complete building is missing.

Otherwise, it might be because you are not using Ares.
http://ares-developers.github.io/ ...
  Topic: New TS selection box.
Lin Kuei Ominae

Replies: 2
Views: 334

Post Posted: Thu Jan 31, 2019 4:10 pm    Subject: New TS selection box.
Forum:  Modding Central » Media Hut » SHPs
not a fan of this myself, since the latest exe hacks also include a hover over without selecting the unit, where you see the healthbar only, like in your edited version.
So there would be no way to t ...
  Topic: GDI Titan moi version
Lin Kuei Ominae

Replies: 76
Views: 48286

Post Posted: Mon Jan 28, 2019 8:41 pm    Subject: GDI Titan moi version
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
Hi guys, similar newbie question, I can't seem to figure out how to code the stand sequence for this titan, any tips? Thanks!
Like the original TS Titan it has no standing frames.
Changing the code ...
  Topic: Spawn crate using weapon?
Lin Kuei Ominae

Replies: 2
Views: 124

Post Posted: Sat Jan 26, 2019 4:57 pm    Subject: Spawn crate using weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
search in art.ini for the key
TiberiumSpawnType
then create an animation like the one you have found and change it to suit your needs.
Finally assign this animation to your custom warhead.

Note: ...
  Topic: Turn a cannon firing sound into laser firing sound
Lin Kuei Ominae

Replies: 4
Views: 249

Post Posted: Wed Jan 23, 2019 8:44 am    Subject: Turn a cannon firing sound into laser firing sound
Forum:  Modding Central » Media Hut
download and start audacity
load the grizzly sound
play around with the Effect/Phaser
  Topic: Question about AnimList= on warheads..
Lin Kuei Ominae

Replies: 12
Views: 598

Post Posted: Wed Jan 23, 2019 7:56 am    Subject: Question about AnimList= on warheads..
Forum:  Modding Central » Tiberian Sun Editing Forum
@LKO I used a similar method for the most part. I did implement the ProjectileRange= tag on the weapon to ensure detonation of stage 1 before the target, then allow the 2nd stage with the missile to d ...
  Topic: Question about AnimList= on warheads..
Lin Kuei Ominae

Replies: 12
Views: 598

Post Posted: Tue Jan 22, 2019 8:39 pm    Subject: Question about AnimList= on warheads..
Forum:  Modding Central » Tiberian Sun Editing Forum
That sounds interesting.
can you show a gif?

According to your description it sounds like you found a way to let the projectile fire the missile not from directly above the target (like a bomb in ...
  Topic: Question about AnimList= on warheads..
Lin Kuei Ominae

Replies: 12
Views: 598

Post Posted: Tue Jan 22, 2019 4:10 pm    Subject: Question about AnimList= on warheads..
Forum:  Modding Central » Tiberian Sun Editing Forum
EMEffect makes it impossible to use Damage directly.
You would have to use a Splits=yes projectile with a second stage weapon to deliver the damage.

@E1 are you sure that fixed 25 damage step logi ...
  Topic: Question about AnimList= on warheads..
Lin Kuei Ominae

Replies: 12
Views: 598

Post Posted: Mon Jan 21, 2019 10:38 pm    Subject: Question about AnimList= on warheads..
Forum:  Modding Central » Tiberian Sun Editing Forum
It takes the weapon with the lowest damage that uses this warhead for the first anim.
The weapon with the highest damage using this warhead for the last anim.

All other weapons using this warhead ...
  Topic: So.....How do you create SHPs for RA1?
Lin Kuei Ominae

Replies: 4
Views: 463

Post Posted: Thu Jan 17, 2019 2:03 pm    Subject: So.....How do you create SHPs for RA1?
Forum:  Modding Central » OpenRA Editing Forums
Image Shaper doesn't support the old SHP(TD) format.

SHP Builder however has an option under Save As to save under SHP(TD) format.
Not sure if you would have to change the compression type under O ...
  Topic: Latest 1.76u Update
Lin Kuei Ominae

Replies: 10
Views: 591

Post Posted: Mon Jan 14, 2019 9:45 am    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
What does the crash message say?
Upload your DTA\Client\client.log file here.
  Topic: Unable to get my custom map to show up?
Lin Kuei Ominae

Replies: 2
Views: 85

Post Posted: Sat Jan 12, 2019 9:24 am    Subject: Unable to get my custom map to show up?
Forum:  Featured Projects » Twisted Insurrection » Your Input » Your Maps
In your TI\Maps folder should be a subfolder "Custom" (if not, create it)
copy your map into this folder.

Then in the client in the map selection choose GAME MODE: Custom
Your map shoul ...
  Topic: In-Game Screenshots
Lin Kuei Ominae

Replies: 228
Views: 87445

Post Posted: Sat Jan 12, 2019 12:47 am    Subject: In-Game Screenshots
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Second thing I have become bored to death when it comes to Render to PNG, PAL editing, PNG to SHP, PNG to TMP,  etc. Sometimes pipeline was over-complicated because I could not agree with downgrading ...
  Topic: Do you have a suggestion for the forums? Post here!
Lin Kuei Ominae

Replies: 226
Views: 58962

Post Posted: Fri Jan 11, 2019 11:39 pm    Subject: Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
my User Attachment Control Panel has 43 pages of attached stuff. Any chance how i can do a search for a certain file in them?
Looking manually through 43 * 50 attachments would take ages.

For exam ...
  Topic: Stark Tower & Quin Jet
Lin Kuei Ominae

Replies: 2
Views: 270

Post Posted: Wed Jan 09, 2019 11:03 am    Subject: Stark Tower & Quin Jet
Forum:  Modding Central » Media Hut
the voxel is nice
but the building looks very low poly and in kind of an unfinished slapped together state. What ruins it is the very low resolution of the textures on the top (making them blurry, bl ...
  Topic: Burning Fury heavy anti-ship bomber
Lin Kuei Ominae

Replies: 7
Views: 1095

Post Posted: Sun Jan 06, 2019 3:20 pm    Subject: Burning Fury heavy anti-ship bomber
Forum:  Modding Central » Media Hut » Voxels
Transwarp drive, plasma pulse emitters, anti-grav plating and a flux capacitor help any fictional craft to fly how they want.
  Topic: Issue with walls
Lin Kuei Ominae

Replies: 9
Views: 266

Post Posted: Sat Jan 05, 2019 8:18 pm    Subject: Issue with walls
Forum:  Modding Central » Red Alert 2 Editing Forum
Looks like the radar color rgb has a bad value.
Older SHP Builder versions and XCC Mixer saved SHPs have this.
IIRC if radar color RGB is 0,0,0 the map editor will show overlays as hex values.

Ch ...
  Topic: GI Assault Rifle prob
Lin Kuei Ominae

Replies: 7
Views: 256

Post Posted: Fri Jan 04, 2019 12:02 pm    Subject: GI Assault Rifle prob
Forum:  Modding Central » Red Alert 2 Editing Forum
hmm, apart from a few redundant keys, I can't see what could cause your described ingame behaviour.

It should fire the weapon, run the same time the particlesystem for 2 (Lifetime) frames while it ...
  Topic: "shield" on buildings using pip slot
Lin Kuei Ominae

Replies: 17
Views: 319

Post Posted: Thu Jan 03, 2019 5:33 pm    Subject: "shield" on buildings using pip slot
Forum:  Modding Central » Red Alert 2 Editing Forum
2 damage stages don't work in TS as well, even though many SHPs have a 3rd frame in the SHP, it's never used.
That logic existed only in TD (not sure if RA1 as well)
  Topic: GI Assault Rifle prob
Lin Kuei Ominae

Replies: 7
Views: 256

Post Posted: Thu Jan 03, 2019 1:29 pm    Subject: GI Assault Rifle prob
Forum:  Modding Central » Red Alert 2 Editing Forum
Before particles spawned last time wear off completely, a second particle can't be spawned.
He writes they shoot a couple of times and then stop forever until ordered to fire again.
So it's not a p ...
  Topic: GI Assault Rifle prob
Lin Kuei Ominae

Replies: 7
Views: 256

Post Posted: Thu Jan 03, 2019 1:25 pm    Subject: GI Assault Rifle prob
Forum:  Modding Central » Red Alert 2 Editing Forum
Can't tell with the most important part of the code is missing:
ARProj
VolkovRailgunSys and the appropriate particle

AmbientDamage is useless. It doesn't work with UseSparkParticles
IsRailgun=y ...
  Topic: Happy 2019, from Project Perfect Mod!
Lin Kuei Ominae

Replies: 3
Views: 329

Post Posted: Tue Jan 01, 2019 11:22 am    Subject: Happy 2019, from Project Perfect Mod!
Forum:  PPM Zone » PPM News Network
Thanks for the nice recap. All together it looks like 2018 was quite productive.
I'm looking forward what 2019 will have to offer.

Happy new year to you as well Banshee.
  Topic: Krush Kill 'n' Destroy mod for OpenRA 0.1.0 released!
Lin Kuei Ominae

Replies: 6
Views: 524

Post Posted: Fri Dec 28, 2018 10:07 pm    Subject: Krush Kill 'n' Destroy mod for OpenRA 0.1.0 released!
Forum:  PPM Zone » PPM News Network
Krush Kill 'n' Destroy Wink

Somehow i never found the graphics appealing enough to actually buy/play this game (even back then in the 90s).
None the less i wish good luck to the creators of this Ope ...
  Topic: Unity3D RTS Work
Lin Kuei Ominae

Replies: 25
Views: 1197

Post Posted: Fri Dec 28, 2018 6:40 pm    Subject: Unity3D RTS Work
Forum:  Modding Central » Media Hut
wow, that's some impressive artwork. great job. Applauses!

That tank
https://cdnb.artstation.com/p/assets/images/images/013/853/897/large/mason-rosenquist-mbt-sketch-01.jpg
gives the impression ...
  Topic: Questions to the Team.
Lin Kuei Ominae

Replies: 250
Views: 88018

Post Posted: Fri Dec 28, 2018 9:15 am    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
No, TI and TO do not mix.
Both mods aren't one of those stupid script kiddies slapped together ripped assets conglomerations.

@Holland:
i would rather see it stay in the hands of Morpher, Orac an ...
  Topic: Random ballistic of tanks
Lin Kuei Ominae

Replies: 6
Views: 315

Post Posted: Sun Dec 23, 2018 10:22 pm    Subject: Random ballistic of tanks
Forum:  Featured Projects » Dawn of the Tiberium Age
@moppel:
thanks.
yeah, pretty unfortunate that it can't be done. Would have like such more realistic projectile behaviour as well.
So it's the targeting, not the projectile that is innaccurate...
...
 
Page 1 of 157 [7815 Posts]   Goto page: 1, 2, 3, ..., 155, 156, 157 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 1.6736s ][ Queries: 18 (1.4441s) ][ Debug on ]