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  Topic: MY mod and Graphics + Sound
Lin Kuei Ominae

Replies: 90
Views: 1443

Post Posted: Wed Feb 21, 2018 7:58 pm    Subject: MY mod and Graphics + Sound
Forum:  Modding Central » Media Hut
you should work on your presentation screenshots.
When you look at them and at first glance see only original unmodified RA2 assets, then it's not interesting enough to look any further and search fo ...
  Topic: Mapping
Lin Kuei Ominae

Replies: 7
Views: 388

Post Posted: Wed Feb 21, 2018 8:08 am    Subject: Mapping
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis » Terrain
Is that FinalAlert? It doesn't looks like FinalAlert.
Is this a new map editor?

The "dummy" graphics for waypoints/trigger etc as well as the editor look really nice. Approved!
  Topic: Ideas & suggestions
Lin Kuei Ominae

Replies: 291
Views: 15191

Post Posted: Wed Feb 21, 2018 8:01 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
How about the Dark Reign hostage taker logic?

In Dark Reign you can have a unit, that has several passenger places.
You can't enter your own infantry into it, but order the hostage taker to " ...
  Topic: Torpedos and Hover Units
Lin Kuei Ominae

Replies: 17
Views: 150

Post Posted: Tue Feb 20, 2018 9:05 pm    Subject: Torpedos and Hover Units
Forum:  Modding Central » Red Alert 2 Editing Forum
SHP projectiles work different than VXL projectiles.
SHPs start horizontal
VXL start according to the set FireAngle (though not sure exactly. In TS they can also start vertical)

Test the VXL proj ...
  Topic: Allied mission: River Raid.
Lin Kuei Ominae

Replies: 8
Views: 165

Post Posted: Tue Feb 20, 2018 4:15 pm    Subject: Allied mission: River Raid.
Forum:  Featured Projects » Dawn of the Tiberium Age
It was my first try yesterday after reading the post, since i was curious at what people call a hard mission.
That's why i also weren't going straight for the trigger to fire, but tried to get as muc ...
  Topic: Allied mission: River Raid.
Lin Kuei Ominae

Replies: 8
Views: 165

Post Posted: Tue Feb 20, 2018 1:36 pm    Subject: Allied mission: River Raid.
Forum:  Featured Projects » Dawn of the Tiberium Age
Also because right after I killed the power plants an airstrike would come in and murder my tanya.
Had that as well but was quick enough to send her into the phase tank.
The elite bazookas then made ...
  Topic: Allied mission: River Raid.
Lin Kuei Ominae

Replies: 8
Views: 165

Post Posted: Mon Feb 19, 2018 8:53 pm    Subject: Allied mission: River Raid.
Forum:  Featured Projects » Dawn of the Tiberium Age
1. get Tanya elite by killing the many enemy bazookas and other infantry standing around
2. get your 4 bazookas elite (use elite tanya to damage tanks and the bazookas to finish them and gain the vet ...
  Topic: More Anim Issues
Lin Kuei Ominae

Replies: 9
Views: 188

Post Posted: Mon Feb 19, 2018 5:54 pm    Subject: More Anim Issues
Forum:  Modding Central » Red Alert 2 Editing Forum
as E1 Elite mentioned, the key Start is missing.
Loop# as the name says, are the keys for the looping part only.
Start and End tell the game from where to actually start and end playing the anim.
I ...
  Topic: Letting AI not sell pre-assigned buildings
Lin Kuei Ominae

Replies: 15
Views: 1267

Post Posted: Mon Feb 19, 2018 7:33 am    Subject: Letting AI not sell pre-assigned buildings
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
you can try dummy deployer units, which have no weapon on the unit and give the deployed building a dummy weapon (0 damage).
This way the AI will have to deploy the units to fight with them, and sinc ...
  Topic: Ares Broke Carryalls?
Lin Kuei Ominae

Replies: 26
Views: 491

Post Posted: Mon Feb 19, 2018 7:27 am    Subject: Ares Broke Carryalls?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Lin Kuei Ominae: Not sure about that one. Dropped as in para-dropped or as in released normally from the Carryall? I see no mission being set. That would most likely also be fixable, if this is the is ...
  Topic: Not drawing a laser effect?
Lin Kuei Ominae

Replies: 6
Views: 128

Post Posted: Fri Feb 16, 2018 5:52 pm    Subject: Not drawing a laser effect?
Forum:  Modding Central » Red Alert 2 Editing Forum
you wrote "similar" and "like" which for me isn't "the same".
That's why i suggested you narrow down the problem and test this very same weapon and not assume it should ...
  Topic: Not drawing a laser effect?
Lin Kuei Ominae

Replies: 6
Views: 128

Post Posted: Fri Feb 16, 2018 1:38 pm    Subject: Not drawing a laser effect?
Forum:  Modding Central » Red Alert 2 Editing Forum
Do you tried to narrow it down further by simply adding the weapon via Primary to rule out the special gattling logic?
What happens if you place a laser weapon from which you definitely know that it ...
  Topic: Not drawing a laser effect?
Lin Kuei Ominae

Replies: 6
Views: 128

Post Posted: Fri Feb 16, 2018 10:46 am    Subject: Not drawing a laser effect?
Forum:  Modding Central » Red Alert 2 Editing Forum
Does it shoot the weapon at all?
Why don't you narrow down the problem by assigning the weapon to a minigunners Primary and test if it works under normal conditions?
  Topic: Ares Broke Carryalls?
Lin Kuei Ominae

Replies: 26
Views: 491

Post Posted: Fri Feb 16, 2018 9:09 am    Subject: Ares Broke Carryalls?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
A bug in TS, no clue if still present in RA2/Ares, when a unit is dropped by the carryall, that dropped unit is completely inactive. It doesn't respond when being fired upon and doesn't engage any ene ...
  Topic: Modding DTA
Lin Kuei Ominae

Replies: 3
Views: 135

Post Posted: Thu Feb 15, 2018 10:11 pm    Subject: Modding DTA
Forum:  Featured Projects » Dawn of the Tiberium Age
1. ecache## files are like zip archives, which you can fill with any stuff you want using XCC Mixer. Usually that means adding SHPs, which is the main graphic format used by DTA and the underlying TS ...
  Topic: Ares Broke Carryalls?
Lin Kuei Ominae

Replies: 26
Views: 491

Post Posted: Thu Feb 15, 2018 3:09 pm    Subject: Ares Broke Carryalls?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You have internal transports. Why would you want the inconvenient carryall if the internal transports offer much more modding flexibility and better handling ingame?

I would love to get rid of carr ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
Lin Kuei Ominae

Replies: 18
Views: 196

Post Posted: Thu Feb 15, 2018 2:05 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » CnC Editing Tools
um, split into separate topic up to Nyerguds post?
  Topic: Tutorial Requests
Lin Kuei Ominae

Replies: 533
Views: 160614

Post Posted: Wed Feb 14, 2018 8:00 am    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
You wont get any help here if you use TibEd.
Use a text editor to edit the inis in the only correct way, explain what you did (best by showing the code here) and explain what doesn't work.
  Topic: MADTANK WARHEAD - RELATIVE DAMAGE
Lin Kuei Ominae

Replies: 6
Views: 263

Post Posted: Mon Feb 12, 2018 10:30 pm    Subject: MADTANK WARHEAD - RELATIVE DAMAGE
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
try a dummy muzzle flash animation.
[MadEruptionWeapon]
Anim=SUICIDEANIM ;add to [Animations] list

art.ini
[SUICIDEANIM]
Image=CLRANIM ;create SHP with 10 empty frames of 1x1 pixel size (SHP ca ...
  Topic: MADTANK WARHEAD - RELATIVE DAMAGE
Lin Kuei Ominae

Replies: 6
Views: 263

Post Posted: Mon Feb 12, 2018 1:18 pm    Subject: MADTANK WARHEAD - RELATIVE DAMAGE
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)

Warhead=MADWARHEAD

game is case sensitive. this mess doesn't work.

In addition, make sure your warhead is listed in the [Warheads] list
  Topic: Submarine Torpedoes not working correct terrain related
Lin Kuei Ominae

Replies: 9
Views: 150

Post Posted: Sun Feb 11, 2018 6:01 pm    Subject: Submarine Torpedoes not working correct terrain related
Forum:  Modding Central » Red Alert 2 Editing Forum
I assume the key WaterSet in the General section tells the game which tileset is water.
Since this allows only a single number, i assume you would have to edit TileSet0021 and add your new terrain to ...
  Topic: AI cheating on skirmish?
Lin Kuei Ominae

Replies: 6
Views: 291

Post Posted: Wed Feb 07, 2018 4:19 pm    Subject: AI cheating on skirmish?
Forum:  Featured Projects » Dawn of the Tiberium Age
A non-cheating AI would be too easy to be any challenge and thus no fun to play against at all.

Other than that, it's because of engine limitations.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 76
Views: 3538

Post Posted: Tue Feb 06, 2018 10:38 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
new version uploaded

Version 01.01.00.10
-(bugfix) RLE-Zero encoding algorithm crashed when the encoded result data was bigger than 2 times the uncompressed data (RLE encoded worst-case is 3 times ...
  Topic: Westwood Font Editor
Lin Kuei Ominae

Replies: 12
Views: 2484

Post Posted: Sun Feb 04, 2018 10:24 pm    Subject: Westwood Font Editor
Forum:  PPM Zone » PPM News Network
You can upload and attach files to your posts here.
No need for emailing files.
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 312
Views: 65001

Post Posted: Sun Feb 04, 2018 11:00 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Wobbling units are not fixed, and I don't know how I'd do it anyway.
Load the SHP in Image Shaper, then have the checkbox "Prevent TS wobble bug" checked and press Start to save the SHP aga ...
  Topic: Ideas & suggestions
Lin Kuei Ominae

Replies: 291
Views: 15191

Post Posted: Fri Feb 02, 2018 8:10 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
How about making the difficulty global modifiers available for buildings, which in addition also allow to raise/lower these by a certain value over a certain duration?

The game has already the foll ...
  Topic: multiple crate types in singleplayer?
Lin Kuei Ominae

Replies: 3
Views: 265

Post Posted: Mon Jan 29, 2018 8:29 am    Subject: multiple crate types in singleplayer?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
You can add the [CrateRules] section to your map and then use
SilverCrate=HealBase    ; solo play silver crate bonus
WoodCrate=Money         ; solo play wood crate bonus
WoodCrateImg=CRATE   ...
  Topic: Missile cruiser and PT boat duo
Lin Kuei Ominae

Replies: 6
Views: 563

Post Posted: Sun Jan 28, 2018 9:50 pm    Subject: Missile cruiser and PT boat duo
Forum:  Modding Central » Media Hut » Voxels
the bow needs better/smoother normals to get rid of the staircase effect
  Topic: MindControl in DTA?
Lin Kuei Ominae

Replies: 9
Views: 209

Post Posted: Thu Jan 25, 2018 3:02 pm    Subject: MindControl in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
1. visceroid spawn used the DropPod superweapon, which created a few dummy infantry that got instantly killed by the droppod itself firing an invisible gascloud particle
The damaging particle with Be ...
  Topic: MindControl in DTA?
Lin Kuei Ominae

Replies: 9
Views: 209

Post Posted: Thu Jan 25, 2018 1:25 pm    Subject: MindControl in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
huh? wrong topic? what have nukes and visceroid spawning to do with MindControl?

and no, there is no way to have a trigger know where a player launched nuke exploded, nor a way to make the effects ...
  Topic: MindControl in DTA?
Lin Kuei Ominae

Replies: 9
Views: 209

Post Posted: Thu Jan 25, 2018 8:15 am    Subject: MindControl in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
no

The TS engine doesn't has any of the special RA2/YR logics.

Only via map triggers and pre-scripted events you could simulate something like this. (e.g. the TS firestorm campaign map where Hue ...
  Topic: Ideas for a Meteor Storm superweapon
Lin Kuei Ominae

Replies: 10
Views: 314

Post Posted: Tue Jan 23, 2018 2:44 pm    Subject: Ideas for a Meteor Storm superweapon
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
1. check out the [url=http://ares-developers.github.io/Ares-docs/new/superweapons/index.html]Ares Doc about SWs

2. i would suggest Type=GenericWarhead and then create a new Warhead which has on the ...
  Topic: The AI units in the game
Lin Kuei Ominae

Replies: 10
Views: 258

Post Posted: Mon Jan 22, 2018 9:00 am    Subject: The AI units in the game
Forum:  Featured Projects » Dawn of the Tiberium Age
The AI units are basically 1:1 copies of the normal buildable versions, but with the Costs reduced to about 60%.
The AI is pretty stupid/weak and this allows it to build faster and more units to beco ...
  Topic: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Lin Kuei Ominae

Replies: 24
Views: 1714

Post Posted: Sat Jan 20, 2018 4:16 pm    Subject: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Forum:  Modding Central » Media Hut » SHPs
With your set up the brain in jar gets almost completely shadowed
right click on the "brain in jar" model, select "Object Properties" and disable "Receive Shadows"

or ...
  Topic: The Locomotion of Locomotives
Lin Kuei Ominae

Replies: 4
Views: 195

Post Posted: Fri Jan 19, 2018 11:03 pm    Subject: The Locomotion of Locomotives
Forum:  Featured Projects » Dawn of the Tiberium Age
There are cargo wagons for each of the 5 resources (Riparius, Vinifera, Ore, Gems or Scrap).
All 5 are usable, however you have to decide which one for certain map, since the logic to change the wago ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 76
Views: 3538

Post Posted: Fri Jan 19, 2018 3:59 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
Another thing, a request, did you ever thought of adding an option to process all the frames after an x number as shadow frames (All pixels asigned to a single color)?

The most logical option would ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 76
Views: 3538

Post Posted: Fri Jan 19, 2018 12:58 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
glad to hear it works as it should Smile

Though 20 min for SHP Builder isn't unusual. After an hour i would have said it stopped working, but the import in SHP Builder can really take that long. It's ...
  Topic: Missile hitting own jet
Lin Kuei Ominae

Replies: 9
Views: 346

Post Posted: Fri Jan 19, 2018 11:23 am    Subject: Missile hitting own jet
Forum:  Modding Central » Red Alert 2 Editing Forum
no problem. Wasn't sure if it works on AircraftTypes in the first place.

Why is your jet faster than the missile?
probably because the missile is slower than the jet. #Tongue
  Topic: The Locomotion of Locomotives
Lin Kuei Ominae

Replies: 4
Views: 195

Post Posted: Thu Jan 18, 2018 9:01 pm    Subject: The Locomotion of Locomotives
Forum:  Featured Projects » Dawn of the Tiberium Age
In the Staff forum, I made an https://ppmforums.com/files/trainunload_103.gif

An AI trying to protect a moving train surely ends in many deaths of the protecting AI by walking on the tracks in fron ...
  Topic: Missile hitting own jet
Lin Kuei Ominae

Replies: 9
Views: 346

Post Posted: Thu Jan 18, 2018 6:55 pm    Subject: Missile hitting own jet
Forum:  Modding Central » Red Alert 2 Editing Forum
try TypeImmune=yes on the aircraft
  Topic: Civilians and War
Lin Kuei Ominae

Replies: 9
Views: 317

Post Posted: Wed Jan 17, 2018 8:23 pm    Subject: Civilians and War
Forum:  Featured Projects » Dawn of the Tiberium Age
I would actually just have the civilians go to a specific area on the map, get deleted, then replaced with an equal amount of militia "Mini-gunners" or existing unit types.
this would be ve ...
  Topic: Civilians and War
Lin Kuei Ominae

Replies: 9
Views: 317

Post Posted: Wed Jan 17, 2018 3:51 pm    Subject: Civilians and War
Forum:  Featured Projects » Dawn of the Tiberium Age
Apart from small tasks like activating a cell tag, running to a safe place, enter buildings etc, i wouldn't change civilians too much.

The graphics are not changed if you give something a weapon an ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 620

Post Posted: Tue Jan 16, 2018 8:15 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
he made a mockup, presumably in paint. It's no SHP Builder screenshot.

@Colos: try the Options\Shadows function and notice yourself how it works
  Topic: Vanilla TS campaign messed up
Lin Kuei Ominae

Replies: 15
Views: 568

Post Posted: Sun Jan 14, 2018 3:01 pm    Subject: Vanilla TS campaign messed up
Forum:  Modding Central » Tiberian Sun Editing Forum
skirmish/multiplayer is not the same as singleplayer
The AI is completely different as well as many game logics.
e.g.
-in multiplayer you can't add new houses to a map and have them play as anothe ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 620

Post Posted: Sat Jan 13, 2018 8:14 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support

Do we have info from Olaf which formula he used for his color conversion? (is it weighted euclidean as well)

https://github.com/OlafvdSpek/xcc/blob/master/misc/palet.cpp#L163
maybe
Maybe? No, y ...
  Topic: What do you fear in DTA?
Lin Kuei Ominae

Replies: 9
Views: 249

Post Posted: Sat Jan 13, 2018 2:00 am    Subject: What do you fear in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
"Shockwave and Sky fortress" from Dark Reign (By the way, it would be interesting to add Hover Freighter from Dark reign to DTA)
oh the memories. the shockwave was awesome...
https://www.p ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 620

Post Posted: Sat Jan 13, 2018 1:40 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
Long ago i used XCC Mixer for all conversions, though then i noticed it has a little bug, so i wouldn't recommend using it anymore for SHP conversion.

During conversion, it sometimes puts wrong fil ...
  Topic: battle fortress suddenly move so slow...
Lin Kuei Ominae

Replies: 10
Views: 305

Post Posted: Sat Jan 13, 2018 1:31 am    Subject: battle fortress suddenly move so slow...
Forum:  Modding Central » Red Alert 2 Editing Forum
Isn't a crusher unit slowing down when crushing something?
Maybe it was about to crush something, when that object got destroyed before it was crushed, thus the slower crushing speed never got a chan ...
  Topic: What do you fear in DTA?
Lin Kuei Ominae

Replies: 9
Views: 249

Post Posted: Fri Jan 12, 2018 10:46 pm    Subject: What do you fear in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
I fear only a well mixed group of units (anti-inf,anti-air,anti-armor,artillery).

Any force with just the same units is nothing to fear. Every unit has a good counter unit and since i scout early, ...
  Topic: Vanilla TS campaign messed up
Lin Kuei Ominae

Replies: 15
Views: 568

Post Posted: Fri Jan 12, 2018 7:52 pm    Subject: Vanilla TS campaign messed up
Forum:  Modding Central » Tiberian Sun Editing Forum
I had created a new factory type for GDI, and made GDIA for it. I placed it after Special so it shouldn't disturb the order, right?
no.
(some of) the maps themselves have multiple new houses added f ...
 
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