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  Topic: DTA will not install
Lin Kuei Ominae

Replies: 2
Views: 30

Post Posted: Yesterday, at 1:43 pm    Subject: DTA will not install
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
sounds similar to this
Do you have DirectX installed? It looks like your graphics card either doesn't support DirectX or you don't have it installed.
It wasn't DirectX but I needed to get a differen ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Lin Kuei Ominae

Replies: 41
Views: 1367

Post Posted: Yesterday, at 6:23 am    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
Must have luck then. Samsung Syncmaster monitor stretches perfectly fine and supports many formats from 640x480 to 1920x1080.
I often use small resolutions for SHP testing and even for tiny 1 pixel f ...
  Topic: Nod 14 freeze
Lin Kuei Ominae

Replies: 1
Views: 49

Post Posted: Sun Apr 22, 2018 9:38 pm    Subject: Nod 14 freeze
Forum:  Featured Projects » Twisted Insurrection » Your Input
Why didn't you use the ingame options game speed slider? No need to edit rules.ini

After you made sure to have the original rules.ini again, do you restarted the mission?
A savegame stores the rul ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Lin Kuei Ominae

Replies: 41
Views: 1367

Post Posted: Sun Apr 22, 2018 9:33 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
I think it looks amazing, I've always longed for stretched-yet-sharp low-res TS for the ultimate nostalgic feeling #Tongue
Just use fullscreen with a low resolution. Confused

On a full HD monitor, you can s ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Lin Kuei Ominae

Replies: 41
Views: 1367

Post Posted: Sun Apr 22, 2018 3:45 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
um, why would this be useful?

Do screenshots then also have stretched images with big blocks instead of single pixels?
  Topic: TMP File Format (has damaged art)
Lin Kuei Ominae

Replies: 30
Views: 3233

Post Posted: Sat Apr 21, 2018 7:53 am    Subject: TMP File Format (has damaged art)
Forum:  Featured Tools » CnC Editing Tools
I don't get what i see there.
There is no green shown in the screenshot and just some red spots like a brutal jpg compression.
  Topic: TMP File Format (has damaged art)
Lin Kuei Ominae

Replies: 30
Views: 3233

Post Posted: Thu Apr 19, 2018 2:20 pm    Subject: TMP File Format (has damaged art)
Forum:  Featured Tools » CnC Editing Tools
updated with fields how i use them in TMP Shop
//The IsoTile consists of this

IsoTileHeader
{
unsigned int MapWidth;
unsigned int MapHeight;
unsigned int Width;
unsigned int Height;
};

// ...
  Topic: Floating Disk spins forever but never impacts land
Lin Kuei Ominae

Replies: 1
Views: 73

Post Posted: Thu Apr 19, 2018 10:40 am    Subject: Floating Disk spins forever but never impacts land
Forum:  Modding Central » Red Alert 2 Editing Forum
check
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down

when set too low, the speed isn't enough to crash
  Topic: —mo2Reset--Kaamos Platform—
Lin Kuei Ominae

Replies: 11
Views: 516

Post Posted: Wed Apr 18, 2018 8:26 pm    Subject: —mo2Reset--Kaamos Platform—
Forum:  Modding Central » Media Hut » Voxels
The diagonal missile body with vertical textures looks wrong.
  Topic: How to make a straight railgun?
Lin Kuei Ominae

Replies: 1
Views: 108

Post Posted: Wed Apr 18, 2018 7:13 am    Subject: How to make a straight railgun?
Forum:  Modding Central » Red Alert 2 Editing Forum
SpiralRadius= ;the radius of the spiral, a radius of 0 is a straight line
ParticlesPerCoord= ;lower means higher distance between them
SpiralDeltaPerCoord= ;the curvature interval of the spiral. hig ...
  Topic: The Intro Topic
Lin Kuei Ominae

Replies: 101
Views: 17240

Post Posted: Tue Apr 17, 2018 6:52 pm    Subject: The Intro Topic
Forum:  Miscellaneous Forums » Offtopic Discussion Area
You should check out the [url=https://ppmforums.com/viewtopic.php?t=40462]TS Client.
TS is completely standalone now (after it was officially released for free) and has seen a huge amount of improvem ...
  Topic: The Intro Topic
Lin Kuei Ominae

Replies: 101
Views: 17240

Post Posted: Tue Apr 17, 2018 6:29 pm    Subject: The Intro Topic
Forum:  Miscellaneous Forums » Offtopic Discussion Area
You left long before i even joined PPM. Wow. Suddenly i feel so young among you ancient modding heroes. Smile
  Topic: How do you make a glow around the buildings?
Lin Kuei Ominae

Replies: 4
Views: 176

Post Posted: Tue Apr 17, 2018 6:19 pm    Subject: How do you make a glow around the buildings?
Forum:  Modding Central » Red Alert 2 Editing Forum
Not sure if it's the same in RA2, but while testing this years ago in TS, i had to notice that player owned buildings behave different to Neutral buildings.
It needed a lot higher LightIntensity to m ...
  Topic: Nod Bike [TS]
Lin Kuei Ominae

Replies: 3
Views: 211

Post Posted: Tue Apr 17, 2018 2:50 pm    Subject: Nod Bike [TS]
Forum:  Modding Central » Media Hut » Voxels
It seems a bit big.
I would also suggest giving it some highly blurred textures, so the thin dark lines don't end in single black voxel, but some nice anti-aliased voxel.
A subtle grey noise texture ...
  Topic: How to make Neutral House alliance with Russia House?
Lin Kuei Ominae

Replies: 11
Views: 267

Post Posted: Tue Apr 17, 2018 2:47 pm    Subject: How to make Neutral House alliance with Russia House?
Forum:  Modding Central » Red Alert 2 Editing Forum
^^that
choose the right one or add all of them if you are not sure
e.g.
[Neutral]
Allies=Africans,Arabs,Confederation,Russians
  Topic: Dev Blog#3
Lin Kuei Ominae

Replies: 3
Views: 177

Post Posted: Tue Apr 17, 2018 9:00 am    Subject: Dev Blog#3
Forum:  Other Projects » Pre-Alpha Projects » Shattered Paradise » Announcements & Updates
yep, didn't got your scene. I only got the rendered sprites for two ships showing their scale and thus made the Kodiak accordingly.

Concerning the render setting, it is very subtle and hard to noti ...
  Topic: [wip] 3dsmax - C&C RA1 heavy tank
Lin Kuei Ominae

Replies: 3
Views: 391

Post Posted: Tue Apr 17, 2018 6:56 am    Subject: [wip] 3dsmax - C&C RA1 heavy tank
Forum:  Modding Central » Media Hut
Bump
Could you do a test render in ingame isometric view with the tank nearly the size as the RA1 heavy tank?
It would interest me how it looks and if it might be a suitable replacement for the RA1 ...
  Topic: Tool for editing INI file
Lin Kuei Ominae

Replies: 2
Views: 127

Post Posted: Tue Apr 17, 2018 6:48 am    Subject: Tool for editing INI file
Forum:  Modding Central » Red Alert 2 Editing Forum
[url=https://ppmforums.com/viewtopic.php?t=42548]same was done already here
Any differences/improvements of yours over the other one?

Also check out the comments on the other one. Such a tool isn' ...
  Topic: SW activated cloning factory
Lin Kuei Ominae

Replies: 12
Views: 832

Post Posted: Mon Apr 16, 2018 9:12 pm    Subject: SW activated cloning factory
Forum:  Modding Central » Red Alert 2 Editing Forum
Can a building upgrade provide cloning logic?

\Edit
scratch that. you can't remove the upgrade anymore once placed. except Ares adds a logic to sell an upgrade (via trigger this is possible IIRC).
  Topic: How to make Neutral House alliance with Russia House?
Lin Kuei Ominae

Replies: 11
Views: 267

Post Posted: Mon Apr 16, 2018 8:34 pm    Subject: How to make Neutral House alliance with Russia House?
Forum:  Modding Central » Red Alert 2 Editing Forum
No need to use trigger for that.
Open the map with a text editor and add
[Russians]
Allies=Neutral

[Neutral]
Allies=Russians

though check the map, as single player maps usual ...
  Topic: SHP Aircraft Impossible?
Lin Kuei Ominae

Replies: 8
Views: 257

Post Posted: Mon Apr 16, 2018 7:05 pm    Subject: SHP Aircraft Impossible?
Forum:  Modding Central » Red Alert 2 Editing Forum
Oh, so this isn't about the game or any coding at all.
It's just about how to use the 3d modeling program (whose name you haven't even provided so far, which would be the most crucial information to ...
  Topic: Dev Blog#3
Lin Kuei Ominae

Replies: 3
Views: 177

Post Posted: Mon Apr 16, 2018 4:18 pm    Subject: Dev Blog#3
Forum:  Other Projects » Pre-Alpha Projects » Shattered Paradise » Announcements & Updates
looks pretty good. nice work.
I wasn't aware that there is already such an elaborate OpenTS mod done. Approved!


Concerning the new building and unit graphics, are you sure you use an orthograp ...
  Topic: Got fatal erro with Ares
Lin Kuei Ominae

Replies: 8
Views: 231

Post Posted: Mon Apr 16, 2018 5:32 am    Subject: Got fatal erro with Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)

Init CDROM
Calling Force_CD_Available
Init Secondary Mixfiles..... CONQMD.MIX CONQUER.MIX CAMEOMD.MIX CAMEO.MIX maps01.mix maps02.mix mapsmd03.mix ...Failed!!!

looks like it can't find/read fro ...
  Topic: Old issues
Lin Kuei Ominae

Replies: 10
Views: 586

Post Posted: Sat Apr 14, 2018 7:50 pm    Subject: Old issues
Forum:  Modding Central » Tiberian Sun Editing Forum
In TI, i've added a custom explosion to them. Then gave this explosion in art.ini lots of damaging debris for some area damage. (ammo crate got flying debris of cannon balls, missiles and several mg P ...
  Topic: US just bombed Syria
Lin Kuei Ominae

Replies: 31
Views: 437

Post Posted: Sat Apr 14, 2018 7:41 pm    Subject: US just bombed Syria
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
to summarize from from what i've read

-April 6th: negotiations between Russia and Rebels fail. ceasefire for Duma ends
-Syrian military attacks Rebels in Duma, Rebels attack Damaskus
-Hosein Mort ...
  Topic: [help]My Voxel won't work or XCC Mixer deletes them?
Lin Kuei Ominae

Replies: 18
Views: 520

Post Posted: Sat Apr 14, 2018 5:57 pm    Subject: [help]My Voxel won't work or XCC Mixer deletes them?
Forum:  Modding Central » Media Hut
please show a screenshot of your 3ds2vxl settings. (alt+print of the dialog)
If you haven't already, i suggest reading [url=https://ppmforums.com/viewtopic.php?t=20064]The newbie guide in modding.
  Topic: SHP Aircraft Impossible?
Lin Kuei Ominae

Replies: 8
Views: 257

Post Posted: Fri Apr 13, 2018 1:02 pm    Subject: SHP Aircraft Impossible?
Forum:  Modding Central » Red Alert 2 Editing Forum
JumpJet logic makes the engine render a fake(*) shadow even with SHP units in TS. Not sure about RA2.

(*) it simply takes the normal image, changes every colored pixel into shadow and draws that on ...
  Topic: XCC Mixer won't detect anything but RA2
Lin Kuei Ominae

Replies: 6
Views: 302

Post Posted: Wed Apr 11, 2018 6:42 am    Subject: XCC Mixer won't detect anything but RA2
Forum:  Featured Tools » CnC Editing Tools
I'm glad my XCC Mixer doesn't detect anything at all.
So i can add palettes in a reliable way, not following some random registry crap code.
[url=https://ppmforums.com/viewtopic.php?t=33830]( ) All ...
  Topic: FS Alpine Valley [2-4]
Lin Kuei Ominae

Replies: 20
Views: 715

Post Posted: Fri Apr 06, 2018 10:07 pm    Subject: FS Alpine Valley [2-4]
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Also, offtopic question, is it normal that my editor gets bugged when it displays veinhole fields? kinda like this. https://imgur.com/a/REedc

This happens when the vein overlay has been modified, f ...
  Topic: C&C Executable Modifier
Lin Kuei Ominae

Replies: 128
Views: 45879

Post Posted: Fri Apr 06, 2018 12:55 pm    Subject: C&C Executable Modifier
Forum:  Featured Tools » CnC Editing Tools
when i made big maps for DTA, i edited the new clean map with a text editor for the final size and tested the limit until FinaSun crashed. Because opening a map works even if it's above the 200x200 li ...
  Topic: C&C Executable Modifier
Lin Kuei Ominae

Replies: 128
Views: 45879

Post Posted: Fri Apr 06, 2018 6:40 am    Subject: C&C Executable Modifier
Forum:  Featured Tools » CnC Editing Tools
the max a TS/RA2 map supports is X+Y<=512
by allowing X and Y to be 511 in the editor would be wrong imo.

FinalSun and FinalAlert crash as soon as a map has more than ~43800 cells.
The minimap ...
  Topic: TI: Internal Errors
Lin Kuei Ominae

Replies: 20
Views: 42736

Post Posted: Thu Apr 05, 2018 9:49 pm    Subject: TI: Internal Errors
Forum:  Featured Projects » Twisted Insurrection » Your Input
some rules.ini changes
Do you tried the unmodified TI already?
  Topic: TI: Internal Errors
Lin Kuei Ominae

Replies: 20
Views: 42736

Post Posted: Thu Apr 05, 2018 7:10 pm    Subject: TI: Internal Errors
Forum:  Featured Projects » Twisted Insurrection » Your Input
sounds like a DirectX issue. Maybe old/incompatible/incomplete DirectX installation
  Topic: [remake]Yuri Bio Factory
Lin Kuei Ominae

Replies: 3
Views: 628

Post Posted: Mon Apr 02, 2018 8:56 am    Subject: [remake]Yuri Bio Factory
Forum:  Modding Central » Media Hut » SHPs
I have no idea what it is, but it looks "off" somehow. I can't put my finger on it.
it's the washed out looking colors which lack stronger/darker shadows.
It seems to lack shadows at all, ...
  Topic: Making a terrain from scratch
Lin Kuei Ominae

Replies: 3
Views: 151

Post Posted: Fri Mar 30, 2018 10:41 pm    Subject: Making a terrain from scratch
Forum:  Modding Central » Red Alert 2 Editing Forum
1. you create the graphics with any tool you want (photoshop, 3ds max etc)
2. you convert the graphics using the mentioned tmp editing tools
  Topic: The next Ares
Lin Kuei Ominae

Replies: 65
Views: 4197

Post Posted: Fri Mar 30, 2018 12:19 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Also learned that Deliver.Owner=special makes the infantry uncrushable for some reason #Tongue
Special is allied to every player/side and vice versa. It would be like trying to crush your own infantry, wh ...
  Topic: Final Alert object categories
Lin Kuei Ominae

Replies: 6
Views: 158

Post Posted: Thu Mar 29, 2018 11:52 pm    Subject: Final Alert object categories
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
IIRC FinalAlert is more stupid hardcoded and it's not possible to do the same workaround as TI's FinalSun.

In TI's FinalSun I hex edited the exe to read a finalmap.ini instead of firestrm.ini (it c ...
  Topic: Soviet MCV
Lin Kuei Ominae

Replies: 7
Views: 601

Post Posted: Thu Mar 29, 2018 5:20 pm    Subject: Soviet MCV
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Units
Rocker (squid) never stopped people cutting off the bottom of every single ship including the official WW ones. <-Bad excuse to not have it done here as well

However, if you still think that thi ...
  Topic: [HELP] special tanks adding in survival maps (FA2)
Lin Kuei Ominae

Replies: 4
Views: 186

Post Posted: Thu Mar 29, 2018 12:03 pm    Subject: [HELP] special tanks adding in survival maps (FA2)
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
to add a new unit to a map, you have to add a VehicleTypes list too.

e.g.
;make sure the used index (text works too) is not used in rules.ini (here BLAH01)
[VehicleTypes] ...
  Topic: Soviet MCV
Lin Kuei Ominae

Replies: 7
Views: 601

Post Posted: Thu Mar 29, 2018 11:44 am    Subject: Soviet MCV
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Units
Amphibious should be half or 1/3rd submerged with those inflatable pontoons/buoyancy bodies appearing next to the main chassis.

To have the pontoons on the drive train is way too unrealistic.
-co ...
  Topic: TS to RA2 and back
Lin Kuei Ominae

Replies: 10
Views: 293

Post Posted: Thu Mar 29, 2018 10:46 am    Subject: TS to RA2 and back
Forum:  Modding Central » Red Alert 2 Editing Forum
the scale factor is 1.25
  Topic: AutoCAD for SHP or VXL?
Lin Kuei Ominae

Replies: 11
Views: 388

Post Posted: Thu Mar 29, 2018 8:42 am    Subject: AutoCAD for SHP or VXL?
Forum:  Modding Central » Media Hut
Repeating patterns are also possible in 3ds max.

It's the construction of objects using exact angles and lengths with real measurement units which is not possible in 3ds max, but overkill in AutoCA ...
  Topic: How to build anywhere in the map like Tower Defense?
Lin Kuei Ominae

Replies: 8
Views: 284

Post Posted: Wed Mar 28, 2018 2:27 pm    Subject: How to build anywhere in the map like Tower Defense?
Forum:  Modding Central » Red Alert 2 Editing Forum
Urban doesn't exist
add to your map
;pavement, roads etc
[Road]
Buildable=no


Provided that the terrain in RA2 is set correct on the tiles,
since WW made RA2 very dull and ignored usi ...
  Topic: AutoCAD for SHP or VXL?
Lin Kuei Ominae

Replies: 11
Views: 388

Post Posted: Tue Mar 27, 2018 4:26 pm    Subject: AutoCAD for SHP or VXL?
Forum:  Modding Central » Media Hut
not directly.
you need obj, 3ds or Doom3's MD5 format files to convert them with either VSE or 3ds2vxl.

\Topic split.
  Topic: battle fortress suddenly move so slow...
Lin Kuei Ominae

Replies: 14
Views: 542

Post Posted: Tue Mar 27, 2018 2:14 pm    Subject: battle fortress suddenly move so slow...
Forum:  Modding Central » Red Alert 2 Editing Forum
wrong, MovementZone is only for pathfinding.
You have to change the Locomotor for actually having it go subterranean
  Topic: Old issues
Lin Kuei Ominae

Replies: 10
Views: 586

Post Posted: Mon Mar 26, 2018 8:04 pm    Subject: Old issues
Forum:  Modding Central » Tiberian Sun Editing Forum
added to the https://ppmforums.com/files/unitrenderbug_202.gif

i noticed a similar bug during mapping for DTA
it makes a difference at which order units are placed in the map as well, which is mos ...
  Topic: Old issues
Lin Kuei Ominae

Replies: 10
Views: 586

Post Posted: Mon Mar 26, 2018 5:15 pm    Subject: Old issues
Forum:  Modding Central » Tiberian Sun Editing Forum
[url=https://ppmforums.com/viewtopic.php?t=38895&postorder=asc&start=278]looks similar to this
It seems the voxel bounds of the chassis are way too big
  Topic: "Buzzard" Gyrocopter
Lin Kuei Ominae

Replies: 3
Views: 443

Post Posted: Sun Mar 25, 2018 2:59 pm    Subject: "Buzzard" Gyrocopter
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
gyrocopter? so you made sure it never hovers on point and constantly moves?
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 320
Views: 72873

Post Posted: Sun Mar 25, 2018 9:51 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
@Rampa: it's the Client with an enhanced TS 3.0 Wink
  Topic: Chinese version of Ares
Lin Kuei Ominae

Replies: 7
Views: 681

Post Posted: Fri Mar 23, 2018 10:25 pm    Subject: Chinese version of Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Shouldn't be hard for Alex to add this.
My suggestion would be to add a key to show/render the Passengers of an OpenTopped unit (similar how the carryall still shows the passenger).

Since OpenTopp ...
 
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