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  Topic: Anyone have tips to fix broken bridge-cliffs on maps?
Lin Kuei Ominae

Replies: 12
Views: 234

Post Posted: Mon Sep 17, 2018 5:48 am    Subject: Anyone have tips to fix broken bridge-cliffs on maps?
Forum:  Modding Central » Red Alert 2 Editing Forum
oh you use custom bridge tiles? So it's not a map but a tile problem.
There is a "HasDamagedArt" flag in the tile. When used wrong, this can happen.
Check and compare original with your cu ...
  Topic: Anyone have tips to fix broken bridge-cliffs on maps?
Lin Kuei Ominae

Replies: 12
Views: 234

Post Posted: Sun Sep 16, 2018 12:02 pm    Subject: Anyone have tips to fix broken bridge-cliffs on maps?
Forum:  Modding Central » Red Alert 2 Editing Forum
there are special flags for each tile, which the editor is unable to edit.
e.g. the growing ice logic in TS

Only by copy pasting those special flags are copied as well.
Simply placing clear groun ...
  Topic: Request: Some from new and old Mental Omega
Lin Kuei Ominae

Replies: 28
Views: 687

Post Posted: Sat Sep 15, 2018 6:21 pm    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory.
Painters make shp, modelers make voxels. I make rules.ini code. ...
  Topic: Sleipnirstuff is gone?
Lin Kuei Ominae

Replies: 15
Views: 336

Post Posted: Sat Sep 15, 2018 4:12 pm    Subject: Sleipnirstuff is gone?
Forum:  PPM Zone » PPM Discussion Zone
But why the ORA forums?
you wanted an answer from/contact to pchote
pchote works on OpenRA
sleipnirstuff changed to OpenRA forums
see the connection
  Topic: Sleipnirstuff is gone?
Lin Kuei Ominae

Replies: 15
Views: 336

Post Posted: Sat Sep 15, 2018 2:54 pm    Subject: Sleipnirstuff is gone?
Forum:  PPM Zone » PPM Discussion Zone
And how am I supposed to reach him?
with this forum could work. There is this thing called private message to a user called [url=https://ppmforums.com/profile.php?mode=viewprofile&u=7900]pchote. ...
  Topic: Request: Some from new and old Mental Omega
Lin Kuei Ominae

Replies: 28
Views: 687

Post Posted: Sat Sep 15, 2018 2:52 pm    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory.
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Lin Kuei Ominae

Replies: 13
Views: 278

Post Posted: Sat Sep 15, 2018 7:21 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
[General]
:
GDIGateOne=GAGATE_A      ; these buildings affect nearby walls, so I need to know what they are
GDIGateTwo=GAGATE_B
WallTower=GACTWR
NodGateOne=NAGATE_A
No ...
  Topic: Slim Laser Anim
Lin Kuei Ominae

Replies: 12
Views: 726

Post Posted: Thu Sep 13, 2018 7:48 pm    Subject: Slim Laser Anim
Forum:  Modding Central » Media Hut » SHPs
what? use punctuation and be a bit more precise what you actually wanna do
well, that's a brilliant idea but is it possible that we can use this SHP as an image for a projectile for an air burst
the ...
  Topic: SHP anim looping back
Lin Kuei Ominae

Replies: 11
Views: 249

Post Posted: Wed Sep 12, 2018 6:11 pm    Subject: SHP anim looping back
Forum:  Modding Central » Red Alert 2 Editing Forum
Reverse=yes
  Topic: Yuriko Omega sequence
Lin Kuei Ominae

Replies: 9
Views: 298

Post Posted: Tue Sep 11, 2018 7:13 pm    Subject: Yuriko Omega sequence
Forum:  Modding Central » Media Hut
i haven't checked the complete yuriko SHP.
Which is why I criticized you.
and spoon feeding like you did, doesn't helps at all in the long run.
  Topic: Yuriko Omega sequence
Lin Kuei Ominae

Replies: 9
Views: 298

Post Posted: Tue Sep 11, 2018 6:42 pm    Subject: Yuriko Omega sequence
Forum:  Modding Central » Media Hut
3rd number is the multiplier needed to reach the next facing.
imagine the following are the frames
x----x----x----x----x----x----x----x----yyyyyyyyz-z-z-z-z-z-z-z-
with x being the first frame of a ...
  Topic: Yuriko Omega sequence
Lin Kuei Ominae

Replies: 9
Views: 298

Post Posted: Tue Sep 11, 2018 2:10 pm    Subject: Yuriko Omega sequence
Forum:  Modding Central » Media Hut
; *** Infantry Sequences ***
; Infantry animations are grouped within a single art file.
; Unlike units, infantry animation layout is completely
; arbitrary and must be explicitly specified. Each
...
  Topic: Dark Reign mod for OpenRA is under production.
Lin Kuei Ominae

Replies: 3
Views: 231

Post Posted: Tue Sep 11, 2018 6:28 am    Subject: Dark Reign mod for OpenRA is under production.
Forum:  PPM Zone » PPM News Network
The OpenRA engines versatility is so awesome.
Dark Reign was one of my favorite games back then and it's great to see a revival in OpenRA. Yay!
  Topic: Dark Reign mod
Lin Kuei Ominae

Replies: 28
Views: 10932

Post Posted: Mon Sep 10, 2018 7:47 pm    Subject: Dark Reign mod
Forum:  Modding Central » Tiberian Sun Editing Forum
You noticed that the discussion you're continuing ended 4 years ago
and Matthias just revived this topic with some OpenRA DarkReign news, since that was/is one of the options discussed 4 years ago!?
  Topic: Dark Reign mod
Lin Kuei Ominae

Replies: 28
Views: 10932

Post Posted: Mon Sep 10, 2018 2:13 pm    Subject: Dark Reign mod
Forum:  Modding Central » Tiberian Sun Editing Forum
wow, this looks really good. Approved!
Are those sprites read directly from the DarkReign format (IIRC .spr) or were they converted into a OpenRA friendly format?
It seems all the shadows are miss ...
  Topic: Exception - Divide by Zero
Lin Kuei Ominae

Replies: 4
Views: 187

Post Posted: Sun Sep 09, 2018 3:50 pm    Subject: Exception - Divide by Zero
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
the following bad codes can cause trouble
[V19]
=


[AITriggerTypesEnable]
=
01A10CND-G=yes



[Lighting]
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGr ...
  Topic: [RA2/YR] Super man
Lin Kuei Ominae

Replies: 7
Views: 514

Post Posted: Sun Sep 09, 2018 1:50 pm    Subject: [RA2/YR] Super man
Forum:  Modding Central » Media Hut » SHPs
needs anti-aliasing. this is way too pixelated, especially with those strange colorful pixel artifacts which appear at the border of the cape.

fly anim looks like a very lazy/bored body posture, wi ...
  Topic: Tiberian Sun - Show Veterancy
Lin Kuei Ominae

Replies: 1
Views: 89

Post Posted: Sat Sep 08, 2018 7:01 pm    Subject: Tiberian Sun - Show Veterancy
Forum:  Modding Central » Tiberian Sun Editing Forum
by using the [url=https://ppmforums.com/viewtopic.php?t=40462]TS Client, which has all the hacks applied as well
  Topic: Ideas & suggestions
Lin Kuei Ominae

Replies: 480
Views: 34806

Post Posted: Sat Sep 08, 2018 5:50 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
do you tried PlaceAnywhere=yes on the deployed building? In TS, units can this way even deploy on top of tiberium.

Suggestion: keys for unittypes
RangeBasedAttack=yes
This makes the unit use the ...
  Topic: Long range weapon and short range KillDriver
Lin Kuei Ominae

Replies: 13
Views: 251

Post Posted: Sat Sep 08, 2018 1:50 pm    Subject: Long range weapon and short range KillDriver
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
In that case, you can still switch to modding TS. #Tongue
  Topic: Long range weapon and short range KillDriver
Lin Kuei Ominae

Replies: 13
Views: 251

Post Posted: Sat Sep 08, 2018 1:05 pm    Subject: Long range weapon and short range KillDriver
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Primary=Test105mm
Secondary=TestM60
should work. MinimumRange on Test105mm prevents it from being fired when too close, thus forcing the unit to switch to secondary TestM60 for close targets.
Nope. ...
  Topic: Long range weapon and short range KillDriver
Lin Kuei Ominae

Replies: 13
Views: 251

Post Posted: Sat Sep 08, 2018 7:22 am    Subject: Long range weapon and short range KillDriver
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Primary=Test105mm
Secondary=TestM60
should work. MinimumRange on Test105mm prevents it from being fired when too close, thus forcing the unit to switch to secondary TestM60 for close targets.
  Topic: [RA2/YR] Strider
Lin Kuei Ominae

Replies: 7
Views: 508

Post Posted: Fri Sep 07, 2018 9:40 am    Subject: [RA2/YR] Strider
Forum:  Modding Central » Media Hut » SHPs
swiggity swooty, shaking that booty

Seriously, the whole body wobble is way too strong. Any pilot in there would be instantly dead by concussions.
The whole wobble would also make any targeting w ...
  Topic: Turtle Airship
Lin Kuei Ominae

Replies: 9
Views: 683

Post Posted: Wed Sep 05, 2018 8:22 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
I think a custom vpl could enable glowing colors for voxel.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 87
Views: 9253

Post Posted: Tue Sep 04, 2018 3:00 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
That's exactly how it works already Wink and it did indeed raise the speed significantly.
Next to the multi-threading, that was one of the first things i made to increase processing speed.
  Topic: Mod move to TS Client
Lin Kuei Ominae

Replies: 3
Views: 195

Post Posted: Mon Sep 03, 2018 6:37 am    Subject: Mod move to TS Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I just copied a DTA mix into the TS Client and renamed the mix to expand02.mix.
Everything works fine here.

Check if it isn't a problem of the mix. Maybe it's corrupt.
If it's not too big, you co ...
  Topic: Small Electric Ball Projectile
Lin Kuei Ominae

Replies: 10
Views: 577

Post Posted: Sun Aug 26, 2018 8:18 pm    Subject: Small Electric Ball Projectile
Forum:  Modding Central » Media Hut » SHPs
Several segmented lines with Noise modifier on their vertices
ah in 3d, nice. how about giving the center sphere a slight pulsating effect by making it once bigger during the anim? (start/end 100%, i ...
  Topic: Small Electric Ball Projectile
Lin Kuei Ominae

Replies: 10
Views: 577

Post Posted: Sun Aug 26, 2018 3:53 pm    Subject: Small Electric Ball Projectile
Forum:  Modding Central » Media Hut » SHPs
pretty cool anim. Approved! How do you made it?

I think you want to set AnimHigh=20 as there are only frames 0-19
Maybe even AnimHigh=19, as i'm not sure if the specified frame is still rendered ...
  Topic: About Projectile Art
Lin Kuei Ominae

Replies: 1
Views: 115

Post Posted: Sun Aug 26, 2018 8:13 am    Subject: About Projectile Art
Forum:  Modding Central » Red Alert 2 Editing Forum
AnimLow = LoopStart
AnimHigh = LoopEnd
AnimRate is similar to TrailerSeperation in defining the number of frames that need to pass before going to next frame in the anim. (1 is fastest)
There are n ...
  Topic: Slim Laser Anim
Lin Kuei Ominae

Replies: 12
Views: 726

Post Posted: Sat Aug 25, 2018 10:07 pm    Subject: Slim Laser Anim
Forum:  Modding Central » Media Hut » SHPs
IsFlamingGuy is simply a key that makes an anim
-move randomly around (with movement similar to an infantry, thus avoiding obstacles like other units or buildings)
-use facing specific art for the ...
  Topic: Slim Laser Anim
Lin Kuei Ominae

Replies: 12
Views: 726

Post Posted: Sat Aug 25, 2018 11:10 am    Subject: Slim Laser Anim
Forum:  Modding Central » Media Hut » SHPs
Nice idea using IsFlamingGuy logic. Too bad it won't work well for any offensive damage dealing, since IsFlamingGuy doesn't move over other units/buildings and only on free cells.
In addition does Is ...
  Topic: XCC Mixer not working
Lin Kuei Ominae

Replies: 3
Views: 113

Post Posted: Fri Aug 24, 2018 7:24 pm    Subject: XCC Mixer not working
Forum:  Modding Central » Red Alert 2 Editing Forum
drag and drop doesn't work in Windows between programs with different rights.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 87
Views: 9253

Post Posted: Fri Aug 24, 2018 7:17 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
interesting, it's again the RLE encoder.
It seems even triple size of the pre-dimensioned result array is not big enough. So now it increases the array as necessary and this should make an end to the ...
  Topic: SHP Builder
Lin Kuei Ominae

Replies: 2
Views: 136

Post Posted: Thu Aug 23, 2018 7:36 am    Subject: SHP Builder
Forum:  Modding Central » Red Alert 2 Editing Forum
1. Import the frames and create a new temporary SHP
2. additionally open the SHP where you want them
3. select the temporary SHP, go to [Edit]->Mass Frame Operations->Copy Frames
then follow ...
  Topic: TS to RA2 and back
Lin Kuei Ominae

Replies: 16
Views: 919

Post Posted: Sun Aug 19, 2018 8:17 am    Subject: TS to RA2 and back
Forum:  Modding Central » Red Alert 2 Editing Forum
Start doing your own work and stop ripping others. Makes your life much easier than complaining about people ignoring you(which is getting more and more understandable).

And no, if someone doesn't ...
  Topic: Selection mask booger
Lin Kuei Ominae

Replies: 2
Views: 233

Post Posted: Sat Aug 18, 2018 7:47 am    Subject: Selection mask booger
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
related to this
-when copying into a frame and then moving the selection, it will delete everything under it as soon as it's stopped. Thus it's very hard to properly align/adjust a selection (which i ...
  Topic: Virus Ivan (Ares)
Lin Kuei Ominae

Replies: 7
Views: 269

Post Posted: Thu Aug 16, 2018 11:34 am    Subject: Virus Ivan (Ares)
Forum:  Modding Central » Red Alert 2 Editing Forum
ok, nice

btw, if there is a question hidden in there you need to put a ? at the end of the sentence. A word like "how","what","where" to start the sentence also helps ...
  Topic: Time Machine buildup!
Lin Kuei Ominae

Replies: 7
Views: 2777

Post Posted: Wed Aug 15, 2018 6:54 pm    Subject: Time Machine buildup!
Forum:  Modding Central » Media Hut » SHPs
guys, 3 years old topic.
  Topic: [RA2] Civilian Gates (4-Way)
Lin Kuei Ominae

Replies: 7
Views: 2315

Post Posted: Wed Aug 15, 2018 6:52 pm    Subject: [RA2] Civilian Gates (4-Way)
Forum:  Modding Central » Media Hut » SHPs
Note: 3 years old topic.

4 different ways is the only logical way to do this. If you actually think about it, you will notice this yourself too.
  Topic: HAPPY NEW YEAR 2018
Lin Kuei Ominae

Replies: 3
Views: 198

Post Posted: Mon Aug 13, 2018 7:35 pm    Subject: HAPPY NEW YEAR 2018
Forum:  Other Projects » Released » Tiberium Essence » Tiberium Essence News
slow bot is slow, but better late than never. Smile
  Topic: [RA2/YR] SHP Downloads!
Lin Kuei Ominae

Replies: 70
Views: 56269

Post Posted: Mon Aug 06, 2018 12:40 pm    Subject: [RA2/YR] SHP Downloads!
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
shame..... he hasn't active.... will he come back once again?
"oh crystal ball, tell me the truth, will Medalmonkey come back after years of absence, eventually notice Syaz post among the thousa ...
  Topic: [TS] Nod Attack Fighter
Lin Kuei Ominae

Replies: 5
Views: 933

Post Posted: Sat Aug 04, 2018 3:18 pm    Subject: [TS] Nod Attack Fighter
Forum:  Modding Central » Media Hut » Voxels
Thank you, but your archive is damaged :/
no, it's not. just tested.
Whatever you used to download or extract it is defective
  Topic: Stingray [RA3 Tesla Boat]
Lin Kuei Ominae

Replies: 17
Views: 6455

Post Posted: Sat Aug 04, 2018 8:19 am    Subject: Stingray [RA3 Tesla Boat]
Forum:  Modding Central » Media Hut » Voxels
What about the "full" codes in rulesmd & artmd?
mod it yourself
look at other units with similar logic if you don't know how to fully code it.
copy/paste and a little adaptation works ...
  Topic: Assault infantry
Lin Kuei Ominae

Replies: 8
Views: 978

Post Posted: Fri Aug 03, 2018 1:48 pm    Subject: Assault infantry
Forum:  Modding Central » Media Hut » SHPs
just found an interesting post on imgur
https://i.imgur.com/hH8Z8po.mp4
which might help you get those animations more realistic.
Try to include the shown bounce, delay and speed effects to give yo ...
  Topic: TS Mechs
Lin Kuei Ominae

Replies: 8
Views: 937

Post Posted: Fri Aug 03, 2018 1:04 pm    Subject: TS Mechs
Forum:  Modding Central » Media Hut » 3D Models
If you have planned release HMEC from your avatar it is a quite right moment. Very Happy
Not as a public model, but i'll upload it into the Rewire Staff forum.
  Topic: 32 Facings SHp projectile Question
Lin Kuei Ominae

Replies: 2
Views: 290

Post Posted: Thu Aug 02, 2018 3:41 pm    Subject: 32 Facings SHp projectile Question
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AnimRate frames. The animation is not guaranteed to play from the first frame on. Defaults to 1.

   Note:    AnimRate cannot be 0, or a division by zero will crash the game once a projectile o ...
  Topic: TS Mechs
Lin Kuei Ominae

Replies: 8
Views: 937

Post Posted: Wed Aug 01, 2018 2:43 pm    Subject: TS Mechs
Forum:  Modding Central » Media Hut » 3D Models
suuweeet
thanks for these. Very Happy
The walk anims need a few adjustments, but that's no big deal.
The models look awesome. Approved!

shibby
  Topic: XT-300 Goliath
Lin Kuei Ominae

Replies: 2
Views: 577

Post Posted: Wed Aug 01, 2018 8:12 am    Subject: XT-300 Goliath
Forum:  Modding Central » Media Hut » SHPs
Too bad this Mech usually has 3 different attack animations so i had to choose only one :<
you can always include multiple into the SHP and let the user decide which one he wants to use via the Fi ...
  Topic: OpenRA Playtest 20180729
Lin Kuei Ominae

Replies: 16
Views: 598

Post Posted: Tue Jul 31, 2018 7:28 pm    Subject: OpenRA Playtest 20180729
Forum:  PPM Zone » PPM News Network
Can we please ban this shortbus clown? Nothing useful ever came from this troll and every topic is quickly derailing when he appears.
  Topic: Flame Projectile Question
Lin Kuei Ominae

Replies: 10
Views: 317

Post Posted: Tue Jul 31, 2018 9:23 am    Subject: Flame Projectile Question
Forum:  Modding Central » Media Hut
huh? why shouldn't it work?
It's the most basic art.ini coding that works ever since TS.
What doesn't work here?
 
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