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  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 20
Views: 778

Post Posted: Today, at 7:52 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
yes and no
yes, it's a public asset
no, cncnet doesn't has 32 facing hack applied and until not all vanilla TS SHP vehicles are converted to 32 facings, the hack can not be applied without breaking ...
  Topic: Explosions for everyone
Lin Kuei Ominae

Replies: 119
Views: 19488

Post Posted: Yesterday, at 10:01 pm    Subject: Explosions for everyone
Forum:  Modding Central » Media Hut
Start, End should work fine. I would be very surprised if they messed up these working keys when adding RA2 stuff to the TS engine.

Some of the vanilla RA2 anims even use them (without the Loop* ke ...
  Topic: [Ares]Stupid Yellow Mech
Lin Kuei Ominae

Replies: 25
Views: 1358

Post Posted: Yesterday, at 5:43 pm    Subject: [Ares]Stupid Yellow Mech
Forum:  Modding Central » Media Hut » SHPs
you need Ares with 32 facing support installed

Turret=no
and
TurretSpins=no
can help too
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Yesterday, at 9:54 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
i need more infos than that.
-program version
-which images do you used? (size, color format etc) Best upload them so i can recreate the issue
-how many images
-at which point do you got the messa ...
  Topic: CnCnet will add new voxels for TS!
Lin Kuei Ominae

Replies: 8
Views: 777

Post Posted: Yesterday, at 12:16 am    Subject: CnCnet will add new voxels for TS!
Forum:  Modding Central » Media Hut
problems with Medusa, she only comes out with her legs.
forgot Turret=yes?

problem with the fortress towers
complete art.ini code and rules.ini example code was given in the zip, including FireFL ...
  Topic: Creator weapons factory
Lin Kuei Ominae

Replies: 51
Views: 2063

Post Posted: Yesterday, at 12:06 am    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
that's why i wrote "get them working" and not "download them".
  Topic: [RA1] Original Civilian Artworks
Lin Kuei Ominae

Replies: 3
Views: 356

Post Posted: Yesterday, at 12:04 am    Subject: [RA1] Original Civilian Artworks
Forum:  Modding Central » Media Hut » SHPs
why was it necessary to recreate them, when tiberian dawn has all 10 of them as separate SHPs
  Topic: Creator weapons factory
Lin Kuei Ominae

Replies: 51
Views: 2063

Post Posted: Sat Dec 16, 2017 2:59 pm    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
you should paint normals by hand on the low angular surfaces, like the sides of the ships front or the top of the rocketlauncher.
The jagged normals ruin the otherwise smooth surface.

And of cours ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Sat Dec 16, 2017 12:08 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
they are necessary for the time consuming color conversion.
The Euclidean calculation may be fast for one color, but it still needs to find for every single pixel in the image the corresponding palet ...
  Topic: Tilting Support for SHP Vehicles
Lin Kuei Ominae

Replies: 8
Views: 168

Post Posted: Fri Dec 15, 2017 1:36 pm    Subject: Tilting Support for SHP Vehicles
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
no
yes, in [url=https://ppmforums.com/viewtopic.php?t=43263#554886]the topic where you posted yourself
  Topic: CnCnet will add new voxels for TS!
Lin Kuei Ominae

Replies: 8
Views: 777

Post Posted: Fri Dec 15, 2017 7:46 am    Subject: CnCnet will add new voxels for TS!
Forum:  Modding Central » Media Hut
Nothing graphically special.
The code is just copy paste from other weapons of similar style and altered a bit.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Thu Dec 14, 2017 8:35 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
is it 3 byte radarcolor or 4 (with alpha?) and then followed by the dword?

also i've read something about the very first byte in a SHP not always being 00. Any more insight in that? Do i have to ta ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Thu Dec 14, 2017 4:50 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
thx for the constructive rage. Smile

yes, i have to overhaul this entire bit flag part as this is pretty incompatible with the current way of handling the possible ways to write a frame (which were on ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Thu Dec 14, 2017 2:49 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
Version 01.01.00.06 uploaded
-a few adjustments on the class for the internal stored images/frames
-progressbar is showing the current progress of the imported files


Feel free to test again E1. ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Wed Dec 13, 2017 10:52 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
yeah, at the start of this project i checked the PCX format. I only found a rough description on wikipedia and then the only free .NET library via ImageMagick.

Though i guess now with Nyerguds RLE ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Wed Dec 13, 2017 6:20 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
No clue how palette or no palette can still make a difference. Confused
Each cell in the DataGrid stores only a single integer now for the palette.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Wed Dec 13, 2017 4:46 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
.NET has no PCX support and i don't add the huge ImageMagick library for this outdated format again.

new version uploaded
please test again
Version 01.01.00.04
-(update) images/frames store onl ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Wed Dec 13, 2017 4:11 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
Ok, i'll see first if i can improve that in a more elegant way. Making it largeaddressaware seems to be a pretty cheap solution imo.
If you want to increase complexity, it could be made shadow frames ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Wed Dec 13, 2017 2:47 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
done, new version uploaded

Version 01.01.00.03
-(bugfix) bad ini values for position and size don't crash anymore
-(update) simple palette manager added, which keeps track of different palette se ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Tue Dec 12, 2017 3:45 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
The OpenRA function to determine if they are a valid SHP returns false.
mwavemsam has 0 as compression set on all frames, valid are only 1 and 3 for SHP(TS)
same is true for ltnkcrus

Whatever pro ...
  Topic: Naval Barracks?
Lin Kuei Ominae

Replies: 4
Views: 99

Post Posted: Tue Dec 12, 2017 7:49 am    Subject: Naval Barracks?
Forum:  Modding Central » Red Alert 2 Editing Forum
Unit still exit from land barracks.
Why don't you test it with the Naval barracks only?
If you have a non-working equation, remove all variables one by one until you can be sure which variable is th ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Mon Dec 11, 2017 5:43 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
@Blade
attached the source for the SHP reading and creating routines that i used.
Copied and converted together from OpenRA and SHP Builder.
The classes encapsulated and modified for easier usage i ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Sun Dec 10, 2017 9:26 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
i can only compile as target platform "any CPU" on my 32 bit PC.
download again and test version 1.1.0.1 if that works better.


Though i think such unusual huge SHP aren't common or use ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Sun Dec 10, 2017 6:18 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
Currently the EXE v1.01.00.00 is not able to handle more than 2gb memory,
it gives out of memory exception.

I modified the EXE to set that flag - 0x96 from 02 to 22 to fix that.
is that like chan ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Sun Dec 10, 2017 12:55 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
new version released
this one has seen a big amount of changes, mainly direct SHP reading and writing support. So I was able to get rid of ImageMagick and ShapeSet.
Probably the best change however ...
  Topic: Creator weapons factory
Lin Kuei Ominae

Replies: 51
Views: 2063

Post Posted: Thu Dec 07, 2017 7:47 pm    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
Download the latest vxl tools to get rid of the annoying white frames.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Thu Dec 07, 2017 2:30 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
Why don't you try zzattack's map renderer which should be in C#, and should
lead you to quick result.
didn't thought about that, but i think it most likely has only loading, not writing.
\Edit
yes ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Thu Dec 07, 2017 10:38 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
ok, i can create uncompressed SHP(TS) files. yay
SHP Builder loads them fine and they are basically exactly the same as the SHPs produced by ShapeSet, if you don't use the -R parameter.

But,
SHP ...
  Topic: [Ares]Stupid Yellow Mech
Lin Kuei Ominae

Replies: 25
Views: 1358

Post Posted: Thu Dec 07, 2017 9:21 am    Subject: [Ares]Stupid Yellow Mech
Forum:  Modding Central » Media Hut » SHPs
just tested. works fine.
problem is on your end.
  Topic: Component Tower issue
Lin Kuei Ominae

Replies: 10
Views: 277

Post Posted: Wed Dec 06, 2017 4:08 pm    Subject: Component Tower issue
Forum:  Modding Central » Red Alert 2 Editing Forum
when using -1 in TS, the turret logic does not work anymore. You can then only have looping animations.
Only with positive numbers, the turret logic works, means the 32 frames are not looped but poin ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Wed Dec 06, 2017 8:00 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
If i understand it right, LCW/XORDelta is only used for SHP(TD) files, not on SHP(TS) files.
So i can ignore this, since i don't care about TD SHPs. If anyone wants them he can open the generated SHP ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Tue Dec 05, 2017 4:06 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
yes, palette indexed PCX are stored in the Temp subfolder, as the first step before ShapeSet converts these to SHP.

I would have preferred a more modern fileformat, to get rid of the huge ImageMagi ...
  Topic: glowing colors
Lin Kuei Ominae

Replies: 6
Views: 169

Post Posted: Tue Dec 05, 2017 12:12 pm    Subject: glowing colors
Forum:  Modding Central » Red Alert 2 Editing Forum
This is the palette how it looks ingame used from an infantry unit on a
bright map:http://lko.ppmsite.com/Public/Tibweb/MappingTutorials/palettetutorial1.png dark map:http://lko.ppmsite.com/Public/Ti ...
  Topic: How make Independent Final Alert
Lin Kuei Ominae

Replies: 4
Views: 184

Post Posted: Tue Dec 05, 2017 12:07 pm    Subject: How make Independent Final Alert
Forum:  Modding Central » Red Alert 2 Editing Forum
He most likely modified FinalAlert's exe already to make it search a wrong registry entry, this way forcing it to use local settings. (*)
Thus he wants to know the exe hack to get rid of that annoyin ...
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 20
Views: 778

Post Posted: Tue Dec 05, 2017 9:49 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
That's how the 32 facing hack for the TS engine needs the 32 facing SHP units to be.
  Topic: Where is the chronosphere and iron curtain?
Lin Kuei Ominae

Replies: 2
Views: 66

Post Posted: Tue Dec 05, 2017 9:48 am    Subject: Where is the chronosphere and iron curtain?
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Because the Tiberian Sun engine this mod is based on has no such logic to make these two work like in Red Alert 1.
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 20
Views: 778

Post Posted: Tue Dec 05, 2017 8:20 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
Oh hey, nice to see you. Thought already about contacting you, as this unit might be useful for your mod/game.

What do you mean?
This unit is anti-aliased. It was rendered in exactly this size, wi ...
  Topic: Contribution
Lin Kuei Ominae

Replies: 17
Views: 443

Post Posted: Mon Dec 04, 2017 9:03 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
it looks too much squeezed together.
The first one, without squeezing its width and only slightly more zoomed on the turret. The last one is zoomed in way too much.

How about using the bottom left ...
  Topic: Cyborg Commando's CYC2 header
Lin Kuei Ominae

Replies: 5
Views: 170

Post Posted: Mon Dec 04, 2017 3:45 pm    Subject: Cyborg Commando's CYC2 header
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Before he got converted into a cyborg.[youtube]https://www.youtube.com/watch?v=IB6VqmZ0-So[/youtube]
  Topic: Cyborg Commando's CYC2 header
Lin Kuei Ominae

Replies: 5
Views: 170

Post Posted: Mon Dec 04, 2017 11:59 am    Subject: Cyborg Commando's CYC2 header
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I would rather have speculated that C1, i.e. "the first commando" refers to the Commando in TD.
C1 was actually the ID of the first civilian.
RMBO was the commando.

Since C2 was the pis ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Mon Dec 04, 2017 11:37 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
it succeeded for 752 frames but not quad of it at 10528 frames.
ShapeSet's limit is at 1019 frames.

Thanks GD. Maybe i'll find some time and interest in near future to find out how to code a simpl ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Mon Dec 04, 2017 10:50 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
shit, ShapeSet has it's limit there.
The message "shp created" simply comes when the program notices the separate ShapeSet process has finished working. I didn't check for errors from Shape ...
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 20
Views: 778

Post Posted: Mon Dec 04, 2017 9:45 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
What I love best is how you use of the special palette colours that are not affected by ambient lighting. Even though the colours are very limited, those plasma streams look pretty smooth Smile It's such ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Mon Dec 04, 2017 9:39 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
fixed
the project was compiled as any CPU while the MagickLibrary is x86 only, thus it wasn't working on x64 machines.
It's now compiled as x86 to always match.

Download again from first post to ...
  Topic: Contribution
Lin Kuei Ominae

Replies: 17
Views: 443

Post Posted: Sun Dec 03, 2017 11:05 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
the truck is better but i don't like the clearly copy pasted Flak Turret onto the truck.
I think best would be if you try to find an image of real vehicle matching the ingame flak truck, like this
h ...
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 20
Views: 778

Post Posted: Sun Dec 03, 2017 10:53 pm    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
Your own work with artistic freedom applied and straight copy/conversion/theft are not the same. Wink
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 55
Views: 1276

Post Posted: Sun Dec 03, 2017 10:25 pm    Subject:   Image Shaper
Subject description: a tool to convert image sequences into SHPs
Forum:  Featured Tools » CnC Editing Tools
This program allows to combine images and convert the sequence of images into a SHP file.
It's basically the more powerful successor of

Download: Version 01.01.00.06
Installation:
-extract the ...
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 20
Views: 778

Post Posted: Sun Dec 03, 2017 9:44 pm    Subject:   Protoss Carrier
Subject description: 32 facing unit
Forum:  Modding Central » Media Hut » SHPs
I always liked the design and after working a long time on my own model, I recently finished a remake of the Starcraft Protoss Carrier.
This one with several design changes and not a 1:1 copy.

As ...
  Topic: Contribution
Lin Kuei Ominae

Replies: 17
Views: 443

Post Posted: Sun Dec 03, 2017 7:02 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
that^^
and the truck also doesn't look military enough. the color makes it look like a farmer truck.
In addition use PNG as image format. JPG compression ruins images.


When you want to implemen ...
  Topic: Contribution
Lin Kuei Ominae

Replies: 17
Views: 443

Post Posted: Sun Dec 03, 2017 5:37 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
i would say sure, go ahead. If it's better than the current one, it would be surely implemented. Though the last word has Bittah.

btw, you can upload and attach images here to your post. Wink
 
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