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  Topic: Allied Repulse hover tank
Lin Kuei Ominae

Replies: 3
Views: 40

Post Posted: Today, at 4:36 pm    Subject: Allied Repulse hover tank
Forum:  Modding Central » Media Hut » Voxels
i was about to say black hole syndrome, until i noticed it's the texture that has these tiny 1 voxel big dots. They make it look pixelated ingame imo. Everything smaller than 2x2 voxel details should ...
  Topic: Single Player mission editing
Lin Kuei Ominae

Replies: 36
Views: 532

Post Posted: Today, at 8:04 am    Subject: Single Player mission editing
Forum:  Featured Projects » Dawn of the Tiberium Age
Nah, strong enough negative light posts to black out terrain would turn very blocky, where you would see the cell shape like the current black cells.
The light transitions of tiled lights are simply ...
  Topic: Single Player mission editing
Lin Kuei Ominae

Replies: 36
Views: 532

Post Posted: Yesterday, at 1:48 pm    Subject: Single Player mission editing
Forum:  Featured Projects » Dawn of the Tiberium Age
1. Fence_Off needs the Fence_On Trigger attached. Not vice versa as you have it
2. Fence_Off needs Type 2 - Or repeating, so it can fire again, which in your case is the attached Fence_On trigger.
...
  Topic: Release 20171014 is here!
Lin Kuei Ominae

Replies: 2
Views: 101

Post Posted: Yesterday, at 7:56 am    Subject: Release 20171014 is here!
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
damn, if i only had more free time or this being released 15 years ago. Sad
This all sounds extremely nice.
I'm looking forward for all the new mods using the OpenRA SDK.

btw, i just found on yout ...
  Topic: Single Player mission editing
Lin Kuei Ominae

Replies: 36
Views: 532

Post Posted: Sun Oct 15, 2017 8:54 pm    Subject: Single Player mission editing
Forum:  Featured Projects » Dawn of the Tiberium Age
check out the [url=https://ppmforums.com/index.php?f=892]Mapping Tutorials Factory
There you find tutorials like [url=https://ppmforums.com/viewtopic.php?t=35382]Multiple triggers on a single object ...
  Topic: Single Player mission editing
Lin Kuei Ominae

Replies: 36
Views: 532

Post Posted: Sun Oct 15, 2017 11:19 am    Subject: Single Player mission editing
Forum:  Featured Projects » Dawn of the Tiberium Age
1. it's enough to add it the map only. adding it to both rules.ini and the map is redundant, except you want to change certain keys. Then it's enough to add to the map only the changed keys to the uni ...
  Topic: Miggy's Workbench
Lin Kuei Ominae

Replies: 197
Views: 12971

Post Posted: Fri Oct 13, 2017 8:05 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
But didn't you want to make 2 buildings in the first place?
Radar (psychic sensor) & HQ

Even though i would switch the logic, since the headquarters gathers intel and thus is the one that know ...
  Topic: Unit for Speed?
Lin Kuei Ominae

Replies: 1
Views: 62

Post Posted: Fri Oct 13, 2017 6:08 am    Subject: Unit for Speed?
Forum:  Modding Central » Red Alert 2 Editing Forum
That's not so simple to answer since factors like
SpeedType, global key GameSpeedBias, difficulty factor Groundspeed/Airspeed and others play a role here.
Trial and error is faster and easier to fi ...
  Topic: Miggy's Workbench
Lin Kuei Ominae

Replies: 197
Views: 12971

Post Posted: Thu Oct 12, 2017 6:55 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
no Ares logic which deploys a building when a superweapon is charged or some prerequisite is fulfilled?
spy enters building
-> gives free dummy superweapon (like sonar when spying naval yard)
-& ...
  Topic: Miggy's Workbench
Lin Kuei Ominae

Replies: 197
Views: 12971

Post Posted: Thu Oct 12, 2017 2:53 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
if you have infantry using spy logic, i would rather suggest using this as some kind of prerequisite for psychic sensor kind of data.
So you first have to infiltrate an enemy radar/hq, before you get ...
  Topic: Soviet Heavy Miner
Lin Kuei Ominae

Replies: 8
Views: 381

Post Posted: Thu Oct 12, 2017 7:09 am    Subject: Soviet Heavy Miner
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
how do you create multi section voxels without causing overlap problem?
The sections don't have only a part of the unit, but each section has the complete VXL with a different animation step.
In th ...
  Topic: Soviet Heavy Miner
Lin Kuei Ominae

Replies: 8
Views: 381

Post Posted: Thu Oct 12, 2017 6:21 am    Subject: Soviet Heavy Miner
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
That's an extremely nice voxel. I love the animation. Approved!

I wasn't aware that IdleRate works for hva animated voxel as well. Cool use of this logic.
  Topic: [Ra2]PRC Command Center
Lin Kuei Ominae

Replies: 3
Views: 378

Post Posted: Wed Oct 11, 2017 12:43 pm    Subject: [Ra2]PRC Command Center
Forum:  Modding Central » Media Hut » SHPs
Since most flags ingame wave straight east, the tiny red flag should do as well.
Otherwise a very well done SHP.
The buildup could be a bit better though. The raised scale over few frames is too muc ...
  Topic: [Ares]Aircraft Carrier
Lin Kuei Ominae

Replies: 5
Views: 432

Post Posted: Sun Oct 08, 2017 9:41 am    Subject: [Ares]Aircraft Carrier
Forum:  Modding Central » Media Hut » SHPs
While the 3d model itself is pretty good, the execution as SHP could be a lot better, utilizing the advantages of SHP.
-better lighting:
---there are no shadows cast on the ship itself
---there are ...
  Topic: Creator weapons shop
Lin Kuei Ominae

Replies: 20
Views: 759

Post Posted: Wed Oct 04, 2017 10:46 am    Subject: Creator weapons shop
Forum:  Modding Central » Media Hut
looks like a spaceship under water. you sure this isn't supposed to get BalloonHover? Wink
However the normals look very smooth. nice job
  Topic: Triggers, taskforces, teams, and scripts (***)
Lin Kuei Ominae

Replies: 10
Views: 1779

Post Posted: Mon Oct 02, 2017 3:08 pm    Subject: Triggers, taskforces, teams, and scripts (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
I don't see any change...  Confused
because the images have been replaced.
[url=http://www.tiberiumweb.org/forums/index.php?showtopic=1405]here is the old version for comparison.
  Topic: PPM is now 17 years old!
Lin Kuei Ominae

Replies: 5
Views: 230

Post Posted: Sun Oct 01, 2017 9:21 am    Subject: PPM is now 17 years old!
Forum:  PPM Zone » PPM News Network
happy birthday #Birthday  Yay!
  Topic: twisted insurrection campaign GDI color
Lin Kuei Ominae

Replies: 2
Views: 154

Post Posted: Tue Sep 26, 2017 6:22 pm    Subject: twisted insurrection campaign GDI color
Forum:  Modding Central » Tiberian Sun Editing Forum
For singleplayer maps the house that the player is using is defined in the map.
So you have to open each campaign map and change the color of all houses which have PlayerControl=yes set, as these are ...
  Topic: railgun color
Lin Kuei Ominae

Replies: 10
Views: 370

Post Posted: Sun Sep 24, 2017 8:52 pm    Subject: railgun color
Forum:  Modding Central » Tiberian Sun Editing Forum
SmallRailgunPart is used by the Ghost Stalker
LargeRailgunPart is used by MMKII only
  Topic: Advanced Ammo UI for Aircraft/Jumpjet?
Lin Kuei Ominae

Replies: 6
Views: 247

Post Posted: Fri Sep 22, 2017 10:33 am    Subject: Advanced Ammo UI for Aircraft/Jumpjet?
Forum:  Modding Central » Red Alert 2 Editing Forum
Ammo=-1

edit pips.shp

PipScale=none
  Topic: Can train logic work on normal vehicle?
Lin Kuei Ominae

Replies: 3
Views: 177

Post Posted: Wed Sep 20, 2017 11:18 am    Subject: Can train logic work on normal vehicle?
Forum:  Modding Central » Red Alert 2 Editing Forum
Works as a unit placed on a map only, since it needs the "Follows ID" property to be set (which you can only set with the map editor).

In addition can't this work as a player controlled n ...
  Topic: OpenRA dta mod
Lin Kuei Ominae

Replies: 37
Views: 4906

Post Posted: Mon Sep 18, 2017 6:34 am    Subject: OpenRA dta mod
Forum:  Featured Projects » Dawn of the Tiberium Age
All maps and all the new terrain graphics would need to be made from scratch again.
That would be too much work.
  Topic: SC2 type drop pod
Lin Kuei Ominae

Replies: 8
Views: 390

Post Posted: Mon Sep 18, 2017 6:27 am    Subject: SC2 type drop pod
Forum:  Modding Central » Media Hut
The rocket engine is wrong from a realistic point of view.
-it should face the other way round and towards the ground to actually slow down the pod
-the rocket should increase thrust the closer the ...
  Topic: Miggy's Workbench
Lin Kuei Ominae

Replies: 197
Views: 12971

Post Posted: Sat Sep 16, 2017 1:34 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
Cotton Candy Machine Tank?  Laughing
Best answer. Not even the real purpose can beat that.
The sweetest sugar coated death on tracks.
  Topic: C&C Disc Images
Lin Kuei Ominae

Replies: 11
Views: 430

Post Posted: Fri Sep 15, 2017 6:29 am    Subject: C&C Disc Images
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
LE. With different languages on this planet, i expected it to be another foreign language version. Not a Light Edition, which i wasn't aware existed at all.(i have 3 original C&C1 CDs with Gold ve ...
  Topic: C&C Disc Images
Lin Kuei Ominae

Replies: 11
Views: 430

Post Posted: Thu Sep 14, 2017 7:16 pm    Subject: C&C Disc Images
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Let's compare the sides
on one side
1 person (you) who could put 2 more min of work into this and explain what the hell these are

on the other side
100+ possibly interested people spending each ...
  Topic: C&C Disc Images
Lin Kuei Ominae

Replies: 11
Views: 430

Post Posted: Wed Sep 13, 2017 6:33 am    Subject: C&C Disc Images
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
cnc1_le? Lebanon version of cnc1?
macpackgdi1? For apple Mac? What kind of pack? or written wrong and actually standing for mappack? Is it an official CD or a fan made one?
redalertzone_rus? what's ...
  Topic: Can someone send a demonstration of the RockAngel's Weapon?
Lin Kuei Ominae

Replies: 13
Views: 351

Post Posted: Tue Sep 12, 2017 8:25 am    Subject: Can someone send a demonstration of the RockAngel's Weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
Missiles with RetargetAccuracy<100% select randomly a cell within a 7x7 area. (Ares may work differently with an even bigger area)
http://www.ppmsite.com/forum/files/weaptest8_112.gif

Thus some ...
  Topic: C&C Disc Images
Lin Kuei Ominae

Replies: 11
Views: 430

Post Posted: Tue Sep 12, 2017 6:18 am    Subject: C&C Disc Images
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Do you have a photo of each disc or a short description?
The filenames alone aren't really informative.
  Topic: [RA1] Generals USA Planes
Lin Kuei Ominae

Replies: 5
Views: 452

Post Posted: Mon Sep 11, 2017 7:58 am    Subject: [RA1] Generals USA Planes
Forum:  Modding Central » Media Hut » SHPs
RA1<>RA2

RA1= everything SHP. No voxel at all. (These are from/for OpenRA.)

What you are talking about is RA2 with Ares, which doesn't support SHP aircraft (only flying SHP vehicles).
  Topic: [RA1] Generals USA Planes
Lin Kuei Ominae

Replies: 5
Views: 452

Post Posted: Mon Sep 11, 2017 7:49 am    Subject: [RA1] Generals USA Planes
Forum:  Modding Central » Media Hut » SHPs
Lighting, shading and material settings need to be improved. They all look way too simple, flat and plain textured right now.
The white plane is way too bright.

Some catmull-rom anti aliasing on t ...
  Topic: 2D Attempts
Lin Kuei Ominae

Replies: 142
Views: 5183

Post Posted: Mon Sep 11, 2017 6:23 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
work on the material settings. All give the same plastic look.
There are no small bright reflections on shiny metal surfaces or wide soft reflections on concrete.

They use anti freeze material for ...
  Topic: Promotional screenshots
Lin Kuei Ominae

Replies: 40
Views: 7144

Post Posted: Sun Sep 10, 2017 10:28 am    Subject: Promotional screenshots
Forum:  Featured Projects » Dawn of the Tiberium Age » Screenshots
just noticed: why are there Allies using GDI tech or GDI having Allies buildings?
Is this strange tech mix explained in the briefing?

The flame thrower infantry, being neither GDI nor Allies tech, ...
  Topic: About SHP-based VehicleTypes
Lin Kuei Ominae

Replies: 13
Views: 436

Post Posted: Sat Sep 09, 2017 8:44 pm    Subject: About SHP-based VehicleTypes
Forum:  Modding Central » Red Alert 2 Editing Forum
Kenosis heavy cruiser is just using a few walkframes. And instead of walking, it wobbles a bit left and right.

No clue how your SHP is supposed to work. There are no turning frames if it's that wha ...
  Topic: RA1 Blimp
Lin Kuei Ominae

Replies: 3
Views: 403

Post Posted: Sat Sep 09, 2017 8:37 am    Subject: RA1 Blimp
Forum:  Modding Central » Media Hut » SHPs
jumpjet units get the shadow rendered by the engine.
  Topic: RA1/TD 1 Cell Wide Cliffs and Tunnels
Lin Kuei Ominae

Replies: 5
Views: 455

Post Posted: Thu Sep 07, 2017 12:07 pm    Subject: RA1/TD 1 Cell Wide Cliffs and Tunnels
Forum:  Modding Central » Media Hut » SHPs
Bittah? You know what to do.

They would be great to release hordes of ants out of them.
  Topic: 2D Attempts
Lin Kuei Ominae

Replies: 142
Views: 5183

Post Posted: Wed Sep 06, 2017 6:59 am    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
work on the material settings. All give the same plastic look.
There are no small bright reflections on shiny metal surfaces or wide soft reflections on concrete.
  Topic: About SHP-based VehicleTypes
Lin Kuei Ominae

Replies: 13
Views: 436

Post Posted: Wed Sep 06, 2017 6:26 am    Subject: About SHP-based VehicleTypes
Forum:  Modding Central » Red Alert 2 Editing Forum
There is only one tilting angle in game, right?
there is none. It's only the unit on flat ground.
  Topic: My Sleeping Patterns keep changing!
Lin Kuei Ominae

Replies: 10
Views: 254

Post Posted: Tue Sep 05, 2017 9:43 pm    Subject: My Sleeping Patterns keep changing!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
nothing to worry
without a fixed daily schedule it's pretty easy to shift the entire awake/sleep rhythm for several hours.

Just set your alarm clock and get up early one day. Then you go to bed ea ...
  Topic: About SHP-based VehicleTypes
Lin Kuei Ominae

Replies: 13
Views: 436

Post Posted: Tue Sep 05, 2017 7:56 am    Subject: About SHP-based VehicleTypes
Forum:  Modding Central » Red Alert 2 Editing Forum
correct.
  Topic: Magnetron
Lin Kuei Ominae

Replies: 11
Views: 546

Post Posted: Mon Sep 04, 2017 8:51 am    Subject: Magnetron
Forum:  Modding Central » Media Hut » SHPs
After the "oh high quality SHP" i have to say that it actually could do with a lot of improvements.
-the shape is almost entirely made of very simple primitives (cylinders, triangles, boxes ...
  Topic: About SHP-based VehicleTypes
Lin Kuei Ominae

Replies: 13
Views: 436

Post Posted: Mon Sep 04, 2017 6:16 am    Subject: About SHP-based VehicleTypes
Forum:  Modding Central » Red Alert 2 Editing Forum
Turret (32 Frames)
fixed
  Topic: Playtest 20170902
Lin Kuei Ominae

Replies: 11
Views: 410

Post Posted: Sun Sep 03, 2017 7:25 pm    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
the installer gave me several exceptions. unfortunately is it impossible to copy the log text from the installer (only a single line can be selected and ctrl+c doesn't copy it).

last line before th ...
  Topic: TS Client: Unique MCVs and ConYards (*****)
Lin Kuei Ominae

Replies: 24
Views: 3544

Post Posted: Sun Sep 03, 2017 4:40 pm    Subject: TS Client: Unique MCVs and ConYards (*****)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
why not make it work with normal ts/fs game.exe Sad
Because
-it simply doesn't work (due to hex edits done to the client version of game.exe)
-the Client is the de facto new standard of TS. Vanilla ...
  Topic: Akula Sub
Lin Kuei Ominae

Replies: 7
Views: 479

Post Posted: Sat Sep 02, 2017 10:48 pm    Subject: Akula Sub
Forum:  Modding Central » Media Hut » SHPs
needs lighting. There is no shadowed or lit-up side visible.
  Topic: Ra3 Dreadnought
Lin Kuei Ominae

Replies: 9
Views: 650

Post Posted: Fri Sep 01, 2017 8:42 pm    Subject: Ra3 Dreadnought
Forum:  Modding Central » Media Hut » SHPs
cut off the lower half of the hull, so it floats inside the water and not above it.
Or color the lower half in darker shades of blue matching closely the ingame water, to make it look like that part ...
  Topic: Anyone know how to fix a Fuzzy Screen Display?
Lin Kuei Ominae

Replies: 6
Views: 189

Post Posted: Fri Sep 01, 2017 6:33 am    Subject: Anyone know how to fix a Fuzzy Screen Display?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Did you enable ClearText in Windows? That being disabled results in this blurry text.
From what i've read and noticed myself, it's actually the other way round.
When enabled the anti-aliasing can ma ...
  Topic: 3ds to Shp?
Lin Kuei Ominae

Replies: 1
Views: 246

Post Posted: Thu Aug 31, 2017 8:02 pm    Subject: 3ds to Shp?
Forum:  Featured Tools » OS SHP Builder
put the model in either [url=https://ppmforums.com/viewtopic.php?t=36965]the Blender or [url=https://ppmforums.com/viewtopic.php?t=33834]3dsmax template
with that you get the right camera and light s ...
  Topic: Aviary
Lin Kuei Ominae

Replies: 3
Views: 166

Post Posted: Thu Aug 31, 2017 3:10 pm    Subject: Aviary
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
I think the cage could use something else than pure black for the inner part.

#Tongue
  Topic: Anyone know how to fix a Fuzzy Screen Display?
Lin Kuei Ominae

Replies: 6
Views: 189

Post Posted: Thu Aug 31, 2017 2:48 pm    Subject: Anyone know how to fix a Fuzzy Screen Display?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[url=http://lmgtfy.com/?q=Intel+Graphics+Media+Accelerator+Driver+blurry+text]see here
 
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