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  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Today, at 5:43 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
@Blade
attached the source for the SHP reading and creating routines that i used.
Copied and converted together from OpenRA and SHP Builder.
The classes encapsulated and modified for easier usage i ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Yesterday, at 9:26 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
i can only compile as target platform "any CPU" on my 32 bit PC.
download again and test version 1.1.0.1 if that works better.


Though i think such unusual huge SHP aren't common or use ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Yesterday, at 6:18 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
Currently the EXE v1.01.00.00 is not able to handle more than 2gb memory,
it gives out of memory exception.

I modified the EXE to set that flag - 0x96 from 02 to 22 to fix that.
is that like chan ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Yesterday, at 12:55 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
new version released
this one has seen a big amount of changes, mainly direct SHP reading and writing support. So I was able to get rid of ImageMagick and ShapeSet.
Probably the best change however ...
  Topic: Creator weapons shop
Lin Kuei Ominae

Replies: 36
Views: 1611

Post Posted: Thu Dec 07, 2017 7:47 pm    Subject: Creator weapons shop
Forum:  Modding Central » Media Hut
Download the latest vxl tools to get rid of the annoying white frames.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Thu Dec 07, 2017 2:30 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
Why don't you try zzattack's map renderer which should be in C#, and should
lead you to quick result.
didn't thought about that, but i think it most likely has only loading, not writing.
\Edit
yes ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Thu Dec 07, 2017 10:38 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
ok, i can create uncompressed SHP(TS) files. yay
SHP Builder loads them fine and they are basically exactly the same as the SHPs produced by ShapeSet, if you don't use the -R parameter.

But,
SHP ...
  Topic: [Ares]Stupid Yellow Mech
Lin Kuei Ominae

Replies: 23
Views: 1175

Post Posted: Thu Dec 07, 2017 9:21 am    Subject: [Ares]Stupid Yellow Mech
Forum:  Modding Central » Media Hut » SHPs
just tested. works fine.
problem is on your end.
  Topic: Component Tower issue
Lin Kuei Ominae

Replies: 10
Views: 260

Post Posted: Wed Dec 06, 2017 4:08 pm    Subject: Component Tower issue
Forum:  Modding Central » Red Alert 2 Editing Forum
when using -1 in TS, the turret logic does not work anymore. You can then only have looping animations.
Only with positive numbers, the turret logic works, means the 32 frames are not looped but poin ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Wed Dec 06, 2017 8:00 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
If i understand it right, LCW/XORDelta is only used for SHP(TD) files, not on SHP(TS) files.
So i can ignore this, since i don't care about TD SHPs. If anyone wants them he can open the generated SHP ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Tue Dec 05, 2017 4:06 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
yes, palette indexed PCX are stored in the Temp subfolder, as the first step before ShapeSet converts these to SHP.

I would have preferred a more modern fileformat, to get rid of the huge ImageMagi ...
  Topic: glowing colors
Lin Kuei Ominae

Replies: 6
Views: 154

Post Posted: Tue Dec 05, 2017 12:12 pm    Subject: glowing colors
Forum:  Modding Central » Red Alert 2 Editing Forum
This is the palette how it looks ingame used from an infantry unit on a
bright map:http://lko.ppmsite.com/Public/Tibweb/MappingTutorials/palettetutorial1.png dark map:http://lko.ppmsite.com/Public/Ti ...
  Topic: How make Independent Final Alert
Lin Kuei Ominae

Replies: 4
Views: 163

Post Posted: Tue Dec 05, 2017 12:07 pm    Subject: How make Independent Final Alert
Forum:  Modding Central » Red Alert 2 Editing Forum
He most likely modified FinalAlert's exe already to make it search a wrong registry entry, this way forcing it to use local settings. (*)
Thus he wants to know the exe hack to get rid of that annoyin ...
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 17
Views: 640

Post Posted: Tue Dec 05, 2017 9:49 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
That's how the 32 facing hack for the TS engine needs the 32 facing SHP units to be.
  Topic: Where is the chronosphere and iron curtain?
Lin Kuei Ominae

Replies: 2
Views: 58

Post Posted: Tue Dec 05, 2017 9:48 am    Subject: Where is the chronosphere and iron curtain?
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Because the Tiberian Sun engine this mod is based on has no such logic to make these two work like in Red Alert 1.
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 17
Views: 640

Post Posted: Tue Dec 05, 2017 8:20 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
Oh hey, nice to see you. Thought already about contacting you, as this unit might be useful for your mod/game.

What do you mean?
This unit is anti-aliased. It was rendered in exactly this size, wi ...
  Topic: Contribution
Lin Kuei Ominae

Replies: 17
Views: 397

Post Posted: Mon Dec 04, 2017 9:03 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
it looks too much squeezed together.
The first one, without squeezing its width and only slightly more zoomed on the turret. The last one is zoomed in way too much.

How about using the bottom left ...
  Topic: Cyborg Commando's CYC2 header
Lin Kuei Ominae

Replies: 5
Views: 161

Post Posted: Mon Dec 04, 2017 3:45 pm    Subject: Cyborg Commando's CYC2 header
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Before he got converted into a cyborg.[youtube]https://www.youtube.com/watch?v=IB6VqmZ0-So[/youtube]
  Topic: Cyborg Commando's CYC2 header
Lin Kuei Ominae

Replies: 5
Views: 161

Post Posted: Mon Dec 04, 2017 11:59 am    Subject: Cyborg Commando's CYC2 header
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I would rather have speculated that C1, i.e. "the first commando" refers to the Commando in TD.
C1 was actually the ID of the first civilian.
RMBO was the commando.

Since C2 was the pis ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Mon Dec 04, 2017 11:37 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
it succeeded for 752 frames but not quad of it at 10528 frames.
ShapeSet's limit is at 1019 frames.

Thanks GD. Maybe i'll find some time and interest in near future to find out how to code a simpl ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Mon Dec 04, 2017 10:50 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
shit, ShapeSet has it's limit there.
The message "shp created" simply comes when the program notices the separate ShapeSet process has finished working. I didn't check for errors from Shape ...
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 17
Views: 640

Post Posted: Mon Dec 04, 2017 9:45 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
What I love best is how you use of the special palette colours that are not affected by ambient lighting. Even though the colours are very limited, those plasma streams look pretty smooth Smile It's such ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Mon Dec 04, 2017 9:39 am    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
fixed
the project was compiled as any CPU while the MagickLibrary is x86 only, thus it wasn't working on x64 machines.
It's now compiled as x86 to always match.

Download again from first post to ...
  Topic: Contribution
Lin Kuei Ominae

Replies: 17
Views: 397

Post Posted: Sun Dec 03, 2017 11:05 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
the truck is better but i don't like the clearly copy pasted Flak Turret onto the truck.
I think best would be if you try to find an image of real vehicle matching the ingame flak truck, like this
h ...
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 17
Views: 640

Post Posted: Sun Dec 03, 2017 10:53 pm    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
Your own work with artistic freedom applied and straight copy/conversion/theft are not the same. Wink
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 26
Views: 600

Post Posted: Sun Dec 03, 2017 10:25 pm    Subject:   Image Shaper
Subject description: a tool to convert image sequences into SHPs
Forum:  Featured Tools » CnC Editing Tools
This program allows to combine images and convert the sequence of images into a SHP file.
It's basically the more powerful successor of

Download: Version 01.01.00.01
Installation:
-extract the ...
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 17
Views: 640

Post Posted: Sun Dec 03, 2017 9:44 pm    Subject:   Protoss Carrier
Subject description: 32 facing unit
Forum:  Modding Central » Media Hut » SHPs
I always liked the design and after working a long time on my own model, I recently finished a remake of the Starcraft Protoss Carrier.
This one with several design changes and not a 1:1 copy.

As ...
  Topic: Contribution
Lin Kuei Ominae

Replies: 17
Views: 397

Post Posted: Sun Dec 03, 2017 7:02 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
that^^
and the truck also doesn't look military enough. the color makes it look like a farmer truck.
In addition use PNG as image format. JPG compression ruins images.


When you want to implemen ...
  Topic: Contribution
Lin Kuei Ominae

Replies: 17
Views: 397

Post Posted: Sun Dec 03, 2017 5:37 pm    Subject: Contribution
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
i would say sure, go ahead. If it's better than the current one, it would be surely implemented. Though the last word has Bittah.

btw, you can upload and attach images here to your post. Wink
  Topic: Component Tower issue
Lin Kuei Ominae

Replies: 10
Views: 260

Post Posted: Sat Dec 02, 2017 8:17 am    Subject: Component Tower issue
Forum:  Modding Central » Red Alert 2 Editing Forum
you can't use 4 and above. only 1-3 work.
If you look in a map on a building in the Structures section, you see it has only max 3 places for upgrades (the last 3 "...,None,None,None,...") a ...
  Topic: 1 bug while playing as the soviets
Lin Kuei Ominae

Replies: 2
Views: 55

Post Posted: Fri Dec 01, 2017 11:49 pm    Subject: 1 bug while playing as the soviets
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
thanks for reporting. It's indeed a bug. The special AI version shouldn't be available to the player.
  Topic: Component Tower issue
Lin Kuei Ominae

Replies: 10
Views: 260

Post Posted: Thu Nov 30, 2017 10:02 pm    Subject: Component Tower issue
Forum:  Modding Central » Red Alert 2 Editing Forum
In TS PowersUpToLevel= is used with positive numbers 1 to 3, this way assigning a unique upgrade image to the component tower.
It could be that you need at least 3 upgrades with each using one of the ...
  Topic: Helicopter rotor dont move while it still
Lin Kuei Ominae

Replies: 4
Views: 128

Post Posted: Thu Nov 30, 2017 3:09 pm    Subject: Helicopter rotor dont move while it still
Forum:  Modding Central » Red Alert 2 Editing Forum
try IdleRate= like the squid/dolphin
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 285
Views: 58290

Post Posted: Wed Nov 29, 2017 10:04 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
see [Colors] in rules.ini
  Topic: Do you have a suggestion for the forums? Post here!
Lin Kuei Ominae

Replies: 214
Views: 37378

Post Posted: Mon Nov 27, 2017 3:32 pm    Subject: Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
then the first question: "I've uploaded my Avatar and the auto-resized image looks horrible. What can i do to get better quality?"
  Topic: Do you have a suggestion for the forums? Post here!
Lin Kuei Ominae

Replies: 214
Views: 37378

Post Posted: Mon Nov 27, 2017 12:44 pm    Subject: Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
and then someone uploads his 125 MegaByte 8k resolution image as his avatar...
  Topic: Ideas & suggestions
Lin Kuei Ominae

Replies: 177
Views: 8999

Post Posted: Fri Nov 24, 2017 2:59 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I think, someone is doing TS mod for Ares with quality stuff, so when done it might be used as base. If that is case, you would not have to waste time converting basic stuff, just your mod's stuff.
T ...
  Topic: Playerunknown's battlegrounds' Supply box
Lin Kuei Ominae

Replies: 6
Views: 508

Post Posted: Thu Nov 23, 2017 11:21 am    Subject: Playerunknown's battlegrounds' Supply box
Forum:  Modding Central » Media Hut » SHPs
nice

What kind of shitty upgrade does a unit get from picking up the other box?
https://ppmforums.com/files/box1_358.png
  Topic: Requesting cameos and remaps
Lin Kuei Ominae

Replies: 24
Views: 567

Post Posted: Thu Nov 23, 2017 7:20 am    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
you learn more if you do things yourself first, do mistakes, correct them (the usual learning process) and then only ask if you really don't know how to solve a problem.
  Topic: [Q] Has anyone tried OpenTopped on a building?
Lin Kuei Ominae

Replies: 9
Views: 223

Post Posted: Wed Nov 22, 2017 11:36 pm    Subject: [Q] Has anyone tried OpenTopped on a building?
Forum:  Modding Central » Red Alert 2 Editing Forum
The mobile version does not need passengers.
Only the deployed version has passengers and this doesn't have to be able to undeploy back again.
  Topic: Requesting cameos and remaps
Lin Kuei Ominae

Replies: 24
Views: 567

Post Posted: Wed Nov 22, 2017 11:07 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
I dont think I can say it any better so...

Move your ass and do it yourself.

In addition is there no need to blow up SHP Builder into a full image editing program. Image import and some slight m ...
  Topic: Requesting cameos and remaps
Lin Kuei Ominae

Replies: 24
Views: 567

Post Posted: Wed Nov 22, 2017 10:22 pm    Subject: Requesting cameos and remaps
Forum:  Modding Central » Tiberian Sun Editing Forum
or you take a dedicated image editing program like Gimp and copy paste images from SHP Builder to Gimp, use them there as layers, and when you're done, copy the image from Gimp back into SHP Builder. ...
  Topic: Ideas & suggestions
Lin Kuei Ominae

Replies: 177
Views: 8999

Post Posted: Wed Nov 22, 2017 5:47 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
-no free engine, thus not stand-alone releasable (probably the biggest issue)
-too big tiles, thus all assets don't fit/work anymore (huge amount of work necessary to recreate terrain from scratch or ...
  Topic: [Q] Has anyone tried OpenTopped on a building?
Lin Kuei Ominae

Replies: 9
Views: 223

Post Posted: Wed Nov 22, 2017 5:40 pm    Subject: [Q] Has anyone tried OpenTopped on a building?
Forum:  Modding Central » Red Alert 2 Editing Forum
not sure if different in RA2, but a Speed=0 unit can still get a move command and even immobile it will start the move routine where its pathfinding will pre-occupy the adjacent cell. Thus the single ...
  Topic: [Q] Has anyone tried OpenTopped on a building?
Lin Kuei Ominae

Replies: 9
Views: 223

Post Posted: Wed Nov 22, 2017 3:31 pm    Subject: [Q] Has anyone tried OpenTopped on a building?
Forum:  Modding Central » Red Alert 2 Editing Forum
AFAIK a simple deployer is still a vehicle when deployed.
You could try giving the deployed version OpenTopped. Then you have a mobile bunker which needs to deploy to load troops.

You might be eve ...
  Topic: Ideas & suggestions
Lin Kuei Ominae

Replies: 177
Views: 8999

Post Posted: Wed Nov 22, 2017 2:54 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
just reading now and then a few question topics
and interesting/useful features are nice to know.
I have no clue how to code that in detail though and would have to consult the Ares-doc for that.
...
  Topic: FinalTI questions
Lin Kuei Ominae

Replies: 10
Views: 205

Post Posted: Wed Nov 22, 2017 11:26 am    Subject: FinalTI questions
Forum:  Featured Projects » Twisted Insurrection » Your Input
sounds good enough. And surely easier (less error prone) than parsing the ini.


btw, since you can decode the map and put it back together, any chance you could create a simple map combine tool? O ...
  Topic: FinalTI questions
Lin Kuei Ominae

Replies: 10
Views: 205

Post Posted: Wed Nov 22, 2017 9:34 am    Subject: FinalTI questions
Forum:  Featured Projects » Twisted Insurrection » Your Input
Oh, haven't noticed. Nice.

So can i set
Old: temperat.ini
New: temperat.ini
Conversion/mapping table:
TileSet001 (from old temperat.ini)->change to->TileSet005 (from new temperat.ini)
T ...
  Topic: FinalTI questions
Lin Kuei Ominae

Replies: 10
Views: 205

Post Posted: Wed Nov 22, 2017 9:07 am    Subject: FinalTI questions
Forum:  Featured Projects » Twisted Insurrection » Your Input
They are meant for the interior maps.
IIRC the big door was meant to be placed in maps that lead in the following map into interior facilities. Not sure if used or not.

No, rearranging the tiles i ...
  Topic: [Request] Starcraft remastered images
Lin Kuei Ominae

Replies: 6
Views: 271

Post Posted: Tue Nov 21, 2017 3:17 pm    Subject: [Request] Starcraft remastered images
Forum:  Miscellaneous Forums » Game Chat » Starcraft Chat
Are the "old" graphics the recreated assets rendered in lower res or the original old graphics with the new bad compression?

Please more pictures of the units, best showing them in differ ...
 
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