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  Topic: TMP File Format (has damaged art)
Lin Kuei Ominae

Replies: 26
Views: 3086

Post Posted: Yesterday, at 2:20 pm    Subject: TMP File Format (has damaged art)
Forum:  Featured Tools » CnC Editing Tools
updated with fields how i use them in TMP Shop
//The IsoTile consists of this

IsoTileHeader
{
unsigned int MapWidth;
unsigned int MapHeight;
unsigned int Width;
unsigned int Height;
};

// ...
  Topic: Floating Disk spins forever but never impacts land
Lin Kuei Ominae

Replies: 1
Views: 58

Post Posted: Yesterday, at 10:40 am    Subject: Floating Disk spins forever but never impacts land
Forum:  Modding Central » Red Alert 2 Editing Forum
check
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down

when set too low, the speed isn't enough to crash
  Topic: —mo2Reset--Kaamos Platform—
Lin Kuei Ominae

Replies: 11
Views: 412

Post Posted: Wed Apr 18, 2018 8:26 pm    Subject: —mo2Reset--Kaamos Platform—
Forum:  Modding Central » Media Hut » Voxels
The diagonal missile body with vertical textures looks wrong.
  Topic: How to make a straight railgun?
Lin Kuei Ominae

Replies: 1
Views: 94

Post Posted: Wed Apr 18, 2018 7:13 am    Subject: How to make a straight railgun?
Forum:  Modding Central » Red Alert 2 Editing Forum
SpiralRadius= ;the radius of the spiral, a radius of 0 is a straight line
ParticlesPerCoord= ;lower means higher distance between them
SpiralDeltaPerCoord= ;the curvature interval of the spiral. hig ...
  Topic: The Intro Topic
Lin Kuei Ominae

Replies: 101
Views: 17158

Post Posted: Tue Apr 17, 2018 6:52 pm    Subject: The Intro Topic
Forum:  Miscellaneous Forums » Offtopic Discussion Area
You should check out the [url=https://ppmforums.com/viewtopic.php?t=40462]TS Client.
TS is completely standalone now (after it was officially released for free) and has seen a huge amount of improvem ...
  Topic: The Intro Topic
Lin Kuei Ominae

Replies: 101
Views: 17158

Post Posted: Tue Apr 17, 2018 6:29 pm    Subject: The Intro Topic
Forum:  Miscellaneous Forums » Offtopic Discussion Area
You left long before i even joined PPM. Wow. Suddenly i feel so young among you ancient modding heroes. Smile
  Topic: How do you make a glow around the buildings?
Lin Kuei Ominae

Replies: 4
Views: 165

Post Posted: Tue Apr 17, 2018 6:19 pm    Subject: How do you make a glow around the buildings?
Forum:  Modding Central » Red Alert 2 Editing Forum
Not sure if it's the same in RA2, but while testing this years ago in TS, i had to notice that player owned buildings behave different to Neutral buildings.
It needed a lot higher LightIntensity to m ...
  Topic: Nod Bike [TS]
Lin Kuei Ominae

Replies: 3
Views: 192

Post Posted: Tue Apr 17, 2018 2:50 pm    Subject: Nod Bike [TS]
Forum:  Modding Central » Media Hut » Voxels
It seems a bit big.
I would also suggest giving it some highly blurred textures, so the thin dark lines don't end in single black voxel, but some nice anti-aliased voxel.
A subtle grey noise texture ...
  Topic: How to make Neutral House alliance with Russia House?
Lin Kuei Ominae

Replies: 11
Views: 241

Post Posted: Tue Apr 17, 2018 2:47 pm    Subject: How to make Neutral House alliance with Russia House?
Forum:  Modding Central » Red Alert 2 Editing Forum
^^that
choose the right one or add all of them if you are not sure
e.g.
[Neutral]
Allies=Africans,Arabs,Confederation,Russians
  Topic: Dev Blog#3
Lin Kuei Ominae

Replies: 3
Views: 148

Post Posted: Tue Apr 17, 2018 9:00 am    Subject: Dev Blog#3
Forum:  Other Projects » Pre-Alpha Projects » Shattered Paradise » Announcements & Updates
yep, didn't got your scene. I only got the rendered sprites for two ships showing their scale and thus made the Kodiak accordingly.

Concerning the render setting, it is very subtle and hard to noti ...
  Topic: [wip] 3dsmax - C&C RA1 heavy tank
Lin Kuei Ominae

Replies: 3
Views: 364

Post Posted: Tue Apr 17, 2018 6:56 am    Subject: [wip] 3dsmax - C&C RA1 heavy tank
Forum:  Modding Central » Media Hut
Bump
Could you do a test render in ingame isometric view with the tank nearly the size as the RA1 heavy tank?
It would interest me how it looks and if it might be a suitable replacement for the RA1 ...
  Topic: Tool for editing INI file
Lin Kuei Ominae

Replies: 2
Views: 112

Post Posted: Tue Apr 17, 2018 6:48 am    Subject: Tool for editing INI file
Forum:  Modding Central » Red Alert 2 Editing Forum
[url=https://ppmforums.com/viewtopic.php?t=42548]same was done already here
Any differences/improvements of yours over the other one?

Also check out the comments on the other one. Such a tool isn' ...
  Topic: SW activated cloning factory
Lin Kuei Ominae

Replies: 12
Views: 806

Post Posted: Mon Apr 16, 2018 9:12 pm    Subject: SW activated cloning factory
Forum:  Modding Central » Red Alert 2 Editing Forum
Can a building upgrade provide cloning logic?

\Edit
scratch that. you can't remove the upgrade anymore once placed. except Ares adds a logic to sell an upgrade (via trigger this is possible IIRC).
  Topic: How to make Neutral House alliance with Russia House?
Lin Kuei Ominae

Replies: 11
Views: 241

Post Posted: Mon Apr 16, 2018 8:34 pm    Subject: How to make Neutral House alliance with Russia House?
Forum:  Modding Central » Red Alert 2 Editing Forum
No need to use trigger for that.
Open the map with a text editor and add
[Russians]
Allies=Neutral

[Neutral]
Allies=Russians

though check the map, as single player maps usual ...
  Topic: SHP Aircraft Impossible?
Lin Kuei Ominae

Replies: 8
Views: 226

Post Posted: Mon Apr 16, 2018 7:05 pm    Subject: SHP Aircraft Impossible?
Forum:  Modding Central » Red Alert 2 Editing Forum
Oh, so this isn't about the game or any coding at all.
It's just about how to use the 3d modeling program (whose name you haven't even provided so far, which would be the most crucial information to ...
  Topic: Dev Blog#3
Lin Kuei Ominae

Replies: 3
Views: 148

Post Posted: Mon Apr 16, 2018 4:18 pm    Subject: Dev Blog#3
Forum:  Other Projects » Pre-Alpha Projects » Shattered Paradise » Announcements & Updates
looks pretty good. nice work.
I wasn't aware that there is already such an elaborate OpenTS mod done. Approved!


Concerning the new building and unit graphics, are you sure you use an orthograp ...
  Topic: Got fatal erro with Ares
Lin Kuei Ominae

Replies: 8
Views: 180

Post Posted: Mon Apr 16, 2018 5:32 am    Subject: Got fatal erro with Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)

Init CDROM
Calling Force_CD_Available
Init Secondary Mixfiles..... CONQMD.MIX CONQUER.MIX CAMEOMD.MIX CAMEO.MIX maps01.mix maps02.mix mapsmd03.mix ...Failed!!!

looks like it can't find/read fro ...
  Topic: Old issues
Lin Kuei Ominae

Replies: 10
Views: 535

Post Posted: Sat Apr 14, 2018 7:50 pm    Subject: Old issues
Forum:  Modding Central » Tiberian Sun Editing Forum
In TI, i've added a custom explosion to them. Then gave this explosion in art.ini lots of damaging debris for some area damage. (ammo crate got flying debris of cannon balls, missiles and several mg P ...
  Topic: US just bombed Syria
Lin Kuei Ominae

Replies: 19
Views: 297

Post Posted: Sat Apr 14, 2018 7:41 pm    Subject: US just bombed Syria
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
to summarize from from what i've read

-April 6th: negotiations between Russia and Rebels fail. ceasefire for Duma ends
-Syrian military attacks Rebels in Duma, Rebels attack Damaskus
-Hosein Mort ...
  Topic: [help]My Voxel won't work or XCC Mixer deletes them?
Lin Kuei Ominae

Replies: 15
Views: 421

Post Posted: Sat Apr 14, 2018 5:57 pm    Subject: [help]My Voxel won't work or XCC Mixer deletes them?
Forum:  Modding Central » Media Hut
please show a screenshot of your 3ds2vxl settings. (alt+print of the dialog)
If you haven't already, i suggest reading [url=https://ppmforums.com/viewtopic.php?t=20064]The newbie guide in modding.
  Topic: SHP Aircraft Impossible?
Lin Kuei Ominae

Replies: 8
Views: 226

Post Posted: Fri Apr 13, 2018 1:02 pm    Subject: SHP Aircraft Impossible?
Forum:  Modding Central » Red Alert 2 Editing Forum
JumpJet logic makes the engine render a fake(*) shadow even with SHP units in TS. Not sure about RA2.

(*) it simply takes the normal image, changes every colored pixel into shadow and draws that on ...
  Topic: XCC Mixer won't detect anything but RA2
Lin Kuei Ominae

Replies: 6
Views: 267

Post Posted: Wed Apr 11, 2018 6:42 am    Subject: XCC Mixer won't detect anything but RA2
Forum:  Featured Tools » CnC Editing Tools
I'm glad my XCC Mixer doesn't detect anything at all.
So i can add palettes in a reliable way, not following some random registry crap code.
[url=https://ppmforums.com/viewtopic.php?t=33830]( ) All ...
  Topic: FS Alpine Valley [2-4]
Lin Kuei Ominae

Replies: 11
Views: 520

Post Posted: Fri Apr 06, 2018 10:07 pm    Subject: FS Alpine Valley [2-4]
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Also, offtopic question, is it normal that my editor gets bugged when it displays veinhole fields? kinda like this. https://imgur.com/a/REedc

This happens when the vein overlay has been modified, f ...
  Topic: C&C Executable Modifier
Lin Kuei Ominae

Replies: 128
Views: 45683

Post Posted: Fri Apr 06, 2018 12:55 pm    Subject: C&C Executable Modifier
Forum:  Featured Tools » CnC Editing Tools
when i made big maps for DTA, i edited the new clean map with a text editor for the final size and tested the limit until FinaSun crashed. Because opening a map works even if it's above the 200x200 li ...
  Topic: C&C Executable Modifier
Lin Kuei Ominae

Replies: 128
Views: 45683

Post Posted: Fri Apr 06, 2018 6:40 am    Subject: C&C Executable Modifier
Forum:  Featured Tools » CnC Editing Tools
the max a TS/RA2 map supports is X+Y<=512
by allowing X and Y to be 511 in the editor would be wrong imo.

FinalSun and FinalAlert crash as soon as a map has more than ~43800 cells.
The minimap ...
  Topic: TI: Internal Errors
Lin Kuei Ominae

Replies: 20
Views: 42684

Post Posted: Thu Apr 05, 2018 9:49 pm    Subject: TI: Internal Errors
Forum:  Featured Projects » Twisted Insurrection » Your Input
some rules.ini changes
Do you tried the unmodified TI already?
  Topic: TI: Internal Errors
Lin Kuei Ominae

Replies: 20
Views: 42684

Post Posted: Thu Apr 05, 2018 7:10 pm    Subject: TI: Internal Errors
Forum:  Featured Projects » Twisted Insurrection » Your Input
sounds like a DirectX issue. Maybe old/incompatible/incomplete DirectX installation
  Topic: [remake]Yuri Bio Factory
Lin Kuei Ominae

Replies: 3
Views: 595

Post Posted: Mon Apr 02, 2018 8:56 am    Subject: [remake]Yuri Bio Factory
Forum:  Modding Central » Media Hut » SHPs
I have no idea what it is, but it looks "off" somehow. I can't put my finger on it.
it's the washed out looking colors which lack stronger/darker shadows.
It seems to lack shadows at all, ...
  Topic: Making a terrain from scratch
Lin Kuei Ominae

Replies: 3
Views: 136

Post Posted: Fri Mar 30, 2018 10:41 pm    Subject: Making a terrain from scratch
Forum:  Modding Central » Red Alert 2 Editing Forum
1. you create the graphics with any tool you want (photoshop, 3ds max etc)
2. you convert the graphics using the mentioned tmp editing tools
  Topic: The next Ares
Lin Kuei Ominae

Replies: 50
Views: 3467

Post Posted: Fri Mar 30, 2018 12:19 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Also learned that Deliver.Owner=special makes the infantry uncrushable for some reason #Tongue
Special is allied to every player/side and vice versa. It would be like trying to crush your own infantry, wh ...
  Topic: Final Alert object categories
Lin Kuei Ominae

Replies: 6
Views: 149

Post Posted: Thu Mar 29, 2018 11:52 pm    Subject: Final Alert object categories
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
IIRC FinalAlert is more stupid hardcoded and it's not possible to do the same workaround as TI's FinalSun.

In TI's FinalSun I hex edited the exe to read a finalmap.ini instead of firestrm.ini (it c ...
  Topic: Soviet MCV
Lin Kuei Ominae

Replies: 7
Views: 582

Post Posted: Thu Mar 29, 2018 5:20 pm    Subject: Soviet MCV
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Units
Rocker (squid) never stopped people cutting off the bottom of every single ship including the official WW ones. <-Bad excuse to not have it done here as well

However, if you still think that thi ...
  Topic: [HELP] special tanks adding in survival maps (FA2)
Lin Kuei Ominae

Replies: 4
Views: 179

Post Posted: Thu Mar 29, 2018 12:03 pm    Subject: [HELP] special tanks adding in survival maps (FA2)
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
to add a new unit to a map, you have to add a VehicleTypes list too.

e.g.
;make sure the used index (text works too) is not used in rules.ini (here BLAH01)
[VehicleTypes] ...
  Topic: Soviet MCV
Lin Kuei Ominae

Replies: 7
Views: 582

Post Posted: Thu Mar 29, 2018 11:44 am    Subject: Soviet MCV
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Units
Amphibious should be half or 1/3rd submerged with those inflatable pontoons/buoyancy bodies appearing next to the main chassis.

To have the pontoons on the drive train is way too unrealistic.
-co ...
  Topic: TS to RA2 and back
Lin Kuei Ominae

Replies: 10
Views: 278

Post Posted: Thu Mar 29, 2018 10:46 am    Subject: TS to RA2 and back
Forum:  Modding Central » Red Alert 2 Editing Forum
the scale factor is 1.25
  Topic: AutoCAD for SHP or VXL?
Lin Kuei Ominae

Replies: 11
Views: 372

Post Posted: Thu Mar 29, 2018 8:42 am    Subject: AutoCAD for SHP or VXL?
Forum:  Modding Central » Media Hut
Repeating patterns are also possible in 3ds max.

It's the construction of objects using exact angles and lengths with real measurement units which is not possible in 3ds max, but overkill in AutoCA ...
  Topic: How to build anywhere in the map like Tower Defense?
Lin Kuei Ominae

Replies: 8
Views: 269

Post Posted: Wed Mar 28, 2018 2:27 pm    Subject: How to build anywhere in the map like Tower Defense?
Forum:  Modding Central » Red Alert 2 Editing Forum
Urban doesn't exist
add to your map
;pavement, roads etc
[Road]
Buildable=no


Provided that the terrain in RA2 is set correct on the tiles,
since WW made RA2 very dull and ignored usi ...
  Topic: AutoCAD for SHP or VXL?
Lin Kuei Ominae

Replies: 11
Views: 372

Post Posted: Tue Mar 27, 2018 4:26 pm    Subject: AutoCAD for SHP or VXL?
Forum:  Modding Central » Media Hut
not directly.
you need obj, 3ds or Doom3's MD5 format files to convert them with either VSE or 3ds2vxl.

\Topic split.
  Topic: battle fortress suddenly move so slow...
Lin Kuei Ominae

Replies: 14
Views: 534

Post Posted: Tue Mar 27, 2018 2:14 pm    Subject: battle fortress suddenly move so slow...
Forum:  Modding Central » Red Alert 2 Editing Forum
wrong, MovementZone is only for pathfinding.
You have to change the Locomotor for actually having it go subterranean
  Topic: Old issues
Lin Kuei Ominae

Replies: 10
Views: 535

Post Posted: Mon Mar 26, 2018 8:04 pm    Subject: Old issues
Forum:  Modding Central » Tiberian Sun Editing Forum
added to the https://ppmforums.com/files/unitrenderbug_202.gif

i noticed a similar bug during mapping for DTA
it makes a difference at which order units are placed in the map as well, which is mos ...
  Topic: Old issues
Lin Kuei Ominae

Replies: 10
Views: 535

Post Posted: Mon Mar 26, 2018 5:15 pm    Subject: Old issues
Forum:  Modding Central » Tiberian Sun Editing Forum
[url=https://ppmforums.com/viewtopic.php?t=38895&postorder=asc&start=278]looks similar to this
It seems the voxel bounds of the chassis are way too big
  Topic: "Buzzard" Gyrocopter
Lin Kuei Ominae

Replies: 3
Views: 440

Post Posted: Sun Mar 25, 2018 2:59 pm    Subject: "Buzzard" Gyrocopter
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
gyrocopter? so you made sure it never hovers on point and constantly moves?
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 320
Views: 72394

Post Posted: Sun Mar 25, 2018 9:51 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
@Rampa: it's the Client with an enhanced TS 3.0 Wink
  Topic: Chinese version of Ares
Lin Kuei Ominae

Replies: 7
Views: 668

Post Posted: Fri Mar 23, 2018 10:25 pm    Subject: Chinese version of Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Shouldn't be hard for Alex to add this.
My suggestion would be to add a key to show/render the Passengers of an OpenTopped unit (similar how the carryall still shows the passenger).

Since OpenTopp ...
  Topic: Hi - interesting movie that reminded me of the Tib universe
Lin Kuei Ominae

Replies: 1
Views: 117

Post Posted: Fri Mar 23, 2018 8:45 pm    Subject: Hi - interesting movie that reminded me of the Tib universe
Forum:  Miscellaneous Forums » Offtopic Discussion Area
ui, now look who is here. Smile
Hey DvD, nice to see you again. Yay!
Welcome back.

Can't see it. Have no Netflix.

\edit
Reading wikipedia, the similarities are really striking. mutants, quara ...
  Topic: Pharos(Phallus) Laser Array
Lin Kuei Ominae

Replies: 8
Views: 452

Post Posted: Fri Mar 23, 2018 5:56 pm    Subject: Pharos(Phallus) Laser Array
Forum:  Modding Central » Red Alert 2 Editing Forum
gives penetrating the enemy defenses a whole new meaning.
  Topic: [hekp]Make airdrop drop tanks in fa2
Lin Kuei Ominae

Replies: 9
Views: 292

Post Posted: Fri Mar 23, 2018 11:35 am    Subject: [hekp]Make airdrop drop tanks in fa2
Forum:  Modding Central » Red Alert 2 Editing Forum
you sure?
Even in TS a team with an aircraft and some other units (including vehicles) spawned as reinforcement will have all the units inside the aircraft as passengers.

Then all you need is to g ...
  Topic: Stus Mod Manager 4.0
Lin Kuei Ominae

Replies: 12
Views: 634

Post Posted: Fri Mar 23, 2018 8:37 am    Subject: Stus Mod Manager 4.0
Forum:  Featured Tools » CnC Editing Tools
this tool is most likely incompatible with todays client versions of TS, so any explanation how it works is pretty useless.
You would have to change the code and make it work with the different subfo ...
  Topic: Should we give Soviets their Hind back ?
Lin Kuei Ominae

Replies: 15
Views: 2065

Post Posted: Thu Mar 22, 2018 8:28 am    Subject: Should we give Soviets their Hind back ?
Forum:  Modding Central » OpenRA Editing Forums
Allies need anti-infantry aircraft?
That's a bad reason, since you don't fight weak, slow infantry with expensive/fast aircraft anyway, but with Artillery or Jeeps.

Hind=Soviet, Apache=USA/Allies ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 77
Views: 4793

Post Posted: Wed Mar 21, 2018 8:24 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
new version uploaded

Version 01.01.00.11
-(update) JASC Palette format supported
-(update) loading files now done in a separate thread to prevent/reduce freezing interface
-(bugfix) when loading ...
 
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