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  Topic: Not drawing a laser effect?
Lin Kuei Ominae

Replies: 6
Views: 95

Post Posted: Fri Feb 16, 2018 5:52 pm    Subject: Not drawing a laser effect?
Forum:  Modding Central » Red Alert 2 Editing Forum
you wrote "similar" and "like" which for me isn't "the same".
That's why i suggested you narrow down the problem and test this very same weapon and not assume it should ...
  Topic: Not drawing a laser effect?
Lin Kuei Ominae

Replies: 6
Views: 95

Post Posted: Fri Feb 16, 2018 1:38 pm    Subject: Not drawing a laser effect?
Forum:  Modding Central » Red Alert 2 Editing Forum
Do you tried to narrow it down further by simply adding the weapon via Primary to rule out the special gattling logic?
What happens if you place a laser weapon from which you definitely know that it ...
  Topic: Not drawing a laser effect?
Lin Kuei Ominae

Replies: 6
Views: 95

Post Posted: Fri Feb 16, 2018 10:46 am    Subject: Not drawing a laser effect?
Forum:  Modding Central » Red Alert 2 Editing Forum
Does it shoot the weapon at all?
Why don't you narrow down the problem by assigning the weapon to a minigunners Primary and test if it works under normal conditions?
  Topic: Ares Broke Carryalls?
Lin Kuei Ominae

Replies: 22
Views: 362

Post Posted: Fri Feb 16, 2018 9:09 am    Subject: Ares Broke Carryalls?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
A bug in TS, no clue if still present in RA2/Ares, when a unit is dropped by the carryall, that dropped unit is completely inactive. It doesn't respond when being fired upon and doesn't engage any ene ...
  Topic: Modding DTA
Lin Kuei Ominae

Replies: 3
Views: 101

Post Posted: Thu Feb 15, 2018 10:11 pm    Subject: Modding DTA
Forum:  Featured Projects » Dawn of the Tiberium Age
1. ecache## files are like zip archives, which you can fill with any stuff you want using XCC Mixer. Usually that means adding SHPs, which is the main graphic format used by DTA and the underlying TS ...
  Topic: Ares Broke Carryalls?
Lin Kuei Ominae

Replies: 22
Views: 362

Post Posted: Thu Feb 15, 2018 3:09 pm    Subject: Ares Broke Carryalls?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You have internal transports. Why would you want the inconvenient carryall if the internal transports offer much more modding flexibility and better handling ingame?

I would love to get rid of carr ...
  Topic: SHP, RLE and coding discussion (Split from Image Shaper)
Lin Kuei Ominae

Replies: 14
Views: 115

Post Posted: Thu Feb 15, 2018 2:05 pm    Subject: SHP, RLE and coding discussion (Split from Image Shaper)
Forum:  Featured Tools » CnC Editing Tools
um, split into separate topic up to Nyerguds post?
  Topic: Tutorial Requests
Lin Kuei Ominae

Replies: 533
Views: 160373

Post Posted: Wed Feb 14, 2018 8:00 am    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
You wont get any help here if you use TibEd.
Use a text editor to edit the inis in the only correct way, explain what you did (best by showing the code here) and explain what doesn't work.
  Topic: MADTANK WARHEAD - RELATIVE DAMAGE
Lin Kuei Ominae

Replies: 6
Views: 235

Post Posted: Mon Feb 12, 2018 10:30 pm    Subject: MADTANK WARHEAD - RELATIVE DAMAGE
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
try a dummy muzzle flash animation.
[MadEruptionWeapon]
Anim=SUICIDEANIM ;add to [Animations] list

art.ini
[SUICIDEANIM]
Image=CLRANIM ;create SHP with 10 empty frames of 1x1 pixel size (SHP ca ...
  Topic: MADTANK WARHEAD - RELATIVE DAMAGE
Lin Kuei Ominae

Replies: 6
Views: 235

Post Posted: Mon Feb 12, 2018 1:18 pm    Subject: MADTANK WARHEAD - RELATIVE DAMAGE
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)

Warhead=MADWARHEAD

game is case sensitive. this mess doesn't work.

In addition, make sure your warhead is listed in the [Warheads] list
  Topic: Submarine Torpedoes not working correct terrain related
Lin Kuei Ominae

Replies: 9
Views: 131

Post Posted: Sun Feb 11, 2018 6:01 pm    Subject: Submarine Torpedoes not working correct terrain related
Forum:  Modding Central » Red Alert 2 Editing Forum
I assume the key WaterSet in the General section tells the game which tileset is water.
Since this allows only a single number, i assume you would have to edit TileSet0021 and add your new terrain to ...
  Topic: AI cheating on skirmish?
Lin Kuei Ominae

Replies: 6
Views: 256

Post Posted: Wed Feb 07, 2018 4:19 pm    Subject: AI cheating on skirmish?
Forum:  Featured Projects » Dawn of the Tiberium Age
A non-cheating AI would be too easy to be any challenge and thus no fun to play against at all.

Other than that, it's because of engine limitations.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 76
Views: 3345

Post Posted: Tue Feb 06, 2018 10:38 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
new version uploaded

Version 01.01.00.10
-(bugfix) RLE-Zero encoding algorithm crashed when the encoded result data was bigger than 2 times the uncompressed data (RLE encoded worst-case is 3 times ...
  Topic: Westwood Font Editor
Lin Kuei Ominae

Replies: 12
Views: 2349

Post Posted: Sun Feb 04, 2018 10:24 pm    Subject: Westwood Font Editor
Forum:  PPM Zone » PPM News Network
You can upload and attach files to your posts here.
No need for emailing files.
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 312
Views: 64486

Post Posted: Sun Feb 04, 2018 11:00 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Wobbling units are not fixed, and I don't know how I'd do it anyway.
Load the SHP in Image Shaper, then have the checkbox "Prevent TS wobble bug" checked and press Start to save the SHP aga ...
  Topic: Ideas & suggestions
Lin Kuei Ominae

Replies: 285
Views: 14763

Post Posted: Fri Feb 02, 2018 8:10 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
How about making the difficulty global modifiers available for buildings, which in addition also allow to raise/lower these by a certain value over a certain duration?

The game has already the foll ...
  Topic: multiple crate types in singleplayer?
Lin Kuei Ominae

Replies: 3
Views: 226

Post Posted: Mon Jan 29, 2018 8:29 am    Subject: multiple crate types in singleplayer?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
You can add the [CrateRules] section to your map and then use
SilverCrate=HealBase    ; solo play silver crate bonus
WoodCrate=Money         ; solo play wood crate bonus
WoodCrateImg=CRATE   ...
  Topic: Missile cruiser and PT boat duo
Lin Kuei Ominae

Replies: 6
Views: 529

Post Posted: Sun Jan 28, 2018 9:50 pm    Subject: Missile cruiser and PT boat duo
Forum:  Modding Central » Media Hut » Voxels
the bow needs better/smoother normals to get rid of the staircase effect
  Topic: MindControl in DTA?
Lin Kuei Ominae

Replies: 9
Views: 190

Post Posted: Thu Jan 25, 2018 3:02 pm    Subject: MindControl in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
1. visceroid spawn used the DropPod superweapon, which created a few dummy infantry that got instantly killed by the droppod itself firing an invisible gascloud particle
The damaging particle with Be ...
  Topic: MindControl in DTA?
Lin Kuei Ominae

Replies: 9
Views: 190

Post Posted: Thu Jan 25, 2018 1:25 pm    Subject: MindControl in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
huh? wrong topic? what have nukes and visceroid spawning to do with MindControl?

and no, there is no way to have a trigger know where a player launched nuke exploded, nor a way to make the effects ...
  Topic: MindControl in DTA?
Lin Kuei Ominae

Replies: 9
Views: 190

Post Posted: Thu Jan 25, 2018 8:15 am    Subject: MindControl in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
no

The TS engine doesn't has any of the special RA2/YR logics.

Only via map triggers and pre-scripted events you could simulate something like this. (e.g. the TS firestorm campaign map where Hue ...
  Topic: Ideas for a Meteor Storm superweapon
Lin Kuei Ominae

Replies: 10
Views: 302

Post Posted: Tue Jan 23, 2018 2:44 pm    Subject: Ideas for a Meteor Storm superweapon
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
1. check out the [url=http://ares-developers.github.io/Ares-docs/new/superweapons/index.html]Ares Doc about SWs

2. i would suggest Type=GenericWarhead and then create a new Warhead which has on the ...
  Topic: The AI units in the game
Lin Kuei Ominae

Replies: 10
Views: 244

Post Posted: Mon Jan 22, 2018 9:00 am    Subject: The AI units in the game
Forum:  Featured Projects » Dawn of the Tiberium Age
The AI units are basically 1:1 copies of the normal buildable versions, but with the Costs reduced to about 60%.
The AI is pretty stupid/weak and this allows it to build faster and more units to beco ...
  Topic: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Lin Kuei Ominae

Replies: 24
Views: 1616

Post Posted: Sat Jan 20, 2018 4:16 pm    Subject: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Forum:  Modding Central » Media Hut » SHPs
With your set up the brain in jar gets almost completely shadowed
right click on the "brain in jar" model, select "Object Properties" and disable "Receive Shadows"

or ...
  Topic: The Locomotion of Locomotives
Lin Kuei Ominae

Replies: 4
Views: 183

Post Posted: Fri Jan 19, 2018 11:03 pm    Subject: The Locomotion of Locomotives
Forum:  Featured Projects » Dawn of the Tiberium Age
There are cargo wagons for each of the 5 resources (Riparius, Vinifera, Ore, Gems or Scrap).
All 5 are usable, however you have to decide which one for certain map, since the logic to change the wago ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 76
Views: 3345

Post Posted: Fri Jan 19, 2018 3:59 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
Another thing, a request, did you ever thought of adding an option to process all the frames after an x number as shadow frames (All pixels asigned to a single color)?

The most logical option would ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 76
Views: 3345

Post Posted: Fri Jan 19, 2018 12:58 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
glad to hear it works as it should Smile

Though 20 min for SHP Builder isn't unusual. After an hour i would have said it stopped working, but the import in SHP Builder can really take that long. It's ...
  Topic: Missile hitting own jet
Lin Kuei Ominae

Replies: 9
Views: 334

Post Posted: Fri Jan 19, 2018 11:23 am    Subject: Missile hitting own jet
Forum:  Modding Central » Red Alert 2 Editing Forum
no problem. Wasn't sure if it works on AircraftTypes in the first place.

Why is your jet faster than the missile?
probably because the missile is slower than the jet. #Tongue
  Topic: The Locomotion of Locomotives
Lin Kuei Ominae

Replies: 4
Views: 183

Post Posted: Thu Jan 18, 2018 9:01 pm    Subject: The Locomotion of Locomotives
Forum:  Featured Projects » Dawn of the Tiberium Age
In the Staff forum, I made an https://ppmforums.com/files/trainunload_103.gif

An AI trying to protect a moving train surely ends in many deaths of the protecting AI by walking on the tracks in fron ...
  Topic: Missile hitting own jet
Lin Kuei Ominae

Replies: 9
Views: 334

Post Posted: Thu Jan 18, 2018 6:55 pm    Subject: Missile hitting own jet
Forum:  Modding Central » Red Alert 2 Editing Forum
try TypeImmune=yes on the aircraft
  Topic: Civilians and War
Lin Kuei Ominae

Replies: 9
Views: 299

Post Posted: Wed Jan 17, 2018 8:23 pm    Subject: Civilians and War
Forum:  Featured Projects » Dawn of the Tiberium Age
I would actually just have the civilians go to a specific area on the map, get deleted, then replaced with an equal amount of militia "Mini-gunners" or existing unit types.
this would be ve ...
  Topic: Civilians and War
Lin Kuei Ominae

Replies: 9
Views: 299

Post Posted: Wed Jan 17, 2018 3:51 pm    Subject: Civilians and War
Forum:  Featured Projects » Dawn of the Tiberium Age
Apart from small tasks like activating a cell tag, running to a safe place, enter buildings etc, i wouldn't change civilians too much.

The graphics are not changed if you give something a weapon an ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 571

Post Posted: Tue Jan 16, 2018 8:15 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
he made a mockup, presumably in paint. It's no SHP Builder screenshot.

@Colos: try the Options\Shadows function and notice yourself how it works
  Topic: Vanilla TS campaign messed up
Lin Kuei Ominae

Replies: 15
Views: 557

Post Posted: Sun Jan 14, 2018 3:01 pm    Subject: Vanilla TS campaign messed up
Forum:  Modding Central » Tiberian Sun Editing Forum
skirmish/multiplayer is not the same as singleplayer
The AI is completely different as well as many game logics.
e.g.
-in multiplayer you can't add new houses to a map and have them play as anothe ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 571

Post Posted: Sat Jan 13, 2018 8:14 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support

Do we have info from Olaf which formula he used for his color conversion? (is it weighted euclidean as well)

https://github.com/OlafvdSpek/xcc/blob/master/misc/palet.cpp#L163
maybe
Maybe? No, y ...
  Topic: What do you fear in DTA?
Lin Kuei Ominae

Replies: 9
Views: 227

Post Posted: Sat Jan 13, 2018 2:00 am    Subject: What do you fear in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
"Shockwave and Sky fortress" from Dark Reign (By the way, it would be interesting to add Hover Freighter from Dark reign to DTA)
oh the memories. the shockwave was awesome...
https://www.p ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 571

Post Posted: Sat Jan 13, 2018 1:40 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
Long ago i used XCC Mixer for all conversions, though then i noticed it has a little bug, so i wouldn't recommend using it anymore for SHP conversion.

During conversion, it sometimes puts wrong fil ...
  Topic: battle fortress suddenly move so slow...
Lin Kuei Ominae

Replies: 10
Views: 289

Post Posted: Sat Jan 13, 2018 1:31 am    Subject: battle fortress suddenly move so slow...
Forum:  Modding Central » Red Alert 2 Editing Forum
Isn't a crusher unit slowing down when crushing something?
Maybe it was about to crush something, when that object got destroyed before it was crushed, thus the slower crushing speed never got a chan ...
  Topic: What do you fear in DTA?
Lin Kuei Ominae

Replies: 9
Views: 227

Post Posted: Fri Jan 12, 2018 10:46 pm    Subject: What do you fear in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
I fear only a well mixed group of units (anti-inf,anti-air,anti-armor,artillery).

Any force with just the same units is nothing to fear. Every unit has a good counter unit and since i scout early, ...
  Topic: Vanilla TS campaign messed up
Lin Kuei Ominae

Replies: 15
Views: 557

Post Posted: Fri Jan 12, 2018 7:52 pm    Subject: Vanilla TS campaign messed up
Forum:  Modding Central » Tiberian Sun Editing Forum
I had created a new factory type for GDI, and made GDIA for it. I placed it after Special so it shouldn't disturb the order, right?
no.
(some of) the maps themselves have multiple new houses added f ...
  Topic: Vanilla TS campaign messed up
Lin Kuei Ominae

Replies: 15
Views: 557

Post Posted: Fri Jan 12, 2018 8:13 am    Subject: Vanilla TS campaign messed up
Forum:  Modding Central » Tiberian Sun Editing Forum
several possibilities
-you've added new houses (what people call sides) to rules.ini, thus ruining the order of the houses in the SP maps
-you've set Paranoid=no in rules.ini (this causes strange si ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 571

Post Posted: Thu Jan 11, 2018 8:47 pm    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
now that I have to convert every single image one by one.  Wall bash!
Check out the latest version of [url=https://ppmforums.com/viewtopic.php?p=564996#564996]Image Shaper Wink

In addition, 20 file ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 76
Views: 3345

Post Posted: Thu Jan 11, 2018 8:44 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
new version uploaded
Version 01.01.00.09
-(update) create images expanded with SHP(TS) file format, allowing each frame to be saved as SHP
-(update) create images filename can now use an asterisk * ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 571

Post Posted: Wed Jan 10, 2018 10:41 pm    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
1. no
2. yes. though i think this would be good enhancement for Image Shaper.
3. no. never heard of that format. if you provide info on how it's structured, i might be able to implement it in Image ...
  Topic: Cold War Conscript
Lin Kuei Ominae

Replies: 11
Views: 3903

Post Posted: Tue Jan 09, 2018 12:44 am    Subject: Cold War Conscript
Forum:  Modding Central » Media Hut » SHPs
open the SHP in SHP Builder\Tools\Misc\Sequence (or press Alt+G in SHP Builder) and create your own sequence.

Alternatively read the comments in art.ini how the sequence works.
It's not hard. You ...
  Topic: Building Animation Divisions
Lin Kuei Ominae

Replies: 9
Views: 342

Post Posted: Thu Jan 04, 2018 10:51 am    Subject: Building Animation Divisions
Forum:  Modding Central » Red Alert 2 Editing Forum
@PussyPus: again offtopic and useless comment. If you don't have anything useful to say, you should consider to say nothing at all.

Can't that be done/optimized with ZFudge or another ART-flag?
Ye ...
  Topic: Building Animation Divisions
Lin Kuei Ominae

Replies: 9
Views: 342

Post Posted: Thu Jan 04, 2018 1:37 am    Subject: Building Animation Divisions
Forum:  Modding Central » Red Alert 2 Editing Forum
Use the shadow frames of the rotating ball thing anims and see if the shadow can be cast on one of the other activeanims.

Other than that, you can't have a single animation to be both, above and be ...
  Topic: Playtest 20180102 now available
Lin Kuei Ominae

Replies: 2
Views: 246

Post Posted: Tue Jan 02, 2018 12:59 pm    Subject: Playtest 20180102 now available
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
This is beautiful.
Reminds me a bit on the flash game "Flow".
  Topic: Dozen of new cameos!
Lin Kuei Ominae

Replies: 17
Views: 1153

Post Posted: Sat Dec 30, 2017 7:38 pm    Subject: Dozen of new cameos!
Forum:  Modding Central » Media Hut » SHPs
We need fictional cameos! just like what Project Phantom & Mental Omega 3 do on the infantry.
we need modders with their own ideas, not duplicating/recreating stuff from famous mods.


Ontopic ...
  Topic: Turtle Power
Lin Kuei Ominae

Replies: 9
Views: 295

Post Posted: Fri Dec 29, 2017 9:16 pm    Subject: Turtle Power
Forum:  Featured Projects » Dawn of the Tiberium Age
Imo are base defenses more expensive in the long run than units, because
-repairing them costs credits and is pretty slow
-they can't get stronger
-lots of them can shut down when one powerplant to ...
 
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