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  Topic: So.....How do you create SHPs for RA1?
Lin Kuei Ominae

Replies: 4
Views: 87

Post Posted: Yesterday, at 2:03 pm    Subject: So.....How do you create SHPs for RA1?
Forum:  Modding Central » OpenRA Editing Forums
Image Shaper doesn't support the old SHP(TD) format.

SHP Builder however has an option under Save As to save under SHP(TD) format.
Not sure if you would have to change the compression type under O ...
  Topic: Latest 1.76u Update
Lin Kuei Ominae

Replies: 5
Views: 180

Post Posted: Mon Jan 14, 2019 9:45 am    Subject: Latest 1.76u Update
Forum:  Featured Projects » Dawn of the Tiberium Age
What does the crash message say?
Upload your DTA\Client\client.log file here.
  Topic: Unable to get my custom map to show up?
Lin Kuei Ominae

Replies: 2
Views: 54

Post Posted: Sat Jan 12, 2019 9:24 am    Subject: Unable to get my custom map to show up?
Forum:  Featured Projects » Twisted Insurrection » Your Input » Your Maps
In your TI\Maps folder should be a subfolder "Custom" (if not, create it)
copy your map into this folder.

Then in the client in the map selection choose GAME MODE: Custom
Your map shoul ...
  Topic: In-Game Screenshots
Lin Kuei Ominae

Replies: 228
Views: 85531

Post Posted: Sat Jan 12, 2019 12:47 am    Subject: In-Game Screenshots
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Second thing I have become bored to death when it comes to Render to PNG, PAL editing, PNG to SHP, PNG to TMP,  etc. Sometimes pipeline was over-complicated because I could not agree with downgrading ...
  Topic: Do you have a suggestion for the forums? Post here!
Lin Kuei Ominae

Replies: 225
Views: 57478

Post Posted: Fri Jan 11, 2019 11:39 pm    Subject: Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
my User Attachment Control Panel has 43 pages of attached stuff. Any chance how i can do a search for a certain file in them?
Looking manually through 43 * 50 attachments would take ages.

For exam ...
  Topic: Stark Tower & Quin Jet
Lin Kuei Ominae

Replies: 2
Views: 182

Post Posted: Wed Jan 09, 2019 11:03 am    Subject: Stark Tower & Quin Jet
Forum:  Modding Central » Media Hut
the voxel is nice
but the building looks very low poly and in kind of an unfinished slapped together state. What ruins it is the very low resolution of the textures on the top (making them blurry, bl ...
  Topic: Burning Fury heavy anti-ship bomber
Lin Kuei Ominae

Replies: 7
Views: 631

Post Posted: Sun Jan 06, 2019 3:20 pm    Subject: Burning Fury heavy anti-ship bomber
Forum:  Modding Central » Media Hut » Voxels
Transwarp drive, plasma pulse emitters, anti-grav plating and a flux capacitor help any fictional craft to fly how they want.
  Topic: Issue with walls
Lin Kuei Ominae

Replies: 9
Views: 231

Post Posted: Sat Jan 05, 2019 8:18 pm    Subject: Issue with walls
Forum:  Modding Central » Red Alert 2 Editing Forum
Looks like the radar color rgb has a bad value.
Older SHP Builder versions and XCC Mixer saved SHPs have this.
IIRC if radar color RGB is 0,0,0 the map editor will show overlays as hex values.

Ch ...
  Topic: GI Assault Rifle prob
Lin Kuei Ominae

Replies: 7
Views: 198

Post Posted: Fri Jan 04, 2019 12:02 pm    Subject: GI Assault Rifle prob
Forum:  Modding Central » Red Alert 2 Editing Forum
hmm, apart from a few redundant keys, I can't see what could cause your described ingame behaviour.

It should fire the weapon, run the same time the particlesystem for 2 (Lifetime) frames while it ...
  Topic: "shield" on buildings using pip slot
Lin Kuei Ominae

Replies: 17
Views: 271

Post Posted: Thu Jan 03, 2019 5:33 pm    Subject: "shield" on buildings using pip slot
Forum:  Modding Central » Red Alert 2 Editing Forum
2 damage stages don't work in TS as well, even though many SHPs have a 3rd frame in the SHP, it's never used.
That logic existed only in TD (not sure if RA1 as well)
  Topic: GI Assault Rifle prob
Lin Kuei Ominae

Replies: 7
Views: 198

Post Posted: Thu Jan 03, 2019 1:29 pm    Subject: GI Assault Rifle prob
Forum:  Modding Central » Red Alert 2 Editing Forum
Before particles spawned last time wear off completely, a second particle can't be spawned.
He writes they shoot a couple of times and then stop forever until ordered to fire again.
So it's not a p ...
  Topic: GI Assault Rifle prob
Lin Kuei Ominae

Replies: 7
Views: 198

Post Posted: Thu Jan 03, 2019 1:25 pm    Subject: GI Assault Rifle prob
Forum:  Modding Central » Red Alert 2 Editing Forum
Can't tell with the most important part of the code is missing:
ARProj
VolkovRailgunSys and the appropriate particle

AmbientDamage is useless. It doesn't work with UseSparkParticles
IsRailgun=y ...
  Topic: Happy 2019, from Project Perfect Mod!
Lin Kuei Ominae

Replies: 3
Views: 255

Post Posted: Tue Jan 01, 2019 11:22 am    Subject: Happy 2019, from Project Perfect Mod!
Forum:  PPM Zone » PPM News Network
Thanks for the nice recap. All together it looks like 2018 was quite productive.
I'm looking forward what 2019 will have to offer.

Happy new year to you as well Banshee.
  Topic: Krush Kill 'n' Destroy mod for OpenRA 0.1.0 released!
Lin Kuei Ominae

Replies: 6
Views: 467

Post Posted: Fri Dec 28, 2018 10:07 pm    Subject: Krush Kill 'n' Destroy mod for OpenRA 0.1.0 released!
Forum:  PPM Zone » PPM News Network
Krush Kill 'n' Destroy Wink

Somehow i never found the graphics appealing enough to actually buy/play this game (even back then in the 90s).
None the less i wish good luck to the creators of this Ope ...
  Topic: Unity3D RTS Work
Lin Kuei Ominae

Replies: 17
Views: 740

Post Posted: Fri Dec 28, 2018 6:40 pm    Subject: Unity3D RTS Work
Forum:  Modding Central » Media Hut
wow, that's some impressive artwork. great job. Applauses!

That tank
https://cdnb.artstation.com/p/assets/images/images/013/853/897/large/mason-rosenquist-mbt-sketch-01.jpg
gives the impression ...
  Topic: Questions to the Team.
Lin Kuei Ominae

Replies: 249
Views: 85818

Post Posted: Fri Dec 28, 2018 9:15 am    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
No, TI and TO do not mix.
Both mods aren't one of those stupid script kiddies slapped together ripped assets conglomerations.

@Holland:
i would rather see it stay in the hands of Morpher, Orac an ...
  Topic: Random ballistic of tanks
Lin Kuei Ominae

Replies: 6
Views: 236

Post Posted: Sun Dec 23, 2018 10:22 pm    Subject: Random ballistic of tanks
Forum:  Featured Projects » Dawn of the Tiberium Age
@moppel:
thanks.
yeah, pretty unfortunate that it can't be done. Would have like such more realistic projectile behaviour as well.
So it's the targeting, not the projectile that is innaccurate...
...
  Topic: Random ballistic of tanks
Lin Kuei Ominae

Replies: 6
Views: 236

Post Posted: Sun Dec 23, 2018 8:19 am    Subject: Random ballistic of tanks
Forum:  Featured Projects » Dawn of the Tiberium Age
Inaccurate doesn't work well enough, because
a) several tanks have already 2 weapons
b) DTA uses ROT=1 projectiles to make them fly parallel to the ground. Thus such homing projectiles can't use Ina ...
  Topic: Do you have a suggestion for the forums? Post here!
Lin Kuei Ominae

Replies: 225
Views: 57478

Post Posted: Sun Dec 23, 2018 12:33 am    Subject: Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
In such a case your words are useless and contribute nothing to the topic. That's just spam.
  Topic: Random ballistic of tanks
Lin Kuei Ominae

Replies: 6
Views: 236

Post Posted: Sun Dec 23, 2018 12:20 am    Subject: Random ballistic of tanks
Forum:  Featured Projects » Dawn of the Tiberium Age
inaccurate cannon shots against infantry and clear ground (accurate against all other targets) are a special engine feature of C&C 1 which no other engine after that supported anymore.
Thus it's ...
  Topic: VPLEdit - A VPL file editor for TS/RA2.
Lin Kuei Ominae

Replies: 18
Views: 10566

Post Posted: Sat Dec 22, 2018 6:11 pm    Subject: VPLEdit - A VPL file editor for TS/RA2.
Forum:  Featured Tools » Community Tools
I remember when i said i never heard that vpl files can be edited since 2017.
Either contribute something useful or stop writing offtopic posts please.
  Topic: Do you have a suggestion for the forums? Post here!
Lin Kuei Ominae

Replies: 225
Views: 57478

Post Posted: Sat Dec 22, 2018 3:31 pm    Subject: Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
Can we have a +1 button next to the quote button when you press it you post a duplicate of that post immediately without jumping to the "enter your message" page.
PPM is not twitter or imgu ...
  Topic: Do you have a suggestion for the forums? Post here!
Lin Kuei Ominae

Replies: 225
Views: 57478

Post Posted: Sat Dec 22, 2018 1:21 am    Subject: Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
Any chance that the forum search has automatically the subforum selected from where i pressed the search button?

The forum has so many subforums, that it's hard to find them in the simple tree view ...
  Topic: How to avoid the stupid ground paralleled or side light?
Lin Kuei Ominae

Replies: 10
Views: 295

Post Posted: Fri Dec 21, 2018 1:51 pm    Subject: How to avoid the stupid ground paralleled or side light?
Forum:  Modding Central » Red Alert 2 Editing Forum
Instead of flying over the first 3 posts only, you've looked at later posts, noticed and

The editor is linked right there in my post, which is a link to a post in the VPL topic.
That's what i mea ...
  Topic: How to avoid the stupid ground paralleled or side light?
Lin Kuei Ominae

Replies: 10
Views: 295

Post Posted: Thu Dec 20, 2018 2:25 pm    Subject: How to avoid the stupid ground paralleled or side light?
Forum:  Modding Central » Red Alert 2 Editing Forum
Ok, then i don't understand the problem here.
The topic is the main reference for anything VPL related and in my opinion includes everything necessary.
I haven't made a VXL in decades, am no experie ...
  Topic: How to avoid the stupid ground paralleled or side light?
Lin Kuei Ominae

Replies: 10
Views: 295

Post Posted: Thu Dec 20, 2018 12:20 pm    Subject: How to avoid the stupid ground paralleled or side light?
Forum:  Modding Central » Red Alert 2 Editing Forum
Look LKO, I know it's a very easy simple thing but for example what should I understand from this values in the attached images there, where can I add them, where I must put the file, Is it the palett ...
  Topic: How to avoid the stupid ground paralleled or side light?
Lin Kuei Ominae

Replies: 10
Views: 295

Post Posted: Thu Dec 20, 2018 10:40 am    Subject: How to avoid the stupid ground paralleled or side light?
Forum:  Modding Central » Red Alert 2 Editing Forum
Is it possible to change the bad sideways lighting of voxel...
...by editing the VPL?
you can't. read the [url=https://ppmforums.com/viewtopic.php?t=30026]vpl research for any explanation on what an ...
  Topic: Update on the upcoming Command & Conquer Remaster
Lin Kuei Ominae

Replies: 23
Views: 754

Post Posted: Thu Dec 20, 2018 10:01 am    Subject: Update on the upcoming Command & Conquer Remaster
Forum:  PPM Zone » PPM News Network
Maybe they didn't pick you as this is more of a Westwood 2.5D era modding community.
Isn't that the point of the old C&Cs?
How can the 3D era modders/fans who maybe never played or modded the go ...
  Topic: TMP Shop
Lin Kuei Ominae

Replies: 129
Views: 45921

Post Posted: Mon Dec 17, 2018 3:14 pm    Subject: TMP Shop
Forum:  Featured Tools » Community Tools
13 falls back to clear ground
See (and still don't) know if 13 had (has) some extra hardcoded stuff set to make it a different "clear" ground.
  Topic: A small tool for quickly rendering SHP files
Lin Kuei Ominae

Replies: 5
Views: 342

Post Posted: Wed Dec 12, 2018 2:13 pm    Subject: A small tool for quickly rendering SHP files
Forum:  Modding Central » Media Hut
Looks pretty elaborate with many options.
I guess for beginners this could be handy.

Though I'm not sure i see the benefit for me here. Sorry.

It looks like this needs more clicks and work than ...
  Topic: some CnP buildings
Lin Kuei Ominae

Replies: 56
Views: 2782

Post Posted: Fri Dec 07, 2018 1:24 pm    Subject: some CnP buildings
Forum:  Modding Central » Media Hut
\moved until download added
  Topic: Avenger Heli Carrier
Lin Kuei Ominae

Replies: 9
Views: 1430

Post Posted: Mon Dec 03, 2018 2:59 pm    Subject: Avenger Heli Carrier
Forum:  Modding Central » Media Hut » Voxels
cool.
maybe a tad pixelated (could use a slight texture blur), but still very nice.

Was this made by hand or 3d-conversion?
  Topic: Forcing start up MCV's to show up at the chosen place
Lin Kuei Ominae

Replies: 5
Views: 468

Post Posted: Thu Nov 29, 2018 11:31 am    Subject: Forcing start up MCV's to show up at the chosen place
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
The waypoints 0-7 define the start locations for the players 1 to 8.
  Topic: Add New campaings?
Lin Kuei Ominae

Replies: 1
Views: 236

Post Posted: Tue Nov 27, 2018 11:57 am    Subject: Add New campaings?
Forum:  Featured Projects » Dawn of the Tiberium Age
Possible?: It's possible, but there are no fan made campaigns available that i know of.
Download?: All good campaigns that meet the DTA quality are already included.
How to do it?: the Map Editor is ...
  Topic: Codes keep dissapearing
Lin Kuei Ominae

Replies: 6
Views: 216

Post Posted: Fri Nov 23, 2018 4:20 pm    Subject: Codes keep dissapearing
Forum:  Modding Central » Red Alert 2 Editing Forum
On all of my backups of rulesmd.uni some code has gone missing like nothing ever existed.
What's the name of the editor that you use to edit the inis?
Do you tried a different editor?

Where do yo ...
  Topic: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Lin Kuei Ominae

Replies: 43
Views: 2359

Post Posted: Thu Nov 22, 2018 2:54 pm    Subject: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Forum:  PPM Zone » PPM News Network
Petroglyph suckers companies into making games for them based on their former westwood credentials. all their games they made were dead on arrival. seems fitting to sucker EA out of money by once agai ...
  Topic: Projectile Palette problem
Lin Kuei Ominae

Replies: 3
Views: 143

Post Posted: Thu Nov 22, 2018 9:25 am    Subject: Projectile Palette problem
Forum:  Modding Central » Red Alert 2 Editing Forum
default palette for projectiles is Palette.pal

AltPalette works for animations (explosions, building activeanims etc), not for projectiles.
AnimPalette=yes changes a projectile to use anim.pal

...
  Topic: [TS] Forgotten Buildings Pack
Lin Kuei Ominae

Replies: 5
Views: 1346

Post Posted: Thu Nov 22, 2018 8:41 am    Subject: [TS] Forgotten Buildings Pack
Forum:  Modding Central » Media Hut » SHPs
the models are quite nice, though maybe a bit on the low detailed side.

Biggest flaw imo is the bad material setup. All materials have a bland default plastic look. No glossiness, no reflection.
T ...
  Topic: Introduction & Nod Design Ideas
Lin Kuei Ominae

Replies: 14
Views: 741

Post Posted: Thu Nov 22, 2018 7:40 am    Subject: Introduction & Nod Design Ideas
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Stealth Harvester:
if anything, i would add this as an additional late-tech unit, which the player has to build manually.
Then this harv could get a lot less storage space to balance the cloaking.
...
  Topic: Flak Defense Turret
Lin Kuei Ominae

Replies: 8
Views: 841

Post Posted: Mon Nov 19, 2018 8:37 am    Subject: Flak Defense Turret
Forum:  Modding Central » Media Hut » Voxels
This isn't Flak. Flak is one-barreled gun of 88mm caliber.
a) this is offtopic. If anything comment about the voxel
b) you're wrong: [url=https://en.wikipedia.org/wiki/2_cm_Flak_30/38/Flakvierling]2 ...
  Topic: Weapon sounds
Lin Kuei Ominae

Replies: 1
Views: 120

Post Posted: Wed Nov 14, 2018 2:38 pm    Subject: Weapon sounds
Forum:  Modding Central » Red Alert 2 Editing Forum
Media Hut->AUD: the sound files used from the game. The game can play aud files only with the format 22050Hz,16Bit,Mono. So if you create them with XCC mixer from a wav file, make sure the wav has ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 95
Views: 13381

Post Posted: Wed Nov 14, 2018 2:17 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
new version uploaded

Version 01.01.00.15
-(update) internal Drag & Drop added to the datagrid cells. If a cell is empty, the d&d value is set, otherwise a new row inserted. Existing values ...
  Topic: Stacking Different Super Weapons Together
Lin Kuei Ominae

Replies: 10
Views: 541

Post Posted: Wed Nov 14, 2018 1:16 pm    Subject: Stacking Different Super Weapons Together
Forum:  Modding Central » Red Alert 2 Editing Forum
i think you will use a different aircrafts in the future, the MIGs are too overpowered.
irrelevant. This is about the logic and how to implement it.
You should learn to stay on topic with your posts ...
  Topic: Issue with Vertical beam & Gattling logic
Lin Kuei Ominae

Replies: 4
Views: 133

Post Posted: Mon Nov 12, 2018 1:25 pm    Subject: Issue with Vertical beam & Gattling logic
Forum:  Modding Central » Red Alert 2 Editing Forum
Notice how all similar weapons (Kirov bomb, Yuri drain beam) have Range=1.5

You're also missing DetonationAltitude defaults to 0; so consequently, any Vertical=yes projectile on which it is omitted ...
  Topic: Trees!
Lin Kuei Ominae

Replies: 2
Views: 529

Post Posted: Mon Nov 12, 2018 7:59 am    Subject: Trees!
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
I like how the shadow is still the one of the vehicle, not the tree.
  Topic: Glowing Voxels
Lin Kuei Ominae

Replies: 1
Views: 126

Post Posted: Fri Nov 09, 2018 2:01 pm    Subject: Glowing Voxels
Forum:  Modding Central » Red Alert 2 Editing Forum
[url=https://ppmforums.com/viewtopic.php?t=30026]VPL Info

[url=https://ppmforums.com/viewtopic.php?p=574352#572619]glow vpl
  Topic: Using unused unittem colors
Lin Kuei Ominae

Replies: 9
Views: 250

Post Posted: Fri Nov 09, 2018 1:03 pm    Subject: Using unused unittem colors
Forum:  Modding Central » Red Alert 2 Editing Forum
try it

I don't see why it shouldn't work. There's nothing hardcoded here.
It's unittem.pal for one theater and unitsno.pal for the other.
No clue if RA2 has unitlun.pal for lunar or something lik ...
  Topic: CloudPunk - new voxel game
Lin Kuei Ominae

Replies: 4
Views: 165

Post Posted: Fri Nov 09, 2018 8:47 am    Subject: CloudPunk - new voxel game
Forum:  Miscellaneous Forums » Game Chat
Would be interesting to see how (well) this game would render one of the C&C voxels. Lighting/texture etc
Looks like C&C voxels would size wise also fit quite well, since the car looks like i ...
  Topic: magic circles
Lin Kuei Ominae

Replies: 17
Views: 775

Post Posted: Fri Oct 26, 2018 7:30 am    Subject: magic circles
Forum:  Modding Central » Media Hut
lol, the lengths Westwood went to make the game/assets as small as possible to run on PC's with 64 and 128MB RAM, and nowadays people stuff a single SHP of that size into the game.
  Topic: magic circles
Lin Kuei Ominae

Replies: 17
Views: 775

Post Posted: Fri Oct 26, 2018 6:28 am    Subject: magic circles
Forum:  Modding Central » Media Hut
woah, 560 frames of that size? How big is the SHP? 30MB?
Isn't that a bit much for the old C&C engine?
 
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