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  Topic: HAPPY NEW YEAR 2018
Lin Kuei Ominae

Replies: 3
Views: 72

Post Posted: Yesterday, at 7:35 pm    Subject: HAPPY NEW YEAR 2018
Forum:  Other Projects » Released » Tiberium Essence » Tiberium Essence News
slow bot is slow, but better late than never. Smile
  Topic: [RA2/YR] SHP Downloads!
Lin Kuei Ominae

Replies: 70
Views: 55394

Post Posted: Mon Aug 06, 2018 12:40 pm    Subject: [RA2/YR] SHP Downloads!
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
shame..... he hasn't active.... will he come back once again?
"oh crystal ball, tell me the truth, will Medalmonkey come back after years of absence, eventually notice Syaz post among the thousa ...
  Topic: [TS] Nod Attack Fighter
Lin Kuei Ominae

Replies: 5
Views: 761

Post Posted: Sat Aug 04, 2018 3:18 pm    Subject: [TS] Nod Attack Fighter
Forum:  Modding Central » Media Hut » Voxels
Thank you, but your archive is damaged :/
no, it's not. just tested.
Whatever you used to download or extract it is defective
  Topic: Stingray [RA3 Tesla Boat]
Lin Kuei Ominae

Replies: 17
Views: 6206

Post Posted: Sat Aug 04, 2018 8:19 am    Subject: Stingray [RA3 Tesla Boat]
Forum:  Modding Central » Media Hut » Voxels
What about the "full" codes in rulesmd & artmd?
mod it yourself
look at other units with similar logic if you don't know how to fully code it.
copy/paste and a little adaptation works ...
  Topic: Assault infantry
Lin Kuei Ominae

Replies: 8
Views: 727

Post Posted: Fri Aug 03, 2018 1:48 pm    Subject: Assault infantry
Forum:  Modding Central » Media Hut » SHPs
just found an interesting post on imgur
https://i.imgur.com/hH8Z8po.mp4
which might help you get those animations more realistic.
Try to include the shown bounce, delay and speed effects to give yo ...
  Topic: TS Mechs
Lin Kuei Ominae

Replies: 8
Views: 443

Post Posted: Fri Aug 03, 2018 1:04 pm    Subject: TS Mechs
Forum:  Modding Central » Media Hut » 3D Models
If you have planned release HMEC from your avatar it is a quite right moment. Very Happy
Not as a public model, but i'll upload it into the Rewire Staff forum.
  Topic: 32 Facings SHp projectile Question
Lin Kuei Ominae

Replies: 1
Views: 128

Post Posted: Thu Aug 02, 2018 3:41 pm    Subject: 32 Facings SHp projectile Question
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AnimRate frames. The animation is not guaranteed to play from the first frame on. Defaults to 1.

   Note:    AnimRate cannot be 0, or a division by zero will crash the game once a projectile o ...
  Topic: TS Mechs
Lin Kuei Ominae

Replies: 8
Views: 443

Post Posted: Wed Aug 01, 2018 2:43 pm    Subject: TS Mechs
Forum:  Modding Central » Media Hut » 3D Models
suuweeet
thanks for these. Very Happy
The walk anims need a few adjustments, but that's no big deal.
The models look awesome. Approved!

shibby
  Topic: XT-300 Goliath
Lin Kuei Ominae

Replies: 2
Views: 323

Post Posted: Wed Aug 01, 2018 8:12 am    Subject: XT-300 Goliath
Forum:  Modding Central » Media Hut » SHPs
Too bad this Mech usually has 3 different attack animations so i had to choose only one :<
you can always include multiple into the SHP and let the user decide which one he wants to use via the Fi ...
  Topic: OpenRA Playtest 20180729
Lin Kuei Ominae

Replies: 16
Views: 514

Post Posted: Tue Jul 31, 2018 7:28 pm    Subject: OpenRA Playtest 20180729
Forum:  PPM Zone » PPM News Network
Can we please ban this shortbus clown? Nothing useful ever came from this troll and every topic is quickly derailing when he appears.
  Topic: Flame Projectile Question
Lin Kuei Ominae

Replies: 10
Views: 220

Post Posted: Tue Jul 31, 2018 9:23 am    Subject: Flame Projectile Question
Forum:  Modding Central » Media Hut
huh? why shouldn't it work?
It's the most basic art.ini coding that works ever since TS.
What doesn't work here?
  Topic: Flame Projectile Question
Lin Kuei Ominae

Replies: 10
Views: 220

Post Posted: Tue Jul 31, 2018 9:21 am    Subject: Flame Projectile Question
Forum:  Modding Central » Media Hut
or to skip the splitting into separate anims, code art.ini like this
[FLAME-N]
Image=FLAME
Start=0 ;just an example, find the correct index yourself
End=8

[FLAME-NW]
Image=FLAME
Start=8
End= ...
  Topic: Shattered Paradise has been released
Lin Kuei Ominae

Replies: 13
Views: 349

Post Posted: Mon Jul 30, 2018 2:43 pm    Subject: Shattered Paradise has been released
Forum:  Other Projects » Released » Shattered Paradise » Announcements & Updates
oh yeah, very nice. Glad to see another new big mod for OpenRA.

Gonna have to try this one asap (if only i have more free time dammit).
This will also help me evaluate how far the TS part progress ...
  Topic: Assault infantry
Lin Kuei Ominae

Replies: 8
Views: 727

Post Posted: Fri Jul 27, 2018 9:37 pm    Subject: Assault infantry
Forum:  Modding Central » Media Hut » SHPs
The head is too big. It looks like Lord Helmet from Spaceballs.
Other than that the model is ok, even though the other proportions of the body look slightly off too.

However the animations need a ...
  Topic: Secondary fire Animation
Lin Kuei Ominae

Replies: 1
Views: 156

Post Posted: Thu Jul 26, 2018 6:10 pm    Subject: Secondary fire Animation
Forum:  Modding Central » Media Hut
no, not possible
  Topic: Airburst and Splits logic help needed please
Lin Kuei Ominae

Replies: 11
Views: 1168

Post Posted: Thu Jul 26, 2018 5:36 pm    Subject: Airburst and Splits logic help needed please
Forum:  Modding Central » Red Alert 2 Editing Forum
are the second stage weapons set on a weedguy dummy unit (or IIRC Ares added for that a [Weapons] section)?

Try raising Arm on the second stage cluster projectile to something like 10000 which forc ...
  Topic: Soviet MRV
Lin Kuei Ominae

Replies: 16
Views: 1057

Post Posted: Thu Jul 26, 2018 1:47 pm    Subject: Soviet MRV
Forum:  Modding Central » Media Hut
I know it looks weird, still not sure how 4 two-segment legs walk
check out studies about walk patterns of different animals.
https://upload.wikimedia.org/wikipedia/commons/4/4f/Gait_graphs_v2.png
  Topic: [ARES] Lamborghini huracan performante
Lin Kuei Ominae

Replies: 6
Views: 557

Post Posted: Thu Jul 26, 2018 6:27 am    Subject: [ARES] Lamborghini huracan performante
Forum:  Modding Central » Media Hut » SHPs
Can you convert it to VXL? I think it will look better Face palm!
  Topic: Just a Tip needded
Lin Kuei Ominae

Replies: 8
Views: 153

Post Posted: Thu Jul 26, 2018 6:23 am    Subject: Just a Tip needded
Forum:  Modding Central » Red Alert 2 Editing Forum
the biggest flaw of infantry is their slow speed.
In TD a grenadier was actually faster (a tiny bit) than a M1A1 (the fastest tank in the game)
In RA1 they messed this up and made every vehicle fast ...
  Topic: Ideas & suggestions
Lin Kuei Ominae

Replies: 409
Views: 31672

Post Posted: Wed Jul 25, 2018 9:19 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
use IsDropship=yes with a low FlightLevel like the A10 in DTA. Works and looks pretty close to STOL

No clue what or who RON is though.
  Topic: [ARES] Lamborghini huracan performante
Lin Kuei Ominae

Replies: 6
Views: 557

Post Posted: Wed Jul 25, 2018 7:16 am    Subject: [ARES] Lamborghini huracan performante
Forum:  Modding Central » Media Hut » SHPs
Can't tell any difference between the 3 versions, but there is 50% of the time uninteresting shadow.
3 still images showing the object in 8 different facings would be better for comparison.

What d ...
  Topic: Tutorial Requests
Lin Kuei Ominae

Replies: 21
Views: 6541

Post Posted: Tue Jul 24, 2018 11:05 am    Subject: Tutorial Requests
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
this is TS, not RA2, so any explanation using RA2 stuff can be misleading for someone who has trouble to understand that in the first place.
Keys like DebugOnly don't exist in TS, and Description rea ...
  Topic: Yuri Dual RPG Auto Soldier
Lin Kuei Ominae

Replies: 11
Views: 860

Post Posted: Sun Jul 22, 2018 7:11 am    Subject: Yuri Dual RPG Auto Soldier
Forum:  Modding Central » Media Hut » SHPs
since everything is comedic ridiculous in RA2, i would make the canvas bigger and have it fly like 100 pixel up in the idle, not only the subtle 1-2 pixel.
The idle anim movement is again pretty line ...
  Topic: Yuri Dual RPG Auto Soldier
Lin Kuei Ominae

Replies: 11
Views: 860

Post Posted: Thu Jul 19, 2018 7:48 pm    Subject: Yuri Dual RPG Auto Soldier
Forum:  Modding Central » Media Hut » SHPs
Does lighting need to match the shadowing?
not necessarily. In favor of much better perception of depth due to well lit/shadowed areas and thus also higher contrast, it's ok to have a different light ...
  Topic: Yuri Dual RPG Auto Soldier
Lin Kuei Ominae

Replies: 11
Views: 860

Post Posted: Thu Jul 19, 2018 6:36 am    Subject: Yuri Dual RPG Auto Soldier
Forum:  Modding Central » Media Hut » SHPs
fix your lighting setup.
Light from southwest, shadows going northeast

Due to the missing lighting/shadowing, the shape is almost indistinguishable (just a grey mass).

Nice try on the death fra ...
  Topic: soviet mcv
Lin Kuei Ominae

Replies: 8
Views: 261

Post Posted: Mon Jul 16, 2018 5:18 pm    Subject: soviet mcv
Forum:  Miscellaneous Forums » Game Chat
Nice to see you, Gangster. Smile
  Topic: Crossroads
Lin Kuei Ominae

Replies: 2
Views: 186

Post Posted: Mon Jul 16, 2018 10:48 am    Subject: Crossroads
Forum:  Other Projects » Alpha Projects » Tiberian Sun: Asset Expansion
RA2/YR is still not free, thus freely distributing a mod on it is still some kind of legal grey zone.
While Ares adds many nice logics, you should ponder if it's worth the work to do the complete con ...
  Topic: internalerror
Lin Kuei Ominae

Replies: 1
Views: 293

Post Posted: Sun Jul 15, 2018 1:22 pm    Subject: internalerror
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Can you write understandable sentences?

Upload the except.txt from the subfolder \Client\ErrorLogs
  Topic: T-Rex [RA2/YR]
Lin Kuei Ominae

Replies: 6
Views: 690

Post Posted: Sat Jul 14, 2018 2:03 pm    Subject: T-Rex [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
walk frames would be this for me
Walk=9,8,6
learn to read
-the art.ini comments that describe exactly how sequences work.
-the comments made by the author that provided already the sequence

how ...
  Topic: Guide on Sequencing
Lin Kuei Ominae

Replies: 9
Views: 318

Post Posted: Fri Jul 13, 2018 8:19 pm    Subject: Guide on Sequencing
Forum:  Modding Central » Red Alert 2 Editing Forum
Read the art.ini comments about how the sequence works.
Compare original working sequences with the matching SHP.
Understand what you see there.

There's is absolutely nothing to guide here. Just ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
Lin Kuei Ominae

Replies: 30
Views: 1178

Post Posted: Tue Jul 10, 2018 6:33 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
Some views in VSE were (are still?) wrong anyway, so i think it's fine as long as all the views are consistent in their naming/view direction.
e.g.
don't have some views where it is "from" ...
  Topic: T-Rex [RA2/YR]
Lin Kuei Ominae

Replies: 6
Views: 690

Post Posted: Sun Jul 08, 2018 7:36 pm    Subject: T-Rex [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
yes, Infantry switch the facings randomly but then also stay a while in that facing.
But for an idle anim it's more noticeable when the infantry is facing one direction, switches facing to play once ...
  Topic: T-Rex [RA2/YR]
Lin Kuei Ominae

Replies: 6
Views: 690

Post Posted: Sun Jul 08, 2018 10:41 am    Subject: T-Rex [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
The model is nice and the texture ok. the animations are also nice.

But the lighting is wrong.
Lightsource is in southwest, shadows going northeast (see the trees). Your light is like directly abo ...
  Topic: Request: Andivionic Battleship
Lin Kuei Ominae

Replies: 7
Views: 373

Post Posted: Fri Jul 06, 2018 10:17 pm    Subject: Request: Andivionic Battleship
Forum:  Modding Central » Media Hut
I need this voxel for my new mod.
then create it yourself
but I can't
then learn how to do it.


This is just a big box with smaller boxes on the side of it. It can't be easier than that for a f ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
Lin Kuei Ominae

Replies: 30
Views: 1178

Post Posted: Fri Jul 06, 2018 7:17 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
looks very promising.

But where is the S of the OS? Would be sad to see you vanish for a while again and this going to waste.
  Topic: Request: Andivionic Battleship
Lin Kuei Ominae

Replies: 7
Views: 373

Post Posted: Thu Jul 05, 2018 7:38 pm    Subject: Request: Andivionic Battleship
Forum:  Modding Central » Media Hut
I need this voxel for my new mod.
then create it yourself
  Topic: Changing Canvas Size for mouse.sha
Lin Kuei Ominae

Replies: 4
Views: 183

Post Posted: Mon Jul 02, 2018 10:23 am    Subject: Changing Canvas Size for mouse.sha
Forum:  Modding Central » Red Alert 2 Editing Forum
Should be easy to fix by moving the misplaced ones in the SHP to the right spot again.
  Topic: Mammoth Tank from CC1
Lin Kuei Ominae

Replies: 4
Views: 918

Post Posted: Sun Jul 01, 2018 12:43 pm    Subject: Mammoth Tank from CC1
Forum:  Modding Central » Media Hut » Voxels
the proportions are a tad off i think. a bit wide and flat in general and a tad narrow tracks.
  Topic: Odd Nod mission 6 (capture Umagon) bug
Lin Kuei Ominae

Replies: 10
Views: 402

Post Posted: Sun Jul 01, 2018 7:23 am    Subject: Odd Nod mission 6 (capture Umagon) bug
Forum:  Modding Central » Tiberian Sun Editing Forum
you have the original files
you have your modified files
compare them
find the difference
fix the bug (worst case by undoing all your changes one by one and test each time to find the problem)
...
  Topic: Building is Offset and bugged! can't fix
Lin Kuei Ominae

Replies: 6
Views: 262

Post Posted: Sat Jun 30, 2018 5:35 am    Subject: Building is Offset and bugged! can't fix
Forum:  Modding Central » Red Alert 2 Editing Forum
You can't use non-flat airfield/helipad design to dock as the aircraft will be created/land on the ground level and in this case, inside the building (instead of on top)  even when you correct the sh ...
  Topic: Delaying between infantry walking out of barrack
Lin Kuei Ominae

Replies: 9
Views: 341

Post Posted: Thu Jun 28, 2018 5:10 pm    Subject: Delaying between infantry walking out of barrack
Forum:  Modding Central » Red Alert 2 Editing Forum
I make WeaponsFactory=no and find unit still spawn inside building(just exit in random direction) and rally point no longer work.
Though read my previous post, the answer is written there.
If you de ...
  Topic: Building is Offset and bugged! can't fix
Lin Kuei Ominae

Replies: 6
Views: 262

Post Posted: Thu Jun 28, 2018 3:47 pm    Subject: Building is Offset and bugged! can't fix
Forum:  Modding Central » Red Alert 2 Editing Forum
open the SHPs in SHP Builder and center them correct (nudge it the necessary amount of pixel down in the canvas).
  Topic: Delaying between infantry walking out of barrack
Lin Kuei Ominae

Replies: 9
Views: 341

Post Posted: Thu Jun 28, 2018 3:43 pm    Subject: Delaying between infantry walking out of barrack
Forum:  Modding Central » Red Alert 2 Editing Forum
WeaponsFactory=yes
units exit to southeast from the center cell using dooranim on the factory

WeaponsFactory=no
units spawn on a free cell next to the factory

Barracks use WeaponsFactory=no by ...
  Topic: How can i fix this Problem?
Lin Kuei Ominae

Replies: 4
Views: 239

Post Posted: Thu Jun 28, 2018 1:14 pm    Subject: How can i fix this Problem?
Forum:  Modding Central » Red Alert 2 Editing Forum
update the infantry Sequence in art.ini to match the changed frames in the SHP.
  Topic: AI exploits and how to fix them
Lin Kuei Ominae

Replies: 6
Views: 5364

Post Posted: Tue Jun 26, 2018 8:32 pm    Subject: AI exploits and how to fix them
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
3. Make jumpjet infantry uncrushable.
Are you sure that solves it?
I doubt it works, since infantry are ground units and when they shoot something that has AG=yes, they still see the flying infantry ...
  Topic: Delaying between infantry walking out of barrack
Lin Kuei Ominae

Replies: 9
Views: 341

Post Posted: Tue Jun 26, 2018 12:19 pm    Subject: Delaying between infantry walking out of barrack
Forum:  Modding Central » Red Alert 2 Editing Forum
The delay is the time the produced infantry needs to walk from the point where it spawned defined by ExitCoord= to the hardcoded rally point.

example how it works in TS (no clue if the same in RA2/ ...
  Topic: no bug report
Lin Kuei Ominae

Replies: 1
Views: 112

Post Posted: Tue Jun 26, 2018 6:49 am    Subject: no bug report
Forum:  Modding Central » Tiberian Sun Editing Forum
\split from bug report topic

-modding mistake on your part (TI and DTA show it can be done). Also way too vague described to do anything against this. It's like writing "there is a bug in the ...
  Topic: Advice on texturing?
Lin Kuei Ominae

Replies: 2
Views: 204

Post Posted: Mon Jun 25, 2018 6:56 pm    Subject: Advice on texturing?
Forum:  Modding Central » Media Hut
Keep them this way and create all other assets in a similar painted style.
It would be much more unique and interesting style than trying to create the umpteenth version of the same asset in a pseudo ...
  Topic: Bibs on gates?
Lin Kuei Ominae

Replies: 17
Views: 421

Post Posted: Mon Jun 25, 2018 2:13 pm    Subject: Bibs on gates?
Forum:  Modding Central » Red Alert 2 Editing Forum
well, then you really can't do anything else than copy the bib directly into the gate anim.

For that Image Shaper might help.
Load the bib in the left column, then the gate anim in the middle colu ...
  Topic: Bibs on gates?
Lin Kuei Ominae

Replies: 17
Views: 421

Post Posted: Mon Jun 25, 2018 11:09 am    Subject: Bibs on gates?
Forum:  Modding Central » Red Alert 2 Editing Forum
oh. do you tried all 4 of them?
In TS some ActiveAnims had hardcoded stuff applied which the others didn't.

So sometimes it was better to just use ActiveAnimFour than the others.
 
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