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  Topic: Nomad Galaxy
Lin Kuei Ominae

Replies: 32
Views: 1020

Post Posted: Yesterday, at 7:10 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
ah, ok, if memory is the problem and not the render speed, then yes.

Though 200 frames of a 300x300 pixel big planet would be still comparable to the 1000 frames of a 150x150 pixel big unit with st ...
  Topic: Nomad Galaxy
Lin Kuei Ominae

Replies: 32
Views: 1020

Post Posted: Yesterday, at 6:29 am    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
I removed planet rotation entirely because I believe it will eat far more memory than what it's worth, you need around 200 frames to make them turn smoothly and I plan to have lots of planets, it is n ...
  Topic: concrete mixer truck
Lin Kuei Ominae

Replies: 7
Views: 208

Post Posted: Yesterday, at 6:16 am    Subject: concrete mixer truck
Forum:  Modding Central » Media Hut » Voxels
2. The rear wheel assembly seems too far from the rear of the truck, or alternatively the mixer is too large for the truck
The mixer is going beyond the rear wheels in reality too
http://web.tradeko ...
  Topic: Nomad Galaxy
Lin Kuei Ominae

Replies: 32
Views: 1020

Post Posted: Tue May 23, 2017 12:41 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
oh, why i haven't seen this yet?
video looks very nice.
Gameplay at the start seems a bit slow, but later it looks nicely strategic. Even though i find it hard to follow what ship is doing what with ...
  Topic: concrete mixer truck
Lin Kuei Ominae

Replies: 7
Views: 208

Post Posted: Tue May 23, 2017 12:28 pm    Subject: concrete mixer truck
Forum:  Modding Central » Media Hut » Voxels
excellent voxel.
smooth normals, sharp and detailed texture, yet not too pixelated.
Rating 10 out of 10! Perfect! of Rating 10 out of 10! Perfect!
  Topic: Trying to replicate Generals' A10 Airstrike/MOAB.
Lin Kuei Ominae

Replies: 8
Views: 189

Post Posted: Sun May 21, 2017 3:21 pm    Subject: Trying to replicate Generals' A10 Airstrike/MOAB.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It might be possible to at least replicate MOAB by using Paradrop super weapon but my problem is the speed of its falling bomb(Fall rate?) and the parachute of course. It seems Ares doesn't have any i ...
  Topic: Rise and fall of Command & Conquer
Lin Kuei Ominae

Replies: 12
Views: 241

Post Posted: Fri May 19, 2017 8:09 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
What did Starcraft have that Command and Conquer did not?

More content, better map editor, unit skins, epic story... there must be more... :/
it probably also helped that the official company cons ...
  Topic: Rise and fall of Command & Conquer
Lin Kuei Ominae

Replies: 12
Views: 241

Post Posted: Fri May 19, 2017 2:16 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
is that a video of the beta version at 0:31? Those 2 lane dirt stripes on ground don't exist in the final version.
The guard towers are also full remap, and not only the roof as in the final version. ...
  Topic: Grid centers appear off...
Lin Kuei Ominae

Replies: 3
Views: 60

Post Posted: Thu May 18, 2017 9:35 am    Subject: Grid centers appear off...
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
latest version is still wrong.
Problem is, that it tries to draw the cell border with lines with only 1 pixel width instead of lines with 2 pixel width (because there is no pixel in between the borde ...
  Topic: An intermezzo called Ares 0.D
Lin Kuei Ominae

Replies: 110
Views: 4573

Post Posted: Mon May 15, 2017 6:46 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
anything wrong with answering questions Confused
  Topic: vehicles used to have structure selection boxes
Lin Kuei Ominae

Replies: 10
Views: 411

Post Posted: Mon May 15, 2017 11:23 am    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
Curiously no one mention the side effect of EMP immunity with that key on stock game so may not be as advisable apart from hack that takes it out as not always desirable.
the latest spawner has afaik ...
  Topic: vehicles used to have structure selection boxes
Lin Kuei Ominae

Replies: 10
Views: 411

Post Posted: Sun May 14, 2017 6:45 pm    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
it's only the selection box that changes. The area to hit the unit stays unchanged.

Probably only via Ares as a new feature, as there is most likely no leftover TS code from this function that was ...
  Topic: vehicles used to have structure selection boxes
Lin Kuei Ominae

Replies: 10
Views: 411

Post Posted: Sun May 14, 2017 5:03 pm    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
Bittah would be the one to answer this as he applied the hack to DTA.
The hack allows different sizes, but then only 1 fixed size. There is no ini key to give different units different selection box ...
  Topic: Working with the Generals.str file
Lin Kuei Ominae

Replies: 10
Views: 6601

Post Posted: Tue May 09, 2017 6:42 am    Subject: Working with the Generals.str file
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
You what? How come notepad crashes?
LMAO!
  Topic: Tennis court size opinions?
Lin Kuei Ominae

Replies: 9
Views: 267

Post Posted: Mon May 08, 2017 2:29 pm    Subject: Tennis court size opinions?
Forum:  Modding Central » Media Hut
needs other stuff (buildings, streets, etc) in the image to tell.
currently the clear ground grass texture is too big for the small one, and the big one could be too big compared to ?RA2? civil build ...
  Topic: autonormals doesn't work after switching mode 2 to 4
Lin Kuei Ominae

Replies: 5
Views: 427

Post Posted: Mon May 08, 2017 12:56 pm    Subject: autonormals doesn't work after switching mode 2 to 4
Forum:  Featured Tools » Voxel Section Editor III » Bug Reporting
http://3.bp.blogspot.com/-e8ms0RGhO4M/T0Ai8LL19QI/AAAAAAAACXs/e-YyOKBy3Ow/s1600/starshiptroopers1.jpg
  Topic: Ammo Graphic Modding
Lin Kuei Ominae

Replies: 7
Views: 216

Post Posted: Sat May 06, 2017 7:27 am    Subject: Ammo Graphic Modding
Forum:  Modding Central » Red Alert 2 Editing Forum
RA2.mix/conquer.mix/pips.shp and pips2.shp
RA2MD.mix/conqmd.mix/pips.shp and pips2.shp
  Topic: Unofficial Bots Report, and a Security Sys. Suggestions
Lin Kuei Ominae

Replies: 6
Views: 247

Post Posted: Fri May 05, 2017 12:51 pm    Subject: Unofficial Bots Report, and a Security Sys. Suggestions
Forum:  PPM Zone » PPM Discussion Zone
What do you mean? They are banned already and won't post again.

I don't get why you complain about this, when you might have noticed spambot posts for only 1 hour until mods and admin got rid of th ...
  Topic: Unofficial Bots Report, and a Security Sys. Suggestions
Lin Kuei Ominae

Replies: 6
Views: 247

Post Posted: Fri May 05, 2017 10:31 am    Subject: Unofficial Bots Report, and a Security Sys. Suggestions
Forum:  PPM Zone » PPM Discussion Zone
bots are permanently banned when they appear.
But there appear new ones too and as Banshee mentioned, there might be several inactive still hidden in the already registered users list.

Feel free t ...
  Topic: Bu7loos Voxeling Shake.
Lin Kuei Ominae

Replies: 1092
Views: 155356

Post Posted: Thu May 04, 2017 1:09 pm    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
Wasn't there already a way to make a Veteran/Elite unit change into a different unit in Ares?

I think your current system would clutter up very fast the sidebar with duplicates of so many units.
B ...
  Topic: vehicles used to have structure selection boxes
Lin Kuei Ominae

Replies: 10
Views: 411

Post Posted: Thu May 04, 2017 11:25 am    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
IsCoreDefender=yes
http://www.ppmsite.com/forum/files/3x3_761.png
http://www.ppmsite.com/forum/files/2x2_146.png
  Topic: Why are Crapped Topics still there even after 5 days?!
Lin Kuei Ominae

Replies: 1
Views: 77

Post Posted: Thu May 04, 2017 10:42 am    Subject: Why are Crapped Topics still there even after 5 days?!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
editing your own posts works all along
In edit mode of your initial post in your topic, you can change the title.

Crap forum is not an instant delete forum. Wink
It's a "look world what kind o ...
  Topic: Tutorial Requests
Lin Kuei Ominae

Replies: 515
Views: 147953

Post Posted: Thu May 04, 2017 6:18 am    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
google how to animate stuff in blender.
  Topic: Tutorial Requests
Lin Kuei Ominae

Replies: 515
Views: 147953

Post Posted: Wed May 03, 2017 11:12 am    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
[url=http://lmgtfy.com/?q=blender+render+modeling+tutorials]There you go
Then take the [url=https://ppmforums.com/viewtopic.php?t=36965]Blender templates [TD/RA & TS & RA2] and combine your k ...
  Topic: A public discussion about painting normals and autonormals
Lin Kuei Ominae

Replies: 30
Views: 491

Post Posted: Tue May 02, 2017 9:29 am    Subject: A public discussion about painting normals and autonormals
Forum:  Featured Tools » Voxel Section Editor III
Probably completely off-topic, but i always wished tiny arrows would show the normal direction, not some color gradient. But i guess that would only work if you had a 3D drawing area like in 3dsmax.
...
  Topic: [TS] Lost Contact (2-8)
Lin Kuei Ominae

Replies: 11
Views: 508

Post Posted: Sat Apr 29, 2017 7:57 pm    Subject: [TS] Lost Contact (2-8)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Ingenious mod planning to save hundreds of mapping hours. Approved!

btw, if you do have to replace objects on maps, [url=https://ppmforums.com/viewtopic.php?t=42843]this tool might be useful for y ...
  Topic: Weather Control Device Touchup
Lin Kuei Ominae

Replies: 7
Views: 497

Post Posted: Sat Apr 29, 2017 5:36 pm    Subject: Weather Control Device Touchup
Forum:  Modding Central » Media Hut » SHPs
oh ok, haven't noticed the pink.
  Topic: Weather Control Device Touchup
Lin Kuei Ominae

Replies: 7
Views: 497

Post Posted: Sat Apr 29, 2017 4:07 pm    Subject: Weather Control Device Touchup
Forum:  Modding Central » Media Hut » SHPs
Why does it need Ares and a custom palette?
You can cut out the glowing stuff (white orbs and lightning bolts) and set UseNormalLight=yes on the anim.
There is no animated non-glowing stuff on the a ...
  Topic: Reichstag (wip)
Lin Kuei Ominae

Replies: 165
Views: 26049

Post Posted: Fri Apr 28, 2017 2:36 pm    Subject: Reichstag (wip)
Forum:  Modding Central » Media Hut
A coworker just brought me 2 papers about the Reichstag.
Maybe they help you a bit.
The visible number of bricks might be useful for more accurate Texturing.

Let me know if you need help with the ...
  Topic: [TS] Lost Contact (2-8)
Lin Kuei Ominae

Replies: 11
Views: 508

Post Posted: Fri Apr 28, 2017 11:49 am    Subject: [TS] Lost Contact (2-8)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
However, I'm using Global Crisis.  Rolling Eyes
wow, do you made sure GC uses the exact same TileSets numbers, same Overlay indexes and same object names as TS so you can import a TS map directly into GC ...
  Topic: Cliff shadow [RA2\YR]
Lin Kuei Ominae

Replies: 13
Views: 3640

Post Posted: Thu Apr 27, 2017 7:05 am    Subject: Cliff shadow [RA2\YR]
Forum:  Modding Central » Media Hut » SHPs
see code in first post.
there is an example for normal cliffs and water cliffs in temperat.ini. Do the same for snow theater in snow.ini.
  Topic: Miggy's models
Lin Kuei Ominae

Replies: 10
Views: 266

Post Posted: Wed Apr 26, 2017 4:06 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
you could try to print each face/wall on paper. Then use the paper pieces as pattern for the real material cuttings (wood, metal whatever).
Or print on something stronger like cardboard and then enha ...
  Topic: Miggy's models
Lin Kuei Ominae

Replies: 10
Views: 266

Post Posted: Wed Apr 26, 2017 1:44 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
sure, show more.
But make a mammoth, please.

concerning your tank. detailing is nice.
Only the lighting is off. #Tongue Sun (flashlight) needs to be in southwest.
The ground could use some work too. ...
  Topic: Cliff & Pathfinding questions
Lin Kuei Ominae

Replies: 15
Views: 367

Post Posted: Sat Apr 22, 2017 8:00 pm    Subject: Cliff & Pathfinding questions
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
E1 Elite, are you a former Westwood engine programmer? Confused
From the moment you joined PPM, your inside knowledge amazed me each time. Thanks for your helpful answers. Approved!
  Topic: PM here is really slow
Lin Kuei Ominae

Replies: 1
Views: 83

Post Posted: Sat Apr 22, 2017 4:09 pm    Subject: PM here is really slow
Forum:  PPM Zone » PPM Discussion Zone
the PM is in your outbox until the recipient has read it.
If your recipient is never opening/reading it, it will stay in your outbox.
It's a good way to see when and if your PM was read already.
  Topic: Cliff & Pathfinding questions
Lin Kuei Ominae

Replies: 15
Views: 367

Post Posted: Sat Apr 22, 2017 4:06 pm    Subject: Cliff & Pathfinding questions
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
but I am not sure how to test pathfinding correctly
it should break already when you try to send a unit from one side of the bad cell to the other side.
As soon as a pathfinding calculated path lead ...
  Topic: Starcraft for free
Lin Kuei Ominae

Replies: 6
Views: 344

Post Posted: Thu Apr 20, 2017 11:07 am    Subject: Starcraft for free
Forum:  Miscellaneous Forums » Game Chat » Starcraft Chat
no, a cable internet connection surely works too. #Tongue
Setup exe is only 3.2MB, so very unlikely that it contains the whole game.
  Topic: Starcraft for free
Lin Kuei Ominae

Replies: 6
Views: 344

Post Posted: Thu Apr 20, 2017 9:17 am    Subject:   Starcraft for free
Forum:  Miscellaneous Forums » Game Chat » Starcraft Chat
Head to Blizzard and you can download the classic for free
https://starcraft.com/en-us/articles/20674424

You don't even need to register to download Wink


Anyone know if this means Starcraft ass ...
  Topic: "Killdozer" Tank Destroyer
Lin Kuei Ominae

Replies: 3
Views: 179

Post Posted: Wed Apr 19, 2017 11:16 am    Subject: "Killdozer" Tank Destroyer
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
idea
Second special ability: creates roads
Use deploy to switch into second mode, where it changes terrain into roads everywhere it moves, allowing following vehicles to move faster.
  Topic: What if we added support for cnc3 style 3d terrain?
Lin Kuei Ominae

Replies: 28
Views: 1514

Post Posted: Wed Apr 19, 2017 6:05 am    Subject: What if we added support for cnc3 style 3d terrain?
Forum:  Modding Central » OpenRA Editing Forums
graphics and gameplay look to me like it's a game for children from 6-12
I miss the C&C's that don't look like a bad joke with a gritty pseudo-realistic atmosphere.
  Topic: Day Night Loop settings
Lin Kuei Ominae

Replies: 18
Views: 2363

Post Posted: Mon Apr 17, 2017 7:24 pm    Subject: Day Night Loop settings
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Bittah made a DTA test map and it didn't lag.
You need 2 (or more) trigger to have a tiny delay. Basically a simplified night/day/night setup.
  Topic: Day Night Loop settings
Lin Kuei Ominae

Replies: 18
Views: 2363

Post Posted: Mon Apr 17, 2017 2:31 pm    Subject: Day Night Loop settings
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
yeah, if you have only a single day night loop, the keys could be easier.
But i find the trigger a bit more convenient, since you can this way have multiple light transition settings. Like a slow one ...
  Topic: Day Night Loop settings
Lin Kuei Ominae

Replies: 18
Views: 2363

Post Posted: Sun Apr 16, 2017 9:32 pm    Subject: Day Night Loop settings
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
no, it's because you set the section [AudioVisual] in your map and thus reset all (?not sure) keys of this section to their default values.

there are several rules.ini sections, where it's not enou ...
  Topic: Tiberian Sun Maps in Global Crisis
Lin Kuei Ominae

Replies: 16
Views: 1446

Post Posted: Thu Apr 13, 2017 1:52 pm    Subject: Tiberian Sun Maps in Global Crisis
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
Cool.

The outline on the water algae is nice, but the similar pure green outline on the moss looks bad imo. It makes the green moss like kind of cartoonish with that green outline and like a later ...
  Topic: Service Drone
Lin Kuei Ominae

Replies: 18
Views: 1938

Post Posted: Thu Apr 13, 2017 1:42 pm    Subject: Service Drone
Forum:  Other Projects » Alpha Projects » Tiberian Sun - Reform » General Discussion
pretty much everything is given by the gif.
-a negative damage weapon to repair stuff by force firing on it (a warhead with 0% on none armor, to avoid infantry being repaired)
-the drone being a jum ...
  Topic: Miggy's Workbench
Lin Kuei Ominae

Replies: 152
Views: 7920

Post Posted: Thu Apr 13, 2017 11:15 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
https://ppmforums.com/files/nsgen_ingame2_533.gif #Tongue

I think yours has a too fine grid for the outer sphere, which makes it hard (almost impossible) to see the inner rotating details.

Since ther ...
  Topic: [ART (Maybe)] My ACHQ gets partially cut off ingame
Lin Kuei Ominae

Replies: 2
Views: 130

Post Posted: Sun Apr 09, 2017 12:03 pm    Subject: [ART (Maybe)] My ACHQ gets partially cut off ingame
Forum:  Modding Central » Red Alert 2 Editing Forum
can't see anything wrong in the screenshot, though i would assume it's some bad ZAdjust settings as this is in 99% the reason for cut off building parts.
  Topic: Weird horizontal shadow glitch
Lin Kuei Ominae

Replies: 5
Views: 257

Post Posted: Thu Apr 06, 2017 7:24 pm    Subject: Weird horizontal shadow glitch
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
What's the height level you're using?
The max 2 to 3 height levels (12-14) can cause such ugly bugs. So it's better to use the lower heights 0-11 only

Though usually this only causes complete blac ...
  Topic: Mammoth tank
Lin Kuei Ominae

Replies: 5
Views: 270

Post Posted: Wed Apr 05, 2017 2:25 pm    Subject: Mammoth tank
Forum:  Modding Central » Media Hut
I don't like the overly huge cannon muzzle brakes and the big out of place exhaust pipes coming out of the turret (the engine is in the chassis, not the turret).

The big old school design lamps on ...
  Topic: Nod Heavy Hover Battery
Lin Kuei Ominae

Replies: 1
Views: 175

Post Posted: Wed Apr 05, 2017 7:10 am    Subject: Nod Heavy Hover Battery
Forum:  Modding Central » Media Hut
I like that the turret looks like a 16inch Naval gun turret.
The chassis could look a bit more high tech and even a bit more fragile. Like visible wires and anti-gravity engines, main structure made ...
 
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