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  Topic: WIP - Yuri Defence Turret
Lin Kuei Ominae

Replies: 18
Views: 759

Post Posted: Yesterday, at 12:12 pm    Subject: WIP - Yuri Defence Turret
Forum:  Modding Central » Media Hut
The green on the face is a bit too rough (could use more finer details), otherwise i like it.
Maybe also make the left right metallic border a bit thinner and let the grey brick texture get thinner o ...
  Topic: WIP - Yuri Defence Turret
Lin Kuei Ominae

Replies: 18
Views: 759

Post Posted: Thu Aug 17, 2017 9:30 pm    Subject: WIP - Yuri Defence Turret
Forum:  Modding Central » Media Hut
Something like thath ?
yes
though i would still suggest to accentuate more the shape by giving it a few more different textures.
1. give the head and back a slightly darker texture (a darker brick ...
  Topic: Enabling ANY trigger instantly ends game
Lin Kuei Ominae

Replies: 9
Views: 190

Post Posted: Thu Aug 17, 2017 4:14 pm    Subject: Enabling ANY trigger instantly ends game
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
\topic moved (from TS to RA2 mapping)
  Topic: Enabling ANY trigger instantly ends game
Lin Kuei Ominae

Replies: 9
Views: 190

Post Posted: Thu Aug 17, 2017 11:36 am    Subject: Enabling ANY trigger instantly ends game
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Upload the map so we can check the triggers?
Hard to tell with so few infos what you've actually set.
  Topic: WIP - Yuri Defence Turret
Lin Kuei Ominae

Replies: 18
Views: 759

Post Posted: Tue Aug 15, 2017 6:02 pm    Subject: WIP - Yuri Defence Turret
Forum:  Modding Central » Media Hut
Giving the entire head a brick texture doesn't look right and very simple imo.
The shape is very nice but the texturing just looks rushed this way.

I would suggest
-to add a yuri golden metallic ...
  Topic: "Blinder" Mobile Jammer
Lin Kuei Ominae

Replies: 6
Views: 207

Post Posted: Tue Aug 15, 2017 3:25 pm    Subject: "Blinder" Mobile Jammer
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
no clue if possible, but how about making all enemy homing missiles inaccurate or not working at all in the area?
  Topic: BillBoard
Lin Kuei Ominae

Replies: 4
Views: 313

Post Posted: Thu Aug 03, 2017 5:19 pm    Subject: BillBoard
Forum:  Modding Central » Media Hut » SHPs
The gold robot in the left besides the sentry gun is the same robot used by epsilon in mental omega, i used it on a map i made year ago, including the artillery was voxelled by a thai voxeller.
befor ...
  Topic: Monolith
Lin Kuei Ominae

Replies: 8
Views: 196

Post Posted: Tue Aug 01, 2017 6:47 am    Subject: Monolith
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Why not let it deploy into 2x2 then?
This could also help balancing this unit, since there can't be that many deployed on a small area.
  Topic: Construction Yard Deployment Bug
Lin Kuei Ominae

Replies: 12
Views: 252

Post Posted: Thu Jul 27, 2017 8:16 am    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
The reason is
you use SensorArray=yes, which is a deployer key on
ConstructionYard=yes, which is a deployer key as well.

SensorArray has a different vehicle facing for deploying and different ce ...
  Topic: Construction Yard Deployment Bug
Lin Kuei Ominae

Replies: 12
Views: 252

Post Posted: Wed Jul 26, 2017 4:33 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
Why is there Yuri stuff in your RA2 only inis? Are you sure you run the right game? If you run YR those RA2 inis are not read.
Looks like the apocalypse chassis. What do you see when you build an AMC ...
  Topic: Downtown Warfare
Lin Kuei Ominae

Replies: 12
Views: 512

Post Posted: Mon Jul 24, 2017 5:13 pm    Subject: Downtown Warfare
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
Special house is allied to everyone, but can still be hijacked. Thus perfect for the civilians.
I think Hijacker could get a special armor type (e.g. concrete) and made immune to the damage done by e ...
  Topic: Downtown Warfare
Lin Kuei Ominae

Replies: 12
Views: 512

Post Posted: Mon Jul 24, 2017 7:20 am    Subject: Downtown Warfare
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
It would be possible, yes.
Though then each player would need a buildable vehicle hijacker infantry, which is more likely used against approaching enemy tanks than civilian cars. (can't be restricted ...
  Topic: Puppet Master
Lin Kuei Ominae

Replies: 33
Views: 1158

Post Posted: Mon Jul 24, 2017 7:13 am    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
sounds WAY too time consuming.
Use 3ds2vxl single click option. You have all necessary source files (3ds + textures)

With your method you most likely also ruin the normals. VSE auto-normals can ne ...
  Topic: Puppet Master
Lin Kuei Ominae

Replies: 33
Views: 1158

Post Posted: Mon Jul 24, 2017 7:06 am    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
You shrink it in VSE?
Just run 3ds2vxl with my above shown settings but then use a smaller value for Voxel Resolution Override. Voila, you have a smaller version with a single click.

What do you m ...
  Topic: Puppet Master
Lin Kuei Ominae

Replies: 33
Views: 1158

Post Posted: Mon Jul 24, 2017 6:26 am    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
In addition do 3ds2vxl generated vxl have no redundant voxel. They are hollow.
  Topic: [TS] Lost Contact (2-8)
Lin Kuei Ominae

Replies: 16
Views: 1165

Post Posted: Mon Jul 24, 2017 6:18 am    Subject: [TS] Lost Contact (2-8)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
-I like the bendy tunnels! I don't know if there's an easier way to do it lately, but back in my day you had to calculate every cell individually to make tunnels like that. Props!
[url=https://ppmfor ...
  Topic: Puppet Master
Lin Kuei Ominae

Replies: 33
Views: 1158

Post Posted: Sun Jul 23, 2017 3:50 pm    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
thx
seems way too bright.
But this would be easy to fix by simply changing the texture files and then converting again.
Size looks ok for a big air unit matching the kirov.

btw, attached my 3ds2 ...
  Topic: Puppet Master
Lin Kuei Ominae

Replies: 33
Views: 1158

Post Posted: Sun Jul 23, 2017 12:14 pm    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
A little update, now with textures.
Can anyone create an ingame for me? I don't have any running RA2/YR.
Thus i have no clue if its size is too big or too small or has black holes syndrome.
  Topic: [IGNORE THIS] What is this 'Mandela Effect'?
Lin Kuei Ominae

Replies: 24
Views: 395

Post Posted: Sat Jul 22, 2017 5:26 pm    Subject: [IGNORE THIS] What is this 'Mandela Effect'?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I think the correct term for this is "a stupid meme".
And the explanation is "people are stupid".

It's the same with "why are there no more UFO sightings"?
Simply be ...
  Topic: Puppet Master
Lin Kuei Ominae

Replies: 33
Views: 1158

Post Posted: Sat Jul 22, 2017 6:54 am    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Since i like the concept i gave it a shot myself.
Just the main shape without any texture.
Feel free to go on from here and finish it.

In the zip is the 3DS model and the 3ds2vxl converted vxl.
  Topic: Super Heavy Motor Carrier
Lin Kuei Ominae

Replies: 12
Views: 868

Post Posted: Fri Jul 21, 2017 6:21 am    Subject: Super Heavy Motor Carrier
Forum:  Modding Central » Media Hut » Voxels
Just noticed. If you remove the mortar, this could be also used well as a civilian  launch vehicle for big space rockets.
Or even add a huge V2 missile on top of it, which it fires vertical upwa ...
  Topic: Puppet Master
Lin Kuei Ominae

Replies: 33
Views: 1158

Post Posted: Thu Jul 20, 2017 2:55 pm    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
The shape and detail of the new bigger hand is much better, however
-the fingers are too parallel imo. The old one had this more "relaxed" finger stance with some of the fingers being apart ...
  Topic: Forsaken Fan Art
Lin Kuei Ominae

Replies: 11
Views: 225

Post Posted: Thu Jul 20, 2017 2:48 pm    Subject: Forsaken Fan Art
Forum:  Featured Projects » Twisted Insurrection » Your Input
Wow, so what does this The Forsaken do?
Just like Globotech a "faction" that appears more or less in some maps/missions. Just like the forgotten in TS.
  Topic: Super Heavy Motor Carrier
Lin Kuei Ominae

Replies: 12
Views: 868

Post Posted: Thu Jul 20, 2017 11:08 am    Subject: Super Heavy Motor Carrier
Forum:  Modding Central » Media Hut » Voxels
The design reminds me on those end bosses from old side scrolling jump & run arcade games.
  Topic: OpenRA Dev Blog
Lin Kuei Ominae

Replies: 52
Views: 8954

Post Posted: Thu Jul 20, 2017 7:01 am    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
This all sounds awesome.
The only little issue i've found is, that the deploying key is F and not D. I think ever since TD the default key to deploy units was d and it should be this way in OpenRA to ...
  Topic: Forsaken Fan Art
Lin Kuei Ominae

Replies: 11
Views: 225

Post Posted: Wed Jul 19, 2017 5:19 pm    Subject: Forsaken Fan Art
Forum:  Featured Projects » Twisted Insurrection » Your Input
Side 5 confirmed.
5? I count only 4 so far. Confused
  Topic: Arrakis Reborn
Lin Kuei Ominae

Replies: 69
Views: 5955

Post Posted: Tue Jul 18, 2017 9:29 pm    Subject: Arrakis Reborn
Forum:  Modding Central » Public Project Announcements
So you settled for 60x30? Wasn't 96x48 planned?
Anyway, this looks extremely nice.
I like how you managed to keep the nostalgic touch in this much higher resolution and more detailed version.
  Topic: Puppet Master
Lin Kuei Ominae

Replies: 33
Views: 1158

Post Posted: Tue Jul 18, 2017 8:13 pm    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
looks nice

could you show a before/after? It's always nice to see the old model for comparison.
  Topic: Third faction?
Lin Kuei Ominae

Replies: 8
Views: 378

Post Posted: Tue Jul 18, 2017 7:30 am    Subject: Third faction?
Forum:  Featured Projects » Twisted Insurrection » Your Input
Also depends how much thought you put into it.
You can create a simple non-animated flat building in much shorter time than a building with lots of animations (and not only a single flashing pixel). ...
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 250
Views: 49244

Post Posted: Mon Jul 17, 2017 8:24 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
alt_to_undeploy is a bad "fix" imo anyway.
Why changing a feature that worked well (and just not everybody knew about) into one that doesn't works?
Pressing alt to create rally points for ...
  Topic: New Chemical Spray
Lin Kuei Ominae

Replies: 6
Views: 345

Post Posted: Sun Jul 16, 2017 6:49 am    Subject: New Chemical Spray
Forum:  Modding Central » OpenRA Editing Forums
-open the palette
-change the yellow/orange/red colors to a green range
-save palette under new name
-assign new palette to the chemthrower version (voila, red changed to green)
  Topic: Third faction?
Lin Kuei Ominae

Replies: 8
Views: 378

Post Posted: Sun Jul 16, 2017 6:41 am    Subject: Third faction?
Forum:  Featured Projects » Twisted Insurrection » Your Input
If anyone is interested in spending approx. 400 hours of work in creating the necessary high quality assets (30+ hours for 1 building, 1 entire new faction=10+ buildings), there is no problem in addin ...
  Topic: how do I draw decent texture?
Lin Kuei Ominae

Replies: 9
Views: 465

Post Posted: Thu Jul 13, 2017 7:49 am    Subject: how do I draw decent texture?
Forum:  Modding Central » Media Hut
long ago i used images as texture.
Then i learned to appreciate the procedural textures of 3ds max and never used any image textures again.
A simple noise texture works excellent for any concrete or ...
  Topic: Why I can't paste the shadow into SB
Lin Kuei Ominae

Replies: 3
Views: 160

Post Posted: Mon Jul 10, 2017 7:01 am    Subject: Why I can't paste the shadow into SB
Forum:  Modding Central » Media Hut
SHP Builder tries to find the closest matching color of the palette for any pixel of the importing image.
If you have 2 so very similar blue colors for background and shadow, SHP Builder can't match ...
  Topic: Unique Models
Lin Kuei Ominae

Replies: 15
Views: 463

Post Posted: Sun Jul 09, 2017 12:08 am    Subject: Unique Models
Forum:  Modding Central » Media Hut
here a simple task
Start to create an L shaped figure from a single polygon (just 4 edges that form a simple plane and no high poly stuff)!
Use extrude, chamfer and other functions to add new polygo ...
  Topic: Unique Models
Lin Kuei Ominae

Replies: 15
Views: 463

Post Posted: Fri Jul 07, 2017 8:35 pm    Subject: Unique Models
Forum:  Modding Central » Media Hut
RAM, CPU and GPU have nothing to do with realistic rendering, when the model is crap, the render is crap too.
Your models are of low quality at best, since they are just some simple geometric figures ...
  Topic: Shp Vehichle Crash
Lin Kuei Ominae

Replies: 5
Views: 240

Post Posted: Fri Jul 07, 2017 2:17 pm    Subject: Shp Vehichle Crash
Forum:  Modding Central » Red Alert 2 Editing Forum
-canvas still too big (can be much more optimized/smaller)
-the rendered frames are already bad and unsuitable for a SHP unit. The rotation increases and decreases in speed from frame 0 to 31. The cr ...
  Topic: [Request] Can anyone please make some vxl models for me? :(
Lin Kuei Ominae

Replies: 23
Views: 655

Post Posted: Fri Jul 07, 2017 12:07 pm    Subject: [Request] Can anyone please make some vxl models for me? :(
Forum:  Modding Central » Media Hut
I finished a civcar in 1-2 hours.
A few hours for a civ car is pretty normal
it take me around 4-6 hours at max.
Do i sense a 2 hour voxel competition?  Very Happy
  Topic: Shp Vehichle Crash
Lin Kuei Ominae

Replies: 5
Views: 240

Post Posted: Fri Jul 07, 2017 9:31 am    Subject: Shp Vehichle Crash
Forum:  Modding Central » Red Alert 2 Editing Forum
You noticed that you created a 19 MEGABYTE big SHP for a vehicle that needs only 63 kilobyte when done right?
-you haven't used any transparent color. thus the game has 64 640x480 big images with not ...
  Topic: Why landing craft
Lin Kuei Ominae

Replies: 3
Views: 249

Post Posted: Thu Jul 06, 2017 11:38 am    Subject: Why landing craft
Forum:  Modding Central » Red Alert 2 Editing Forum
Do they have Naval=yes?

Why post the code of the working landing craft that we have ourselves and not the code of your not working units which we don't have?
  Topic: Weapon tests and new logics
Lin Kuei Ominae

Replies: 43
Views: 8989

Post Posted: Mon Jul 03, 2017 1:35 pm    Subject: Weapon tests and new logics
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous
Probably the first who watched during the past 5 years the gif till the end and noticed the thing on frame 282842712474619.
  Topic: Game locks up when trying to access menu/options in game?
Lin Kuei Ominae

Replies: 1
Views: 287

Post Posted: Sun Jul 02, 2017 1:22 pm    Subject: Game locks up when trying to access menu/options in game?
Forum:  Featured Projects » The Dawn of the Tiberium Age
sounds exactly [url=https://ppmforums.com/viewtopic.php?p=558665]like this.
Try a different renderer.Wink
  Topic: Git system
Lin Kuei Ominae

Replies: 12
Views: 304

Post Posted: Sat Jul 01, 2017 7:09 am    Subject: Git system
Forum:  Miscellaneous Forums » Offtopic Discussion Area
f you're hosting for clients then I don't think it makes sense not to use something commercial like Github, GitLab, etc. considering the security they already have setup and both have commercial optio ...
  Topic: Git system
Lin Kuei Ominae

Replies: 12
Views: 304

Post Posted: Fri Jun 30, 2017 10:19 pm    Subject: Git system
Forum:  Miscellaneous Forums » Offtopic Discussion Area
You forgot that this also needs to be juridical safe.
A free solution like in linux is not juridical safe.

What if the server crashes or works incorrect and all/some data is lost!?
Another compan ...
  Topic: WIPs
Lin Kuei Ominae

Replies: 501
Views: 98994

Post Posted: Fri Jun 30, 2017 12:57 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Yay. Nice to see you active again. Yay!

As usual some very nice work there.
Only the trees (especially the brown dead trees and the conifers) look painted and 2D-ish, unfitting in detail, lightin ...
  Topic: OpenRA Dev Blog
Lin Kuei Ominae

Replies: 52
Views: 8954

Post Posted: Thu Jun 29, 2017 2:44 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
He's back. Nice you see you again Gangster. Smile
  Topic: UPHPS Updater - Continue or Kill
Lin Kuei Ominae

Replies: 21
Views: 12928

Post Posted: Thu Jun 29, 2017 10:45 am    Subject: UPHPS Updater - Continue or Kill
Forum:  Featured Tools » CnC Editing Tools » UPHPS Updater
What is this UPHPS Updater anyway?
Ultra
Powerful
Hosting
Player
Stats
? Confused

Why would i need this? What would it do for me?

Haven't found a description topic other than [url=https://ppmfo ...
  Topic: Voxel Editor Issue
Lin Kuei Ominae

Replies: 13
Views: 333

Post Posted: Thu Jun 29, 2017 9:04 am    Subject: Voxel Editor Issue
Forum:  Modding Central » Red Alert 2 Editing Forum
you now have a high-resolution voxel. There is no way to show that in low-resolution in the editor.
Use the right-click Magnification to zoom in closer in the editor window if the voxels appear too s ...
  Topic: Git system
Lin Kuei Ominae

Replies: 12
Views: 304

Post Posted: Thu Jun 29, 2017 6:43 am    Subject: Git system
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Reading the first post helps.
It's not about a "how to" but "which is good", "which works best", "which company offers good support", "where is our compan ...
  Topic: Game freezes
Lin Kuei Ominae

Replies: 6
Views: 305

Post Posted: Thu Jun 29, 2017 6:25 am    Subject: Game freezes
Forum:  Featured Projects » Twisted Insurrection » Your Input
Which Operating System do you have and which renderer didn't work and which finally worked for you?
 
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