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  Topic: Editing an aura-like anim . . .
Lin Kuei Ominae

Replies: 8
Views: 249

Post Posted: Wed May 23, 2018 3:47 pm    Subject: Editing an aura-like anim . . .
Forum:  Modding Central » Media Hut
Would be very cool if it starts with a small radius and expands. -> A nice shockwave anim.
  Topic: [Ra2]Yuri Tunnel
Lin Kuei Ominae

Replies: 12
Views: 454

Post Posted: Tue May 22, 2018 6:47 am    Subject: [Ra2]Yuri Tunnel
Forum:  Modding Central » Media Hut » SHPs
It needs proper lighting/shadowing. Its SW sides facing away from the sun have the same brightness as the SE sides facing towards the sun.
  Topic: Red Alert Online has been announced by Tencent Games
Lin Kuei Ominae

Replies: 23
Views: 1587

Post Posted: Wed May 16, 2018 10:34 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
I look at this and I think: "Extract those hi-res, modern, anti-aliased, professional, isometric RA2 themed assets"

Then tell me who is the real modder ; )
The one who creates new stuff, ...
  Topic: Tornado Attack
Lin Kuei Ominae

Replies: 11
Views: 767

Post Posted: Mon May 14, 2018 2:18 pm    Subject: Tornado Attack
Forum:  Modding Central » Media Hut » SHPs
you would have to make sure the rocker effect warhead explodes slightly before it actually hits the target, so the direction of the flipping over is correct.

I'm not sure Ares allows such a logic, ...
  Topic: runtime reeor r6025
Lin Kuei Ominae

Replies: 2
Views: 92

Post Posted: Mon May 14, 2018 7:14 am    Subject: runtime reeor r6025
Forum:  Featured Projects » Twisted Insurrection » Your Input
i don't feel like posting on something which has no punctuation there is no helpful text an understandable explanation i like to have grammar is your friend taking time to write a proper post helps ot ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1619

Post Posted: Sun May 13, 2018 4:35 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
There are 3 Ice sets. Wouldn't it be acceptable if for example Ice01 and Ice02 get always changed into growing ice, while Ice03 stays non-growing?

Would be surely easier to code in MapTool and also ...
  Topic: Fen Has a Major Announcement
Lin Kuei Ominae

Replies: 32
Views: 674

Post Posted: Sun May 13, 2018 10:02 am    Subject: Fen Has a Major Announcement
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Tactful as always.

If one problem leads to (or is partially responsible for) the other, why shouldn't it help to "solve" the first one!? ("" as it can't solve it 100% but at lea ...
  Topic: Fen Has a Major Announcement
Lin Kuei Ominae

Replies: 32
Views: 674

Post Posted: Sun May 13, 2018 9:52 am    Subject: Fen Has a Major Announcement
Forum:  Miscellaneous Forums » Offtopic Discussion Area
concerning suicide i always liked the following sentence
"It's easy to find 100 reasons to go on the long voyage, but already one is enough to stay."
Be it family, friends, hobbies that yo ...
  Topic: Fen Has a Major Announcement
Lin Kuei Ominae

Replies: 32
Views: 674

Post Posted: Sun May 13, 2018 8:13 am    Subject: Fen Has a Major Announcement
Forum:  Miscellaneous Forums » Offtopic Discussion Area
"Gender choice" is the wrong term. It's more like born in the wrong body and having the opportunity and modern technology to correct that.
This is also no western shenanigan. It's more like ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1619

Post Posted: Sat May 12, 2018 11:47 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
I think you would have to copy the tile from another map, where you know it stops ice growth.
I think FS doesn't touch the UData at all when placing a tile. It simply keeps the value that was there b ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1619

Post Posted: Sat May 12, 2018 4:28 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Ice doesn't grow at level 0.
Does the map tool allow to raise an entire map by 1 level?
IIRC are all DTA maps on level 0 to avoid terrain deforming, and if there is in future an ice set added, it mi ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1619

Post Posted: Sat May 12, 2018 8:21 am    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
yes, you can delete the complete IsoMapPack section and the game will automatically create a blank map with only clear tiles.
Every tile, for which the game has no data, is automatically filled with ...
  Topic: Some Yuri Flying disk thing...
Lin Kuei Ominae

Replies: 2
Views: 205

Post Posted: Sat May 12, 2018 7:26 am    Subject: Some Yuri Flying disk thing...
Forum:  Modding Central » Media Hut
Is this a VXL or SHP?
Either way it looks flat, has no lighting/shadowing (all normals facing up in case of VXL)
It needs a better texture. Not just plain single colors but an actual texture (a slig ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 80
Views: 5749

Post Posted: Fri May 11, 2018 1:00 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
hmm, good suggestion
i'll see what i can do.

\Edit
new version uploaded

Version 01.01.00.12
-(update) if preview window is focused, ctrl+c copies the image into the clipboard
-(update) Split ...
  Topic: Tornado Attack
Lin Kuei Ominae

Replies: 11
Views: 767

Post Posted: Thu May 10, 2018 3:15 pm    Subject: Tornado Attack
Forum:  Modding Central » Media Hut » SHPs
Would be nice with some lighting/shadowing to give it more visual depth.
Some noise effect to give single particles a slightly different color would be good too, so you can see the inner movement.
...
  Topic: TI crashes a lot in skirmish i mean a lot
Lin Kuei Ominae

Replies: 10
Views: 348

Post Posted: Thu May 10, 2018 11:46 am    Subject: TI crashes a lot in skirmish i mean a lot
Forum:  Featured Projects » Twisted Insurrection » Your Input
hmm, 0046C79C that is pretty close to 0046C7E2 which is the famous fog of war bug.
  Topic: when will they make the forgotten,globotech,cabal,the scrin?
Lin Kuei Ominae

Replies: 1
Views: 110

Post Posted: Thu May 10, 2018 11:38 am    Subject: when will they make the forgotten,globotech,cabal,the scrin?
Forum:  Featured Projects » Twisted Insurrection » Your Input
when they (we) find someone with enough free time, dedication and the skills to
-create in approx. 200 to 500 work hours the necessary high quality assets for all the mentioned factions. (*)
-edit t ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1619

Post Posted: Wed May 09, 2018 5:25 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
so under the line we can quite safely say
the problem is clearly in the routine that uncompresses the IsoMapPack.

The uncompressed data would have in all 4 sorting ways the same size, so the bug c ...
  Topic: TI crashes a lot in skirmish i mean a lot
Lin Kuei Ominae

Replies: 10
Views: 348

Post Posted: Wed May 09, 2018 7:01 am    Subject: TI crashes a lot in skirmish i mean a lot
Forum:  Featured Projects » Twisted Insurrection » Your Input
Would be nice if AICHECK would switch to a TS mode. 90% of the reports are false.
From what i can see are the rest unlikely to cause any exception, though a fix would be indeed nice.


Unfortunate ...
  Topic: TI crashes a lot in skirmish i mean a lot
Lin Kuei Ominae

Replies: 10
Views: 348

Post Posted: Tue May 08, 2018 6:26 am    Subject: TI crashes a lot in skirmish i mean a lot
Forum:  Featured Projects » Twisted Insurrection » Your Input
attach your except.txt and logfile.txt
[url=https://ppmforums.com/viewtopic.php?t=28372]in this topic
so we have a chance to check what went wrong
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1619

Post Posted: Sat May 05, 2018 3:16 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
wow Tuc, that is one heck of a beautiful and big map. Approved!  Rating 10 out of 10! Perfect!

ontopic: does that mean FinalSun is unable to write the 9758th line correct, while it manages to write all the others fin ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1619

Post Posted: Fri May 04, 2018 11:23 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Archipelago: 208x220 = 45760 tiles
Tiber: 208x214 = 44512 tiles
both maps work fine

If you mean however 40000 non-clear tiles, then this could be indeed the case, as my big DTA maps still use man ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1619

Post Posted: Fri May 04, 2018 10:18 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Tuc, could you open the map in a text editor and tell us the number of lines in the [IsoMapPack5] section?
I assume this section has some kind of limit.
When checking maps like Tiber, Archipelago an ...
  Topic: ini editor
Lin Kuei Ominae

Replies: 2
Views: 80

Post Posted: Fri May 04, 2018 5:46 pm    Subject: ini editor
Forum:  Classified Forums » Staff » Moderators Spot » Trash
\Split from modding tools topic.
dev and discussion is better done in its own topic, than the modding tools topic with mainly finished and established tools
  Topic: Play on mac?
Lin Kuei Ominae

Replies: 5
Views: 572

Post Posted: Fri May 04, 2018 9:44 am    Subject: Play on mac?
Forum:  Featured Projects » Dawn of the Tiberium Age
Have u guys ever got C&C 1 to work on win 10?
In a DosBox, yes Wink
  Topic: Alpha Images
Lin Kuei Ominae

Replies: 7
Views: 381

Post Posted: Thu May 03, 2018 4:50 pm    Subject: Alpha Images
Forum:  Modding Central » Red Alert 2 Editing Forum
I overlap 2 anims with opposite color like 126&128, ..., 0&254 to see if they can cancel out but the result is that they cannot.
for some flickering light effect it can be done close enough t ...
  Topic: Diablo 2 changing language
Lin Kuei Ominae

Replies: 2
Views: 427

Post Posted: Wed May 02, 2018 6:24 pm    Subject: Diablo 2 changing language
Forum:  Modding Central » Other Games Modding
thanks for the link.
Too bad my only internet PC is an old WinXP laptop on which this client doesn't run.
  Topic: Diablo 2 changing language
Lin Kuei Ominae

Replies: 2
Views: 427

Post Posted: Wed May 02, 2018 6:11 pm    Subject:   Diablo 2 changing language
Forum:  Modding Central » Other Games Modding
Recently i found good old Diablo 2 again and started a new Barbarian.
However the German voice is so horrible, I instantly had to switch to another character.

Nonetheless i would like to play with ...
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 330
Views: 76759

Post Posted: Wed May 02, 2018 5:09 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
best would be, if you could upload the testmap so others (mainly those who can edit the exe) can try to reproduce the IE
  Topic: Alpha Images
Lin Kuei Ominae

Replies: 7
Views: 381

Post Posted: Wed May 02, 2018 12:49 pm    Subject: Alpha Images
Forum:  Modding Central » Red Alert 2 Editing Forum
1. create your own JASC palette with colors from 0,0,0 to 255,255,255. Then manually select this palette to view an alpha image.
There is not a single Alpha palette file in the game which you can us ...
  Topic: [Ra2]Empirical to Allied Instant Generator
Lin Kuei Ominae

Replies: 5
Views: 693

Post Posted: Fri Apr 27, 2018 10:44 am    Subject: [Ra2]Empirical to Allied Instant Generator
Forum:  Modding Central » Media Hut » SHPs
the damaged version is too damaged imo. Through the many black/dark random spots it's almost impossible to tell the main shape anymore.
The black spots are also too evenly spread all over the surface ...
  Topic: DTA will not install
Lin Kuei Ominae

Replies: 2
Views: 371

Post Posted: Mon Apr 23, 2018 1:43 pm    Subject: DTA will not install
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
sounds similar to this
Do you have DirectX installed? It looks like your graphics card either doesn't support DirectX or you don't have it installed.
It wasn't DirectX but I needed to get a differen ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Lin Kuei Ominae

Replies: 60
Views: 2748

Post Posted: Mon Apr 23, 2018 6:23 am    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
Must have luck then. Samsung Syncmaster monitor stretches perfectly fine and supports many formats from 640x480 to 1920x1080.
I often use small resolutions for SHP testing and even for tiny 1 pixel f ...
  Topic: Nod 14 freeze
Lin Kuei Ominae

Replies: 1
Views: 555

Post Posted: Sun Apr 22, 2018 9:38 pm    Subject: Nod 14 freeze
Forum:  Featured Projects » Twisted Insurrection » Your Input
Why didn't you use the ingame options game speed slider? No need to edit rules.ini

After you made sure to have the original rules.ini again, do you restarted the mission?
A savegame stores the rul ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Lin Kuei Ominae

Replies: 60
Views: 2748

Post Posted: Sun Apr 22, 2018 9:33 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
I think it looks amazing, I've always longed for stretched-yet-sharp low-res TS for the ultimate nostalgic feeling #Tongue
Just use fullscreen with a low resolution. Confused

On a full HD monitor, you can s ...
  Topic: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Lin Kuei Ominae

Replies: 60
Views: 2748

Post Posted: Sun Apr 22, 2018 3:45 pm    Subject: New TS-DDraw release (Fixes Windows 8/10 bugs,blackscreen..)
Forum:  Modding Central » Red Alert 2 Editing Forum
um, why would this be useful?

Do screenshots then also have stretched images with big blocks instead of single pixels?
  Topic: TMP File Format (has damaged art)
Lin Kuei Ominae

Replies: 30
Views: 3878

Post Posted: Sat Apr 21, 2018 7:53 am    Subject: TMP File Format (has damaged art)
Forum:  Featured Tools » Community Tools
I don't get what i see there.
There is no green shown in the screenshot and just some red spots like a brutal jpg compression.
  Topic: TMP File Format (has damaged art)
Lin Kuei Ominae

Replies: 30
Views: 3878

Post Posted: Thu Apr 19, 2018 2:20 pm    Subject: TMP File Format (has damaged art)
Forum:  Featured Tools » Community Tools
updated with fields how i use them in TMP Shop
//The IsoTile consists of this

IsoTileHeader
{
unsigned int MapWidth;
unsigned int MapHeight;
unsigned int Width;
unsigned int Height;
};

// ...
  Topic: Floating Disk spins forever but never impacts land
Lin Kuei Ominae

Replies: 1
Views: 133

Post Posted: Thu Apr 19, 2018 10:40 am    Subject: Floating Disk spins forever but never impacts land
Forum:  Modding Central » Red Alert 2 Editing Forum
check
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down

when set too low, the speed isn't enough to crash
  Topic: —mo2Reset--Kaamos Platform—
Lin Kuei Ominae

Replies: 11
Views: 870

Post Posted: Wed Apr 18, 2018 8:26 pm    Subject: —mo2Reset--Kaamos Platform—
Forum:  Modding Central » Media Hut » Voxels
The diagonal missile body with vertical textures looks wrong.
  Topic: How to make a straight railgun?
Lin Kuei Ominae

Replies: 1
Views: 172

Post Posted: Wed Apr 18, 2018 7:13 am    Subject: How to make a straight railgun?
Forum:  Modding Central » Red Alert 2 Editing Forum
SpiralRadius= ;the radius of the spiral, a radius of 0 is a straight line
ParticlesPerCoord= ;lower means higher distance between them
SpiralDeltaPerCoord= ;the curvature interval of the spiral. hig ...
  Topic: The Intro Topic
Lin Kuei Ominae

Replies: 101
Views: 18081

Post Posted: Tue Apr 17, 2018 6:52 pm    Subject: The Intro Topic
Forum:  Miscellaneous Forums » Offtopic Discussion Area
You should check out the [url=https://ppmforums.com/viewtopic.php?t=40462]TS Client.
TS is completely standalone now (after it was officially released for free) and has seen a huge amount of improvem ...
  Topic: The Intro Topic
Lin Kuei Ominae

Replies: 101
Views: 18081

Post Posted: Tue Apr 17, 2018 6:29 pm    Subject: The Intro Topic
Forum:  Miscellaneous Forums » Offtopic Discussion Area
You left long before i even joined PPM. Wow. Suddenly i feel so young among you ancient modding heroes. Smile
  Topic: How do you make a glow around the buildings?
Lin Kuei Ominae

Replies: 4
Views: 251

Post Posted: Tue Apr 17, 2018 6:19 pm    Subject: How do you make a glow around the buildings?
Forum:  Modding Central » Red Alert 2 Editing Forum
Not sure if it's the same in RA2, but while testing this years ago in TS, i had to notice that player owned buildings behave different to Neutral buildings.
It needed a lot higher LightIntensity to m ...
  Topic: Nod Bike [TS]
Lin Kuei Ominae

Replies: 3
Views: 374

Post Posted: Tue Apr 17, 2018 2:50 pm    Subject: Nod Bike [TS]
Forum:  Modding Central » Media Hut » Voxels
It seems a bit big.
I would also suggest giving it some highly blurred textures, so the thin dark lines don't end in single black voxel, but some nice anti-aliased voxel.
A subtle grey noise texture ...
  Topic: How to make Neutral House alliance with Russia House?
Lin Kuei Ominae

Replies: 11
Views: 364

Post Posted: Tue Apr 17, 2018 2:47 pm    Subject: How to make Neutral House alliance with Russia House?
Forum:  Modding Central » Red Alert 2 Editing Forum
^^that
choose the right one or add all of them if you are not sure
e.g.
[Neutral]
Allies=Africans,Arabs,Confederation,Russians
  Topic: Dev Blog#3
Lin Kuei Ominae

Replies: 3
Views: 250

Post Posted: Tue Apr 17, 2018 9:00 am    Subject: Dev Blog#3
Forum:  Other Projects » Pre-Alpha Projects » Shattered Paradise » Announcements & Updates
yep, didn't got your scene. I only got the rendered sprites for two ships showing their scale and thus made the Kodiak accordingly.

Concerning the render setting, it is very subtle and hard to noti ...
  Topic: [wip] 3dsmax - C&C RA1 heavy tank
Lin Kuei Ominae

Replies: 3
Views: 495

Post Posted: Tue Apr 17, 2018 6:56 am    Subject: [wip] 3dsmax - C&C RA1 heavy tank
Forum:  Modding Central » Media Hut
Bump
Could you do a test render in ingame isometric view with the tank nearly the size as the RA1 heavy tank?
It would interest me how it looks and if it might be a suitable replacement for the RA1 ...
  Topic: Tool for editing INI file
Lin Kuei Ominae

Replies: 2
Views: 230

Post Posted: Tue Apr 17, 2018 6:48 am    Subject: Tool for editing INI file
Forum:  Modding Central » Red Alert 2 Editing Forum
[url=https://ppmforums.com/viewtopic.php?t=42548]same was done already here
Any differences/improvements of yours over the other one?

Also check out the comments on the other one. Such a tool isn' ...
  Topic: SW activated cloning factory
Lin Kuei Ominae

Replies: 12
Views: 955

Post Posted: Mon Apr 16, 2018 9:12 pm    Subject: SW activated cloning factory
Forum:  Modding Central » Red Alert 2 Editing Forum
Can a building upgrade provide cloning logic?

\Edit
scratch that. you can't remove the upgrade anymore once placed. except Ares adds a logic to sell an upgrade (via trigger this is possible IIRC).
 
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