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  Topic: Map Editor
Lin Kuei Ominae

Replies: 4
Views: 145

Post Posted: Yesterday, at 8:19 am    Subject: Map Editor
Forum:  Modding Central » OpenRA Editing Forums » Mapping Discussion
Interesting terrain system. Approved!  If i understand it right, you don't use a LAT system anymore (with 8 cells for each transition border) but only use a single cell with overlapping fade out ...
  Topic: Git system
Lin Kuei Ominae

Replies: 4
Views: 62

Post Posted: Wed Jun 21, 2017 1:12 pm    Subject: Git system
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Chef? Git isn't for the kitchen! Very Happy
damn  Wall bash!  Boss=Chef in German, both works. The one in the kitchen is called "Koch" or "Chefkoch" if its the leading chef/cook.

tha ...
  Topic: Git system
Lin Kuei Ominae

Replies: 4
Views: 62

Post Posted: Wed Jun 21, 2017 12:34 pm    Subject:   Git system
Forum:  Miscellaneous Forums » Offtopic Discussion Area
My chef would like to have an in house Git system.
Does anyone here have enough experience with different types of servers/systems to recommend a certain product?

He doesn't want to use GitHub, to ...
  Topic: Ore Mining Facility
Lin Kuei Ominae

Replies: 13
Views: 376

Post Posted: Mon Jun 19, 2017 6:38 am    Subject: Ore Mining Facility
Forum:  Modding Central » Red Alert 2 Editing Forum
Example without the intricate weapon workaround

art.ini
[X-XGAEXTR]
:
ActiveAnim=OreLoop

[OreLoop]
Image=TWINKLE1 ;replace with SHP that has a several empty frames
LoopStart=0
LoopEnd=1
L ...
  Topic: Can't access PPM
Lin Kuei Ominae

Replies: 14
Views: 246

Post Posted: Sat Jun 10, 2017 8:32 pm    Subject: Can't access PPM
Forum:  PPM Zone » PPM Discussion Zone
Sounds like the [url=https://ppmforums.com/viewtopic.php?t=43453]same IP Ban issue Mig Eater is having.
  Topic: GREEN vs KETTU
Lin Kuei Ominae

Replies: 17
Views: 523

Post Posted: Fri Jun 09, 2017 11:56 am    Subject: GREEN vs KETTU
Forum:  Featured Projects » The Dawn of the Tiberium Age » Screenshots
He surrendered with such a massive economy advantage?
When having the island on your own, you could easily fight against 7 other players on the ring.

Interesting to see other people play DTA. Than ...
  Topic: West Germany
Lin Kuei Ominae

Replies: 11
Views: 1046

Post Posted: Fri Jun 09, 2017 7:16 am    Subject: West Germany
Forum:  Featured Projects » D-Day » D-Day News
[url=https://ppmforums.com/viewtopic.php?p=557699]he has reasons
  Topic: [Request] Convert Half Life 3d models to 3DS Max 2010
Lin Kuei Ominae

Replies: 1
Views: 128

Post Posted: Thu Jun 08, 2017 8:48 pm    Subject: [Request] Convert Half Life 3d models to 3DS Max 2010
Forum:  Modding Central » Media Hut
google helps
[url=https://april15th.wordpress.com/2007/10/25/getting-half-life-2-models-into-3ds-max/]Getting Half-Life 2 Models Into 3ds Max | Johnny's Workshop

-once you got the model in 3dsmax, ...
  Topic: Trees are invisible ingame.
Lin Kuei Ominae

Replies: 23
Views: 415

Post Posted: Thu Jun 08, 2017 1:22 pm    Subject: Trees are invisible ingame.
Forum:  Modding Central » Red Alert 2 Editing Forum
But then why are any building/infantry SHPs in an expand invisible in-game but visible for FA2? And visible for RA2 if in ecache but invisible for FA2?
you can't compare a homemade map editor with th ...
  Topic: Miggy's Workbench
Lin Kuei Ominae

Replies: 158
Views: 8604

Post Posted: Tue Jun 06, 2017 1:15 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
a cotton candy machine
  Topic: concrete mixer truck
Lin Kuei Ominae

Replies: 18
Views: 1023

Post Posted: Tue Jun 06, 2017 7:50 am    Subject: concrete mixer truck
Forum:  Modding Central » Media Hut » Voxels
but the spinning section would get overlapped by the bottom section no matter what I did.
The difference is that you had to put the spinning part in a separate section and rotated that section via HV ...
  Topic: Trees are invisible ingame.
Lin Kuei Ominae

Replies: 23
Views: 415

Post Posted: Tue Jun 06, 2017 7:32 am    Subject: Trees are invisible ingame.
Forum:  Modding Central » Red Alert 2 Editing Forum
Correct me if I'm wrong, but aren't trees an overlay and should be .tmp, .sno, .urb, etc.?
They are TerrainTypes, not overlays Wink
If Theater=yes is set in art.ini, the game will read only the .tmp . ...
  Topic: CnCnet will add mod units for TS!
Lin Kuei Ominae

Replies: 2
Views: 231

Post Posted: Thu Jun 01, 2017 6:28 am    Subject: CnCnet will add mod units for TS!
Forum:  Modding Central » Media Hut
for the shameless self-promotion #Tongue

[url=https://ppmforums.com/viewtopic.php?t=13596][TS] Star Wars Mech Pack and on tibweb is an old [url=http://www.tiberiumweb.org/forums/index.php?showtopic=1812 ...
  Topic: Will making the cannon of the Destroyer turreted
Lin Kuei Ominae

Replies: 7
Views: 185

Post Posted: Wed May 31, 2017 11:28 am    Subject: Will making the cannon of the Destroyer turreted
Forum:  Modding Central » Red Alert 2 Editing Forum
How can making a destroyer (a unit) break the ASW (a weapon)?
Read again your question, then imagine you have no clue what you're talking about and then ask yourself if you would understand what you ...
  Topic: Ae there any scripts for GIMP?
Lin Kuei Ominae

Replies: 1
Views: 82

Post Posted: Mon May 29, 2017 12:45 pm    Subject: Ae there any scripts for GIMP?
Forum:  Modding Central » Media Hut
[url=http://lmgtfy.com/?q=script+gimp+color+replace]there you go
  Topic: Airburst and Splits logic help needed please
Lin Kuei Ominae

Replies: 6
Views: 272

Post Posted: Mon May 29, 2017 12:34 pm    Subject: Airburst and Splits logic help needed please
Forum:  Modding Central » Red Alert 2 Editing Forum
see what Starkku wrote and the Ares manual - It also does not automatically trigger Splits/Airburst. It only happens when projectile expires, as in when it either hits a target or it has reached Proje ...
  Topic: Brigador
Lin Kuei Ominae

Replies: 2
Views: 125

Post Posted: Sun May 28, 2017 2:34 pm    Subject: Brigador
Forum:  Miscellaneous Forums » Game Chat
looks like a remake of [url=https://www.youtube.com/watch?v=-CLWzYvNlI0]Bedlam
  Topic: [2] Rocky Road
Lin Kuei Ominae

Replies: 4
Views: 137

Post Posted: Sun May 28, 2017 11:03 am    Subject: [2] Rocky Road
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
The only comparable to Kirovs would be a Nod subterranean artillery attack and deploying them on top of the cliffs, where most of the ground units can't reach them.

Other than that there should be ...
  Topic: Need some help
Lin Kuei Ominae

Replies: 11
Views: 858

Post Posted: Sun May 28, 2017 8:18 am    Subject: Need some help
Forum:  Modding Central » Media Hut
press F10 and set in the Renderer tab in the Antialiasing section "Catmull-Rom" as filter and enable Filter Maps.

If you find your shadows too sharp you can also use instead of Ray Traced ...
  Topic: Miggy's models
Lin Kuei Ominae

Replies: 25
Views: 750

Post Posted: Sat May 27, 2017 4:59 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
D-Day's unit count currently stands at 979.
this is insane Surprised
That the engine can even handle that.
  Topic: Miggy's models
Lin Kuei Ominae

Replies: 25
Views: 750

Post Posted: Sat May 27, 2017 4:11 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
nice
and when you got all the 500 D-Day units done as models as well, you can use the models to create stop motion videos for D-Day Smile
  Topic: [2] Siege Rush
Lin Kuei Ominae

Replies: 1
Views: 72

Post Posted: Sat May 27, 2017 3:31 pm    Subject: [2] Siege Rush
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
A bit small for my taste but i like the bridgehut layout. This can lead to some interesting dynamics.
The bridges could be a tad longer though, so artillery can't reach the other side and this way ma ...
  Topic: [2] Industrial Strength
Lin Kuei Ominae

Replies: 2
Views: 61

Post Posted: Sat May 27, 2017 3:23 pm    Subject: [2] Industrial Strength
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
I like the style of this map.

Though the left player has a little advantage here due to a much shorter route to the expansion location.
I would suggest making the cliffs for the right player a bit ...
  Topic: —Poisonous tail tank—?RA2?
Lin Kuei Ominae

Replies: 9
Views: 367

Post Posted: Fri May 26, 2017 12:10 pm    Subject: —Poisonous tail tank—?RA2?
Forum:  Modding Central » Media Hut
\topic moved, due to missing download
  Topic: Nomad Galaxy
Lin Kuei Ominae

Replies: 33
Views: 1325

Post Posted: Wed May 24, 2017 7:10 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
ah, ok, if memory is the problem and not the render speed, then yes.

Though 200 frames of a 300x300 pixel big planet would be still comparable to the 1000 frames of a 150x150 pixel big unit with st ...
  Topic: Nomad Galaxy
Lin Kuei Ominae

Replies: 33
Views: 1325

Post Posted: Wed May 24, 2017 6:29 am    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
I removed planet rotation entirely because I believe it will eat far more memory than what it's worth, you need around 200 frames to make them turn smoothly and I plan to have lots of planets, it is n ...
  Topic: concrete mixer truck
Lin Kuei Ominae

Replies: 18
Views: 1023

Post Posted: Wed May 24, 2017 6:16 am    Subject: concrete mixer truck
Forum:  Modding Central » Media Hut » Voxels
2. The rear wheel assembly seems too far from the rear of the truck, or alternatively the mixer is too large for the truck
The mixer is going beyond the rear wheels in reality too
http://web.tradeko ...
  Topic: Nomad Galaxy
Lin Kuei Ominae

Replies: 33
Views: 1325

Post Posted: Tue May 23, 2017 12:41 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
oh, why i haven't seen this yet?
video looks very nice.
Gameplay at the start seems a bit slow, but later it looks nicely strategic. Even though i find it hard to follow what ship is doing what with ...
  Topic: concrete mixer truck
Lin Kuei Ominae

Replies: 18
Views: 1023

Post Posted: Tue May 23, 2017 12:28 pm    Subject: concrete mixer truck
Forum:  Modding Central » Media Hut » Voxels
excellent voxel.
smooth normals, sharp and detailed texture, yet not too pixelated.
Rating 10 out of 10! Perfect! of Rating 10 out of 10! Perfect!
  Topic: Trying to replicate Generals' A10 Airstrike/MOAB.
Lin Kuei Ominae

Replies: 8
Views: 276

Post Posted: Sun May 21, 2017 3:21 pm    Subject: Trying to replicate Generals' A10 Airstrike/MOAB.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It might be possible to at least replicate MOAB by using Paradrop super weapon but my problem is the speed of its falling bomb(Fall rate?) and the parachute of course. It seems Ares doesn't have any i ...
  Topic: Rise and fall of Command & Conquer
Lin Kuei Ominae

Replies: 31
Views: 807

Post Posted: Fri May 19, 2017 8:09 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
What did Starcraft have that Command and Conquer did not?

More content, better map editor, unit skins, epic story... there must be more... :/
it probably also helped that the official company cons ...
  Topic: Rise and fall of Command & Conquer
Lin Kuei Ominae

Replies: 31
Views: 807

Post Posted: Fri May 19, 2017 2:16 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
is that a video of the beta version at 0:31? Those 2 lane dirt stripes on ground don't exist in the final version.
The guard towers are also full remap, and not only the roof as in the final version. ...
  Topic: Grid centers appear off...
Lin Kuei Ominae

Replies: 3
Views: 97

Post Posted: Thu May 18, 2017 9:35 am    Subject: Grid centers appear off...
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
latest version is still wrong.
Problem is, that it tries to draw the cell border with lines with only 1 pixel width instead of lines with 2 pixel width (because there is no pixel in between the borde ...
  Topic: An intermezzo called Ares 0.D
Lin Kuei Ominae

Replies: 115
Views: 5930

Post Posted: Mon May 15, 2017 6:46 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
anything wrong with answering questions Confused
  Topic: vehicles used to have structure selection boxes
Lin Kuei Ominae

Replies: 10
Views: 532

Post Posted: Mon May 15, 2017 11:23 am    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
Curiously no one mention the side effect of EMP immunity with that key on stock game so may not be as advisable apart from hack that takes it out as not always desirable.
the latest spawner has afaik ...
  Topic: vehicles used to have structure selection boxes
Lin Kuei Ominae

Replies: 10
Views: 532

Post Posted: Sun May 14, 2017 6:45 pm    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
it's only the selection box that changes. The area to hit the unit stays unchanged.

Probably only via Ares as a new feature, as there is most likely no leftover TS code from this function that was ...
  Topic: vehicles used to have structure selection boxes
Lin Kuei Ominae

Replies: 10
Views: 532

Post Posted: Sun May 14, 2017 5:03 pm    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
Bittah would be the one to answer this as he applied the hack to DTA.
The hack allows different sizes, but then only 1 fixed size. There is no ini key to give different units different selection box ...
  Topic: Working with the Generals.str file
Lin Kuei Ominae

Replies: 10
Views: 7021

Post Posted: Tue May 09, 2017 6:42 am    Subject: Working with the Generals.str file
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
You what? How come notepad crashes?
LMAO!
  Topic: Tennis court size opinions?
Lin Kuei Ominae

Replies: 9
Views: 346

Post Posted: Mon May 08, 2017 2:29 pm    Subject: Tennis court size opinions?
Forum:  Modding Central » Media Hut
needs other stuff (buildings, streets, etc) in the image to tell.
currently the clear ground grass texture is too big for the small one, and the big one could be too big compared to ?RA2? civil build ...
  Topic: autonormals doesn't work after switching mode 2 to 4
Lin Kuei Ominae

Replies: 5
Views: 576

Post Posted: Mon May 08, 2017 12:56 pm    Subject: autonormals doesn't work after switching mode 2 to 4
Forum:  Featured Tools » Voxel Section Editor III » Bug Reporting
http://3.bp.blogspot.com/-e8ms0RGhO4M/T0Ai8LL19QI/AAAAAAAACXs/e-YyOKBy3Ow/s1600/starshiptroopers1.jpg
  Topic: Ammo Graphic Modding
Lin Kuei Ominae

Replies: 7
Views: 246

Post Posted: Sat May 06, 2017 7:27 am    Subject: Ammo Graphic Modding
Forum:  Modding Central » Red Alert 2 Editing Forum
RA2.mix/conquer.mix/pips.shp and pips2.shp
RA2MD.mix/conqmd.mix/pips.shp and pips2.shp
  Topic: Unofficial Bots Report, and a Security Sys. Suggestions
Lin Kuei Ominae

Replies: 6
Views: 289

Post Posted: Fri May 05, 2017 12:51 pm    Subject: Unofficial Bots Report, and a Security Sys. Suggestions
Forum:  PPM Zone » PPM Discussion Zone
What do you mean? They are banned already and won't post again.

I don't get why you complain about this, when you might have noticed spambot posts for only 1 hour until mods and admin got rid of th ...
  Topic: Unofficial Bots Report, and a Security Sys. Suggestions
Lin Kuei Ominae

Replies: 6
Views: 289

Post Posted: Fri May 05, 2017 10:31 am    Subject: Unofficial Bots Report, and a Security Sys. Suggestions
Forum:  PPM Zone » PPM Discussion Zone
bots are permanently banned when they appear.
But there appear new ones too and as Banshee mentioned, there might be several inactive still hidden in the already registered users list.

Feel free t ...
  Topic: Bu7loos Voxeling Shake.
Lin Kuei Ominae

Replies: 1101
Views: 157800

Post Posted: Thu May 04, 2017 1:09 pm    Subject: Bu7loos Voxeling Shake.
Forum:  Modding Central » Media Hut
Wasn't there already a way to make a Veteran/Elite unit change into a different unit in Ares?

I think your current system would clutter up very fast the sidebar with duplicates of so many units.
B ...
  Topic: vehicles used to have structure selection boxes
Lin Kuei Ominae

Replies: 10
Views: 532

Post Posted: Thu May 04, 2017 11:25 am    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
IsCoreDefender=yes
http://www.ppmsite.com/forum/files/3x3_761.png
http://www.ppmsite.com/forum/files/2x2_146.png
  Topic: Why are Crapped Topics still there even after 5 days?!
Lin Kuei Ominae

Replies: 1
Views: 92

Post Posted: Thu May 04, 2017 10:42 am    Subject: Why are Crapped Topics still there even after 5 days?!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
editing your own posts works all along
In edit mode of your initial post in your topic, you can change the title.

Crap forum is not an instant delete forum. Wink
It's a "look world what kind o ...
  Topic: Tutorial Requests
Lin Kuei Ominae

Replies: 516
Views: 148411

Post Posted: Thu May 04, 2017 6:18 am    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
google how to animate stuff in blender.
  Topic: Tutorial Requests
Lin Kuei Ominae

Replies: 516
Views: 148411

Post Posted: Wed May 03, 2017 11:12 am    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
[url=http://lmgtfy.com/?q=blender+render+modeling+tutorials]There you go
Then take the [url=https://ppmforums.com/viewtopic.php?t=36965]Blender templates [TD/RA & TS & RA2] and combine your k ...
  Topic: A public discussion about painting normals and autonormals
Lin Kuei Ominae

Replies: 30
Views: 573

Post Posted: Tue May 02, 2017 9:29 am    Subject: A public discussion about painting normals and autonormals
Forum:  Featured Tools » Voxel Section Editor III
Probably completely off-topic, but i always wished tiny arrows would show the normal direction, not some color gradient. But i guess that would only work if you had a 3D drawing area like in 3dsmax.
...
  Topic: [TS] Lost Contact (2-8)
Lin Kuei Ominae

Replies: 11
Views: 579

Post Posted: Sat Apr 29, 2017 7:57 pm    Subject: [TS] Lost Contact (2-8)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Ingenious mod planning to save hundreds of mapping hours. Approved!

btw, if you do have to replace objects on maps, [url=https://ppmforums.com/viewtopic.php?t=42843]this tool might be useful for y ...
 
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