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  Topic: Image Shaper
Lin Kuei Ominae

Replies: 82
Views: 6550

Post Posted: Yesterday, at 12:29 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
For that you could create the necessary number of empty images and simply drag/drop them into the tool.
  Topic: Question from a newbie (new questions pt. 1)
Lin Kuei Ominae

Replies: 14
Views: 192

Post Posted: Yesterday, at 9:38 am    Subject: Question from a newbie (new questions pt. 1)
Forum:  Modding Central » Red Alert 2 Editing Forum
Why not read the comments in the ini? Sometimes they can help a lot
; *** Infantry Sequences ***
; Infantry animations are grouped within a single art file.
; Unlike units, infantry animation layou ...
  Topic: XCC Editor not working
Lin Kuei Ominae

Replies: 14
Views: 200

Post Posted: Sat Jun 16, 2018 6:06 pm    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Mod Launcher?
???
Usually people know where they have stuff on their HDD (*), use tools like Total Commander to go to that folder and then start the exe

(*)usually well organized on a separate pa ...
  Topic: XCC Editor not working
Lin Kuei Ominae

Replies: 14
Views: 200

Post Posted: Sat Jun 16, 2018 8:45 am    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Installing programs that need write permission and see constant file changes under C is prone to cause trouble.

And use XCC Mixer for everything Mix related.
  Topic: Delay deathwepon
Lin Kuei Ominae

Replies: 4
Views: 114

Post Posted: Thu Jun 14, 2018 3:16 pm    Subject: Delay deathwepon
Forum:  Modding Central » Red Alert 2 Editing Forum
In case plan A fails, switch to plan B
  Topic: Delay deathwepon
Lin Kuei Ominae

Replies: 4
Views: 114

Post Posted: Thu Jun 14, 2018 11:36 am    Subject: Delay deathwepon
Forum:  Modding Central » Red Alert 2 Editing Forum
With Ares?
[url=http://ares-developers.github.io/Ares-docs/new/warheads/preimpactanim.html]PreImpactAnim

Without Ares?
No damage in rules.ini. Dummy explosion anim as timer using Next= for a foll ...
  Topic: A few OpenRA development topics
Lin Kuei Ominae

Replies: 34
Views: 894

Post Posted: Thu Jun 14, 2018 11:28 am    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
luckily for us, you are incompetent and would never achieve something as valuable, useful and generous as the OpenRA devs.

Unfortunately for us, there is nothing that you can contribute for anyone, ...
  Topic: anims
Lin Kuei Ominae

Replies: 8
Views: 860

Post Posted: Wed Jun 13, 2018 1:07 pm    Subject: anims
Forum:  Modding Central » Media Hut » SHPs
it is included in the rar archive.
  Topic: Miggy's models
Lin Kuei Ominae

Replies: 45
Views: 4890

Post Posted: Mon Jun 11, 2018 7:05 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
ah, forgot about that topic.
hmm, since your printers max size for printed objects is surely smaller than a factory printed object, you could still get the result quite big by splitting the mammoth u ...
  Topic: Miggy's models
Lin Kuei Ominae

Replies: 45
Views: 4890

Post Posted: Mon Jun 11, 2018 5:56 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Oh cool. I thought about getting one myself several times already, but always had this little voice in my head saying: is it worth it? do you really want to? look how expensive they are etc

I'm loo ...
  Topic: AI units are LITERALLY going off the map???
Lin Kuei Ominae

Replies: 3
Views: 115

Post Posted: Mon Jun 11, 2018 11:51 am    Subject: AI units are LITERALLY going off the map???
Forum:  Modding Central » Red Alert 2 Editing Forum
on all maps, place a Neutral owned, always powered Firestorm wall around the entire map Wink
or
set all Aircraft and flying units to Insignificant=yes
  Topic: A SHP vehicle with 8 facing how to make face all directions
Lin Kuei Ominae

Replies: 21
Views: 404

Post Posted: Mon Jun 11, 2018 9:14 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
[url=http://lmgtfy.com/?q=German+Flakvierling+38+3d+model+free+download]10 seconds google
http://www.cadnav.com/3d-models/model-10923.html
  Topic: A SHP vehicle with 8 facing how to make face all directions
Lin Kuei Ominae

Replies: 21
Views: 404

Post Posted: Mon Jun 11, 2018 7:55 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
I'm sorry if I mis-read, but you weren't clear enough on whether or not you have the original 3D model of that unit.
He posted the link to the download topic, which mentioned that it's a CIV3 convers ...
  Topic: A SHP vehicle with 8 facing how to make face all directions
Lin Kuei Ominae

Replies: 21
Views: 404

Post Posted: Mon Jun 11, 2018 6:16 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
Pussypus, you misread his request entirely.
nothing new

@Truegrit: get a 3d modeling program (3ds max, blender, maya etc) and recreate the model from scratch (this conversion from CIV3 never had m ...
  Topic: Pathfinding bug? - Occupied cells
Lin Kuei Ominae

Replies: 31
Views: 609

Post Posted: Fri Jun 08, 2018 6:45 am    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
I wonder if such a blocked cell is blocked for all players in a multiplayer game.
If not, it might explain some of the sync losses, which usually happen when there are many units moving/killing.
  Topic: Pathfinding bug? - Occupied cells
Lin Kuei Ominae

Replies: 31
Views: 609

Post Posted: Thu Jun 07, 2018 8:24 pm    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
But you could exploit it in front of your own base for an impassable wall or to block a bridge forever.
  Topic: Pathfinding bug? - Occupied cells
Lin Kuei Ominae

Replies: 31
Views: 609

Post Posted: Thu Jun 07, 2018 7:59 pm    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
wow, that is unexpected. Surprised
In that case it's a wonder it isn't happening a lot more often.

Do you tried it with other locomotors? Is this only on the drive loco?
  Topic: Creator weapons factory
Lin Kuei Ominae

Replies: 111
Views: 7479

Post Posted: Thu Jun 07, 2018 2:59 pm    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
http://lko.ppmsite.com/Public/SHPs/exciter_ingame.png Wink
  Topic: Pathfinding bug? - Occupied cells
Lin Kuei Ominae

Replies: 31
Views: 609

Post Posted: Thu Jun 07, 2018 1:59 pm    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
Ok, I managed to capture this bug
http://lko.ppmsite.com/Public/Emoticons/notworthy.gif
excellent work finding this one out in a reproducible way. Approved!
  Topic: Pathfinding bug? - Occupied cells
Lin Kuei Ominae

Replies: 31
Views: 609

Post Posted: Thu Jun 07, 2018 8:05 am    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
It's definitely no invisible lamp, but a bug.
Inv. lamps can be destroyed with a disruptor and then the cell works perfectly fine again.

This bug is impossible to solve ingame in any way and also ...
  Topic: Pathfinding bug? - Occupied cells
Lin Kuei Ominae

Replies: 31
Views: 609

Post Posted: Wed Jun 06, 2018 8:52 pm    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
I've also had this in DTA on a map before any refineries were build.
Since a simple destruction would surely lead to many more corrupt cells instead of these pretty rare cases,
i assume it happens w ...
  Topic: Pathfinding bug? - Occupied cells
Lin Kuei Ominae

Replies: 31
Views: 609

Post Posted: Wed Jun 06, 2018 5:09 pm    Subject: Pathfinding bug? - Occupied cells
Forum:  Modding Central » Tiberian Sun Editing Forum
i’ve noticed this bug several times as well. though i assume it’s because of destroyed units not being removed perfectly fine. maybe a combination of this and preoccupied pathfinding cells not rel ...
  Topic: Few questions about voxels.
Lin Kuei Ominae

Replies: 4
Views: 177

Post Posted: Sun Jun 03, 2018 2:57 pm    Subject: Few questions about voxels.
Forum:  Modding Central » Media Hut
1. IIRC you can notice a gamespeed difference ingame, if there are many very big units (close to the max voxel size) on screen, where it makes a difference if they are hollow or not.
Especially if th ...
  Topic: Few questions about voxels.
Lin Kuei Ominae

Replies: 4
Views: 177

Post Posted: Sun Jun 03, 2018 2:09 pm    Subject: Few questions about voxels.
Forum:  Modding Central » Media Hut
1. hollow voxels render faster ingame. (the less voxels the faster it gets rendered) the engine is horrible inefficient and unable to clip unused voxels.

2. you could use 3ds2vxl and convert a 3d m ...
  Topic: Train specialists opinions?
Lin Kuei Ominae

Replies: 29
Views: 602

Post Posted: Wed May 30, 2018 10:55 am    Subject: Train specialists opinions?
Forum:  Modding Central » Red Alert 2 Editing Forum
no problems (disconnecting wagons, trains refusing to move) on
-straight vertical/horizontal track sections
-tracks placed on water outside the visible map, to make a track connect one island to ano ...
  Topic: Boomers shoot at tree using torpedo?
Lin Kuei Ominae

Replies: 13
Views: 282

Post Posted: Wed May 30, 2018 10:50 am    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
how about switching Primary and Secondary and adjusting Naval-/LandTargeting accordingly?
  Topic: Boomers shoot at tree using torpedo?
Lin Kuei Ominae

Replies: 13
Views: 282

Post Posted: Wed May 30, 2018 8:44 am    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
and when you give APSplash2 0% verses wood armor? Making it completely unable to shoot trees. Maybe also set Wood=false.

After all there aren't that many wood armored targets on water, so it should ...
  Topic: Boomers shoot at tree using torpedo?
Lin Kuei Ominae

Replies: 13
Views: 282

Post Posted: Wed May 30, 2018 6:27 am    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
try the following
give CruiseLauncher a correct warhead:
Warhead=Special is complete crap as there is no such warhead.

Then make sure the CruiseLauncher warhead Verses has higher % vs Wood armor ...
  Topic: [Ra2]Yuri Tunnel
Lin Kuei Ominae

Replies: 15
Views: 1080

Post Posted: Tue May 29, 2018 10:52 am    Subject: [Ra2]Yuri Tunnel
Forum:  Modding Central » Media Hut » SHPs
the shadow is way too weak. The inner wall inside the door is as bright as the outer wall.
It looks like there is no self-shadowing at all.

Render a cube as in your quote from kenosis and check if ...
  Topic: Train specialists opinions?
Lin Kuei Ominae

Replies: 29
Views: 602

Post Posted: Tue May 29, 2018 10:35 am    Subject: Train specialists opinions?
Forum:  Modding Central » Red Alert 2 Editing Forum
use the "Set overlay data manually" tool at the bottom of the list to change the frame.
oh, this is great. i never noticed it.
This also helps in DTA to place tracks that are beyond the 60 ...
  Topic: Weapon tests and new logics
Lin Kuei Ominae

Replies: 46
Views: 12073

Post Posted: Mon May 28, 2018 5:23 pm    Subject: Weapon tests and new logics
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous
01: actually not really 1 pixel particles but an SHP anim on a particle
IIRC a combination of smoke ParticleSystem that spawns over the defined LifeTime every few frames a gas Particle, with the Par ...
  Topic: Train specialists opinions?
Lin Kuei Ominae

Replies: 29
Views: 602

Post Posted: Mon May 28, 2018 7:00 am    Subject: Train specialists opinions?
Forum:  Modding Central » Red Alert 2 Editing Forum
What I understand from LKO's post is to use index #39 to #54 only that is set for tracks 1 to 16 for train tracks, not any other index.
So say you have all variations of straight track sections in tr ...
  Topic: Looking for modded weapons
Lin Kuei Ominae

Replies: 2
Views: 314

Post Posted: Mon May 28, 2018 6:31 am    Subject: Looking for modded weapons
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
[url=https://ppmforums.com/viewtopic.php?t=32813]Weapon tests and new logics made in TI. though many of them need art.ini codes to work, thus not feasible on mod maps.
  Topic: OpenTopped aircraft carriers
Lin Kuei Ominae

Replies: 6
Views: 209

Post Posted: Sun May 27, 2018 5:21 pm    Subject: OpenTopped aircraft carriers
Forum:  Modding Central » Red Alert 2 Editing Forum
#Tongue
https://ppmforums.com/files/carrier_884.gif
  Topic: Train specialists opinions?
Lin Kuei Ominae

Replies: 29
Views: 602

Post Posted: Sun May 27, 2018 7:02 am    Subject: Train specialists opinions?
Forum:  Modding Central » Red Alert 2 Editing Forum
What I understand from LKO's post is to use index #39 to #54 only that is set for tracks 1 to 16 for train tracks, not any other index.
correct.

If you can live without the map editors tracks auto ...
  Topic: Train specialists opinions?
Lin Kuei Ominae

Replies: 29
Views: 602

Post Posted: Sat May 26, 2018 7:31 pm    Subject: Train specialists opinions?
Forum:  Modding Central » Red Alert 2 Editing Forum
a little sidenote:
When i tried a different Overlay Index than the ones used by Tracks, the train pathfinding got bugged, with wagons disconnecting and trains refusing to move.
It seems there is som ...
  Topic: Editing an aura-like anim . . .
Lin Kuei Ominae

Replies: 8
Views: 426

Post Posted: Wed May 23, 2018 3:47 pm    Subject: Editing an aura-like anim . . .
Forum:  Modding Central » Media Hut
Would be very cool if it starts with a small radius and expands. -> A nice shockwave anim.
  Topic: [Ra2]Yuri Tunnel
Lin Kuei Ominae

Replies: 15
Views: 1080

Post Posted: Tue May 22, 2018 6:47 am    Subject: [Ra2]Yuri Tunnel
Forum:  Modding Central » Media Hut » SHPs
It needs proper lighting/shadowing. Its SW sides facing away from the sun have the same brightness as the SE sides facing towards the sun.
  Topic: Red Alert Online has been announced by Tencent Games
Lin Kuei Ominae

Replies: 23
Views: 1913

Post Posted: Wed May 16, 2018 10:34 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
I look at this and I think: "Extract those hi-res, modern, anti-aliased, professional, isometric RA2 themed assets"

Then tell me who is the real modder ; )
The one who creates new stuff, ...
  Topic: Tornado Attack
Lin Kuei Ominae

Replies: 11
Views: 1009

Post Posted: Mon May 14, 2018 2:18 pm    Subject: Tornado Attack
Forum:  Modding Central » Media Hut » SHPs
you would have to make sure the rocker effect warhead explodes slightly before it actually hits the target, so the direction of the flipping over is correct.

I'm not sure Ares allows such a logic, ...
  Topic: runtime reeor r6025
Lin Kuei Ominae

Replies: 2
Views: 118

Post Posted: Mon May 14, 2018 7:14 am    Subject: runtime reeor r6025
Forum:  Featured Projects » Twisted Insurrection » Your Input
i don't feel like posting on something which has no punctuation there is no helpful text an understandable explanation i like to have grammar is your friend taking time to write a proper post helps ot ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1974

Post Posted: Sun May 13, 2018 4:35 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
There are 3 Ice sets. Wouldn't it be acceptable if for example Ice01 and Ice02 get always changed into growing ice, while Ice03 stays non-growing?

Would be surely easier to code in MapTool and also ...
  Topic: Fen Has a Major Announcement
Lin Kuei Ominae

Replies: 32
Views: 846

Post Posted: Sun May 13, 2018 10:02 am    Subject: Fen Has a Major Announcement
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Tactful as always.

If one problem leads to (or is partially responsible for) the other, why shouldn't it help to "solve" the first one!? ("" as it can't solve it 100% but at lea ...
  Topic: Fen Has a Major Announcement
Lin Kuei Ominae

Replies: 32
Views: 846

Post Posted: Sun May 13, 2018 9:52 am    Subject: Fen Has a Major Announcement
Forum:  Miscellaneous Forums » Offtopic Discussion Area
concerning suicide i always liked the following sentence
"It's easy to find 100 reasons to go on the long voyage, but already one is enough to stay."
Be it family, friends, hobbies that yo ...
  Topic: Fen Has a Major Announcement
Lin Kuei Ominae

Replies: 32
Views: 846

Post Posted: Sun May 13, 2018 8:13 am    Subject: Fen Has a Major Announcement
Forum:  Miscellaneous Forums » Offtopic Discussion Area
"Gender choice" is the wrong term. It's more like born in the wrong body and having the opportunity and modern technology to correct that.
This is also no western shenanigan. It's more like ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1974

Post Posted: Sat May 12, 2018 11:47 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
I think you would have to copy the tile from another map, where you know it stops ice growth.
I think FS doesn't touch the UData at all when placing a tile. It simply keeps the value that was there b ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1974

Post Posted: Sat May 12, 2018 4:28 pm    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Ice doesn't grow at level 0.
Does the map tool allow to raise an entire map by 1 level?
IIRC are all DTA maps on level 0 to avoid terrain deforming, and if there is in future an ice set added, it mi ...
  Topic: Another "Map limit"?
Lin Kuei Ominae

Replies: 70
Views: 1974

Post Posted: Sat May 12, 2018 8:21 am    Subject: Another "Map limit"?
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
yes, you can delete the complete IsoMapPack section and the game will automatically create a blank map with only clear tiles.
Every tile, for which the game has no data, is automatically filled with ...
  Topic: Some Yuri Flying disk thing...
Lin Kuei Ominae

Replies: 2
Views: 297

Post Posted: Sat May 12, 2018 7:26 am    Subject: Some Yuri Flying disk thing...
Forum:  Modding Central » Media Hut
Is this a VXL or SHP?
Either way it looks flat, has no lighting/shadowing (all normals facing up in case of VXL)
It needs a better texture. Not just plain single colors but an actual texture (a slig ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 82
Views: 6550

Post Posted: Fri May 11, 2018 1:00 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
hmm, good suggestion
i'll see what i can do.

\Edit
new version uploaded

Version 01.01.00.12
-(update) if preview window is focused, ctrl+c copies the image into the clipboard
-(update) Split ...
 
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