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  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 245

Post Posted: Yesterday, at 8:15 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
he made a mockup, presumably in paint. It's no SHP Builder screenshot.

@Colos: try the Options\Shadows function and notice yourself how it works
  Topic: Vanilla TS campaign messed up
Lin Kuei Ominae

Replies: 15
Views: 302

Post Posted: Sun Jan 14, 2018 3:01 pm    Subject: Vanilla TS campaign messed up
Forum:  Modding Central » Tiberian Sun Editing Forum
skirmish/multiplayer is not the same as singleplayer
The AI is completely different as well as many game logics.
e.g.
-in multiplayer you can't add new houses to a map and have them play as anothe ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 245

Post Posted: Sat Jan 13, 2018 8:14 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support

Do we have info from Olaf which formula he used for his color conversion? (is it weighted euclidean as well)

https://github.com/OlafvdSpek/xcc/blob/master/misc/palet.cpp#L163
maybe
Maybe? No, y ...
  Topic: What do you fear in DTA?
Lin Kuei Ominae

Replies: 9
Views: 137

Post Posted: Sat Jan 13, 2018 2:00 am    Subject: What do you fear in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
"Shockwave and Sky fortress" from Dark Reign (By the way, it would be interesting to add Hover Freighter from Dark reign to DTA)
oh the memories. the shockwave was awesome...
https://www.p ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 245

Post Posted: Sat Jan 13, 2018 1:40 am    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
Long ago i used XCC Mixer for all conversions, though then i noticed it has a little bug, so i wouldn't recommend using it anymore for SHP conversion.

During conversion, it sometimes puts wrong fil ...
  Topic: battle fortress suddenly move so slow...
Lin Kuei Ominae

Replies: 10
Views: 190

Post Posted: Sat Jan 13, 2018 1:31 am    Subject: battle fortress suddenly move so slow...
Forum:  Modding Central » Red Alert 2 Editing Forum
Isn't a crusher unit slowing down when crushing something?
Maybe it was about to crush something, when that object got destroyed before it was crushed, thus the slower crushing speed never got a chan ...
  Topic: What do you fear in DTA?
Lin Kuei Ominae

Replies: 9
Views: 137

Post Posted: Fri Jan 12, 2018 10:46 pm    Subject: What do you fear in DTA?
Forum:  Featured Projects » Dawn of the Tiberium Age
I fear only a well mixed group of units (anti-inf,anti-air,anti-armor,artillery).

Any force with just the same units is nothing to fear. Every unit has a good counter unit and since i scout early, ...
  Topic: Vanilla TS campaign messed up
Lin Kuei Ominae

Replies: 15
Views: 302

Post Posted: Fri Jan 12, 2018 7:52 pm    Subject: Vanilla TS campaign messed up
Forum:  Modding Central » Tiberian Sun Editing Forum
I had created a new factory type for GDI, and made GDIA for it. I placed it after Special so it shouldn't disturb the order, right?
no.
(some of) the maps themselves have multiple new houses added f ...
  Topic: Vanilla TS campaign messed up
Lin Kuei Ominae

Replies: 15
Views: 302

Post Posted: Fri Jan 12, 2018 8:13 am    Subject: Vanilla TS campaign messed up
Forum:  Modding Central » Tiberian Sun Editing Forum
several possibilities
-you've added new houses (what people call sides) to rules.ini, thus ruining the order of the houses in the SP maps
-you've set Paranoid=no in rules.ini (this causes strange si ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 245

Post Posted: Thu Jan 11, 2018 8:47 pm    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
now that I have to convert every single image one by one.  Wall bash!
Check out the latest version of [url=https://ppmforums.com/viewtopic.php?p=564996#564996]Image Shaper Wink

In addition, 20 file ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 66
Views: 2122

Post Posted: Thu Jan 11, 2018 8:44 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
new version uploaded
Version 01.01.00.09
-(update) create images expanded with SHP(TS) file format, allowing each frame to be saved as SHP
-(update) create images filename can now use an asterisk * ...
  Topic: OS SHP Builder questions
Lin Kuei Ominae

Replies: 19
Views: 245

Post Posted: Wed Jan 10, 2018 10:41 pm    Subject: OS SHP Builder questions
Forum:  Featured Tools » OS SHP Builder » Support
1. no
2. yes. though i think this would be good enhancement for Image Shaper.
3. no. never heard of that format. if you provide info on how it's structured, i might be able to implement it in Image ...
  Topic: Cold War Conscript
Lin Kuei Ominae

Replies: 11
Views: 3658

Post Posted: Tue Jan 09, 2018 12:44 am    Subject: Cold War Conscript
Forum:  Modding Central » Media Hut » SHPs
open the SHP in SHP Builder\Tools\Misc\Sequence (or press Alt+G in SHP Builder) and create your own sequence.

Alternatively read the comments in art.ini how the sequence works.
It's not hard. You ...
  Topic: Building Animation Divisions
Lin Kuei Ominae

Replies: 9
Views: 262

Post Posted: Thu Jan 04, 2018 10:51 am    Subject: Building Animation Divisions
Forum:  Modding Central » Red Alert 2 Editing Forum
@PussyPus: again offtopic and useless comment. If you don't have anything useful to say, you should consider to say nothing at all.

Can't that be done/optimized with ZFudge or another ART-flag?
Ye ...
  Topic: Building Animation Divisions
Lin Kuei Ominae

Replies: 9
Views: 262

Post Posted: Thu Jan 04, 2018 1:37 am    Subject: Building Animation Divisions
Forum:  Modding Central » Red Alert 2 Editing Forum
Use the shadow frames of the rotating ball thing anims and see if the shadow can be cast on one of the other activeanims.

Other than that, you can't have a single animation to be both, above and be ...
  Topic: Playtest 20180102 now available
Lin Kuei Ominae

Replies: 2
Views: 108

Post Posted: Tue Jan 02, 2018 12:59 pm    Subject: Playtest 20180102 now available
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
This is beautiful.
Reminds me a bit on the flash game "Flow".
  Topic: Dozen of new cameos!
Lin Kuei Ominae

Replies: 17
Views: 971

Post Posted: Sat Dec 30, 2017 7:38 pm    Subject: Dozen of new cameos!
Forum:  Modding Central » Media Hut » SHPs
We need fictional cameos! just like what Project Phantom & Mental Omega 3 do on the infantry.
we need modders with their own ideas, not duplicating/recreating stuff from famous mods.


Ontopic ...
  Topic: Turtle Power
Lin Kuei Ominae

Replies: 9
Views: 220

Post Posted: Fri Dec 29, 2017 9:16 pm    Subject: Turtle Power
Forum:  Featured Projects » Dawn of the Tiberium Age
Imo are base defenses more expensive in the long run than units, because
-repairing them costs credits and is pretty slow
-they can't get stronger
-lots of them can shut down when one powerplant to ...
  Topic: Turtle Power
Lin Kuei Ominae

Replies: 9
Views: 220

Post Posted: Fri Dec 29, 2017 7:04 pm    Subject: Turtle Power
Forum:  Featured Projects » Dawn of the Tiberium Age
My only defense is a strong offense.

Static base defenses suck imo, as they can be easily outmaneuvered/avoided or destroyed with artillery from a safe distance.
Thus i build units only, which i u ...
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 295
Views: 61214

Post Posted: Fri Dec 29, 2017 2:27 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
MovieTime * 900.0 (can't really explain how that works)
900 frames = 1 minute. It's the same as Rate in art.ini
With a value of 1, you would record 1 minute in the ingame time measurement. (after ye ...
  Topic: Naval Units
Lin Kuei Ominae

Replies: 7
Views: 172

Post Posted: Fri Dec 29, 2017 12:14 pm    Subject: Naval Units
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
Splits or Airburst logic has nothing to do with Spawner logic, which you first implied by mentioning dreadnaught/boomer.
And i mentioned this is the TS engine, because destroyable projectiles are not ...
  Topic: Naval Units
Lin Kuei Ominae

Replies: 7
Views: 172

Post Posted: Fri Dec 29, 2017 10:41 am    Subject: Naval Units
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
This is the tiberian sun engine.
  Topic: Naval Units
Lin Kuei Ominae

Replies: 7
Views: 172

Post Posted: Fri Dec 29, 2017 12:15 am    Subject: Naval Units
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
When i made it, i actually thought about AA-missiles only.
The drones can do all the ground work.

A buildlimit of 3 to 5 sounds fine to me, though then soviets have again no mass producible capita ...
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 295
Views: 61214

Post Posted: Thu Dec 28, 2017 10:57 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
free/portable!? sounds good for me Smile
I'll give it a try.

Could patch the game to enable it. It's probably pretty slow though, so maybe adding a hotkey that will take X screenshots might be better ...
  Topic: [TS] CABAL Harvester
Lin Kuei Ominae

Replies: 9
Views: 527

Post Posted: Thu Dec 28, 2017 10:53 pm    Subject: [TS] CABAL Harvester
Forum:  Modding Central » Media Hut » Voxels
not bad.
It's a tad small/short for my taste and imo could also use a bit more Cabal'ish textures, mainly a tad brighter blue metallic chrome, similar to the core defender.
Though i guess for the in ...
  Topic: Mod of the Year 2017 Results!
Lin Kuei Ominae

Replies: 11
Views: 385

Post Posted: Thu Dec 28, 2017 5:05 pm    Subject: Mod of the Year 2017 Results!
Forum:  PPM Zone » PPM News Network
oh, that's actually a bit disappointing.
More like a consolation prize/place than a real win, if all the good mods can't be listed by default anymore, since they were already in top10.
  Topic: Mod of the Year 2017 Results!
Lin Kuei Ominae

Replies: 11
Views: 385

Post Posted: Thu Dec 28, 2017 1:56 am    Subject: Mod of the Year 2017 Results!
Forum:  PPM Zone » PPM News Network
Congrats to both mods. Applauses!

I wonder why mods like Renegade X aren't that popular. After all it's imo a very modern engine with many very well done assets. Though i'm only rarely following ...
  Topic: DTA Gets Place 8 in MOTY Awards
Lin Kuei Ominae

Replies: 2
Views: 93

Post Posted: Thu Dec 28, 2017 12:51 am    Subject: DTA Gets Place 8 in MOTY Awards
Forum:  Featured Projects » Dawn of the Tiberium Age
oh wow, that's unexpected.
Compared to the releases in the last years which were much bigger (for DTA & TI) and also saw much more users playing online.
In addition wouldn't I have expected such ...
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 295
Views: 61214

Post Posted: Thu Dec 28, 2017 12:32 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I think i would prefer the oldschool way.
In addition would such a feature allow some kind of batch process, where another tool creates automatically a gif from the screenshots.
It would be a small, ...
  Topic: Tiberian Sun Client
Lin Kuei Ominae

Replies: 295
Views: 61214

Post Posted: Wed Dec 27, 2017 9:53 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
@Rampastring:
How much is your client able to interfere with the running game?
Is it possible that the client performs some simple commands like taking a screenshot every few frames?

To be precis ...
  Topic: Fission's Art Pile
Lin Kuei Ominae

Replies: 217
Views: 12794

Post Posted: Wed Dec 27, 2017 3:01 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
From what i could see on ModDB, C&C S is with boats on land and trucks on water. Confused
Not something i would call very elaborated for a mod, considering there are thousands of much more suitable pu ...
  Topic: Fission's Art Pile
Lin Kuei Ominae

Replies: 217
Views: 12794

Post Posted: Wed Dec 27, 2017 2:13 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
You have to learn how GD differentiates his swear words. Wink
Retards: people who show no talent and very few work of their own, yet post nonstop in every topic they can find while often not even provi ...
  Topic: Trouble with trains
Lin Kuei Ominae

Replies: 11
Views: 198

Post Posted: Wed Dec 27, 2017 12:24 am    Subject: Trouble with trains
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
I don't have FinalAlert or RA2 installed.

However, i noticed on the screenshots that your corners are too sharp. This can cause a train to disconnect as well.
A train needs only smooth corners, wh ...
  Topic: Fission's Art Pile
Lin Kuei Ominae

Replies: 217
Views: 12794

Post Posted: Tue Dec 26, 2017 10:30 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
points for improvement:
-less plain textures: e.g. the trike is basically only 3 different colors
--add very subtle color differences to show something like metal panels, dirt and scorch marks. Your ...
  Topic: Trouble with trains
Lin Kuei Ominae

Replies: 11
Views: 198

Post Posted: Tue Dec 26, 2017 3:27 pm    Subject: Trouble with trains
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Okay I feel stupid... Sorry for wasting your time everyone. I found that the train pathfinder had a problem with the location of the waypoint. The first half of the train probably found out that the p ...
  Topic: Trouble with trains
Lin Kuei Ominae

Replies: 11
Views: 198

Post Posted: Tue Dec 26, 2017 1:40 pm    Subject: Trouble with trains
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
can't help there with that little info.
-what's the ini code of the wagons and locomotive?
-what's the tracks coding?
-speedtype settings
-terraintype settings
-map settings
-trigger settings
. ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 66
Views: 2122

Post Posted: Mon Dec 25, 2017 10:49 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
new version uploaded
next to some new functions, this one has a few optimizations in the interface to speed up the work with the tool. Mainly you don't have to right click selected files anymore to s ...
  Topic: Favorite comedy?
Lin Kuei Ominae

Replies: 10
Views: 205

Post Posted: Mon Dec 25, 2017 8:52 pm    Subject: Favorite comedy?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
The daily news about American politics, government and president.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 66
Views: 2122

Post Posted: Sat Dec 23, 2017 6:59 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
should work fine if you select opt. canvas and keep centered
-you should only make sure buildup and base have same dimensions
-turret and anims can have different dimensions
as long as they all are ...
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 66
Views: 2122

Post Posted: Sat Dec 23, 2017 4:23 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
D&D always checks where exactly you drop. Only if there are no rows present, it starts inserting the images from top.

This is because the tool can combine images, where you might want to combin ...
  Topic: 2D Attempts
Lin Kuei Ominae

Replies: 213
Views: 10717

Post Posted: Fri Dec 22, 2017 2:49 pm    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
The buildups using just scale and move out of ground look bad unrealistic.
A building is no balloon that you inflate.
It's also not build from the roof first downwards.

Put some more effort in th ...
  Topic: It's me again, with yet another bug ^_^
Lin Kuei Ominae

Replies: 4
Views: 169

Post Posted: Fri Dec 22, 2017 1:27 pm    Subject: It's me again, with yet another bug ^_^
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
seems the AI took randomly one of the special colors that should be exclusive for Rampastring's use only.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 66
Views: 2122

Post Posted: Fri Dec 22, 2017 1:23 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
new version uploaded

Version 01.01.00.07
-(bugfix) loading palette indexed images was not supported. Now loaded directly without any color conversion.
-(bugfix) SHP frames loaded in the 2nd or 3r ...
  Topic: [RA1] Original Civilian Artworks
Lin Kuei Ominae

Replies: 9
Views: 688

Post Posted: Thu Dec 21, 2017 8:12 pm    Subject: [RA1] Original Civilian Artworks
Forum:  Modding Central » Media Hut » SHPs
ah, i see.
the windows version always crashed for me, why i only played DOS RA.
  Topic: [RA1] Original Civilian Artworks
Lin Kuei Ominae

Replies: 9
Views: 688

Post Posted: Wed Dec 20, 2017 3:58 pm    Subject: [RA1] Original Civilian Artworks
Forum:  Modding Central » Media Hut » SHPs
oh
Are these only for special SVGA versions of RA1? I don't think i've seen such big pixelated infantry when i played RA1 decades ago.
  Topic: [RA1] Original Civilian Artworks
Lin Kuei Ominae

Replies: 9
Views: 688

Post Posted: Wed Dec 20, 2017 12:02 pm    Subject: [RA1] Original Civilian Artworks
Forum:  Modding Central » Media Hut » SHPs
afaik the assets are the same, there is no lores or hires.
Only the icons/cameos are different for lores and hires mode.

RA1 has exactly the same sprite size as TD and in many cases exactly the sa ...
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 31
Views: 1479

Post Posted: Wed Dec 20, 2017 9:16 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
just rearrange the raw frames. it's quicker than 30-40min to render that unit again.
With Image Shaper you could do the rearrangement in the tool before converting it.
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 31
Views: 1479

Post Posted: Wed Dec 20, 2017 8:20 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
ui, nice.
  Topic: Protoss Carrier
Lin Kuei Ominae

Replies: 31
Views: 1479

Post Posted: Tue Dec 19, 2017 10:07 pm    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
i may be wrong, but i think Ares 32 facing for SHPs is exclusive as well, meaning when enabled, the 8 facing SHP wont work anymore like the TS 32 facing hack.
  Topic: Meteor Shower can't hit naval targets and shipyards
Lin Kuei Ominae

Replies: 7
Views: 767

Post Posted: Tue Dec 19, 2017 10:00 pm    Subject: Meteor Shower can't hit naval targets and shipyards
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
hmm, i would say yes, because it uses the target cell as the point from where it calculates its random start location in mid-air. So with a bit luck it includes the target cells height into this.
Oth ...
 
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