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  Topic: Puppet Master
MadHQ

Replies: 33
Views: 1051

Post Posted: Sun Jul 23, 2017 11:47 pm    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Redunant voxels can make it lag, just remove the refunant voxels.

I really do not think this is true. I do not think the TS/RA2 engine real times the rendering of vxls in game, it would be way to e ...
  Topic: Puppet Master
MadHQ

Replies: 33
Views: 1051

Post Posted: Sun Jul 23, 2017 3:45 pm    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Smile
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Sat Jul 15, 2017 4:51 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
lol...  Laughing

So much to Adjust...
  Topic: Unique Models
MadHQ

Replies: 15
Views: 388

Post Posted: Fri Jul 07, 2017 10:03 pm    Subject: Unique Models
Forum:  Modding Central » Media Hut
Dude, just, what? To make quality models, you don't need to place random meshes there and there. Look up some good tutorial videos and do every step they tell you to make. Don't cut corners, skip part ...
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Tue Jul 04, 2017 12:17 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut


I have released 4 new maps.

http://zombapro.ppmsite.com/maps/mini/pacfrim.pnghttp://zombapro.ppmsite.com/maps/mini/icypnch.png
http://zombapro.ppmsite.com/maps/mini/divconq.pnghttp://zombapro. ...
  Topic: Marooned II
MadHQ

Replies: 2
Views: 265

Post Posted: Sun Jul 02, 2017 2:11 am    Subject: Marooned II
Forum:  Featured Projects » The Dawn of the Tiberium Age » Maps
I think was such an underappreciated map from RA. I do remember playing on this map quite a few times in RA years ago.

That remake looks good too.

I tried to make this for RA2... it did not tur ...
  Topic: need artist help to create new mod
MadHQ

Replies: 26
Views: 530

Post Posted: Sat Jul 01, 2017 8:17 pm    Subject: need artist help to create new mod
Forum:  Modding Central » Media Hut

I wasn't aware C&C 4 had a story!


The prologue takes place in the year 2062, 15 years after the Tiberium Wars (which led to the invasion and defeat of the Scrin), and 10 years after the en ...
  Topic: My Question regarding the PPM banner
MadHQ

Replies: 5
Views: 306

Post Posted: Sat Jun 17, 2017 3:39 am    Subject: My Question regarding the PPM banner
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I am just taking a guess... Cabal and The Forgotten?
  Topic: Damfoos' Armory
MadHQ

Replies: 29
Views: 922

Post Posted: Tue Jun 13, 2017 10:51 pm    Subject: Damfoos' Armory
Forum:  Modding Central » Media Hut
Or... I could be a jerk and say no...

Not that anyone would listen or care...  Laughing
  Topic: Damfoos' Armory
MadHQ

Replies: 29
Views: 922

Post Posted: Fri Jun 09, 2017 9:29 pm    Subject: Damfoos' Armory
Forum:  Modding Central » Media Hut
That is cute.  Razz
  Topic: West Germany
MadHQ

Replies: 11
Views: 1247

Post Posted: Fri Jun 09, 2017 2:28 am    Subject: West Germany
Forum:  Featured Projects » D-Day » D-Day News
Wow, no update for D-Day on D-day...

Mig your slipping...

Also this is new post is no longer on your web site.  Razz
  Topic: Edge Of War
MadHQ

Replies: 25
Views: 665

Post Posted: Wed Jun 07, 2017 2:55 am    Subject: Edge Of War
Forum:  Modding Central » Public Project Announcements
A STORY IS WHAT STARTS A MOD

That's not really true.
  Topic: Trees are invisible ingame.
MadHQ

Replies: 23
Views: 484

Post Posted: Mon Jun 05, 2017 11:47 pm    Subject: Trees are invisible ingame.
Forum:  Modding Central » Red Alert 2 Editing Forum
Correct me if I'm wrong, but aren't trees an overlay and should be .tmp, .sno, .urb, etc.?

This is true, also make sure there are art files for the tree theater you are working with.

http://medi ...
  Topic: Problem When Rendering YR Map
MadHQ

Replies: 10
Views: 358

Post Posted: Mon May 29, 2017 5:14 am    Subject: Problem When Rendering YR Map
Forum:  Modding Central » Red Alert 2 Editing Forum
Probably permissions then...

That is what it sounds like to me as well.
  Topic: Problem When Rendering YR Map
MadHQ

Replies: 10
Views: 358

Post Posted: Mon May 29, 2017 1:32 am    Subject: Problem When Rendering YR Map
Forum:  Modding Central » Red Alert 2 Editing Forum
I guess make sure its pointing to the correct folder.

Could be some thing like.
C:\...........\Command & Conquer Red Alert(tm) II\RA2
  Topic: Problem When Rendering YR Map
MadHQ

Replies: 10
Views: 358

Post Posted: Sun May 28, 2017 8:46 pm    Subject: Problem When Rendering YR Map
Forum:  Modding Central » Red Alert 2 Editing Forum
Is this a campaign from a mod?

Or is this a factory YR map?

I was able to render the 1st allied mission just fine.
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Sun May 28, 2017 8:01 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
https://www.reddit.com/r/MadMax/comments/4564rq/fury_road_official_map/?st=j394r19z&sh=06ff5933
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Sun May 28, 2017 3:16 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Was that a hint guess?
  Topic: Is there a way to resize a voxel by decimal?
MadHQ

Replies: 12
Views: 476

Post Posted: Sun May 28, 2017 4:49 am    Subject: Is there a way to resize a voxel by decimal?
Forum:  Modding Central » Media Hut
I am not sure what you mean by +1...

You can change the vxl scale to what ever you want...

Just modify the min/max (x,y,z) bounds.
  Topic: Problem When Rendering YR Map
MadHQ

Replies: 10
Views: 358

Post Posted: Sun May 28, 2017 4:07 am    Subject: Problem When Rendering YR Map
Forum:  Modding Central » Red Alert 2 Editing Forum


Is this the stock Yuri 'all01umd.map' campaign map?

If so, you will need the render to force YR engine, it looks like its trying to render with just RA2... Which means the renderer knows nothin ...
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Sat May 27, 2017 9:18 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
try again
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Sat May 27, 2017 7:17 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Razz
  Topic: vehicles used to have structure selection boxes
MadHQ

Replies: 10
Views: 603

Post Posted: Sun May 14, 2017 5:32 pm    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
Does that hit detection actually work?

And is this some thing that has/can be worked into RA2/YR? That would be a nice feature.
  Topic: Ares Internal Error
MadHQ

Replies: 13
Views: 414

Post Posted: Sat May 13, 2017 11:45 pm    Subject: Ares Internal Error
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Are you jealous of me and my account?

I wouldn't be.
  Topic: Ares Internal Error
MadHQ

Replies: 13
Views: 414

Post Posted: Sat May 13, 2017 8:37 pm    Subject: Ares Internal Error
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I am not mad, its just I do not think most people know of care...

I have talked with the both of you quite a few times so I know there is some sense of humor...
  Topic: Ares Internal Error
MadHQ

Replies: 13
Views: 414

Post Posted: Sat May 13, 2017 5:10 pm    Subject: Ares Internal Error
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
He is waiting for me to get off my lazy butt and finish making the buildings for AGSA so he can post something #Tongue

QFT  #Mad

You have no idea how difficult and time consuming it is to make buil ...
  Topic: Ares Internal Error
MadHQ

Replies: 13
Views: 414

Post Posted: Fri May 12, 2017 10:05 pm    Subject: Ares Internal Error
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AG is modding...  Surprised
  Topic: Nice Idea Really?
MadHQ

Replies: 7
Views: 303

Post Posted: Sun May 07, 2017 7:13 pm    Subject: Nice Idea Really?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Oh ya I almost forgot about the Generals one(s)... There was few attempts... But from what I remember they flopped/died fast.

Rise Of The Generals
http://www.moddb.com/mods/rise-of-the-generals
...
  Topic: Yuri's Revenge: Before Alcatraz
MadHQ

Replies: 110
Views: 3983

Post Posted: Sun May 07, 2017 4:42 pm    Subject: Yuri's Revenge: Before Alcatraz
Forum:  Modding Central » Public Project Announcements
When and if you release this mod, I think it will be fun.

This just look fun!

Nice!
  Topic: Nice Idea Really?
MadHQ

Replies: 7
Views: 303

Post Posted: Sun May 07, 2017 1:55 pm    Subject: Nice Idea Really?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Apocalypse Rising
http://www.moddb.com/games/red-alert-2-apocalypse-rising


Reborn
http://www.moddb.com/games/ts-reborn


Dune
http://www.indiedb.com/games/battle-for-dune
  Topic: Nice Idea Really?
MadHQ

Replies: 7
Views: 303

Post Posted: Sat May 06, 2017 10:20 pm    Subject: Nice Idea Really?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
You mean some thing like A Path Beyond?

http://www.moddb.com/games/red-alert-a-path-beyond
  Topic: The penultimate in modding
MadHQ

Replies: 2
Views: 188

Post Posted: Thu May 04, 2017 11:06 pm    Subject: The penultimate in modding
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Not to sure I fully understand...

But congratulations if you think you have done some thing good!
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Tue May 02, 2017 12:44 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut

I have released 4 new maps.
http://zombapro.ppmsite.com/maps/mini/costinfl.pnghttp://zombapro.ppmsite.com/maps/mini/eriond.png
http://zombapro.ppmsite.com/maps/mini/forsawast.pnghttp://zombapro.pp ...
  Topic: How should we organize our voxels?
MadHQ

Replies: 26
Views: 2686

Post Posted: Sun Apr 16, 2017 3:32 pm    Subject: How should we organize our voxels?
Forum:  PPM Zone » PPM Discussion Zone
However, due to pure lazyness, I've stopped hashtagging the recently submitted assets.

I hate to say this, but this is why this system was not a great one...

A true user submitted and controlle ...
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Fri Apr 14, 2017 8:03 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut

I have released 16 new Civilian voxels!
http://zombapro.ppmsite.com/vxl/image/scihovr01.pnghttp://zombapro.ppmsite.com/vxl/image/scihovr02.pnghttp://zombapro.ppmsite.com/vxl/image/scihovr03.pnghttp ...
  Topic: Bitmap Test
MadHQ

Replies: 5
Views: 311

Post Posted: Fri Apr 14, 2017 2:12 pm    Subject: Bitmap Test
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
It is a bit on the empty side, and there are shore errors.

Using a image as a base for your map is the best way to go about it. I would say I do this for most of my maps.
  Topic: Trans_C's Random WIP stuff
MadHQ

Replies: 231
Views: 23151

Post Posted: Tue Apr 04, 2017 10:14 pm    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
That stuff is awesome!
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Sat Mar 25, 2017 7:03 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut

I have released 6 new maps.
http://zombapro.ppmsite.com/maps/mini/spratlyis.pnghttp://zombapro.ppmsite.com/maps/mini/cubcomb.pnghttp://zombapro.ppmsite.com/maps/mini/yinyang.png
http://zombapro.pp ...
  Topic: How to disable/remove support/super powers/weapoins
MadHQ

Replies: 0
Views: 863

Post Posted: Thu Mar 02, 2017 1:44 am    Subject:   How to disable/remove support/super powers/weapoins
Forum:  Modding Central » Red Alert 3 Editing Forum
So I am to lazy to look...

How is this done, or has this been done?

I like to play vs the AI some times... Well I remember why do not like to play Ra3/uprising, and it is because of the powers. ...
  Topic: Nintendo Switch
MadHQ

Replies: 12
Views: 428

Post Posted: Tue Feb 28, 2017 12:00 am    Subject: Nintendo Switch
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I have always been a fan of Nintendo games!

I had a Wii and had much fun with games on that. I am just now getting around to playing/finishing Mario Galaxy 2, I bought that game when it came out a ...
  Topic: Game over man! Game over!!
MadHQ

Replies: 2
Views: 225

Post Posted: Sun Feb 26, 2017 8:46 pm    Subject:   Game over man! Game over!!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
http://www.dailymail.co.uk/news/article-4261440/Titanic-star-Bill-Paxton-dies-age-61.html


http://s2.quickmeme.com/img/27/273ce8c99f971a4414b0212a17ca59598b19beef767f025ff24a41d57023ea89.jpg
  Topic: Batman: Return of the Caped Crusaders
MadHQ

Replies: 2
Views: 200

Post Posted: Sat Feb 25, 2017 6:21 pm    Subject:   Batman: Return of the Caped Crusaders
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Greatest thing I have watched in a long time!

Just do yourself a favor and watch it.

http://www.dvdsreleasedates.com/posters/800/B/Batman-Return-of-the-Caped-Crusaders-2016-movie-poster.jpg
  Topic: Will we ever see strange or fictitious units added?
MadHQ

Replies: 4
Views: 313

Post Posted: Wed Feb 22, 2017 1:11 am    Subject: Will we ever see strange or fictitious units added?
Forum:  Featured Projects » D-Day
It would be awesome to see WW2 mecha's in Dday...  Laughing
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Sun Feb 19, 2017 12:58 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Question: Does anyone have a remake of Moscow based on the 12th Allied and 11th Soviet mission?

Oh! Are you talking about this map from Mig Eater
https://ppmforums.com/viewtopic.php?t=26830
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Sun Feb 19, 2017 12:48 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut

I have released 18 new Civilian voxels!

http://zombapro.ppmsite.com/vxl/image/fcciv01.pnghttp://zombapro.ppmsite.com/vxl/image/fcciv02.pnghttp://zombapro.ppmsite.com/vxl/image/fcciv03.pnghttp://z ...
  Topic: Trans_C's Random WIP stuff
MadHQ

Replies: 231
Views: 23151

Post Posted: Fri Feb 17, 2017 12:45 pm    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
Laughing
  Topic: SSL Support at PPM
MadHQ

Replies: 15
Views: 707

Post Posted: Thu Feb 09, 2017 1:17 pm    Subject: SSL Support at PPM
Forum:  PPM Zone » PPM News Network » Forum Announcements
Ya... that was me... It keeps logging me out...
  Topic: SSL Support at PPM
MadHQ

Replies: 15
Views: 707

Post Posted: Sat Jan 28, 2017 6:28 pm    Subject: SSL Support at PPM
Forum:  PPM Zone » PPM News Network » Forum Announcements
AH! This is why I cant stay logged in...

Why did you do this?
  Topic: MadHQ's Graveyard
MadHQ

Replies: 460
Views: 54556

Post Posted: Sun Jan 22, 2017 4:25 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut


A new year! New Stuff!
I am proud to announce my voxel viewer has hit version 2!
This version uses the games VPL and normal data with alarming similarities to light and shade the voxel.

http: ...
  Topic: Thyme, a new Generals: Zero Hour reimplementation project.
MadHQ

Replies: 9
Views: 1368

Post Posted: Sat Jan 14, 2017 4:15 am    Subject: Thyme, a new Generals: Zero Hour reimplementation project.
Forum:  PPM Zone » PPM News Network
Do people even mod/play generals that much anymore?
 
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