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  Topic: Is there a limit to how many trees RA2/YR can have?
MadHQ

Replies: 11
Views: 209

Post Posted: Sat Nov 18, 2017 11:08 pm    Subject: Is there a limit to how many trees RA2/YR can have?
Forum:  Modding Central » Red Alert 2 Editing Forum
This wasn't with Ares, and the problem could have been a corrupt mix or bad code (I am still not sure). But I guess the limit is quite large.
  Topic: Is there a limit to how many trees RA2/YR can have?
MadHQ

Replies: 11
Views: 209

Post Posted: Wed Nov 15, 2017 10:57 pm    Subject: Is there a limit to how many trees RA2/YR can have?
Forum:  Modding Central » Red Alert 2 Editing Forum
I am shocked to see this many comments... Didn't know there was that many active members... Though I will say its nice to see this many people post.

Anyways, Ya I have no idea why it was crashing.. ...
  Topic: Is there a limit to how many trees RA2/YR can have?
MadHQ

Replies: 11
Views: 209

Post Posted: Wed Nov 15, 2017 2:51 am    Subject:   Is there a limit to how many trees RA2/YR can have?
Forum:  Modding Central » Red Alert 2 Editing Forum
Is there a limit to how many trees RA2/YR can have?

I have tried to add more for the desert terrain, however the game errors out while loading.

Any one have any ideas luck adding new trees?
  Topic: Bridges in lunar temp? (YR)
MadHQ

Replies: 4
Views: 154

Post Posted: Sun Nov 05, 2017 6:16 pm    Subject: Bridges in lunar temp? (YR)
Forum:  Modding Central » Red Alert 2 Editing Forum
TX does not add lunar bridges and for a good reason - the logic is broken in Lunar theater and prone to crashes upon interaction.


Okay I thought I was doing some thing wrong. So it just does not ...
  Topic: Bridges in lunar temp? (YR)
MadHQ

Replies: 4
Views: 154

Post Posted: Sun Nov 05, 2017 1:53 am    Subject:   Bridges in lunar temp? (YR)
Forum:  Modding Central » Red Alert 2 Editing Forum
Do bridges work in lunar temp? [Yuri's revenge]
  Topic: Concept Psychic Dominator
MadHQ

Replies: 14
Views: 532

Post Posted: Mon Oct 09, 2017 3:25 am    Subject: Concept Psychic Dominator
Forum:  Modding Central » Media Hut
The bricks could do with a bump map to add some depth. It looks a bit dark over all IMO too. The pipes & "claw" look really good tho.

I can't make the bump map any stronger lol, but I ...
  Topic: firestorm expansion is a joke
MadHQ

Replies: 4
Views: 384

Post Posted: Sat Sep 30, 2017 8:27 pm    Subject: firestorm expansion is a joke
Forum:  Miscellaneous Forums » Game Chat
Thanks for giving us a thought on a game that is over 17 years old...  Confused
  Topic: KOMATSU 930E Truck
MadHQ

Replies: 22
Views: 1136

Post Posted: Wed Aug 30, 2017 10:36 pm    Subject: KOMATSU 930E Truck
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
That voxel shows why the normal's system the game uses to render works great.
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Tue Aug 01, 2017 10:56 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut


He who lived the past, owns the past.
http://zombapro.ppmsite.com/maps/mini/tralprk.pnghttp://zombapro.ppmsite.com/maps/mini/terrimp.png
http://zombapro.ppmsite.com/maps/mini/hckfreovr.pnghttp:/ ...
  Topic: Puppet Master
MadHQ

Replies: 33
Views: 1419

Post Posted: Sun Jul 23, 2017 11:47 pm    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Redunant voxels can make it lag, just remove the refunant voxels.

I really do not think this is true. I do not think the TS/RA2 engine real times the rendering of vxls in game, it would be way to e ...
  Topic: Puppet Master
MadHQ

Replies: 33
Views: 1419

Post Posted: Sun Jul 23, 2017 3:45 pm    Subject: Puppet Master
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Smile
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Sat Jul 15, 2017 4:51 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
lol...  Laughing

So much to Adjust...
  Topic: Unique Models
MadHQ

Replies: 15
Views: 710

Post Posted: Fri Jul 07, 2017 10:03 pm    Subject: Unique Models
Forum:  Modding Central » Media Hut
Dude, just, what? To make quality models, you don't need to place random meshes there and there. Look up some good tutorial videos and do every step they tell you to make. Don't cut corners, skip part ...
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Tue Jul 04, 2017 12:17 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut


I have released 4 new maps.

http://zombapro.ppmsite.com/maps/mini/pacfrim.pnghttp://zombapro.ppmsite.com/maps/mini/icypnch.png
http://zombapro.ppmsite.com/maps/mini/divconq.pnghttp://zombapro. ...
  Topic: Marooned II
MadHQ

Replies: 2
Views: 376

Post Posted: Sun Jul 02, 2017 2:11 am    Subject: Marooned II
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
I think was such an underappreciated map from RA. I do remember playing on this map quite a few times in RA years ago.

That remake looks good too.

I tried to make this for RA2... it did not tur ...
  Topic: need artist help to create new mod
MadHQ

Replies: 26
Views: 693

Post Posted: Sat Jul 01, 2017 8:17 pm    Subject: need artist help to create new mod
Forum:  Modding Central » Media Hut

I wasn't aware C&C 4 had a story!


The prologue takes place in the year 2062, 15 years after the Tiberium Wars (which led to the invasion and defeat of the Scrin), and 10 years after the en ...
  Topic: My Question regarding the PPM banner
MadHQ

Replies: 5
Views: 488

Post Posted: Sat Jun 17, 2017 3:39 am    Subject: My Question regarding the PPM banner
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I am just taking a guess... Cabal and The Forgotten?
  Topic: Damfoos' Armory
MadHQ

Replies: 29
Views: 1510

Post Posted: Tue Jun 13, 2017 10:51 pm    Subject: Damfoos' Armory
Forum:  Modding Central » Media Hut
Or... I could be a jerk and say no...

Not that anyone would listen or care...  Laughing
  Topic: Damfoos' Armory
MadHQ

Replies: 29
Views: 1510

Post Posted: Fri Jun 09, 2017 9:29 pm    Subject: Damfoos' Armory
Forum:  Modding Central » Media Hut
That is cute.  Razz
  Topic: West Germany
MadHQ

Replies: 11
Views: 2122

Post Posted: Fri Jun 09, 2017 2:28 am    Subject: West Germany
Forum:  Featured Projects » D-Day » D-Day News
Wow, no update for D-Day on D-day...

Mig your slipping...

Also this is new post is no longer on your web site.  Razz
  Topic: Edge Of War
MadHQ

Replies: 25
Views: 1219

Post Posted: Wed Jun 07, 2017 2:55 am    Subject: Edge Of War
Forum:  Modding Central » Public Project Announcements
A STORY IS WHAT STARTS A MOD

That's not really true.
  Topic: Trees are invisible ingame.
MadHQ

Replies: 23
Views: 954

Post Posted: Mon Jun 05, 2017 11:47 pm    Subject: Trees are invisible ingame.
Forum:  Modding Central » Red Alert 2 Editing Forum
Correct me if I'm wrong, but aren't trees an overlay and should be .tmp, .sno, .urb, etc.?

This is true, also make sure there are art files for the tree theater you are working with.

http://medi ...
  Topic: Problem When Rendering YR Map
MadHQ

Replies: 10
Views: 665

Post Posted: Mon May 29, 2017 5:14 am    Subject: Problem When Rendering YR Map
Forum:  Modding Central » Red Alert 2 Editing Forum
Probably permissions then...

That is what it sounds like to me as well.
  Topic: Problem When Rendering YR Map
MadHQ

Replies: 10
Views: 665

Post Posted: Mon May 29, 2017 1:32 am    Subject: Problem When Rendering YR Map
Forum:  Modding Central » Red Alert 2 Editing Forum
I guess make sure its pointing to the correct folder.

Could be some thing like.
C:\...........\Command & Conquer Red Alert(tm) II\RA2
  Topic: Problem When Rendering YR Map
MadHQ

Replies: 10
Views: 665

Post Posted: Sun May 28, 2017 8:46 pm    Subject: Problem When Rendering YR Map
Forum:  Modding Central » Red Alert 2 Editing Forum
Is this a campaign from a mod?

Or is this a factory YR map?

I was able to render the 1st allied mission just fine.
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Sun May 28, 2017 8:01 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
https://www.reddit.com/r/MadMax/comments/4564rq/fury_road_official_map/?st=j394r19z&sh=06ff5933
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Sun May 28, 2017 3:16 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Was that a hint guess?
  Topic: Is there a way to resize a voxel by decimal?
MadHQ

Replies: 12
Views: 781

Post Posted: Sun May 28, 2017 4:49 am    Subject: Is there a way to resize a voxel by decimal?
Forum:  Modding Central » Media Hut
I am not sure what you mean by +1...

You can change the vxl scale to what ever you want...

Just modify the min/max (x,y,z) bounds.
  Topic: Problem When Rendering YR Map
MadHQ

Replies: 10
Views: 665

Post Posted: Sun May 28, 2017 4:07 am    Subject: Problem When Rendering YR Map
Forum:  Modding Central » Red Alert 2 Editing Forum


Is this the stock Yuri 'all01umd.map' campaign map?

If so, you will need the render to force YR engine, it looks like its trying to render with just RA2... Which means the renderer knows nothin ...
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Sat May 27, 2017 9:18 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
try again
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Sat May 27, 2017 7:17 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Razz
  Topic: vehicles used to have structure selection boxes
MadHQ

Replies: 11
Views: 1240

Post Posted: Sun May 14, 2017 5:32 pm    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
Does that hit detection actually work?

And is this some thing that has/can be worked into RA2/YR? That would be a nice feature.
  Topic: Ares Internal Error
MadHQ

Replies: 13
Views: 842

Post Posted: Sat May 13, 2017 11:45 pm    Subject: Ares Internal Error
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Are you jealous of me and my account?

I wouldn't be.
  Topic: Ares Internal Error
MadHQ

Replies: 13
Views: 842

Post Posted: Sat May 13, 2017 8:37 pm    Subject: Ares Internal Error
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I am not mad, its just I do not think most people know of care...

I have talked with the both of you quite a few times so I know there is some sense of humor...
  Topic: Ares Internal Error
MadHQ

Replies: 13
Views: 842

Post Posted: Sat May 13, 2017 5:10 pm    Subject: Ares Internal Error
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
He is waiting for me to get off my lazy butt and finish making the buildings for AGSA so he can post something #Tongue

QFT  #Mad

You have no idea how difficult and time consuming it is to make buil ...
  Topic: Ares Internal Error
MadHQ

Replies: 13
Views: 842

Post Posted: Fri May 12, 2017 10:05 pm    Subject: Ares Internal Error
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AG is modding...  Surprised
  Topic: Nice Idea Really?
MadHQ

Replies: 7
Views: 520

Post Posted: Sun May 07, 2017 7:13 pm    Subject: Nice Idea Really?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Oh ya I almost forgot about the Generals one(s)... There was few attempts... But from what I remember they flopped/died fast.

Rise Of The Generals
http://www.moddb.com/mods/rise-of-the-generals
...
  Topic: Yuri's Revenge: Before Alcatraz
MadHQ

Replies: 110
Views: 6476

Post Posted: Sun May 07, 2017 4:42 pm    Subject: Yuri's Revenge: Before Alcatraz
Forum:  Modding Central » Public Project Announcements
When and if you release this mod, I think it will be fun.

This just look fun!

Nice!
  Topic: Nice Idea Really?
MadHQ

Replies: 7
Views: 520

Post Posted: Sun May 07, 2017 1:55 pm    Subject: Nice Idea Really?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Apocalypse Rising
http://www.moddb.com/games/red-alert-2-apocalypse-rising


Reborn
http://www.moddb.com/games/ts-reborn


Dune
http://www.indiedb.com/games/battle-for-dune
  Topic: Nice Idea Really?
MadHQ

Replies: 7
Views: 520

Post Posted: Sat May 06, 2017 10:20 pm    Subject: Nice Idea Really?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
You mean some thing like A Path Beyond?

http://www.moddb.com/games/red-alert-a-path-beyond
  Topic: The penultimate in modding
MadHQ

Replies: 2
Views: 305

Post Posted: Thu May 04, 2017 11:06 pm    Subject: The penultimate in modding
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Not to sure I fully understand...

But congratulations if you think you have done some thing good!
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Tue May 02, 2017 12:44 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut

I have released 4 new maps.
http://zombapro.ppmsite.com/maps/mini/costinfl.pnghttp://zombapro.ppmsite.com/maps/mini/eriond.png
http://zombapro.ppmsite.com/maps/mini/forsawast.pnghttp://zombapro.pp ...
  Topic: How should we organize our voxels?
MadHQ

Replies: 26
Views: 3063

Post Posted: Sun Apr 16, 2017 3:32 pm    Subject: How should we organize our voxels?
Forum:  PPM Zone » PPM Discussion Zone
However, due to pure lazyness, I've stopped hashtagging the recently submitted assets.

I hate to say this, but this is why this system was not a great one...

A true user submitted and controlle ...
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Fri Apr 14, 2017 8:03 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut

I have released 16 new Civilian voxels!
http://zombapro.ppmsite.com/vxl/image/scihovr01.pnghttp://zombapro.ppmsite.com/vxl/image/scihovr02.pnghttp://zombapro.ppmsite.com/vxl/image/scihovr03.pnghttp ...
  Topic: Bitmap Test
MadHQ

Replies: 5
Views: 468

Post Posted: Fri Apr 14, 2017 2:12 pm    Subject: Bitmap Test
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
It is a bit on the empty side, and there are shore errors.

Using a image as a base for your map is the best way to go about it. I would say I do this for most of my maps.
  Topic: Trans_C's Random WIP stuff
MadHQ

Replies: 254
Views: 30514

Post Posted: Tue Apr 04, 2017 10:14 pm    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
That stuff is awesome!
  Topic: MadHQ's Graveyard
MadHQ

Replies: 462
Views: 62843

Post Posted: Sat Mar 25, 2017 7:03 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut

I have released 6 new maps.
http://zombapro.ppmsite.com/maps/mini/spratlyis.pnghttp://zombapro.ppmsite.com/maps/mini/cubcomb.pnghttp://zombapro.ppmsite.com/maps/mini/yinyang.png
http://zombapro.pp ...
  Topic: How to disable/remove support/super powers/weapoins
MadHQ

Replies: 0
Views: 1196

Post Posted: Thu Mar 02, 2017 1:44 am    Subject:   How to disable/remove support/super powers/weapoins
Forum:  Modding Central » Red Alert 3 Editing Forum
So I am to lazy to look...

How is this done, or has this been done?

I like to play vs the AI some times... Well I remember why do not like to play Ra3/uprising, and it is because of the powers. ...
  Topic: Nintendo Switch
MadHQ

Replies: 12
Views: 717

Post Posted: Tue Feb 28, 2017 12:00 am    Subject: Nintendo Switch
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I have always been a fan of Nintendo games!

I had a Wii and had much fun with games on that. I am just now getting around to playing/finishing Mario Galaxy 2, I bought that game when it came out a ...
  Topic: Game over man! Game over!!
MadHQ

Replies: 2
Views: 337

Post Posted: Sun Feb 26, 2017 8:46 pm    Subject:   Game over man! Game over!!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
http://www.dailymail.co.uk/news/article-4261440/Titanic-star-Bill-Paxton-dies-age-61.html


http://s2.quickmeme.com/img/27/273ce8c99f971a4414b0212a17ca59598b19beef767f025ff24a41d57023ea89.jpg
 
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