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  Topic: [CnP]New Allied Buildings set
Madin

Replies: 14
Views: 700

Post Posted: Sat Mar 16, 2019 6:13 pm    Subject: [CnP]New Allied Buildings set
Forum:  Modding Central » Media Hut » SHPs
Great work!
  Topic: RA2 Install images
Madin

Replies: 6
Views: 231

Post Posted: Mon Feb 11, 2019 7:05 pm    Subject:   RA2 Install images
Forum:  Modding Central » Red Alert 2 Editing Forum
On the CD. Setup folder and inside the Setup.mix. They are BMPs.
Thanks for the answer!
  Topic: RA2 Install images
Madin

Replies: 6
Views: 231

Post Posted: Sun Feb 10, 2019 10:51 pm    Subject:   RA2 Install images
Forum:  Modding Central » Red Alert 2 Editing Forum
Does anyone know the location of 'clean' (ie no watermark) RA2 install images, or how I can extract them myself?
  Topic: Another update from Jim Vessella on the C&C remaster
Madin

Replies: 10
Views: 764

Post Posted: Wed Feb 06, 2019 1:29 pm    Subject: Another update from Jim Vessella on the C&C remaster
Forum:  PPM Zone » PPM News Network
I really worry about damage register from their lastest engine... and I hope they put skirmish mode for TD...
They have been told that this is a must!
  Topic: Mirage Tank
Madin

Replies: 1
Views: 595

Post Posted: Sun Jan 27, 2019 1:59 am    Subject:   Mirage Tank
Subject description: RA2
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's Mirage Tank

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3; mod sdk and have been a ...
  Topic: Nod Commando Airstrike
Madin

Replies: 1
Views: 421

Post Posted: Wed Jan 23, 2019 12:41 am    Subject:   Nod Commando Airstrike
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's Commando Airstrike

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3; mod sdk and have ...
  Topic: Flak Cannon
Madin

Replies: 2
Views: 244

Post Posted: Mon Jan 21, 2019 9:32 am    Subject: Flak Cannon
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Very cool
Thank you!
  Topic: Spy Plane
Madin

Replies: 2
Views: 104

Post Posted: Mon Jan 21, 2019 9:31 am    Subject: Spy Plane
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
beautiful
Thanks!
  Topic: Spy Plane
Madin

Replies: 2
Views: 104

Post Posted: Mon Jan 21, 2019 12:53 am    Subject:   Spy Plane
Subject description: Player Power
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's Spy Plane

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3; mod sdk and have been abl ...
  Topic: Need info on unit cursor
Madin

Replies: 2
Views: 515

Post Posted: Wed Jan 16, 2019 9:34 am    Subject: Re: Need info on unit cursor
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Not sure if anyone here can help me on this. This place is not as active as I remember it.
10 years will do that.
Anyway,
I added a new unit to TW, a copy of the orca, but configured as a gunship ...
  Topic: Nod suicide Bomb Technical
Madin

Replies: 0
Views: 215

Post Posted: Tue Jan 15, 2019 9:31 am    Subject:   Nod suicide Bomb Technical
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's Nod Bomb Trucks

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3; mod sdk and have be ...
  Topic: JEEP
Madin

Replies: 0
Views: 462

Post Posted: Mon Jan 14, 2019 12:18 pm    Subject:   JEEP
Subject description: Source Files
Forum:  Modding Central » Media Hut » 3D Models
More of the same.

The Max (9) & 3DS files include pristine and wreck models, it also includes the pieces that go into creating a destruction object creation list(these files do not contain text ...
  Topic: JEEP
Madin

Replies: 0
Views: 149

Post Posted: Mon Jan 14, 2019 11:28 am    Subject:   JEEP
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's JEEP

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3; mod sdk and have been able to ...
  Topic: Flak Cannon
Madin

Replies: 0
Views: 304

Post Posted: Fri Jan 11, 2019 3:05 pm    Subject:   Flak Cannon
Subject description: Source Files
Forum:  Modding Central » Media Hut » 3D Models
More of the same.

The Max (9) & 3DS files include pristine and wreck models, it also includes the pieces that go into creating a destruction object creation list(these files do not contain text ...
  Topic: Flak Cannon
Madin

Replies: 2
Views: 244

Post Posted: Fri Jan 11, 2019 2:28 pm    Subject:   Flak Cannon
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's Flak Cannon

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have been ab ...
  Topic: Advanced Power Plant
Madin

Replies: 0
Views: 177

Post Posted: Fri Jan 11, 2019 2:20 pm    Subject:   Advanced Power Plant
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's Advanced Power Plant

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and hav ...
  Topic: Release 7 is ready for download!
Madin

Replies: 0
Views: 80

Post Posted: Thu Jan 10, 2019 11:28 pm    Subject:   Release 7 is ready for download!
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History » News
Here is the release article: https://www.moddb.com/mods/cc-red-alert-history/news/release-vii
Here is the download: https://www.moddb.com/mods/cc-red-alert-history/downloads/cc-red-alert-history-rele ...
  Topic: [Brainstorming] Empire(Japan) faction in the future releases
Madin

Replies: 1
Views: 663

Post Posted: Mon Jan 07, 2019 4:14 pm    Subject: [Brainstorming] Empire(Japan) faction in the future releases
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
A nice detailed post, although this is unlikely to happen, it is still good to have this post here for reference.
  Topic: Release 7 Balance Changes
Madin

Replies: 0
Views: 72

Post Posted: Thu Dec 27, 2018 11:53 am    Subject:   Release 7 Balance Changes
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History » News
Here are the balance changes for release 7 of Red Alert History: https://media.moddb.com/cache/images/members/1/325/324924/thumb_620x2000/Soviets_02.jpg

https://media.moddb.com/cache/images/member ...
  Topic: Release 7 update
Madin

Replies: 0
Views: 69

Post Posted: Mon Dec 24, 2018 4:55 am    Subject:   Release 7 update
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History » News
Check out some of the work done for the new release in this link: https://www.moddb.com/mods/cc-red-alert-history/news/release-7-general-changes

The Allies getting the Harrier has made a big differ ...
  Topic: War factory + Mammoth Tank
Madin

Replies: 0
Views: 1127

Post Posted: Tue Dec 04, 2018 11:09 pm    Subject:   War factory + Mammoth Tank
Subject description: Soviets
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
An older image of the classic Mammoth tank in front of the RA3 War factroy, and also the replacement RA2 War factory(!).
  Topic: Grand Cannon
Madin

Replies: 1
Views: 1032

Post Posted: Sat Dec 01, 2018 2:49 pm    Subject:   Grand Cannon
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Boom!

I feel that the Grand Cannon is in a good position at the moment. It draws a lot of power, has a very slow turret turn rate, a relatively slow projectile, and a long reload.
Add in the huge ...
  Topic: V3
Madin

Replies: 1
Views: 1410

Post Posted: Sun Nov 18, 2018 11:59 am    Subject:   V3
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Time to present the V3 model, done by Black_Drakon

The only thing of note in terms of gameplay is that there will be no system were anti-air can intercept the missile.
It is simply not a system th ...
  Topic: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Madin

Replies: 43
Views: 2661

Post Posted: Sat Nov 17, 2018 12:16 pm    Subject: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Forum:  PPM Zone » PPM News Network
I wonder how they try to balance RA1 consider that game has zero balance between allied and soviet. XD
Heavy tank rush! Turn off slow unit build!

EA is going to curb stomp my 2 favourite C&C g ...
  Topic: Trees!
Madin

Replies: 2
Views: 1386

Post Posted: Sat Nov 10, 2018 11:53 pm    Subject:   Trees!
Subject description: Mirage Tank
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
https://media.moddb.com/images/mods/1/15/14391/MirageTank_07.jpg


So the first and most important question is: will the tree camouflage be in?
No, never any chance. Too much work, for something t ...
  Topic: Multi-Drone
Madin

Replies: 0
Views: 531

Post Posted: Tue Nov 06, 2018 1:56 pm    Subject:   Multi-Drone
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
The Multi-Drones are available as an upgrade on certain vehicles that are tier II or higher. You can only ever have 1 drone per vehicle, and at most, a vehicle will only have a selection of 3 drones t ...
  Topic: A couple of important additions for the Allies
Madin

Replies: 2
Views: 567

Post Posted: Sun Nov 04, 2018 7:20 pm    Subject: A couple of important additions for the Allies
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
That's great to see! I always though Allies should have had a better Air Force in this mod. Are you considering to add Black Eagles in the future (and thus giving Allies better Air Forces than Soviets ...
  Topic: A couple of important additions for the Allies
Madin

Replies: 2
Views: 567

Post Posted: Sun Nov 04, 2018 2:08 am    Subject:   A couple of important additions for the Allies
Subject description: Airforce Command + Harrier
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
First off we have the Airforce Command structure.

https://media.moddb.com/images/mods/1/15/14391/AirForceCommand_07.jpg

This is very important for the Allies, because it differs from the Soviet ...
  Topic: Boris is here!
Madin

Replies: 3
Views: 273

Post Posted: Thu Nov 01, 2018 12:59 am    Subject: Boris is here!
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Cool, though being able to just shoot air units sounds a little odd and unnecessary, unless maybe its a weapon from a deploy ability or something. Perhaps he could even target the air unit with the pa ...
  Topic: Boris is here!
Madin

Replies: 3
Views: 273

Post Posted: Wed Oct 31, 2018 5:40 pm    Subject:   Boris is here!
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
So at last the Soviets get a commando, and what a beast of a Commando he is!

https://media.moddb.com/images/mods/1/15/14391/Boris_03.jpg

Step one was deciding how strong his assault rifle was al ...
  Topic: Light Tank
Madin

Replies: 3
Views: 269

Post Posted: Wed Oct 31, 2018 5:16 pm    Subject: Light Tank
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Thanks for the advice!

I will refer to this as an armoured car in game, and not a tank.

The Allies will no longer have a Light tank (just the traditional Medium tank).
  Topic: Light Tank
Madin

Replies: 3
Views: 269

Post Posted: Tue Oct 30, 2018 2:14 am    Subject:   Light Tank
Subject description: Alpha testing
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
The Light tank has been replaced for the second time in the mod!

This Light tank is cheaper (it cost $700, rather than the $800 of the tank it replaces), but a major negative is that it cannot run ...
  Topic: Original Rules WIP mod
Madin

Replies: 5
Views: 576

Post Posted: Sat Oct 20, 2018 11:56 am    Subject: Original Rules WIP mod
Forum:  Modding Central » Command & Conquer 3 Editing Forum
The XML data is obviously 1.09 data, which is no good to you.
  Topic: Original Rules WIP mod
Madin

Replies: 5
Views: 576

Post Posted: Thu Oct 18, 2018 10:11 pm    Subject: Original Rules WIP mod
Forum:  Modding Central » Command & Conquer 3 Editing Forum
I cannot help you then, as I only have the DVD version.
  Topic: Original Rules WIP mod
Madin

Replies: 5
Views: 576

Post Posted: Thu Oct 18, 2018 2:22 pm    Subject: Original Rules WIP mod
Forum:  Modding Central » Command & Conquer 3 Editing Forum
https://bibber.eu/downloads/cnc-version-selector/
  Topic: Some Suggestions
Madin

Replies: 2
Views: 246

Post Posted: Mon Oct 08, 2018 11:40 am    Subject: Re: Some Suggestions
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
So, as I was playing Battle for Middle Egypt today, I noticed some things that may even need improvement:

I) The Veteran Academy, when captured by Allies, has Allied Flag on top. When captured by S ...
  Topic: Work in progress Ore system
Madin

Replies: 5
Views: 413

Post Posted: Thu Oct 04, 2018 2:23 pm    Subject: Work in progress Ore system
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Well, in RA1 the Ore Truck was filled with a very dark material that didn't look like ore nor gems. It looked more like coal. I suppose you could do the same here.

If you need an explanation for it ...
  Topic: Work in progress Ore system
Madin

Replies: 5
Views: 413

Post Posted: Wed Oct 03, 2018 5:01 pm    Subject: Work in progress Ore system
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Hey, nice to see more updates on the way!

I guess first you might even adopt a 0 step solution with only Ore on the next release(if a 1 step solution becomes troublesome) as Tiberium is quite annoy ...
  Topic: Work in progress Ore system
Madin

Replies: 5
Views: 413

Post Posted: Mon Oct 01, 2018 4:04 pm    Subject: Work in progress Ore system
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
One more screen shot.
  Topic: Work in progress Ore system
Madin

Replies: 5
Views: 413

Post Posted: Mon Oct 01, 2018 4:03 pm    Subject:   Work in progress Ore system
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
It goes without saying that one of the most jarring aspects of the mod is the damn tiberium!

Efforts are underway in order to replace the green tiberium with gold ore, and the blue tiberium with ge ...
  Topic: Work in progress Tesla Tank
Madin

Replies: 2
Views: 317

Post Posted: Sun Sep 30, 2018 10:18 am    Subject: Work in progress Tesla Tank
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Love that Tesla Tank!

Judging by Ska-Ara's deviantart work, he was one of the team members working for the Red Alert 2 mod for Renegade X. So that tank has been made for the Renegade X level of de ...
  Topic: Work in progress Tesla Tank
Madin

Replies: 2
Views: 317

Post Posted: Thu Sep 27, 2018 5:16 pm    Subject:   Work in progress Tesla Tank
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
I am currently working on implementing Ska-ara's  wonderful Tesla tank ( you can follow his DeviantArt page here: https://www.deviantart.com/ska-ara ) into Red alert history.

This unit will ce ...
  Topic: [wip] 3dsmax - C&C RA1 heavy tank
Madin

Replies: 3
Views: 825

Post Posted: Fri Mar 16, 2018 8:40 pm    Subject: [wip] 3dsmax - C&C RA1 heavy tank
Forum:  Modding Central » Media Hut
Some nice work!
  Topic: w3x importer
Madin

Replies: 61
Views: 47792

Post Posted: Fri Jan 19, 2018 7:01 pm    Subject: w3x importer
Forum:  Modding Central » Command & Conquer 3 Editing Forum
Great work, thanks!
  Topic: [Request] Concept artist
Madin

Replies: 0
Views: 549

Post Posted: Sun Jan 14, 2018 9:05 pm    Subject:   [Request] Concept artist
Subject description: I need help!
Forum:  Modding Central » Media Hut
http://www.moddb.com/members/madin/blogs/concept-artist-needed
  Topic: Trans_C's Random WIP stuff
Madin

Replies: 255
Views: 52210

Post Posted: Fri Nov 24, 2017 9:25 pm    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
Great work!
  Topic: how do I draw decent texture?
Madin

Replies: 9
Views: 1374

Post Posted: Tue Jul 18, 2017 6:23 pm    Subject: how do I draw decent texture?
Forum:  Modding Central » Media Hut
Try this, if it does not help now, save it for when you get better at understanding your graphic program.
  Topic: Nod Tiberian Sun Power plant
Madin

Replies: 0
Views: 1568

Post Posted: Tue May 16, 2017 3:46 pm    Subject:   Nod Tiberian Sun Power plant
Subject description: Source files
Forum:  Modding Central » Media Hut » 3D Models
More of the same.

The Max (9) & 3DS files include a build up, pristine, Damaged, a very basic 'really damaged' animation and finally a destruction animation (these files do not contain texture ...
  Topic: Assault bike - Tiberian Dawn Concept
Madin

Replies: 0
Views: 1364

Post Posted: Mon May 15, 2017 7:20 pm    Subject:   Assault bike - Tiberian Dawn Concept
Subject description: Source files
Forum:  Modding Central » Media Hut » 3D Models
More of the same.

The Max (9) & 3DS files include pristine and wreck models, it also includes the pieces that go into creating a destruction object creation list(these files do not contain text ...
  Topic: GDI Sidam
Madin

Replies: 0
Views: 1348

Post Posted: Sun May 14, 2017 2:24 pm    Subject:   GDI Sidam
Subject description: Source files
Forum:  Modding Central » Media Hut » 3D Models
More of the same.

The Max (9) & 3DS files include pristine and wreck models, it also includes the pieces that go into creating a destruction object creation list(these files do not contain text ...
 
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