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  Topic: how do I draw decent texture?
Madin

Replies: 9
Views: 468

Post Posted: Tue Jul 18, 2017 6:23 pm    Subject: how do I draw decent texture?
Forum:  Modding Central » Media Hut
Try this, if it does not help now, save it for when you get better at understanding your graphic program.
  Topic: Nod Tiberian Sun Power plant
Madin

Replies: 0
Views: 512

Post Posted: Tue May 16, 2017 3:46 pm    Subject:   Nod Tiberian Sun Power plant
Subject description: Source files
Forum:  Modding Central » Media Hut » 3D Models
More of the same.

The Max (9) & 3DS files include a build up, pristine, Damaged, a very basic 'really damaged' animation and finally a destruction animation (these files do not contain texture ...
  Topic: Assault bike - Tiberian Dawn Concept
Madin

Replies: 0
Views: 334

Post Posted: Mon May 15, 2017 7:20 pm    Subject:   Assault bike - Tiberian Dawn Concept
Subject description: Source files
Forum:  Modding Central » Media Hut » 3D Models
More of the same.

The Max (9) & 3DS files include pristine and wreck models, it also includes the pieces that go into creating a destruction object creation list(these files do not contain text ...
  Topic: GDI Sidam
Madin

Replies: 0
Views: 360

Post Posted: Sun May 14, 2017 2:24 pm    Subject:   GDI Sidam
Subject description: Source files
Forum:  Modding Central » Media Hut » 3D Models
More of the same.

The Max (9) & 3DS files include pristine and wreck models, it also includes the pieces that go into creating a destruction object creation list(these files do not contain text ...
  Topic: Soviet War factory
Madin

Replies: 4
Views: 384

Post Posted: Mon Apr 10, 2017 9:54 am    Subject: Soviet War factory
Forum:  Modding Central » Media Hut
Sweet model! Madin, are you planning on making a RA2 mod on RA3?
Thanks for the comment!
As for your question, the Condition red mod is exactly that, a full conversion of RA3 into RA2.
It is making ...
  Topic: Soviet War factory
Madin

Replies: 4
Views: 384

Post Posted: Sun Apr 09, 2017 1:21 pm    Subject:   Soviet War factory
Subject description: RA2
Forum:  Modding Central » Media Hut
Here is a model and texture that I did of the RA2 Soviet war factory.

I adjusted the dimensions so that I would have something usable in 3D, rather than slavishly following the RA2 dimensions, and ...
  Topic: Mammoth tank
Madin

Replies: 5
Views: 342

Post Posted: Wed Apr 05, 2017 4:10 pm    Subject: Mammoth tank
Forum:  Modding Central » Media Hut
I added the images the model is based off.

I think it is more about extra model detail, rather than texture detail.

Thanks for all the comments!
  Topic: Mammoth tank
Madin

Replies: 5
Views: 342

Post Posted: Wed Apr 05, 2017 9:52 am    Subject:   Mammoth tank
Subject description: Renegade 2
Forum:  Modding Central » Media Hut
Vehicle series: 3 of 3.

I used the Mammoth tank model that I did a short time ago, to make this model. I ended up doing a completely new unwrap and texture, so not that much time was saved.

I am ...
  Topic: DonutArnold's Art Dumpster
Madin

Replies: 67
Views: 3671

Post Posted: Tue Apr 04, 2017 1:48 pm    Subject: DonutArnold's Art Dumpster
Forum:  Modding Central » Media Hut
Very interesting work!
  Topic: GLA Toxin Tractor
Madin

Replies: 0
Views: 224

Post Posted: Tue Mar 28, 2017 8:09 am    Subject:   GLA Toxin Tractor
Forum:  Modding Central » Media Hut
Vehicle series: 2 of 3
  Topic: Allied Wheeled tank
Madin

Replies: 5
Views: 545

Post Posted: Tue Mar 28, 2017 8:05 am    Subject: Allied Wheeled tank
Forum:  Modding Central » Media Hut
Thanks for the comments!
  Topic: Allied Wheeled tank
Madin

Replies: 5
Views: 545

Post Posted: Wed Mar 22, 2017 7:42 am    Subject:   Allied Wheeled tank
Subject description: RA2 Concept
Forum:  Modding Central » Media Hut
Vehicle series: 1 of 3
  Topic: secondwtq's "legacy" assets
Madin

Replies: 11
Views: 734

Post Posted: Sun Mar 19, 2017 9:05 am    Subject: secondwtq's "legacy" assets
Forum:  Modding Central » Media Hut

OK, it works on Max 8, but not Max 9.

Actually I just found a PC with Max 9 and it does work. Did you check the "Texture coordinates" while importing?
I thought that it would be checke ...
  Topic: Battle bunker
Madin

Replies: 3
Views: 249

Post Posted: Sat Mar 18, 2017 12:11 pm    Subject: Battle bunker
Forum:  Modding Central » Media Hut
nice
But does it has a door? With the bigger more detailed 3d size also comes the need for a little more realism and currently i don't see how infantry would get inside it.

But textures and detail ...
  Topic: secondwtq's "legacy" assets
Madin

Replies: 11
Views: 734

Post Posted: Sat Mar 18, 2017 11:56 am    Subject: secondwtq's "legacy" assets
Forum:  Modding Central » Media Hut
Looks like very nice work!

Unfortunately it seems that neither model has UV's when I open the .obj in 3D Max 9, I guess it is just too old!

Hi! I don't have MAX 9 but I checked with MAX 8 and bl ...
  Topic: Battle bunker
Madin

Replies: 3
Views: 249

Post Posted: Sat Mar 18, 2017 9:56 am    Subject:   Battle bunker
Subject description: Yuri's revenge
Forum:  Modding Central » Media Hut
Defensive series: 3 of 3
Soviet Bunker series: 3 of 3

I do not really like the dark barbed wire, I will almost certainly brighten it up at a later date.

Apart from that this is adequate.

Th ...
  Topic: secondwtq's "legacy" assets
Madin

Replies: 11
Views: 734

Post Posted: Thu Mar 16, 2017 8:07 pm    Subject: secondwtq's "legacy" assets
Forum:  Modding Central » Media Hut
Looks like very nice work!

Unfortunately it seems that neither model has UV's when I open the .obj in 3D Max 9, I guess it is just too old!
  Topic: Nod Power plant
Madin

Replies: 0
Views: 1087

Post Posted: Wed Mar 15, 2017 7:40 pm    Subject:   Nod Power plant
Subject description: Tiberian sun
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's Nod Power plant

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have bee ...
  Topic: Assault bike
Madin

Replies: 0
Views: 296

Post Posted: Tue Mar 14, 2017 8:29 pm    Subject:   Assault bike
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's Nod Assault bike

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have be ...
  Topic: GDI Sidam
Madin

Replies: 0
Views: 307

Post Posted: Sun Mar 12, 2017 5:10 pm    Subject:   GDI Sidam
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Madin's GDI AAA

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3; mod sdk and have been able ...
  Topic: Tesla Coil
Madin

Replies: 7
Views: 443

Post Posted: Fri Mar 10, 2017 1:49 pm    Subject: Tesla Coil
Forum:  Modding Central » Media Hut
Thanks for the comments!
  Topic: [REQUEST] Bibber's C&C Asset Extractor
Madin

Replies: 2
Views: 198

Post Posted: Fri Mar 10, 2017 1:45 pm    Subject: [REQUEST] Bibber's C&C Asset Extractor
Forum:  Modding Central » Media Hut
http://bibber.eu/downloads/cnc-3-tiberium-wars/
  Topic: Tesla Coil
Madin

Replies: 7
Views: 443

Post Posted: Thu Mar 09, 2017 3:46 am    Subject:   Tesla Coil
Subject description: RA2 Beta
Forum:  Modding Central » Media Hut
Defensive series: 2 of 3

I need to make the long silver pipes darker.

I am kind of indifferent to this, there are a lot more interesting Tesla coil designs around.
  Topic: Gap Generator
Madin

Replies: 4
Views: 362

Post Posted: Mon Mar 06, 2017 2:29 pm    Subject: Gap Generator
Forum:  Modding Central » Media Hut
Thanks for your comment!
  Topic: Soviet Mammoth
Madin

Replies: 12
Views: 592

Post Posted: Sun Mar 05, 2017 6:10 pm    Subject: Soviet Mammoth
Forum:  Modding Central » Media Hut
Easier to check for model differences.
  Topic: Gap Generator
Madin

Replies: 4
Views: 362

Post Posted: Sun Mar 05, 2017 3:36 pm    Subject:   Gap Generator
Subject description: RA2
Forum:  Modding Central » Media Hut
Defensive series: 1 of 3

A very simple Gap generator. Once again I would not mind seeing a skilled concept artist\modeller add some more interest to the design, but that is not what I do.

Some o ...
  Topic: Soviet Mammoth
Madin

Replies: 12
Views: 592

Post Posted: Mon Feb 27, 2017 1:26 am    Subject: Soviet Mammoth
Forum:  Modding Central » Media Hut
This would be perfect to male a shp and a vxl out of too.

Would probably remove the X-66 markings too as that's not something any force would generally advertise. Plus it's blocked by those railing ...
  Topic: Soviet Mammoth
Madin

Replies: 12
Views: 592

Post Posted: Mon Feb 27, 2017 1:21 am    Subject: Soviet Mammoth
Forum:  Modding Central » Media Hut
nice mammoth.
Do you made yours from scratch and used mine only for scale comparison, or do you used
Yes I made it from scratch. I modelled it from scratch because it makes unwrapping easier for me ...
  Topic: Soviet Mammoth
Madin

Replies: 12
Views: 592

Post Posted: Sun Feb 26, 2017 9:41 am    Subject:   Soviet Mammoth
Subject description: Red Alert
Forum:  Modding Central » Media Hut
Here is my Soviet Mammoth.
Of course at a later time I could do a Tiberian Dawn version.

I think this turned out average, but I do not think it is bad, by any means.

Thanks to LKO, looking at y ...
  Topic: Kane's Pyramid
Madin

Replies: 2
Views: 502

Post Posted: Wed Oct 19, 2016 10:06 pm    Subject: Kane's Pyramid
Forum:  Modding Central » Media Hut
nice. Model isn't that complex, but the texture is well done and making up most of the missing model detail (though not much to add model wise anyway on a simple pyramid shape).

the top could have ...
  Topic: Kane's Pyramid
Madin

Replies: 2
Views: 502

Post Posted: Tue Oct 18, 2016 11:21 am    Subject:   Kane's Pyramid
Subject description: Tiberian sun
Forum:  Modding Central » Media Hut
Structure Fest II - Item 4.

Here is a unprepossessing Nod pyramid.

Please note that this is a first pass, and does not represent the final look of the model (rigging, animations, particle FX, an ...
  Topic: Tech Airport
Madin

Replies: 6
Views: 993

Post Posted: Wed Oct 12, 2016 4:26 pm    Subject: Tech Airport
Forum:  Modding Central » Media Hut
yeah, it's really good and not that bad as you think.

There are only a few minor things that could be improved
-the wooden boxes are too big. Texture and design make them look like they should be ...
  Topic: Tech Airport
Madin

Replies: 6
Views: 993

Post Posted: Tue Oct 11, 2016 7:35 pm    Subject:   Tech Airport
Subject description: RA2
Forum:  Modding Central » Media Hut
Structure series: 2 of 3.

This was another attempt at a structure that did not turn out too well.
This gave me a lot of trouble, and there are still a number of model and texture errors.

I will ...
  Topic: C&C4 Mammoth tank
Madin

Replies: 7
Views: 866

Post Posted: Sun Sep 25, 2016 11:01 am    Subject: C&C4 Mammoth tank
Forum:  Modding Central » Media Hut

The only thing i dislike on your model are the treads protectors on the side. They go even beyond the tracks and thus would make this unit unable to climb any smaller hills and rocks. It would alway ...
  Topic: C&C4 Mammoth tank
Madin

Replies: 7
Views: 866

Post Posted: Sun Sep 25, 2016 10:54 am    Subject: C&C4 Mammoth tank
Forum:  Modding Central » Media Hut
Double post
  Topic: C&C4 Mammoth tank
Madin

Replies: 7
Views: 866

Post Posted: Sat Sep 24, 2016 5:13 pm    Subject:   C&C4 Mammoth tank
Subject description: Based on the concept!
Forum:  Modding Central » Media Hut
Vehicle Series: 3 of 3.

This is based on the C&C4 Mammoth tank concept (not the in game version).

As always I made changes were I saw fit.

I was primarily interested in the rail Mammoth, ...
  Topic: GDI AAA
Madin

Replies: 1
Views: 515

Post Posted: Thu Sep 22, 2016 3:36 pm    Subject:   GDI AAA
Subject description: Tiberian Dawn FMV unit
Forum:  Modding Central » Media Hut
Vehicle Series: 2 of 3.

This is based on the AA vehicle that shows up in a Tiberian Dawn FMV.
In turn that vehicle is based on the Sidam.
  Topic: Assault bike
Madin

Replies: 6
Views: 691

Post Posted: Thu Sep 22, 2016 12:24 am    Subject: Assault bike
Forum:  Modding Central » Media Hut
Thanks for the comments!

I have modded in the past, but only small mods.
Currently I am just doing some practice.
  Topic: Assault bike
Madin

Replies: 6
Views: 691

Post Posted: Mon Sep 19, 2016 2:01 pm    Subject:   Assault bike
Subject description: Tiberian Dawn concept
Forum:  Modding Central » Media Hut
A practice model and texture I done loosely based on the old Westwood concept art.

I made a couple of changes to the design, the main change being that I opted for a triple mortar setup rather than ...
  Topic: Classic APCs
Madin

Replies: 4
Views: 1686

Post Posted: Tue Sep 06, 2016 1:47 pm    Subject: Classic APCs
Forum:  Modding Central » Media Hut » 3D Models
the apc model was exactly what i was looking for, but having a nosey in the 3ds files i came across this hidden gem, unfinished but great for someone like me whos learning. is the tank also public use ...
  Topic: Team GDI: Mammoth, MMKII, Kodiak
Madin

Replies: 6
Views: 938

Post Posted: Sat Mar 12, 2016 1:41 am    Subject: Team GDI: Mammoth, MMKII, Kodiak
Forum:  Modding Central » Media Hut
Really excellent work with the Kodiak and the Mammoth tank!
  Topic: 3A Kodiak
Madin

Replies: 13
Views: 886

Post Posted: Sun Mar 06, 2016 4:24 am    Subject: 3A Kodiak
Forum:  Modding Central » Media Hut
Nice model detail!
  Topic: Text 2 Speech
Madin

Replies: 5
Views: 1534

Post Posted: Tue Mar 01, 2016 9:07 pm    Subject: Text 2 Speech
Forum:  Modding Central » Media Hut » Sounds
Excellent find, anyone who wants to use this, should do so sooner rather than later, there is no guarantee how long this site will stay up in its current format.
  Topic: Psychic Sensor - Part II
Madin

Replies: 2
Views: 880

Post Posted: Sun Feb 07, 2016 6:04 pm    Subject: Psychic Sensor - Part II
Forum:  Modding Central » Media Hut
nice texture 0.0
Thanks!
  Topic: Psychic Sensor - Part II
Madin

Replies: 2
Views: 880

Post Posted: Sun Feb 07, 2016 1:31 am    Subject:   Psychic Sensor - Part II
Subject description: RA2
Forum:  Modding Central » Media Hut
Psychic Sensor series 2 of 3.

Based on the in-game model.
FX and animations will maybe follow at a later date.
  Topic: NM90 Big Mac
Madin

Replies: 9
Views: 1563

Post Posted: Sat Dec 19, 2015 10:58 am    Subject: NM90 Big Mac
Forum:  Modding Central » Media Hut
This is great!
  Topic: WIPs
Madin

Replies: 501
Views: 99133

Post Posted: Thu Nov 05, 2015 2:45 am    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Really quite incredible!
  Topic: USA Guardian Drone
Madin

Replies: 2
Views: 1365

Post Posted: Wed Nov 04, 2015 10:57 pm    Subject: USA Guardian Drone
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
I just love your texture work.

For the ambient occlusion effect (slightly darker along edges) do you draw this effect by hand or create them by rendering the texture using indirect illumination?
I ...
  Topic: USA Guardian Drone (C&C Generals concept)
Madin

Replies: 0
Views: 1517

Post Posted: Wed Nov 04, 2015 10:53 pm    Subject:   USA Guardian Drone (C&C Generals concept)
Subject description: Source files
Forum:  Modding Central » Media Hut » 3D Models
More of the same.

The Max (9) & 3DS files include a build up, pristine, Damaged, and finally a destruction animation (these files do not contain texture files, you must download the separate _A ...
  Topic: Classic APCs
Madin

Replies: 4
Views: 1686

Post Posted: Wed Nov 04, 2015 9:59 pm    Subject: Classic APCs
Forum:  Modding Central » Media Hut » 3D Models
Nice models Smile

I was wondering if you ever considered the http://cnc.wikia.com/wiki/Phase_transport variant.

It seems similar to the https://en.wikipedia.org/wiki/M901_ITV
I was going to do som ...
 
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