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  Topic: v3.7 Bugs
Mig Eater

Replies: 11
Views: 11169

Post Posted: Yesterday, at 8:46 am    Subject: v3.7 Bugs
Forum:  Featured Projects » D-Day
I've never heard of this issue before but it does sound like Windows rendering problem.

I suggest trying the [url=https://github.com/CnCNet/cnc-ddraw/releases]ddraw dill if you aren't already. It c ...
  Topic: Issues with black dots on my new voxel
Mig Eater

Replies: 10
Views: 229

Post Posted: Yesterday, at 8:32 am    Subject: Issues with black dots on my new voxel
Forum:  Modding Central » Media Hut
There are gaps in the voxels surface, so when rendered ingame you can see through the unit & to the voxels on to the other side, which are a lot darker thus the "black dots".
  Topic: Final alert 2
Mig Eater

Replies: 8
Views: 184

Post Posted: Thu Jan 10, 2019 1:54 pm    Subject: Final alert 2
Forum:  Modding Central » Red Alert 2 Editing Forum
Open FA2, press F1 & read the tutorials...
  Topic: Miggy's models
Mig Eater

Replies: 54
Views: 9387

Post Posted: Mon Jan 07, 2019 3:50 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Thanks, before this I had my stuff spread over three rooms (one of which was in a different building) & only an tiny computer desk to work on. Having everything at hand in one room & having th ...
  Topic: Burning Fury heavy anti-ship bomber
Mig Eater

Replies: 7
Views: 571

Post Posted: Sun Jan 06, 2019 10:16 pm    Subject: Burning Fury heavy anti-ship bomber
Forum:  Modding Central » Media Hut » Voxels
The basic design is aerodynamically plausible & wouldn't need any fancy tech to work. The large split exhausts are interesting tho, maybe some sort of aerospike engine...
  Topic: "shield" on buildings using pip slot
Mig Eater

Replies: 17
Views: 265

Post Posted: Thu Jan 03, 2019 2:41 pm    Subject: "shield" on buildings using pip slot
Forum:  Modding Central » Red Alert 2 Editing Forum
I presume it's done with dummy occupants that need to be killed before the building will take damage?

Interesting but what you've done is just add a one time health boost. Unless you plan to make t ...
  Topic: Miggy's models
Mig Eater

Replies: 54
Views: 9387

Post Posted: Thu Jan 03, 2019 8:47 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
More model stuff from miggy, I've spent the last few months slowly making a new custom made desk & moving all my model making stuff into a new room.

http://migeater.net/models/desk01.jpg

ht ...
  Topic: plane not working
Mig Eater

Replies: 3
Views: 97

Post Posted: Tue Jan 01, 2019 12:38 pm    Subject: plane not working
Forum:  Modding Central » Red Alert 2 Editing Forum
If the cameo is missing then the game cant find it & the unit crashing when being built can be caused by missing/corrupt hva files. So double check that they are in the mix file correctly, you can ...
  Topic: plane not working
Mig Eater

Replies: 3
Views: 97

Post Posted: Tue Jan 01, 2019 12:20 pm    Subject: plane not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Where have you put the vxl, hva & cameo files?
  Topic: Riptide IFV 2
Mig Eater

Replies: 7
Views: 213

Post Posted: Thu Dec 20, 2018 9:56 pm    Subject: Riptide IFV 2
Forum:  Modding Central » Red Alert 2 Editing Forum
Not sure if it's the problem but FloatBeach is an old unfinished SpeedType that doesn't work correctly, you should use Amphibious instead.

Did you create duplicate water image voxels for every turr ...
  Topic: How do you edit a skinned mesh?
Mig Eater

Replies: 3
Views: 184

Post Posted: Wed Dec 12, 2018 10:06 pm    Subject: How do you edit a skinned mesh?
Forum:  Modding Central » Media Hut
Depends on what type of mesh, what type of skin & what modeling program you are using...
  Topic: Red Alert Online Buildings
Mig Eater

Replies: 67
Views: 4568

Post Posted: Tue Dec 11, 2018 10:24 pm    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
Best way to make a transparent image/pixel solid is use PS/GIMP & copy the layer multiple times & then merge them together.
  Topic: The equivalent of the Allied Grand cannon for the Soviets
Mig Eater

Replies: 12
Views: 473

Post Posted: Sat Nov 24, 2018 12:24 pm    Subject: The equivalent of the Allied Grand cannon for the Soviets
Forum:  Modding Central » Media Hut
Looks like the turret of a WT E-100 from World of Tanks...

https://wxpcdn.gcdn.co/dcont/tankopedia/germany/G98_Waffentrager_E100.png

Why the strong "steps" along the surface, it looks ...
  Topic: particle damage control
Mig Eater

Replies: 4
Views: 165

Post Posted: Wed Nov 21, 2018 11:33 pm    Subject: particle damage control
Forum:  Modding Central » Red Alert 2 Editing Forum
No, particles are independent objects without any connection to the unit/weapon that spawned them, thus they have no ownership so they cant tell between friend or foe.

It also means that the units ...
  Topic: Flak Defense Turret
Mig Eater

Replies: 8
Views: 833

Post Posted: Mon Nov 19, 2018 5:08 pm    Subject: Flak Defense Turret
Forum:  Modding Central » Media Hut » Voxels
Flak is an abbreviation of the German word FliegerabwehrKanone, which translates to "anti-aircraft gun". Flakvierling is also a German word that roughly translates to "quad anti-aircraf ...
  Topic: Annoying new construction options
Mig Eater

Replies: 3
Views: 150

Post Posted: Sun Nov 18, 2018 7:17 pm    Subject: Annoying new construction options
Forum:  Modding Central » Red Alert 2 Editing Forum
[url=https://www.modenc.renegadeprojects.com/EVA_NewConstructionOptions]NCO Bug
  Topic: Fast rocket artillery
Mig Eater

Replies: 8
Views: 366

Post Posted: Wed Nov 14, 2018 4:59 pm    Subject: Fast rocket artillery
Forum:  Modding Central » Media Hut » Sounds
It's the sound of a German WW2 Nebelwerfer firing. It's a pretty common SFX that has been used in lots of different games in the past.

[youtube]FqHuOMFZKCo[/youtube]
  Topic: Using unused unittem colors
Mig Eater

Replies: 9
Views: 248

Post Posted: Sat Nov 10, 2018 12:30 pm    Subject: Using unused unittem colors
Forum:  Modding Central » Red Alert 2 Editing Forum
There aren't any tutorials for editing the VPL but all the information you'll need can be found [url=https://ppmforums.com/viewtopic.php?t=30026]here.
  Topic: Miggy's models
Mig Eater

Replies: 54
Views: 9387

Post Posted: Mon Oct 29, 2018 10:51 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Not my work but I thought I'd share this great Tesla tank model.
  Topic: I'm Back!
Mig Eater

Replies: 14
Views: 312

Post Posted: Thu Oct 25, 2018 4:38 pm    Subject: I'm Back!
Forum:  Modding Central » Red Alert 2 Editing Forum
I've been wondering what happened, you just suddenly disappeared one day. Well welcome back, I look forward to seeing more of Venom Rage Smile
  Topic: Ideas & suggestions
Mig Eater

Replies: 555
Views: 42982

Post Posted: Sun Oct 07, 2018 8:26 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Couldn't you just give the MakeupKit 1 ammo & no reload, then use NoAmmoWeapon= on the secondary.  Then the infantry could only disguise itself once & then be forced to use its secondary ...
  Topic: Using custom armor types.
Mig Eater

Replies: 3
Views: 220

Post Posted: Fri Oct 05, 2018 12:14 pm    Subject: Using custom armor types.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The numbers arn't necessary, it should look like this;

[ArmorTypes]
power_t1=wood
  Topic: Corrupted mixes
Mig Eater

Replies: 18
Views: 604

Post Posted: Thu Oct 04, 2018 7:29 pm    Subject: Corrupted mixes
Forum:  Modding Central » Red Alert 2 Editing Forum
Distribution of files ripped from mods is not allowed on PPM, any posts containing them will be deleted. So I suggest you stop asking for such files.

**Topic Locked**
  Topic: How do I add a new tile?
Mig Eater

Replies: 9
Views: 599

Post Posted: Thu Sep 27, 2018 8:57 am    Subject: How do I add a new tile?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
The image has to be exactly the same size as the tile for it to copy correctly.
  Topic: What game franchise would you like to see as a movie/show?
Mig Eater

Replies: 3
Views: 468

Post Posted: Tue Sep 25, 2018 7:44 pm    Subject: What game franchise would you like to see as a movie/show?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Custer's Revenge...
  Topic: Aircrafts and naval units not use alternative cameos
Mig Eater

Replies: 7
Views: 363

Post Posted: Tue Sep 25, 2018 7:17 pm    Subject: Aircrafts and naval units not use alternative cameos
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Did you make new Alt cameos? The original game didn't have any for aircraft and naval units so you'll need to make them yourself.
  Topic: What's this mecha
Mig Eater

Replies: 5
Views: 159

Post Posted: Tue Sep 25, 2018 7:06 pm    Subject: What's this mecha
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I made that voxel BTW, my original version was grey tho.
  Topic: Sound dependant on firer and (hit) target
Mig Eater

Replies: 6
Views: 220

Post Posted: Sun Sep 23, 2018 7:50 am    Subject: Sound dependant on firer and (hit) target
Forum:  Modding Central » Red Alert 2 Editing Forum
You can only have one sound per weapon, so you'd need to make a unit with multiple weapons. Then make each weapon only target specific target armour types & give each of them different sounds.
  Topic: Prism abuse
Mig Eater

Replies: 3
Views: 315

Post Posted: Tue Sep 18, 2018 11:30 am    Subject: Prism abuse
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Nice but you're about 7 years late...

[youtube]NNJj5lz0BYk[/youtube]
  Topic: Request: Some from new and old Mental Omega
Mig Eater

Replies: 33
Views: 1785

Post Posted: Tue Sep 18, 2018 8:01 am    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
I downloaded it just to see the your trolling in all its glory #Tongue
  Topic: Corrupted VXL?
Mig Eater

Replies: 9
Views: 314

Post Posted: Sat Sep 15, 2018 6:18 pm    Subject: Corrupted VXL?
Forum:  Modding Central » Red Alert 2 Editing Forum
The vxl has a corrupted/missing header.
  Topic: Corrupted mixes
Mig Eater

Replies: 18
Views: 604

Post Posted: Sat Sep 15, 2018 6:15 pm    Subject: Corrupted mixes
Forum:  Modding Central » Red Alert 2 Editing Forum
They're not corrupted, they are copy protected to stop people like you from ripping the files.
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Mig Eater

Replies: 15
Views: 755

Post Posted: Sat Sep 15, 2018 12:57 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
The ability to build into/ontop of walls is hardcoded to only work with the GDI [GAWALL] & NOD [NAWALL] walls, it's not possible to make it work with other types.
  Topic: Ideas & suggestions
Mig Eater

Replies: 555
Views: 42982

Post Posted: Thu Sep 06, 2018 4:48 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
5. Ares already adds Protect.PowerOutage=, I'm not sure if this only works with ForceShield type superweapons tho.
  Topic: Turtle Airship
Mig Eater

Replies: 14
Views: 1723

Post Posted: Wed Sep 05, 2018 6:43 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
No they only work on shps, on voxels they are bright pink & blue ingame.
  Topic: Ideas & suggestions
Mig Eater

Replies: 555
Views: 42982

Post Posted: Mon Sep 03, 2018 7:38 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use EMP.Modifier= on the unit to change how much it is effected by an EMP weapon.
  Topic: Apply anims to building animations?
Mig Eater

Replies: 8
Views: 344

Post Posted: Sun Sep 02, 2018 12:36 pm    Subject: Apply anims to building animations?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Why cant you just make your own custom buildup anim?
  Topic: Are .HVA counted for multiplayer sync?
Mig Eater

Replies: 1
Views: 120

Post Posted: Sun Sep 02, 2018 12:30 pm    Subject: Are .HVA counted for multiplayer sync?
Forum:  Modding Central » Red Alert 2 Editing Forum
AFAIK replacing the hva files shouldn't be a problem.
  Topic: Ideas & suggestions
Mig Eater

Replies: 555
Views: 42982

Post Posted: Fri Aug 31, 2018 1:01 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Reminds me of something I suggested many years ago, CloakFull= & CloakEmpty= logic where a unit's cloaking ability was dependent on the state of its pips. So you could make stealth tanks that woul ...
  Topic: Sooo, I made a(nother) thing
Mig Eater

Replies: 9
Views: 662

Post Posted: Fri Aug 31, 2018 12:37 pm    Subject: Sooo, I made a(nother) thing
Forum:  Modding Central » Media Hut
Yeah those are the parts, the main thing is the the shadow on the base tho that would improve it the most IMO.
  Topic: Sooo, I made a(nother) thing
Mig Eater

Replies: 9
Views: 662

Post Posted: Fri Aug 31, 2018 9:56 am    Subject: Sooo, I made a(nother) thing
Forum:  Modding Central » Media Hut
But I was kinda hoping for some constructive criticism and insights too if any of you don't mind giving me some  Laughing

The lighting in general could be improved somewhat. The new parts you've copy ...
  Topic: —Shen Ling fighter—
Mig Eater

Replies: 4
Views: 576

Post Posted: Thu Aug 30, 2018 2:29 pm    Subject: —Shen Ling fighter—
Forum:  Modding Central » Media Hut
YF-19 from the Macross anime. I made one too over a decade ago, its not as good as this one but you you can download it http://migeater.net/other/yf19_3d.gif
  Topic: PsiWave and RadEruption attack
Mig Eater

Replies: 3
Views: 259

Post Posted: Mon Aug 27, 2018 11:07 am    Subject: PsiWave and RadEruption attack
Forum:  Modding Central » Red Alert 2 Editing Forum
You can't...
  Topic: How can i fix this tank's displaced turret?
Mig Eater

Replies: 6
Views: 268

Post Posted: Sun Aug 26, 2018 1:26 am    Subject: How can i fix this tank's displaced turret?
Forum:  Modding Central » Red Alert 2 Editing Forum
Use AA=yes & AG=no on the weapons projectile.
  Topic: Slim Laser Anim
Mig Eater

Replies: 12
Views: 1343

Post Posted: Sat Aug 25, 2018 7:43 pm    Subject: Slim Laser Anim
Forum:  Modding Central » Media Hut » SHPs
There's no way that can be fixed by making the guy a JumpJet BalloonHover like the Rocketeer, right?
IsFlamingGuy is an animation type & not an infantry.
  Topic: Tile Placement
Mig Eater

Replies: 6
Views: 271

Post Posted: Sat Aug 25, 2018 6:43 pm    Subject: Tile Placement
Forum:  Modding Central » Red Alert 2 Editing Forum
As E1 said you can only build pavement on flat surfaces.
  Topic: How can i fix this tank's displaced turret?
Mig Eater

Replies: 6
Views: 268

Post Posted: Fri Aug 24, 2018 1:58 pm    Subject: How can i fix this tank's displaced turret?
Forum:  Modding Central » Red Alert 2 Editing Forum
HVA problem, the turret is to high up.
  Topic: Ideas & suggestions
Mig Eater

Replies: 555
Views: 42982

Post Posted: Wed Aug 22, 2018 9:28 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AFAIK engineers can use a weapons, just as long it cant attack buildings which would interfere with their repair ability.

WebLauncher can be recreated using attach effect, use a web anim along wit ...
  Topic: The next Ares
Mig Eater

Replies: 265
Views: 29187

Post Posted: Wed Aug 22, 2018 10:09 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use building upgrades instead of stacking multiple buildings on top of each other.
  Topic: Dune lore in C&C S (Help wanted)
Mig Eater

Replies: 26
Views: 1606

Post Posted: Tue Aug 21, 2018 10:25 am    Subject: Dune lore in C&C S (Help wanted)
Forum:  Modding Central » Public Project Announcements
Depending on who you ask 26,500, 23,000 or 21,500. I prefer the larger estimate personally. The Dune story continues for another 5,000+ years after that too BTW.
 
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