:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 3883 matches
 Forum index » Search
Page 1 of 78 [3883 Posts]   Goto page: 1, 2, 3, ..., 76, 77, 78 Next
Author Message
  Topic: Fast rocket artillery
Mig Eater

Replies: 7
Views: 117

Post Posted: Wed Nov 14, 2018 4:59 pm    Subject: Fast rocket artillery
Forum:  Modding Central » Media Hut » Sounds
It's the sound of a German WW2 Nebelwerfer firing. It's a pretty common SFX that has been used in lots of different games in the past.

[youtube]FqHuOMFZKCo[/youtube]
  Topic: Using unused unittem colors
Mig Eater

Replies: 9
Views: 163

Post Posted: Sat Nov 10, 2018 12:30 pm    Subject: Using unused unittem colors
Forum:  Modding Central » Red Alert 2 Editing Forum
There aren't any tutorials for editing the VPL but all the information you'll need can be found [url=https://ppmforums.com/viewtopic.php?t=30026]here.
  Topic: Miggy's models
Mig Eater

Replies: 50
Views: 8217

Post Posted: Mon Oct 29, 2018 10:51 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Not my work but I thought I'd share this great Tesla tank model.
  Topic: I'm Back!
Mig Eater

Replies: 14
Views: 270

Post Posted: Thu Oct 25, 2018 4:38 pm    Subject: I'm Back!
Forum:  Modding Central » Red Alert 2 Editing Forum
I've been wondering what happened, you just suddenly disappeared one day. Well welcome back, I look forward to seeing more of Venom Rage Smile
  Topic: Ideas & suggestions
Mig Eater

Replies: 521
Views: 38936

Post Posted: Sun Oct 07, 2018 8:26 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Couldn't you just give the MakeupKit 1 ammo & no reload, then use NoAmmoWeapon= on the secondary.  Then the infantry could only disguise itself once & then be forced to use its secondary ...
  Topic: Using custom armor types.
Mig Eater

Replies: 3
Views: 155

Post Posted: Fri Oct 05, 2018 12:14 pm    Subject: Using custom armor types.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The numbers arn't necessary, it should look like this;

[ArmorTypes]
power_t1=wood
  Topic: Corrupted mixes
Mig Eater

Replies: 18
Views: 532

Post Posted: Thu Oct 04, 2018 7:29 pm    Subject: Corrupted mixes
Forum:  Modding Central » Red Alert 2 Editing Forum
Distribution of files ripped from mods is not allowed on PPM, any posts containing them will be deleted. So I suggest you stop asking for such files.

**Topic Locked**
  Topic: How do I add a new tile?
Mig Eater

Replies: 9
Views: 498

Post Posted: Thu Sep 27, 2018 8:57 am    Subject: How do I add a new tile?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
The image has to be exactly the same size as the tile for it to copy correctly.
  Topic: What game franchise would you like to see as a movie/show?
Mig Eater

Replies: 2
Views: 177

Post Posted: Tue Sep 25, 2018 7:44 pm    Subject: What game franchise would you like to see as a movie/show?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Custer's Revenge...
  Topic: Aircrafts and naval units not use alternative cameos
Mig Eater

Replies: 7
Views: 282

Post Posted: Tue Sep 25, 2018 7:17 pm    Subject: Aircrafts and naval units not use alternative cameos
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Did you make new Alt cameos? The original game didn't have any for aircraft and naval units so you'll need to make them yourself.
  Topic: What's this mecha
Mig Eater

Replies: 5
Views: 136

Post Posted: Tue Sep 25, 2018 7:06 pm    Subject: What's this mecha
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I made that voxel BTW, my original version was grey tho.
  Topic: Sound dependant on firer and (hit) target
Mig Eater

Replies: 6
Views: 205

Post Posted: Sun Sep 23, 2018 7:50 am    Subject: Sound dependant on firer and (hit) target
Forum:  Modding Central » Red Alert 2 Editing Forum
You can only have one sound per weapon, so you'd need to make a unit with multiple weapons. Then make each weapon only target specific target armour types & give each of them different sounds.
  Topic: Prism abuse
Mig Eater

Replies: 3
Views: 222

Post Posted: Tue Sep 18, 2018 11:30 am    Subject: Prism abuse
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Nice but you're about 7 years late...

[youtube]NNJj5lz0BYk[/youtube]
  Topic: Request: Some from new and old Mental Omega
Mig Eater

Replies: 33
Views: 1374

Post Posted: Tue Sep 18, 2018 8:01 am    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
I downloaded it just to see the your trolling in all its glory #Tongue
  Topic: Corrupted VXL?
Mig Eater

Replies: 9
Views: 296

Post Posted: Sat Sep 15, 2018 6:18 pm    Subject: Corrupted VXL?
Forum:  Modding Central » Red Alert 2 Editing Forum
The vxl has a corrupted/missing header.
  Topic: Corrupted mixes
Mig Eater

Replies: 18
Views: 532

Post Posted: Sat Sep 15, 2018 6:15 pm    Subject: Corrupted mixes
Forum:  Modding Central » Red Alert 2 Editing Forum
They're not corrupted, they are copy protected to stop people like you from ripping the files.
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Mig Eater

Replies: 15
Views: 613

Post Posted: Sat Sep 15, 2018 12:57 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
The ability to build into/ontop of walls is hardcoded to only work with the GDI [GAWALL] & NOD [NAWALL] walls, it's not possible to make it work with other types.
  Topic: Ideas & suggestions
Mig Eater

Replies: 521
Views: 38936

Post Posted: Thu Sep 06, 2018 4:48 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
5. Ares already adds Protect.PowerOutage=, I'm not sure if this only works with ForceShield type superweapons tho.
  Topic: Turtle Airship
Mig Eater

Replies: 14
Views: 1340

Post Posted: Wed Sep 05, 2018 6:43 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
No they only work on shps, on voxels they are bright pink & blue ingame.
  Topic: Ideas & suggestions
Mig Eater

Replies: 521
Views: 38936

Post Posted: Mon Sep 03, 2018 7:38 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use EMP.Modifier= on the unit to change how much it is effected by an EMP weapon.
  Topic: Apply anims to building animations?
Mig Eater

Replies: 8
Views: 263

Post Posted: Sun Sep 02, 2018 12:36 pm    Subject: Apply anims to building animations?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Why cant you just make your own custom buildup anim?
  Topic: Are .HVA counted for multiplayer sync?
Mig Eater

Replies: 1
Views: 110

Post Posted: Sun Sep 02, 2018 12:30 pm    Subject: Are .HVA counted for multiplayer sync?
Forum:  Modding Central » Red Alert 2 Editing Forum
AFAIK replacing the hva files shouldn't be a problem.
  Topic: Ideas & suggestions
Mig Eater

Replies: 521
Views: 38936

Post Posted: Fri Aug 31, 2018 1:01 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Reminds me of something I suggested many years ago, CloakFull= & CloakEmpty= logic where a unit's cloaking ability was dependent on the state of its pips. So you could make stealth tanks that woul ...
  Topic: Sooo, I made a(nother) thing
Mig Eater

Replies: 9
Views: 541

Post Posted: Fri Aug 31, 2018 12:37 pm    Subject: Sooo, I made a(nother) thing
Forum:  Modding Central » Media Hut
Yeah those are the parts, the main thing is the the shadow on the base tho that would improve it the most IMO.
  Topic: Sooo, I made a(nother) thing
Mig Eater

Replies: 9
Views: 541

Post Posted: Fri Aug 31, 2018 9:56 am    Subject: Sooo, I made a(nother) thing
Forum:  Modding Central » Media Hut
But I was kinda hoping for some constructive criticism and insights too if any of you don't mind giving me some  Laughing

The lighting in general could be improved somewhat. The new parts you've copy ...
  Topic: —Shen Ling fighter—
Mig Eater

Replies: 4
Views: 436

Post Posted: Thu Aug 30, 2018 2:29 pm    Subject: —Shen Ling fighter—
Forum:  Modding Central » Media Hut
YF-19 from the Macross anime. I made one too over a decade ago, its not as good as this one but you you can download it http://migeater.net/other/yf19_3d.gif
  Topic: PsiWave and RadEruption attack
Mig Eater

Replies: 3
Views: 231

Post Posted: Mon Aug 27, 2018 11:07 am    Subject: PsiWave and RadEruption attack
Forum:  Modding Central » Red Alert 2 Editing Forum
You can't...
  Topic: How can i fix this tank's displaced turret?
Mig Eater

Replies: 6
Views: 251

Post Posted: Sun Aug 26, 2018 1:26 am    Subject: How can i fix this tank's displaced turret?
Forum:  Modding Central » Red Alert 2 Editing Forum
Use AA=yes & AG=no on the weapons projectile.
  Topic: Slim Laser Anim
Mig Eater

Replies: 12
Views: 1119

Post Posted: Sat Aug 25, 2018 7:43 pm    Subject: Slim Laser Anim
Forum:  Modding Central » Media Hut » SHPs
There's no way that can be fixed by making the guy a JumpJet BalloonHover like the Rocketeer, right?
IsFlamingGuy is an animation type & not an infantry.
  Topic: Tile Placement
Mig Eater

Replies: 6
Views: 248

Post Posted: Sat Aug 25, 2018 6:43 pm    Subject: Tile Placement
Forum:  Modding Central » Red Alert 2 Editing Forum
As E1 said you can only build pavement on flat surfaces.
  Topic: How can i fix this tank's displaced turret?
Mig Eater

Replies: 6
Views: 251

Post Posted: Fri Aug 24, 2018 1:58 pm    Subject: How can i fix this tank's displaced turret?
Forum:  Modding Central » Red Alert 2 Editing Forum
HVA problem, the turret is to high up.
  Topic: Ideas & suggestions
Mig Eater

Replies: 521
Views: 38936

Post Posted: Wed Aug 22, 2018 9:28 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AFAIK engineers can use a weapons, just as long it cant attack buildings which would interfere with their repair ability.

WebLauncher can be recreated using attach effect, use a web anim along wit ...
  Topic: The next Ares
Mig Eater

Replies: 261
Views: 24806

Post Posted: Wed Aug 22, 2018 10:09 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use building upgrades instead of stacking multiple buildings on top of each other.
  Topic: Dune lore in C&C S (Help wanted)
Mig Eater

Replies: 26
Views: 1466

Post Posted: Tue Aug 21, 2018 10:25 am    Subject: Dune lore in C&C S (Help wanted)
Forum:  Modding Central » Public Project Announcements
Depending on who you ask 26,500, 23,000 or 21,500. I prefer the larger estimate personally. The Dune story continues for another 5,000+ years after that too BTW.
  Topic: Soviet MiG 29 on Red Alert: A Path Beyond!
Mig Eater

Replies: 1
Views: 264

Post Posted: Tue Aug 21, 2018 9:51 am    Subject: Soviet MiG 29 on Red Alert: A Path Beyond!
Forum:  PPM Zone » PPM News Network
Looks yummy http://migeater.net/other/eat.gif
  Topic: Command And Conquer: Dune
Mig Eater

Replies: 17
Views: 737

Post Posted: Tue Aug 21, 2018 9:43 am    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
Eh... why bother with email when you already have two forum threads about this.
  Topic: Where Westwood Got Their Tiberian Sun Unit Ideas From
Mig Eater

Replies: 10
Views: 312

Post Posted: Tue Aug 21, 2018 9:40 am    Subject: Where Westwood Got Their Tiberian Sun Unit Ideas From
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
https://i.kym-cdn.com/photos/images/newsfeed/000/131/351/eb6.jpg
  Topic: Riptide IFV?
Mig Eater

Replies: 14
Views: 392

Post Posted: Tue Aug 21, 2018 1:03 am    Subject: Riptide IFV?
Forum:  Modding Central » Red Alert 2 Editing Forum
Or [FV_W] should be [IFV_W] depend on what you've named the vxl files.
  Topic: Where Westwood Got Their Tiberian Sun Unit Ideas From
Mig Eater

Replies: 10
Views: 312

Post Posted: Tue Aug 21, 2018 12:48 am    Subject: Where Westwood Got Their Tiberian Sun Unit Ideas From
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
All of these examples are pretty common designs seen throughout real life & fiction (I could name many other twin boomed aircraft like the Bronco & quadrupedal mechs had been used in anime lon ...
  Topic: Command And Conquer: Dune
Mig Eater

Replies: 17
Views: 737

Post Posted: Mon Aug 20, 2018 4:58 pm    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
Ah, I'm talking about earth way back 10,000 years before the Jihad or Omnius. Earth is destroyed & rebuilt several times & the galactic empire also falls & rises multiple times during the ...
  Topic: The next Ares
Mig Eater

Replies: 261
Views: 24806

Post Posted: Mon Aug 20, 2018 4:10 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
If you want to stop the AI from building a structure on a specific map then you can just add that building's section to the map code along with the tag AIBuildThis=no.
  Topic: An Infantry Carrier?
Mig Eater

Replies: 6
Views: 260

Post Posted: Mon Aug 20, 2018 3:52 pm    Subject: An Infantry Carrier?
Forum:  Modding Central » Red Alert 2 Editing Forum
You can't make an aircraft change its altitude during an attack, if that is what you're asking.
  Topic: Riptide IFV?
Mig Eater

Replies: 14
Views: 392

Post Posted: Mon Aug 20, 2018 3:46 pm    Subject: Riptide IFV?
Forum:  Modding Central » Red Alert 2 Editing Forum
Image=IFV_W should be Image=FV_W
  Topic: Command And Conquer: Dune
Mig Eater

Replies: 17
Views: 737

Post Posted: Mon Aug 20, 2018 10:15 am    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
Earth was hit by an asteroid which made the planet uninhabitable for humans. By this point humans had terraformed & colonized multiple other planets tho. The same terraforming tech was used to fix ...
  Topic: Command And Conquer: Dune
Mig Eater

Replies: 17
Views: 737

Post Posted: Sun Aug 19, 2018 1:25 pm    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
That read more like a conspiratorial rant rather then a structured story :/ Then again you'd have to come up with some crazy long conspiracy to fit C&C & Dune together, considering their event ...
  Topic: Shadow covers unit WTF!?
Mig Eater

Replies: 1
Views: 157

Post Posted: Fri Aug 17, 2018 5:47 pm    Subject: Shadow covers unit WTF!?
Forum:  Modding Central » Red Alert 2 Editing Forum
Add DisableShadowCache=yes & DisableVoxelCache=yes to the art code.
  Topic: Virus Ivan (Ares)
Mig Eater

Replies: 7
Views: 325

Post Posted: Thu Aug 16, 2018 6:22 pm    Subject: Virus Ivan (Ares)
Forum:  Modding Central » Red Alert 2 Editing Forum
It's not possible to make weapons target enemies & allies differently. You can only disable the damage/effect of a weapon against allies & enemy units.
  Topic: Scorched Earth MOD by G-E
Mig Eater

Replies: 689
Views: 107893

Post Posted: Thu Aug 16, 2018 12:22 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
No no no it's Romani ite domum! #Tongue
  Topic: Train Bridges Help
Mig Eater

Replies: 8
Views: 454

Post Posted: Wed Aug 15, 2018 2:18 pm    Subject: Train Bridges Help
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
I tested it a few months ago with a player built & controlled train & they weren't able to go over a bridge. I didn't test it with a pre-placed civilian train controlled by a map script tho so ...
  Topic: The next Ares
Mig Eater

Replies: 261
Views: 24806

Post Posted: Tue Aug 14, 2018 10:41 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
PoweredBy is no longer making buildings get stuck on the buildup, thanks a lot for this fix.
 
Page 1 of 78 [3883 Posts]   Goto page: 1, 2, 3, ..., 76, 77, 78 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.4724s ][ Queries: 16 (0.2975s) ][ Debug on ]