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  Topic: Moscow (2-8)
Mig Eater

Replies: 12
Views: 4258

Post Posted: Tue Mar 21, 2017 8:18 am    Subject: Moscow (2-8)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
Are you running it with any mods or the standard YR?
  Topic: West Germany
Mig Eater

Replies: 4
Views: 226

Post Posted: Tue Mar 21, 2017 8:10 am    Subject: West Germany
Forum:  Featured Projects » D-Day » D-Day News
I noticed the Reich typo just as I was posting, I've fixed it now tho. Kerbe is the result of an online translator from 10 years ago #Tongue The Soviet & Italian sidebars have translation errors too. I ...
  Topic: West Germany
Mig Eater

Replies: 4
Views: 226

Post Posted: Mon Mar 20, 2017 6:07 pm    Subject:   West Germany
Forum:  Featured Projects » D-Day » D-Day News
http://dday.migeater.net/other/mdb_wger01.png

I am proud to announce the addition of West Germany to D-day as a new sub-faction. They will be playable in the Post-War time frame as an alternative t ...
  Topic: —massacre—
Mig Eater

Replies: 6
Views: 271

Post Posted: Sat Mar 18, 2017 3:13 pm    Subject: —massacre—
Forum:  Modding Central » Media Hut
The black dots are there intentionally #Tongue The amount of single voxel thick black coloured details is a bit to much IMO too tho.
  Topic: Battle Fortress Balancing
Mig Eater

Replies: 3
Views: 98

Post Posted: Fri Mar 17, 2017 12:07 am    Subject: Battle Fortress Balancing
Forum:  Other Projects » Pre-Alpha Projects » YR: Zero Hour
The CanBeach logic is broken and doesn't work, if that is what you meant? Making the Assault Landship amphibious would be better anyway IMO.
  Topic: Tigers of the World
Mig Eater

Replies: 0
Views: 92

Post Posted: Mon Mar 13, 2017 12:10 pm    Subject:   Tigers of the World
Forum:  PPM Zone » PPM News Network
The Panzer VI Tiger is arguably the most famous and recognizable tank in the world, becoming the icon of the German tank forces of World War II. It's use was not limited to the German army though, sev ...
  Topic: Tigers of the World
Mig Eater

Replies: 1
Views: 132

Post Posted: Mon Mar 13, 2017 12:10 pm    Subject:   Tigers of the World
Forum:  Featured Projects » D-Day » D-Day News
The Panzer VI Tiger is arguably the most famous and recognizable tank in the world, becoming the icon of the German tank forces of World War II. It's use was not limited to the German army though, sev ...
  Topic: Final Commanders List
Mig Eater

Replies: 2
Views: 87

Post Posted: Sun Mar 12, 2017 7:58 pm    Subject: Final Commanders List
Forum:  Other Projects » Pre-Alpha Projects » YR: Zero Hour
AFAIK you can have 32 countries but only 16 can use multiplayer taunts.
  Topic: Construction yard art
Mig Eater

Replies: 3
Views: 116

Post Posted: Sat Mar 11, 2017 1:42 pm    Subject: Construction yard art
Forum:  Other Projects » Pre-Alpha Projects » YR: Zero Hour
Nice, the control tower fits in really well with the crane.
  Topic: [REQUEST] RA3 Kirov Airship
Mig Eater

Replies: 1
Views: 121

Post Posted: Sat Mar 11, 2017 11:07 am    Subject: [REQUEST] RA3 Kirov Airship
Forum:  Modding Central » Media Hut
RA3 Kirov 3DS files...
  Topic: Letting AI not sell pre-assigned buildings
Mig Eater

Replies: 13
Views: 273

Post Posted: Fri Mar 10, 2017 11:34 am    Subject: Letting AI not sell pre-assigned buildings
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
The oil derrick can't be sold because it doesn't have a build up anim.
  Topic: Nintendo Switch
Mig Eater

Replies: 12
Views: 242

Post Posted: Wed Mar 08, 2017 12:02 pm    Subject: Nintendo Switch
Forum:  Miscellaneous Forums » Offtopic Discussion Area
And those sort of things happen with every console

[youtube]https://www.youtube.com/watch?v=6FwlK-jU8Yg[/youtube]

[youtube]https://www.youtube.com/watch?v=aFm4llV1c2g[/youtube]
  Topic: Nintendo Switch
Mig Eater

Replies: 12
Views: 242

Post Posted: Tue Mar 07, 2017 11:55 am    Subject: Nintendo Switch
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I've been playing my one nonstop for four days now without any problems...
  Topic: Can you mod Setup.exe of TS/FS/RA2/YR?
Mig Eater

Replies: 8
Views: 331

Post Posted: Mon Feb 27, 2017 11:48 pm    Subject: Can you mod Setup.exe of TS/FS/RA2/YR?
Forum:  Modding Central » Red Alert 2 Editing Forum
Modifying the original installer for just a mod probably wont work as you'd need to include all the original game files for it to work & releasing the full game would be considered an illegal pira ...
  Topic: Nintendo Switch
Mig Eater

Replies: 12
Views: 242

Post Posted: Mon Feb 27, 2017 11:33 pm    Subject:   Nintendo Switch
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Nintendo's new console the Switch in coming out March 3rd, this Friday! I'm a long time Nintendo fan so I'm excited for new Mario and Zelda so I couldn't pre-order quick enough #Tongue Anyone else getting ...
  Topic: Sentry Drone
Mig Eater

Replies: 3
Views: 163

Post Posted: Sun Feb 26, 2017 1:19 pm    Subject: Sentry Drone
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
Cute :3 The hull looks like a shrunken & flipped grizzly tank tho?
  Topic: How do you guys convert TS animations to RA2
Mig Eater

Replies: 12
Views: 246

Post Posted: Sun Feb 26, 2017 10:01 am    Subject: How do you guys convert TS animations to RA2
Forum:  Modding Central » Media Hut
You just need to convert it to the RA2 anim pallette.
  Topic: Can you mod Setup.exe of TS/FS/RA2/YR?
Mig Eater

Replies: 8
Views: 331

Post Posted: Sun Feb 26, 2017 9:49 am    Subject: Can you mod Setup.exe of TS/FS/RA2/YR?
Forum:  Modding Central » Red Alert 2 Editing Forum
I'd presume you can change them but AFAIK no one has tried because there is no reason to do so.
  Topic: Ansaldo Magrini Mangiapan
Mig Eater

Replies: 0
Views: 215

Post Posted: Sat Feb 25, 2017 10:35 am    Subject:   Ansaldo Magrini Mangiapan
Forum:  PPM Zone » PPM News Network
It's been quite awhile since I posted any new http://dday.migeater.net/wiki/images/d/d4/Magrini_3d.gif

http://dday.migeater.net/wiki/images/1/1e/Magrini.jpg

The Ansaldo Magrini Mangiapan was des ...
  Topic: Ansaldo Magrini Mangiapan
Mig Eater

Replies: 1
Views: 191

Post Posted: Sat Feb 25, 2017 10:35 am    Subject:   Ansaldo Magrini Mangiapan
Forum:  Featured Projects » D-Day » D-Day News
It's been quite awhile since I posted any new D-day news, that doesn't mean I've been sitting idle tho. I have lots of new (& old but unreleased) content to post, which I plan to start churning ou ...
  Topic: Spawn Swinging
Mig Eater

Replies: 2
Views: 141

Post Posted: Thu Feb 23, 2017 12:30 pm    Subject: Spawn Swinging
Forum:  Modding Central » Red Alert 2 Editing Forum
Change PitchSpeed from .9 to 1.1 (or anything above 1), for some reason animated aircraft freakout & act like they are trying to flap their wings otherwise.
  Topic: paladin tank
Mig Eater

Replies: 10
Views: 593

Post Posted: Wed Feb 22, 2017 10:53 pm    Subject: paladin tank
Forum:  Modding Central » Media Hut » SHPs
Ares allows 16, 32 & 64 facings.
  Topic: Some LeiZi's design.
Mig Eater

Replies: 22
Views: 811

Post Posted: Wed Feb 22, 2017 7:14 am    Subject: Some LeiZi's design.
Forum:  Modding Central » Media Hut
The moderators don't need to be asked by kenosis to delete bullshit drama like this, we are fully capable spotting a childish ripper on our own. As such if there is any further escalation this topic w ...
  Topic: Will we ever see strange or fictitious units added?
Mig Eater

Replies: 4
Views: 122

Post Posted: Tue Feb 21, 2017 10:51 pm    Subject: Will we ever see strange or fictitious units added?
Forum:  Featured Projects » D-Day
D-day already has many unusual prototypes & concepts such as the [url=http://dday.migeater.net/wiki/index.php?title=P-1000]P.1000, [url=http://dday.migeater.net/wiki/index.php?title=AGFERB-45]AGFE ...
  Topic: Killing a 0x0 building
Mig Eater

Replies: 8
Views: 397

Post Posted: Tue Feb 07, 2017 11:44 am    Subject: Killing a 0x0 building
Forum:  Modding Central » Red Alert 2 Editing Forum
It might help if I elaborate more on what I'm working on. My idea is to make buildings that are activated via a superweapon, more specifically I want to make a vehicle cloning factory that will only m ...
  Topic: Killing a 0x0 building
Mig Eater

Replies: 8
Views: 397

Post Posted: Mon Feb 06, 2017 2:28 pm    Subject:   Killing a 0x0 building
Forum:  Modding Central » Red Alert 2 Editing Forum
Quick question that I'm to lazy to test myself, is it possible to destroy a 0x0 foundation building with a suicide weapon? If not are there any other ways to destroy a 0x0 building?

I have an idea ...
  Topic: Warhead and Unit Death Anim
Mig Eater

Replies: 7
Views: 342

Post Posted: Mon Jan 23, 2017 10:48 am    Subject: Warhead and Unit Death Anim
Forum:  Modding Central » Red Alert 2 Editing Forum
It's not possible to give units a specific death anim for a weapon. If this weapon kills the unit(s) in one hit tho you may be able to use a workaround to play an separate anim over the unit as it die ...
  Topic: Jumpjet infantry (and ToolTipColor)
Mig Eater

Replies: 14
Views: 695

Post Posted: Mon Jan 23, 2017 10:25 am    Subject: Jumpjet infantry (and ToolTipColor)
Forum:  Modding Central » Red Alert 2 Editing Forum
NARUN should be a blank empty shp, the runway gfx should be in NARUNBB.
  Topic: Jumpjet infantry (and ToolTipColor)
Mig Eater

Replies: 14
Views: 695

Post Posted: Tue Jan 10, 2017 4:52 pm    Subject: Jumpjet infantry (and ToolTipColor)
Forum:  Modding Central » Red Alert 2 Editing Forum
With further testing I found that if several sides share the same sidebar they can't have different ToolTipColors, instead they will all use the ToolTipColor from the first side listed that uses the s ...
  Topic: Jumpjet infantry (and ToolTipColor)
Mig Eater

Replies: 14
Views: 695

Post Posted: Tue Jan 10, 2017 3:13 pm    Subject: Jumpjet infantry (and ToolTipColor)
Forum:  Modding Central » Red Alert 2 Editing Forum
Thanks for testing, I've removed GDI, NOD & ThirdSide in my mod & replaced them with 12 new sides. Under my setup the ToolTipColor tag for the first side effects all sides. In normal YR it sea ...
  Topic: Jumpjet infantry (and ToolTipColor)
Mig Eater

Replies: 14
Views: 695

Post Posted: Tue Jan 10, 2017 1:52 pm    Subject: Jumpjet infantry (and ToolTipColor)
Forum:  Modding Central » Red Alert 2 Editing Forum
I did some testing & it appears that the ToopTipColor is broken.
The tag only works on the first side in the [Sides] list & would apply the same ToopTipColor to all following sides.

I'll p ...
  Topic: [YR] Whirlpool (2-8)
Mig Eater

Replies: 7
Views: 498

Post Posted: Tue Jan 10, 2017 9:03 am    Subject: [YR] Whirlpool (2-8)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
It took me awhile to see the "swastika" in your map & I've made a map for D-day intentionally shaped like a swastika! For which I have yet to received any negative comments about it, I g ...
  Topic: ZShape help plz
Mig Eater

Replies: 11
Views: 490

Post Posted: Sun Dec 25, 2016 11:37 am    Subject: ZShape help plz
Forum:  Modding Central » Red Alert 2 Editing Forum
To fix this problem save the shp with compression type 1 (IIRC it's been awhile, if not then try 3). You can change the compression type in SHP Builder's Preference settings. Doing this can causes ove ...
  Topic: Weird voxel problem
Mig Eater

Replies: 2
Views: 587

Post Posted: Fri Nov 25, 2016 11:42 am    Subject: Weird voxel problem
Forum:  Modding Central » Media Hut » Voxels
The vxl file is corrupt, probably the number/order of the section got messed up. I'd suggest remaking the vxl from the original sections.

BTW you can press Shift+S or Shift+C (depending on if your ...
  Topic: C&C Tiberian Dawn Redux Patch v1.43 Released!
Mig Eater

Replies: 2
Views: 479

Post Posted: Thu Nov 24, 2016 1:23 pm    Subject: C&C Tiberian Dawn Redux Patch v1.43 Released!
Forum:  Modding Central » Generals Editing Forum
Congrats on a new release Smile I look forward to playing when I have some free time.
  Topic: Taking sides
Mig Eater

Replies: 36
Views: 4096

Post Posted: Thu Nov 24, 2016 1:18 pm    Subject: Taking sides
Forum:  Featured Projects » D-Day » D-Day News
I already have an alpha version of a Sci-Fi Nazi side coded into D-day, mainly using Yuri gfx as place holders #Tongue

A release is coming, just don't ask me when...
  Topic: Taking sides
Mig Eater

Replies: 36
Views: 4096

Post Posted: Tue Nov 15, 2016 4:20 pm    Subject: Taking sides
Forum:  Featured Projects » D-Day » D-Day News
As a resident of the Netherlands I take exception to such stereotypes... Besides cheese wheel throwing bicycle troops would be better #Tongue
  Topic: I need nudge hotkeys
Mig Eater

Replies: 8
Views: 698

Post Posted: Tue Nov 15, 2016 3:24 pm    Subject: I need nudge hotkeys
Forum:  Featured Tools » Voxel Section Editor III
The nudge tools where broken for awhile but Banshee fixed them, so make sure you are using the latest version of VXLSE.
  Topic: Backlog
Mig Eater

Replies: 4
Views: 1384

Post Posted: Tue Nov 15, 2016 2:57 pm    Subject: Backlog
Forum:  Featured Projects » D-Day
OMG Another year!!!!1111!!!

Last year I made a big push to clear my backlog & was posting new units on a daily basis, but after a month I had only managed to work my way though a quarter of the ...
  Topic: Taking sides
Mig Eater

Replies: 36
Views: 4096

Post Posted: Tue Nov 15, 2016 2:24 pm    Subject: Taking sides
Forum:  Featured Projects » D-Day » D-Day News
The only indigenous Dutch armored vehicle built during WW2 was the [url=http://dday.migeater.net/wiki/index.php?title=Pantserwagen_M39]DAF Pantserwagen M39. Which is far from enough to make a playable ...
  Topic: Well voting officially starts tomorrow... USA
Mig Eater

Replies: 61
Views: 2087

Post Posted: Tue Nov 08, 2016 5:00 pm    Subject: Well voting officially starts tomorrow... USA
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
The electoral college decides who will be president but they generally stick to the results of the public vote. Only 4 times out of the 56 presidential elections have the electoral college voted diffe ...
  Topic: v3.7 Bugs
Mig Eater

Replies: 7
Views: 4814

Post Posted: Tue Nov 08, 2016 2:34 pm    Subject: v3.7 Bugs
Forum:  Featured Projects » D-Day
I've been unable to find or recreate your problem. It's possible that RA2 &/or D-day wasn't installed correctly or there is something from another mod interfering with D-day. I suggest completely ...
  Topic: v3.7 Bugs
Mig Eater

Replies: 7
Views: 4814

Post Posted: Thu Oct 20, 2016 9:30 pm    Subject: v3.7 Bugs
Forum:  Featured Projects » D-Day
Can you give more information about what map, mode you are playing & if the game is also crashing when the AI build their research centre. Does this also happen in normal Red Alert 2 or any other ...
  Topic: Terrain Expansion
Mig Eater

Replies: 2
Views: 345

Post Posted: Wed Oct 12, 2016 10:47 am    Subject: Terrain Expansion
Forum:  Modding Central » Red Alert 2 Editing Forum
Try [url=http://lmgtfy.com/?q=red+alert+2+terrain+expansion]here.
  Topic: AI and units with TechLevel=-1
Mig Eater

Replies: 7
Views: 526

Post Posted: Tue Oct 11, 2016 8:06 am    Subject: AI and units with TechLevel=-1
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I've been using TechLevel=-1 to specifically stop the AI building units in D-day for a decade :/ It works differently for buildings BTW, where you can use TechLevel=-1 & AIBuildThis=yes to make a ...
  Topic: AI and units with TechLevel=-1
Mig Eater

Replies: 7
Views: 526

Post Posted: Mon Oct 10, 2016 4:13 pm    Subject: AI and units with TechLevel=-1
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yes units with TechLevel=-1 can't be built by the AI.
To get around this use a normal tech level but add a dummy building that the player cant build to the Prerequisite= (which the AI ignores).
  Topic: Resident Evil: The Final Chapter
Mig Eater

Replies: 6
Views: 317

Post Posted: Fri Oct 07, 2016 8:15 pm    Subject: Resident Evil: The Final Chapter
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I just want the horror that is the RE films to end... The first one was ok but then the series went down hill quicker then an olympic skier. The endings are one of the worst parts too, setting up some ...
  Topic: Hearts of Iron 4: Hearts and Minds mod
Mig Eater

Replies: 4
Views: 1078

Post Posted: Fri Sep 30, 2016 8:31 pm    Subject: Hearts of Iron 4: Hearts and Minds mod
Forum:  Modding Central » Other Games Modding
I just got HoI4 but haven't played it yet. In the older games I generally preferred to play as the smaller nations, which I have heard is a lot harder in the latest game so this mod sounds like it wou ...
  Topic: ProtectWithWall=yes problem
Mig Eater

Replies: 5
Views: 491

Post Posted: Thu Sep 29, 2016 4:03 pm    Subject: ProtectWithWall=yes problem
Forum:  Modding Central » Red Alert 2 Editing Forum
This is an old bug that has been in the game since release & there is no fix that I know of. This behavior is because the AI prefers to place wall segments next to each other, so if there are are ...
  Topic: Changing color schemes on voxels.
Mig Eater

Replies: 4
Views: 390

Post Posted: Thu Sep 29, 2016 2:40 pm    Subject: Changing color schemes on voxels.
Forum:  Modding Central » Media Hut
VXLSE has a some recolouring scripts which you can find under Scripts > Colour Schemes, but these only work with preset colours. There is also a colour replace tool under Tools > Colours And Nor ...
 
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