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  Topic: Cant access any website on the server
Mig Eater

Replies: 10
Views: 150

Post Posted: Mon Apr 24, 2017 10:34 am    Subject: Cant access any website on the server
Forum:  PPM Zone » PPM Discussion Zone
I haven't been able to load anything since the above mentioned logging into my FTP, I guess yesterdays brief inconsistency was a lucky fluke rather then a sign of improvement.  

I've been using a ...
  Topic: Cant access any website on the server
Mig Eater

Replies: 10
Views: 150

Post Posted: Sun Apr 23, 2017 7:42 pm    Subject: Cant access any website on the server
Forum:  PPM Zone » PPM Discussion Zone
Earlier on it was only letting me load a few pages at a time. For example the Revora and PPM forums main page would load fine but then when I clicked on their login pages I'd get a timeout and then no ...
  Topic: Cant access any website on the server
Mig Eater

Replies: 10
Views: 150

Post Posted: Sun Apr 23, 2017 3:49 pm    Subject: Cant access any website on the server
Forum:  PPM Zone » PPM Discussion Zone
Nope, my girlfriend had that problem a few weeks ago on her site tho #Tongue

Phil just unblocked an IP he thought might be mine and after I could load the Revora & PPM main pages but when I tried t ...
  Topic: Cant access any website on the server
Mig Eater

Replies: 10
Views: 150

Post Posted: Sun Apr 23, 2017 12:13 pm    Subject: Cant access any website on the server
Forum:  PPM Zone » PPM Discussion Zone
I flushed the DNS cache and connected to Google DNS but it didn't help.

As I mentioned this is effecting all devices connected to the internet in the house and not just my PC. So it cant be browser ...
  Topic: Cant access any website on the server
Mig Eater

Replies: 10
Views: 150

Post Posted: Sun Apr 23, 2017 9:48 am    Subject:   Cant access any website on the server
Forum:  PPM Zone » PPM Discussion Zone
For the last six days I've been unable to access any website on the server (Revora, T3A, PPM, Tibweb & all the hosted sites etc), it just tries loading for a few minutes then gives a timeout error ...
  Topic: how to helicopter heliport?
Mig Eater

Replies: 16
Views: 308

Post Posted: Mon Apr 17, 2017 11:12 am    Subject: how to helicopter heliport?
Forum:  Modding Central » Red Alert 2 Editing Forum
As TAK02 has pointed out the unit code is for a jumpjet vehicle which is built at a war factory. If you want it to be built and land at an the airfield/heliport then you need to change the code to an ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 152
Views: 7663

Post Posted: Thu Apr 13, 2017 10:30 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
I've had the idea for a power core with multiple spinning layers for a long time, I decided to quickly throw together some geometry together to see how it might look. Its just a doodle/anim test but I ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 152
Views: 7663

Post Posted: Tue Apr 11, 2017 10:32 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
The VPL can only change the colours ingame, it cant fix missing &/or inaccurate detailing on a voxel #Tongue
  Topic: Old book of fighting vehicles...
Mig Eater

Replies: 4
Views: 155

Post Posted: Tue Apr 11, 2017 10:08 am    Subject: Old book of fighting vehicles...
Forum:  Miscellaneous Forums » Offtopic Discussion Area
It looks like a nice quick reference book but I've got a small library of books that go into a lot more detail then this one.
  Topic: Miggy's Workbench
Mig Eater

Replies: 152
Views: 7663

Post Posted: Tue Apr 11, 2017 9:56 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
I made a new version of the German Me-262 jet fighter for D-day, which I'll post along with some of its friends in the near future. I thought I'd post  before and after pics here tho as its a good ex ...
  Topic: An intermezzo called Ares 0.D
Mig Eater

Replies: 66
Views: 2087

Post Posted: Tue Apr 11, 2017 9:32 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It should be back to normal. There was one change to layers, which I messed up. That has been fixed. I'm not sure what it could be.
I did some more thorough testing and it is now working as it shoul ...
  Topic: An intermezzo called Ares 0.D
Mig Eater

Replies: 66
Views: 2087

Post Posted: Mon Apr 10, 2017 3:42 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Layering issue is fixed and objects should now draw in correct order

Voxels are still rendering incorrectly, if that is what you meant by the above statement.

I can confirm StartInMultiplayer.W ...
  Topic: An intermezzo called Ares 0.D
Mig Eater

Replies: 66
Views: 2087

Post Posted: Mon Apr 10, 2017 2:16 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The rendering order of voxels seams to be broken in 0.D, units in the background are being rendered over the top of units in the foreground.
  Topic: Can Ares bring back the removed Chrono-beam
Mig Eater

Replies: 5
Views: 127

Post Posted: Mon Apr 10, 2017 10:53 am    Subject: Can Ares bring back the removed Chrono-beam
Forum:  Modding Central » Red Alert 2 Editing Forum
Off the top of my head you can try...

Make the chrono beam as the main anim then use Next= to make the chrono dome play after it (use SW.Deferment= to get the timing right).

You can try using Do ...
  Topic: [ART (Maybe)] My ACHQ gets partially cut off ingame
Mig Eater

Replies: 2
Views: 101

Post Posted: Sun Apr 09, 2017 12:03 pm    Subject: [ART (Maybe)] My ACHQ gets partially cut off ingame
Forum:  Modding Central » Red Alert 2 Editing Forum
To fix this Change ZShapePointMove, try different setting until you find one that works.
  Topic: An intermezzo called Ares 0.D
Mig Eater

Replies: 66
Views: 2087

Post Posted: Sun Apr 09, 2017 11:00 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Can confirm Tooltip colours are working correctly now. BuildupTime is working as intended too.
  Topic: Artificial Eye (synthwave album release)
Mig Eater

Replies: 1
Views: 90

Post Posted: Sat Apr 01, 2017 12:18 pm    Subject: Artificial Eye (synthwave album release)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I didn't like the first half of the album, I felt like you where going for a more cinematic/soundtrack style, the sounds used where a bit repetitive tho and the rhythm a bit inconsistent at points.
...
  Topic: [HELP NEEDED] RA3 Kirov Textures...
Mig Eater

Replies: 9
Views: 310

Post Posted: Thu Mar 30, 2017 1:38 pm    Subject: [HELP NEEDED] RA3 Kirov Textures...
Forum:  Modding Central » Media Hut
How is this?

You really should learn how to use GIMP (or Photoshop), with those programs you can do stuff like this in minutes.
  Topic: West Germany
Mig Eater

Replies: 5
Views: 522

Post Posted: Thu Mar 30, 2017 10:14 am    Subject: West Germany
Forum:  Featured Projects » D-Day » D-Day News
I haven't tested it but Even if DisableShadowCache fixes the shadow the increased brightness (it looks white instead of dark grey) makes it not worth it IMO.

Chronologically the West German units a ...
  Topic: Moscow (2-8)
Mig Eater

Replies: 12
Views: 4422

Post Posted: Tue Mar 21, 2017 8:18 am    Subject: Moscow (2-8)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
Are you running it with any mods or the standard YR?
  Topic: West Germany
Mig Eater

Replies: 5
Views: 522

Post Posted: Tue Mar 21, 2017 8:10 am    Subject: West Germany
Forum:  Featured Projects » D-Day » D-Day News
I noticed the Reich typo just as I was posting, I've fixed it now tho. Kerbe is the result of an online translator from 10 years ago #Tongue The Soviet & Italian sidebars have translation errors too. I ...
  Topic: West Germany
Mig Eater

Replies: 5
Views: 522

Post Posted: Mon Mar 20, 2017 6:07 pm    Subject:   West Germany
Forum:  Featured Projects » D-Day » D-Day News
http://dday.migeater.net/other/mdb_wger01.png

I am proud to announce the addition of West Germany to D-day as a new sub-faction. They will be playable in the Post-War time frame as an alternative t ...
  Topic: —massacre—
Mig Eater

Replies: 6
Views: 376

Post Posted: Sat Mar 18, 2017 3:13 pm    Subject: —massacre—
Forum:  Modding Central » Media Hut
The black dots are there intentionally #Tongue The amount of single voxel thick black coloured details is a bit to much IMO too tho.
  Topic: Battle Fortress Balancing
Mig Eater

Replies: 3
Views: 124

Post Posted: Fri Mar 17, 2017 12:07 am    Subject: Battle Fortress Balancing
Forum:  Other Projects » Pre-Alpha Projects » YR: Zero Hour
The CanBeach logic is broken and doesn't work, if that is what you meant? Making the Assault Landship amphibious would be better anyway IMO.
  Topic: Tigers of the World
Mig Eater

Replies: 0
Views: 173

Post Posted: Mon Mar 13, 2017 12:10 pm    Subject:   Tigers of the World
Forum:  PPM Zone » PPM News Network
The Panzer VI Tiger is arguably the most famous and recognizable tank in the world, becoming the icon of the German tank forces of World War II. It's use was not limited to the German army though, sev ...
  Topic: Tigers of the World
Mig Eater

Replies: 1
Views: 179

Post Posted: Mon Mar 13, 2017 12:10 pm    Subject:   Tigers of the World
Forum:  Featured Projects » D-Day » D-Day News
The Panzer VI Tiger is arguably the most famous and recognizable tank in the world, becoming the icon of the German tank forces of World War II. It's use was not limited to the German army though, sev ...
  Topic: Final Commanders List
Mig Eater

Replies: 2
Views: 113

Post Posted: Sun Mar 12, 2017 7:58 pm    Subject: Final Commanders List
Forum:  Other Projects » Pre-Alpha Projects » YR: Zero Hour
AFAIK you can have 32 countries but only 16 can use multiplayer taunts.
  Topic: Construction yard art
Mig Eater

Replies: 3
Views: 133

Post Posted: Sat Mar 11, 2017 1:42 pm    Subject: Construction yard art
Forum:  Other Projects » Pre-Alpha Projects » YR: Zero Hour
Nice, the control tower fits in really well with the crane.
  Topic: [REQUEST] RA3 Kirov Airship
Mig Eater

Replies: 1
Views: 168

Post Posted: Sat Mar 11, 2017 11:07 am    Subject: [REQUEST] RA3 Kirov Airship
Forum:  Modding Central » Media Hut
RA3 Kirov 3DS files...
  Topic: Letting AI not sell pre-assigned buildings
Mig Eater

Replies: 13
Views: 387

Post Posted: Fri Mar 10, 2017 11:34 am    Subject: Letting AI not sell pre-assigned buildings
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
The oil derrick can't be sold because it doesn't have a build up anim.
  Topic: Nintendo Switch
Mig Eater

Replies: 12
Views: 299

Post Posted: Wed Mar 08, 2017 12:02 pm    Subject: Nintendo Switch
Forum:  Miscellaneous Forums » Offtopic Discussion Area
And those sort of things happen with every console

[youtube]https://www.youtube.com/watch?v=6FwlK-jU8Yg[/youtube]

[youtube]https://www.youtube.com/watch?v=aFm4llV1c2g[/youtube]
  Topic: Nintendo Switch
Mig Eater

Replies: 12
Views: 299

Post Posted: Tue Mar 07, 2017 11:55 am    Subject: Nintendo Switch
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I've been playing my one nonstop for four days now without any problems...
  Topic: Can you mod Setup.exe of TS/FS/RA2/YR?
Mig Eater

Replies: 8
Views: 373

Post Posted: Mon Feb 27, 2017 11:48 pm    Subject: Can you mod Setup.exe of TS/FS/RA2/YR?
Forum:  Modding Central » Red Alert 2 Editing Forum
Modifying the original installer for just a mod probably wont work as you'd need to include all the original game files for it to work & releasing the full game would be considered an illegal pira ...
  Topic: Nintendo Switch
Mig Eater

Replies: 12
Views: 299

Post Posted: Mon Feb 27, 2017 11:33 pm    Subject:   Nintendo Switch
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Nintendo's new console the Switch in coming out March 3rd, this Friday! I'm a long time Nintendo fan so I'm excited for new Mario and Zelda so I couldn't pre-order quick enough #Tongue Anyone else getting ...
  Topic: Sentry Drone
Mig Eater

Replies: 3
Views: 185

Post Posted: Sun Feb 26, 2017 1:19 pm    Subject: Sentry Drone
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
Cute :3 The hull looks like a shrunken & flipped grizzly tank tho?
  Topic: How do you guys convert TS animations to RA2
Mig Eater

Replies: 12
Views: 312

Post Posted: Sun Feb 26, 2017 10:01 am    Subject: How do you guys convert TS animations to RA2
Forum:  Modding Central » Media Hut
You just need to convert it to the RA2 anim pallette.
  Topic: Can you mod Setup.exe of TS/FS/RA2/YR?
Mig Eater

Replies: 8
Views: 373

Post Posted: Sun Feb 26, 2017 9:49 am    Subject: Can you mod Setup.exe of TS/FS/RA2/YR?
Forum:  Modding Central » Red Alert 2 Editing Forum
I'd presume you can change them but AFAIK no one has tried because there is no reason to do so.
  Topic: Ansaldo Magrini Mangiapan
Mig Eater

Replies: 0
Views: 282

Post Posted: Sat Feb 25, 2017 10:35 am    Subject:   Ansaldo Magrini Mangiapan
Forum:  PPM Zone » PPM News Network
It's been quite awhile since I posted any new http://dday.migeater.net/wiki/images/d/d4/Magrini_3d.gif

http://dday.migeater.net/wiki/images/1/1e/Magrini.jpg

The Ansaldo Magrini Mangiapan was des ...
  Topic: Ansaldo Magrini Mangiapan
Mig Eater

Replies: 1
Views: 219

Post Posted: Sat Feb 25, 2017 10:35 am    Subject:   Ansaldo Magrini Mangiapan
Forum:  Featured Projects » D-Day » D-Day News
It's been quite awhile since I posted any new D-day news, that doesn't mean I've been sitting idle tho. I have lots of new (& old but unreleased) content to post, which I plan to start churning ou ...
  Topic: Spawn Swinging
Mig Eater

Replies: 2
Views: 171

Post Posted: Thu Feb 23, 2017 12:30 pm    Subject: Spawn Swinging
Forum:  Modding Central » Red Alert 2 Editing Forum
Change PitchSpeed from .9 to 1.1 (or anything above 1), for some reason animated aircraft freakout & act like they are trying to flap their wings otherwise.
  Topic: paladin tank
Mig Eater

Replies: 10
Views: 720

Post Posted: Wed Feb 22, 2017 10:53 pm    Subject: paladin tank
Forum:  Modding Central » Media Hut » SHPs
Ares allows 16, 32 & 64 facings.
  Topic: Some LeiZi's design.
Mig Eater

Replies: 22
Views: 904

Post Posted: Wed Feb 22, 2017 7:14 am    Subject: Some LeiZi's design.
Forum:  Modding Central » Media Hut
The moderators don't need to be asked by kenosis to delete bullshit drama like this, we are fully capable spotting a childish ripper on our own. As such if there is any further escalation this topic w ...
  Topic: Will we ever see strange or fictitious units added?
Mig Eater

Replies: 4
Views: 147

Post Posted: Tue Feb 21, 2017 10:51 pm    Subject: Will we ever see strange or fictitious units added?
Forum:  Featured Projects » D-Day
D-day already has many unusual prototypes & concepts such as the [url=http://dday.migeater.net/wiki/index.php?title=P-1000]P.1000, [url=http://dday.migeater.net/wiki/index.php?title=AGFERB-45]AGFE ...
  Topic: Killing a 0x0 building
Mig Eater

Replies: 8
Views: 445

Post Posted: Tue Feb 07, 2017 11:44 am    Subject: Killing a 0x0 building
Forum:  Modding Central » Red Alert 2 Editing Forum
It might help if I elaborate more on what I'm working on. My idea is to make buildings that are activated via a superweapon, more specifically I want to make a vehicle cloning factory that will only m ...
  Topic: Killing a 0x0 building
Mig Eater

Replies: 8
Views: 445

Post Posted: Mon Feb 06, 2017 2:28 pm    Subject:   Killing a 0x0 building
Forum:  Modding Central » Red Alert 2 Editing Forum
Quick question that I'm to lazy to test myself, is it possible to destroy a 0x0 foundation building with a suicide weapon? If not are there any other ways to destroy a 0x0 building?

I have an idea ...
  Topic: Warhead and Unit Death Anim
Mig Eater

Replies: 7
Views: 399

Post Posted: Mon Jan 23, 2017 10:48 am    Subject: Warhead and Unit Death Anim
Forum:  Modding Central » Red Alert 2 Editing Forum
It's not possible to give units a specific death anim for a weapon. If this weapon kills the unit(s) in one hit tho you may be able to use a workaround to play an separate anim over the unit as it die ...
  Topic: Jumpjet infantry (and ToolTipColor)
Mig Eater

Replies: 14
Views: 787

Post Posted: Mon Jan 23, 2017 10:25 am    Subject: Jumpjet infantry (and ToolTipColor)
Forum:  Modding Central » Red Alert 2 Editing Forum
NARUN should be a blank empty shp, the runway gfx should be in NARUNBB.
  Topic: Jumpjet infantry (and ToolTipColor)
Mig Eater

Replies: 14
Views: 787

Post Posted: Tue Jan 10, 2017 4:52 pm    Subject: Jumpjet infantry (and ToolTipColor)
Forum:  Modding Central » Red Alert 2 Editing Forum
With further testing I found that if several sides share the same sidebar they can't have different ToolTipColors, instead they will all use the ToolTipColor from the first side listed that uses the s ...
  Topic: Jumpjet infantry (and ToolTipColor)
Mig Eater

Replies: 14
Views: 787

Post Posted: Tue Jan 10, 2017 3:13 pm    Subject: Jumpjet infantry (and ToolTipColor)
Forum:  Modding Central » Red Alert 2 Editing Forum
Thanks for testing, I've removed GDI, NOD & ThirdSide in my mod & replaced them with 12 new sides. Under my setup the ToolTipColor tag for the first side effects all sides. In normal YR it sea ...
  Topic: Jumpjet infantry (and ToolTipColor)
Mig Eater

Replies: 14
Views: 787

Post Posted: Tue Jan 10, 2017 1:52 pm    Subject: Jumpjet infantry (and ToolTipColor)
Forum:  Modding Central » Red Alert 2 Editing Forum
I did some testing & it appears that the ToopTipColor is broken.
The tag only works on the first side in the [Sides] list & would apply the same ToopTipColor to all following sides.

I'll p ...
 
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