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  Topic: Looking for Pre-Release proc SHP
Mig Eater

Replies: 4
Views: 340

Post Posted: Today, at 8:06 am    Subject: Looking for Pre-Release proc SHP
Forum:  Modding Central » Media Hut
We're not interested that you need slave miners...
  Topic: The next Ares
Mig Eater

Replies: 99
Views: 6764

Post Posted: Yesterday, at 7:52 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I'm still very interested in the AircraftDockIndex= we discussed awhile ago as a fix for Aircraft using BuildAt=. Any chance of that being added in the future?
  Topic: Removing rubble?
Mig Eater

Replies: 8
Views: 165

Post Posted: Sat May 19, 2018 6:58 pm    Subject: Removing rubble?
Forum:  Modding Central » Red Alert 2 Editing Forum
Do it yourself ya lazy bum #Tongue
  Topic: Removing rubble?
Mig Eater

Replies: 8
Views: 165

Post Posted: Fri May 18, 2018 2:30 pm    Subject: Removing rubble?
Forum:  Modding Central » Red Alert 2 Editing Forum
No. All you can do is change LeaveRubble=yes to no, so buildings wont spawn any rubble in the first place.
  Topic: Tpye SpyPlane with rocket locomotor
Mig Eater

Replies: 3
Views: 226

Post Posted: Mon May 14, 2018 11:50 am    Subject: Tpye SpyPlane with rocket locomotor
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
What are you trying to do?
  Topic: RA2 LAN on Windows 10
Mig Eater

Replies: 2
Views: 91

Post Posted: Sun May 13, 2018 12:16 pm    Subject:   RA2 LAN on Windows 10
Forum:  Modding Central » Red Alert 2 Editing Forum
I'm trying to set up a LAN game between a Win7 & Win10 machines. The usual wsock32.dll LAN fix on the Win 10 PC is making the game crash on start up tho (Without the dll file the game runs without ...
  Topic: Fen Has a Major Announcement
Mig Eater

Replies: 32
Views: 585

Post Posted: Sun May 13, 2018 9:28 am    Subject: Fen Has a Major Announcement
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I'm sorry to hear that you haven't been doing that well, I hope that this change will help.

Just don't act like dicks
I think that is asking to much of this place...
  Topic: Final Alert Ares Support?
Mig Eater

Replies: 4
Views: 287

Post Posted: Sat May 12, 2018 7:54 am    Subject: Final Alert Ares Support?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
That would require making a new version of Final Alert, which isn't possible. The creator of Final Sun/Final Alert [url=https://en.wikipedia.org/wiki/Matthias_Wagner]Matthias Wagner never released the ...
  Topic: Mil Mi-24 transport capable attack helicopter
Mig Eater

Replies: 6
Views: 493

Post Posted: Fri May 11, 2018 12:58 pm    Subject: Mil Mi-24 transport capable attack helicopter
Forum:  Modding Central » Media Hut » Voxels
The main rotor blade it being rendered under the body too. Increasing the height of the blades or giving it a higher offset should fix that.
  Topic: Tornado Attack
Mig Eater

Replies: 11
Views: 718

Post Posted: Thu May 10, 2018 9:38 am    Subject: Tornado Attack
Forum:  Modding Central » Media Hut » SHPs
I've never tried myself but I vaguely remember reading about a reverse mag beam somewhere. Maybe it was just a request for Ares...
  Topic: Tornado Attack
Mig Eater

Replies: 11
Views: 718

Post Posted: Thu May 10, 2018 8:08 am    Subject: Tornado Attack
Forum:  Modding Central » Media Hut » SHPs
Could be used as a reverse Magnetron that pushes units away.
  Topic: BAZnd's WWII Voxel Package
Mig Eater

Replies: 23
Views: 3698

Post Posted: Mon May 07, 2018 5:07 am    Subject: BAZnd's WWII Voxel Package
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
No, other then being disk shaped its completely different.
  Topic: Music
Mig Eater

Replies: 2
Views: 413

Post Posted: Sat May 05, 2018 12:40 pm    Subject: Music
Forum:  Featured Projects » D-Day
I have my own collection of period music too, manly digital tho which I ripped from CDs or found on the web. Of course most of these recording are copied from the old original shellac disks in the fir ...
  Topic: Spain
Mig Eater

Replies: 6
Views: 506

Post Posted: Sat May 05, 2018 12:16 pm    Subject: Spain
Forum:  Featured Projects » D-Day
The neutrality or belligerence of a country isn't an important factor when deciding if they should be added or not. A large focus of D-day is what-if scenarios after all. The main requirement is that ...
  Topic: Spain
Mig Eater

Replies: 6
Views: 506

Post Posted: Thu May 03, 2018 5:45 pm    Subject: Spain
Forum:  Featured Projects » D-Day
As Bolt said I generally prefer to only add countries that have their own indigenous unit designs, they also need enough of them to fill all the basic roles. At a general glance Spain doesn't meet eit ...
  Topic: Display thread
Mig Eater

Replies: 39
Views: 13103

Post Posted: Wed Apr 25, 2018 2:24 pm    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
I've had the same problem when I was posting via a proxy BTW.

Anyway... Nice work, it's good to see some more progress Smile
  Topic: Display thread
Mig Eater

Replies: 39
Views: 13103

Post Posted: Wed Apr 25, 2018 1:19 pm    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
I get [url=https://ppmforums.com/"http://www.moddb.com/mods/cncfinalwar/images/deadmans-workload"]https://ppmforums.com/"http://www.moddb.com/mods/cncfinalwar/images/deadmans-workload&q ...
  Topic: Display thread
Mig Eater

Replies: 39
Views: 13103

Post Posted: Wed Apr 25, 2018 12:57 pm    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
Try clicking on them.
  Topic: Display thread
Mig Eater

Replies: 39
Views: 13103

Post Posted: Wed Apr 25, 2018 7:04 am    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
The links to the images are broken.
  Topic: RUMOR: Next C&C might be a mobile game
Mig Eater

Replies: 54
Views: 2275

Post Posted: Mon Apr 23, 2018 1:27 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Just been announced that a Chinese company has made a mobile game based on RA2 under license from EA. No idea if it will be release anywhere else in the world.

[url=http://hongjing.qq.com/]Link to ...
  Topic: question&suggestion about Prerequisites.
Mig Eater

Replies: 26
Views: 907

Post Posted: Mon Apr 23, 2018 10:20 am    Subject: question&suggestion about Prerequisites.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
If you want country special units buildable if you capture that countries base, the best method would be to re-code all the countries into individual sides. Doing so would also give you a lot more opt ...
  Topic: question&suggestion about Prerequisites.
Mig Eater

Replies: 26
Views: 907

Post Posted: Mon Apr 23, 2018 7:17 am    Subject: question&suggestion about Prerequisites.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
What exactly are you trying to do with PrerequisiteOverride?

If you dont want the player to permanently access the plans then just dont use the tag.
  Topic: question&suggestion about Prerequisites.
Mig Eater

Replies: 26
Views: 907

Post Posted: Mon Apr 23, 2018 7:04 am    Subject: question&suggestion about Prerequisites.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use Prerequisite.Lists= to replicate PrerequisiteOverride.

FactoryOwners.HaveAllPlans= is already set to no by default.
  Topic: The next Ares
Mig Eater

Replies: 99
Views: 6764

Post Posted: Sat Apr 21, 2018 7:29 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Nice, I look forward testing the ROF buff.
  Topic: Resizing voxel more than 255 in VXLE. Can it happen?
Mig Eater

Replies: 14
Views: 256

Post Posted: Sat Apr 21, 2018 7:04 am    Subject: Resizing voxel more than 255 in VXLE. Can it happen?
Forum:  Modding Central » Red Alert 2 Editing Forum
Use XCC Mixer to convert the vxl to pcx, which will turn each layer of the vxl into individual pcx image file. You can then resize the pcx images to whatever size you want & then convert the pcx f ...
  Topic: WWII units from other games
Mig Eater

Replies: 2
Views: 273

Post Posted: Fri Apr 20, 2018 6:49 pm    Subject: WWII units from other games
Forum:  Featured Projects » D-Day
Looks ok, the nose is the wrong shape for a PZL.37 tho. I prefer to make the units for D-day myself, but maybe someone else can find a use for it.
  Topic: Miggy's models
Mig Eater

Replies: 40
Views: 4283

Post Posted: Wed Apr 18, 2018 4:20 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
No, the P40 looks quite different IMO.

https://upload.wikimedia.org/wikipedia/commons/thumb/c/c6/P26-40_tank.jpg/300px-P26-40_tank.jpg

The Tas was influenced by the T-34 & Panther but it's ...
  Topic: Announcing my mod; RA2:YR:New Horizons
Mig Eater

Replies: 4
Views: 422

Post Posted: Mon Apr 16, 2018 3:05 pm    Subject: Announcing my mod; RA2:YR:New Horizons
Forum:  Modding Central » Public Project Announcements
Moved...
  Topic: Creating a broken but fixable bridge
Mig Eater

Replies: 15
Views: 7037

Post Posted: Mon Apr 16, 2018 8:16 am    Subject: Creating a broken but fixable bridge
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Same here I've made damaged bridges & they repaired fine :/
  Topic: SW activated cloning factory
Mig Eater

Replies: 12
Views: 943

Post Posted: Mon Apr 16, 2018 7:10 am    Subject: SW activated cloning factory
Forum:  Modding Central » Red Alert 2 Editing Forum
Using a chrono weapon would make the building transparent most of the time too, which would be rather silly IMO.
  Topic: Unit balancing
Mig Eater

Replies: 7
Views: 596

Post Posted: Fri Apr 13, 2018 3:13 pm    Subject: Unit balancing
Forum:  Featured Projects » D-Day
I've been thinking about a new separate game mode with an upgrade system where you start with pre-war & progress to post-war for awhile.

I cant decide on some of the details tho;

Should th ...
  Topic: Unit balancing
Mig Eater

Replies: 7
Views: 596

Post Posted: Thu Apr 12, 2018 7:44 pm    Subject: Unit balancing
Forum:  Featured Projects » D-Day
There are multiple game modes that represent different periods (Pre-War, Early-War, Mid-War, Late-War, Post-War & Total-War). You will get a different set of units to build depending on which one ...
  Topic: Unit balancing
Mig Eater

Replies: 7
Views: 596

Post Posted: Thu Apr 12, 2018 11:31 am    Subject: Unit balancing
Forum:  Featured Projects » D-Day
The units in D-day are coded based on their real life stats. Which are then also used to calculate the cost, which is the main method of balancing the unit. You can have 4 light tanks for the cost of ...
  Topic: Miggy's models
Mig Eater

Replies: 40
Views: 4283

Post Posted: Thu Apr 12, 2018 8:54 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Hungarian tanks seam to have become quite popular for model makes recently. In the last few years Hobby Boss has also released kits of the of the Toldi & Nimrod tanks as well as the Csaba armoured ...
  Topic: Miggy's models
Mig Eater

Replies: 40
Views: 4283

Post Posted: Wed Apr 11, 2018 2:21 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
I've finished another model kit for my slowly growing what-if tank collection. This time the Hungarian 44M Tas heavy tank. The original Tas only got as far as the prototype stage when it was destroyed ...
  Topic: Movement Zones + Icebreaker
Mig Eater

Replies: 9
Views: 423

Post Posted: Tue Apr 10, 2018 6:42 pm    Subject: Movement Zones + Icebreaker
Forum:  Modding Central » Red Alert 2 Editing Forum
You have to change the cells of the beach tiles to ice type. Then change the FloatBeach SpeedType so units using that type can only move on water & ice. Then just add SpeedType=FloatBeach to a nor ...
  Topic: Maxdebris
Mig Eater

Replies: 18
Views: 541

Post Posted: Mon Apr 09, 2018 7:58 am    Subject: Maxdebris
Forum:  Modding Central » Red Alert 2 Editing Forum
None that I know of, they are normally next to each other tho.
  Topic: Pharos(Phallus) Laser Array
Mig Eater

Replies: 8
Views: 591

Post Posted: Sun Apr 08, 2018 1:21 pm    Subject: Pharos(Phallus) Laser Array
Forum:  Modding Central » Red Alert 2 Editing Forum
The spawned missiles have several dummy infantry inside that use OpenTopped & can only target other spawned missiles.
  Topic: Maxdebris
Mig Eater

Replies: 18
Views: 541

Post Posted: Sat Apr 07, 2018 9:32 am    Subject: Maxdebris
Forum:  Modding Central » Red Alert 2 Editing Forum
AFAIK the tags that accept true/false also work with yes/no & 1/0 too, So I'd presume they wouldn't be to fussy about capital/lowercase either.
  Topic: Maxdebris
Mig Eater

Replies: 18
Views: 541

Post Posted: Wed Apr 04, 2018 12:37 pm    Subject: Maxdebris
Forum:  Modding Central » Red Alert 2 Editing Forum
Only 18 instances you say... I just looked in D-day's rules & I had it misspelled 603 times, WW aren't the only one copy & pasting that error it seams XD Well find & replace fixed that in ...
  Topic: We will no longer do any kind of April's Fool's joke.
Mig Eater

Replies: 14
Views: 673

Post Posted: Mon Apr 02, 2018 7:00 am    Subject: We will no longer do any kind of April's Fool's joke.
Forum:  PPM Zone » PPM News Network
I thought about making a D-day April fools post with Nazi UFO units... However I plan to add them to D-day for real anyway XD
  Topic: We will no longer do any kind of April's Fool's joke.
Mig Eater

Replies: 14
Views: 673

Post Posted: Sun Apr 01, 2018 7:03 pm    Subject: We will no longer do any kind of April's Fool's joke.
Forum:  PPM Zone » PPM News Network
A few years ago Allied General released an April fools version of his mod (AGSA), he disabled the single player & skirmish so all you could do is change the options #Tongue
  Topic: We will no longer do any kind of April's Fool's joke.
Mig Eater

Replies: 14
Views: 673

Post Posted: Sun Apr 01, 2018 9:40 am    Subject: We will no longer do any kind of April's Fool's joke.
Forum:  PPM Zone » PPM News Network
The evil scientists that created Mad put special programing into his internal calendar so he shuts down on the 1st of April & doesn't remember any of the fake news that happened on that day. This ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 351
Views: 24870

Post Posted: Sun Apr 01, 2018 9:16 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
1. Having ROF as an AE would be a useful buff, but as an alternative to gatling logic it seams a bit pointless. Why cant you just use a gatling system?

2. By default an attach effect cant go past t ...
  Topic: Final Alert object categories
Mig Eater

Replies: 6
Views: 227

Post Posted: Fri Mar 30, 2018 8:42 am    Subject: Final Alert object categories
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Yeah I find this a big hassle in FA2 too, 12 sides & hundreds of buildings spread all over the place. Some are even listed twice for some reason!?
  Topic: AI doesn't respect BuiltAt & Factory.ExplicitOnly?
Mig Eater

Replies: 7
Views: 519

Post Posted: Fri Mar 30, 2018 7:38 am    Subject: AI doesn't respect BuiltAt & Factory.ExplicitOnly?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Ok thanks for the clarification.
  Topic: TS to RA2 and back
Mig Eater

Replies: 10
Views: 383

Post Posted: Thu Mar 29, 2018 3:59 pm    Subject: TS to RA2 and back
Forum:  Modding Central » Red Alert 2 Editing Forum
Right click on a file & select "Resize..." at the bottom of the list.
  Topic: TS to RA2 and back
Mig Eater

Replies: 10
Views: 383

Post Posted: Thu Mar 29, 2018 2:47 pm    Subject: TS to RA2 and back
Forum:  Modding Central » Red Alert 2 Editing Forum
XCC Mixer can resize shp files directly too BTW.
  Topic: AI doesn't respect BuiltAt & Factory.ExplicitOnly?
Mig Eater

Replies: 7
Views: 519

Post Posted: Thu Mar 29, 2018 8:06 am    Subject: AI doesn't respect BuiltAt & Factory.ExplicitOnly?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
As unknown said if you set AllowParallelAIQueues=no it will work correctly.
  Topic: Movement Zones + Icebreaker
Mig Eater

Replies: 9
Views: 423

Post Posted: Sun Mar 25, 2018 8:28 am    Subject: Movement Zones + Icebreaker
Forum:  Modding Central » Red Alert 2 Editing Forum
If a submarines fires it's weapon on the "ice" it will detonate immediately because the game considers it land & not water.
 
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