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  Topic: We Wuz Kangz and School Shooters dump
Mig Eater

Replies: 14
Views: 157

Post Posted: Yesterday, at 1:30 pm    Subject: We Wuz Kangz and School Shooters dump
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
I regret posting anything now, nothing anyone says is going to rescue you from your paranoid delusions. I'm just fed up with seeing crap like this here...
  Topic: We Wuz Kangz and School Shooters dump
Mig Eater

Replies: 14
Views: 157

Post Posted: Yesterday, at 8:12 am    Subject: We Wuz Kangz and School Shooters dump
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
don't you think it's strange how everyone is laughing and smiling, or just generally happy in the interviews?
That's because you're only looking at right-wing propaganda that cherry picks specific th ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 291
Views: 15162

Post Posted: Wed Feb 21, 2018 8:52 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You can technically already do that with an insta-kill weapon that spawns an infantry from the firing anim. Use a long anim with some blank frames that loop a few times to add a delay to when the zomb ...
  Topic: weapon that spawns units
Mig Eater

Replies: 2
Views: 49

Post Posted: Wed Feb 21, 2018 5:39 am    Subject: weapon that spawns units
Forum:  Modding Central » Red Alert 2 Editing Forum
You can use [url=https://www.modenc.renegadeprojects.com/MakeInfantry]MakeInfantry to make weapons that spawn infantry. Note that Ares has [url=http://ares-developers.github.io/Ares-docs/new/makeinfan ...
  Topic: adding a music problem
Mig Eater

Replies: 5
Views: 59

Post Posted: Mon Feb 19, 2018 9:09 pm    Subject: adding a music problem
Forum:  Modding Central » Red Alert 2 Editing Forum
Wav files (like most audio/video formats) can use multiple different types of encoding. RA2 uses several different types of encoding for music, sound effects & EVA voices. Most programs that can p ...
  Topic: More Anim Issues
Mig Eater

Replies: 9
Views: 183

Post Posted: Sat Feb 17, 2018 3:26 am    Subject: More Anim Issues
Forum:  Modding Central » Red Alert 2 Editing Forum
"There is a "="in the middle of ActiveAnimZAdjust.
  Topic: How to make infantry attack civilians in Yuri's Revenge?
Mig Eater

Replies: 11
Views: 145

Post Posted: Thu Feb 15, 2018 12:37 pm    Subject: How to make infantry attack civilians in Yuri's Revenge?
Forum:  Modding Central » Red Alert 2 Editing Forum

How to make that?
I already give it weapon.


I was replying to cxtian39's question, click on the link in my first post to solve your problem.
  Topic: Cant access any website on the server
Mig Eater

Replies: 26
Views: 2241

Post Posted: Thu Feb 15, 2018 9:14 am    Subject: Cant access any website on the server
Forum:  PPM Zone » PPM Discussion Zone
So ten months later... Everything just magically started working again a few hours ago. Hopefully it's actually fixed now & not just a temporary fluke.
  Topic: How to make infantry attack civilians in Yuri's Revenge?
Mig Eater

Replies: 11
Views: 145

Post Posted: Thu Feb 15, 2018 9:05 am    Subject: How to make infantry attack civilians in Yuri's Revenge?
Forum:  Modding Central » Red Alert 2 Editing Forum
Give it a dummy weapon that doesn't do anything. Units will then consider it a threat & attack it.
  Topic: How to make infantry attack civilians in Yuri's Revenge?
Mig Eater

Replies: 11
Views: 145

Post Posted: Thu Feb 15, 2018 8:15 am    Subject: How to make infantry attack civilians in Yuri's Revenge?
Forum:  Modding Central » Red Alert 2 Editing Forum
[url=http://ares-developers.github.io/Ares-docs/new/civilianenemies.html]Ares civilian enemies
  Topic: Ares Broke Carryalls?
Mig Eater

Replies: 26
Views: 486

Post Posted: Thu Feb 15, 2018 2:00 am    Subject: Ares Broke Carryalls?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Carryalls have always needed to be an aircraft type since their introduced in TS. I also have Carryalls working without any problems in my Ares mod using the same code you have posted. You must have d ...
  Topic: VXL To OBJ
Mig Eater

Replies: 19
Views: 282

Post Posted: Wed Feb 14, 2018 11:14 pm    Subject: VXL To OBJ
Forum:  Featured Tools » CnC Editing Tools
VXLSE is currently the only program that can convert vxl to obj. It can create textures tho, the options for it are hidden in the "Views" menu (the box next to the rotation buttons).

Also ...
  Topic: Playing Online
Mig Eater

Replies: 5
Views: 225

Post Posted: Tue Feb 13, 2018 2:38 pm    Subject: Playing Online
Forum:  Featured Projects » D-Day
Ah sorry! C&C Online is for newer 3D games & doesn't support RA2.
  Topic: Playing Online
Mig Eater

Replies: 5
Views: 225

Post Posted: Tue Feb 13, 2018 5:44 am    Subject: Playing Online
Forum:  Featured Projects » D-Day
To play RA2/D-day online you can use [url=https://cncnet.org/]CnCNet, [url=http://cnc-online.net/]C&C Online or [url=http://xwis.net/]XWIS.

I don't use any of these online clients so I can't g ...
  Topic: helicopter rotor not spinning
Mig Eater

Replies: 9
Views: 177

Post Posted: Mon Feb 12, 2018 3:25 am    Subject: helicopter rotor not spinning
Forum:  Modding Central » Red Alert 2 Editing Forum
Need more information;

1.What helicopter are you using?
2.Does it have the rotor blade(s) as a separate section(s)?
3.How much experience do you have with editing vxl or hva files?
  Topic: CnCnet
Mig Eater

Replies: 12
Views: 335

Post Posted: Mon Feb 12, 2018 12:49 am    Subject: CnCnet
Forum:  Featured Projects » D-Day
I dont really have any experience with CnCNet, so I can't give you exact steps on what to do. Hopefully someone can help you though.
  Topic: Submarine Torpedoes not working correct terrain related
Mig Eater

Replies: 9
Views: 147

Post Posted: Sun Feb 11, 2018 10:55 pm    Subject: Submarine Torpedoes not working correct terrain related
Forum:  Modding Central » Red Alert 2 Editing Forum
Yeah I know it's not a "bug" I just didn't feel it was necessary to elaborate on the events that led up to that option being forcefully enabled by default & thought that calling it a bug ...
  Topic: Submarine Torpedoes not working correct terrain related
Mig Eater

Replies: 9
Views: 147

Post Posted: Sun Feb 11, 2018 8:43 pm    Subject: Submarine Torpedoes not working correct terrain related
Forum:  Modding Central » Red Alert 2 Editing Forum
v1.04 of TMP Editor has a bug where it will enable "has damaged artwork" (which is only useful on bridges) on by default with no way to turn it off. I haven't see this specific issue before ...
  Topic: CnCnet
Mig Eater

Replies: 12
Views: 335

Post Posted: Sun Feb 11, 2018 5:40 pm    Subject: CnCnet
Forum:  Featured Projects » D-Day
Couldn't you just place the D-day files in a clan install of RA2+CnCNet? I'd imagine the menu might have graphical errors but I'd presume that in game it should work fine.
  Topic: Greetings! I'm new, and I bring internal error mischief***
Mig Eater

Replies: 9
Views: 277

Post Posted: Sun Feb 11, 2018 3:49 pm    Subject: Greetings! I'm new, and I bring internal error mischief***
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Dump files are to big for this forum, you need to upload it somewhere else & post a link here.
  Topic: CnCnet
Mig Eater

Replies: 12
Views: 335

Post Posted: Fri Feb 09, 2018 9:30 pm    Subject: CnCnet
Forum:  Featured Projects » D-Day
I've only just recently looked into CnCnet, I need to do more testing before I decided on if I'm going to integrate into D-day or not.
  Topic: Should privileged people be in charge or educated ones?
Mig Eater

Replies: 9
Views: 212

Post Posted: Thu Feb 08, 2018 4:46 pm    Subject: Should privileged people be in charge or educated ones?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
They're not really mutually exclusive as "Privileged People" generally have easier access to higher education too.
  Topic: Yenisei---Soviet Style I.F.V
Mig Eater

Replies: 14
Views: 897

Post Posted: Wed Feb 07, 2018 4:49 pm    Subject: Yenisei---Soviet Style I.F.V
Forum:  Modding Central » Media Hut » Voxels
The flak barrel/turret has layering problems & gets rendered incorrectly. Are they a separate turret & barrel or a single multi-sectioned turret? Either way you should combine them into a sing ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 291
Views: 15162

Post Posted: Wed Feb 07, 2018 11:22 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
2. Use a splits type weapon, if you are unable to get it working then that's a problem with you & not a bug that Ares needs to fix.

3. I haven't tested it but can't you just use two different M ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 291
Views: 15162

Post Posted: Tue Feb 06, 2018 8:28 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
2) Implemented.
I use script 53 & 54 to make the AI patrol the map, so this should be useful to make the AI patrol closer to their own base for more cover but also outside the defensive range of ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 291
Views: 15162

Post Posted: Fri Feb 02, 2018 10:54 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Except for the timed bonus you can technically already do that with Prerequisite.Negative unit switching or an attach effect buff. Including the increased cost which can be done be using a negative am ...
  Topic: ICBM rocket flies away
Mig Eater

Replies: 9
Views: 354

Post Posted: Fri Feb 02, 2018 9:21 am    Subject: ICBM rocket flies away
Forum:  Modding Central » Red Alert 2 Editing Forum
Question has been answered & this flaming isn't helping anyone so topic locked.
  Topic: ICBM rocket flies away
Mig Eater

Replies: 9
Views: 354

Post Posted: Tue Jan 30, 2018 7:18 am    Subject: ICBM rocket flies away
Forum:  Modding Central » Red Alert 2 Editing Forum
[url=http://ares-developers.github.io/Ares-docs/new/custommissiles.html]Ares Custom Missiles
  Topic: Creator weapons factory
Mig Eater

Replies: 95
Views: 4038

Post Posted: Mon Jan 29, 2018 3:15 pm    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
I think the inner bomb pylons need to be a little bit longer, not the same size as the outer. Other than that, it looks awesome. Smile
They are engines not bombs.

https://acesflyinghigh.files.wordpre ...
  Topic: Rocket (like V3) not working correct.
Mig Eater

Replies: 5
Views: 178

Post Posted: Sun Jan 28, 2018 7:38 pm    Subject: Rocket (like V3) not working correct.
Forum:  Modding Central » Red Alert 2 Editing Forum
The closest way of doing it without a patch is making an aircraft carrier with kamikaze planes that crash on the target.
  Topic: Rocket (like V3) not working correct.
Mig Eater

Replies: 5
Views: 178

Post Posted: Sun Jan 28, 2018 5:27 pm    Subject: Rocket (like V3) not working correct.
Forum:  Modding Central » Red Alert 2 Editing Forum
Are you using Ares to get around the hardcoded tags used by V3 type rockets? If not that's ya problem.
  Topic: Miggy's models
Mig Eater

Replies: 27
Views: 2691

Post Posted: Sun Jan 28, 2018 3:29 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
I've been busy with the paint & glue again! This time putting together a 1/35 scale Flakpanzer E-100 model kit by Amusing Hobby. I made several changes to the base kit including; replacing the ina ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 291
Views: 15162

Post Posted: Fri Jan 26, 2018 3:57 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Random artwork for units has been asked for a few times in the past. IIRC it was not pursued because getting such a feature to also work with NoSpawnAlt=, WaterImage= & PassengerTurret= etc would ...
  Topic: Three tanks (V3, Allied Prism Tank and Yuri Metal Tank)
Mig Eater

Replies: 25
Views: 1147

Post Posted: Tue Jan 23, 2018 9:31 pm    Subject: Three tanks (V3, Allied Prism Tank and Yuri Metal Tank)
Forum:  Modding Central » Media Hut » Voxels
There used to be a lot more female members back in the early days of the community. I actually met my wife on Revora back then, we are celebrating our 11th anniversary next week #Tongue

I thought the co ...
  Topic: C&C Generals 2 Alpha tools
Mig Eater

Replies: 21
Views: 1496

Post Posted: Tue Jan 23, 2018 11:21 am    Subject: C&C Generals 2 Alpha tools
Forum:  Modding Central » Other Games Modding
Seams a bit hypocritical that you make a tool for ripping files but then say it's not allowed to have said files.
  Topic: Helicopters spawn at Airfield.
Mig Eater

Replies: 9
Views: 340

Post Posted: Tue Jan 16, 2018 8:05 pm    Subject: Helicopters spawn at Airfield.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Thanks for the info Smile So is there any possibility that we might see AircraftDockIndex= or something like it added to Ares in the future?

I had plans for naval airfields with seaplanes in D-day, ev ...
  Topic: [TS] Envoy Cruiser
Mig Eater

Replies: 11
Views: 3823

Post Posted: Tue Jan 16, 2018 5:57 pm    Subject: [TS] Envoy Cruiser
Forum:  Modding Central » Media Hut » Voxels
Tibweb uses .org not .com.
  Topic: Helicopters spawn at Airfield.
Mig Eater

Replies: 9
Views: 340

Post Posted: Tue Jan 16, 2018 4:40 pm    Subject: Helicopters spawn at Airfield.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It not a bug with BuildAt, it does exactly what it is meant to. It's the PadAircraft logic which messes things up because it's used globally & doesn't work with BuildAt's per-building system. &nbs ...
  Topic: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Mig Eater

Replies: 24
Views: 1703

Post Posted: Tue Jan 16, 2018 10:42 am    Subject: Yuri Psychic Anti-Gravity Alien Summoner Airfield
Forum:  Modding Central » Media Hut » SHPs
If you are using Image= on a building that already has an art.ini entry it will use the foundation from the original section instead of the one specified with the Image tag. So you need to change the ...
  Topic: Clear RA2/YR cameo backgrounds?
Mig Eater

Replies: 4
Views: 236

Post Posted: Mon Jan 15, 2018 7:44 pm    Subject: Clear RA2/YR cameo backgrounds?
Forum:  Modding Central » Media Hut
[url=https://get.google.com/albumarchive/113361105083292812413/album/AF1QipN3nc2bVGj24T42iZFga_6Wnw6E0raYTcUyltSG]Here are some of the stock images WW used for their cameo backgrounds.
  Topic: Helicopters spawn at Airfield.
Mig Eater

Replies: 9
Views: 340

Post Posted: Mon Jan 15, 2018 5:43 pm    Subject: Helicopters spawn at Airfield.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
BTW BuildAt= doesn't work correctly with airfields because it doesn't take the PadAircraft logic into account. Which means you can build more aircraft then then you have space for which messes up the ...
  Topic: Some question for dev team!
Mig Eater

Replies: 2
Views: 157

Post Posted: Mon Jan 15, 2018 5:32 pm    Subject: Some question for dev team!
Forum:  Modding Central » Red Alert 2 Editing Forum
1. Yes, the giant squid uses a LimboLaunch weapon.

2. Not sure what you are asking...

3 & 4. Creep & the web logic are unique to the Firestorm expansion & aren't usable in Red Alert ...
  Topic: Anti-Surface's WorkCanvas
Mig Eater

Replies: 16
Views: 1121

Post Posted: Mon Jan 15, 2018 12:19 pm    Subject: Anti-Surface's WorkCanvas
Forum:  Modding Central » Media Hut
Never use pure black, it hides small dealing & shadows. Use dark grey so the detailing & shadow have some contrast to them.
  Topic: How many ways to make enemy AI's filthy rich?
Mig Eater

Replies: 5
Views: 210

Post Posted: Sun Jan 14, 2018 7:40 pm    Subject: How many ways to make enemy AI's filthy rich?
Forum:  Modding Central » Red Alert 2 Editing Forum
No need for the SW just use ProduceCashAmount & ProduceCashDelay on the dummy building.
  Topic: Should C&C4 Tiberian Twilight be in the Official C&C Story?
Mig Eater

Replies: 6
Views: 435

Post Posted: Sun Jan 14, 2018 12:23 pm    Subject: Should C&C4 Tiberian Twilight be in the Official C&C Story?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Red Alert is a prequel to Tiberium Dawn not a squeal to Kane's Wrath...
  Topic: Added a new tank unit, and AI start building a lot of them
Mig Eater

Replies: 8
Views: 266

Post Posted: Fri Jan 12, 2018 11:13 am    Subject: Added a new tank unit, and AI start building a lot of them
Forum:  Modding Central » Red Alert 2 Editing Forum
The AI can use free units if you make a trigger/team type specifically for them.
  Topic: Added a new tank unit, and AI start building a lot of them
Mig Eater

Replies: 8
Views: 266

Post Posted: Thu Jan 11, 2018 6:33 pm    Subject: Added a new tank unit, and AI start building a lot of them
Forum:  Modding Central » Red Alert 2 Editing Forum
This happens if you have more than 100 buildable units in the [VehicleTypes] list. You can reorder the list to move all the unbuildable unit past 100, (more info [url=https://www.modenc.renegadeprojec ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 291
Views: 15162

Post Posted: Wed Jan 10, 2018 12:16 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You can make a dummy building that can spawn any type of ore/tib. Which is probably what DTA does...
  Topic: is there any way to activate other textures in temperate?
Mig Eater

Replies: 8
Views: 428

Post Posted: Sat Jan 06, 2018 7:17 pm    Subject: is there any way to activate other textures in temperate?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
You can convert a map to a different theater by opening it in a text editor & finding the [Map] section, there you can change the Theater= to a different type, in your case to NEWURBAN. When you o ...
  Topic: Terrain Expansion files
Mig Eater

Replies: 20
Views: 673

Post Posted: Thu Jan 04, 2018 5:51 pm    Subject: Terrain Expansion files
Forum:  Modding Central » Media Hut
There are no plans for adding any new terrain features to Ares. I've asked multiple times over the years but I've been alone in that request.

I came up with a new method for making LAT tiles tho wh ...
 
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