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  Topic: Miggy's Workbench
Mig Eater

Replies: 182
Views: 11720

Post Posted: Today, at 1:32 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
I've been giving D-day's M48 Patton tank some love with a fresh coat of paint. I originally made this unit ten years ago, so I thought this would be a good example of how my style has changes & im ...
  Topic: Weapon/Warhead Lighting
Mig Eater

Replies: 1
Views: 21

Post Posted: Today, at 12:23 am    Subject: Weapon/Warhead Lighting
Forum:  Modding Central » Red Alert 2 Editing Forum
AFAIK the nuke flash is the only map wide lighting effect you can call via a normal weapon. You could attach a large negative alpha image to the cloud anim, which could even be made to animate & l ...
  Topic: War is imminent...
Mig Eater

Replies: 14
Views: 155

Post Posted: Thu Sep 21, 2017 2:44 am    Subject: War is imminent...
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
No this is not C&C, the USA cant just put up a force shield & then spam superweapons to win the game. This is real life which is vastly more complicated & if conflict does erupt all sides ...
  Topic: War is imminent...
Mig Eater

Replies: 14
Views: 155

Post Posted: Thu Sep 21, 2017 12:59 am    Subject: War is imminent...
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
North Korean missiles targeting the US west coast might be able to hit. The USA's main Anti-ICBM defense systems (the RIM-161) is rather new & still undergoing testing, during which it has failed ...
  Topic: Artificial Eye (synthwave album release)
Mig Eater

Replies: 7
Views: 379

Post Posted: Wed Sep 20, 2017 7:49 pm    Subject: Artificial Eye (synthwave album release)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Noice, sounds really pro!
  Topic: Miggy's Workbench
Mig Eater

Replies: 182
Views: 11720

Post Posted: Sun Sep 17, 2017 8:27 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
You can convert the gif image to a shp if you want to. As I said, it was just a "doodle" so I don't plan on finishing it.
  Topic: Miggy's Workbench
Mig Eater

Replies: 182
Views: 11720

Post Posted: Sat Sep 16, 2017 3:59 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
Here is an ingame pic...
  Topic: Miggy's Workbench
Mig Eater

Replies: 182
Views: 11720

Post Posted: Sat Sep 16, 2017 3:50 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
You're no fun, I was hoping for more food related guesses #Tongue

Well as you can read in Crim's link it's a tank that carries a mini scout helicopter instead of a turret. In D-day it works like a land ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 182
Views: 11720

Post Posted: Sat Sep 16, 2017 3:02 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
ROFL, I could make it spawn pink "cotton candy" gas clouds that give a buff to your units #Tongue

Its name is Aerie BTW, I'd advise against doing a google image search to try & to find it ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 182
Views: 11720

Post Posted: Sat Sep 16, 2017 12:26 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
I haven't done any modding for a few months now, to get back into it I thought I'd make some random fun units for D-day #Tongue First of which is this very unique American tank design from 1955, can anyone ...
  Topic: —V22 Osprey—
Mig Eater

Replies: 14
Views: 527

Post Posted: Wed Sep 13, 2017 8:32 pm    Subject: —V22 Osprey—
Forum:  Modding Central » Media Hut
It's a well made vxl that would fit perfectly in RA2, however other than being a tiltrotor aircraft it doesn't look anything like a V-22, every part is the wrong shape, size or disproportional to each ...
  Topic: "Warthog" Tankbuster
Mig Eater

Replies: 1
Views: 79

Post Posted: Mon Sep 11, 2017 2:00 pm    Subject: "Warthog" Tankbuster
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
Nice edit Smile
  Topic: 2D Attempts
Mig Eater

Replies: 124
Views: 3845

Post Posted: Sun Sep 10, 2017 1:55 pm    Subject: 2D Attempts
Forum:  Modding Central » Media Hut
Why is he always making Mental Omega based stuff...

Cos...

https://img.memecdn.com/notice-me-senpai-amp-lt-3_o_2998851.jpg
  Topic: Spirit Bomber
Mig Eater

Replies: 8
Views: 229

Post Posted: Thu Sep 07, 2017 2:44 am    Subject: Spirit Bomber
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
Well if you are happy with it than that's fine (your mod after all!). It's just my own personal preference to keep things in a consistent scale #Tongue
  Topic: Spirit Bomber
Mig Eater

Replies: 8
Views: 229

Post Posted: Thu Sep 07, 2017 12:34 am    Subject: Spirit Bomber
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
A real B-2 is more than 5x the size of a harrier tho...
  Topic: Spirit Bomber
Mig Eater

Replies: 8
Views: 229

Post Posted: Wed Sep 06, 2017 4:34 pm    Subject: Spirit Bomber
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Units
Yeah, nice but rather small in comparison to the other aircraft. You could edit it a bit & turn it into an X-47B which would fit that size better.
  Topic: My Sleeping Patterns keep changing!
Mig Eater

Replies: 10
Views: 219

Post Posted: Wed Sep 06, 2017 4:25 pm    Subject: My Sleeping Patterns keep changing!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
7 hours is the normally recommended amount of sleep for adults, however many people sleep less then that.

As LKO said you only need to see a doctor if you cant get any sleep & stay awake all ni ...
  Topic: Remake version of Ra2 black eagle
Mig Eater

Replies: 13
Views: 720

Post Posted: Mon Sep 04, 2017 6:40 pm    Subject: Remake version of Ra2 black eagle
Forum:  Modding Central » Media Hut » Voxels
The black eagle is an F-18 with inverted wings & a single vertical tail instead of two.
  Topic: KOMATSU 930E Truck
Mig Eater

Replies: 22
Views: 756

Post Posted: Wed Aug 30, 2017 10:42 am    Subject: KOMATSU 930E Truck
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
How did he made it in bare hand?
It's just a matter of time & effort...
  Topic: Does anyone have DeeZire's Coding Guides?
Mig Eater

Replies: 3
Views: 168

Post Posted: Mon Aug 28, 2017 2:04 pm    Subject: Does anyone have DeeZire's Coding Guides?
Forum:  Modding Central » Red Alert 2 Editing Forum
Deezire's guide was made 15 years ago using basic observation & presumption (no exe hacking back then!). As such it's full of errors & shouldn't really be used anymore.

ModEnc also started ...
  Topic: I have a problem
Mig Eater

Replies: 5
Views: 167

Post Posted: Sat Aug 26, 2017 10:18 am    Subject: I have a problem
Forum:  Modding Central » Media Hut
To fix the layering issues you need to split the turret into three different vxl sections, right, center & left with the center section being the same width as the barrel. Then recombine them toge ...
  Topic: Landing Ships
Mig Eater

Replies: 5
Views: 487

Post Posted: Tue Aug 15, 2017 2:57 pm    Subject: Landing Ships
Forum:  Modding Central » Media Hut » Voxels
Mig, have a nuke from the past then.
lots of classic vxls there from back in the day when all you had was Will's editor & a few DOS scripts. I'm feeling all nostalgic now, I'm gona go boot up com ...
  Topic: Landing Ships
Mig Eater

Replies: 5
Views: 487

Post Posted: Mon Aug 14, 2017 5:26 am    Subject: Landing Ships
Forum:  Modding Central » Media Hut » Voxels
Well that's a blast from the past. IIRC it was originally made for TS before RA2 (re)introduced naval units, as such it was one of the first naval voxels ever made.
  Topic: SW activated cloning factory
Mig Eater

Replies: 4
Views: 204

Post Posted: Sun Aug 13, 2017 3:37 pm    Subject: SW activated cloning factory
Forum:  Modding Central » Red Alert 2 Editing Forum
I'm focusing on vehicles but I might want to add this for infantry too.
  Topic: SW activated cloning factory
Mig Eater

Replies: 4
Views: 204

Post Posted: Sun Aug 13, 2017 12:44 pm    Subject:   SW activated cloning factory
Forum:  Modding Central » Red Alert 2 Editing Forum
So I'm trying to make a cloning factory building that will only make clones for a short amount of time after the activation of a superweapon.

My first attempt involved using PoweredBy= on the cloni ...
  Topic: "Blinder" Mobile Jammer
Mig Eater

Replies: 6
Views: 311

Post Posted: Sun Aug 06, 2017 2:51 pm    Subject: "Blinder" Mobile Jammer
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
Thanks, good to know.
  Topic: "Blinder" Mobile Jammer
Mig Eater

Replies: 6
Views: 311

Post Posted: Sun Aug 06, 2017 12:45 pm    Subject: "Blinder" Mobile Jammer
Forum:  Other Projects » Pre-Alpha Projects » The Desolated Future » The Forgotten
How are you reducing aircraft armor? Attach effect doesn't work on aircraft & AFAIK that's the only thing that can do that.
  Topic: Paladin Tank's autonomous AA weapon?
Mig Eater

Replies: 15
Views: 640

Post Posted: Sat Aug 05, 2017 3:20 pm    Subject: Paladin Tank's autonomous AA weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
Yes points are just for the score screen. Veterancy is calculated by unit cost.
  Topic: How do I make unit upgrades, and others...
Mig Eater

Replies: 1
Views: 147

Post Posted: Sat Aug 05, 2017 3:17 pm    Subject: How do I make unit upgrades, and others...
Forum:  Modding Central » Red Alert 2 Editing Forum
For upgrades use Prerequisite.Negative= to disable a unit while adding a new version to replace it...

[UNIT]
Prerequisite.Negative=AGTECH

[UNITUP]
Prerequisite=AGTECH

Use Range= & LineM ...
  Topic: Paladin Tank's autonomous AA weapon?
Mig Eater

Replies: 15
Views: 640

Post Posted: Thu Aug 03, 2017 12:40 pm    Subject: Paladin Tank's autonomous AA weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
It's not normally possible as units can only handle one target at a time. You can use InitialPayload & OpenTopped to add an AA infantry to the unit that will auto attack targets tho.
  Topic: Cold War Mod countries
Mig Eater

Replies: 10
Views: 526

Post Posted: Mon Jul 31, 2017 12:24 am    Subject: Cold War Mod countries
Forum:  Modding Central » Media Hut
Switzerland uses French weapons but Sweden does/has produced its own equipment. Both countries have remained neutral in all European conflicts for several hundred years tho. They would probably only j ...
  Topic: Cold War Mod countries
Mig Eater

Replies: 10
Views: 526

Post Posted: Sun Jul 30, 2017 12:38 am    Subject: Cold War Mod countries
Forum:  Modding Central » Media Hut
Switzerland & Sweden are famously neutral countries. If you want a Scandinavian country tho Finland would be best choice. During WW2 & RA1 they where allies with Germany against the Soviets.
...
  Topic: Cold War Mod countries
Mig Eater

Replies: 10
Views: 526

Post Posted: Sat Jul 29, 2017 9:53 pm    Subject: Cold War Mod countries
Forum:  Modding Central » Media Hut
More information would be helpful, an actual list of countries instead of flags would be better to. Lets see how many I can recognize... (+ some notes)

Allied (main):
America
Britain
South Korea ...
  Topic: YR: Rise of the East
Mig Eater

Replies: 30
Views: 2869

Post Posted: Fri Jul 28, 2017 10:15 am    Subject: YR: Rise of the East
Forum:  Modding Central » Public Project Announcements
US Navy's new railgun tested a few weeks ago.

[youtube]QO_zXuOQy6A[/youtube]

Fun fact: In a normal gun the muzzle flash is produced by excess propellant. In a rail gun the high speed of the proj ...
  Topic: Construction Yard Deployment Bug
Mig Eater

Replies: 12
Views: 318

Post Posted: Wed Jul 26, 2017 10:07 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
I have never seen or heard of the MCV deploying incorrectly before so I cant help you.

The selling bug IIRC can be fixed by using Artillary=yes or TickTank=yes, which tells the game that the unit-b ...
  Topic: [IGNORE THIS] What is this 'Mandela Effect'?
Mig Eater

Replies: 24
Views: 470

Post Posted: Wed Jul 26, 2017 9:25 pm    Subject: [IGNORE THIS] What is this 'Mandela Effect'?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
There is not enough face palm memes in the world to illustrate my reaction to this topic.
  Topic: Construction Yard Deployment Bug
Mig Eater

Replies: 12
Views: 318

Post Posted: Wed Jul 26, 2017 8:56 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
If you are going to mod RA2 edit the RA2 Rules.ini, not the YR RulesMD.ini file. By starting with the incorrect file you've created a minefield of possible problems that will be a nightmare to debug. ...
  Topic: RA2 BUG
Mig Eater

Replies: 16
Views: 636

Post Posted: Wed Jul 26, 2017 8:36 pm    Subject: RA2 BUG
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I would have thought that it was commonsense that save games don't work correctly in different mods :/ Like most things in life you cant change the variables & then expect the same results.
  Topic: RA2 BUG
Mig Eater

Replies: 16
Views: 636

Post Posted: Wed Jul 26, 2017 5:09 pm    Subject: RA2 BUG
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
This is nothing new & is simply how the RA2 save system works. Because saving your game doesn't just save the current status of the map you are playing on but also the art/rules/sound/etc ini file ...
  Topic: Construction Yard Deployment Bug
Mig Eater

Replies: 12
Views: 318

Post Posted: Wed Jul 26, 2017 4:23 pm    Subject: Construction Yard Deployment Bug
Forum:  Modding Central » Red Alert 2 Editing Forum
Have you checked your mix files to see if the amcv.vxl file is correct?
  Topic: Mirage Tank Retexture
Mig Eater

Replies: 16
Views: 979

Post Posted: Wed Jul 26, 2017 10:35 am    Subject: Mirage Tank Retexture
Forum:  Modding Central » Media Hut » Voxels
If you're going to release a vxl that uses a custom VPL then include the VPL with it. You cant expect people to reverse engineer a new VPL just to use your one vxl.
  Topic: My 1st guidline strike!
Mig Eater

Replies: 5
Views: 182

Post Posted: Tue Jul 25, 2017 4:24 pm    Subject: My 1st guidline strike!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[url=https://www.youtube.com/yt/policyandsafety/en-GB/communityguidelines.html#communityguidelines-line-crossing]Basic info on YouTube's inappropriate content rules.
  Topic: Country-specific base defense...
Mig Eater

Replies: 14
Views: 450

Post Posted: Tue Jul 25, 2017 4:12 pm    Subject: Country-specific base defense...
Forum:  Modding Central » Red Alert 2 Editing Forum
I'd suggest making each country it's own side. With Ares it isn't that hard & will only take a day or two of coding. Once done it opens up a lot more options to customize each country however you ...
  Topic: Supply drop idea
Mig Eater

Replies: 4
Views: 526

Post Posted: Thu Jul 20, 2017 1:26 pm    Subject: Supply drop idea
Forum:  Featured Projects » D-Day
The code for the supply drop & the tech building part has already been implemented in separate structures, it's just a mater of combining them for this new one. The only difficult part with implem ...
  Topic: Cant access any website on the server
Mig Eater

Replies: 24
Views: 1405

Post Posted: Thu Jul 20, 2017 1:02 pm    Subject: Cant access any website on the server
Forum:  PPM Zone » PPM Discussion Zone
Bit of an update, I'm now using a VPN client instead of a web proxy to access the server. Which is a lot more stable & allows me access to my FTP as well as uploading files to the forum.

I trie ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 182
Views: 11720

Post Posted: Thu Jul 20, 2017 12:34 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
I've started using a VPN to access to the forum so I can upload to the forum now, so here is a pic of the Aegis.
  Topic: Supply drop idea
Mig Eater

Replies: 4
Views: 526

Post Posted: Tue Jul 18, 2017 3:45 pm    Subject:   Supply drop idea
Forum:  Featured Projects » D-Day
Currently the Americans have a supply drop building that calls in a cargo plane which drops supply boxes next to it that can be collected for credits. I'm thinking of expanding on this system & ma ...
  Topic: Completing Catching Up
Mig Eater

Replies: 61
Views: 3326

Post Posted: Mon Jul 17, 2017 9:44 pm    Subject: Completing Catching Up
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
See discussion about shields [url=http://ppmforums.com/viewtopic.php?t=38742]here.
  Topic: Got a couple of questions here, if you don't mind?
Mig Eater

Replies: 6
Views: 393

Post Posted: Mon Jul 10, 2017 11:58 am    Subject: Got a couple of questions here, if you don't mind?
Forum:  Modding Central » Red Alert 2 Editing Forum
Using V3RocketPitchFinal=1 wont work, the rocket will just continue going up until it goes off the screen. Use V3RocketPitchFinal=0.9 instead.
  Topic: Miggy's Workbench
Mig Eater

Replies: 182
Views: 11720

Post Posted: Sun Jul 09, 2017 12:56 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
As I said I cant upload anything to the forum (i.e. this thread). I can currently only access the forum via a web proxy & the one I'm using wont let me upload anything.
 
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