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  Topic: [Q] Has anyone tried OpenTopped on a building?
Mig Eater

Replies: 9
Views: 136

Post Posted: Wed Nov 22, 2017 4:32 pm    Subject: [Q] Has anyone tried OpenTopped on a building?
Forum:  Modding Central » Red Alert 2 Editing Forum
You dont even need to make it auto deploy, the FreeUnit can just be made immobile with Speed=0 etc.
  Topic: Replace Ore with Tiberium
Mig Eater

Replies: 27
Views: 338

Post Posted: Mon Nov 20, 2017 8:42 am    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
I dont think I can say it any better so...

Move your ass and do it yourself.
  Topic: [RA1] Country Flag Buildings
Mig Eater

Replies: 4
Views: 177

Post Posted: Sun Nov 19, 2017 6:36 pm    Subject: [RA1] Country Flag Buildings
Forum:  Modding Central » Media Hut » SHPs
Nice to see RA1 assets still being made Smile
  Topic: Replace Ore with Tiberium
Mig Eater

Replies: 27
Views: 338

Post Posted: Sun Nov 19, 2017 2:19 pm    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
YR:Arg had a pack of several different colours of TS tib for RA2 IIRC.
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Mig Eater

Replies: 41
Views: 656

Post Posted: Sun Nov 19, 2017 2:17 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
If all you want it is a grid overlaying your building then just import your building & my FLHFinder into an image editor, line them up & you're done.
  Topic: Replace Ore with Tiberium
Mig Eater

Replies: 27
Views: 338

Post Posted: Sun Nov 19, 2017 10:30 am    Subject: Replace Ore with Tiberium
Forum:  Modding Central » Red Alert 2 Editing Forum
You can change the ore/tib to look like anything you want, just make a shp with the same amount of frames (24) & name as the original ore gfx (tib01-tib20). If you want tiberium damage, healing &a ...
  Topic: [REQUEST] RA2 Beta Soviet Heavy Tank
Mig Eater

Replies: 15
Views: 398

Post Posted: Sun Nov 19, 2017 10:05 am    Subject: [REQUEST] RA2 Beta Soviet Heavy Tank
Forum:  Modding Central » Media Hut
The 3tnk vxl in the local.mix is the RA1 heavy tank.

The only double barrelled soviet tank seen in the RA2 beta screenshots was an early version of the Apoc, which featured a boxy all remap body si ...
  Topic: Fission's Personal Works and Voxel Progress
Mig Eater

Replies: 166
Views: 8903

Post Posted: Wed Nov 15, 2017 10:05 am    Subject: Fission's Personal Works and Voxel Progress
Forum:  Modding Central » Media Hut
Ok it's just you said "This Rhino Tank was based off of a Generals Mod" so I thought you weren't aware of it's origins.
  Topic: Fission's Personal Works and Voxel Progress
Mig Eater

Replies: 166
Views: 8903

Post Posted: Wed Nov 15, 2017 9:53 am    Subject: Fission's Personal Works and Voxel Progress
Forum:  Modding Central » Media Hut
They're all based on this concept from the RA2 installer.

https://orig00.deviantart.net/f464/f/2010/346/4/d/rhino_tank___ra2_by_datmax-d34pzci.jpg
  Topic: Is there a limit to how many trees RA2/YR can have?
Mig Eater

Replies: 11
Views: 211

Post Posted: Wed Nov 15, 2017 7:45 am    Subject: Is there a limit to how many trees RA2/YR can have?
Forum:  Modding Central » Red Alert 2 Editing Forum
I have 258 TerrainTypes in D-day, 137 of them being trees & haven't had any problems...
  Topic: [6] Forsaken Night
Mig Eater

Replies: 6
Views: 156

Post Posted: Tue Nov 14, 2017 8:50 am    Subject: [6] Forsaken Night
Forum:  Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
Nice to see my overlays being used, I haven't even put them in D-day yet #Tongue
  Topic: Ideas & suggestions
Mig Eater

Replies: 153
Views: 7833

Post Posted: Sun Nov 12, 2017 3:17 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Attack it with a dummy unit/building to make it retaliate.
  Topic: Russian BTR-90 Boomerang A.P.C
Mig Eater

Replies: 11
Views: 714

Post Posted: Fri Nov 10, 2017 7:48 am    Subject: Russian BTR-90 Boomerang A.P.C
Forum:  Modding Central » Media Hut » Voxels
Yes the K-17 is in service now & will slowly be replacing the BTRs.
  Topic: BAZnd's WWII Voxel Package
Mig Eater

Replies: 21
Views: 1235

Post Posted: Thu Nov 09, 2017 8:01 am    Subject: BAZnd's WWII Voxel Package
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
So I found the time to properly look through this pak & found that I incorrectly labeled a few of them in the list I posted above. I also noticed that several of the vxls in the picture are missin ...
  Topic: Russian BTR-90 Boomerang A.P.C
Mig Eater

Replies: 11
Views: 714

Post Posted: Thu Nov 09, 2017 7:41 am    Subject: Russian BTR-90 Boomerang A.P.C
Forum:  Modding Central » Media Hut » Voxels
Yes it looks like a Stryker but it also looks like a dozen other wheeled IFVs too. Your use of "frank" & "essentially" in your original statement implied that you believe the S ...
  Topic: [Ra2]Seige Tank
Mig Eater

Replies: 1
Views: 410

Post Posted: Wed Nov 08, 2017 9:51 am    Subject: [Ra2]Seige Tank
Forum:  Modding Central » Media Hut » Voxels
Starcraft siege tank?
  Topic: BAZnd's WWII Voxel Package
Mig Eater

Replies: 21
Views: 1235

Post Posted: Wed Nov 08, 2017 9:46 am    Subject: BAZnd's WWII Voxel Package
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
Starting top left...

British:
Bishop
Centurion
Crusader AA Mk.II
Firefly
Matilda
Spitfire
Hurricane  

German:
Loraine 37 with flak?
Goliath
Loraine 37 with 15cm sFH13/1
Jagdpanzer 38 ...
  Topic: Russian BTR-90 Boomerang A.P.C
Mig Eater

Replies: 11
Views: 714

Post Posted: Wed Nov 08, 2017 8:42 am    Subject: Russian BTR-90 Boomerang A.P.C
Forum:  Modding Central » Media Hut » Voxels
The Soviets/Russians have been using wheeled IFVs long before the Stryker was even thought of, so your analogy should be reversed.

Nice vxl, the turret blends into the body a bit tho, I'd recommend ...
  Topic: KillDriver with CellSpread inconsistency
Mig Eater

Replies: 4
Views: 191

Post Posted: Wed Nov 08, 2017 8:14 am    Subject: KillDriver with CellSpread inconsistency
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
No problem Alex, I just wanted to know if it was a known issue or if I messed up something #Tongue I want(ed) to use KillDriver to emulate unit wreaks, but with this issue there is only a very small chance ...
  Topic: KillDriver with CellSpread inconsistency
Mig Eater

Replies: 4
Views: 191

Post Posted: Tue Nov 07, 2017 9:22 am    Subject: KillDriver with CellSpread inconsistency
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
So no one else is using KillDriver..?
  Topic: Is there a tag to make walker's FLHs not tilt on incline
Mig Eater

Replies: 5
Views: 153

Post Posted: Tue Nov 07, 2017 7:21 am    Subject: Is there a tag to make walker's FLHs not tilt on incline
Forum:  Modding Central » Red Alert 2 Editing Forum
IsTilter=no?
  Topic: AircraftTypes getting extra ammo
Mig Eater

Replies: 4
Views: 131

Post Posted: Tue Nov 07, 2017 7:18 am    Subject: AircraftTypes getting extra ammo
Forum:  Modding Central » Red Alert 2 Editing Forum
IIRC increasing the ROF fixed this bug for me.
  Topic: Big Soviet Turret
Mig Eater

Replies: 11
Views: 789

Post Posted: Sat Nov 04, 2017 5:07 pm    Subject: Big Soviet Turret
Forum:  Modding Central » Media Hut » SHPs
You can fix the overlapping with ZAdjust= & TurretAnimZAdjust=.
  Topic: Big Soviet Turret
Mig Eater

Replies: 11
Views: 789

Post Posted: Sat Nov 04, 2017 1:47 pm    Subject: Big Soviet Turret
Forum:  Modding Central » Media Hut » SHPs
Use TurretAnimDamaged= on the buildings rules entry.
  Topic: Cure for global warming?
Mig Eater

Replies: 21
Views: 338

Post Posted: Sat Nov 04, 2017 7:53 am    Subject: Cure for global warming?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Ozone doesn't work like that, in fact if there was a large increase in o3 in the atmosphere it would likely kill everyone...

Apart from converting to sustainable greener energy sources to reduce Co ...
  Topic: Cure for global warming?
Mig Eater

Replies: 21
Views: 338

Post Posted: Fri Nov 03, 2017 11:18 am    Subject: Cure for global warming?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]6cjx4gJFME0[/youtube]
  Topic: Fission's Personal Works and Voxel Progress
Mig Eater

Replies: 166
Views: 8903

Post Posted: Fri Nov 03, 2017 6:55 am    Subject: Fission's Personal Works and Voxel Progress
Forum:  Modding Central » Media Hut
Topic cleaned up, keep it civil ppl.
  Topic: Trigger for Day/Night-Cycle [solved] // Gamespeed
Mig Eater

Replies: 20
Views: 454

Post Posted: Fri Nov 03, 2017 6:37 am    Subject: Trigger for Day/Night-Cycle [solved] // Gamespeed
Forum:  Modding Central » Red Alert 2 Editing Forum
I dont remember ever making a map called "Honeymoon" :/
  Topic: Trigger for Day/Night-Cycle [solved] // Gamespeed
Mig Eater

Replies: 20
Views: 454

Post Posted: Wed Nov 01, 2017 8:34 am    Subject: Trigger for Day/Night-Cycle [solved] // Gamespeed
Forum:  Modding Central » Red Alert 2 Editing Forum
That's for changing the default map lighting & not making triggers...
  Topic: Internal Application Error on FA2
Mig Eater

Replies: 6
Views: 229

Post Posted: Wed Nov 01, 2017 8:32 am    Subject: Internal Application Error on FA2
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
I've completely replaced all the houses in my mod & FA2 works without any errors, so that's not the problem.
  Topic: How can we customize random map?
Mig Eater

Replies: 2
Views: 100

Post Posted: Wed Nov 01, 2017 8:26 am    Subject: How can we customize random map?
Forum:  Modding Central » Red Alert 2 Editing Forum
You can edit rmgmd.ini but there isn't much you can change.
  Topic: Trigger for Day/Night-Cycle [solved] // Gamespeed
Mig Eater

Replies: 20
Views: 454

Post Posted: Wed Nov 01, 2017 8:22 am    Subject: Trigger for Day/Night-Cycle [solved] // Gamespeed
Forum:  Modding Central » Red Alert 2 Editing Forum
Open FA2 & press F1, the help file will pop up with a basic guide to making triggers. It should be enough to help you figure out how to make a day-night cycle yourself.

If you have any specific ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Wed Nov 01, 2017 7:48 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
Yes I'm still working on D-day, due to technical problems I currently cant work on the D-day wiki or post any news on the website tho.

Most nations in D-day will get Landing Craft, Destroyers & ...
  Topic: KillDriver with CellSpread inconsistency
Mig Eater

Replies: 4
Views: 191

Post Posted: Mon Oct 30, 2017 9:07 am    Subject:   KillDriver with CellSpread inconsistency
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Like the title stated I'm getting inconsistent results when using kill driver on a inaccurate weapon with a cell spread. The weapon will require multiple hits to kill the driver or more often destroy ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 153
Views: 7833

Post Posted: Mon Oct 30, 2017 8:13 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
A day - night cycle only requires two simple triggers that can be copy & pasted into every map with relative ease.

The AI will build walls & defenses around tech buildings if you add Protec ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Sat Oct 28, 2017 10:08 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
@Freedom: Nice, good to see someone else used the RA2:Zero design. BTW is that my F-32 plane?

@Bolt: I plan to also make a (loaded) version with drones on the deck, so they wont be appearing out o ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Fri Oct 27, 2017 7:53 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
While a huge & super detailed shp would be superior to a vxl from a artists stand point, I dont think it wouldn't be very practical & appealing for the average modder IMO.

Anyway, wip pic o ...
  Topic: Sidebar Spacer's Length Glitch
Mig Eater

Replies: 2
Views: 134

Post Posted: Fri Oct 27, 2017 6:41 am    Subject: Sidebar Spacer's Length Glitch
Forum:  Modding Central » Red Alert 2 Editing Forum
I dont think there is a max length, you can just double the length & copy & paste the bar to fix that glitch.
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Tue Oct 24, 2017 11:38 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
I'm back from my holiday feeling refreshed & in the mood to make some public assets! I've seen several people mention that there aren't enough naval units available. So I'm gona start with a new a ...
  Topic: RA: Paradox Device vxl pack
Mig Eater

Replies: 17
Views: 950

Post Posted: Tue Oct 24, 2017 8:11 am    Subject:   RA: Paradox Device vxl pack
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
Here is a pack of voxels made for the mod Red Alert: Paradox Device. The pack contains:

Allied:
MCV
Ranger
APC
Light Tank
Medium Tank (British Ver)
Medium Tank (French Ver)
Medium Tank (Germ ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Fri Oct 13, 2017 8:41 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
Thanks for the info Starkku.

While I can see the logic in having to steal troop deployment plans from an enemy HQ. I'm still not convinced that micromanaging a spy is better then just using the big ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Fri Oct 13, 2017 7:28 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
I double checked & yes Ares recently added new spy logic that could make that possible.

While expanding on the spy's ability to gather intelligence would be great. Requiring spy infiltration t ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Thu Oct 12, 2017 5:49 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
That's not possible, in RA2 when a spy infiltrates a radar it makes the enemy's shroud regrow.

BTW If you dont know a psychic sensor will show any enemy movements in a radios around the building. I ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Thu Oct 12, 2017 12:17 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
Thanks for the feedback Smile Along with trying to make it clearer (by tangling it up!) I made the main build path darker & changed the defenses to dashed lines.

Random thought: After mentioning t ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Thu Oct 12, 2017 8:38 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
Here is a revised version with some changes & hopefully more clarification.


After building the Barracks you unlock the Armoury >
Building the Armoury unlocks the Factory, 1st Special & ...
  Topic: Miggy's Workbench
Mig Eater

Replies: 209
Views: 14583

Post Posted: Wed Oct 11, 2017 2:29 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
Here are my plans for D-day's new build tree (which includes several new buildings) & unit tech levels. Of course this isn't set & is subject to change. Also "Side Specials" are diff ...
  Topic: OverWatch's voxels
Mig Eater

Replies: 13
Views: 653

Post Posted: Wed Oct 11, 2017 1:42 pm    Subject: OverWatch's voxels
Forum:  Modding Central » Media Hut
*Topic Split*

If you want to show off your own vxl's please create a new thread instead of hijacking someone else's.
  Topic: Very Random Questions
Mig Eater

Replies: 6
Views: 262

Post Posted: Tue Oct 10, 2017 6:30 am    Subject: Very Random Questions
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Car developers are & have been developing electric vehicles, multiple companies have already put forward plans to build only electric cars within the next few years. Several cities around the worl ...
  Topic: Concept Psychic Dominator
Mig Eater

Replies: 14
Views: 532

Post Posted: Sun Oct 08, 2017 8:53 am    Subject: Concept Psychic Dominator
Forum:  Modding Central » Media Hut
The bricks could do with a bump map to add some depth. It looks a bit dark over all IMO too. The pipes & "claw" look really good tho.
  Topic: SellUnit SW
Mig Eater

Replies: 6
Views: 166

Post Posted: Sun Oct 08, 2017 8:46 am    Subject: SellUnit SW
Forum:  Modding Central » Red Alert 2 Editing Forum
It doesn't work via the sell button, you click on the SW icon & then click on a unit docked with the repair pad...  

I cant remember exactly what other code you need but I'm remembering th ...
 
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