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  Topic: RUMOR: Next C&C might be a mobile game
Mig Eater

Replies: 21
Views: 456

Post Posted: Mon Apr 23, 2018 1:27 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Just been announced that a Chinese company has made a mobile game based on RA2 under license from EA. No idea if it will be release anywhere else in the world.

[url=http://hongjing.qq.com/]Link to ...
  Topic: question&suggestion about Prerequisites.
Mig Eater

Replies: 18
Views: 313

Post Posted: Mon Apr 23, 2018 10:20 am    Subject: question&suggestion about Prerequisites.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
If you want country special units buildable if you capture that countries base, the best method would be to re-code all the countries into individual sides. Doing so would also give you a lot more opt ...
  Topic: question&suggestion about Prerequisites.
Mig Eater

Replies: 18
Views: 313

Post Posted: Mon Apr 23, 2018 7:17 am    Subject: question&suggestion about Prerequisites.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
What exactly are you trying to do with PrerequisiteOverride?

If you dont want the player to permanently access the plans then just dont use the tag.
  Topic: question&suggestion about Prerequisites.
Mig Eater

Replies: 18
Views: 313

Post Posted: Mon Apr 23, 2018 7:04 am    Subject: question&suggestion about Prerequisites.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use Prerequisite.Lists= to replicate PrerequisiteOverride.

FactoryOwners.HaveAllPlans= is already set to no by default.
  Topic: The next Ares
Mig Eater

Replies: 65
Views: 4268

Post Posted: Sat Apr 21, 2018 7:29 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Nice, I look forward testing the ROF buff.
  Topic: Resizing voxel more than 255 in VXLE. Can it happen?
Mig Eater

Replies: 14
Views: 157

Post Posted: Sat Apr 21, 2018 7:04 am    Subject: Resizing voxel more than 255 in VXLE. Can it happen?
Forum:  Modding Central » Red Alert 2 Editing Forum
Use XCC Mixer to convert the vxl to pcx, which will turn each layer of the vxl into individual pcx image file. You can then resize the pcx images to whatever size you want & then convert the pcx f ...
  Topic: WWII units from other games
Mig Eater

Replies: 2
Views: 131

Post Posted: Fri Apr 20, 2018 6:49 pm    Subject: WWII units from other games
Forum:  Featured Projects » D-Day
Looks ok, the nose is the wrong shape for a PZL.37 tho. I prefer to make the units for D-day myself, but maybe someone else can find a use for it.
  Topic: Miggy's models
Mig Eater

Replies: 39
Views: 3603

Post Posted: Wed Apr 18, 2018 4:20 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
No, the P40 looks quite different IMO.

https://upload.wikimedia.org/wikipedia/commons/thumb/c/c6/P26-40_tank.jpg/300px-P26-40_tank.jpg

The Tas was influenced by the T-34 & Panther but it's ...
  Topic: Announcing my mod; RA2:YR:New Horizons
Mig Eater

Replies: 4
Views: 330

Post Posted: Mon Apr 16, 2018 3:05 pm    Subject: Announcing my mod; RA2:YR:New Horizons
Forum:  Modding Central » Public Project Announcements
Moved...
  Topic: Creating a broken but fixable bridge
Mig Eater

Replies: 15
Views: 6939

Post Posted: Mon Apr 16, 2018 8:16 am    Subject: Creating a broken but fixable bridge
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Same here I've made damaged bridges & they repaired fine :/
  Topic: SW activated cloning factory
Mig Eater

Replies: 12
Views: 835

Post Posted: Mon Apr 16, 2018 7:10 am    Subject: SW activated cloning factory
Forum:  Modding Central » Red Alert 2 Editing Forum
Using a chrono weapon would make the building transparent most of the time too, which would be rather silly IMO.
  Topic: Unit balancing
Mig Eater

Replies: 6
Views: 232

Post Posted: Fri Apr 13, 2018 3:13 pm    Subject: Unit balancing
Forum:  Featured Projects » D-Day
I've been thinking about a new separate game mode with an upgrade system where you start with pre-war & progress to post-war for awhile.

I cant decide on some of the details tho;

Should th ...
  Topic: Unit balancing
Mig Eater

Replies: 6
Views: 232

Post Posted: Thu Apr 12, 2018 7:44 pm    Subject: Unit balancing
Forum:  Featured Projects » D-Day
There are multiple game modes that represent different periods (Pre-War, Early-War, Mid-War, Late-War, Post-War & Total-War). You will get a different set of units to build depending on which one ...
  Topic: Unit balancing
Mig Eater

Replies: 6
Views: 232

Post Posted: Thu Apr 12, 2018 11:31 am    Subject: Unit balancing
Forum:  Featured Projects » D-Day
The units in D-day are coded based on their real life stats. Which are then also used to calculate the cost, which is the main method of balancing the unit. You can have 4 light tanks for the cost of ...
  Topic: Miggy's models
Mig Eater

Replies: 39
Views: 3603

Post Posted: Thu Apr 12, 2018 8:54 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Hungarian tanks seam to have become quite popular for model makes recently. In the last few years Hobby Boss has also released kits of the of the Toldi & Nimrod tanks as well as the Csaba armoured ...
  Topic: Miggy's models
Mig Eater

Replies: 39
Views: 3603

Post Posted: Wed Apr 11, 2018 2:21 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
I've finished another model kit for my slowly growing what-if tank collection. This time the Hungarian 44M Tas heavy tank. The original Tas only got as far as the prototype stage when it was destroyed ...
  Topic: Movement Zones + Icebreaker
Mig Eater

Replies: 9
Views: 345

Post Posted: Tue Apr 10, 2018 6:42 pm    Subject: Movement Zones + Icebreaker
Forum:  Modding Central » Red Alert 2 Editing Forum
You have to change the cells of the beach tiles to ice type. Then change the FloatBeach SpeedType so units using that type can only move on water & ice. Then just add SpeedType=FloatBeach to a nor ...
  Topic: Maxdebris
Mig Eater

Replies: 18
Views: 441

Post Posted: Mon Apr 09, 2018 7:58 am    Subject: Maxdebris
Forum:  Modding Central » Red Alert 2 Editing Forum
None that I know of, they are normally next to each other tho.
  Topic: Pharos(Phallus) Laser Array
Mig Eater

Replies: 8
Views: 468

Post Posted: Sun Apr 08, 2018 1:21 pm    Subject: Pharos(Phallus) Laser Array
Forum:  Modding Central » Red Alert 2 Editing Forum
The spawned missiles have several dummy infantry inside that use OpenTopped & can only target other spawned missiles.
  Topic: Maxdebris
Mig Eater

Replies: 18
Views: 441

Post Posted: Sat Apr 07, 2018 9:32 am    Subject: Maxdebris
Forum:  Modding Central » Red Alert 2 Editing Forum
AFAIK the tags that accept true/false also work with yes/no & 1/0 too, So I'd presume they wouldn't be to fussy about capital/lowercase either.
  Topic: Maxdebris
Mig Eater

Replies: 18
Views: 441

Post Posted: Wed Apr 04, 2018 12:37 pm    Subject: Maxdebris
Forum:  Modding Central » Red Alert 2 Editing Forum
Only 18 instances you say... I just looked in D-day's rules & I had it misspelled 603 times, WW aren't the only one copy & pasting that error it seams XD Well find & replace fixed that in ...
  Topic: We will no longer do any kind of April's Fool's joke.
Mig Eater

Replies: 14
Views: 535

Post Posted: Mon Apr 02, 2018 7:00 am    Subject: We will no longer do any kind of April's Fool's joke.
Forum:  PPM Zone » PPM News Network
I thought about making a D-day April fools post with Nazi UFO units... However I plan to add them to D-day for real anyway XD
  Topic: We will no longer do any kind of April's Fool's joke.
Mig Eater

Replies: 14
Views: 535

Post Posted: Sun Apr 01, 2018 7:03 pm    Subject: We will no longer do any kind of April's Fool's joke.
Forum:  PPM Zone » PPM News Network
A few years ago Allied General released an April fools version of his mod (AGSA), he disabled the single player & skirmish so all you could do is change the options #Tongue
  Topic: We will no longer do any kind of April's Fool's joke.
Mig Eater

Replies: 14
Views: 535

Post Posted: Sun Apr 01, 2018 9:40 am    Subject: We will no longer do any kind of April's Fool's joke.
Forum:  PPM Zone » PPM News Network
The evil scientists that created Mad put special programing into his internal calendar so he shuts down on the 1st of April & doesn't remember any of the fake news that happened on that day. This ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 350
Views: 22361

Post Posted: Sun Apr 01, 2018 9:16 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
1. Having ROF as an AE would be a useful buff, but as an alternative to gatling logic it seams a bit pointless. Why cant you just use a gatling system?

2. By default an attach effect cant go past t ...
  Topic: Final Alert object categories
Mig Eater

Replies: 6
Views: 169

Post Posted: Fri Mar 30, 2018 8:42 am    Subject: Final Alert object categories
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Yeah I find this a big hassle in FA2 too, 12 sides & hundreds of buildings spread all over the place. Some are even listed twice for some reason!?
  Topic: AI doesn't respect BuiltAt & Factory.ExplicitOnly?
Mig Eater

Replies: 7
Views: 467

Post Posted: Fri Mar 30, 2018 7:38 am    Subject: AI doesn't respect BuiltAt & Factory.ExplicitOnly?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Ok thanks for the clarification.
  Topic: TS to RA2 and back
Mig Eater

Replies: 10
Views: 295

Post Posted: Thu Mar 29, 2018 3:59 pm    Subject: TS to RA2 and back
Forum:  Modding Central » Red Alert 2 Editing Forum
Right click on a file & select "Resize..." at the bottom of the list.
  Topic: TS to RA2 and back
Mig Eater

Replies: 10
Views: 295

Post Posted: Thu Mar 29, 2018 2:47 pm    Subject: TS to RA2 and back
Forum:  Modding Central » Red Alert 2 Editing Forum
XCC Mixer can resize shp files directly too BTW.
  Topic: AI doesn't respect BuiltAt & Factory.ExplicitOnly?
Mig Eater

Replies: 7
Views: 467

Post Posted: Thu Mar 29, 2018 8:06 am    Subject: AI doesn't respect BuiltAt & Factory.ExplicitOnly?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
As unknown said if you set AllowParallelAIQueues=no it will work correctly.
  Topic: Movement Zones + Icebreaker
Mig Eater

Replies: 9
Views: 345

Post Posted: Sun Mar 25, 2018 8:28 am    Subject: Movement Zones + Icebreaker
Forum:  Modding Central » Red Alert 2 Editing Forum
If a submarines fires it's weapon on the "ice" it will detonate immediately because the game considers it land & not water.
  Topic: Movement Zones + Icebreaker
Mig Eater

Replies: 9
Views: 345

Post Posted: Sat Mar 24, 2018 8:57 pm    Subject: Movement Zones + Icebreaker
Forum:  Modding Central » Red Alert 2 Editing Forum
FloatBeach is unused too BTW so you can use that in conjunction with Ice to make a new terrain type & special unit that can only move over it.

I used Ice & FloatBeach to make landing crafts ...
  Topic: Buildable Paradrop Plane
Mig Eater

Replies: 15
Views: 581

Post Posted: Sat Mar 24, 2018 12:09 pm    Subject: Buildable Paradrop Plane
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Any weapon, if you force fire/attack the ground then it will detonate on the ground...

I'd use Parachuted=yes & Dropping=yes tho (need Ares for these tags to work) to make it drop vertically w ...
  Topic: Buildable Paradrop Plane
Mig Eater

Replies: 15
Views: 581

Post Posted: Sat Mar 24, 2018 6:24 am    Subject: Buildable Paradrop Plane
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The infantry would by default spawn on the ground, you'd have to add extra code to make them spawn in the air...

Yes you could use Primary & Secondary to spawn different infantry. I would recom ...
  Topic: [hekp]Make airdrop drop tanks in fa2
Mig Eater

Replies: 9
Views: 310

Post Posted: Fri Mar 23, 2018 12:25 pm    Subject: [hekp]Make airdrop drop tanks in fa2
Forum:  Modding Central » Red Alert 2 Editing Forum
For the paradrop Superweapons it doesn't work at all (it only reads infantry, Ares added new tags specifically for units).

For aircraft manually loaded with units & dropped via a force fire wea ...
  Topic: [hekp]Make airdrop drop tanks in fa2
Mig Eater

Replies: 9
Views: 310

Post Posted: Fri Mar 23, 2018 9:56 am    Subject: [hekp]Make airdrop drop tanks in fa2
Forum:  Modding Central » Red Alert 2 Editing Forum
You need to use Ares in order for tank paradrops to work. See the documentation [url=http://ares-developers.github.io/Ares-docs/new/superweapons/types/paradrop.html]here for more information.
  Topic: Buildable Paradrop Plane
Mig Eater

Replies: 15
Views: 581

Post Posted: Fri Mar 23, 2018 7:57 am    Subject: Buildable Paradrop Plane
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Why not just make a "bomber" that spawns infantry with MakeInfantry!? The only restriction is that you can only make it Paradrop one type of infantry per plane.
  Topic: How to build anywhere in the map like Tower Defense?
Mig Eater

Replies: 8
Views: 288

Post Posted: Tue Mar 20, 2018 7:39 pm    Subject: How to build anywhere in the map like Tower Defense?
Forum:  Modding Central » Red Alert 2 Editing Forum
How do you know?
Because it said so in the video's description...
  Topic: How to build anywhere in the map like Tower Defense?
Mig Eater

Replies: 8
Views: 288

Post Posted: Tue Mar 20, 2018 4:31 pm    Subject: How to build anywhere in the map like Tower Defense?
Forum:  Modding Central » Red Alert 2 Editing Forum
The first video isn't RA2, it a custom made tower defense game using RA2 gfx.
  Topic: [RA2/YR] Small Hospital (3x3)
Mig Eater

Replies: 14
Views: 1004

Post Posted: Sat Mar 17, 2018 7:51 pm    Subject: [RA2/YR] Small Hospital (3x3)
Forum:  Modding Central » Media Hut » SHPs
Look [url=http://lmgtfy.com/?q=red+alert+2+hospital]here.
  Topic: RA2 YR ICE-AGE MOD
Mig Eater

Replies: 12
Views: 477

Post Posted: Sat Mar 17, 2018 8:00 am    Subject: RA2 YR ICE-AGE MOD
Forum:  Modding Central » Public Project Announcements
Only modern domesticated dogs have raised tails, which has been breed in to them for our own aesthetics. In contrast wild dogs/wolfs/big cats have their tail lowered most of the time so they are less ...
  Topic: Is it possible to add new units to Dune 2000 with OpenRA
Mig Eater

Replies: 12
Views: 421

Post Posted: Fri Mar 16, 2018 7:41 pm    Subject: Is it possible to add new units to Dune 2000 with OpenRA
Forum:  Modding Central » OpenRA Editing Forums
Yes, the whole point of open RA is that it is open source & easily moddable.
  Topic: RA2 YR ICE-AGE MOD
Mig Eater

Replies: 12
Views: 477

Post Posted: Fri Mar 16, 2018 5:19 pm    Subject: RA2 YR ICE-AGE MOD
Forum:  Modding Central » Public Project Announcements
Moved...
  Topic: Me-262 And Friends
Mig Eater

Replies: 3
Views: 492

Post Posted: Thu Mar 15, 2018 6:09 pm    Subject: Me-262 And Friends
Forum:  Featured Projects » D-Day » D-Day News
Thanks but these are jet aircraft so they dont use propellers. The aircraft in D-day that do use propeller engines tho have fully animated rotors, such as this:

http://dday.migeater.net/wiki/images ...
  Topic: Me-262 And Friends
Mig Eater

Replies: 3
Views: 492

Post Posted: Thu Mar 15, 2018 10:53 am    Subject:   Me-262 And Friends
Forum:  Featured Projects » D-Day » D-Day News
http://dday.migeater.net/other/mdb_me262_s.png

I'm back with a big news post covering the early development of German & Japanese jet aircraft with several Me-262 variants and copies. I actually ...
  Topic: Is it possible to give a unit a charging weapon?
Mig Eater

Replies: 17
Views: 404

Post Posted: Thu Mar 15, 2018 8:37 am    Subject: Is it possible to give a unit a charging weapon?
Forum:  Modding Central » Red Alert 2 Editing Forum
The prism tank's turret just plays an anim after it fires & doesn't really "charge".

As bolt said using the ammo system is the best way to go, you can easily replicate the EMP tank fr ...
  Topic: Unbalanced soviet rising beta 0.1
Mig Eater

Replies: 2
Views: 247

Post Posted: Thu Mar 15, 2018 7:04 am    Subject: Unbalanced soviet rising beta 0.1
Forum:  Modding Central » Public Project Announcements
The voxel forum is for posting voxels not whole mods. Moved to Public Projects.
  Topic: Music Thread
Mig Eater

Replies: 15
Views: 550

Post Posted: Tue Mar 13, 2018 1:45 pm    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Spent most of today chilling to DJ Shadow...

[youtube]O-hdiaB6Duk[/youtube]
  Topic: The next Ares
Mig Eater

Replies: 65
Views: 4268

Post Posted: Tue Mar 13, 2018 7:32 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I split the posts regarding unit to unit transformation to stop this topic getting to cluttered. If you have any ideas or suggestions for Ares then post them in Ideas & suggestions or start a new ...
  Topic: Placing Walls in Chains
Mig Eater

Replies: 9
Views: 266

Post Posted: Mon Mar 12, 2018 8:12 pm    Subject: Placing Walls in Chains
Forum:  Modding Central » Red Alert 2 Editing Forum
Walls use the tag GuardRange= to build in "chains", so GuardRange=5 means it can build 5 cells in a row etc.
 
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