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  Topic: New Construction Options: C&C Remaster Art Preview!
NimoStar

Replies: 58
Views: 2428

Post Posted: Tue Apr 23, 2019 4:54 pm    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
Ironically that mock-up probably looks better than the actual thing...
  Topic: Storm.Sensitive (TS logic restore)
NimoStar

Replies: 2
Views: 205

Post Posted: Tue Apr 23, 2019 7:59 am    Subject: Storm.Sensitive (TS logic restore)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It was not about "Making it cooler":

1) You can't know if there will be more tags in the future related to the same logic. Many Ares tags started with just a couple of them and then expan ...
  Topic: Harbor reclamation [Yuri's Revenge] [2-3]
NimoStar

Replies: 3
Views: 360

Post Posted: Tue Apr 23, 2019 7:57 am    Subject: Harbor reclamation [Yuri's Revenge] [2-3]
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
Interesting how the "Missing" fourth player is the civilian town
  Topic: New Construction Options: C&C Remaster Art Preview!
NimoStar

Replies: 58
Views: 2428

Post Posted: Tue Apr 23, 2019 7:18 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
The cooling thingy not touching the hangar would be understadable is there was at least pipes to transfer water or air for cooling... as it is, completely pointless.

***

Unpopular opinion: EA is ...
  Topic: How to Build Jumpjet Vehicle from Airfield
NimoStar

Replies: 8
Views: 305

Post Posted: Sat Apr 20, 2019 5:30 am    Subject: How to Build Jumpjet Vehicle from Airfield
Forum:  Modding Central » Red Alert 2 Editing Forum
What's the "hunt" part for exactly? I didn't get that.

I get it is an AI section but I don't get how it would make them build this
  Topic: Modenc not working
NimoStar

Replies: 15
Views: 557

Post Posted: Sat Apr 13, 2019 7:16 pm    Subject: Modenc not working
Forum:  PPM Zone » PPM Discussion Zone
That's.... not how an SSL works. Like at all. It has absolutely nothing to do with "ultra secrets" and more to do about keeping your site secure and keeping it from being hacked and used to ...
  Topic: Deamericanising Red Alert
NimoStar

Replies: 23
Views: 884

Post Posted: Sat Apr 13, 2019 7:13 pm    Subject: Deamericanising Red Alert
Forum:  Modding Central » OpenRA Editing Forums
Interesting project, that's all I can say

There is a mortar cycle SHP converted from RA3 that you could ostensibly resize but it is crewed by soviet conscripts. However, it is doubtfuyl that will b ...
  Topic: Scorpion Mech remake
NimoStar

Replies: 10
Views: 982

Post Posted: Sat Apr 13, 2019 7:11 pm    Subject: Scorpion Mech remake
Forum:  Modding Central » Media Hut » Voxels
I think best version is just to use the first one with turret=no and make it shoot a laser from its tail :V

But its nice to have options.
  Topic: RA2 Swimable Dogs
NimoStar

Replies: 22
Views: 1183

Post Posted: Sat Apr 13, 2019 7:06 pm    Subject: RA2 Swimable Dogs
Forum:  Modding Central » Media Hut » SHPs
Giant squid is a vehicle though and doesn't use LimboLaunch=yes
  Topic: Is it possible for units to build structures?
NimoStar

Replies: 10
Views: 403

Post Posted: Sat Apr 13, 2019 9:06 am    Subject: Is it possible for units to build structures?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I wanted to ask this from openRA since its basically the only thing needed to make a Starcraft-like or AOE-like mod.

However they would not listedn.
  Topic: MY mod and Graphics + Sound
NimoStar

Replies: 176
Views: 10048

Post Posted: Sat Apr 13, 2019 9:05 am    Subject: MY mod and Graphics + Sound
Forum:  Modding Central » Media Hut
Nope. Don't be dumb.


1st, the assets mostly suck.

2nd, there are practically no assets (a special unit for each faction only)

3rd I just wanted to play the mod.
  Topic: Modenc not working
NimoStar

Replies: 15
Views: 557

Post Posted: Sat Apr 13, 2019 8:45 am    Subject: Modenc not working
Forum:  PPM Zone » PPM Discussion Zone
They can just unencrypt the connection and then a certificate woudn't be needed.

What ultra mega secret is there in old TS/RA2 info?

I don't think any "man on the middle attack" is lik ...
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Sat Apr 13, 2019 2:37 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
you have only 5 armor types.
submarines-one armor
ships-another armor
radar-another armor
infantry-another armor
Do you plan to give tanks, buildings, aircraft all the same armor?
As written abo ...
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Sat Apr 13, 2019 1:56 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
There is no logic in TS to target a radar only with an EMP weapon.
You have no clue what you're doing.

You have no clue of what am I capable of doing.

As an example:

Set special armor for R ...
  Topic: RA2 Swimable Dogs
NimoStar

Replies: 22
Views: 1183

Post Posted: Sat Apr 13, 2019 1:35 am    Subject: RA2 Swimable Dogs
Forum:  Modding Central » Media Hut » SHPs
Looks rather fine by me. Impressive work with the water ripples.

Though I'm not sure how well this would look with the dogs "jumping" on water...
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Sat Apr 13, 2019 1:02 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
Im pretty sure he angered himself by criticizing that (according to himself alone) *I would not do the mod* and that I was "schizophrenic" for saying that (something that only happened in hi ...
  Topic: MY mod and Graphics + Sound
NimoStar

Replies: 176
Views: 10048

Post Posted: Sat Apr 13, 2019 12:36 am    Subject: MY mod and Graphics + Sound
Forum:  Modding Central » Media Hut
Ok, so this mod died and is never being released?
  Topic: MadHQ's Graveyard
NimoStar

Replies: 507
Views: 102908

Post Posted: Sat Apr 13, 2019 12:23 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Cool material.
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Sat Apr 13, 2019 12:04 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
Wrong, RA2 assets are not free. You would be ripping assets.
Using public remakes isn't really RA2.

What is "really" RA2? Who will judge it? There are tons of remakes with different ass ...
  Topic: Remappable RA2 Gates
NimoStar

Replies: 11
Views: 625

Post Posted: Fri Apr 12, 2019 11:42 pm    Subject: Remappable RA2 Gates
Forum:  Modding Central » Media Hut » SHPs
Look at the bright side. He made his profile picture of a custom
cyborg engineer cameo :V
  Topic: Modenc not working
NimoStar

Replies: 15
Views: 557

Post Posted: Fri Apr 12, 2019 9:16 pm    Subject: Modenc not working
Forum:  PPM Zone » PPM Discussion Zone
I will try that, then. Even so, it would be best to tell the site owners. That workaround costs time, RAM and disk space... not to mention woudn't you have to click to go to unsafe site every time on ...
  Topic: Modenc not working
NimoStar

Replies: 15
Views: 557

Post Posted: Fri Apr 12, 2019 6:04 am    Subject: Modenc not working
Forum:  PPM Zone » PPM Discussion Zone
Those were *examples* an old Microsoft Internet Explorer counts as "other browser".
  Topic: Modenc not working
NimoStar

Replies: 15
Views: 557

Post Posted: Fri Apr 12, 2019 3:01 am    Subject: Modenc not working
Forum:  PPM Zone » PPM Discussion Zone
Not even old ass default internet explorer for un-updated win7 works

https://i.postimg.cc/zGFqZLmM/2019-04-11-23-47-51-Internet-Explorer-cannot-display-the-webpage.png
  Topic: Modenc not working
NimoStar

Replies: 15
Views: 557

Post Posted: Thu Apr 11, 2019 10:06 pm    Subject: Modenc not working
Forum:  PPM Zone » PPM Discussion Zone
Happens the same with private browsing, its not because of autologin
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Thu Apr 11, 2019 10:04 pm    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
Already said, to make a free version of RA2.

However the negative people on this forum sure depress me.

Either "its stupid because its easy" or "you will never do it because its h ...
  Topic: Scorpion Mech remake
NimoStar

Replies: 10
Views: 982

Post Posted: Thu Apr 11, 2019 8:29 pm    Subject: Scorpion Mech remake
Forum:  Modding Central » Media Hut » Voxels
uwu ra3 style non-menacing scorpion
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Thu Apr 11, 2019 8:26 pm    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
I never said it isn't worth it. Are you stupid, or blind? Can you even read?

I said it isn't EASY or SIMPLE.

I didn't say I wasn't going to do it.

Thank you for wasting my time in the topic.
  Topic: Questions to the Team.
NimoStar

Replies: 263
Views: 92956

Post Posted: Thu Apr 11, 2019 6:49 am    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
Tiberian Odyssey should be the poster boy for development hell.

Release a beta. It is rather likely you will lose the assets and code as it happened to many other mods, and then it would truly be i ...
  Topic: Modenc not working
NimoStar

Replies: 15
Views: 557

Post Posted: Thu Apr 11, 2019 6:44 am    Subject:   Modenc not working
Subject description: Can anyone alert site admins?
Forum:  PPM Zone » PPM Discussion Zone
I get this error in modenc:

https://i.postimg.cc/90h2LGCR/2019-04-11-03-41-20-No-se-conect-Posible-problema-de-seguridad.png

Basically, it says their site only allows secure connections, and tha ...
  Topic: Remappable RA2 Gates
NimoStar

Replies: 11
Views: 625

Post Posted: Thu Apr 11, 2019 6:39 am    Subject: Remappable RA2 Gates
Forum:  Modding Central » Media Hut » SHPs
Thisd was a simple "red to remap" script, wasnt it? :V

Anyways... good, so other people don't have to do it.
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Thu Apr 11, 2019 6:36 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
Do you have any idea of the complexity and effort of making a mod like this?

To start with, you need to change all the offsets in the resized art for the structure anims. It is f'king huge.

And ...
  Topic: [RA2/YR] Vortigaunt
NimoStar

Replies: 6
Views: 2049

Post Posted: Wed Apr 10, 2019 6:34 am    Subject: [RA2/YR] Vortigaunt
Forum:  Modding Central » Media Hut » SHPs
Atraiden meant that it has low visibility, which it does. RA2 infantry is "fattened" to be more visible.

However, this can be nice for a TS neutral. It fits the style of the creatures.
  Topic: Storm.Sensitive (TS logic restore)
NimoStar

Replies: 2
Views: 205

Post Posted: Wed Apr 10, 2019 4:07 am    Subject:   Storm.Sensitive (TS logic restore)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Storm.Sensitive = boolean

Essentially weapons with this tag would not be able to be fired during an "ion storm" (Weather storm in RA2)

In TS, some units would have weapons that disable ...
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Wed Apr 10, 2019 4:04 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
You are not limited to 3 with Ares. Wink  Though it would make no difference to users if theres infinite slight variation anyway.

It would make a difference. My eyes tire of seeing the same anima ...
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Tue Apr 09, 2019 9:44 pm    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
Whether players or modders care is one thing, but they also likely wouldn't care if someone pirated RA2.

Well since the versions of RA2 mods that came with the base game were quickly deleted, apapr ...
  Topic: VXLSEIV?
NimoStar

Replies: 10
Views: 1083

Post Posted: Tue Apr 09, 2019 9:25 pm    Subject: VXLSEIV?
Forum:  Featured Tools » Voxel Section Editor III
There mat be a way to make voxels in 3D

Use a voxel 3D editing program (i think there are some), then export as model, then import in VXSE

However, I do admit this method would be very messy and ...
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Tue Apr 09, 2019 8:40 pm    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
You can make Ion storms too with a map wide weather storm and warheads that EMP aircraft & hover units. The amount of features you're losing vs the amount you gain is way higher.

Only partially ...
  Topic: Renegade Buildings [TS/RA2]
NimoStar

Replies: 20
Views: 6193

Post Posted: Tue Apr 09, 2019 8:34 pm    Subject: Renegade Buildings [TS/RA2]
Forum:  Modding Central » Media Hut » SHPs
Even a cheap 1TB hdd costs only 30€ and you probably can get old 250GB hdds for free now. So no reason to not add another HDD if that's stopping you from doing something yourself.

That's not in ...
  Topic: C&C and Dune clone titled 'Reconquest'
NimoStar

Replies: 2
Views: 285

Post Posted: Tue Apr 09, 2019 5:23 am    Subject: C&C and Dune clone titled 'Reconquest'
Forum:  Miscellaneous Forums » Game Chat
Better graphics than EA :V
  Topic: Renegade Buildings [TS/RA2]
NimoStar

Replies: 20
Views: 6193

Post Posted: Tue Apr 09, 2019 5:11 am    Subject: Renegade Buildings [TS/RA2]
Forum:  Modding Central » Media Hut » SHPs
1- I explicitely explained why I can't do it.
Not even the necessary tools for 3d editing and renegade installation fit on my computer.

https://i.postimg.cc/3N9q21MK/2019-04-09-02-09-40-Computer. ...
  Topic: Renegade Buildings [TS/RA2]
NimoStar

Replies: 20
Views: 6193

Post Posted: Tue Apr 09, 2019 3:59 am    Subject: Renegade Buildings [TS/RA2]
Forum:  Modding Central » Media Hut » SHPs
Hello. Sorry for ultra-necroing. It is the base that makes these look terrible. It is extremely overbright. If someone could delete the bases and complete the missing shadows, these could very well at ...
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Tue Apr 09, 2019 3:33 am    Subject: RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
Well, I don't measn resizing stuff but porting most of the game.

I don't mind (ha!) about mind control that much, etc. it would be a sort of "creative interpretation" where missing featur ...
  Topic: [Ares] RA3 Bullfrog w/ Water image
NimoStar

Replies: 8
Views: 783

Post Posted: Tue Apr 09, 2019 3:18 am    Subject: [Ares] RA3 Bullfrog w/ Water image
Forum:  Modding Central » Media Hut » Voxels
Turret is sort of pixely, rest is fine
  Topic: RA2 demake on TS engine
NimoStar

Replies: 30
Views: 882

Post Posted: Tue Apr 09, 2019 1:41 am    Subject:   RA2 demake on TS engine
Forum:  Modding Central » Tiberian Sun Editing Forum
Has something like it ever been done?

I imagine it is possible to resize faction structures, infantry and voxels.

Structures and infantry could have their colors darkened to fit TS scenarios (I ...
  Topic: TIBERIAN SUN WAR FOR EARTH
NimoStar

Replies: 4
Views: 717

Post Posted: Sun Apr 07, 2019 4:06 pm    Subject: TIBERIAN SUN WAR FOR EARTH
Forum:  Modding Central » Public Project Announcements
Interesting project, sort of a second expansion.

Different MCV are not necessary for more factions, as long as you can have them as prerequisite.
  Topic: (TS) Ion collectors as Oil derricks (like RA2)
NimoStar

Replies: 11
Views: 677

Post Posted: Sat Apr 06, 2019 1:23 am    Subject: (TS) Ion collectors as Oil derricks (like RA2)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
I think this is interesting. Even if the code isn't fully "explained" anyone could edit it. And I thought the maps were simple examples, not "promotion".

Not everything has to b ...
  Topic: The Second Tiberium War 2.1 has been released!
NimoStar

Replies: 8
Views: 773

Post Posted: Sat Apr 06, 2019 1:20 am    Subject: The Second Tiberium War 2.1 has been released!
Forum:  PPM Zone » PPM News Network
Not sure how I feel about the imported explosions and barrels of RA2 without palette/contrast change. They don't fully fit the TS style...
  Topic: Mirage Tank
NimoStar

Replies: 3
Views: 1195

Post Posted: Thu Apr 04, 2019 4:29 pm    Subject: Mirage Tank
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Looks better than RA3 awful mirage tank to be honest.
  Topic: [RA2]GDI light infantry FIXED!
NimoStar

Replies: 10
Views: 863

Post Posted: Thu Apr 04, 2019 3:50 pm    Subject: [RA2]GDI light infantry FIXED!
Forum:  Modding Central » Media Hut » SHPs
It could be a sort of giant cyborg.

Also, it is kind of ironic this is on Nod color scheme. Is it a conversion from CnC3?
  Topic: [RA2]GDI light infantry FIXED!
NimoStar

Replies: 10
Views: 863

Post Posted: Thu Apr 04, 2019 3:41 am    Subject: [RA2]GDI light infantry FIXED!
Forum:  Modding Central » Media Hut » SHPs
"pacmen" may work as a plural when speaking English, but not spanish :V

Anyways, sorry.
 
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