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  Topic: Turtle Airship
NimoStar

Replies: 9
Views: 964

Post Posted: Wed Sep 05, 2018 4:22 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
By the way, do "glow in the dark" colors work on voxels in default YA2YR?
  Topic: [TS] Old tanks in new dress
NimoStar

Replies: 2
Views: 613

Post Posted: Wed Sep 05, 2018 4:21 pm    Subject: [TS] Old tanks in new dress
Forum:  Modding Central » Media Hut » Voxels
2003? These look even older than 1999 originals, somehow :V
  Topic: Terrans are warping in!
NimoStar

Replies: 5
Views: 354

Post Posted: Mon Sep 03, 2018 11:49 am    Subject: Terrans are warping in!
Forum:  Modding Central » Media Hut
You can use the GIFs as an SHP.
  Topic: Ideas & suggestions
NimoStar

Replies: 511
Views: 36841

Post Posted: Mon Sep 03, 2018 11:48 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Virgil has the right idea. However I would just make it equal to damage dealt because this also allows spread to come into the question.

Also, this allows it to work better with damaging anims and ...
  Topic: Ideas & suggestions
NimoStar

Replies: 511
Views: 36841

Post Posted: Mon Sep 03, 2018 5:25 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
What the frag?
Did you even read what's on the documentation?
http://ares-developers.github.io/Ares-docs/restored/emp.html?highlight=emp
It says from the get-go damage and EMP are seperate, and the ...
  Topic: Mega Aircraft Carrier - Version 2
NimoStar

Replies: 2
Views: 1061

Post Posted: Mon Sep 03, 2018 4:29 am    Subject: Mega Aircraft Carrier - Version 2
Forum:  Modding Central » Media Hut » Voxels
Makes me think of anime :V
  Topic: Allied voxel's
NimoStar

Replies: 6
Views: 1544

Post Posted: Mon Sep 03, 2018 4:20 am    Subject: Allied voxel's
Forum:  Modding Central » Media Hut » Voxels
What is the blue tank in the middle if I may ask?
  Topic: Turtle Airship
NimoStar

Replies: 9
Views: 964

Post Posted: Mon Sep 03, 2018 4:18 am    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
But it does, so I think you are sarcastic :V
  Topic: Ideas & suggestions
NimoStar

Replies: 511
Views: 36841

Post Posted: Sun Sep 02, 2018 11:12 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Last time I knew killdriver only worked on targeted weapons. Has it been upgraded to area weapons? if not, that should be a priority (you coudn't make a "neutron bomb" type warhead, just veh ...
  Topic: Laser/Energy Muzzle minipack
NimoStar

Replies: 3
Views: 941

Post Posted: Sun Sep 02, 2018 8:09 am    Subject: Laser/Energy Muzzle minipack
Forum:  Modding Central » Media Hut » SHPs
Interesting.
  Topic: Tencent RAOnline Allied Building (battle lab type)
NimoStar

Replies: 12
Views: 1641

Post Posted: Sun Sep 02, 2018 8:05 am    Subject: Tencent RAOnline Allied Building (battle lab type)
Forum:  Modding Central » Media Hut » SHPs
I told you that ripping this game had future Wink
  Topic: Are .HVA counted for multiplayer sync?
NimoStar

Replies: 1
Views: 101

Post Posted: Sun Sep 02, 2018 7:20 am    Subject:   Are .HVA counted for multiplayer sync?
Subject description: I am doing a graphics mod
Forum:  Modding Central » Red Alert 2 Editing Forum
Ok, so I am working on a graphics pack to update the look of RA2 while it still works on CNCnet. So far, quite functional.

However, I have left off the .hva of the voxels I use because I fear they ...
  Topic: Apply anims to building animations?
NimoStar

Replies: 8
Views: 222

Post Posted: Sun Sep 02, 2018 7:14 am    Subject: Apply anims to building animations?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Attacheffect can't do anything like this. Even if there was a way to attach something to a construction (which there isn't), attached effects only appear at the center of the object AFAIK, and don't s ...
  Topic: KOMATSU 930E Truck
NimoStar

Replies: 23
Views: 2500

Post Posted: Sun Sep 02, 2018 5:28 am    Subject: KOMATSU 930E Truck
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
I think this is better the longer you look at it. Look at the details. And I don't mean only construction details, but it even has dirt and rust as an irregular texture. Just too good.
  Topic: Command And Conquer: Dune
NimoStar

Replies: 17
Views: 589

Post Posted: Sun Sep 02, 2018 5:09 am    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
Tiberium is basically the Spice.

In fact if you realize how Westwood produced CNC1 just after Dune, you will see they are obviously the same thing (even codewise)
  Topic: Some death anims
NimoStar

Replies: 1
Views: 428

Post Posted: Sun Sep 02, 2018 3:36 am    Subject: Some death anims
Forum:  Modding Central » Media Hut » SHPs
Never enough ways to die.
  Topic: Remapable Secret Service Agent
NimoStar

Replies: 15
Views: 953

Post Posted: Sun Sep 02, 2018 3:33 am    Subject: Remapable Secret Service Agent
Forum:  Modding Central » Media Hut » SHPs
I like this, doing it on the suitcase was a good idea.


I don't think taking from something from like 10 years ago counts as ripping seeing as it is not even developed. I think Mooman published hi ...
  Topic: Apply anims to building animations?
NimoStar

Replies: 8
Views: 222

Post Posted: Sun Sep 02, 2018 3:28 am    Subject:   Apply anims to building animations?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
For example, in RA3 and Generals building structures have Sparks and Scaffolding.

These are handled differently than the actual "building animation"; which is very limited. (for example, ...
  Topic: Alternate Tech mod idea (simple week job)
NimoStar

Replies: 3
Views: 386

Post Posted: Sat Sep 01, 2018 1:35 pm    Subject: Alternate Tech mod idea (simple week job)
Forum:  Modding Central » Red Alert 2 Editing Forum
It is already done, though many things changed from this.

But needs polishing, like some occassional IEs

Actually it has been incorporated on maps, so it can be played online with the default Yu ...
  Topic: Just want to share. . . .
NimoStar

Replies: 11
Views: 577

Post Posted: Tue Jun 26, 2018 10:38 pm    Subject: Just want to share. . . .
Forum:  Modding Central » Red Alert 2 Editing Forum
At least cover the EA logo :V
  Topic: Delaying between infantry walking out of barrack
NimoStar

Replies: 9
Views: 377

Post Posted: Tue Jun 26, 2018 10:37 pm    Subject: Delaying between infantry walking out of barrack
Forum:  Modding Central » Red Alert 2 Editing Forum
As we know something like this happens to soviets when insufficient numbers of factories, but with the pendoor animation. Allies don't have such animation and thus can produce vehicles without this pr ...
  Topic: Diablo 2 changing language
NimoStar

Replies: 3
Views: 1159

Post Posted: Tue Jun 26, 2018 1:58 am    Subject: Diablo 2 changing language
Forum:  Modding Central » Other Games Modding
Run on newer systems
Don't run in older systems

Compatibility fail? :V
  Topic: Dune lore in C&C S (Help wanted)
NimoStar

Replies: 26
Views: 1336

Post Posted: Tue Jun 26, 2018 1:54 am    Subject: Dune lore in C&C S (Help wanted)
Forum:  Modding Central » Public Project Announcements
he issue is many of the houses and indeed the unit types are dictated by the terrain as well, like Arrakis itself. You can't have a worms acting like sea monsters on a frozen planet can you

Why not ...
  Topic: Really annoying bug in Generals. (Shockwave mod)
NimoStar

Replies: 7
Views: 842

Post Posted: Tue Jun 26, 2018 1:39 am    Subject: Really annoying bug in Generals. (Shockwave mod)
Forum:  Modding Central » Generals Editing Forum
If the code is written from scratch, shoudn't the problem never happen in the first place?
  Topic: War Miner
NimoStar

Replies: 13
Views: 1990

Post Posted: Tue Jun 26, 2018 1:35 am    Subject: War Miner
Forum:  Modding Central » Media Hut » Voxels
Hmm. How about making Hover slaves that are able to land? it should be possible. I have made ra2 hover infantry that is landable similar to TS jumpjets.
  Topic: Tesla tanks in battle fortress cause IE
NimoStar

Replies: 4
Views: 302

Post Posted: Tue Jun 26, 2018 1:03 am    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
Interesting and think it would be prudent for Ares to fix this...
  Topic: Just want to share. . . .
NimoStar

Replies: 11
Views: 577

Post Posted: Tue Jun 26, 2018 1:01 am    Subject: Just want to share. . . .
Forum:  Modding Central » Red Alert 2 Editing Forum
Some interesting ideas like the continous beam weapon.

But the thumbnail made me think this would be a RA3 recreation mod :V
  Topic: Rising from the grave
NimoStar

Replies: 12
Views: 3152

Post Posted: Mon Jun 25, 2018 11:04 pm    Subject: Rising from the grave
Forum:  Other Projects » Alpha Projects » Tiberian Sun - Reform » Intel
So, will this ever be released even if in unfinished form?
  Topic: no bug report
NimoStar

Replies: 1
Views: 147

Post Posted: Mon Jun 25, 2018 10:51 pm    Subject:   no bug report
Forum:  Modding Central » Tiberian Sun Editing Forum
When I tried to make the two sides use different basic infantry, the game crashed.

That was the end of my TS modding experience...

PS: So much work to "end" the wobbling effect bug, bu ...
  Topic: War Miner
NimoStar

Replies: 13
Views: 1990

Post Posted: Mon Jun 25, 2018 10:47 pm    Subject: War Miner
Forum:  Modding Central » Media Hut » Voxels
"civilian gates"; what do you mean?

Also you could make a 4x3 slave miner with a different shp and model.
  Topic: Dreadnought Prime
NimoStar

Replies: 11
Views: 1033

Post Posted: Mon Jun 25, 2018 10:46 pm    Subject: Dreadnought Prime
Forum:  Modding Central » Media Hut » Voxels
I like it. You can prevent overlap by using it as a map decoration or making it a hero (only 1 ship)

Original dred already overlaps a lot, this ia a problem of game engine.
  Topic: Command and Conquer: Rivals has been announced!
NimoStar

Replies: 35
Views: 2208

Post Posted: Mon Jun 25, 2018 10:43 pm    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
I told you that Chinese yuri's revenge had potential, at least it uses nice sprites that fit within the RA2 original design, as oppossed to f*cking ugly cartoon 3d models like here.
  Topic: EU upcoming Copyright laws
NimoStar

Replies: 14
Views: 1122

Post Posted: Mon Jun 25, 2018 10:41 pm    Subject: EU upcoming Copyright laws
Forum:  PPM Zone » PPM Discussion Zone
Yea the save-mickey-mouse act that put the copyright to death+70yrs or something crazy. Because people couldn't fathom cartoon mouse hentai and themeparks that aren't licensed by Disney.

I wish cop ...
  Topic: —TNT & Source of pollution—
NimoStar

Replies: 14
Views: 1364

Post Posted: Sun Jun 17, 2018 2:05 pm    Subject: —TNT & Source of pollution—
Forum:  Modding Central » Media Hut » Voxels
Minecraft coming to RA2 :V
  Topic: Requesting xuetianyi's Power Plant.
NimoStar

Replies: 24
Views: 1274

Post Posted: Sun Jun 17, 2018 2:04 pm    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
Really
What subforum(s)
TBH I never experience that

This area:


Copyright protected area (1)

Good material is the premise to make a gorgeous mod. Here is a collection of all the original m ...
  Topic: Requesting xuetianyi's Power Plant.
NimoStar

Replies: 24
Views: 1274

Post Posted: Thu Jun 14, 2018 6:41 pm    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
Not so much kidding, there is an inside chinese-only subforum where even registered users can't enter unless they personally contact the moderators and "speak chinese" :/

I have an accpou ...
  Topic: Do You Think C&C Style RTS Is Outdated?
NimoStar

Replies: 24
Views: 791

Post Posted: Thu Jun 14, 2018 4:43 am    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
Now I wonder how splitscreen would work on an RTS game

Actually there was console versions of some RTS with infamous split screen multiplayer...

It actually "works" but you need to pa ...
  Topic: [Remake] Soviet Communication Center
NimoStar

Replies: 8
Views: 2925

Post Posted: Thu Jun 14, 2018 4:39 am    Subject: [Remake] Soviet Communication Center
Forum:  Modding Central » Media Hut » SHPs
I wish there was a page to download all of medalmoney's stuff... I have never seen the "cyborg_morphing_facility_by_derekplus" as a released asset.

BTW, from where are the voxels?
  Topic: Boomers shoot at tree using torpedo?
NimoStar

Replies: 13
Views: 504

Post Posted: Thu Jun 14, 2018 4:06 am    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
RA2 weapon handling is trash, everything in water weapons is handled used the waterttargeting in the unit instead of in weapons, which is seriously inefficient and incomplete...
Same with anti-underw ...
  Topic: A few OpenRA development topics
NimoStar

Replies: 45
Views: 2371

Post Posted: Thu Jun 14, 2018 4:01 am    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
But giving soviet units to the allies is not a fix.

It's like saying, "yeah now allies have tesla coils and V2 and soviets have cannon turrets, its more balanced that way"

. . .

Th ...
  Topic: YR Argentina officially Dead
NimoStar

Replies: 25
Views: 10396

Post Posted: Thu Jun 14, 2018 3:21 am    Subject: YR Argentina officially Dead
Forum:  PPM Zone » PPM Discussion Zone
There are many assets which were in the new version and I haven't able to get back...

the old one is REALLY old, most resources there are obsolete for current graphical standards.
  Topic: EU upcoming Copyright laws
NimoStar

Replies: 14
Views: 1122

Post Posted: Thu Jun 14, 2018 3:19 am    Subject: EU upcoming Copyright laws
Forum:  PPM Zone » PPM Discussion Zone
Copyright is stupid.

I remember when a lot of time ago copyright was only valid for a few years, then they kept extending it, and extending it, and extending it...

Under the original copyright l ...
  Topic: RA2\Vxl Pack
NimoStar

Replies: 43
Views: 21174

Post Posted: Wed Jun 13, 2018 5:52 am    Subject: RA2\Vxl Pack
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
He poster the image as released, and anyways all of these are public in chinese forums.
They get lots of things we don't :/
  Topic: Generals 2 Scorpion tank
NimoStar

Replies: 14
Views: 1983

Post Posted: Wed Jun 13, 2018 5:32 am    Subject: Generals 2 Scorpion tank
Forum:  Modding Central » Media Hut » Voxels
Well, the scorpion is actually a t-55 so it is fine on Soviet anyways
  Topic: anims
NimoStar

Replies: 8
Views: 1497

Post Posted: Tue Jun 12, 2018 8:10 pm    Subject: anims
Forum:  Modding Central » Media Hut » SHPs
fire 02 isn'0t uploaded on the postm, only preview
  Topic: Easy way to have tank trails?
NimoStar

Replies: 12
Views: 641

Post Posted: Tue Jun 12, 2018 6:39 pm    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Couldn't you edit the .hva or voxel file of a tank to make the "center" be the tail of the vehicle?

Of course this would bring some undesirable grphical effects in other areas, such as th ...
  Topic: A few OpenRA development topics
NimoStar

Replies: 45
Views: 2371

Post Posted: Tue Jun 12, 2018 6:36 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
so leave your thoughts in the comments below

Why would allies have a Hind? Specifically it is a soviet-designed helicopter.

And in Red Alert history west and east were never together.

I am ...
  Topic: Command and Conquer: Rivals has been announced!
NimoStar

Replies: 35
Views: 2208

Post Posted: Tue Jun 12, 2018 5:48 pm    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
The main mechanics of the RTS mode aren't that bad, the problem is thwe whole persistent bullshit "upgrade your units"
that makes the game a grindfest, likely microtransactions, "exper ...
  Topic: Easy way to have tank trails?
NimoStar

Replies: 12
Views: 641

Post Posted: Tue Jun 12, 2018 5:38 pm    Subject:   Easy way to have tank trails?
Subject description: Not sure if implementsd, but it should...
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Not sure if implementsd, but it should...

Many RTS and even openRA have tank trails where tanks and other tracked and wheeled vehicles leave clouds of dust where they pass.

This would be quite e ...
  Topic: BAZnd's WWII Voxel Package
NimoStar

Replies: 24
Views: 5292

Post Posted: Tue Jun 12, 2018 5:08 pm    Subject: BAZnd's WWII Voxel Package
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
Given up after all that work? ...
 
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