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  Topic: Just want to share. . . .
NimoStar

Replies: 11
Views: 532

Post Posted: Tue Jun 26, 2018 10:38 pm    Subject: Just want to share. . . .
Forum:  Modding Central » Red Alert 2 Editing Forum
At least cover the EA logo :V
  Topic: Delaying between infantry walking out of barrack
NimoStar

Replies: 9
Views: 341

Post Posted: Tue Jun 26, 2018 10:37 pm    Subject: Delaying between infantry walking out of barrack
Forum:  Modding Central » Red Alert 2 Editing Forum
As we know something like this happens to soviets when insufficient numbers of factories, but with the pendoor animation. Allies don't have such animation and thus can produce vehicles without this pr ...
  Topic: Diablo 2 changing language
NimoStar

Replies: 3
Views: 904

Post Posted: Tue Jun 26, 2018 1:58 am    Subject: Diablo 2 changing language
Forum:  Modding Central » Other Games Modding
Run on newer systems
Don't run in older systems

Compatibility fail? :V
  Topic: Dune lore in C&C S (Help wanted)
NimoStar

Replies: 23
Views: 1041

Post Posted: Tue Jun 26, 2018 1:54 am    Subject: Dune lore in C&C S (Help wanted)
Forum:  Modding Central » Public Project Announcements
he issue is many of the houses and indeed the unit types are dictated by the terrain as well, like Arrakis itself. You can't have a worms acting like sea monsters on a frozen planet can you

Why not ...
  Topic: Really annoying bug in Generals. (Shockwave mod)
NimoStar

Replies: 7
Views: 744

Post Posted: Tue Jun 26, 2018 1:39 am    Subject: Really annoying bug in Generals. (Shockwave mod)
Forum:  Modding Central » Generals Editing Forum
If the code is written from scratch, shoudn't the problem never happen in the first place?
  Topic: War Miner
NimoStar

Replies: 13
Views: 1641

Post Posted: Tue Jun 26, 2018 1:35 am    Subject: War Miner
Forum:  Modding Central » Media Hut » Voxels
Hmm. How about making Hover slaves that are able to land? it should be possible. I have made ra2 hover infantry that is landable similar to TS jumpjets.
  Topic: Tesla tanks in battle fortress cause IE
NimoStar

Replies: 4
Views: 267

Post Posted: Tue Jun 26, 2018 1:03 am    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
Interesting and think it would be prudent for Ares to fix this...
  Topic: Just want to share. . . .
NimoStar

Replies: 11
Views: 532

Post Posted: Tue Jun 26, 2018 1:01 am    Subject: Just want to share. . . .
Forum:  Modding Central » Red Alert 2 Editing Forum
Some interesting ideas like the continous beam weapon.

But the thumbnail made me think this would be a RA3 recreation mod :V
  Topic: Rising from the grave
NimoStar

Replies: 12
Views: 3044

Post Posted: Mon Jun 25, 2018 11:04 pm    Subject: Rising from the grave
Forum:  Other Projects » Alpha Projects » Tiberian Sun - Reform » Intel
So, will this ever be released even if in unfinished form?
  Topic: no bug report
NimoStar

Replies: 1
Views: 112

Post Posted: Mon Jun 25, 2018 10:51 pm    Subject:   no bug report
Forum:  Modding Central » Tiberian Sun Editing Forum
When I tried to make the two sides use different basic infantry, the game crashed.

That was the end of my TS modding experience...

PS: So much work to "end" the wobbling effect bug, bu ...
  Topic: War Miner
NimoStar

Replies: 13
Views: 1641

Post Posted: Mon Jun 25, 2018 10:47 pm    Subject: War Miner
Forum:  Modding Central » Media Hut » Voxels
"civilian gates"; what do you mean?

Also you could make a 4x3 slave miner with a different shp and model.
  Topic: Dreadnought Prime
NimoStar

Replies: 11
Views: 841

Post Posted: Mon Jun 25, 2018 10:46 pm    Subject: Dreadnought Prime
Forum:  Modding Central » Media Hut » Voxels
I like it. You can prevent overlap by using it as a map decoration or making it a hero (only 1 ship)

Original dred already overlaps a lot, this ia a problem of game engine.
  Topic: Command and Conquer: Rivals has been announced!
NimoStar

Replies: 35
Views: 2003

Post Posted: Mon Jun 25, 2018 10:43 pm    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
I told you that Chinese yuri's revenge had potential, at least it uses nice sprites that fit within the RA2 original design, as oppossed to f*cking ugly cartoon 3d models like here.
  Topic: EU upcoming Copyright laws
NimoStar

Replies: 14
Views: 985

Post Posted: Mon Jun 25, 2018 10:41 pm    Subject: EU upcoming Copyright laws
Forum:  PPM Zone » PPM Discussion Zone
Yea the save-mickey-mouse act that put the copyright to death+70yrs or something crazy. Because people couldn't fathom cartoon mouse hentai and themeparks that aren't licensed by Disney.

I wish cop ...
  Topic: —TNT & Source of pollution—
NimoStar

Replies: 14
Views: 1095

Post Posted: Sun Jun 17, 2018 2:05 pm    Subject: —TNT & Source of pollution—
Forum:  Modding Central » Media Hut » Voxels
Minecraft coming to RA2 :V
  Topic: Requesting xuetianyi's Power Plant.
NimoStar

Replies: 24
Views: 1121

Post Posted: Sun Jun 17, 2018 2:04 pm    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
Really
What subforum(s)
TBH I never experience that

This area:


Copyright protected area (1)

Good material is the premise to make a gorgeous mod. Here is a collection of all the original m ...
  Topic: Requesting xuetianyi's Power Plant.
NimoStar

Replies: 24
Views: 1121

Post Posted: Thu Jun 14, 2018 6:41 pm    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
Not so much kidding, there is an inside chinese-only subforum where even registered users can't enter unless they personally contact the moderators and "speak chinese" :/

I have an accpou ...
  Topic: Do You Think C&C Style RTS Is Outdated?
NimoStar

Replies: 24
Views: 629

Post Posted: Thu Jun 14, 2018 4:43 am    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
Now I wonder how splitscreen would work on an RTS game

Actually there was console versions of some RTS with infamous split screen multiplayer...

It actually "works" but you need to pa ...
  Topic: [Remake] Soviet Communication Center
NimoStar

Replies: 8
Views: 2542

Post Posted: Thu Jun 14, 2018 4:39 am    Subject: [Remake] Soviet Communication Center
Forum:  Modding Central » Media Hut » SHPs
I wish there was a page to download all of medalmoney's stuff... I have never seen the "cyborg_morphing_facility_by_derekplus" as a released asset.

BTW, from where are the voxels?
  Topic: Boomers shoot at tree using torpedo?
NimoStar

Replies: 13
Views: 436

Post Posted: Thu Jun 14, 2018 4:06 am    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
RA2 weapon handling is trash, everything in water weapons is handled used the waterttargeting in the unit instead of in weapons, which is seriously inefficient and incomplete...
Same with anti-underw ...
  Topic: A few OpenRA development topics
NimoStar

Replies: 45
Views: 1931

Post Posted: Thu Jun 14, 2018 4:01 am    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
But giving soviet units to the allies is not a fix.

It's like saying, "yeah now allies have tesla coils and V2 and soviets have cannon turrets, its more balanced that way"

. . .

Th ...
  Topic: YR Argentina officially Dead
NimoStar

Replies: 25
Views: 9983

Post Posted: Thu Jun 14, 2018 3:21 am    Subject: YR Argentina officially Dead
Forum:  PPM Zone » PPM Discussion Zone
There are many assets which were in the new version and I haven't able to get back...

the old one is REALLY old, most resources there are obsolete for current graphical standards.
  Topic: EU upcoming Copyright laws
NimoStar

Replies: 14
Views: 985

Post Posted: Thu Jun 14, 2018 3:19 am    Subject: EU upcoming Copyright laws
Forum:  PPM Zone » PPM Discussion Zone
Copyright is stupid.

I remember when a lot of time ago copyright was only valid for a few years, then they kept extending it, and extending it, and extending it...

Under the original copyright l ...
  Topic: RA2\Vxl Pack
NimoStar

Replies: 42
Views: 20261

Post Posted: Wed Jun 13, 2018 5:52 am    Subject: RA2\Vxl Pack
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
He poster the image as released, and anyways all of these are public in chinese forums.
They get lots of things we don't :/
  Topic: Generals 2 Scorpion tank
NimoStar

Replies: 14
Views: 1654

Post Posted: Wed Jun 13, 2018 5:32 am    Subject: Generals 2 Scorpion tank
Forum:  Modding Central » Media Hut » Voxels
Well, the scorpion is actually a t-55 so it is fine on Soviet anyways
  Topic: anims
NimoStar

Replies: 8
Views: 1208

Post Posted: Tue Jun 12, 2018 8:10 pm    Subject: anims
Forum:  Modding Central » Media Hut » SHPs
fire 02 isn'0t uploaded on the postm, only preview
  Topic: Easy way to have tank trails?
NimoStar

Replies: 12
Views: 549

Post Posted: Tue Jun 12, 2018 6:39 pm    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Couldn't you edit the .hva or voxel file of a tank to make the "center" be the tail of the vehicle?

Of course this would bring some undesirable grphical effects in other areas, such as th ...
  Topic: A few OpenRA development topics
NimoStar

Replies: 45
Views: 1931

Post Posted: Tue Jun 12, 2018 6:36 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
so leave your thoughts in the comments below

Why would allies have a Hind? Specifically it is a soviet-designed helicopter.

And in Red Alert history west and east were never together.

I am ...
  Topic: Command and Conquer: Rivals has been announced!
NimoStar

Replies: 35
Views: 2003

Post Posted: Tue Jun 12, 2018 5:48 pm    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
The main mechanics of the RTS mode aren't that bad, the problem is thwe whole persistent bullshit "upgrade your units"
that makes the game a grindfest, likely microtransactions, "exper ...
  Topic: Easy way to have tank trails?
NimoStar

Replies: 12
Views: 549

Post Posted: Tue Jun 12, 2018 5:38 pm    Subject:   Easy way to have tank trails?
Subject description: Not sure if implementsd, but it should...
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Not sure if implementsd, but it should...

Many RTS and even openRA have tank trails where tanks and other tracked and wheeled vehicles leave clouds of dust where they pass.

This would be quite e ...
  Topic: BAZnd's WWII Voxel Package
NimoStar

Replies: 24
Views: 4731

Post Posted: Tue Jun 12, 2018 5:08 pm    Subject: BAZnd's WWII Voxel Package
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
Given up after all that work? ...
  Topic: Russian S-300 (M.O Grumble)
NimoStar

Replies: 15
Views: 3314

Post Posted: Tue Jun 12, 2018 4:28 pm    Subject: Russian S-300 (M.O Grumble)
Forum:  Modding Central » Media Hut » Voxels
I thought of another system
The trailer tubes are a "v3 missile"; they raise that way from s300WO version (wiuthout tubes by itself)

Then they fire the actual missiles
(Yes, V3 can fire ...
  Topic: Do You Think C&C Style RTS Is Outdated?
NimoStar

Replies: 24
Views: 629

Post Posted: Tue Jun 12, 2018 4:07 pm    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
I can still play it onñline and it's more fun than so-called new games with microtransactions and such...

So no, "outdated" for players no.

Maybe for companies that want easy money...
  Topic: Red Alert Online has been announced by Tencent Games
NimoStar

Replies: 25
Views: 2483

Post Posted: Tue May 15, 2018 10:27 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
You can't tell me those graphics are bad compared to RA2 ones. In fact, many Tib Sun modders didn't want to use RA2 (ans still don't) because of the RA2 overbright style. These ones have an overall mo ...
  Topic: Friendly INI Editor
NimoStar

Replies: 3
Views: 271

Post Posted: Tue May 15, 2018 9:59 pm    Subject: Friendly INI Editor
Forum:  Modding Central » Red Alert 2 Editing Forum
I prefer to work with pure text but I supposse to begginer modders and as educational tool, specially for kids, this may be nice.

Any release would be appreciated.

Having all of the INI files th ...
  Topic: Giga Fortress - directly usable code inside
NimoStar

Replies: 19
Views: 892

Post Posted: Tue May 15, 2018 9:58 pm    Subject: Giga Fortress - directly usable code inside
Forum:  Modding Central » Red Alert 2 Editing Forum
Interesting. That would explain the different illumination since AFAIK the voxel debris still use the reduced TS one from some reason (it has less reflextive facings or something). However also slight ...
  Topic: Giga Fortress - directly usable code inside
NimoStar

Replies: 19
Views: 892

Post Posted: Tue May 15, 2018 4:45 pm    Subject: Giga Fortress - directly usable code inside
Forum:  Modding Central » Red Alert 2 Editing Forum
This is the most insane thing for RA2 I have ever seen, both codewise and graphicswise. And believe me, I have seen some stuff (such as making Homeworld, a space game, on RA2 engine...)

How do you ...
  Topic: The next Ares
NimoStar

Replies: 177
Views: 14685

Post Posted: Tue May 15, 2018 4:29 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Do we have vehicles transforming into other vehicles yet?

if not, that should be top priority, and Npatch did it over 10 years ago...
  Topic: RUMOR: Next C&C might be a mobile game
NimoStar

Replies: 55
Views: 3713

Post Posted: Tue May 15, 2018 4:28 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
You are not looking at the really important thing:

We have remade graphics! RA2 graphics!

And they are actually GOOD!

A good hacker could try to pry this from the code.

And then use it on ...
  Topic: Red Alert Online has been announced by Tencent Games
NimoStar

Replies: 25
Views: 2483

Post Posted: Tue May 15, 2018 4:26 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
You are not looking at the really important thing:

We have remade graphics! RA2 graphics!

And they are actually GOOD!

A good hacker could try to pry this from the code.

And then use it on ...
  Topic: A new Dune or C&C game in development?
NimoStar

Replies: 47
Views: 2258

Post Posted: Tue May 15, 2018 4:07 pm    Subject: A new Dune or C&C game in development?
Forum:  Miscellaneous Forums » Game Chat
It's not about "old vs new" computers, it's about old vs new development priorities.

Old priorities: Storytelling, gameplay. graphics was way down.

New priorities: Graphics, graphics, ...
  Topic: Using CNC4 shaders on RA3
NimoStar

Replies: 9
Views: 1033

Post Posted: Tue May 15, 2018 3:44 pm    Subject: Using CNC4 shaders on RA3
Forum:  Modding Central » Red Alert 3 Editing Forum
Thank you.

I do not mind where you get it. In Argentina 70% of the software is piurated for example, so it is best not to dwell on the provenance of things #Tongue

Well, if you can send me mega links ...
  Topic: Alternate Tech mod idea (simple week job)
NimoStar

Replies: 2
Views: 257

Post Posted: Tue May 15, 2018 3:23 pm    Subject:   Alternate Tech mod idea (simple week job)
Subject description: ...all weapons changed...
Forum:  Modding Central » Red Alert 2 Editing Forum
So, the idea of this mods is just to competely change RA2YR gameplay without much of a hassle, to make a new and exciting RTS while still keeping all the core elements.

You can ask a simple questio ...
  Topic: Using CNC4 shaders on RA3
NimoStar

Replies: 9
Views: 1033

Post Posted: Tue May 15, 2018 1:35 pm    Subject:   Using CNC4 shaders on RA3
Forum:  Modding Central » Red Alert 3 Editing Forum
So, once I read that it is easy to import CNC4 shaders into RA3.

The relevant file is called shadows.fxo

Suppossedly replacing this file would single-handedly "fix" the awful oversatur ...
  Topic: [Ra2]PRC Command Center
NimoStar

Replies: 5
Views: 2063

Post Posted: Mon Nov 06, 2017 11:20 pm    Subject: [Ra2]PRC Command Center
Forum:  Modding Central » Media Hut » SHPs
We had one of these before, I wonder what's the difference...

(though I think the other one didn't have snow frames)
  Topic: Nod Scorpion tank [TS]
NimoStar

Replies: 26
Views: 21903

Post Posted: Tue May 09, 2017 6:42 am    Subject: Nod Scorpion tank [TS]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
I hit a record... zero downloads :V
  Topic: Working with the Generals.str file
NimoStar

Replies: 10
Views: 8881

Post Posted: Tue May 09, 2017 5:40 am    Subject: Working with the Generals.str file
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
Doesn't work again. ANd I can't find any other working way to edit strings... (the program for this purpose crashes)
  Topic: Unused Frontline Chaos models (W3D/max)
NimoStar

Replies: 4
Views: 6037

Post Posted: Tue May 09, 2017 5:36 am    Subject: Unused Frontline Chaos models (W3D/max)
Forum:  Modding Central » Generals Editing Forum » Public W3D
How to get to texturte them? Is it necessary to open as 3D, or will they accept files placed in the generals folder as textures?
  Topic: [Cameo Pack] China Iron Dragon & USA Alpha Mammoth Tank
NimoStar

Replies: 1
Views: 3285

Post Posted: Tue May 09, 2017 2:35 am    Subject: [Cameo Pack] China Iron Dragon & USA Alpha Mammoth Tank
Forum:  Modding Central » Generals Editing Forum » Public Cameos & Textures
Interesting: I would still like a texture for the iron dragon since it looks all pink ingame...
  Topic: Another go at making buildings
NimoStar

Replies: 227
Views: 43326

Post Posted: Thu Apr 20, 2017 6:19 pm    Subject: Another go at making buildings
Forum:  Modding Central » Media Hut
Necroposting but surely it's a shame that so many SHPs and Voxels intended for public release never were so because of excessive perfectionism or the authors got bored asn never posted them... the com ...
 
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