:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 553 matches
 Forum index » Search
Page 1 of 12 [553 Posts]   Goto page: 1, 2, 3, ..., 10, 11, 12 Next
Author Message
  Topic: [Ra2]Empirical to Allied Instant Generator
NimoStar

Replies: 7
Views: 2185

Post Posted: Tue Nov 13, 2018 8:20 am    Subject: [Ra2]Empirical to Allied Instant Generator
Forum:  Modding Central » Media Hut » SHPs
Sorry for bump

Any download for dojo?
  Topic: Using unused unittem colors
NimoStar

Replies: 9
Views: 249

Post Posted: Tue Nov 13, 2018 6:40 am    Subject: Using unused unittem colors
Forum:  Modding Central » Red Alert 2 Editing Forum
There aren't any tutorials for editing the VPL but all the information you'll need can be found

Thanks I guess, that still seems overly complicated and the tools are quite primitive, slow and bugg ...
  Topic: I fixed all the RA2 lightposts
NimoStar

Replies: 3
Views: 529

Post Posted: Tue Nov 13, 2018 6:15 am    Subject: I fixed all the RA2 lightposts
Forum:  Modding Central » Media Hut » SHPs
Thanks I guess :V
  Topic: Turtle Airship
NimoStar

Replies: 14
Views: 1731

Post Posted: Fri Nov 09, 2018 10:26 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
Yes, figured as much, that's why I asked here. It looks like it uses those colors.
  Topic: Using unused unittem colors
NimoStar

Replies: 9
Views: 249

Post Posted: Fri Nov 09, 2018 10:25 pm    Subject: Using unused unittem colors
Forum:  Modding Central » Red Alert 2 Editing Forum
Yes, but I mean this:

you only have to edit the vpl, if you also want these edited colors to work on voxels as well.

I don't know how to edit the .vpl, is there any tutorial on that?
  Topic: Turtle Airship
NimoStar

Replies: 14
Views: 1731

Post Posted: Fri Nov 09, 2018 12:31 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
Very nice, I was looking for that. I knew someone had made it before.
  Topic: [Ra2]Jeep with a Man
NimoStar

Replies: 8
Views: 1147

Post Posted: Fri Nov 09, 2018 12:29 pm    Subject: [Ra2]Jeep with a Man
Forum:  Modding Central » Media Hut » Voxels
Too bright ingame, I think the reflections needs to be toned down, or this would look better on Tiberian Sun (but infantry is smaller there :V)
  Topic: Burning Echo
NimoStar

Replies: 7
Views: 1079

Post Posted: Fri Nov 09, 2018 12:28 pm    Subject: Burning Echo
Forum:  Modding Central » Media Hut » Voxels
Very nice, but too many allied logos #Tongue
  Topic: —Dragon roar rocket—
NimoStar

Replies: 8
Views: 2804

Post Posted: Fri Nov 09, 2018 12:26 pm    Subject: —Dragon roar rocket—
Forum:  Modding Central » Media Hut » Voxels
So, can we have download for TRUEGRIT version too? :V
  Topic: Using unused unittem colors
NimoStar

Replies: 9
Views: 249

Post Posted: Fri Nov 09, 2018 12:21 pm    Subject:   Using unused unittem colors
Forum:  Modding Central » Red Alert 2 Editing Forum
Well as you may know there are unused (Magenta) colors in the RA2 unittem palette

In Tiberian Sun these were (un)used for Theather-Specific colors, and worked ingame.

RA2, all theathers:
https: ...
  Topic: Turtle Airship
NimoStar

Replies: 14
Views: 1731

Post Posted: Wed Sep 05, 2018 4:22 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
By the way, do "glow in the dark" colors work on voxels in default YA2YR?
  Topic: [TS] Old tanks in new dress
NimoStar

Replies: 2
Views: 1183

Post Posted: Wed Sep 05, 2018 4:21 pm    Subject: [TS] Old tanks in new dress
Forum:  Modding Central » Media Hut » Voxels
2003? These look even older than 1999 originals, somehow :V
  Topic: Terrans are warping in!
NimoStar

Replies: 5
Views: 501

Post Posted: Mon Sep 03, 2018 11:49 am    Subject: Terrans are warping in!
Forum:  Modding Central » Media Hut
You can use the GIFs as an SHP.
  Topic: Ideas & suggestions
NimoStar

Replies: 560
Views: 43157

Post Posted: Mon Sep 03, 2018 11:48 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Virgil has the right idea. However I would just make it equal to damage dealt because this also allows spread to come into the question.

Also, this allows it to work better with damaging anims and ...
  Topic: Ideas & suggestions
NimoStar

Replies: 560
Views: 43157

Post Posted: Mon Sep 03, 2018 5:25 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
What the frag?
Did you even read what's on the documentation?
http://ares-developers.github.io/Ares-docs/restored/emp.html?highlight=emp
It says from the get-go damage and EMP are seperate, and the ...
  Topic: Mega Aircraft Carrier - Version 2
NimoStar

Replies: 2
Views: 1599

Post Posted: Mon Sep 03, 2018 4:29 am    Subject: Mega Aircraft Carrier - Version 2
Forum:  Modding Central » Media Hut » Voxels
Makes me think of anime :V
  Topic: Allied voxel's
NimoStar

Replies: 6
Views: 2139

Post Posted: Mon Sep 03, 2018 4:20 am    Subject: Allied voxel's
Forum:  Modding Central » Media Hut » Voxels
What is the blue tank in the middle if I may ask?
  Topic: Turtle Airship
NimoStar

Replies: 14
Views: 1731

Post Posted: Mon Sep 03, 2018 4:18 am    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
But it does, so I think you are sarcastic :V
  Topic: Ideas & suggestions
NimoStar

Replies: 560
Views: 43157

Post Posted: Sun Sep 02, 2018 11:12 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Last time I knew killdriver only worked on targeted weapons. Has it been upgraded to area weapons? if not, that should be a priority (you coudn't make a "neutron bomb" type warhead, just veh ...
  Topic: Laser/Energy Muzzle minipack
NimoStar

Replies: 3
Views: 1197

Post Posted: Sun Sep 02, 2018 8:09 am    Subject: Laser/Energy Muzzle minipack
Forum:  Modding Central » Media Hut » SHPs
Interesting.
  Topic: Tencent RAOnline Allied Building (battle lab type)
NimoStar

Replies: 12
Views: 2197

Post Posted: Sun Sep 02, 2018 8:05 am    Subject: Tencent RAOnline Allied Building (battle lab type)
Forum:  Modding Central » Media Hut » SHPs
I told you that ripping this game had future Wink
  Topic: Are .HVA counted for multiplayer sync?
NimoStar

Replies: 1
Views: 120

Post Posted: Sun Sep 02, 2018 7:20 am    Subject:   Are .HVA counted for multiplayer sync?
Subject description: I am doing a graphics mod
Forum:  Modding Central » Red Alert 2 Editing Forum
Ok, so I am working on a graphics pack to update the look of RA2 while it still works on CNCnet. So far, quite functional.

However, I have left off the .hva of the voxels I use because I fear they ...
  Topic: Apply anims to building animations?
NimoStar

Replies: 8
Views: 344

Post Posted: Sun Sep 02, 2018 7:14 am    Subject: Apply anims to building animations?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Attacheffect can't do anything like this. Even if there was a way to attach something to a construction (which there isn't), attached effects only appear at the center of the object AFAIK, and don't s ...
  Topic: KOMATSU 930E Truck
NimoStar

Replies: 23
Views: 2948

Post Posted: Sun Sep 02, 2018 5:28 am    Subject: KOMATSU 930E Truck
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
I think this is better the longer you look at it. Look at the details. And I don't mean only construction details, but it even has dirt and rust as an irregular texture. Just too good.
  Topic: Command And Conquer: Dune
NimoStar

Replies: 22
Views: 1547

Post Posted: Sun Sep 02, 2018 5:09 am    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
Tiberium is basically the Spice.

In fact if you realize how Westwood produced CNC1 just after Dune, you will see they are obviously the same thing (even codewise)
  Topic: Some death anims
NimoStar

Replies: 1
Views: 671

Post Posted: Sun Sep 02, 2018 3:36 am    Subject: Some death anims
Forum:  Modding Central » Media Hut » SHPs
Never enough ways to die.
  Topic: Remapable Secret Service Agent
NimoStar

Replies: 15
Views: 1320

Post Posted: Sun Sep 02, 2018 3:33 am    Subject: Remapable Secret Service Agent
Forum:  Modding Central » Media Hut » SHPs
I like this, doing it on the suitcase was a good idea.


I don't think taking from something from like 10 years ago counts as ripping seeing as it is not even developed. I think Mooman published hi ...
  Topic: Apply anims to building animations?
NimoStar

Replies: 8
Views: 344

Post Posted: Sun Sep 02, 2018 3:28 am    Subject:   Apply anims to building animations?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
For example, in RA3 and Generals building structures have Sparks and Scaffolding.

These are handled differently than the actual "building animation"; which is very limited. (for example, ...
  Topic: Alternate Tech mod idea (simple week job)
NimoStar

Replies: 3
Views: 430

Post Posted: Sat Sep 01, 2018 1:35 pm    Subject: Alternate Tech mod idea (simple week job)
Forum:  Modding Central » Red Alert 2 Editing Forum
It is already done, though many things changed from this.

But needs polishing, like some occassional IEs

Actually it has been incorporated on maps, so it can be played online with the default Yu ...
  Topic: Just want to share. . . .
NimoStar

Replies: 11
Views: 658

Post Posted: Tue Jun 26, 2018 10:38 pm    Subject: Just want to share. . . .
Forum:  Modding Central » Red Alert 2 Editing Forum
At least cover the EA logo :V
  Topic: Delaying between infantry walking out of barrack
NimoStar

Replies: 9
Views: 434

Post Posted: Tue Jun 26, 2018 10:37 pm    Subject: Delaying between infantry walking out of barrack
Forum:  Modding Central » Red Alert 2 Editing Forum
As we know something like this happens to soviets when insufficient numbers of factories, but with the pendoor animation. Allies don't have such animation and thus can produce vehicles without this pr ...
  Topic: Diablo 2 changing language
NimoStar

Replies: 3
Views: 1611

Post Posted: Tue Jun 26, 2018 1:58 am    Subject: Diablo 2 changing language
Forum:  Modding Central » Other Games Modding
Run on newer systems
Don't run in older systems

Compatibility fail? :V
  Topic: Dune lore in C&C S (Help wanted)
NimoStar

Replies: 26
Views: 1608

Post Posted: Tue Jun 26, 2018 1:54 am    Subject: Dune lore in C&C S (Help wanted)
Forum:  Modding Central » Public Project Announcements
he issue is many of the houses and indeed the unit types are dictated by the terrain as well, like Arrakis itself. You can't have a worms acting like sea monsters on a frozen planet can you

Why not ...
  Topic: Really annoying bug in Generals. (Shockwave mod)
NimoStar

Replies: 7
Views: 1009

Post Posted: Tue Jun 26, 2018 1:39 am    Subject: Really annoying bug in Generals. (Shockwave mod)
Forum:  Modding Central » Generals Editing Forum
If the code is written from scratch, shoudn't the problem never happen in the first place?
  Topic: War Miner
NimoStar

Replies: 13
Views: 2379

Post Posted: Tue Jun 26, 2018 1:35 am    Subject: War Miner
Forum:  Modding Central » Media Hut » Voxels
Hmm. How about making Hover slaves that are able to land? it should be possible. I have made ra2 hover infantry that is landable similar to TS jumpjets.
  Topic: Tesla tanks in battle fortress cause IE
NimoStar

Replies: 4
Views: 355

Post Posted: Tue Jun 26, 2018 1:03 am    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
Interesting and think it would be prudent for Ares to fix this...
  Topic: Just want to share. . . .
NimoStar

Replies: 11
Views: 658

Post Posted: Tue Jun 26, 2018 1:01 am    Subject: Just want to share. . . .
Forum:  Modding Central » Red Alert 2 Editing Forum
Some interesting ideas like the continous beam weapon.

But the thumbnail made me think this would be a RA3 recreation mod :V
  Topic: Rising from the grave
NimoStar

Replies: 12
Views: 3317

Post Posted: Mon Jun 25, 2018 11:04 pm    Subject: Rising from the grave
Forum:  Other Projects » Alpha Projects » Tiberian Sun - Reform » Intel
So, will this ever be released even if in unfinished form?
  Topic: no bug report
NimoStar

Replies: 1
Views: 247

Post Posted: Mon Jun 25, 2018 10:51 pm    Subject:   no bug report
Forum:  Modding Central » Tiberian Sun Editing Forum
When I tried to make the two sides use different basic infantry, the game crashed.

That was the end of my TS modding experience...

PS: So much work to "end" the wobbling effect bug, bu ...
  Topic: War Miner
NimoStar

Replies: 13
Views: 2379

Post Posted: Mon Jun 25, 2018 10:47 pm    Subject: War Miner
Forum:  Modding Central » Media Hut » Voxels
"civilian gates"; what do you mean?

Also you could make a 4x3 slave miner with a different shp and model.
  Topic: Dreadnought Prime
NimoStar

Replies: 11
Views: 1360

Post Posted: Mon Jun 25, 2018 10:46 pm    Subject: Dreadnought Prime
Forum:  Modding Central » Media Hut » Voxels
I like it. You can prevent overlap by using it as a map decoration or making it a hero (only 1 ship)

Original dred already overlaps a lot, this ia a problem of game engine.
  Topic: Command and Conquer: Rivals has been announced!
NimoStar

Replies: 36
Views: 2840

Post Posted: Mon Jun 25, 2018 10:43 pm    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
I told you that Chinese yuri's revenge had potential, at least it uses nice sprites that fit within the RA2 original design, as oppossed to f*cking ugly cartoon 3d models like here.
  Topic: EU upcoming Copyright laws
NimoStar

Replies: 14
Views: 1356

Post Posted: Mon Jun 25, 2018 10:41 pm    Subject: EU upcoming Copyright laws
Forum:  PPM Zone » PPM Discussion Zone
Yea the save-mickey-mouse act that put the copyright to death+70yrs or something crazy. Because people couldn't fathom cartoon mouse hentai and themeparks that aren't licensed by Disney.

I wish cop ...
  Topic: —TNT & Source of pollution—
NimoStar

Replies: 14
Views: 1763

Post Posted: Sun Jun 17, 2018 2:05 pm    Subject: —TNT & Source of pollution—
Forum:  Modding Central » Media Hut » Voxels
Minecraft coming to RA2 :V
  Topic: Requesting xuetianyi's Power Plant.
NimoStar

Replies: 24
Views: 1674

Post Posted: Sun Jun 17, 2018 2:04 pm    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
Really
What subforum(s)
TBH I never experience that

This area:


Copyright protected area (1)

Good material is the premise to make a gorgeous mod. Here is a collection of all the original m ...
  Topic: Requesting xuetianyi's Power Plant.
NimoStar

Replies: 24
Views: 1674

Post Posted: Thu Jun 14, 2018 6:41 pm    Subject: Requesting xuetianyi's Power Plant.
Forum:  Modding Central » Media Hut
Not so much kidding, there is an inside chinese-only subforum where even registered users can't enter unless they personally contact the moderators and "speak chinese" :/

I have an accpou ...
  Topic: Do You Think C&C Style RTS Is Outdated?
NimoStar

Replies: 24
Views: 1096

Post Posted: Thu Jun 14, 2018 4:43 am    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
Now I wonder how splitscreen would work on an RTS game

Actually there was console versions of some RTS with infamous split screen multiplayer...

It actually "works" but you need to pa ...
  Topic: [Remake] Soviet Communication Center
NimoStar

Replies: 8
Views: 3289

Post Posted: Thu Jun 14, 2018 4:39 am    Subject: [Remake] Soviet Communication Center
Forum:  Modding Central » Media Hut » SHPs
I wish there was a page to download all of medalmoney's stuff... I have never seen the "cyborg_morphing_facility_by_derekplus" as a released asset.

BTW, from where are the voxels?
  Topic: Boomers shoot at tree using torpedo?
NimoStar

Replies: 13
Views: 625

Post Posted: Thu Jun 14, 2018 4:06 am    Subject: Boomers shoot at tree using torpedo?
Forum:  Modding Central » Red Alert 2 Editing Forum
RA2 weapon handling is trash, everything in water weapons is handled used the waterttargeting in the unit instead of in weapons, which is seriously inefficient and incomplete...
Same with anti-underw ...
  Topic: A few OpenRA development topics
NimoStar

Replies: 45
Views: 2963

Post Posted: Thu Jun 14, 2018 4:01 am    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
But giving soviet units to the allies is not a fix.

It's like saying, "yeah now allies have tesla coils and V2 and soviets have cannon turrets, its more balanced that way"

. . .

Th ...
 
Page 1 of 12 [553 Posts]   Goto page: 1, 2, 3, ..., 10, 11, 12 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.2374s ][ Queries: 17 (0.0890s) ][ Debug on ]