:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 480 matches
 Forum index » Search
Page 1 of 10 [480 Posts]   Goto page: 1, 2, 3, ..., 8, 9, 10 Next
Author Message
  Topic: [Ra2]PRC Command Center
NimoStar

Replies: 5
Views: 1302

Post Posted: Mon Nov 06, 2017 11:20 pm    Subject: [Ra2]PRC Command Center
Forum:  Modding Central » Media Hut » SHPs
We had one of these before, I wonder what's the difference...

(though I think the other one didn't have snow frames)
  Topic: Nod Scorpion tank [TS]
NimoStar

Replies: 26
Views: 21088

Post Posted: Tue May 09, 2017 6:42 am    Subject: Nod Scorpion tank [TS]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
I hit a record... zero downloads :V
  Topic: Working with the Generals.str file
NimoStar

Replies: 10
Views: 8327

Post Posted: Tue May 09, 2017 5:40 am    Subject: Working with the Generals.str file
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
Doesn't work again. ANd I can't find any other working way to edit strings... (the program for this purpose crashes)
  Topic: Unused Frontline Chaos models (W3D/max)
NimoStar

Replies: 4
Views: 5765

Post Posted: Tue May 09, 2017 5:36 am    Subject: Unused Frontline Chaos models (W3D/max)
Forum:  Modding Central » Generals Editing Forum » Public W3D
How to get to texturte them? Is it necessary to open as 3D, or will they accept files placed in the generals folder as textures?
  Topic: [Cameo Pack] China Iron Dragon & USA Alpha Mammoth Tank
NimoStar

Replies: 1
Views: 2496

Post Posted: Tue May 09, 2017 2:35 am    Subject: [Cameo Pack] China Iron Dragon & USA Alpha Mammoth Tank
Forum:  Modding Central » Generals Editing Forum » Public Cameos & Textures
Interesting: I would still like a texture for the iron dragon since it looks all pink ingame...
  Topic: Another go at making buildings
NimoStar

Replies: 227
Views: 37940

Post Posted: Thu Apr 20, 2017 6:19 pm    Subject: Another go at making buildings
Forum:  Modding Central » Media Hut
Necroposting but surely it's a shame that so many SHPs and Voxels intended for public release never were so because of excessive perfectionism or the authors got bored asn never posted them... the com ...
  Topic: Small SHP Pack
NimoStar

Replies: 29
Views: 17248

Post Posted: Sun Apr 16, 2017 3:22 am    Subject: Small SHP Pack
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
Sorry for Necropost, I just found out about this pack,  but does anyone know how to get the huge mech building or where?
  Topic: Alien Walker
NimoStar

Replies: 10
Views: 2638

Post Posted: Sun Apr 16, 2017 3:12 am    Subject: Alien Walker
Forum:  Modding Central » Media Hut » Voxels
Very interesting voxel.

Just one thing.

You play Heroes IV ?

You should try "NimoStar's Greatest Mod", Search in Google, you shall not be disappointed Wink
  Topic: Tacitus [TS]
NimoStar

Replies: 9
Views: 4106

Post Posted: Sat Apr 15, 2017 7:32 am    Subject: Tacitus [TS]
Forum:  Modding Central » Media Hut » Voxels
Nice. But I would upload first file to the forum. You never know what happens with external websites...
  Topic: Nod Scorpion tank [TS]
NimoStar

Replies: 26
Views: 21088

Post Posted: Sat Apr 15, 2017 7:26 am    Subject: Nod Scorpion tank [TS]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
I have made a fixed version.

People say "too dark"

But that is not the actual problem.

Some years later, many mods like Twisted Insurrection
and Global Crisis, etc.
use similarly ...
  Topic: [RA2/YR]Infiltrator/Assassin
NimoStar

Replies: 11
Views: 2689

Post Posted: Sat Apr 15, 2017 5:23 am    Subject: [RA2/YR]Infiltrator/Assassin
Forum:  Modding Central » Media Hut » SHPs
What are those blue dots all over it on the "shadow"? Didn't anyone else notice?
  Topic: [Infantry SHP]Finished Infantries ...
NimoStar

Replies: 9
Views: 3675

Post Posted: Sat Apr 15, 2017 5:19 am    Subject: [Infantry SHP]Finished Infantries ...
Forum:  Modding Central » Media Hut » SHPs
I think this would be nice for an anaime-based mod... too bad RA3 already did that and took that public #Tongue

But it does look like a lot of work went into it.
  Topic: [RA2/YR]Civilian Defense Towers
NimoStar

Replies: 8
Views: 2745

Post Posted: Sat Apr 15, 2017 5:03 am    Subject: [RA2/YR]Civilian Defense Towers
Forum:  Modding Central » Media Hut » SHPs
Cool and they have snow versions
  Topic: Patriarch (RA2)
NimoStar

Replies: 1
Views: 1200

Post Posted: Sat Apr 15, 2017 5:02 am    Subject: Patriarch (RA2)
Forum:  Modding Central » Media Hut » SHPs
Interesting that someone makes infantry. However you must already know this is too big :v ... but, well, in RA3 heroes are huge to begin with...
  Topic: PRC Building Pack
NimoStar

Replies: 59
Views: 25605

Post Posted: Sat Apr 15, 2017 1:20 am    Subject: PRC Building Pack
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
It still suck due to the original, but not as bad as before :V

The problem is that it does not include the structure around the airfield...

I had once added a chinese structure next to it but I ...
  Topic: [TS] Star Wars Mech Pack
NimoStar

Replies: 42
Views: 31627

Post Posted: Sat Apr 15, 2017 12:51 am    Subject: [TS] Star Wars Mech Pack
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
Sorry for the necro, but with the current Ares, most TS features are supported in RA2,practically all.

And with OpenRA all will be. Most are already there + huge customization (but harder to code u ...
  Topic: [RA2/YR] Prerelease Soviet Barracks
NimoStar

Replies: 26
Views: 13293

Post Posted: Mon Jan 30, 2017 7:56 pm    Subject: [RA2/YR] Prerelease Soviet Barracks
Forum:  Modding Central » Media Hut » SHPs
"Lighting would be completely wrong. It'd take hours of correction in photoshop to fix it, and frankly I really don't feel like doing it. Be my guest, however, if you really would like to see it ...
  Topic: Vodnik APC
NimoStar

Replies: 9
Views: 2106

Post Posted: Mon Jan 30, 2017 7:48 pm    Subject: Vodnik APC
Forum:  Modding Central » Media Hut » Voxels
I like it for recognizability, if not, one can always download a 3D model and convert it for "perfect realism". This is handmade.
  Topic: Unofficial VXLSE III 1.38.R.1.0
NimoStar

Replies: 39
Views: 21556

Post Posted: Fri Jan 20, 2017 9:52 am    Subject: Unofficial VXLSE III 1.38.R.1.0
Forum:  Featured Tools » Voxel Section Editor III
It is true. My card is "barely" nine years old and an ATI clone. From our modder facebook group, we are five currently active ones, and for two of us, the 1.4 just doesn't work. Plus, we are ...
  Topic: Raminator's Megatherium Mech 2004-2017 UPDATED
NimoStar

Replies: 1
Views: 1406

Post Posted: Fri Jan 20, 2017 9:37 am    Subject:   Raminator's Megatherium Mech 2004-2017 UPDATED
Subject description: Resized, Renormalized, Optimized, Recolored
Forum:  Modding Central » Media Hut » Voxels
Both versions are heavily edited for Raminator's original "Megatherium" semi-released voxel (was part of a pack on YRArg backup)

It is an animated voxel mech.
Includes two versions: Orig ...
  Topic: New "nukes" not working properly
NimoStar

Replies: 6
Views: 887

Post Posted: Thu Jan 19, 2017 7:33 am    Subject: New "nukes" not working properly
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I never said it was an "ares bug". In fact I never said it was a bug at all. I came here for my code  to be corrected, otherwise I would have gone to the Ares github and reported it as a bu ...
  Topic: NimoStar's 54 Special Custom CSchemes
NimoStar

Replies: 0
Views: 413

Post Posted: Thu Jan 19, 2017 7:20 am    Subject:   NimoStar's 54 Special Custom CSchemes
Subject description: And an optional palette
Forum:  Modding Central » Media Hut
There is a custom version of unittem included, but you don't need it for most schemes.

Instructions (Included in Readme)
Put this in one of the EXISTING folders under CSCHEME
(in your resource ed ...
  Topic: NimoStar's TS Special Recolored Infantry
NimoStar

Replies: 0
Views: 1164

Post Posted: Thu Jan 19, 2017 7:10 am    Subject:   NimoStar's TS Special Recolored Infantry
Subject description: 13 infantry + Dark Core Defender
Forum:  Modding Central » Media Hut » SHPs
These were made with my custom CS Schemes, NOT with the normal ones (it would have been impossible)
However they work with normal TS palette.

You can grab the custom CS schemes here:
http://www.p ...
  Topic: Donut's 3d TS models for project ReWire [3DS]
NimoStar

Replies: 16
Views: 6773

Post Posted: Thu Jan 19, 2017 12:17 am    Subject: Donut's 3d TS models for project ReWire [3DS]
Forum:  Modding Central » Media Hut » 3D Models
Since TS Rewire is "open", will we ever get the finished and more models?

I want to do a TS RA2 mod, but I don't like the SHPs for Rewire, as they use RA2 lights (much brighter and from a ...
  Topic: Allied Skyship
NimoStar

Replies: 14
Views: 1471

Post Posted: Wed Jan 18, 2017 10:49 pm    Subject: Allied Skyship
Forum:  Modding Central » Media Hut
Both "filling" the voxel and reducing the scale (in voxel properties, not before exporting) will fix the holes.

i like the new design and is much smoother, though no donload yet :v
  Topic: How to Make a Quick Cameo
NimoStar

Replies: 28
Views: 17066

Post Posted: Wed Jan 18, 2017 10:42 pm    Subject: How to Make a Quick Cameo
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Is that last fgeature even supported? I know with Ares you can do it on animations, buildings, etc., but not on cameos, can ypu?
  Topic: New "nukes" not working properly
NimoStar

Replies: 6
Views: 887

Post Posted: Tue Jan 17, 2017 1:03 am    Subject:   New "nukes" not working properly
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
So, i have added new weapons with the type=multimisl
And the action=nuke

However, no matter what I change in Ares, they still leave lots of radiation and fall with the old giant nuke animations.
...
  Topic: Mammoth MKII
NimoStar

Replies: 74
Views: 8438

Post Posted: Mon Jan 16, 2017 7:14 pm    Subject: Mammoth MKII
Forum:  Modding Central » Media Hut
"Walking war machines are inherently unrealistic. "

The US army doesn't seen to think so...

https://www.youtube.com/watch?v=p2W23ysgWKI
  Topic: Civilian pack v2.0 [TS]
NimoStar

Replies: 65
Views: 24577

Post Posted: Mon Jan 16, 2017 4:15 am    Subject: Civilian pack v2.0 [TS]
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
As only comment, the last ones were underappreciated, so we never got the "final civilian" :/

And we never got the Cartman batch released either

(yes, I knopw this is necro, but...)
...
  Topic: V3Rocket like Nuke
NimoStar

Replies: 4
Views: 2234

Post Posted: Mon Jan 16, 2017 3:38 am    Subject: V3Rocket like Nuke
Forum:  Modding Central » Media Hut » SHPs
The other code would not have worked properly, probably. This is fine, albeit for a simple mod.
  Topic: YR arg backup downloads missing/misconfigured
NimoStar

Replies: 11
Views: 996

Post Posted: Wed Jan 11, 2017 11:33 pm    Subject: YR arg backup downloads missing/misconfigured
Forum:  Modding Central » Media Hut
" if you have an account, and is proficient in Chinese. (To prevent Chinese noobs, visitors without an account, or with newly-created account, can't download attachments here.) "

I though ...
  Topic: Adding "Factions" to TS
NimoStar

Replies: 9
Views: 1234

Post Posted: Wed Jan 11, 2017 9:53 pm    Subject: Adding "Factions" to TS
Forum:  Modding Central » Tiberian Sun Editing Forum
If I don't place my resource files into the mix, units are invisible and/or game crashes when trying to display them.

If I place the files into the .mixes (and yes, I checked to use the correct one ...
  Topic: Adding "Factions" to TS
NimoStar

Replies: 9
Views: 1234

Post Posted: Wed Jan 11, 2017 3:00 pm    Subject: Adding "Factions" to TS
Forum:  Modding Central » Tiberian Sun Editing Forum
"Countries" are actually the same as "Houses". And I saw that wiki is wrong, the TS exe does use Houses in unit and other entity ownership, not sides. They probably got confused be ...
  Topic: Adding "Factions" to TS
NimoStar

Replies: 9
Views: 1234

Post Posted: Wed Jan 11, 2017 8:17 am    Subject: Adding "Factions" to TS
Forum:  Modding Central » Tiberian Sun Editing Forum
Thank you for your help and feedback.

I actually have an easier (and maybe, better) way of adding new countries with their own tech.
TS doesn't have "requiredhouses" apparently, which wo ...
  Topic: Adding "Factions" to TS
NimoStar

Replies: 9
Views: 1234

Post Posted: Wed Jan 11, 2017 5:17 am    Subject:   Adding "Factions" to TS
Forum:  Modding Central » Tiberian Sun Editing Forum
Hello.

From a time I have wanted to add factions to TS, a mix between RA2 "countries" and CNC3 factions...

But TS is not allowing me to do it.

The only way I can think of to do it ...
  Topic: Unofficial VXLSE III 1.38.R.1.0
NimoStar

Replies: 39
Views: 21556

Post Posted: Wed Jan 11, 2017 2:27 am    Subject: Unofficial VXLSE III 1.38.R.1.0
Forum:  Featured Tools » Voxel Section Editor III
1.4 doesn't work in many graphic cards.

Further more, even on this modified 1.38... the program doesn't recognize the palette swap scripts from the 1.4 data.

Where should they be?
  Topic: YR arg backup downloads missing/misconfigured
NimoStar

Replies: 11
Views: 996

Post Posted: Tue Jan 10, 2017 9:01 pm    Subject: YR arg backup downloads missing/misconfigured
Forum:  Modding Central » Media Hut
It lacks some of them but has ones uploaded before the end of 2013

And why "purging"? If you can acces the files from the server... At least make a zipped file backup and let people downl ...
  Topic: Release - HyperPatch V0.3
NimoStar

Replies: 76
Views: 31357

Post Posted: Tue Jan 10, 2017 4:12 am    Subject: Release - HyperPatch V0.3
Forum:  Modding Central » Tiberian Sun Editing Forum » HyperPatch
The tiberium stuff has beffuddled me many times, as I wanted to do game modes where Tiberium covers the whole map rapidly, yet sometimes, it was very hard to make it work. Check all the flags on Tiber ...
  Topic: Red alert Radar
NimoStar

Replies: 1
Views: 1127

Post Posted: Tue Jan 10, 2017 4:05 am    Subject: Red alert Radar
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
I like it for a total conversion to RA1 mod. I think such conversion has been done though, right?
  Topic: [Q] Restore RA2 Spy Veteran Logic
NimoStar

Replies: 2
Views: 1345

Post Posted: Tue Jan 10, 2017 3:57 am    Subject: [Q] Restore RA2 Spy Veteran Logic
Forum:  Modding Central » Red Alert 3 Editing Forum
"spy veteran"? What do you mean?

Logics from RA2 can't be "restored" on RA3 because they don't use the same base engine.

At most, they could be recorded from scratch.
  Topic: YR arg backup downloads missing/misconfigured
NimoStar

Replies: 11
Views: 996

Post Posted: Tue Jan 10, 2017 3:54 am    Subject:   YR arg backup downloads missing/misconfigured
Forum:  Modding Central » Media Hut
So, I tried to use the downloads from thr YRarg resource files, like here:

http://argtest.cncguild.net/index.php/component/jdownloads/viewcategory/8-ground?Itemid=0

but they all give the same er ...
  Topic: OpenRA wants a new logo
NimoStar

Replies: 65
Views: 4894

Post Posted: Tue Jan 10, 2017 2:41 am    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
OpenRE (RTS Engine), short ORE, which fits too since ore is the raw material from which you create the good stuff, just like this engine is the raw thing from which your create the good games.

The ...
  Topic: YR: Rise of the East
NimoStar

Replies: 31
Views: 4467

Post Posted: Tue Jan 10, 2017 2:31 am    Subject: YR: Rise of the East
Forum:  Modding Central » Public Project Announcements
I like the concepts and style of this mod.

I had done my germany prism-focused too.

As such, go on. Do not let yourself be discaouraged from lack of feedback.
  Topic: RA2/YR Infantry Remaster Pack
NimoStar

Replies: 46
Views: 14599

Post Posted: Tue Jan 10, 2017 2:20 am    Subject: RA2/YR Infantry Remaster Pack
Forum:  Modding Central » Media Hut » SHPs
Do these ones have TS shadow-like (grey and soft) or the ugly all-black vertical infantry shadow that RA2 only uses for infantry?
  Topic: Freezed Death
NimoStar

Replies: 17
Views: 3306

Post Posted: Tue Jan 10, 2017 2:13 am    Subject: Freezed Death
Forum:  Modding Central » Media Hut » SHPs
I didn't hink it was bad. The colours are bad, but that can be solved by palette. I think it would look fine enough on ingame.

Atomic icedie is good up to the explosion, then the limbs don´'t make ...
  Topic: [OpenRA] Iowa Class Battleship
NimoStar

Replies: 13
Views: 4606

Post Posted: Tue Jan 10, 2017 2:05 am    Subject: [OpenRA] Iowa Class Battleship
Forum:  Modding Central » Media Hut » SHPs
I have modded many games for years (not just C&C but AOE3, HOMM4, BFME2, and others) and edited hex codes and assembly, but even reading about how OPENRA works makes my head hurt. The aim seems to ...
  Topic: Iron man (Ra2)
NimoStar

Replies: 21
Views: 6397

Post Posted: Tue Jan 10, 2017 1:43 am    Subject: Iron man (Ra2)
Forum:  Modding Central » Media Hut » SHPs
The remade version with included shadows looks very ver good.
  Topic: Liberty Prime
NimoStar

Replies: 7
Views: 2246

Post Posted: Tue Jan 10, 2017 1:41 am    Subject: Liberty Prime
Forum:  Modding Central » Media Hut » SHPs
To me it is very detailed, at least still, I don't see why so much complaining about "bright edges" and the like.

The shadow is still very erong, though. However beyond that, it is very ...
  Topic: 32 facings SHP talk
NimoStar

Replies: 24
Views: 1742

Post Posted: Tue Jan 10, 2017 1:38 am    Subject:   32 facings SHP talk
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
SHP vehicles is just bad eye candy... they don't tilt on slopes. They don't rock with impacts. They can't blow up in the air when they explode. They are just for a still show, not combat ready.

Vox ...
  Topic: NOD heavy tank (TS)
NimoStar

Replies: 4
Views: 2679

Post Posted: Tue Jan 10, 2017 1:26 am    Subject: NOD heavy tank (TS)
Forum:  Modding Central » Media Hut » Voxels
it is way too white to be Nod. Compare with other vehicles. It needs black and dark gray.
 
Page 1 of 10 [480 Posts]   Goto page: 1, 2, 3, ..., 8, 9, 10 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1925s ][ Queries: 17 (0.0628s) ][ Debug on ]