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  Topic: Red Alert Online has been announced by Tencent Games
NimoStar

Replies: 23
Views: 1486

Post Posted: Tue May 15, 2018 10:27 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
You can't tell me those graphics are bad compared to RA2 ones. In fact, many Tib Sun modders didn't want to use RA2 (ans still don't) because of the RA2 overbright style. These ones have an overall mo ...
  Topic: Friendly INI Editor
NimoStar

Replies: 3
Views: 149

Post Posted: Tue May 15, 2018 9:59 pm    Subject: Friendly INI Editor
Forum:  Modding Central » Red Alert 2 Editing Forum
I prefer to work with pure text but I supposse to begginer modders and as educational tool, specially for kids, this may be nice.

Any release would be appreciated.

Having all of the INI files th ...
  Topic: Giga Fortress - directly usable code inside
NimoStar

Replies: 19
Views: 611

Post Posted: Tue May 15, 2018 9:58 pm    Subject: Giga Fortress - directly usable code inside
Forum:  Modding Central » Red Alert 2 Editing Forum
Interesting. That would explain the different illumination since AFAIK the voxel debris still use the reduced TS one from some reason (it has less reflextive facings or something). However also slight ...
  Topic: Giga Fortress - directly usable code inside
NimoStar

Replies: 19
Views: 611

Post Posted: Tue May 15, 2018 4:45 pm    Subject: Giga Fortress - directly usable code inside
Forum:  Modding Central » Red Alert 2 Editing Forum
This is the most insane thing for RA2 I have ever seen, both codewise and graphicswise. And believe me, I have seen some stuff (such as making Homeworld, a space game, on RA2 engine...)

How do you ...
  Topic: The next Ares
NimoStar

Replies: 101
Views: 6933

Post Posted: Tue May 15, 2018 4:29 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Do we have vehicles transforming into other vehicles yet?

if not, that should be top priority, and Npatch did it over 10 years ago...
  Topic: RUMOR: Next C&C might be a mobile game
NimoStar

Replies: 54
Views: 2290

Post Posted: Tue May 15, 2018 4:28 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
You are not looking at the really important thing:

We have remade graphics! RA2 graphics!

And they are actually GOOD!

A good hacker could try to pry this from the code.

And then use it on ...
  Topic: Red Alert Online has been announced by Tencent Games
NimoStar

Replies: 23
Views: 1486

Post Posted: Tue May 15, 2018 4:26 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
You are not looking at the really important thing:

We have remade graphics! RA2 graphics!

And they are actually GOOD!

A good hacker could try to pry this from the code.

And then use it on ...
  Topic: A new Dune or C&C game in development?
NimoStar

Replies: 47
Views: 1753

Post Posted: Tue May 15, 2018 4:07 pm    Subject: A new Dune or C&C game in development?
Forum:  Miscellaneous Forums » Game Chat
It's not about "old vs new" computers, it's about old vs new development priorities.

Old priorities: Storytelling, gameplay. graphics was way down.

New priorities: Graphics, graphics, ...
  Topic: Using CNC4 shaders on RA3
NimoStar

Replies: 9
Views: 236

Post Posted: Tue May 15, 2018 3:44 pm    Subject: Using CNC4 shaders on RA3
Forum:  Modding Central » Red Alert 3 Editing Forum
Thank you.

I do not mind where you get it. In Argentina 70% of the software is piurated for example, so it is best not to dwell on the provenance of things #Tongue

Well, if you can send me mega links ...
  Topic: Alternate Tech mod idea (simple week job)
NimoStar

Replies: 2
Views: 123

Post Posted: Tue May 15, 2018 3:23 pm    Subject:   Alternate Tech mod idea (simple week job)
Subject description: ...all weapons changed...
Forum:  Modding Central » Red Alert 2 Editing Forum
So, the idea of this mods is just to competely change RA2YR gameplay without much of a hassle, to make a new and exciting RTS while still keeping all the core elements.

You can ask a simple questio ...
  Topic: Using CNC4 shaders on RA3
NimoStar

Replies: 9
Views: 236

Post Posted: Tue May 15, 2018 1:35 pm    Subject:   Using CNC4 shaders on RA3
Forum:  Modding Central » Red Alert 3 Editing Forum
So, once I read that it is easy to import CNC4 shaders into RA3.

The relevant file is called shadows.fxo

Suppossedly replacing this file would single-handedly "fix" the awful oversatur ...
  Topic: [Ra2]PRC Command Center
NimoStar

Replies: 5
Views: 1711

Post Posted: Mon Nov 06, 2017 11:20 pm    Subject: [Ra2]PRC Command Center
Forum:  Modding Central » Media Hut » SHPs
We had one of these before, I wonder what's the difference...

(though I think the other one didn't have snow frames)
  Topic: Nod Scorpion tank [TS]
NimoStar

Replies: 26
Views: 21593

Post Posted: Tue May 09, 2017 6:42 am    Subject: Nod Scorpion tank [TS]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
I hit a record... zero downloads :V
  Topic: Working with the Generals.str file
NimoStar

Replies: 10
Views: 8634

Post Posted: Tue May 09, 2017 5:40 am    Subject: Working with the Generals.str file
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
Doesn't work again. ANd I can't find any other working way to edit strings... (the program for this purpose crashes)
  Topic: Unused Frontline Chaos models (W3D/max)
NimoStar

Replies: 4
Views: 5894

Post Posted: Tue May 09, 2017 5:36 am    Subject: Unused Frontline Chaos models (W3D/max)
Forum:  Modding Central » Generals Editing Forum » Public W3D
How to get to texturte them? Is it necessary to open as 3D, or will they accept files placed in the generals folder as textures?
  Topic: [Cameo Pack] China Iron Dragon & USA Alpha Mammoth Tank
NimoStar

Replies: 1
Views: 2952

Post Posted: Tue May 09, 2017 2:35 am    Subject: [Cameo Pack] China Iron Dragon & USA Alpha Mammoth Tank
Forum:  Modding Central » Generals Editing Forum » Public Cameos & Textures
Interesting: I would still like a texture for the iron dragon since it looks all pink ingame...
  Topic: Another go at making buildings
NimoStar

Replies: 227
Views: 41405

Post Posted: Thu Apr 20, 2017 6:19 pm    Subject: Another go at making buildings
Forum:  Modding Central » Media Hut
Necroposting but surely it's a shame that so many SHPs and Voxels intended for public release never were so because of excessive perfectionism or the authors got bored asn never posted them... the com ...
  Topic: Small SHP Pack
NimoStar

Replies: 29
Views: 18071

Post Posted: Sun Apr 16, 2017 3:22 am    Subject: Small SHP Pack
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
Sorry for Necropost, I just found out about this pack,  but does anyone know how to get the huge mech building or where?
  Topic: Alien Walker
NimoStar

Replies: 10
Views: 2983

Post Posted: Sun Apr 16, 2017 3:12 am    Subject: Alien Walker
Forum:  Modding Central » Media Hut » Voxels
Very interesting voxel.

Just one thing.

You play Heroes IV ?

You should try "NimoStar's Greatest Mod", Search in Google, you shall not be disappointed Wink
  Topic: Tacitus [TS]
NimoStar

Replies: 9
Views: 4394

Post Posted: Sat Apr 15, 2017 7:32 am    Subject: Tacitus [TS]
Forum:  Modding Central » Media Hut » Voxels
Nice. But I would upload first file to the forum. You never know what happens with external websites...
  Topic: Nod Scorpion tank [TS]
NimoStar

Replies: 26
Views: 21593

Post Posted: Sat Apr 15, 2017 7:26 am    Subject: Nod Scorpion tank [TS]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
I have made a fixed version.

People say "too dark"

But that is not the actual problem.

Some years later, many mods like Twisted Insurrection
and Global Crisis, etc.
use similarly ...
  Topic: [RA2/YR]Infiltrator/Assassin
NimoStar

Replies: 11
Views: 3168

Post Posted: Sat Apr 15, 2017 5:23 am    Subject: [RA2/YR]Infiltrator/Assassin
Forum:  Modding Central » Media Hut » SHPs
What are those blue dots all over it on the "shadow"? Didn't anyone else notice?
  Topic: [Infantry SHP]Finished Infantries ...
NimoStar

Replies: 9
Views: 4358

Post Posted: Sat Apr 15, 2017 5:19 am    Subject: [Infantry SHP]Finished Infantries ...
Forum:  Modding Central » Media Hut » SHPs
I think this would be nice for an anaime-based mod... too bad RA3 already did that and took that public #Tongue

But it does look like a lot of work went into it.
  Topic: [RA2/YR]Civilian Defense Towers
NimoStar

Replies: 9
Views: 3583

Post Posted: Sat Apr 15, 2017 5:03 am    Subject: [RA2/YR]Civilian Defense Towers
Forum:  Modding Central » Media Hut » SHPs
Cool and they have snow versions
  Topic: Patriarch (RA2)
NimoStar

Replies: 1
Views: 1439

Post Posted: Sat Apr 15, 2017 5:02 am    Subject: Patriarch (RA2)
Forum:  Modding Central » Media Hut » SHPs
Interesting that someone makes infantry. However you must already know this is too big :v ... but, well, in RA3 heroes are huge to begin with...
  Topic: PRC Building Pack
NimoStar

Replies: 59
Views: 27010

Post Posted: Sat Apr 15, 2017 1:20 am    Subject: PRC Building Pack
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
It still suck due to the original, but not as bad as before :V

The problem is that it does not include the structure around the airfield...

I had once added a chinese structure next to it but I ...
  Topic: [TS] Star Wars Mech Pack
NimoStar

Replies: 42
Views: 32544

Post Posted: Sat Apr 15, 2017 12:51 am    Subject: [TS] Star Wars Mech Pack
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
Sorry for the necro, but with the current Ares, most TS features are supported in RA2,practically all.

And with OpenRA all will be. Most are already there + huge customization (but harder to code u ...
  Topic: [RA2/YR] Prerelease Soviet Barracks
NimoStar

Replies: 26
Views: 13840

Post Posted: Mon Jan 30, 2017 7:56 pm    Subject: [RA2/YR] Prerelease Soviet Barracks
Forum:  Modding Central » Media Hut » SHPs
"Lighting would be completely wrong. It'd take hours of correction in photoshop to fix it, and frankly I really don't feel like doing it. Be my guest, however, if you really would like to see it ...
  Topic: Vodnik APC
NimoStar

Replies: 9
Views: 2370

Post Posted: Mon Jan 30, 2017 7:48 pm    Subject: Vodnik APC
Forum:  Modding Central » Media Hut » Voxels
I like it for recognizability, if not, one can always download a 3D model and convert it for "perfect realism". This is handmade.
  Topic: Unofficial VXLSE III 1.38.R.1.0
NimoStar

Replies: 39
Views: 22448

Post Posted: Fri Jan 20, 2017 9:52 am    Subject: Unofficial VXLSE III 1.38.R.1.0
Forum:  Featured Tools » Voxel Section Editor III
It is true. My card is "barely" nine years old and an ATI clone. From our modder facebook group, we are five currently active ones, and for two of us, the 1.4 just doesn't work. Plus, we are ...
  Topic: Raminator's Megatherium Mech 2004-2017 UPDATED
NimoStar

Replies: 1
Views: 1665

Post Posted: Fri Jan 20, 2017 9:37 am    Subject:   Raminator's Megatherium Mech 2004-2017 UPDATED
Subject description: Resized, Renormalized, Optimized, Recolored
Forum:  Modding Central » Media Hut » Voxels
Both versions are heavily edited for Raminator's original "Megatherium" semi-released voxel (was part of a pack on YRArg backup)

It is an animated voxel mech.
Includes two versions: Orig ...
  Topic: New "nukes" not working properly
NimoStar

Replies: 6
Views: 1043

Post Posted: Thu Jan 19, 2017 7:33 am    Subject: New "nukes" not working properly
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I never said it was an "ares bug". In fact I never said it was a bug at all. I came here for my code  to be corrected, otherwise I would have gone to the Ares github and reported it as a bu ...
  Topic: NimoStar's 54 Special Custom CSchemes
NimoStar

Replies: 0
Views: 462

Post Posted: Thu Jan 19, 2017 7:20 am    Subject:   NimoStar's 54 Special Custom CSchemes
Subject description: And an optional palette
Forum:  Modding Central » Media Hut
There is a custom version of unittem included, but you don't need it for most schemes.

Instructions (Included in Readme)
Put this in one of the EXISTING folders under CSCHEME
(in your resource ed ...
  Topic: NimoStar's TS Special Recolored Infantry
NimoStar

Replies: 0
Views: 1345

Post Posted: Thu Jan 19, 2017 7:10 am    Subject:   NimoStar's TS Special Recolored Infantry
Subject description: 13 infantry + Dark Core Defender
Forum:  Modding Central » Media Hut » SHPs
These were made with my custom CS Schemes, NOT with the normal ones (it would have been impossible)
However they work with normal TS palette.

You can grab the custom CS schemes here:
http://www.p ...
  Topic: Donut's 3d TS models for project ReWire [3DS]
NimoStar

Replies: 16
Views: 7326

Post Posted: Thu Jan 19, 2017 12:17 am    Subject: Donut's 3d TS models for project ReWire [3DS]
Forum:  Modding Central » Media Hut » 3D Models
Since TS Rewire is "open", will we ever get the finished and more models?

I want to do a TS RA2 mod, but I don't like the SHPs for Rewire, as they use RA2 lights (much brighter and from a ...
  Topic: Allied Skyship
NimoStar

Replies: 14
Views: 1693

Post Posted: Wed Jan 18, 2017 10:49 pm    Subject: Allied Skyship
Forum:  Modding Central » Media Hut
Both "filling" the voxel and reducing the scale (in voxel properties, not before exporting) will fix the holes.

i like the new design and is much smoother, though no donload yet :v
  Topic: How to Make a Quick Cameo
NimoStar

Replies: 28
Views: 18149

Post Posted: Wed Jan 18, 2017 10:42 pm    Subject: How to Make a Quick Cameo
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Is that last fgeature even supported? I know with Ares you can do it on animations, buildings, etc., but not on cameos, can ypu?
  Topic: New "nukes" not working properly
NimoStar

Replies: 6
Views: 1043

Post Posted: Tue Jan 17, 2017 1:03 am    Subject:   New "nukes" not working properly
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
So, i have added new weapons with the type=multimisl
And the action=nuke

However, no matter what I change in Ares, they still leave lots of radiation and fall with the old giant nuke animations.
...
  Topic: Mammoth MKII
NimoStar

Replies: 74
Views: 9353

Post Posted: Mon Jan 16, 2017 7:14 pm    Subject: Mammoth MKII
Forum:  Modding Central » Media Hut
"Walking war machines are inherently unrealistic. "

The US army doesn't seen to think so...

https://www.youtube.com/watch?v=p2W23ysgWKI
  Topic: Civilian pack v2.0 [TS]
NimoStar

Replies: 65
Views: 25973

Post Posted: Mon Jan 16, 2017 4:15 am    Subject: Civilian pack v2.0 [TS]
Forum:  Modding Central » Media Hut » SHPs » Spotlighted SHPs
As only comment, the last ones were underappreciated, so we never got the "final civilian" :/

And we never got the Cartman batch released either

(yes, I knopw this is necro, but...)
...
  Topic: V3Rocket like Nuke
NimoStar

Replies: 4
Views: 2506

Post Posted: Mon Jan 16, 2017 3:38 am    Subject: V3Rocket like Nuke
Forum:  Modding Central » Media Hut » SHPs
The other code would not have worked properly, probably. This is fine, albeit for a simple mod.
  Topic: YR arg backup downloads missing/misconfigured
NimoStar

Replies: 11
Views: 1123

Post Posted: Wed Jan 11, 2017 11:33 pm    Subject: YR arg backup downloads missing/misconfigured
Forum:  Modding Central » Media Hut
" if you have an account, and is proficient in Chinese. (To prevent Chinese noobs, visitors without an account, or with newly-created account, can't download attachments here.) "

I though ...
  Topic: Adding "Factions" to TS
NimoStar

Replies: 9
Views: 1481

Post Posted: Wed Jan 11, 2017 9:53 pm    Subject: Adding "Factions" to TS
Forum:  Modding Central » Tiberian Sun Editing Forum
If I don't place my resource files into the mix, units are invisible and/or game crashes when trying to display them.

If I place the files into the .mixes (and yes, I checked to use the correct one ...
  Topic: Adding "Factions" to TS
NimoStar

Replies: 9
Views: 1481

Post Posted: Wed Jan 11, 2017 3:00 pm    Subject: Adding "Factions" to TS
Forum:  Modding Central » Tiberian Sun Editing Forum
"Countries" are actually the same as "Houses". And I saw that wiki is wrong, the TS exe does use Houses in unit and other entity ownership, not sides. They probably got confused be ...
  Topic: Adding "Factions" to TS
NimoStar

Replies: 9
Views: 1481

Post Posted: Wed Jan 11, 2017 8:17 am    Subject: Adding "Factions" to TS
Forum:  Modding Central » Tiberian Sun Editing Forum
Thank you for your help and feedback.

I actually have an easier (and maybe, better) way of adding new countries with their own tech.
TS doesn't have "requiredhouses" apparently, which wo ...
  Topic: Adding "Factions" to TS
NimoStar

Replies: 9
Views: 1481

Post Posted: Wed Jan 11, 2017 5:17 am    Subject:   Adding "Factions" to TS
Forum:  Modding Central » Tiberian Sun Editing Forum
Hello.

From a time I have wanted to add factions to TS, a mix between RA2 "countries" and CNC3 factions...

But TS is not allowing me to do it.

The only way I can think of to do it ...
  Topic: Unofficial VXLSE III 1.38.R.1.0
NimoStar

Replies: 39
Views: 22448

Post Posted: Wed Jan 11, 2017 2:27 am    Subject: Unofficial VXLSE III 1.38.R.1.0
Forum:  Featured Tools » Voxel Section Editor III
1.4 doesn't work in many graphic cards.

Further more, even on this modified 1.38... the program doesn't recognize the palette swap scripts from the 1.4 data.

Where should they be?
  Topic: YR arg backup downloads missing/misconfigured
NimoStar

Replies: 11
Views: 1123

Post Posted: Tue Jan 10, 2017 9:01 pm    Subject: YR arg backup downloads missing/misconfigured
Forum:  Modding Central » Media Hut
It lacks some of them but has ones uploaded before the end of 2013

And why "purging"? If you can acces the files from the server... At least make a zipped file backup and let people downl ...
  Topic: Release - HyperPatch V0.3
NimoStar

Replies: 76
Views: 35626

Post Posted: Tue Jan 10, 2017 4:12 am    Subject: Release - HyperPatch V0.3
Forum:  Modding Central » Tiberian Sun Editing Forum » HyperPatch
The tiberium stuff has beffuddled me many times, as I wanted to do game modes where Tiberium covers the whole map rapidly, yet sometimes, it was very hard to make it work. Check all the flags on Tiber ...
  Topic: Red alert Radar
NimoStar

Replies: 1
Views: 1265

Post Posted: Tue Jan 10, 2017 4:05 am    Subject: Red alert Radar
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
I like it for a total conversion to RA1 mod. I think such conversion has been done though, right?
 
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