:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 292 matches
 Forum index » Search
Page 1 of 6 [292 Posts]   Goto page: 1, 2, 3, 4, 5, 6 Next
Author Message
  Topic: Should we give Soviets their Hind back ?
Nolt

Replies: 20
Views: 3583

Post Posted: Sat Aug 04, 2018 2:08 am    Subject: Should we give Soviets their Hind back ?
Forum:  Modding Central » OpenRA Editing Forums
This is obvious but it became a meme topic at this point, I dont know why its even asked if the devs can change it so easily as Crim said.
  Topic: Forgotten Arsenal
Nolt

Replies: 4
Views: 4261

Post Posted: Sat Aug 04, 2018 2:06 am    Subject: Forgotten Arsenal
Forum:  Other Projects » Released » Shattered Paradise
I could easily change the AA weapon of the fiend and make it fire a storm of crystals and do the same, I dont want to change the role of the unit considering we have already done a lot of balancing us ...
  Topic: Shattered Paradise has been released
Nolt

Replies: 13
Views: 515

Post Posted: Sat Aug 04, 2018 1:38 am    Subject: Shattered Paradise has been released
Forum:  Other Projects » Released » Shattered Paradise » Announcements & Updates
Try this self compiled version, if it doesnt run by double clicking on launch-game.cmd and typing sp afterwards, then it wont run, [url=https://drive.google.com/file/d/1XPkE9La7sqKB0JsfX_PlQ28tVJ1VsY3 ...
  Topic: OpenRA Playtest 20180729
Nolt

Replies: 16
Views: 804

Post Posted: Tue Jul 31, 2018 8:20 pm    Subject: OpenRA Playtest 20180729
Forum:  PPM Zone » PPM News Network
Omega lul, I was waiting eagerly for you to throw crap at me, its the only thing you do after all, throw crap #Tongue
  Topic: OpenRA Playtest 20180729
Nolt

Replies: 16
Views: 804

Post Posted: Tue Jul 31, 2018 7:47 pm    Subject: OpenRA Playtest 20180729
Forum:  PPM Zone » PPM News Network
Its not like you could play a game you actually like (which is definetly not OpenRA) and forget the rest.
  Topic: OpenRA Playtest 20180729
Nolt

Replies: 16
Views: 804

Post Posted: Tue Jul 31, 2018 6:36 pm    Subject: OpenRA Playtest 20180729
Forum:  PPM Zone » PPM News Network
Dont try to lie to a dev in his face please, the filter isnt configured like that by default.
  Topic: Assault infantry
Nolt

Replies: 8
Views: 1386

Post Posted: Mon Jul 30, 2018 4:31 pm    Subject: Assault infantry
Forum:  Modding Central » Media Hut » SHPs
tbh for your first infantry it is great, I wont go in detail in issues because LKO already did that, but yeah, that walk anim looks wrong, you have to make probably a 6 step walk cycle where one leg r ...
  Topic: Shattered Paradise has been released
Nolt

Replies: 13
Views: 515

Post Posted: Mon Jul 30, 2018 4:26 pm    Subject: Shattered Paradise has been released
Forum:  Other Projects » Released » Shattered Paradise » Announcements & Updates
Thx guys.

Well on that topic LKO, mind you that we axed a lot of features from the vanilla TS and added other stuff that were never meant to happen (mind control, radiation, etc), i have a faq file ...
  Topic: Shattered Paradise has been released
Nolt

Replies: 13
Views: 515

Post Posted: Sun Jul 29, 2018 8:01 pm    Subject:   Shattered Paradise has been released
Forum:  Other Projects » Released » Shattered Paradise » Announcements & Updates
After around three years of work that included nine months of constant gameplay testing, we are finally in a situation to release a playable build of Shattered Paradise.

Due to the fact that the co ...
  Topic: Nomad Galaxy
Nolt

Replies: 36
Views: 6655

Post Posted: Mon Jun 18, 2018 3:39 am    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
Well, yeah, probably I could do that, I decided to keep asteroids as resource nodes instead because it makes more sense, and resources have to be infinite.

If I go placing 1x1 asteroids all around, ...
  Topic: Nomad Galaxy
Nolt

Replies: 36
Views: 6655

Post Posted: Sun Jun 17, 2018 7:41 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
So, it has been a little more than a year since the first announcement of this project, after that, progress slowed down due to some problems, design issues, engine limitations and most importantly, t ...
  Topic: This Is WHy I Think C&C Rivals Mobile Game Is A Good Game
Nolt

Replies: 11
Views: 614

Post Posted: Sat Jun 16, 2018 3:20 pm    Subject: This Is WHy I Think C&C Rivals Mobile Game Is A Good Game
Forum:  Miscellaneous Forums » Game Chat
Without all the BIAS, I think the game is mediocre at best, as it has zero map variation, lots microtransactions and a very boring objective comparted to the old RTS.

You cant even implement the cl ...
  Topic: A few OpenRA development topics
Nolt

Replies: 45
Views: 2720

Post Posted: Thu Jun 14, 2018 9:52 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
Oh so it was him who made the TS dlc? Then I take to heart what EVA told me to do, we all should, idk what is wrong with him but I already think the project is succesful, considering there are already ...
  Topic: A few OpenRA development topics
Nolt

Replies: 45
Views: 2720

Post Posted: Wed Jun 13, 2018 3:00 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
With regards to the Hind...I've said it before, I'll say it again. It's like a WW2 game giving the Americans the Tiger Tank. A Cold War game giving the Soviets the F-14 Tomcat. Mixing up iconic milita ...
  Topic: RUMOR: Next C&C might be a mobile game
Nolt

Replies: 61
Views: 5414

Post Posted: Sat May 05, 2018 10:05 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Might also want to start considering stop using humans aswell, someoen could call you a ripper :thinking:

@Banshee: where is mah thinking emote.
  Topic: FS Alpine Valley [2-4]
Nolt

Replies: 27
Views: 2023

Post Posted: Mon Apr 23, 2018 5:00 pm    Subject: FS Alpine Valley [2-4]
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
I played it a bit, it looks nice but feels a little choky.

Also, I dont know if I am nitpicking at this point (sorry about that), but I dont think its a good idea to add elevation for these expansi ...
  Topic: FS Alpine Valley [2-4]
Nolt

Replies: 27
Views: 2023

Post Posted: Sun Apr 22, 2018 4:43 pm    Subject: FS Alpine Valley [2-4]
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Yeah, just put some damage on them, by the way, how does experience work on Tiberian sun? can you kill those neutral titans to give your troops exp? If so I would definetly delete those :S
  Topic: FS Alpine Valley [2-4]
Nolt

Replies: 27
Views: 2023

Post Posted: Sun Apr 22, 2018 2:34 am    Subject: FS Alpine Valley [2-4]
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Uhm, I cannot spot the changes in the new file you uploaded, nice work anyway.
  Topic: Dev Blog#3
Nolt

Replies: 3
Views: 490

Post Posted: Mon Apr 16, 2018 10:27 pm    Subject: Dev Blog#3
Forum:  Other Projects » Released » Shattered Paradise » Announcements & Updates
I dont have the eye to spot such details on the render camera, and if there are, then I believe its too late to fix it, you are the first person to notice it so I dont think there has been done too mu ...
  Topic: Dev Blog#3
Nolt

Replies: 3
Views: 490

Post Posted: Mon Apr 16, 2018 11:33 am    Subject:   Dev Blog#3
Subject description: A summary of whats been going on the last year and half
Forum:  Other Projects » Released » Shattered Paradise » Announcements & Updates
Welcome to another Dev Blog. It seems that a little over 1.5 years have passed since the last one. Three years ago, Shattered Paradise began as a project on the OpenRA engine, since then, the mod had ...
  Topic: Shattered Paradise's Dev Blog#3
Nolt

Replies: 1
Views: 671

Post Posted: Mon Apr 16, 2018 11:33 am    Subject:   Shattered Paradise's Dev Blog#3
Subject description: A summary of whats been going on the last year and half
Forum:  PPM Zone » PPM News Network
Welcome to another http://media.moddb.com/images/articles/1/252/251689/auto/vstQv3j.png
The mammoth tank you can see now was made by ErastusMercy but spritifed with a renderer software, actually, mos ...
  Topic: Flak Cannon -remake- [RA2/YR]
Nolt

Replies: 27
Views: 3468

Post Posted: Mon Apr 09, 2018 5:59 pm    Subject: Flak Cannon -remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Why did you add that SAM make animation?
  Topic: FS Alpine Valley [2-4]
Nolt

Replies: 27
Views: 2023

Post Posted: Fri Apr 06, 2018 12:33 pm    Subject: FS Alpine Valley [2-4]
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
map looks quite nice, close to be symmetric, but the tiberium fields of the expansions dont have the same distance to each spawn, that hurts balance a bit Sad

I would put more entrances on the cente ...
  Topic: The Trench (2)
Nolt

Replies: 2
Views: 581

Post Posted: Mon Apr 02, 2018 6:44 pm    Subject: The Trench (2)
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Map looks quite nice, feels like two islands, I would use it if the resources were balanced sadly, good job.
  Topic: A quick heads up about the recent silence in this place.
Nolt

Replies: 12
Views: 913

Post Posted: Thu Mar 29, 2018 12:56 am    Subject: A quick heads up about the recent silence in this place.
Forum:  PPM Zone » PPM News Network
Last time I checked... Skype is less than a shell of its former self, it wasnt even able to close its main window back then, discord offers so much more functionality in comparison, notifications, cus ...
  Topic: A quick heads up about the recent silence in this place.
Nolt

Replies: 12
Views: 913

Post Posted: Tue Mar 27, 2018 12:23 pm    Subject: A quick heads up about the recent silence in this place.
Forum:  PPM Zone » PPM News Network
That doesnt sound very good, so, right now the yearly cost of the server is 30â x 12 + 15â x 9, since you have so many domain names, why do you have so many domain names?

I could try to donate my ...
  Topic: OpenRA Dev Blog
Nolt

Replies: 63
Views: 16918

Post Posted: Wed Mar 21, 2018 12:09 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
And the script alone does all those descriptions? cool, this could potentially remove the barrier of entry that is git (because users have to use that to check all the differences between the old vers ...
  Topic: Is it possible to add new units to Dune 2000 with OpenRA
Nolt

Replies: 14
Views: 1732

Post Posted: Tue Mar 20, 2018 12:48 pm    Subject: Is it possible to add new units to Dune 2000 with OpenRA
Forum:  Modding Central » OpenRA Editing Forums
Yeah, the devs have a policy of renaming stuff to make it more understandable when, in my opinion, its unnecesary.
Does it matter to me if the tag says explosions or explosion? WithSpriteTurret, With ...
  Topic: Is it possible to add new units to Dune 2000 with OpenRA
Nolt

Replies: 14
Views: 1732

Post Posted: Tue Mar 20, 2018 12:22 am    Subject: Is it possible to add new units to Dune 2000 with OpenRA
Forum:  Modding Central » OpenRA Editing Forums
So if I add

RA1 Infantry e4 Flamer code
-
To Dune Infantry list
-
Copy his weapon aswell
-
change prerequisiite

----

THis gives me a flame thrower in dune?

1) Get the infantry sp ...
  Topic: Image Shaper
Nolt

Replies: 94
Views: 12201

Post Posted: Fri Jan 19, 2018 3:01 pm    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
I noticed something, when loading images, the program takes more time to display the image list on the main window than loading the rest of the images. (Think, the frame had 29 frames while the the wh ...
  Topic: Image Shaper
Nolt

Replies: 94
Views: 12201

Post Posted: Fri Jan 19, 2018 2:59 am    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
Hm, I ran into a big issue when trying to import a construction yard I am doing into the shp builder, assume 700 frames, 320x240 each, the SHP builder was simply incapable of importing such amount of ...
  Topic: Protoss Carrier
Nolt

Replies: 31
Views: 3240

Post Posted: Tue Dec 05, 2017 1:50 am    Subject: Protoss Carrier
Forum:  Modding Central » Media Hut » SHPs
LKO, you made me log in to say good job. I assume that the only way to get a unit not to display Anti Aliasing is doing a huge render?
  Topic: YR: Rise of the East
Nolt

Replies: 31
Views: 7173

Post Posted: Wed Sep 06, 2017 12:23 pm    Subject: YR: Rise of the East
Forum:  Modding Central » Public Project Announcements
Damm those chevrons look nice, btw the yellow star can also look like facebook's amazed face if you look right.
  Topic: Allied sentinel tank [RA2]
Nolt

Replies: 2
Views: 1932

Post Posted: Tue Aug 15, 2017 1:46 pm    Subject: Allied sentinel tank [RA2]
Forum:  Modding Central » Media Hut » Voxels
Quite enjoyable, i like the turret, good job.
  Topic: Theremo Corp Background story
Nolt

Replies: 5
Views: 6591

Post Posted: Sat Jun 17, 2017 11:04 pm    Subject: Theremo Corp Background story
Forum:  Other Projects » Archived Mods » Coronia: Galactic Warfare » Theremo Corp
That's some hardcore necromancy.
  Topic: My Question regarding the PPM banner
Nolt

Replies: 5
Views: 1044

Post Posted: Sat Jun 17, 2017 8:40 pm    Subject: My Question regarding the PPM banner
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
That font at the top reminds me of the Tiberian dawn logo, it offends me, please remove it (?)

Actually I think it's present on all the games, fuuuuuuuuuuuuuuck.
  Topic: Nomad Galaxy
Nolt

Replies: 36
Views: 6655

Post Posted: Tue May 23, 2017 11:15 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
Thanks, tho I think I messed up the resolution a bit, but it was a first recording anyway.

-Change the shroud to a brighter color. black shroud in front of black space is hard to see imo. Something ...
  Topic: Recruit for Openra Mod project.
Nolt

Replies: 7
Views: 2179

Post Posted: Mon May 01, 2017 3:05 pm    Subject: Recruit for Openra Mod project.
Forum:  Modding Central » OpenRA Editing Forums
I am on the same position as Graion, with my thesis, I barely have time to work on Nomad Galaxy these days, but I still think I could help somewhere, my modelling skills are OK, and I know a thing or ...
  Topic: Nomad Galaxy
Nolt

Replies: 36
Views: 6655

Post Posted: Sun Apr 16, 2017 11:38 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
A small update, I have been most of the time working on the designs for the human faction, for the designs I am trying to make them look as if they got primitive tech, most of their ships are long and ...
  Topic: Trans_C's Random WIP stuff
Nolt

Replies: 255
Views: 49122

Post Posted: Tue Apr 04, 2017 10:32 pm    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
Excelent idle animation, I like how the rotating piece at the top rotates slowly, I always make mine rotate way faster, and it doesn't end as good as yours.

How many frames does that animation has?
  Topic: Nomad Galaxy
Nolt

Replies: 36
Views: 6655

Post Posted: Fri Mar 24, 2017 6:03 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
That pic from the alpha sc comes from devianart? I am pretty sure the game didn't look as smooth, I kinda want to make that crystal now, lol.

Well a pair of updates, first I improved a planet captu ...
  Topic: Nomad Galaxy
Nolt

Replies: 36
Views: 6655

Post Posted: Mon Mar 13, 2017 2:18 am    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
I need one last info: what size do you want the Kodiak?
Can you show an image of a similar sized unit or give me some pixel dimensions for the length when facing left/right?

I guess a capital size ...
  Topic: Nomad Galaxy
Nolt

Replies: 36
Views: 6655

Post Posted: Sun Mar 12, 2017 1:47 am    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
Already got mercs in, it works like on Emperor BFD, I could also put the Kodiak there, sure, we would have to see where tho.

My template is the same template I used to make the marauder on TI, the ...
  Topic: Command and Conquer: Soldier
Nolt

Replies: 11
Views: 2251

Post Posted: Sat Mar 11, 2017 2:31 pm    Subject: Command and Conquer: Soldier
Forum:  Modding Central » Public Project Announcements
LKO is right, automation is a must, atleast for the harvesters and turrets, and that gave me a deja vu of this of the good old [url=https://www.youtube.com/watch?v=RUvAni3ciuE]Urban assault...
You c ...
  Topic: Nomad Galaxy
Nolt

Replies: 36
Views: 6655

Post Posted: Sat Mar 11, 2017 2:15 pm    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
Thanks guys, sorry for the late answer, I wasn't expecting to get such a nice reception.

That's a very nice idea Smile. I look forward to see its progress. And remember, if you need a forum for it, PM ...
  Topic: Nomad Galaxy
Nolt

Replies: 36
Views: 6655

Post Posted: Thu Mar 09, 2017 8:49 pm    Subject:   Nomad Galaxy
Subject description: A homeworld inspired mod for OpenRA. WARNING: Gifs.
Forum:  Modding Central » Public Project Announcements
Before doing this announcement, a big thanks to Graion Dilach and to ApolloTD, who gave their support and knowledge to make this project real. And now, I present to you, Nomad Galaxy:

http://media. ...
  Topic: Unused Infantry [RA2]
Nolt

Replies: 7
Views: 4068

Post Posted: Fri Nov 11, 2016 12:55 pm    Subject: Unused Infantry [RA2]
Forum:  Modding Central » Media Hut » SHPs
Do you still have the art code and sequence for the following?
It would be greatly appreciated if you also supplied it with one ^_^
If i had it, then it would be there, sadly i have not modified ts ...
  Topic: PPM: Twisted Insurrection Forum Skin
Nolt

Replies: 6
Views: 1635

Post Posted: Mon Oct 24, 2016 8:17 pm    Subject: PPM: Twisted Insurrection Forum Skin
Forum:  Featured Projects » Twisted Insurrection » Updates & Announcements
Good old tibweb :´( gj.
  Topic: Spooky Treant (RA2/YR)
Nolt

Replies: 13
Views: 3699

Post Posted: Mon Oct 24, 2016 5:37 pm    Subject: Spooky Treant (RA2/YR)
Forum:  Modding Central » Media Hut » SHPs
lol, nice job, does it have a death anim btw?
  Topic: C.A.B.A.L. Arsenal
Nolt

Replies: 6
Views: 4087

Post Posted: Mon Oct 24, 2016 5:25 pm    Subject: C.A.B.A.L. Arsenal
Forum:  Other Projects » Released » Shattered Paradise
Updated the unit lists a bit, I think I should upload more gifs.
 
Page 1 of 6 [292 Posts]   Goto page: 1, 2, 3, 4, 5, 6 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 1.7110s ][ Queries: 16 (1.5309s) ][ Debug on ]