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  Topic: C&C in ArmA 2
Rico

Replies: 7
Views: 2431

Post Posted: Tue Jun 09, 2015 10:03 am    Subject: C&C in ArmA 2
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Honestly without GDI units and C&C elements in general, how could you even tell it's supposed to be a remake? Beige and dark gray units are hardly C&C specific...
There would be GDI and Nod u ...
  Topic: C&C in ArmA 2
Rico

Replies: 7
Views: 2431

Post Posted: Sun Jun 07, 2015 7:40 pm    Subject: C&C in ArmA 2
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
that would be pretty neat!
so far, i think renegade X is the closest thing we've got to a decent C&C FPS
The 'problem' per say is that it couldn't be a 100% C&C remake as ArmA is a military ...
  Topic: C&C in ArmA 2
Rico

Replies: 7
Views: 2431

Post Posted: Sun Jun 07, 2015 3:43 pm    Subject:   C&C in ArmA 2
Subject description: Anyone interested?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
For awhile now I've had this ArmA 2 mod, simple reskin of the ArmA 2 and Operation Arrowhead units to GDI and Nod with a few modified items.
Curious if anyone is interested in joining me for a game/i ...
  Topic: There is no "Cancel" button
Rico

Replies: 6
Views: 1753

Post Posted: Sat Apr 18, 2015 4:37 pm    Subject: There is no "Cancel" button
Forum:  Featured Tools » Voxel Section Editor III
I would have figured that "No" was the cancel button, it asks "do you want to do this", yes or no. Yes means you do and no means you cancel.

How would a cancel button be differe ...
  Topic: How to set up tunnels?
Rico

Replies: 15
Views: 1450

Post Posted: Sat Apr 18, 2015 4:23 am    Subject: How to set up tunnels?
Forum:  Modding Central » Tiberian Sun Editing Forum
Thanks for the heads up about FS 0.98's stability issues, currently on Vista 32bit (very temp till I was able to get a 2nd copy of 7 64bit which arrived today), so that link will be very useful. Much ...
  Topic: YR Argentina officially Dead
Rico

Replies: 25
Views: 10535

Post Posted: Fri Apr 17, 2015 3:26 pm    Subject: YR Argentina officially Dead
Forum:  PPM Zone » PPM Discussion Zone
That's sad to hear, although not surprising. C&C is dieing a slow death, with Generals 2 canceled and no new game announced it's not going to get any better. Mods like TI, DTA etc are keeping the ...
  Topic: G-Police Mod
Rico

Replies: 30
Views: 23439

Post Posted: Fri Apr 17, 2015 4:20 am    Subject: G-Police Mod
Forum:  Modding Central » Public Project Announcements
It's amazing how quickly time has flown past, just realised earlier today that I have been on this site for over 10 years, WTF?? lol

Perhaps catch me on fb or skype some time, could certainly use m ...
  Topic: PPM is moving to ppmforums.com in the next minutes.
Rico

Replies: 42
Views: 3901

Post Posted: Thu Apr 16, 2015 1:50 pm    Subject: PPM is moving to ppmforums.com in the next minutes.
Forum:  PPM Zone » PPM News Network
I saw the post about LKO reporting reply issue, wasn't sure if it was the same one. Disregard then Smile
  Topic: How to set up tunnels?
Rico

Replies: 15
Views: 1450

Post Posted: Thu Apr 16, 2015 1:46 pm    Subject: How to set up tunnels?
Forum:  Modding Central » Tiberian Sun Editing Forum
0.98 is the one that shows them, which is why I was able to get it working. I wonder why 1.01 broke/changed that?
  Topic: G-Police Mod
Rico

Replies: 30
Views: 23439

Post Posted: Thu Apr 16, 2015 12:41 pm    Subject: G-Police Mod
Forum:  Modding Central » Public Project Announcements
Hey, it's been a long time since my last post but this mod is not dead, it was just in hibernation due to RL stuff. Wall bash!

So currently I'm testing ideas regarding gameplay, those that have pl ...
  Topic: PPM is moving to ppmforums.com in the next minutes.
Rico

Replies: 42
Views: 3901

Post Posted: Thu Apr 16, 2015 12:40 pm    Subject: PPM is moving to ppmforums.com in the next minutes.
Forum:  PPM Zone » PPM News Network
Posting keeps breaking, I keep getting an error
  Topic: How to set up tunnels?
Rico

Replies: 15
Views: 1450

Post Posted: Thu Apr 16, 2015 8:56 am    Subject: How to set up tunnels?
Forum:  Modding Central » Tiberian Sun Editing Forum
I just need to do basic straight tunnels, good to know though. Thanks for the clarification guys, it makes the other topics make more sense. As for the swf, it just shows the red and orange arrows, th ...
  Topic: How to set up tunnels?
Rico

Replies: 15
Views: 1450

Post Posted: Thu Apr 16, 2015 12:56 am    Subject: How to set up tunnels?
Forum:  Modding Central » Tiberian Sun Editing Forum
the swf thing looks interesting but complicated compared to what final sun says it should be doing. Is there a tutorial for setting tunnels up in final sun, the help file seems to be wrong.
  Topic: How to set up tunnels?
Rico

Replies: 15
Views: 1450

Post Posted: Wed Apr 15, 2015 12:06 pm    Subject: How to set up tunnels?
Forum:  Modding Central » Tiberian Sun Editing Forum
Ok downloading irfanview and its plugins, will let you know how it goes. That said what about final sun, is there a reason why the help is wrong when its in the zip I downloaded?
  Topic: How to set up tunnels?
Rico

Replies: 15
Views: 1450

Post Posted: Wed Apr 15, 2015 11:53 am    Subject: How to set up tunnels?
Forum:  Modding Central » Tiberian Sun Editing Forum
The program in the topic linked appears to be a .swf file which I cannot open, strange?

That said I figured out what was wrong, the FS was in beginner mode and thus hiding the tunnels tab. Shouldn ...
  Topic: How to set up tunnels?
Rico

Replies: 15
Views: 1450

Post Posted: Wed Apr 15, 2015 11:42 am    Subject:   How to set up tunnels?
Forum:  Modding Central » Tiberian Sun Editing Forum
I've been looking at the mapping tutorials and none appear to explain the basics of setting up the tunnels, they mention the tunnel enterences (ofcourse) and setting up a tunnel path but don't explain ...
  Topic: Oil Derricks in TS (New way)
Rico

Replies: 38
Views: 13548

Post Posted: Wed Apr 15, 2015 9:51 am    Subject: Oil Derricks in TS (New way)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
Sorry to bump this topic but I want to confirm something, instead of hex editing I could just edit the basic Tiberium to create the effect?

Obviously doing so would mean I couldn't (or shouldn't) u ...
  Topic: Blender templates [TD/RA & TS & RA2]
Rico

Replies: 109
Views: 31286

Post Posted: Sun Feb 23, 2014 6:33 am    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
Hmm, I use lightwave so I will need to either find one for LW, create my own or port to blender. Might check this out as an example to see about making a LW version if that's ok?
I'll check it out so ...
  Topic: How to have hover units move over cliffs
Rico

Replies: 7
Views: 1805

Post Posted: Sun Feb 23, 2014 6:18 am    Subject: Re: How to have hover units move over cliffs
Forum:  Modding Central » Tiberian Sun Editing Forum

Section: Clear, Rough, Road, Water, Rock, Wall, Tiberium, Weeds, Beach, Ice, Railroad, Tunnel give commands to SpeedType, not MovementZone.

SpeedType - provides information about how to move a un ...
  Topic: How to have hover units move over cliffs
Rico

Replies: 7
Views: 1805

Post Posted: Sun Feb 23, 2014 1:21 am    Subject: How to have hover units move over cliffs
Forum:  Modding Central » Tiberian Sun Editing Forum
I remember doing research on this, but also couldn't get it working. They could travel ON the cliffs, but not down them.

Maybe we should make a research thread giving each loco to each unittype and ...
  Topic: How to have hover units move over cliffs
Rico

Replies: 7
Views: 1805

Post Posted: Sun Feb 23, 2014 1:10 am    Subject: How to have hover units move over cliffs
Forum:  Modding Central » Tiberian Sun Editing Forum
Well, I once tried to modify
I was able to get aircraft with hover locomotor to work as well however when you destroy the unit it doesn't actually explode and disappear, so not much use there. Also ...
  Topic: How to have hover units move over cliffs
Rico

Replies: 7
Views: 1805

Post Posted: Sun Feb 23, 2014 12:36 am    Subject:   How to have hover units move over cliffs
Forum:  Modding Central » Tiberian Sun Editing Forum
Hey,

First off I checked via search and couldn't find this topic.

Now, I'm trying to do what the title says, edit cliffs so that hover units can move over them as though they were normal terrain ...
  Topic: Release - HyperPatch V0.2
Rico

Replies: 43
Views: 229410

Post Posted: Fri Feb 21, 2014 3:40 pm    Subject: Release - HyperPatch V0.2
Forum:  Modding Central » Tiberian Sun Editing Forum » HyperPatch
Sorry to bump the topic however after installing TS The Ultimate Collection and applying HP the game asks for a cd. Hyper do you still need the exe to make a TUC version? Or would I be better off just ...
  Topic: Oh Hai
Rico

Replies: 13
Views: 1834

Post Posted: Tue Dec 13, 2011 8:18 am    Subject: Oh Hai
Forum:  PPM Zone » PPM Discussion Zone
Good to see you back TS, I also try to pop on from time to time, altho with education etc it's not easy I gotta say
  Topic: Generals 2 is the next Command & Conquer
Rico

Replies: 46
Views: 9405

Post Posted: Sun Dec 11, 2011 7:06 am    Subject: Generals 2 is the next Command & Conquer
Forum:  PPM Zone » PPM News Network
4 Gigs of memory is recommended nowdays?
Everything is moving to 64bit now adays, I have 8GB with room to insert another 8GB when needed
  Topic: Modding Generals 2: will it be possible?
Rico

Replies: 71
Views: 10051

Post Posted: Sun Dec 11, 2011 6:41 am    Subject: Modding Generals 2: will it be possible?
Forum:  PPM Zone » PPM News Network
Uh don't blame the C&C devs, blame the assholes at DICE who refuse to release modding tools for their precious engine.
They chose the engine knowing it had no modding tools instead of upgrading t ...
  Topic: Modding Generals 2: will it be possible?
Rico

Replies: 71
Views: 10051

Post Posted: Sun Dec 11, 2011 3:56 am    Subject: Modding Generals 2: will it be possible?
Forum:  PPM Zone » PPM News Network
Well there goes my interest in the game, EA you've set a new record, I've been turned off by your games before but never the same day one's been announced.
  Topic: Happy birthday to Project Perfect Mod!
Rico

Replies: 31
Views: 3857

Post Posted: Thu Oct 06, 2011 12:09 pm    Subject: Happy birthday to Project Perfect Mod!
Forum:  PPM Zone » PPM News Network
Happy birthday PPM Very Happy
  Topic: SDKH's PPM C&C Modeling Contest
Rico

Replies: 294
Views: 48603

Post Posted: Wed Aug 17, 2011 8:59 am    Subject: SDKH's PPM C&C Modeling Contest
Forum:  Modding Central » Media Hut
bro, the contest was over two years ago..
lol, then whys it on the front page still as currently running contest #Tongue
Come back after awhile absense and get caught by an old link
  Topic: SDKH's PPM C&C Modeling Contest
Rico

Replies: 294
Views: 48603

Post Posted: Tue Aug 16, 2011 6:56 am    Subject: SDKH's PPM C&C Modeling Contest
Forum:  Modding Central » Media Hut
Whens the due date? I'm in if theres time Smile
  Topic: Crossfire
Rico

Replies: 52
Views: 18646

Post Posted: Sat Mar 19, 2011 8:56 am    Subject: Crossfire
Forum:  Modding Central » Public Project Announcements
interesting designs, looks promising Smile
  Topic: How do i export W3D. files to 3ds or anything like that?
Rico

Replies: 1
Views: 770

Post Posted: Thu Mar 10, 2011 6:13 am    Subject: How do i export W3D. files to 3ds or anything like that?
Forum:  Modding Central » Tiberian Sun Editing Forum
Tiberian Sun is not a W3D game, ask in Generals or C&C3 as they use that format.
  Topic: PPM Fall 2010 C&C1/RA/TS/RA2/YR .shp Building Contest
Rico

Replies: 122
Views: 15827

Post Posted: Mon Mar 07, 2011 7:26 am    Subject: PPM Fall 2010 C&C1/RA/TS/RA2/YR .shp Building Contest
Forum:  PPM Zone » PPM Discussion Zone
I've got a similar issue Laughing
Hmmm ideas ideas
  Topic: Conflict
Rico

Replies: 90
Views: 20390

Post Posted: Thu Mar 03, 2011 5:05 pm    Subject: Conflict
Forum:  Modding Central » Public Project Announcements
Buildings I can model, animations I can do in 3D but idk about converting to shp yet, and terrain not my forte. I can code tho Smile
  Topic: Conflict
Rico

Replies: 90
Views: 20390

Post Posted: Thu Mar 03, 2011 8:11 am    Subject: Conflict
Forum:  Modding Central » Public Project Announcements
Damn nice concept, will definitely play this mod once released. Heck if you need any help I can help with models Smile
  Topic: Future C&C game and some teasing...
Rico

Replies: 93
Views: 23911

Post Posted: Wed Mar 02, 2011 2:44 pm    Subject: Future C&C game and some teasing...
Forum:  PPM Zone » PPM News Network
Actually, I remember devs on the Petro forum saying they never planned to only have three parts in the Tiberium storyline.
IIRC they intended to have 3 parts when they made TD, but quickly changed th ...
  Topic: Future C&C game and some teasing...
Rico

Replies: 93
Views: 23911

Post Posted: Wed Mar 02, 2011 12:44 pm    Subject: Future C&C game and some teasing...
Forum:  PPM Zone » PPM News Network
Actually, I remember devs on the Petro forum saying they never planned to only have three parts in the Tiberium storyline.
Thats the impression I got, they had always left it open for more sequals, a ...
  Topic: Future C&C game and some teasing...
Rico

Replies: 93
Views: 23911

Post Posted: Wed Mar 02, 2011 2:22 am    Subject: Future C&C game and some teasing...
Forum:  PPM Zone » PPM News Network
'But why only in Germany? IS kinda strange.
Because its was the 3rd released, for some reason in germany thats the number they selected, rather then its chronological number of 2 (as Red Alert was th ...
  Topic: Future C&C game and some teasing...
Rico

Replies: 93
Views: 23911

Post Posted: Sat Feb 26, 2011 6:52 am    Subject: Future C&C game and some teasing...
Forum:  PPM Zone » PPM News Network
Its common knowledge in the community that the devs have already said publically, you've clearly got no idea on the history of C&C
Classy tactic. Claim I don't know anything while proving nothing ...
  Topic: Future C&C game and some teasing...
Rico

Replies: 93
Views: 23911

Post Posted: Fri Feb 25, 2011 6:21 am    Subject: Future C&C game and some teasing...
Forum:  PPM Zone » PPM News Network
The point is that Westwood intended them to be connected when they made RA1 (which means they were connected "until" EA Pacific claimed they were not) and the fact you feel they're not actua ...
  Topic: Serial number validation on XWIS.
Rico

Replies: 42
Views: 19055

Post Posted: Fri Feb 25, 2011 5:50 am    Subject: Serial number validation on XWIS.
Forum:  PPM Zone » PPM News Network
I didn't expect this, limiting peoples access to online multiplayer to only people who bought the game is kind of stupid, the game is freeware and online play should also be free.

That being said C ...
  Topic: ETS does not work. Help, anybody?
Rico

Replies: 12
Views: 6324

Post Posted: Sun Feb 20, 2011 7:12 am    Subject: ETS does not work. Help, anybody?
Forum:  Modding Central » Tiberian Sun Editing Forum » Extended Tiberian Sun
some stuff I could get working easily, other stuff I couldn't figure out. Perhaps post what your trying to do so the more experienced modders can help you.
  Topic: The Dawn of the Tiberium Age v1.11 progress
Rico

Replies: 20
Views: 6294

Post Posted: Mon Feb 14, 2011 12:14 pm    Subject: The Dawn of the Tiberium Age v1.11 progress
Forum:  PPM Zone » PPM News Network
Good to see its still going Very Happy
  Topic: What lead to your need to mod?
Rico

Replies: 10
Views: 925

Post Posted: Tue Feb 08, 2011 2:56 pm    Subject: What lead to your need to mod?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Tiberian Sun started my love of modding, and it will always be a game I mod Very Happy
  Topic: Post picturs of your Command & Conquer collection
Rico

Replies: 699
Views: 120098

Post Posted: Tue Feb 08, 2011 2:46 pm    Subject: Post picturs of your Command & Conquer collection
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Heres my lil collection, not quite as big as some but its decent Smile

Unfortuently by the time I got a PC, Tiberian Sun was in the classics box for EA, so I missed alot of the special editions of the ...
  Topic: Pack It In Guys.
Rico

Replies: 46
Views: 3309

Post Posted: Tue Feb 08, 2011 2:13 pm    Subject: Pack It In Guys.
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Well here in Sydney we had a massive heat wave last week, I swear you yanks turning on all your furnaces we're cooking us! Well we got you back with aircon #Tongue
  Topic: G.D.I. Sam Site.
Rico

Replies: 31
Views: 8510

Post Posted: Sat Feb 05, 2011 5:44 pm    Subject: G.D.I. Sam Site.
Forum:  Featured Projects » Tiberian Odyssey » G.D.I. » Structures
The missiles on the adv guardtower were vertically launched, thus not being visible, point is GDI and Nod have both traditionally had SAMs
  Topic: G.D.I. Sam Site.
Rico

Replies: 31
Views: 8510

Post Posted: Fri Feb 04, 2011 6:24 am    Subject: G.D.I. Sam Site.
Forum:  Featured Projects » Tiberian Odyssey » G.D.I. » Structures
I like it Smile

Since GDI has never really had a sam site, maybe they should have something that directly punches holes in hostile flying stuff, Like rail guns for example.
...eh? Did someone forget ...
  Topic: TSD Download Topic
Rico

Replies: 42
Views: 64136

Post Posted: Fri Feb 04, 2011 6:21 am    Subject: TSD Download Topic
Forum:  Other Projects » Released » Tiberian Sun Dusk
What skills do you have? Smile
  Topic: FSI Gaming Networks - FSIGaming.net
Rico

Replies: 2
Views: 1555

Post Posted: Tue Feb 01, 2011 1:38 am    Subject: FSI Gaming Networks - FSIGaming.net
Forum:  PPM Zone » PPM News Network » Community News
If your going multisystem why not go PS3 as well, seems silly to only do 2 of the 3 'hardcore' systems out there Razz
 
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