:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 2053 matches
 Forum index » Search
Page 1 of 42 [2053 Posts]   Goto page: 1, 2, 3, ..., 40, 41, 42 Next
Author Message
  Topic: Pre-release Style Allied Barracks
SMIFFGIG

Replies: 4
Views: 407

Post Posted: Mon Aug 27, 2018 9:47 am    Subject: Pre-release Style Allied Barracks
Forum:  Modding Central » Media Hut » SHPs
has this not been made already with buildup?
for the never released RA2 Beta Remake mod?

I maybe wrong..
  Topic: Red Alert Online Buildings
SMIFFGIG

Replies: 45
Views: 1821

Post Posted: Tue Aug 14, 2018 10:10 am    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
RA2 HD Remake?
Using OpenRA engine and upscaled voxel remakes
  Topic: Red Alert Online has been announced by Tencent Games
SMIFFGIG

Replies: 25
Views: 2682

Post Posted: Thu Apr 26, 2018 10:25 pm    Subject: Red Alert Online has been announced by Tencent Games
Forum:  PPM Zone » PPM News Network
Ingame footage

https://www.bilibili.com/video/av21963446
  Topic: "Chemtrails aren't real" - idiot
SMIFFGIG

Replies: 8
Views: 598

Post Posted: Wed Nov 15, 2017 4:52 pm    Subject: "Chemtrails aren't real" - idiot
Forum:  Miscellaneous Forums » Offtopic Discussion Area
And I can tell you it's complete bullshit and made up, because it's water vapor from clouds and general atmosphere that are causing these trails. It's science. I believe Bill Nye even covered this who ...
  Topic: 1ST Proof for Infintite Parallel Universes.
SMIFFGIG

Replies: 8
Views: 949

Post Posted: Tue Jun 13, 2017 10:04 am    Subject: 1ST Proof for Infintite Parallel Universes.
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Did you actually watch the video PussyPus or just read the clickbait title and post here.

Don't waste your time watching: no proof whatsoever of parallel universes mentioned in this video or the st ...
  Topic: What if we added support for cnc3 style 3d terrain?
SMIFFGIG

Replies: 28
Views: 4780

Post Posted: Tue Apr 18, 2017 8:57 pm    Subject: What if we added support for cnc3 style 3d terrain?
Forum:  Modding Central » OpenRA Editing Forums
I would like to point out that the original C&C was already ported to a 3D engine commercially on the Nintendo64. The logic will still use cells, just the drawing is 3D.

This is a good point, I ...
  Topic: Advanced Prism Tower
SMIFFGIG

Replies: 22
Views: 2538

Post Posted: Tue Apr 18, 2017 8:54 pm    Subject: Advanced Prism Tower
Forum:  Modding Central » Media Hut
I always found it weird, that the prism tower buildup consisted of so little frames, compared to almost every other buildup.

Almost like it was rushed or was a rendered incorrectly and never fixed ...
  Topic: Yuri Bio Reactor [RA2/YR]
SMIFFGIG

Replies: 31
Views: 5577

Post Posted: Sun Apr 16, 2017 12:00 pm    Subject: Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Should poste a link to the concept sketch too Wink
  Topic: Yuri Bio Reactor [RA2/YR]
SMIFFGIG

Replies: 31
Views: 5577

Post Posted: Sat Apr 15, 2017 4:53 pm    Subject:   Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Bravo
  Topic: DonutArnold's Art Dumpster
SMIFFGIG

Replies: 68
Views: 8288

Post Posted: Wed Apr 12, 2017 9:03 am    Subject: DonutArnold's Art Dumpster
Forum:  Modding Central » Media Hut
Looks really good!
Nice to see these old concept sketches come to life.

All I'd say is currently the damage version looks to similar to the undamaged.
Maybe have the top left foreground canister ...
  Topic: Tesla Coil
SMIFFGIG

Replies: 7
Views: 829

Post Posted: Sat Mar 11, 2017 12:27 am    Subject: Tesla Coil
Forum:  Modding Central » Media Hut
amazing!

glad you went with the beta design
  Topic: Gap Generator
SMIFFGIG

Replies: 4
Views: 738

Post Posted: Tue Mar 07, 2017 10:57 pm    Subject: Gap Generator
Forum:  Modding Central » Media Hut
Amazing

Does the top rotate?
I know in ra2 it didn't. But always looked like it should, like the one in RA1.
  Topic: Questions and Answers
SMIFFGIG

Replies: 15
Views: 1943

Post Posted: Sat Jan 21, 2017 9:43 pm    Subject: Questions and Answers
Forum:  Other Projects » Pre-Alpha Projects » RedAlert++
Do you have a rough development timeline for RA++
Key features and release dates etc?
  Topic: Donut's 3d TS models for project ReWire [3DS]
SMIFFGIG

Replies: 16
Views: 7785

Post Posted: Fri Jan 20, 2017 9:04 am    Subject:   Donut's 3d TS models for project ReWire [3DS]
Forum:  Modding Central » Media Hut » 3D Models
He lives!  #Bday
  Topic: What if we added support for cnc3 style 3d terrain?
SMIFFGIG

Replies: 28
Views: 4780

Post Posted: Wed Dec 28, 2016 1:44 pm    Subject: What if we added support for cnc3 style 3d terrain?
Forum:  Modding Central » OpenRA Editing Forums
Sure!

I mean, who cares that movement is cell based, pathfinding is cellbased, c&c3styled terrain was everything but cellbased, let's do it!
cnc3 confirmed for next OpenRA release
Good work G ...
  Topic: Grizzly tank -Remake- [ARES]
SMIFFGIG

Replies: 7
Views: 3826

Post Posted: Tue Dec 27, 2016 1:48 am    Subject: Grizzly tank -Remake- [ARES]
Forum:  Modding Central » Media Hut » SHPs
maybe release as a very large detailed voxel for use in OpenRA RA2 mod?
OpenRA can handle much more detailed voxels than RA2
  Topic: Tiberian Sun Client
SMIFFGIG

Replies: 331
Views: 86461

Post Posted: Wed Dec 21, 2016 10:36 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
There is another map with the same scenario lines called Twin Isles (4 player). Any idea on
its origin?

Is this in Retro?
If so then only the previous map 'The Pit' and the included 2 demo maps ...
  Topic: Tiberian Sun Client
SMIFFGIG

Replies: 331
Views: 86461

Post Posted: Tue Dec 20, 2016 10:50 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Yes that's the one Crimsonum
'The Pit' I believe it's called if memory serves me correct.
Edit: Just seen you attached file with its name  Laughing

Doesn't this community have somewhere the comple ...
  Topic: Tiberian Sun Client
SMIFFGIG

Replies: 331
Views: 86461

Post Posted: Mon Dec 19, 2016 10:35 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
You mean the one seen in the beta screenshots? I've never seen the complete map. I tried to remake it once but using the screenshots alone makes it quite ambiguous.

No the 4 player Snow map which w ...
  Topic: Tiberian Sun Client
SMIFFGIG

Replies: 331
Views: 86461

Post Posted: Mon Dec 19, 2016 1:02 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
There's also the skirmish map WW made for the multiplayer beta of TS, which would be a nice addition.
  Topic: [8] Subterranean Bluewery
SMIFFGIG

Replies: 2
Views: 769

Post Posted: Tue Dec 13, 2016 9:30 pm    Subject:   [8] Subterranean Bluewery
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
It looks cool, love the lighting , nice use of urban theatre and good attention to detail (dead flora near tiberium etc)
  Topic: Promotional screenshots
SMIFFGIG

Replies: 40
Views: 11980

Post Posted: Sat Dec 10, 2016 6:12 pm    Subject: Promotional screenshots
Forum:  Featured Projects » Dawn of the Tiberium Age » Screenshots
Could you make a Tiberian Sun mod for DTA.

Units scaled down and .shp and DTA terrain etc  Razz
  Topic: Black outline on TS infantry
SMIFFGIG

Replies: 1
Views: 1012

Post Posted: Wed Dec 07, 2016 3:09 pm    Subject:   Black outline on TS infantry
Forum:  Modding Central » Tiberian Sun Editing Forum
Just wondering if anyone ever edited and removed all the black outlines that a almost all of the infantry of the release version of TS had? So they looked like their beta counterparts.
(With a few ex ...
  Topic: Big Explosion Anim [New Palette]
SMIFFGIG

Replies: 5
Views: 2994

Post Posted: Tue Dec 06, 2016 5:19 pm    Subject: Big Explosion Anim [New Palette]
Forum:  Modding Central » Media Hut » SHPs
Looks abit weird, kinda like it's in low gravity
  Topic: Scorched Earth MOD by G-E
SMIFFGIG

Replies: 685
Views: 103035

Post Posted: Tue Nov 29, 2016 5:14 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
It's like Micro Machines
  Topic: OpenRA Release 20161019 is now available.
SMIFFGIG

Replies: 39
Views: 9689

Post Posted: Sun Nov 20, 2016 12:34 pm    Subject: OpenRA Release 20161019 is now available.
Forum:  PPM Zone » PPM News Network
Lol, this debate is still going!?

Maybe it should be Split to a new topic?
  Topic: OpenRA Blog
SMIFFGIG

Replies: 175
Views: 62189

Post Posted: Fri Nov 18, 2016 11:54 am    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
Amazing, I love what you guys are doing!

Just curious, will units on higher cells have increased visibility over the lower cells (e.g. Unit on cliff).

If I remember correctly this logic was (at ...
  Topic: Unused cameos, replaced cameos, test cameos etc...
SMIFFGIG

Replies: 12
Views: 3482

Post Posted: Sat Oct 08, 2016 5:49 pm    Subject: Unused cameos, replaced cameos, test cameos etc...
Forum:  Modding Central » Media Hut » SHPs
The stealth tank is actualy a Render that was originaly made by someone whom went by the name of Chrizz or SEVER back in 2006(ish)
A render made by WW you mean?
  Topic: [TD] Deluxe Cameo Pack
SMIFFGIG

Replies: 42
Views: 21185

Post Posted: Thu Oct 06, 2016 2:05 pm    Subject: [TD] Deluxe Cameo Pack
Forum:  Modding Central » Media Hut » SHPs
nice cameo tomson, it looks like an HD DOS cameo.

Abit offtopic, but has anyone ever made the Nod repair bay (one with NOD logo in the middle)?
  Topic: If you want to understand everything, watch this...
SMIFFGIG

Replies: 11
Views: 2384

Post Posted: Wed Sep 07, 2016 9:12 am    Subject: If you want to understand everything, watch this...
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion

Anyway the "not welcome" part is funny, my political threads are sometimes the only reason there's activity on the forum Smile

True, they're still a complete load of nonsense though
  Topic: If you want to understand everything, watch this...
SMIFFGIG

Replies: 11
Views: 2384

Post Posted: Mon Sep 05, 2016 11:11 pm    Subject: If you want to understand everything, watch this...
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
lol, nice sig
  Topic: BBBBRRRRRREEEEEEEEXXXXXXXXXXXXXIIITTTTT :P
SMIFFGIG

Replies: 9
Views: 2249

Post Posted: Fri Jun 24, 2016 7:38 pm    Subject: BBBBRRRRRREEEEEEEEXXXXXXXXXXXXXIIITTTTT :P
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Your conspiritard crap makes me nauseous GE.
Seriously you need to get out more and stop keyboard warrioring it all fking day and night.

Seriously do something useful rather than watching YouTube ...
  Topic: Old, are we?
SMIFFGIG

Replies: 47
Views: 3831

Post Posted: Sun Jun 19, 2016 5:30 pm    Subject: Old, are we?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Verified old here
  Topic: Japanese GUI and buildings
SMIFFGIG

Replies: 12
Views: 2467

Post Posted: Thu May 26, 2016 3:03 pm    Subject: Japanese GUI and buildings
Forum:  Featured Projects » D-Day » D-Day News

I plan to look into the feasibility of making a OpenRA version of D-day after the next release.

Although alot of work, the amount of detail you will be able to add to each voxel would be amazing! ...
  Topic: Eiffel Tower
SMIFFGIG

Replies: 9
Views: 1561

Post Posted: Thu May 26, 2016 3:00 pm    Subject:   Eiffel Tower
Forum:  Featured Projects » D-Day » D-Day News
Ahh, makes sense

Looking good so far!
  Topic: Eiffel Tower
SMIFFGIG

Replies: 9
Views: 1561

Post Posted: Thu May 26, 2016 7:54 am    Subject: Eiffel Tower
Forum:  Featured Projects » D-Day » D-Day News
The building looks great, although the grey monochrome colour looks a bit odd  Question
  Topic: Miggy's Workbench
SMIFFGIG

Replies: 211
Views: 24133

Post Posted: Tue May 03, 2016 7:42 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
This looks great , and closer to how games like Sudden Strike and Blitzkrieg draw their terrain.

I hope something like this is implemented for OpenRA
  Topic: Two j00s discussing j00ishness
SMIFFGIG

Replies: 154
Views: 20038

Post Posted: Mon Apr 11, 2016 11:52 am    Subject: Two j00s discussing j00ishness
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Chemtrails, Holocaust denial, 911 is an inside job

Have I missed anything?
  Topic: NEWS
SMIFFGIG

Replies: 91
Views: 19540

Post Posted: Mon Apr 04, 2016 10:45 pm    Subject: NEWS
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
HG_SCIPCION this mod looks good, the shorelines look great and really great atmosphere overall!

I wonder if OpenRA would be a good long term option ?
  Topic: Two j00s discussing j00ishness
SMIFFGIG

Replies: 154
Views: 20038

Post Posted: Thu Mar 31, 2016 11:33 pm    Subject: Two j00s discussing j00ishness
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion

I don't know why you're polluting our discussion with chem trails and office fires....

'office fires' G-E can you elaborate? I assume you are referencing the September 11 attacks?

@Banshee: I ...
  Topic: WIPs
SMIFFGIG

Replies: 503
Views: 150371

Post Posted: Thu Mar 31, 2016 11:17 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
I think the main point is that what youre saying has nothing to do with Rewire or Gangsters down time.
This

You just replied with another offtopic rant lol

Perhaps start a related topic in:
O ...
  Topic: 3A Kodiak building
SMIFFGIG

Replies: 92
Views: 17487

Post Posted: Thu Mar 31, 2016 5:35 pm    Subject: 3A Kodiak building
Forum:  Modding Central » Media Hut » SHPs
I have to say on closer inspection the mid section is lacking in detail on the model compared to the WW model.
There are quite a few differences which you can see just by looking at crashsite vs your ...
  Topic: WIPs
SMIFFGIG

Replies: 503
Views: 150371

Post Posted: Mon Mar 28, 2016 8:22 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
In a few days Gangster will have been missing for two months, which I can understand. Thanks to the evil empire of the United States trying to frame Russia and drag down their economy in any way possi ...
  Topic: 3A Kodiak building
SMIFFGIG

Replies: 92
Views: 17487

Post Posted: Sun Mar 27, 2016 11:21 pm    Subject:   3A Kodiak building
Forum:  Modding Central » Media Hut » SHPs
Looks good LKO

The newly chamfered edges really improve the model alot!
  Topic: Team GDI: Mammoth, MMKII, Kodiak
SMIFFGIG

Replies: 6
Views: 1207

Post Posted: Fri Mar 11, 2016 12:10 pm    Subject: Team GDI: Mammoth, MMKII, Kodiak
Forum:  Modding Central » Media Hut
You've nailed it with the TD Mammoth tank model and texture. Really looks like the WW Renders


I think the mk2 and Kodiak texture and material could use a little work however. They kinda look like ...
  Topic: 3A Kodiak building
SMIFFGIG

Replies: 92
Views: 17487

Post Posted: Wed Mar 09, 2016 6:36 pm    Subject: 3A Kodiak building
Forum:  Modding Central » Media Hut » SHPs
Would love to see a large and high detail voxel ready to be used for TS Rewire Very Happy

Do not. Do not. Regardless what people who have no idea how things work when it comes to voxels say, this will end ...
  Topic: 3A Kodiak building
SMIFFGIG

Replies: 92
Views: 17487

Post Posted: Sun Mar 06, 2016 11:59 pm    Subject: 3A Kodiak building
Forum:  Modding Central » Media Hut » SHPs
You need to add a small amount of chamfer to soften alot of the edges.
It also looks a little too bright and glossy ingame at least (i can't remember if the renders are like this).

But these are ...
  Topic: WIPs
SMIFFGIG

Replies: 503
Views: 150371

Post Posted: Tue Feb 09, 2016 8:42 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Are those the final slope tile pieces?

They look a bit flat and shiny/glossy. Which is a shame as all the non slope tiles look great.
  Topic: CnCD2K 2.8.4 has been released
SMIFFGIG

Replies: 4
Views: 1665

Post Posted: Tue Jan 12, 2016 9:18 pm    Subject: CnCD2K 2.8.4 has been released
Forum:  PPM Zone » PPM News Network
CnCD2k is a confusing name for a mod which has no relation to D2k
  Topic: In-Game Screenshots
SMIFFGIG

Replies: 218
Views: 79587

Post Posted: Wed Jan 06, 2016 10:26 pm    Subject: In-Game Screenshots
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Looks like Tiberian Sun will finally have the cool looking explosion effects that were shown to us in the pre-release screenshots from 1998  Razz
http://www.cnc-source.com/forums/index.php?app=ga ...
 
Page 1 of 42 [2053 Posts]   Goto page: 1, 2, 3, ..., 40, 41, 42 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.3341s ][ Queries: 16 (0.1866s) ][ Debug on ]