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  Topic: fatal string for naval yard
TAK02

Replies: 4
Views: 75

Post Posted: Yesterday, at 9:00 am    Subject: fatal string for naval yard
Forum:  Modding Central » Red Alert 2 Editing Forum
The only potential problems I see here are the DebrisAnims.

Depending on what YR or Ares version you were using, Elasticity in artmd.ini might be the culprit (if that doesn't happen to you, conside ...
  Topic: Download
TAK02

Replies: 24
Views: 12294

Post Posted: Fri Dec 14, 2018 4:03 pm    Subject: Download
Forum:  Featured Tools » OS SHP Builder
Sorry for the bump but is there an offline version of the installer? I don't have internet connection on my PC and it seems I need to properly install this in order to work correctly. Simple copy past ...
  Topic: Emp Station shp of mental omega
TAK02

Replies: 8
Views: 184

Post Posted: Mon Dec 10, 2018 5:20 pm    Subject: Emp Station shp of mental omega
Forum:  Modding Central » Red Alert 2 Editing Forum
what the?
Umm... sorry for the offense..?

Was my statement insulting or offending?
I didn't mean anything by it...
  Topic: Emp Station shp of mental omega
TAK02

Replies: 8
Views: 184

Post Posted: Mon Dec 10, 2018 4:17 pm    Subject: Emp Station shp of mental omega
Forum:  Modding Central » Red Alert 2 Editing Forum
certain Chinese sites hosted lots of files hacked out of mods that weren't for public use, then decided to ban folks not contributing, because irony.
Gotta love the Chinese  Rolling Eyes
  Topic: Once Upon a Voxel
TAK02

Replies: 8
Views: 320

Post Posted: Fri Dec 07, 2018 4:52 pm    Subject: Once Upon a Voxel
Forum:  Modding Central » Media Hut
What do you think about this variant of Mirage?
This is better. I like the original design for the Mirage, don't know why.
RA3's thin camo plates were just... not good, and even more unrealistic tha ...
  Topic: Ideas & suggestions
TAK02

Replies: 525
Views: 40279

Post Posted: Fri Dec 07, 2018 4:02 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
This place has been dormant for a while. I say wake up #Tongue

Request: harvys can dump cash at a team-mate's refinery, and the cash goes to said team-mate. Or allied House or what-ever...
While you're ...
  Topic: Once Upon a Voxel
TAK02

Replies: 8
Views: 320

Post Posted: Fri Dec 07, 2018 3:53 pm    Subject: Once Upon a Voxel
Forum:  Modding Central » Media Hut
It looks just like MO...

But please scrap that Mirage Tank, it just looks horrible (RA3 intensifies)...
  Topic: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
TAK02

Replies: 19
Views: 324

Post Posted: Wed Dec 05, 2018 4:05 pm    Subject: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Again this non-sense about alt universes and time travel?

Get real, folks: time travel is pure fiction (unless you count that "time-dilitation/twin-paradox" or what's its name) and altern ...
  Topic: Sweden Flag
TAK02

Replies: 1
Views: 399

Post Posted: Fri Nov 30, 2018 5:51 pm    Subject: Sweden Flag
Forum:  Modding Central » Media Hut » SHPs
Nice one!

Now, where do I get myself some Swedish meatballs? Wink
  Topic: So you thought I was worried about Article 13 for nothing
TAK02

Replies: 28
Views: 1182

Post Posted: Wed Nov 28, 2018 4:07 pm    Subject: So you thought I was worried about Article 13 for nothing
Forum:  PPM Zone » PPM Discussion Zone
https://www.facebook.com/lets.roll.3/posts/1975610462521519

Important related video... the global migration pact.
Nice, we're starting to get real with a fully cnesored democracy that isn't even a ...
  Topic: So you thought I was worried about Article 13 for nothing
TAK02

Replies: 28
Views: 1182

Post Posted: Sun Nov 25, 2018 5:41 pm    Subject: So you thought I was worried about Article 13 for nothing
Forum:  PPM Zone » PPM Discussion Zone
World governement?

Excuse the crude language, but that's the biggest pile of bullshit I ever heard.

UN sucks US' wishes (which in turn sucks business men wishes), and the EU loves a censored dic ...
  Topic: Codes keep dissapearing
TAK02

Replies: 6
Views: 168

Post Posted: Fri Nov 23, 2018 4:09 pm    Subject: Codes keep dissapearing
Forum:  Modding Central » Red Alert 2 Editing Forum
Simple. Use
Not sure how that'd help if the code decides to screw itself over...

@Renu48
Rechk that you have the appropiate permissions. It seems odd if it's always the same unit modifications v ...
  Topic: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
TAK02

Replies: 43
Views: 2024

Post Posted: Thu Nov 22, 2018 4:32 pm    Subject: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Forum:  PPM Zone » PPM News Network
Refer to their game steam stats to show their games are in fact all dead:
https://steamcharts.com/app/427250
https://steamcharts.com/app/290790

If you'd bother to look at the charts yourself you' ...
  Topic: [Continually updated] PUBG style houses
TAK02

Replies: 6
Views: 1121

Post Posted: Thu Nov 22, 2018 4:28 pm    Subject: [Continually updated] PUBG style houses
Forum:  Modding Central » Media Hut » SHPs
I said that, mister. Please place the appropiate Quote signs Smile
  Topic: [Continually updated] PUBG style houses
TAK02

Replies: 6
Views: 1121

Post Posted: Wed Nov 21, 2018 4:51 pm    Subject: [Continually updated] PUBG style houses
Forum:  Modding Central » Media Hut » SHPs
What program do you use to create buildings
I'm guessing the shots are made of 3DS max.

But people are saying Blender is good enough too.
  Topic: Allied Cannon
TAK02

Replies: 4
Views: 645

Post Posted: Wed Nov 21, 2018 4:49 pm    Subject: Allied Cannon
Forum:  Modding Central » Media Hut » Voxels
...what the Gadunka..?
  Topic: What is the difference between ecache and expandmd
TAK02

Replies: 4
Views: 163

Post Posted: Sun Nov 18, 2018 4:25 pm    Subject: What is the difference between ecache and expandmd
Forum:  Modding Central » Red Alert 2 Editing Forum
FA2YR 1.02
This is the YR editor, patched up by E1 AFAIK.

I meant the only FA2 that only knows MAPs and MPRs and fails at loading desert, lunar and new-urban.

FA2 0.98.
  Topic: Flag build up animation
TAK02

Replies: 3
Views: 300

Post Posted: Sun Nov 18, 2018 4:22 pm    Subject: Flag build up animation
Forum:  Modding Central » Media Hut » SHPs
Nice one!

Now we just need a base props mode Very Happy
  Topic: What is the difference between ecache and expandmd
TAK02

Replies: 4
Views: 163

Post Posted: Sat Nov 17, 2018 4:31 pm    Subject: What is the difference between ecache and expandmd
Forum:  Modding Central » Red Alert 2 Editing Forum
RA2 needs some specific files to be in ecache*.mix only.
Namely, any and all SHPs that won't end up used in the anim.pal. This includes SHP units and all buildings and SHP turrets (if you have those) ...
  Topic: Lithuanian Flag
TAK02

Replies: 1
Views: 193

Post Posted: Sat Nov 17, 2018 4:27 pm    Subject: Lithuanian Flag
Forum:  Modding Central » Media Hut » SHPs
Surprised

This and the last one are good! How did you make them?
Shading and lighting is wrong when compared to the other flags, but this is good!

Have you thought of writing up a tutorial for this? ...
  Topic: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
TAK02

Replies: 43
Views: 2024

Post Posted: Thu Nov 15, 2018 4:32 pm    Subject: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Forum:  PPM Zone » PPM News Network
Happy BD to Banshee = happy BD to PPM #Tongue

#Birthday

On a more related note:
Ladies and gentlemen, I think it's time we got the Brotherhood back together for a celebation!

It's time to celeb ...
  Topic: Animations
TAK02

Replies: 2
Views: 134

Post Posted: Thu Nov 15, 2018 4:26 pm    Subject: Animations
Forum:  Modding Central » Red Alert 2 Editing Forum
Browse the SHP Media Hut, chk http://www.yrargentina.com/old/index.php?page=shps/shpsa1
  Topic: Results of the C&C Remaster Survey/Poll
TAK02

Replies: 2
Views: 231

Post Posted: Thu Nov 15, 2018 4:25 pm    Subject: Results of the C&C Remaster Survey/Poll
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Huh. RA2 remaster in 3D seems to be the clear winner.

Here's to a new SAGE/Emperor Xanadu engine, boys! #Tongue
  Topic: could someone tell me whats wrong with this code
TAK02

Replies: 9
Views: 150

Post Posted: Mon Nov 12, 2018 6:58 pm    Subject: could someone tell me whats wrong with this code
Forum:  Modding Central » Red Alert 2 Editing Forum
Unrelated, but still:

Strength-250
Armor-wood

instead of
Strength=250
Armor=wood

The rest looks fine...
No idea.
  Topic: [RA2/YR]Infiltrator/Assassin
TAK02

Replies: 13
Views: 4211

Post Posted: Mon Nov 12, 2018 6:56 pm    Subject: [RA2/YR]Infiltrator/Assassin
Forum:  Modding Central » Media Hut » SHPs
Excelente. Para mi mod, es un espía de Yuri (bah, ya no existe Yuri, sino Regis...es mujer)
English: No fragging idea #Tongue

"Excellent. For my mod, he's a Yuri spy (bah, there's no longer Yuri, ...
  Topic: MadHQ's Graveyard
TAK02

Replies: 492
Views: 93344

Post Posted: Sun Nov 11, 2018 4:28 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
I see a bun-bun #Tongue
  Topic: Trying to add a new mission objective into the game
TAK02

Replies: 1
Views: 93

Post Posted: Sun Nov 11, 2018 4:27 pm    Subject: Trying to add a new mission objective into the game
Forum:  Modding Central » Red Alert 2 Editing Forum
what exactly is the parameter of that action? Seeing as you're getting a text, means your trigger is mostly setup correctly.

So two questions: a typo in the parameter? OR the CSF with the string yo ...
  Topic: Missile sounds
TAK02

Replies: 4
Views: 177

Post Posted: Sat Nov 10, 2018 4:41 pm    Subject: Missile sounds
Forum:  Modding Central » Media Hut » Sounds
Huh.
Nice.

Looks you do have something up your sleeves after all #Tongue
  Topic: Turtle Airship
TAK02

Replies: 14
Views: 1528

Post Posted: Sat Nov 10, 2018 4:39 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
The custom vpl could enable glowing colors for voxel.

I didn't know you can actually edit vpl files!
Anything can be modified.
The problem is modifying it so the game doesn't crash while reading ...
  Topic: Wargame
TAK02

Replies: 2
Views: 237

Post Posted: Tue Nov 06, 2018 2:26 pm    Subject: Wargame
Forum:  Modding Central » Red Alert 2 Editing Forum
A) wrong place. VERY wrong place.

B) have you seen what MO did? The fine folks over there added a units-only game mode.
The key is replacing/over-riding the MCVs under BaseUnit with one that doesn ...
  Topic: The next Ares
TAK02

Replies: 265
Views: 26747

Post Posted: Fri Nov 02, 2018 2:23 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)

I'd rather have it a list, with the value All removing all Effects.
Add some AttachEffect.Removable=no shenanogans in there #Tongue

Also, AttachEffect sux, it has no use. Why bother? #Tongue
  Topic: Internal Error at the start of the game.
TAK02

Replies: 4
Views: 209

Post Posted: Wed Oct 31, 2018 5:50 pm    Subject: Internal Error at the start of the game.
Forum:  Modding Central » Red Alert 2 Editing Forum
Never mind. Found out the problem.
It'd be nice to share the fix, should someone else have the same IE. Similarily, adding it to ModEnc would be just as nice. #Tongue

Exception code: C0000005 at 74 ...
  Topic: Soooo Brazil has a new "Hitler" ?
TAK02

Replies: 13
Views: 527

Post Posted: Tue Oct 30, 2018 4:23 pm    Subject: Soooo Brazil has a new "Hitler" ?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
That works too, I suppose.

What I was trying to get it is that it's not the journalists or local population who has the local government at gunpoint, but it's the other way around. Alternatively, y ...
  Topic: Red Alert History's new Light Tank
TAK02

Replies: 7
Views: 432

Post Posted: Tue Oct 30, 2018 9:23 am    Subject: Re: Red Alert History's new Light Tank
Forum:  PPM Zone » PPM News Network
You'll be able to buy it for a little bit cheaper ($700 instead of $800)

Where? I want a tank #Tongue

Looks a bit too much like the Nod Arty from RenX tho...
  Topic: Soooo Brazil has a new "Hitler" ?
TAK02

Replies: 13
Views: 527

Post Posted: Tue Oct 30, 2018 7:18 am    Subject: Soooo Brazil has a new "Hitler" ?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
@G-E: what is a zionist to you?

@Mechacaseal:
"you can change anything. Be realistic. [...] he knows his individual vote don't matter"

True, but the reason for that is that people are ...
  Topic: Request for [red alert 2 YR]
TAK02

Replies: 16
Views: 518

Post Posted: Tue Oct 30, 2018 7:14 am    Subject: Request for [red alert 2 YR]
Forum:  Modding Central » Red Alert 2 Editing Forum
Go here and save yourself the embarresment:

https://ppmforums.com/viewtopic.php?p=566977#566977
  Topic: Miggy's models
TAK02

Replies: 50
Views: 8776

Post Posted: Mon Oct 29, 2018 11:17 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Not my work but I thought I'd share this great Tesla tank model.

It's still cute Smile
  Topic: Soooo Brazil has a new "Hitler" ?
TAK02

Replies: 13
Views: 527

Post Posted: Mon Oct 29, 2018 7:35 am    Subject: Soooo Brazil has a new "Hitler" ?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
he considers himself as some sort of messiah... like Kane.
But unlike that push-over, Kane IS the "messiah" #Tongue
  Topic: magic circles
TAK02

Replies: 17
Views: 652

Post Posted: Fri Oct 26, 2018 3:10 pm    Subject: magic circles
Forum:  Modding Central » Media Hut
a shougon executioner is 120mb in size
HOLY FRAGGING GADUNKA!
  Topic: [RA2/YR] Psychic Beacon Activation Sound
TAK02

Replies: 4
Views: 892

Post Posted: Fri Oct 26, 2018 3:07 pm    Subject: [RA2/YR] Psychic Beacon Activation Sound
Forum:  Modding Central » Media Hut » Sounds
Huh. Am I that popular in the community nowadays?
  Topic: AttachEffect and Armor types + buildings problem.
TAK02

Replies: 11
Views: 419

Post Posted: Thu Oct 25, 2018 9:42 am    Subject: AttachEffect and Armor types + buildings problem.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Screw AttachEffect. Can't think of any use for it.
Would you and Omega kindly stop throwing my opinion around? I think I'll end up finding a use for it soon enough after all #Tongue

@chr0nicz420:
Try ...
  Topic: AttachEffect and Armor types + buildings problem.
TAK02

Replies: 11
Views: 419

Post Posted: Thu Oct 25, 2018 7:38 am    Subject: Re: AttachEffect and Armor types + buildings problem.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
CellSpread=9999
Didn't the docs say something about large CellSpread values?

EDIT: NVM. I thought the AttachEffect didn't work at all.
  Topic: Are the bots really that frequent in this forum?
TAK02

Replies: 5
Views: 281

Post Posted: Wed Oct 24, 2018 6:17 pm    Subject: Are the bots really that frequent in this forum?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Is that normal for each forum on the web or does someone have a vandetta/grudge against you/moderators/etc.?
  Topic: magic circles
TAK02

Replies: 17
Views: 652

Post Posted: Wed Oct 24, 2018 8:59 am    Subject: magic circles
Forum:  Modding Central » Media Hut
My only complaint: since when did magic and C&C mix?

Nice job on the textures, anyway.
  Topic: Red Alert Online Buildings
TAK02

Replies: 65
Views: 3927

Post Posted: Tue Oct 23, 2018 4:08 pm    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
Nope generating resources.
I meant in looks #Tongue
  Topic: Infantry/Vehicles/Buildings you want to see as Voxel and SHP
TAK02

Replies: 17
Views: 683

Post Posted: Tue Oct 23, 2018 2:50 pm    Subject: Infantry/Vehicles/Buildings you want to see as Voxel and SHP
Forum:  Modding Central » Media Hut
Voxels and SHPs that never made before.
I'm guessing proper tunnels for all factions, maybe some civie buildings...

I think TS and TD buildings properly scaled for RA2...
I think.
  Topic: Red Alert Online Buildings
TAK02

Replies: 65
Views: 3927

Post Posted: Tue Oct 23, 2018 2:48 pm    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
Mining facility? You mean Firestorm engine.
  Topic: Request for [red alert 2 YR]
TAK02

Replies: 16
Views: 518

Post Posted: Mon Oct 22, 2018 7:23 am    Subject: Request for [red alert 2 YR]
Forum:  Modding Central » Red Alert 2 Editing Forum

Yeah, but it's bugged in RA2 and YR Wink

Also:
"gained veteran when captured [...] Like for those tech hospital=infantry gained selfheal. and tech machine shop=vehicles gained auto repair.&qu ...
  Topic: Ideas & suggestions
TAK02

Replies: 525
Views: 40279

Post Posted: Mon Oct 22, 2018 7:06 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
@m7: lol, I completely forgot that's how it works Laughing

OpenTopped.Turret=

If yes, then Passengers in this vehicle (if it's OpenTopped, else ignore this) are not allowed to fire unless the turre ...
  Topic: RUMOR: Next C&C might be a mobile game
TAK02

Replies: 61
Views: 5414

Post Posted: Sun Oct 21, 2018 2:49 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
There's always hijacking the Discord server...
 
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