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  Topic: Soviet spy-plane flying in circles?
TAK02

Replies: 3
Views: 115

Post Posted: Yesterday, at 3:05 pm    Subject: Soviet spy-plane flying in circles?
Forum:  Modding Central » Red Alert 2 Editing Forum
Seeing as you're modding another mod, it's possible the values you set are being overridden somewhere you forgot to chk, like the map itself or the MP INIs.
I don't know if RR does it, but the #inclu ...
  Topic: MadHQ's Graveyard
TAK02

Replies: 523
Views: 106272

Post Posted: Tue Jul 16, 2019 6:09 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
The ore placement for the bottom left player may be the biggest problem, as the ore trucks go for the ore above it and not to the right, causing the player/ai to move the trucks to the closer ore...
...
  Topic: Ares 3.0 Development
TAK02

Replies: 54
Views: 4754

Post Posted: Mon Jul 15, 2019 7:14 pm    Subject: Ares 3.0 Development
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
People are going nuts these days about ray-tracing with those shiny new cards.

In other news, a guy on YT managed ray-tracing in DOS.
Any chance of ray-tracing happening here?
[youtube]https://ww ...
  Topic: New C&C Remasters sidebar has been announced!
TAK02

Replies: 25
Views: 1203

Post Posted: Mon Jul 15, 2019 7:06 pm    Subject: New C&C Remasters sidebar has been announced!
Forum:  PPM Zone » PPM News Network
https://www.reddit.com/r/commandandconquer/comments/cdjlh1/remaster_update_and_red_alert_preview/
Shiny mobile Tesla coil Very Happy
  Topic: MadHQ's Graveyard
TAK02

Replies: 523
Views: 106272

Post Posted: Mon Jul 15, 2019 2:16 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Where are Mario and Kong?
  Topic: AI triggers not working
TAK02

Replies: 18
Views: 288

Post Posted: Sun Jul 14, 2019 3:19 pm    Subject: AI triggers not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Works if you visit ModEnc in Incognito Mode.
Because the browser doesn't sign you in when going incognito #Tongue
  Topic: AI triggers not working
TAK02

Replies: 18
Views: 288

Post Posted: Sun Jul 14, 2019 6:19 am    Subject: AI triggers not working
Forum:  Modding Central » Red Alert 2 Editing Forum
If ModEnc gives problem, try different browser which allows to view the page.
ModEnc only becomes problematic when the certificate expires and you use the browser that auto-logs you in.
Or generally ...
  Topic: Yuri-ish STANK
TAK02

Replies: 10
Views: 497

Post Posted: Sat Jul 13, 2019 12:48 pm    Subject: Yuri-ish STANK
Forum:  Modding Central » Media Hut » Voxels
Not the one in CNC4, but the one in CNC Rivals #Tongue
https://vignette.wikia.nocookie.net/cnc/images/6/67/StealthTankivals.jpg
Still no excuse.
As much as C&C lacks in proper proportions and scale, ...
  Topic: Yuri-ish STANK
TAK02

Replies: 10
Views: 497

Post Posted: Sat Jul 13, 2019 5:03 am    Subject: Yuri-ish STANK
Forum:  Modding Central » Media Hut » Voxels
Those missiles are cruise missiles Very Happy
invalid argument.
Here's what you STANK looks like in terms of proportions:
http://www.cncsaga.de/uploads/Image/e6/WEB_CHEMIN_8410_1263364229.jpg
I have no bl ...
  Topic: Yuri-ish STANK
TAK02

Replies: 10
Views: 497

Post Posted: Fri Jul 12, 2019 9:53 am    Subject: Yuri-ish STANK
Forum:  Modding Central » Media Hut » Voxels
Hold on, you can modify the shallowness of water bodies in RA2 so tanks can drive on water?
How come I wasn't informed of that hack?!

The stank looks... kind of in-proportional. The missiles are t ...
  Topic: Why aren't globotech playable?
TAK02

Replies: 20
Views: 1005

Post Posted: Thu Jul 11, 2019 7:17 pm    Subject: Why aren't globotech playable?
Forum:  Featured Projects » Twisted Insurrection » Your Input
also note: thats again'st bots. i need to field test with a second PC if globotech can be played online with anyone. i'll probs get another PC mouse soon or something to field test this.
A second mou ...
  Topic: Tiberian sun - optional building path question.
TAK02

Replies: 4
Views: 208

Post Posted: Thu Jul 11, 2019 9:31 am    Subject: Tiberian sun - optional building path question.
Forum:  Modding Central » Tiberian Sun Editing Forum
Ares has Prerequisite.Negative=(list of buildings).
[option1]
...
Prerequisite.Negative=option2,option3
[option2]
...
Prerequisite.Negative=option1,option3
[option3]
.. ...
  Topic: [FS] Ghosts of the Past
TAK02

Replies: 6
Views: 234

Post Posted: Tue Jul 09, 2019 6:25 pm    Subject: [FS] Ghosts of the Past
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive

One thing noticed: as the GDI base is abandoned, its walls shouldn't be in such good condition, damaged version could fit more. Anyway, this is a good one.
I don't really know how to add damaged wa ...
  Topic: Day Night Loop settings
TAK02

Replies: 23
Views: 5381

Post Posted: Mon Jul 08, 2019 12:45 pm    Subject: Day Night Loop settings
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
they follow it just fine.
The only exception are objects using unittem.pal/unitsno.pal.

That'd be all of the buildings. Unless you make a custom palette (Ares-only), but surely the same exception ...
  Topic: Day Night Loop settings
TAK02

Replies: 23
Views: 5381

Post Posted: Mon Jul 08, 2019 6:01 am    Subject: Day Night Loop settings
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Apologies for the bump, but this is somewhat related:

How to change the lighting of buildings as well?
  Topic: Yuri's Revenge: Before Alcatraz
TAK02

Replies: 112
Views: 22038

Post Posted: Sun Jul 07, 2019 4:48 am    Subject: Yuri's Revenge: Before Alcatraz
Forum:  Modding Central » Public Project Announcements
Well, well! Looks who's still alive and well Smile
  Topic: Yuri Barracks 2
TAK02

Replies: 10
Views: 976

Post Posted: Sun Jul 07, 2019 4:46 am    Subject: Yuri Barracks 2
Forum:  Modding Central » Media Hut » SHPs
I am glad that there are another possibilities for this. Just keep brainstorming, you will find another usage for this asset.
I shall call it Mobile Mind of Yuri #Tongue
  Topic: Area mind control with AttachEffect?
TAK02

Replies: 6
Views: 266

Post Posted: Sun Jul 07, 2019 4:45 am    Subject: Area mind control with AttachEffect?
Forum:  Modding Central » Red Alert 2 Editing Forum
Don’t have to kill the unit. EMP stops it too. Can be useful making a general timed mind control unit.
Hmm... so something like the Dune Deviator is possible without having to make new logic (unles ...
  Topic: A mysterious crash, which I saved moments before it happens!
TAK02

Replies: 4
Views: 234

Post Posted: Thu Jul 04, 2019 3:44 am    Subject: A mysterious crash, which I saved moments before it happens!
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You might want to put up the save file here, just in case other folks want to test things out themselves.
That, and think of it as a backup should something go wrong with your machine #Tongue
  Topic: MadHQ's Graveyard
TAK02

Replies: 523
Views: 106272

Post Posted: Mon Jul 01, 2019 3:53 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Circuit boards are just miniature cities.
Just make a circuit board-inspired city and call it Circuit Board #Tongue
Maybe something like the Raspberry Pi boards? Or a USB drive? Or those shiny M.2 SSDs? ...
  Topic: MadHQ's Graveyard
TAK02

Replies: 523
Views: 106272

Post Posted: Mon Jul 01, 2019 1:34 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Request:
Circuit board as a map #Tongue
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
TAK02

Replies: 103
Views: 23973

Post Posted: Mon Jul 01, 2019 12:58 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
Issue seems to be mix file on your side.
A MIX issue that makes the 2013 renderer not render the VXLs (but everything else) and your renderer to crash.

I'll see what I can find.
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
TAK02

Replies: 103
Views: 23973

Post Posted: Mon Jul 01, 2019 12:21 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
Retried with Force YR:
[Info] Initializing virtual filesystem
[Info] Parsing all01umd.map
[Info] Reading map
[Debug] Reading tiles
[Debug] Read 7659 tiles ...
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
TAK02

Replies: 103
Views: 23973

Post Posted: Mon Jul 01, 2019 10:41 am    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
There should be no side effects, since you can't start on slopes or cliffs anyway.
Just add [Info] Initializing virtual filesystem
[Info] Parsing all01umd.map
[Info] Reading ...
  Topic: YR Red-Resurrection 2.2.12 released!
TAK02

Replies: 12
Views: 784

Post Posted: Mon Jun 24, 2019 10:06 am    Subject: YR Red-Resurrection 2.2.12 released!
Forum:  PPM Zone » PPM News Network
hey man is this better than Mental Omega?No, it's not better.
You know someone's humble when he says his project sucks compared to other folks' Smile

It depends on what you look for in a mod: familia ...
  Topic: YR Red-Resurrection 2.2.12 released!
TAK02

Replies: 12
Views: 784

Post Posted: Sat Jun 22, 2019 8:41 pm    Subject: YR Red-Resurrection 2.2.12 released!
Forum:  PPM Zone » PPM News Network
hey man is this better than Mental Omega?
Why does Mental Omega matter?
Because of how high it set up the quality bar for Ares-powered YR mods.
Well, Mental Omega never used "ALL" of Ares ...
  Topic: YR Red-Resurrection 2.2.12 released!
TAK02

Replies: 12
Views: 784

Post Posted: Sat Jun 22, 2019 8:29 am    Subject: YR Red-Resurrection 2.2.12 released!
Forum:  PPM Zone » PPM News Network
hey man is this better than Mental Omega?
Why does Mental Omega matter?
Because of how high it set up the quality bar for Ares-powered YR mods.
  Topic: New C&C Remasters sidebar has been announced!
TAK02

Replies: 25
Views: 1203

Post Posted: Thu Jun 20, 2019 7:53 pm    Subject: New C&C Remasters sidebar has been announced!
Forum:  PPM Zone » PPM News Network
How does the radar open
That happens only in TibSun...
  Topic: Help.. Ra2yr rulesmd & art
TAK02

Replies: 13
Views: 453

Post Posted: Sat Jun 15, 2019 10:22 am    Subject: Help.. Ra2yr rulesmd & art
Forum:  Modding Central » Red Alert 2 Editing Forum
"Kills this TechnoType instead of Iron Curtaining it. Uses [CombatDamage]?C4Warhead= and the TechnoType's Strength for Damage.

   InfantryTypes are hard coded to always die from Iro ...
  Topic: Help.. Ra2yr rulesmd & art
TAK02

Replies: 13
Views: 453

Post Posted: Sat Jun 15, 2019 5:57 am    Subject: Help.. Ra2yr rulesmd & art
Forum:  Modding Central » Red Alert 2 Editing Forum
(This will need Ares)
For chrono immunity:
Add a new armor type, call it flak_C or something.
[ArmorTypes]
flak_C=flak ;;This is to make flak_C identical in terms of verses to the original ...
  Topic: Sole survivor
TAK02

Replies: 5
Views: 381

Post Posted: Mon Jun 10, 2019 2:01 pm    Subject: Sole survivor
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
This looks like fun!
  Topic: New C&C Remasters sidebar has been announced!
TAK02

Replies: 25
Views: 1203

Post Posted: Fri Jun 07, 2019 2:51 pm    Subject: New C&C Remasters sidebar has been announced!
Forum:  PPM Zone » PPM News Network
As for the sidebar I'd go with the layout of RA2 with Buildings - Defenses - Infantry - Vehicles
To keep the TD and RA1 logic/aesthetic where only one building could be built at a time, the defense t ...
  Topic: New Construction Options: C&C Remaster Art Preview!
TAK02

Replies: 75
Views: 3959

Post Posted: Thu Jun 06, 2019 8:07 pm    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
Realism 11/10
  Topic: Ideas & suggestions
TAK02

Replies: 670
Views: 56112

Post Posted: Thu Jun 06, 2019 4:54 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Setting support power directions

(Last bit)
  Topic: New Construction Options: C&C Remaster Art Preview!
TAK02

Replies: 75
Views: 3959

Post Posted: Thu Jun 06, 2019 5:25 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
We only have $1995 Cool
  Topic: Video of the day
TAK02

Replies: 100
Views: 11895

Post Posted: Sat Jun 01, 2019 8:35 am    Subject: Video of the day
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Shocked
[youtube]https://www.youtube.com/watch?v=QMYfkOtYYlg[/youtube]
  Topic: (Bug) Foundation = Custom
TAK02

Replies: 5
Views: 313

Post Posted: Thu May 30, 2019 3:53 pm    Subject: (Bug) Foundation = Custom
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Then the only way to fix it is to add two more cells.

bbbn
bbbb
bbbn

Problem is, there'd then be two cells worth of real-estate lost.

Is there any way to keep the new foundation and have im ...
  Topic: (Bug) Foundation = Custom
TAK02

Replies: 5
Views: 313

Post Posted: Wed May 29, 2019 7:18 am    Subject:   (Bug) Foundation = Custom
Subject description: Anyone else get this?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I'll let the cut screenies explain for themselves.

Basically, two rhinos are where they shouldn't be. Haven't tested with infantry yet...

Foundation = Custom
Foundation.X = 4
Foundation.Y = 3 ...
  Topic: Getting Terrain Expansion to work
TAK02

Replies: 5
Views: 563

Post Posted: Tue May 28, 2019 2:54 pm    Subject: Getting Terrain Expansion to work
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
What do you mean?
That's FA2YR.

Or you mean the expand06md?
  Topic: Getting Terrain Expansion to work
TAK02

Replies: 5
Views: 563

Post Posted: Tue May 28, 2019 10:12 am    Subject: Getting Terrain Expansion to work
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Turns out, the expandmd06 MIX was misnamed as expand06md.mix

Thanks for pointing out I should re-chk the MIXs, LKO! You're a life-saver! Smile
  Topic: Getting Terrain Expansion to work
TAK02

Replies: 5
Views: 563

Post Posted: Tue May 28, 2019 9:18 am    Subject: Getting Terrain Expansion to work
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Screenie two
  Topic: Getting Terrain Expansion to work
TAK02

Replies: 5
Views: 563

Post Posted: Tue May 28, 2019 9:06 am    Subject:   Getting Terrain Expansion to work
Subject description: A little help, please?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
I had to reset the PC, and lost stuff.

Now I'm trying to get the TX stuff to work with FA2, and it's not working.

When I go to Terrain/Ground I can see the new tile sets, but I can't get the ind ...
  Topic: Harkonnen Assault Tank
TAK02

Replies: 3
Views: 298

Post Posted: Sun May 26, 2019 12:38 pm    Subject: Harkonnen Assault Tank
Forum:  Modding Central » Media Hut » Sounds
For the Baron!


How'd you extract them?
Last I tried, there was static mixed in...
  Topic: Ares 3.0 Development
TAK02

Replies: 54
Views: 4754

Post Posted: Sat May 25, 2019 3:36 pm    Subject: Re: Ares 3.0 Development
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
if it has less than 3 in the queue, I can't cancel it.
While it does make sense, considering the name of the tag, it'd still be stupid.
  Topic: Adding the giant ants as a third side for skirmish?
TAK02

Replies: 4
Views: 665

Post Posted: Thu May 09, 2019 10:04 am    Subject: Adding the giant ants as a third side for skirmish?
Forum:  Modding Central » OpenRA Editing Forums
Seconded!
  Topic: Ideas & suggestions
TAK02

Replies: 670
Views: 56112

Post Posted: Thu May 09, 2019 10:03 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Is it possible to make tank barrels tilt again like in TS?
  Topic: [RA2] Allied Medium Tank and Soviet Heavy Tank
TAK02

Replies: 15
Views: 1507

Post Posted: Mon May 06, 2019 3:47 pm    Subject: [RA2] Allied Medium Tank and Soviet Heavy Tank
Forum:  Modding Central » Media Hut » Voxels
heh, nice tanks!

Tho, the barrels are too close to one another on the Soviet tank, in a similar fashion to MO's tank.
  Topic: How does TS aircraft work?
TAK02

Replies: 7
Views: 282

Post Posted: Mon May 06, 2019 3:46 pm    Subject: How does TS aircraft work?
Forum:  Modding Central » Red Alert 2 Editing Forum
In general, any non-AirportBound aircraft docked with the pad so that there are no more free pads will force all other newly purchased non-AirportBound aircraft to fly in from the corner.

Not sure ...
  Topic: How does TS aircraft work?
TAK02

Replies: 7
Views: 282

Post Posted: Sun May 05, 2019 11:55 am    Subject: Re: How does TS aircraft work?
Forum:  Modding Central » Red Alert 2 Editing Forum
In TS aircraft being built flies from outside map to the helipad if the helipad is captured by another aircraft. Is it possible to reproduce this in YR? I always got that it switches to on-hold at abo ...
  Topic: —MO2Reset---Kaamos Cannon—
TAK02

Replies: 17
Views: 1767

Post Posted: Fri May 03, 2019 1:48 pm    Subject: —MO2Reset---Kaamos Cannon—
Forum:  Modding Central » Media Hut » Voxels
Nice looking VXL, and I love how the Psi-Corps symbol is now correct on both sides, which your previous Yuri VXLs suffered from.
The orange color tho does not fit, tho.
 
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